ClaySurgeonOverhaul
Adds the Clay Surgeon, my personal take on the Barber.
Date uploaded | a day ago |
Version | 1.3.4 |
Download link | dopadream-ClaySurgeonOverhaul-1.3.4.zip |
Downloads | 1829 |
Dependency string | dopadream-ClaySurgeonOverhaul-1.3.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.2.1ButteryStancakes-VentSpawnFix
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Preferred version: 1.2.2README
Clay Surgeon Overhaul
This mod completely replaces the Barber's model with a new design I made from scratch in blender that I applied a clay shader to. It should hopefully meet the standards of Lethal Company's roster (subjectively) better.
The animations have also been completely remade, and it adds a new proximity based ambient sound with a volume slider.
The Clay Surgeon's movement acceleration will increase at a curve, increasing more during the start of the day and less near the end. Clay Surgeons also spawn in pairs, if you see one, keep your eyes peeled! If you're having trouble, turn on drumrollFromAll
in BarberFixes' config! All of this is configurable!
There's also a custom bestiary entry, be sure to check that out!
This mod depends on BarberFixes/VentSpawnFix to apply the spawn settings without breaking.
BarberMaterialTweaks is incompatible and will not load with this mod installed.
Credits
ButteryStancakes for helping me code a majority of the mod!
IAmBatby for helping me fix the terminal video not playing!
lunarbunten for helping with the icon!
DistinctBlaze for the skin colors!
The clay shader that I used!
CHANGELOG
v1.3.4
- Fixed configs not working properly
- Right now, aesthetic configs only apply when a Surgeon spawns. So for example changing their ambience volume will only be set when it spawns and will not update dynamically anymore. This was done for performance concerns and may or may not be addressed properly in a future update.
v1.3.3
- I added a sleepiness screen filter when in proximity with a Clay Surgeon (configurable)
- Remastered the proximity ambience audio too
- 2 new skins, Merry Magenta and Cheerful Cyan
- Performance improvements
v1.3.2
- Actually Fixed a critical error with configs
v1.3.1
- Fixed a critical error with configs
v1.3.0
- Added 8 different skins that you can set the rarities of individually!
v1.2.7
- Fixed glowing surgeons.
v1.2.6
- Added more config settings because they never hurt anybody
- Increased default power level of Clay Surgeons to 2 (configurable)
- Increased default fade distance
v1.2.5
- Added config for the Clay Surgeon's visibility
v1.2.4
- Lowered max spawn count from 8 to 6
- Added max spawn count config, in case you don't like this
v1.2.3
- Corrected error in previous patch
v1.2.2
- Some housecleaning, minor bugfixes, listed BarberMaterialTweaks as incompatible
- Added super secret config setting
v1.2.1
- Made LethalConfig a soft dependency
v1.2.0
- Fixed NullReferenceException near ship, causing tons of lag
- Updated default iridescence settings
- Removed speed debug log spam
v1.1.0
- Fixed spawning settings not applying, sorry!
- More readme adjustments
v1.0.1
- Fixed some errors in the readme
v1.0.0
- Initial release