using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("elskie.BuffCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.5.0")]
[assembly: AssemblyInformationalVersion("1.1.5")]
[assembly: AssemblyProduct("BuffCompany")]
[assembly: AssemblyTitle("elskie.BuffCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BuffCompany
{
internal static class BCConfig
{
public static ConfigEntry<int> hoardingBugHP;
public static ConfigEntry<int> snareFleaHP;
public static ConfigEntry<bool> snareFleaInvincible;
public static ConfigEntry<bool> snareFleaNoSoloGrace;
public static ConfigEntry<int> bunkerSpiderHP;
public static ConfigEntry<bool> bunkerSpiderIncreasedWebs;
public static ConfigEntry<bool> bunkerSpiderFast;
public static ConfigEntry<int> thumperHP;
public static ConfigEntry<int> brackenHP;
public static ConfigEntry<bool> brackenAnger;
public static ConfigEntry<int> maskedHP;
public static ConfigEntry<bool> coilHeadNoCooldown;
public static ConfigEntry<int> nutcrackerHP;
public static ConfigEntry<bool> nutcrackerMoveAndShoot;
public static ConfigEntry<bool> girlChase;
public static ConfigEntry<bool> butlerNoSoloGrace;
public static ConfigEntry<int> maneaterHP;
public static ConfigEntry<int> baboonHawkHP;
public static ConfigEntry<bool> eyelessDogSuspicion;
public static ConfigEntry<bool> forestGiantInvincible;
private static bool isLoaded;
public static void Load(ConfigFile config)
{
if (!isLoaded)
{
hoardingBugHP = config.Bind<int>("HP", "HoardingBugHP", 5, "Default: 5 Vanilla: 3");
snareFleaHP = config.Bind<int>("HP", "SnareFleaHP", 5, "Default: 5 Vanilla: 3");
bunkerSpiderHP = config.Bind<int>("HP", "BunkerSpiderHP", 7, "Default: 7 Vanilla: 5");
thumperHP = config.Bind<int>("HP", "ThumperHP", 5, "Default: 5 Vanilla: 4");
brackenHP = config.Bind<int>("HP", "BrackenHP", 7, "Default: 7 Vanilla: 5");
maskedHP = config.Bind<int>("HP", "MaskedEnemyHP", 5, "Default: 5 Vanilla: 4");
nutcrackerHP = config.Bind<int>("HP", "NutcrackerHP", 7, "Default: 7 Vanilla: 5");
maneaterHP = config.Bind<int>("HP", "ManeaterHP", 7, "Default: 7 Vanilla: 5");
baboonHawkHP = config.Bind<int>("HP", "BaboonHawkHP", 6, "Default: 6 Vanilla: 4");
snareFleaInvincible = config.Bind<bool>("Toggles", "SnareFleaInvincible", true, "Default: true Vanilla: false");
snareFleaNoSoloGrace = config.Bind<bool>("Toggles", "SnareFleaNoSoloGrace", true, "Default: true Vanilla: false");
bunkerSpiderIncreasedWebs = config.Bind<bool>("Toggles", "BunkerSpiderIncreasedWebs", true, "Default: true Vanilla: false");
bunkerSpiderFast = config.Bind<bool>("Toggles", "BunkerSpiderFast", true, "Default: true Vanilla: false");
brackenAnger = config.Bind<bool>("Toggles", "BrackenAnger", true, "Default: true Vanilla: false");
coilHeadNoCooldown = config.Bind<bool>("Toggles", "CoilHeadNoCooldown", true, "Default: true Vanilla: false");
nutcrackerMoveAndShoot = config.Bind<bool>("Toggles", "NutcrackerMoveAndShoot", true, "Default: true Vanilla: false");
girlChase = config.Bind<bool>("Toggles", "GhostGirlChase", true, "Default: true Vanilla: false");
butlerNoSoloGrace = config.Bind<bool>("Toggles", "ButlerNoSoloGrace", true, "Default: true Vanilla: false");
eyelessDogSuspicion = config.Bind<bool>("Toggles", "EyelessDogSuspicion", true, "Default: true Vanilla: false");
forestGiantInvincible = config.Bind<bool>("Toggles", "ForestGiantInvincible", true, "Default: true Vanilla: false");
isLoaded = true;
}
}
}
[BepInPlugin("elskie.BuffCompany", "BuffCompany", "1.1.5")]
public class BuffCompany : BaseUnityPlugin
{
public static BuffCompany Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
if (Harmony == null)
{
Harmony = new Harmony("elskie.BuffCompany");
}
BCConfig.Load(((BaseUnityPlugin)this).Config);
Harmony.PatchAll();
Logger.LogInfo((object)"elskie.BuffCompany v1.1.5 has loaded. Good luck.");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "elskie.BuffCompany";
public const string PLUGIN_NAME = "BuffCompany";
public const string PLUGIN_VERSION = "1.1.5";
}
}
namespace BuffCompany.Patches
{
[HarmonyPatch(typeof(BaboonBirdAI), "Start")]
internal class BaboonBirdPatch
{
private static void Postfix(BaboonBirdAI __instance)
{
((EnemyAI)__instance).enemyHP = BCConfig.baboonHawkHP.Value;
}
}
[HarmonyPatch(typeof(ButlerEnemyAI), "Start")]
internal class ButlerEnemyStartPatch
{
private static void Postfix(ButlerEnemyAI __instance)
{
if (StartOfRound.Instance.connectedPlayersAmount == 0 && BCConfig.butlerNoSoloGrace.Value)
