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dopadream-RebalancedMoonsBeta-1.8.7 icon

RebalancedMoonsBeta

Rebalances and tweaks the exteriors of moons.

Date uploaded a day ago
Version 1.8.7
Download link dopadream-RebalancedMoonsBeta-1.8.7.zip
Downloads 740
Dependency string dopadream-RebalancedMoonsBeta-1.8.7

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
ButteryStancakes-ButteRyBalance-0.2.2 icon
ButteryStancakes-ButteRyBalance

A collection of rebalances for several aspects of the game. Fully configurable, and fully networked - the host controls everything!

Preferred version: 0.2.2
dopadream-LLLHotreloadPatch-1.0.0 icon
dopadream-LLLHotreloadPatch

Tries to prevent errors regarding scene loading when landing with LLL.

Preferred version: 1.0.0

README

Rebalanced Moons BETA

This mod updates some of the vanilla moons and reimplements every level using optimized LethalLevelLoader scenes. There are various subjective changes to moons to hopefully make them more interesting and fun to play on. ButteRyBalance is heavily recommended as it now handles the intended stats for this mod.

List of changes

  • Terrain has a new shader with less stretching
  • More consistent and optimized reverb triggers
  • Default volumetric fog distance increased for improved visuals
  • Lights on the outside are now tied to building power
  • Vain Shroud growth has been tweaked and no longer grows in inappropriate areas
  • Vow has a rope ladder that you can drop down from the dam
  • Offense now has an alternate, but long route that you can take to get to fire exit. There's a new silo on the map that marks where you need to go.
  • March's left fire exit was moved to the right of the ship to create a more evenly distanced triangle of fire exits around the moon. It's also a slightly shorter walk.
  • March now has a water tower hinting at the back fire exit's location.
  • Don't cross the rickety bridge on March.. You'll get lost!
  • March can now spawn other vanilla interiors by default.
  • March has constant rain, as advertised!
  • Titan now has 2 fire exits (with an optional 3rd one).
  • Dine now has two fire exits, one requiring an extension ladder or a jetpack
  • Dine's terrain was slightly edited to allow for an alternate route from the right fire exit.
  • Dine now has guide light poles that go towards main, and the fence in the middle of the map was moved back so the moon is more cruiser friendly.
  • Embrion now has equal spawn rates for every single one handed scrap item in the game. Let's go gambling.
  • Embrion generates giant boulders across the map for more stealthy routes around Old Birds.
  • Adamance's layout has been edited to be more Cruiser friendly.
  • Embrion and Artifice have entirely new unique main buildings.
  • Artifice has an extra fire exit on top of the main building that requires flight to access.
  • And many more small polishes I'm forgetting!
Screenshots

Credits

Dine layout and mod inspiration: hivye
Artifice/Embrion building concepts: Narpy
ButteRyBalance: ButteryStancakes
Terrain Shader: v0xx
LethalLevelLoader: IAmBatby

CHANGELOG

v1.8.10

  • Fixed Embrion fog volume cutting off at low points
  • Fixed ambience not playing on Embrion

v1.8.9

  • Fixed duplicate fog component on moons (srry)
  • Added AI nodes all over the left side of Embrion bc boulders were spawning badly

v1.8.8

  • Finalized Embrion heat distortion effect

v1.8.7

  • Vow ladder config option
  • Temporary heat distortion effect for Embrion, will iterate more later
  • Fixed Embrion nodes being visible
  • Fixed one light on offense always being powered
  • Fixed broken quicksand on Experimentation
  • Fixed roof collision on Vow

v1.8.6

  • Adjusted Artifice visuals and navmesh a tiny bit

v1.8.5

  • Fixed up reverb triggers on Rend and Artifice again

v1.8.4

  • Fixed reverb errors on Offense

v1.8.3

  • fixed duplicate terrain object on artifice oops

v1.8.2

  • Updated some moons to be a bit more visually distinct
  • Fixed up the shading & UVs on the rock meshes (doesn't affect random ones for now)

