using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SoberShip.Config;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("essiefir.sobership")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.3.0.0")]
[assembly: AssemblyInformationalVersion("1.3.0+e00a77cccca62ba3cb14b8c1d7279d1feda1080e")]
[assembly: AssemblyProduct("SoberShip")]
[assembly: AssemblyTitle("essiefir.sobership")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SoberShip
{
[BepInPlugin("essiefir.sobership", "SoberShip", "1.3.0")]
public class SoberShip : BaseUnityPlugin
{
internal static bool forceSpawnShrouds;
public static SoberShip Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
ConfigOptions.Init(((BaseUnityPlugin)this).Config);
Patch();
Logger.LogInfo((object)"SoberShip v1.3.0 has loaded!");
}
internal static void Patch()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("essiefir.sobership");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "essiefir.sobership";
public const string PLUGIN_NAME = "SoberShip";
public const string PLUGIN_VERSION = "1.3.0";
}
}
namespace SoberShip.Patches
{
[HarmonyPatch(typeof(MoldSpreadManager), "GenerateMold")]
public class MoldSpreadManagerPatches
{
public static bool ClearedNearbyMold;
public static bool ClearedExcessiveMold;
[HarmonyPostfix]
private static void GenerateMoldPostfix(MoldSpreadManager __instance)
{
if ((Object)(object)GameNetworkManager.Instance == (Object)null || !GameNetworkManager.Instance.isHostingGame)
{
SoberShip.Logger.LogDebug((object)"GenerateMoldPostFix() called on a non-host client, skipping...");
}
else
{
if (ConfigOptions.DisableVainShroudsCompletely.Value || (ConfigOptions.RemoveExcessiveVainShrouds.Value && ConfigOptions.MaximumVainShrouds.Value <= 0))
{
return;
}
if (ConfigOptions.FixFalseVainShroudRemoval.Value && RoundManagerPatches.moldIterations > 0 && RoundManagerPatches.moldStartPosition > 0)
{
SoberShip.Logger.LogDebug((object)$"Loading Vain Shroud state... : iterations = {RoundManagerPatches.moldIterations}; startPosition = {RoundManagerPatches.moldStartPosition}");
StartOfRound.Instance.currentLevel.moldSpreadIterations = RoundManagerPatches.moldIterations;
StartOfRound.Instance.currentLevel.moldStartPosition = RoundManagerPatches.moldStartPosition;
}
if (StartOfRound.Instance.currentLevel.moldSpreadIterations >= 1 && ConfigOptions.RemoveNearbyVainShrouds.Value)
{
if (ConfigOptions.VainShroudRemovalMethod.Value == ConfigOptions.RemovalMethod.DELETION)
{
DestroyNearbyMold(__instance);
}
else
{
DestroyNearbyMold(__instance, permanently: true);
}
}
}
}
private static void DestroyNearbyMold(MoldSpreadManager __instance, bool permanently = false)
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
if (ClearedNearbyMold || __instance.moldContainer.childCount <= 0)
{
return;
}
StartOfRound instance = StartOfRound.Instance;
if ((Object)(object)instance == (Object)null)
{
return;
}
SoberShip.Logger.LogInfo((object)"Scanning Vain Shrouds...");
int num = 0;
for (int i = 0; i < __instance.moldContainer.childCount; i++)
{
GameObject gameObject = ((Component)__instance.moldContainer.GetChild(i)).gameObject;
if (Vector3.Distance(gameObject.transform.position, instance.elevatorTransform.position) <= ConfigOptions.MinimumVainShroudDistanceFromShip.Value)
{
DestroyMold(permanently, __instance, gameObject);
num++;
}
SoberShip.Logger.LogDebug((object)$"Removed : {num} of {__instance.moldContainer.childCount} Shrouds");
}
ClearedNearbyMold = true;
SoberShip.Logger.LogInfo((object)"Scanned all Vain Shrouds!");
}
private static void DestroyMold(bool permanently, MoldSpreadManager manager, GameObject mold)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = mold.transform.position;
if (permanently)
{
manager.DestroyMoldAtPosition(mold.transform.position, false);
}
new SprayPaintItem().KillWeedServerRpc(mold.transform.position);
if (manager.generatedMold.Contains(mold))
{
manager.generatedMold.Remove(mold);
}
Object.Destroy((Object)(object)mold);
ManualLogSource logger = SoberShip.Logger;
