Decompiled source of BuffCompany v1.1.5

elskie.BuffCompany.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("elskie.BuffCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.5.0")]
[assembly: AssemblyInformationalVersion("1.1.5")]
[assembly: AssemblyProduct("BuffCompany")]
[assembly: AssemblyTitle("elskie.BuffCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BuffCompany
{
	internal static class BCConfig
	{
		public static ConfigEntry<int> hoardingBugHP;

		public static ConfigEntry<int> snareFleaHP;

		public static ConfigEntry<bool> snareFleaInvincible;

		public static ConfigEntry<bool> snareFleaNoSoloGrace;

		public static ConfigEntry<int> bunkerSpiderHP;

		public static ConfigEntry<bool> bunkerSpiderIncreasedWebs;

		public static ConfigEntry<bool> bunkerSpiderFast;

		public static ConfigEntry<int> thumperHP;

		public static ConfigEntry<int> brackenHP;

		public static ConfigEntry<bool> brackenAnger;

		public static ConfigEntry<int> maskedHP;

		public static ConfigEntry<bool> coilHeadNoCooldown;

		public static ConfigEntry<int> nutcrackerHP;

		public static ConfigEntry<bool> nutcrackerMoveAndShoot;

		public static ConfigEntry<bool> girlChase;

		public static ConfigEntry<bool> butlerNoSoloGrace;

		public static ConfigEntry<int> maneaterHP;

		public static ConfigEntry<int> baboonHawkHP;

		public static ConfigEntry<bool> eyelessDogSuspicion;

		public static ConfigEntry<bool> forestGiantInvincible;

		private static bool isLoaded;

		public static void Load(ConfigFile config)
		{
			if (!isLoaded)
			{
				hoardingBugHP = config.Bind<int>("HP", "HoardingBugHP", 5, "Default: 5 Vanilla: 3");
				snareFleaHP = config.Bind<int>("HP", "SnareFleaHP", 5, "Default: 5 Vanilla: 3");
				bunkerSpiderHP = config.Bind<int>("HP", "BunkerSpiderHP", 7, "Default: 7 Vanilla: 5");
				thumperHP = config.Bind<int>("HP", "ThumperHP", 5, "Default: 5 Vanilla: 4");
				brackenHP = config.Bind<int>("HP", "BrackenHP", 7, "Default: 7 Vanilla: 5");
				maskedHP = config.Bind<int>("HP", "MaskedEnemyHP", 5, "Default: 5 Vanilla: 4");
				nutcrackerHP = config.Bind<int>("HP", "NutcrackerHP", 7, "Default: 7 Vanilla: 5");
				maneaterHP = config.Bind<int>("HP", "ManeaterHP", 7, "Default: 7 Vanilla: 5");
				baboonHawkHP = config.Bind<int>("HP", "BaboonHawkHP", 6, "Default: 6 Vanilla: 4");
				snareFleaInvincible = config.Bind<bool>("Toggles", "SnareFleaInvincible", true, "Default: true Vanilla: false");
				snareFleaNoSoloGrace = config.Bind<bool>("Toggles", "SnareFleaNoSoloGrace", true, "Default: true Vanilla: false");
				bunkerSpiderIncreasedWebs = config.Bind<bool>("Toggles", "BunkerSpiderIncreasedWebs", true, "Default: true Vanilla: false");
				bunkerSpiderFast = config.Bind<bool>("Toggles", "BunkerSpiderFast", true, "Default: true Vanilla: false");
				brackenAnger = config.Bind<bool>("Toggles", "BrackenAnger", true, "Default: true Vanilla: false");
				coilHeadNoCooldown = config.Bind<bool>("Toggles", "CoilHeadNoCooldown", true, "Default: true Vanilla: false");
				nutcrackerMoveAndShoot = config.Bind<bool>("Toggles", "NutcrackerMoveAndShoot", true, "Default: true Vanilla: false");
				girlChase = config.Bind<bool>("Toggles", "GhostGirlChase", true, "Default: true Vanilla: false");
				butlerNoSoloGrace = config.Bind<bool>("Toggles", "ButlerNoSoloGrace", true, "Default: true Vanilla: false");
				eyelessDogSuspicion = config.Bind<bool>("Toggles", "EyelessDogSuspicion", true, "Default: true Vanilla: false");
				forestGiantInvincible = config.Bind<bool>("Toggles", "ForestGiantInvincible", true, "Default: true Vanilla: false");
				isLoaded = true;
			}
		}
	}
	[BepInPlugin("elskie.BuffCompany", "BuffCompany", "1.1.5")]
	public class BuffCompany : BaseUnityPlugin
	{
		public static BuffCompany Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			if (Harmony == null)
			{
				Harmony = new Harmony("elskie.BuffCompany");
			}
			BCConfig.Load(((BaseUnityPlugin)this).Config);
			Harmony.PatchAll();
			Logger.LogInfo((object)"elskie.BuffCompany v1.1.5 has loaded. Good luck.");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "elskie.BuffCompany";