v1.8.1

  • Fixed up reverb and optimized triggers/ambience on various moons
  • Fixed incorrect terrain collision on Offense

v1.8.0

  • Reworked 3rd Titan fire exit, go find it (enabled by default now, but you may have to manually enable it if you had it disabled already)
  • Added config setting to disable Offense fire exit path for people who HATE fun
  • Restored unused reverb triggers on Artifice

v1.7.8

  • Fixed reverb triggers to cover the ship entirely consistently across all moons
  • Maybe fix worms getting stuck if they spawn in bad areas?
  • Reworked audio on Dine
  • Fix Dine navmesh
  • Fix fog on Rend

v1.7.7

  • Fixed rotation of all teleportation points on fire exits

v1.7.6

  • LobbyCompatibility support (RebalancedMoons is now listed as "required by everyone"!)

v1.7.5

  • Fixed AI nodes on Embrion
  • Adjusted fog on Rend to be more consistent with vanilla
  • Polishes to Artifice scene

v1.7.4

  • Fixed broken AI navigation on Titan's main building

v1.7.3

  • Last minute fixes to Artifice

v1.7.2

  • Fixed issue with fancy entrance doors while MapImprovements is installed
  • Removed some bad colliders left in from debugging
  • Fixed main building ambience on Artifice and patched up the fence

v1.7.1

  • Fixed incorrect scan node on Embrion

v1.7.0

  • Default volumetric fog distance increased for improved visuals (configurable, affects all moons)
  • New Vain Shroud spawn blocking system on all vanilla moons, preventing growth in undesirable areas. Vain shrouds will also not grow in a 20 unit radius of the ship on all moons. (configurable)
  • Artifice and Embrion both have new unique main buildings (conceptualized by Narpy!)
  • Artifice now has two fire exits, one is on top of the building and requires flight to access from the outside.
  • Vow now has a rope ladder on the dam that must be released from the top to become accessible for the rest of the round.
  • All moons have had their lighting touched up and most lights on the outside are now connected to the buildings main power.
  • All terrain now uses a new shader to prevent stretching overall and look nicer on cliffs (thanks Voxx! <3)

v1.6.10

  • more damn ladder fixes lol

v1.6.9

  • Fixed error regarding weather changes
  • Temporary fix for ship landing error

v1.6.8

  • Missed the Assurance ladder in the last patch
  • Fix internal version again

v1.6.7

  • Fixed shrub LOD textures (vanilla bug)
  • fixed offense compatibility issue with MapImprovements

v1.6.6

  • i broke fog again
  • so i fixed fog again i guess
  • mold spores are no longer handled by this mod bc butterybalance does that already
  • fuck

v1.6.5

  • last minute changes that I missed in the last patch, sorry!
  • fixed Titan not having blizzard audio (vanilla bug!)
  • fixed readme still saying this mod adds gold bars (thats in butterybalance)

v1.6.4

  • Fixed fog cutting out abruptly at lower points in the map on Titan
  • Filled some areas where you could get under the Titan megastructure with snow
  • Fixed Blizzard ambience on Dine not covering the whole map
  • Fixed trees on Dine magically growing leaves at certain distances (incorrect tree lods)
  • Fixed light placements on Dine's main entrance

v1.6.3

  • Removed Titan gold bar setting as its already in ButteRyBalance
  • Fixed some weird UVs on the twin silos on offense/assurance/experimentation
  • Fixed Artifice terrain splatmap (thanks Buttery)
  • Fixed internal mod version

v1.6.2

  • Fixed ladders on Experimentation / Assurance
  • Made the collision on the pipe on Offense easier to traverse over the support beams
  • Made the terrain near main entrance on Offense a little less annoying to traverse when going back

v1.6.1

  • Increased fog volume in Vow to extend down into the valley
  • Fixed broken ladder mesh on Offense

