ClaySurgeonOverhaul
Adds the Clay Surgeon, my personal take on the Barber.
CHANGELOG
v1.3.2
- Actually Fixed a critical error with configs
v1.3.1
- Fixed a critical error with configs
v1.3.0
- Added 8 different skins that you can set the rarities of individually!
v1.2.7
- Fixed glowing surgeons.
v1.2.6
- Added more config settings because they never hurt anybody
- Increased default power level of Clay Surgeons to 2 (configurable)
- Increased default fade distance
v1.2.5
- Added config for the Clay Surgeon's visibility
v1.2.4
- Lowered max spawn count from 8 to 6
- Added max spawn count config, in case you don't like this
v1.2.3
- Corrected error in previous patch
v1.2.2
- Some housecleaning, minor bugfixes, listed BarberMaterialTweaks as incompatible
- Added super secret config setting
v1.2.1
- Made LethalConfig a soft dependency
v1.2.0
- Fixed NullReferenceException near ship, causing tons of lag
- Updated default iridescence settings
- Removed speed debug log spam
v1.1.0
- Fixed spawning settings not applying, sorry!
- More readme adjustments
v1.0.1
- Fixed some errors in the readme
v1.0.0
- Initial release