Decompiled source of YodieGangModpack v1.0.1

plugins/ProdByJoeWest.dll

Decompiled 11 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using ProdByJoeWest.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ProdByJoeWest")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ProdByJoeWest")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("92deb001-ce09-4599-8db4-c10c899df440")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ProdByJoeWest
{
	[BepInPlugin("eddiethawne123.ProdByJoeWest", "ProdByJoeWest", "1.0.0.0")]
	public class ProdByJoeWest : BaseUnityPlugin
	{
		private const string modGUID = "eddiethawne123.ProdByJoeWest";

		private const string modName = "ProdByJoeWest";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("eddiethawne123.ProdByJoeWest");

		private static ProdByJoeWest Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("eddiethawne123.ProdByJoeWest");
			mls.LogInfo((object)"Detective Joe West on the beat");
			harmony.PatchAll(typeof(ProdByJoeWest));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace ProdByJoeWest.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class ShotgunMakerPatch
	{
		[HarmonyPatch("GrabObject")]
		[HarmonyPostfix]
		private static void flashPatch()
		{
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void flashPatch(ref int ___health, ref bool ___performingEmote, ref bool ___isClimbingLadder, ref float ___drunkness, ref float ___sprintMultiplier, ref string ___playerUsername, ref bool ___isCrouching)
		{
			if ((___playerUsername == "dertheus" || ___playerUsername == "iossoftwareupdate") && ___performingEmote)
			{
				___playerUsername = "iossoftwareupdate";
			}
			if ((___playerUsername == "parthshuklahoardingbug" || ___playerUsername == "loveandlighttv") && ___performingEmote)
			{
				___drunkness = 2f;
				___playerUsername = "loveandlighttv";
				___sprintMultiplier = 0.8f;
			}
			if ((___playerUsername == "captainyoshidude") & ___isCrouching)
			{
				___sprintMultiplier = 15f;
			}
		}
	}
}