v1.6.0

  • Fix fog being inconsistent from vanilla moons
  • Add scene replacements for every vanilla moon in the game
  • Drop stat rebalances for ButteRyBalance integration
  • Added config option for Embrion's boulders, also decreased their frequency a bit
  • Added config option for Titan gold bar spawning and Embrion gambling (butterybalance lacks both)
  • Optimized navmeshes across all Vanilla moons
  • Removed duplicate moon entries
  • Removed HDRI Skies (Check out my new mod, Atlas!)
  • Vow ladder will be in the next update, I really wanted to address these things and didn't want to push the update back any longer.

v1.5.10

  • Last minute changes to Embrion (patched up all holes on the edges and fixed the outer terrain clipping with the middle of the map)
  • Replaced Embrion skybox (the other one kinda doesn't look as good throughout the day. the new one is a bit more lax) Also made the fog less intense

v1.5.9

  • Fixed broken navmesh on Embrion

v1.5.8

  • Replaced Embrions scene (gameplay is the same, increased fog volume size, fixed holes in terrain, fixed rock pop-in, and optimized the terrain mesh. This will also allow me to make edits to Embrion easier in future updates)

v1.5.7

  • Hopefully fixed null error with titan lights(?)

v1.5.6

  • Added host-side weather overrides config option

v1.5.5

  • Chameleon 2.0 compat
  • Added large boulders to Embrion for more "stealth" gameplay
  • Replaced Rainy on Dine with Foggy. (how do it rain on a frozen moon tho)
  • Changed how fire exits are handled on Titan a bit
  • Added custom interior lighting to Embrion and Titan (configurable)
  • Added Goopy Goblin

v1.5.4

  • Fixed fog being inconsistent with vanilla

v1.5.3

  • Fixed scene overrides toggle not doing shit
  • Removed goopy goblin
  • updated readme

v1.5.2

  • Fixed interior desyncs.. again
  • Fixed Titan sometimes showing the incorrect number of fire exits inside
  • Fixed compatibility with modded interiors
  • Fixed Chameleon being required (mod now uses two dlls)

v1.5.1

  • Fixed reverb triggers on Offense.. again
  • Murdered Santa (christmas dropship bye bye, less snowman spawns)

v1.5.0

  • Added networking for server side configs
  • Fixed interior desyncs
  • Added config for disabling the new interior selections (and sizes)
  • Made the bridge on March a config option
  • Titan no longer has a third fire exit below the first one (you can however, bring it back through the config)
  • Fixed some reverb trigger errors on Offense

v1.4.9

  • I finally added server-side config options for disabling scenes. Requires lobby restart, please stop asking me for configs now.
  • Added compatibility for Chameleon's fancy entrance doors
  • The broken light sound on Titan now shuts up during Blackout weather (weathertweaks compat)
  • Fixed null reference error when running ApplySky()
  • Updated readme and added screenshots
  • GitHub repo is now public

v1.4.8

  • I improved the visuals on Titan. It now has the Snowy fog volume and it should be a lot more visually similar to Rend and Dine. The sky is darker and the fog is more dispersed, it looks pretty cool. I also fixed some broken stretched UVs around the map (the main entrance walls aren't stretched anymore)
  • Added new HDRI sky volumes for snowy moons and Embrion (on by default, configurable)
  • Minor assetbundle optimizations
  • Punted Blanca into the stratosphere and FINALLY fixed Vain Shrouds spawning on Embrion and Titan by default with YesFox installed.

