dopadream-RebalancedMoonsBeta icon

RebalancedMoonsBeta

Rebalances/reworks some of the vanilla moons.

Last updated 2 weeks ago
Total downloads 37035
Total rating 16 
Categories Mods BepInEx Client-side Server-side Moons Tweaks & Quality Of Life
Dependency string dopadream-RebalancedMoonsBeta-1.5.10
Dependants 24 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

Rebalanced Moons BETA

This mod updates some of the vanilla moons, utilizing LethalLevelLoader to replace some, and adjusting the stats of others. The goal is to make the game have a more streamlined progression experience and make some of the more underwhelming moons more fun to route to.

List of changes

  • Offense now has an alternate, but long route that you can take to get to fire exit. There's a new silo on the map that marks where you need to go.
  • Offense and assurance have swapped loot pools (with manual tweaks), and offense on average should be around ~900 value with assurance averaging at around ~500.
  • Offense's Coilhead spawn chance was slightly reduced.
  • Offense's power level was decreased to 10.
  • Slightly lowered spawn rate of halves on Offense.
  • March's left fire exit was moved to the right of the ship to create a more evenly distanced triangle of fire exits around the moon. It's also a slightly shorter walk.
  • March now has a water tower hinting at the back fire exit's location.
  • Don't cross the rickety bridge on March.. You'll get lost!
  • March can now spawn other vanilla interiors by default.
  • March's facility size was decreased to 1.8.
  • Titan can now spawn gold bars.
  • Titan's facility size was decreased to 2 (but also has less traps to compensate)
  • Titan's spawn curve was adjusted to be a bit more forgiving.
  • Titan now has 2 fire exits (with an optional 3rd one).
  • Dine now has two fire exits, one requiring an extension ladder or a jetpack
  • Dine's terrain was slightly edited to allow for an alternate route from the right fire exit.
  • Dine now has guide light poles that go towards main, and the fence in the middle of the map was moved back so the moon is more cruiser friendly.
  • Dine and Rend swapped loot tables.
  • Butler chances significantly reduced on Dine.
  • Embrion now has equal spawn rates for every single one handed scrap item in the game. Let's go gambling.
  • Embrion generates giant boulders across the map for more stealthy routes around Old Birds.
  • Vain Shrouds can no longer spawn on Titan or Embrion.
  • Adamance's layout has been edited to be more Cruiser friendly.
  • Masked now spawn on Dine and have a small chance to spawn on Offense.

Screenshots

Credits

Dine layout and mod inspiration: hivye