Decompiled source of UpgradedSuit v1.0.0

Healing mod.dll

Decompiled 4 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Healing_mod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Healing mod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Healing mod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a70c6449-a7ad-45e2-b473-ba3bad61a5e9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Healing_mod
{
	[BepInPlugin("River.HealingMod", "Healing Mod", "1.0.0.0")]
	public class HealingModBase : BaseUnityPlugin
	{
		private const string modGUID = "River.HealingMod";

		private const string modName = "Healing Mod";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("River.HealingMod");

		private static HealingModBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("River.HealingMod");
			mls.LogInfo((object)"HealingSuitReady to rumble");
			harmony.PatchAll(typeof(HealingModBase));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace Healing_mod.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		public static float bat = 100f;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpgradedsuitpluspowerlegsPatch(ref int ___health, ref bool ___isInsideFactory, ref bool ___isInHangarShipRoom, ref float ___minVelocityToTakeDamage)
		{
			___minVelocityToTakeDamage = bat / 2f;
			if (!Input.GetKey((KeyCode)104))
			{
				return;
			}
			if (!___isInsideFactory)
			{
				if (!___isInHangarShipRoom)
				{
					bat += 1f;
				}
				else
				{
					bat += 0.5f;
				}
				if (bat > 100f)
				{
					bat = 100f;
				}
			}
			if (___health < 100 && bat > 0f)
			{
				bat -= 1f;
				___health++;
			}
		}
	}
}