		public const string PLUGIN_NAME = "BuffCompany";

		public const string PLUGIN_VERSION = "1.1.5";
	}
}
namespace BuffCompany.Patches
{
	[HarmonyPatch(typeof(BaboonBirdAI), "Start")]
	internal class BaboonBirdPatch
	{
		private static void Postfix(BaboonBirdAI __instance)
		{
			((EnemyAI)__instance).enemyHP = BCConfig.baboonHawkHP.Value;
		}
	}
	[HarmonyPatch(typeof(ButlerEnemyAI), "Start")]
	internal class ButlerEnemyStartPatch
	{
		private static void Postfix(ButlerEnemyAI __instance)
		{
			if (StartOfRound.Instance.connectedPlayersAmount == 0 && BCConfig.butlerNoSoloGrace.Value)
			{
				((EnemyAI)__instance).enemyHP = 8;
				__instance.idleMovementSpeedBase = 3.5f;
			}
		}
	}
	[HarmonyPatch(typeof(CaveDwellerAI), "Start")]
	internal class CaveDwellerPatch
	{
		private static void PostFix(CaveDwellerAI __instance)
		{
			((EnemyAI)__instance).enemyHP = BCConfig.maneaterHP.Value;
		}
	}
	[HarmonyPatch(typeof(CentipedeAI), "Update")]
	internal class CentipedeHitPatch
	{
		private static void Prefix(CentipedeAI __instance)
		{
			if (((EnemyAI)__instance).enemyHP < BCConfig.snareFleaHP.Value + 6 && ((EnemyAI)__instance).enemyHP >= 1 && !((EnemyAI)__instance).isEnemyDead && BCConfig.snareFleaInvincible.Value)
			{
				((EnemyAI)__instance).enemyHP = BCConfig.snareFleaHP.Value + 6;
			}
		}
	}
	[HarmonyPatch(typeof(CentipedeAI), "Start")]
	internal class CentipedeStartPatch
	{
		private static void Postfix(CentipedeAI __instance)
		{
			if (BCConfig.snareFleaInvincible.Value)
			{
				((EnemyAI)__instance).enemyHP = BCConfig.snareFleaHP.Value + 6;
			}
			else
			{
				((EnemyAI)__instance).enemyHP = BCConfig.snareFleaHP.Value;
			}
			if (StartOfRound.Instance.connectedPlayersAmount == 0 && BCConfig.snareFleaNoSoloGrace.Value)
			{
				__instance.singlePlayerSecondChanceGiven = true;
			}
		}
	}
	[HarmonyPatch(typeof(CrawlerAI), "Start")]
	internal class CrawlerPatch
	{
		private static void Postfix(CrawlerAI __instance)
		{
			((EnemyAI)__instance).enemyHP = BCConfig.thumperHP.Value;
		}
	}
	[HarmonyPatch(typeof(DressGirlAI), "Start")]
	internal class DressGirlPatch
	{
		private static void PostFix(DressGirlAI __instance)
		{
			if (BCConfig.girlChase.Value)
			{
				__instance.timesStared = 9;
				__instance.timesSeenByPlayer = 6;
			}
		}
	}
	[HarmonyPatch(typeof(FlowermanAI), "Start")]
	internal class FlowermanStartPatch
	{
		private static void PostFix(FlowermanAI __instance)
		{
			((EnemyAI)__instance).enemyHP = BCConfig.brackenHP.Value;
			if (BCConfig.brackenAnger.Value)
			{
				__instance.angerMeter = 4f;
			}
		}
	}
	[HarmonyPatch(typeof(FlowermanAI), "Update")]
	internal class FlowermanUpdatePatch
	{