{
((EnemyAI)__instance).enemyHP = 8;
__instance.idleMovementSpeedBase = 3.5f;
}
}
}
[HarmonyPatch(typeof(CaveDwellerAI), "Start")]
internal class CaveDwellerPatch
{
private static void PostFix(CaveDwellerAI __instance)
{
((EnemyAI)__instance).enemyHP = BCConfig.maneaterHP.Value;
}
}
[HarmonyPatch(typeof(CentipedeAI), "Update")]
internal class CentipedeHitPatch
{
private static void Prefix(CentipedeAI __instance)
{
if (((EnemyAI)__instance).enemyHP < BCConfig.snareFleaHP.Value + 6 && ((EnemyAI)__instance).enemyHP >= 1 && !((EnemyAI)__instance).isEnemyDead && BCConfig.snareFleaInvincible.Value)
{
((EnemyAI)__instance).enemyHP = BCConfig.snareFleaHP.Value + 6;
}
}
}
[HarmonyPatch(typeof(CentipedeAI), "Start")]
internal class CentipedeStartPatch
{
private static void Postfix(CentipedeAI __instance)
{
if (BCConfig.snareFleaInvincible.Value)
{
((EnemyAI)__instance).enemyHP = BCConfig.snareFleaHP.Value + 6;
}
else
{
((EnemyAI)__instance).enemyHP = BCConfig.snareFleaHP.Value;
}
if (StartOfRound.Instance.connectedPlayersAmount == 0 && BCConfig.snareFleaNoSoloGrace.Value)
{
__instance.singlePlayerSecondChanceGiven = true;
}
}
}
[HarmonyPatch(typeof(CrawlerAI), "Start")]
internal class CrawlerPatch
{
private static void Postfix(CrawlerAI __instance)
{
((EnemyAI)__instance).enemyHP = BCConfig.thumperHP.Value;
}
}
[HarmonyPatch(typeof(DressGirlAI), "Start")]
internal class DressGirlPatch
{
private static void PostFix(DressGirlAI __instance)
{
if (BCConfig.girlChase.Value)
{
__instance.timesStared = 9;
__instance.timesSeenByPlayer = 6;
}
}
}
[HarmonyPatch(typeof(FlowermanAI), "Start")]
internal class FlowermanStartPatch
{
private static void PostFix(FlowermanAI __instance)
{
((EnemyAI)__instance).enemyHP = BCConfig.brackenHP.Value;
if (BCConfig.brackenAnger.Value)
{
__instance.angerMeter = 4f;
}
}
}
[HarmonyPatch(typeof(FlowermanAI), "Update")]
internal class FlowermanUpdatePatch
{
private static void PostFix(FlowermanAI __instance)
{
if (__instance.angerMeter <= 4f && BCConfig.brackenAnger.Value)
{
__instance.angerMeter = 4f;
}
}
}
[HarmonyPatch(typeof(ForestGiantAI), "Update")]
internal class ForestGiantPatch
{
private static void Prefix(ForestGiantAI __instance)
{
if (((EnemyAI)__instance).enemyHP < 38 && ((EnemyAI)__instance).enemyHP >= 1 && !((EnemyAI)__instance).isEnemyDead && BCConfig.forestGiantInvincible.Value)
{
((EnemyAI)__instance).enemyHP = 38;
}
}
}
[HarmonyPatch(typeof(HoarderBugAI), "Start")]
internal class HoarderBugPatch
{
private static void Postfix(HoarderBugAI __instance)
{
((EnemyAI)__instance).enemyHP = BCConfig.hoardingBugHP.Value;
}
}
[HarmonyPatch(typeof(MaskedPlayerEnemy), "Start")]
internal class MaskedPlayerEnemyPatch
{
private static void Postfix(MaskedPlayerEnemy __instance)
{
((EnemyAI)__instance).enemyHP = BCConfig.maskedHP.Value;
}
}
[HarmonyPatch(typeof(MouthDogAI), "Update")]
internal class MouthDogPatch
{
private static void PostFix(MouthDogAI __instance)
{
if (__instance.suspicionLevel <= 2 && BCConfig.eyelessDogSuspicion.Value)
{
__instance.suspicionLevel = 2;
}
}
}
[HarmonyPatch(typeof(NutcrackerEnemyAI), "AimGun")]
internal class NutcrackerAimGunPatch
{
private static void Prefix(NutcrackerEnemyAI __instance)
{
if (BCConfig.nutcrackerMoveAndShoot.Value)
{
__instance.timesSeeingSamePlayer = 4;
}
}
}
[HarmonyPatch(typeof(NutcrackerEnemyAI), "Start")]
internal class NutcrackerStartPatch
{
private static void Postfix(NutcrackerEnemyAI __instance)
{
((EnemyAI)__instance).enemyHP = BCConfig.nutcrackerHP.Value;
}
}
[HarmonyPatch(typeof(SandSpiderAI), "Start")]
internal class SandSpiderStartPatch
{
private static void Postfix(SandSpiderAI __instance)
{
((EnemyAI)__instance).enemyHP = BCConfig.bunkerSpiderHP.Value;
if (BCConfig.bunkerSpiderIncreasedWebs.Value)
{
__instance.maxWebTrapsToPlace = Random.Range(7, 10);
}
}
}
[HarmonyPatch(typeof(SandSpiderAI), "Update")]
internal class SandSpiderUpdatePatch
{
private static void Postfix(SandSpiderAI __instance)
{
if (((EnemyAI)__instance).movingTowardsTargetPlayer && BCConfig.bunkerSpiderFast.Value)
{
((EnemyAI)__instance).agent.speed = 5.04f;
__instance.spiderSpeed = 5.04f;
}
}
}
[HarmonyPatch(typeof(SpringManAI), "Update")]
internal class SpringManPatch
{
private static void Postfix(SpringManAI __instance)
{
if (__instance.timeSpentMoving >= 1f && BCConfig.coilHeadNoCooldown.Value)
{
__instance.timeSpentMoving = 1f;
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}