Decompiled source of SavePlayerVolume v1.0.0

SavePlayerVolume.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SavePlayerVolume")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+82f5489839a1a6872dda35eae21f242005e3ef8c")]
[assembly: AssemblyProduct("SavePlayerVolume")]
[assembly: AssemblyTitle("SavePlayerVolume")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SavePlayerVolume
{
	[BepInPlugin("SavePlayerVolume", "SavePlayerVolume", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public class Patches
		{
			public static string SavePath = Application.persistentDataPath + "\\playervolumes.txt";

			private static Dictionary<ulong, float> PlayerVolumes;

			private static float DefaultVolume = 0f;

			private static void SaveToFile()
			{
				File.WriteAllLines(SavePath, PlayerVolumes.Select((KeyValuePair<ulong, float> kvp) => $"{kvp.Key};{kvp.Value}"));
			}

			private static Dictionary<ulong, float> LoadFromFile()
			{
				if (File.Exists(SavePath))
				{
					Dictionary<ulong, float> dictionary = new Dictionary<ulong, float>();
					IEnumerable<string> enumerable = File.ReadLines(SavePath);
					foreach (string item in enumerable)
					{
						string[] array = item.Split(';');
						dictionary.Add(Convert.ToUInt64(array[0]), Convert.ToSingle(array[1]));
					}
					return dictionary;
				}
				return new Dictionary<ulong, float>();
			}

			[HarmonyPatch(typeof(QuickMenuManager), "Update")]
			[HarmonyPostfix]
			private static void Update(QuickMenuManager __instance)
			{
				PlayerListSlot[] playerListSlots = __instance.playerListSlots;
				PlayerListSlot[] playerListSlots2 = __instance.playerListSlots;
				for (int i = 0; i < playerListSlots.Length; i++)
				{
					PlayerListSlot val = playerListSlots[i];
					bool flag = val.volumeSlider.value == DefaultVolume;
					if (val.isConnected && flag && PlayerVolumes.TryGetValue(val.playerSteamId, out var value))
					{
						PlayerListSlot val2 = val;
						val2.volumeSlider.value = value;
						playerListSlots2[i] = val2;
						PlayerVolumes[val.playerSteamId] = value;
					}
				}
				Traverse.Create((object)__instance).Field("playerListSlots").SetValue((object)playerListSlots2);
			}

			[HarmonyPatch(typeof(QuickMenuManager), "Start")]
			[HarmonyPostfix]
			private static void InitializePlayerVolumesFromFile()
			{
				PlayerVolumes = LoadFromFile();
			}

			[HarmonyPatch(typeof(QuickMenuManager), "CloseQuickMenu")]
			[HarmonyPostfix]
			private static void SavePlayerVolumesToFile(QuickMenuManager __instance)
			{
				PlayerListSlot[] playerListSlots = __instance.playerListSlots;
				foreach (PlayerListSlot val in playerListSlots)
				{
					bool flag = val.volumeSlider.value == DefaultVolume;
					if (val.isConnected && !flag)
					{
						PlayerVolumes[val.playerSteamId] = val.volumeSlider.value;
					}
				}
				SaveToFile();
			}
		}

		public static Plugin Instance;

		private void Awake()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Initializing SavePlayerVolume");
			Instance = this;
			Harmony val = new Harmony("SavePlayerVolume");
			val.PatchAll(typeof(Patches));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Initialized SavePlayerVolume");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SavePlayerVolume";

		public const string PLUGIN_NAME = "SavePlayerVolume";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}