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dopadream-RebalancedMoonsBeta-1.4.4 icon

RebalancedMoonsBeta

Rebalances/reworks some of the vanilla moons.

Date uploaded 5 days ago
Version 1.4.4
Download link dopadream-RebalancedMoonsBeta-1.4.4.zip
Downloads 1297
Dependency string dopadream-RebalancedMoonsBeta-1.4.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

Rebalanced Moons BETA

This mod uses LethalLevelLoader to update some of the vanilla moons to hopefully create a more streamlined progression experience and rebalance some moons that we considered unfit normally. Offense, March, and Dine have been reworked, with minor adjustments to other moons such as Assurance and Titan. This is currently very early in development and many things are subject to change.

List of changes

  • Offense now has an alternate, but long route that you can take to get to fire exit. There's a new silo on the map that marks where you need to go.
  • Offense and assurance have swapped loot pools (with manual tweaks), and offense on average should be around ~900 value with assurance averaging at around ~500.
  • Offense's Coilhead spawn chance was slightly reduced.
  • Offense's power level was decreased to 10.
  • Slightly lowered spawn rate of halves on Offense.
  • March's left fire exit was moved to the right of the ship to create a more evenly distanced triangle of fire exits around the moon. It's also a slightly shorter walk.
  • March now has a water tower hinting at the back fire exit's location.
  • March can now spawn other vanilla interiors by default.
  • March's facility size was decreased to 1.75.
  • Titan can now spawn gold bars.
  • Titan's facility size was decreased to 2.
  • Titan's spawn curve was adjusted to be a bit more forgiving.
  • Titan now has 3 fire exits.
  • Dine now has two fire exits, one requiring an extension ladder or a jetpack
  • Dine's terrain was slightly edited to allow for an alternate route from the right fire exit.
  • Dine now has guide light poles that go towards main, and the fence in the middle of the map was moved back so the moon is more cruiser friendly.
  • Dine and Rend swapped loot tables.
  • Butler chances significantly reduced on Dine.
  • Embrion now has equal spawn rates for every single scrap item in the game. Let's go gambling.
  • Vain Shrouds can no longer spawn on Titan or Embrion.
  • Adamance's layout has been edited to be more Cruiser friendly.
  • Masked now spawn on Dine and have a small chance to spawn on Offense.

Credits

Dine layout and mod inspiration: hivye

CHANGELOG

v1.4.8

  • I improved the visuals on Titan. It now has the Snowy fog volume and it should be a lot more visually similar to Rend and Dine. The sky is darker and the fog is more dispersed, it looks pretty cool. I also fixed some broken stretched UVs around the map (the main entrance walls aren't stretched anymore)
  • Added new HDRI sky volumes for snowy moons and Embrion (on by default, configurable)
  • Minor assetbundle optimizations
  • Punted Blanca into the stratosphere and FINALLY fixed Vain Shrouds spawning on Embrion and Titan by default with YesFox installed.

v1.4.7

  • Fixed floating log entry on March :P

v1.4.6

  • Added a rickety bridge to March. Watch your step.
  • Fixed the new rocks on Adamance making you unreachable from enemies
  • Added GPU Instancing to all materials for increased performance

v1.4.5

  • Decreased outside power on Embrion from 70 to 50
  • Embrion now only spawns one handed scrap (this will not apply to modded scrap)
  • Assetbundle optimizations

v1.4.4

  • Fix Vain Shrouds STILL spawning on Embrion and Titan (by default)
  • I don't care what Blanca says, I will keep patching this until I never see a shroud on Embrion again

v1.4.3

  • Fixed incorrect scan node on Dine
  • Edited Dine's terrain to allow for the alternate fire exit route instead of just shoving a rock there

v1.4.2

  • Fixed titan spawn curve being incorrect

v1.4.1

  • Fixed fire exit scan mods showing the incorrect fire exit number on some moons

v1.4.0

  • Added Manul
  • Remade the entire project from scratch (FUCK)
  • I lost all my files updating to v69 and had to remake the entire unity project including every scene I altered. Stuff might be different. Please let me know if you notice any issues.
  • Thanks to this though, I managed to do some optimizations and the file size is less dense.

v1.3.7

  • Touched up Titan's exterior visuals a tiny bit
  • Fixed Embrion being free Lol
  • Small optimizations
  • Improved mod compatibility for mods that unhide moons or route to locked moons

v1.3.6

  • Made the route back from main on Adamance a bit easier to traverse with some new rocks
  • Fixed terrain clipping into the fire exit on Adamance (this was a vanilla issue)

v1.3.5

  • Added AI nodes to the flattened out terrain on Adamance
  • Added some trees in the empty space on Adamance

v1.3.4

  • Fixed Vain Shrouds generating on Titan and Embrion (Only applies to new save files, you can still override this in YesFox with "All moons" in the config)

v1.3.3

  • Fixed broken AI on Adamance
  • Fixed some clipping issues on Titan
  • Added fire exit lights to Titan (The Company couldn't afford to fix one of them :TulipEvil:)
  • Minor tweaks to the water shader, doubtful that you can tell its different now!

v1.3.2

  • Fixed item dropship playing music too early

v1.3.1

  • Improved water shader
  • Fixed Titan being free Lol

v1.3.0

  • Adamance has a new layout that is more CC friendly
  • Titan has a revised layout with 3 whopping fire exits
  • Made Dine's spawn curve a tad more difficult
  • Made Titan's spawn curve a tiny bit more forgiving
  • Made Offense's spawn curve a bit more forgiving

v1.2.5

  • Embrion now has an equal chance of spawning every scrap type.
  • Removed rainy March as Chameleon will be supporting this very soon.
  • Vain Shrouds can no longer spawn on Titan/Embrion if YesFox is installed.

v1.2.4

  • Updated Offense's map layout to have less easy to access out of bounds spots near the fire exit path.
  • Fixed a big rock on Offense popping in too close to the camera.
  • Fixed Dine's outside enemy curve not applying

v1.2.3

  • Actually fixed rainy March.

v1.2.2

  • Tweaked March's scrap pools a tiny bit.
  • Tweaked Dine's spawn curves a bit to be less intense.
  • Titan now has an "S" risk level.
  • Per above, Artifice is now "S+".
  • Removed Goopy Goblin.

v1.2.1

  • Fixed dungeon modifications not applying.

v1.2.0

  • Refactored to be more compatible with other plugins that modify routing.
  • Modded interiors will now work by default.
  • March's loot pool has been changed to have significantly less two handeds.
  • Offense and March's scrap spawns have been slightly tweaked.
  • Dine's spawn weights have been slightly tweaked.
  • WeatherRegistry is no longer required.

v1.1.3

  • Fixed march rain persisting indoors.

v1.1.2

  • Tweaked offense enemy spawn weights.
  • Added list of changes.

v1.1.1

  • Fixed march rain persisting across moons.

v1.1.0

  • Fixed custom interior desyncs. You will have to copy entries from the vanilla interiors in LLL's config to get custom interiors working on the replacement moons. May figure out automatic generation later.
  • Added more checks for March's forced rain.

v1.0.0

  • Initial release.