dopadream-ClaySurgeonOverhaul icon

ClaySurgeonOverhaul

Adds the Clay Surgeon, my personal take on the Barber.

Last updated an hour ago
Total downloads 3585
Total rating 5 
Categories BepInEx Client-side Server-side Monsters
Dependency string dopadream-ClaySurgeonOverhaul-1.2.7
Dependants 8 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
ButteryStancakes-VentSpawnFix-1.2.2 icon
ButteryStancakes-VentSpawnFix

Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.

Preferred version: 1.2.2
ButteryStancakes-BarberFixes-1.2.1 icon
ButteryStancakes-BarberFixes

Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.

Preferred version: 1.2.1

README

Clay Surgeon Overhaul

This mod completely replaces the Barber's model with a new design I made from scratch in blender that I applied a clay shader to. It should hopefully meet the standards of Lethal Company's roster (subjectively) better.
The animations have also been completely remade, and it adds a new proximity based ambient sound with a volume slider.

The Clay Surgeon's movement acceleration will increase at a curve, increasing more during the start of the day and less near the end. Clay Surgeons also spawn in pairs, if you see one, keep your eyes peeled! If you're having trouble, turn on drumrollFromAll in BarberFixes' config! All of this is configurable!

There's also a custom bestiary entry, be sure to check that out!

This mod depends on BarberFixes/VentSpawnFix to apply the spawn settings without breaking.

BarberMaterialTweaks is incompatible and will not load with this mod installed.

A showcase of the Clay Surgeon model.

Credits

ButteryStancakes for helping me code a majority of the mod!
IAmBatby for helping me fix the terminal video not playing!
lunarbunten for helping with the icon!
The clay shader that I used!