Decompiled source of HexiShotgunTweaks v1.0.1

HexiShotgunTweaks.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using BetterShotgun;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("HexiBetterShotgun")]
[assembly: AssemblyCompany("HexiShotgunTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Tweaks for HexiBetterShotgun.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f70366138e96d0a6ea00086af7510c040d897414")]
[assembly: AssemblyProduct("HexiShotgunTweaks")]
[assembly: AssemblyTitle("HexiShotgunTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HexiShotgunTweaks
{
	[BepInPlugin("dopadream.lethalcompany.HexiShotgunTweaks", "HexiShotgunTweaks", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch]
		private class HexiShotgunTweaksPatches
		{
			[HarmonyPatch(typeof(FadeOutLine), "Update")]
			[HarmonyPrefix]
			public static void FadeOutLinePreFix(FadeOutLine __instance, ref Color ___col, ref LineRenderer ___line)
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Unknown result type (might be due to invalid IL or missing references)
				if (configShowTracers.Value)
				{
					Color val = default(Color);
					if (ColorUtility.TryParseHtmlString(configTracerColor.Value, ref val))
					{
						___col = val;
					}
					else
					{
						___col = new Color(0.969f, 0.745f, 0.09f);
					}
				}
				else
				{
					((Renderer)___line).forceRenderingOff = true;
				}
			}
		}

		private const string PLUGIN_GUID = "dopadream.lethalcompany.HexiShotgunTweaks";

		private const string PLUGIN_NAME = "HexiShotgunTweaks";

		private const string PLUGIN_VERSION = "1.0.0";

		private const string LETHAL_CONFIG = "ainavt.lc.lethalconfig";

		internal static ManualLogSource Logger;

		internal static ConfigEntry<bool> configShowTracers;

		internal static ConfigEntry<string> configTracerColor;

		internal void initLethalConfig()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(configShowTracers, false));
			LethalConfigManager.AddConfigItem((BaseConfigItem)new TextInputFieldConfigItem(configTracerColor, false));
			LethalConfigManager.SkipAutoGen();
		}

		private void Awake()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			Logger = ((BaseUnityPlugin)this).Logger;
			configShowTracers = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Show Bullet Tracers", true, new ConfigDescription("Show the bullet tracers from bullets fired from the shotgun. False would make it appear more like vanilla.", (AcceptableValueBase)null, Array.Empty<object>()));
			configTracerColor = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Bullet Tracer Color", "#F7BE17", new ConfigDescription("Defines the color of the tracers fired by shotguns. Default is orange.", (AcceptableValueBase)null, Array.Empty<object>()));
			if (Chainloader.PluginInfos.ContainsKey("ainavt.lc.lethalconfig"))
			{
				initLethalConfig();
			}
			new Harmony("dopadream.lethalcompany.HexiShotgunTweaks").PatchAll();
			Logger.LogInfo((object)"HexiShotgunTweaks v1.0.0 loaded");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "HexiShotgunTweaks";

		public const string PLUGIN_NAME = "HexiShotgunTweaks";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}