ClaySurgeonOverhaul
Adds the Clay Surgeon, my personal take on the Barber.
Last updated | an hour ago |
Total downloads | 3585 |
Total rating | 5 |
Categories | BepInEx Client-side Server-side Monsters |
Dependency string | dopadream-ClaySurgeonOverhaul-1.2.7 |
Dependants | 8 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100ButteryStancakes-VentSpawnFix
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Preferred version: 1.2.2ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.2.1README
Clay Surgeon Overhaul
This mod completely replaces the Barber's model with a new design I made from scratch in blender that I applied a clay shader to. It should hopefully meet the standards of Lethal Company's roster (subjectively) better.
The animations have also been completely remade, and it adds a new proximity based ambient sound with a volume slider.
The Clay Surgeon's movement acceleration will increase at a curve, increasing more during the start of the day and less near the end. Clay Surgeons also spawn in pairs, if you see one, keep your eyes peeled! If you're having trouble, turn on drumrollFromAll
in BarberFixes' config! All of this is configurable!
There's also a custom bestiary entry, be sure to check that out!
This mod depends on BarberFixes/VentSpawnFix to apply the spawn settings without breaking.
BarberMaterialTweaks is incompatible and will not load with this mod installed.
Credits
ButteryStancakes for helping me code a majority of the mod!
IAmBatby for helping me fix the terminal video not playing!
lunarbunten for helping with the icon!
The clay shader that I used!