v1.4.7

  • Fixed floating log entry on March :P

v1.4.6

  • Added a rickety bridge to March. Watch your step.
  • Fixed the new rocks on Adamance making you unreachable from enemies
  • Added GPU Instancing to all materials for increased performance

v1.4.5

  • Decreased outside power on Embrion from 70 to 50
  • Embrion now only spawns one handed scrap (this will not apply to modded scrap)
  • Assetbundle optimizations

v1.4.4

  • Fix Vain Shrouds STILL spawning on Embrion and Titan (by default)
  • I don't care what Blanca says, I will keep patching this until I never see a shroud on Embrion again

v1.4.3

  • Fixed incorrect scan node on Dine
  • Edited Dine's terrain to allow for the alternate fire exit route instead of just shoving a rock there

v1.4.2

  • Fixed titan spawn curve being incorrect

v1.4.1

  • Fixed fire exit scan mods showing the incorrect fire exit number on some moons

v1.4.0

  • Added Manul
  • Remade the entire project from scratch (FUCK)
  • I lost all my files updating to v69 and had to remake the entire unity project including every scene I altered. Stuff might be different. Please let me know if you notice any issues.
  • Thanks to this though, I managed to do some optimizations and the file size is less dense.

v1.3.7

  • Touched up Titan's exterior visuals a tiny bit
  • Fixed Embrion being free Lol
  • Small optimizations
  • Improved mod compatibility for mods that unhide moons or route to locked moons

v1.3.6

  • Made the route back from main on Adamance a bit easier to traverse with some new rocks
  • Fixed terrain clipping into the fire exit on Adamance (this was a vanilla issue)

v1.3.5

  • Added AI nodes to the flattened out terrain on Adamance
  • Added some trees in the empty space on Adamance

v1.3.4

  • Fixed Vain Shrouds generating on Titan and Embrion (Only applies to new save files, you can still override this in YesFox with "All moons" in the config)

v1.3.3

  • Fixed broken AI on Adamance
  • Fixed some clipping issues on Titan
  • Added fire exit lights to Titan (The Company couldn't afford to fix one of them :TulipEvil:)
  • Minor tweaks to the water shader, doubtful that you can tell its different now!

v1.3.2

  • Fixed item dropship playing music too early

v1.3.1

  • Improved water shader
  • Fixed Titan being free Lol

v1.3.0

  • Adamance has a new layout that is more CC friendly
  • Titan has a revised layout with 3 whopping fire exits
  • Made Dine's spawn curve a tad more difficult
  • Made Titan's spawn curve a tiny bit more forgiving
  • Made Offense's spawn curve a bit more forgiving

v1.2.5

  • Embrion now has an equal chance of spawning every scrap type.
  • Removed rainy March as Chameleon will be supporting this very soon.
  • Vain Shrouds can no longer spawn on Titan/Embrion if YesFox is installed.

v1.2.4

  • Updated Offense's map layout to have less easy to access out of bounds spots near the fire exit path.
  • Fixed a big rock on Offense popping in too close to the camera.
  • Fixed Dine's outside enemy curve not applying

v1.2.3

  • Actually fixed rainy March.

v1.2.2

  • Tweaked March's scrap pools a tiny bit.
  • Tweaked Dine's spawn curves a bit to be less intense.
  • Titan now has an "S" risk level.
  • Per above, Artifice is now "S+".
  • Removed Goopy Goblin.

v1.2.1

  • Fixed dungeon modifications not applying.

v1.2.0

  • Refactored to be more compatible with other plugins that modify routing.
  • Modded interiors will now work by default.
  • March's loot pool has been changed to have significantly less two handeds.
  • Offense and March's scrap spawns have been slightly tweaked.
  • Dine's spawn weights have been slightly tweaked.
  • WeatherRegistry is no longer required.

v1.1.3

  • Fixed march rain persisting indoors.

v1.1.2

  • Tweaked offense enemy spawn weights.
  • Added list of changes.

v1.1.1

  • Fixed march rain persisting across moons.

v1.1.0

  • Fixed custom interior desyncs. You will have to copy entries from the vanilla interiors in LLL's config to get custom interiors working on the replacement moons. May figure out automatic generation later.
  • Added more checks for March's forced rain.

v1.0.0

  • Initial release.