using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BarberMaterialTweaks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Tweaks and fixes for the Barber's materials")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BarberMaterialTweaks")]
[assembly: AssemblyTitle("BarberMaterialTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BarberMaterialTweaks
{
[BepInPlugin("dopadream.lethalcompany.BarberMaterialTweaks", "BarberMaterialTweaks", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch]
private class BarberMaterialTweaksPatches
{
[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
[HarmonyPatch(typeof(ClaySurgeonAI), "Awake")]
[HarmonyPostfix]
private static void ClaySurgeonAIPostStart(ClaySurgeonAI __instance, ref Material ___thisMaterial)
{
___thisMaterial = Object.Instantiate<Material>(clayTex);
((Renderer)__instance.scissorBlades[0]).sharedMaterial = ___thisMaterial;
((Renderer)__instance.scissorBlades[1]).sharedMaterial = ___thisMaterial;
((Renderer)__instance.skin).sharedMaterial = ___thisMaterial;
}
}
private const string PLUGIN_GUID = "dopadream.lethalcompany.BarberMaterialTweaks";
private const string PLUGIN_NAME = "BarberMaterialTweaks";
private const string PLUGIN_VERSION = "1.0.0";
internal static ManualLogSource Logger;
internal static Material clayTex;
private void Awake()
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
try
{
AssetBundle obj = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "BarberMaterialTweaks"));
Object obj2 = obj.LoadAsset("ScissorGuyTex", typeof(Material));
clayTex = (Material)(object)((obj2 is Material) ? obj2 : null);
obj.Unload(false);
}
catch
{
Logger.LogError((object)"Encountered some error loading asset bundle. Did you install the plugin correctly?");
return;
}
new Harmony("dopadream.lethalcompany.BarberMaterialTweaks").PatchAll();
Logger.LogInfo((object)"BarberMaterialTweaks v1.0.0 loaded");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "BarberMaterialTweaks";
public const string PLUGIN_NAME = "BarberMaterialTweaks";
public const string PLUGIN_VERSION = "1.0.0";
}
}