		private static void PostFix(FlowermanAI __instance)
		{
			if (__instance.angerMeter <= 4f && BCConfig.brackenAnger.Value)
			{
				__instance.angerMeter = 4f;
			}
		}
	}
	[HarmonyPatch(typeof(ForestGiantAI), "Update")]
	internal class ForestGiantPatch
	{
		private static void Prefix(ForestGiantAI __instance)
		{
			if (((EnemyAI)__instance).enemyHP < 38 && ((EnemyAI)__instance).enemyHP >= 1 && !((EnemyAI)__instance).isEnemyDead && BCConfig.forestGiantInvincible.Value)
			{
				((EnemyAI)__instance).enemyHP = 38;
			}
		}
	}
	[HarmonyPatch(typeof(HoarderBugAI), "Start")]
	internal class HoarderBugPatch
	{
		private static void Postfix(HoarderBugAI __instance)
		{
			((EnemyAI)__instance).enemyHP = BCConfig.hoardingBugHP.Value;
		}
	}
	[HarmonyPatch(typeof(MaskedPlayerEnemy), "Start")]
	internal class MaskedPlayerEnemyPatch
	{
		private static void Postfix(MaskedPlayerEnemy __instance)
		{
			((EnemyAI)__instance).enemyHP = BCConfig.maskedHP.Value;
		}
	}
	[HarmonyPatch(typeof(MouthDogAI), "Update")]
	internal class MouthDogPatch
	{
		private static void PostFix(MouthDogAI __instance)
		{
			if (__instance.suspicionLevel <= 2 && BCConfig.eyelessDogSuspicion.Value)
			{
				__instance.suspicionLevel = 2;
			}
		}
	}
	[HarmonyPatch(typeof(NutcrackerEnemyAI), "AimGun")]
	internal class NutcrackerAimGunPatch
	{
		private static void Prefix(NutcrackerEnemyAI __instance)
		{
			if (BCConfig.nutcrackerMoveAndShoot.Value)
			{
				__instance.timesSeeingSamePlayer = 4;
			}
		}
	}
	[HarmonyPatch(typeof(NutcrackerEnemyAI), "Start")]
	internal class NutcrackerStartPatch
	{
		private static void Postfix(NutcrackerEnemyAI __instance)
		{
			((EnemyAI)__instance).enemyHP = BCConfig.nutcrackerHP.Value;
		}
	}
	[HarmonyPatch(typeof(SandSpiderAI), "Start")]
	internal class SandSpiderStartPatch
	{
		private static void Postfix(SandSpiderAI __instance)
		{
			((EnemyAI)__instance).enemyHP = BCConfig.bunkerSpiderHP.Value;
			if (BCConfig.bunkerSpiderIncreasedWebs.Value)
			{
				__instance.maxWebTrapsToPlace = Random.Range(7, 10);
			}
		}
	}
	[HarmonyPatch(typeof(SandSpiderAI), "Update")]
	internal class SandSpiderUpdatePatch
	{
		private static void Postfix(SandSpiderAI __instance)
		{
			if (((EnemyAI)__instance).movingTowardsTargetPlayer && BCConfig.bunkerSpiderFast.Value)
			{
				((EnemyAI)__instance).agent.speed = 5.04f;
				__instance.spiderSpeed = 5.04f;
			}
		}
	}
	[HarmonyPatch(typeof(SpringManAI), "Update")]
	internal class SpringManPatch
	{
		private static void Postfix(SpringManAI __instance)
		{
			if (__instance.timeSpentMoving >= 1f && BCConfig.coilHeadNoCooldown.Value)
			{
				__instance.timeSpentMoving = 1f;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}