Vector3 val = position;
logger.LogDebug((object)("Destroying Vain Shroud at : " + ((object)(Vector3)(ref val)).ToString()));
}
}
[HarmonyPatch(typeof(RoundManager), "GenerateNewLevelClientRpc")]
public class RoundManagerPatches
{
public static int moldIterations = 0;
public static int moldStartPosition = -1;
[HarmonyPrefix]
private static void GenerateNewLevelClientRpcPrefix(RoundManager __instance, ref int moldIterations, ref int moldStartPosition)
{
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
SoberShip.Logger.LogDebug((object)$"GenerateNewClientLevelRpcPreFix() moldIterations : {moldIterations}; moldStartPosition : {moldStartPosition}");
if ((Object)(object)GameNetworkManager.Instance == (Object)null || !GameNetworkManager.Instance.isHostingGame)
{
SoberShip.Logger.LogDebug((object)"GenerateNewClientLevelRpcPreFix() called on a non-host client, skipping...");
return;
}
if (ConfigOptions.DisableVainShroudsCompletely.Value || (ConfigOptions.RemoveExcessiveVainShrouds.Value && ConfigOptions.MaximumVainShrouds.Value <= 0))
{
moldIterations = 0;
moldStartPosition = -1;
SoberShip.Logger.LogDebug((object)"Vain Shrouds disabled.");
return;
}
if (SoberShip.forceSpawnShrouds)
{
moldIterations = 17;
moldStartPosition = 10;
}
if (moldIterations <= 0)
{
return;
}
if (ConfigOptions.RemoveExcessiveVainShrouds.Value && moldIterations > ConfigOptions.MaximumVainShrouds.Value)
{
SoberShip.Logger.LogInfo((object)$"Capping moldIterations to the specified maximum of {ConfigOptions.MaximumVainShrouds.Value}");
moldIterations = ConfigOptions.MaximumVainShrouds.Value;
}
if (ConfigOptions.RelocateVainShroudSpawnPosition.Value)
{
float value = ConfigOptions.MinimumVainShroudStartDistanceFromShip.Value;
Vector3 position = StartOfRound.Instance.elevatorTransform.position;
if (moldStartPosition <= 0 || (__instance.outsideAINodes.Length > moldStartPosition && Vector3.Distance(__instance.outsideAINodes[moldStartPosition].transform.position, position) < value))
{
SoberShip.Logger.LogInfo((object)$"Vain Shroud starting position is {moldStartPosition}, which is too close to the ship, looking for a new location...");
Random random = new Random(StartOfRound.Instance.randomMapSeed + 2017);
int num = 0;
int num2 = random.Next(num, __instance.outsideAINodes.Length);
while (Vector3.Distance(__instance.outsideAINodes[num2].transform.position, position) < value)
{
num2 = random.Next(++num, __instance.outsideAINodes.Length);
if (num >= __instance.outsideAINodes.Length)
{
break;
}
}
if (Vector3.Distance(__instance.outsideAINodes[num2].transform.position, position) >= value)
{
moldStartPosition = num2;
SoberShip.Logger.LogInfo((object)$"Found a new Vain Shroud starting position ({num2}) using the specified minimum distance : {value}");
}
else
{
moldStartPosition = random.Next(20, __instance.outsideAINodes.Length);
SoberShip.Logger.LogWarning((object)$"Randomly chose a new Vain Shroud starting point ({moldStartPosition}).");
SoberShip.Logger.LogError((object)$"Couldn't find a new position that's further than the specified minimum ({value}), is it too high?");
}
}
}
if (ConfigOptions.FixFalseVainShroudRemoval.Value)
{
SoberShip.Logger.LogDebug((object)$"Saving Vain Shroud state... : iterations = {moldIterations}; startPosition = {moldStartPosition}");
RoundManagerPatches.moldIterations = moldIterations;
RoundManagerPatches.moldStartPosition = moldStartPosition;
}
}
}
[HarmonyPatch(typeof(StartOfRound), "EndOfGame")]
public class EndOfGamePatch
{
[HarmonyPostfix]
private static void EndOfGamePostfix(StartOfRound __instance)
{
if (!((Object)(object)GameNetworkManager.Instance == (Object)null) && GameNetworkManager.Instance.isHostingGame)
{
MoldSpreadManagerPatches.ClearedNearbyMold = false;
MoldSpreadManagerPatches.ClearedExcessiveMold = false;
}
}
}
[HarmonyPatch(typeof(StartOfRound), "SetPlanetsMold")]
public class SetPlanetsMoldPatch
{
public static bool patchSetPlanetsMoldTranspilerSuccess;
[HarmonyPrefix]
private static bool SetPlanetsMoldPrefix(StartOfRound __instance)
{
if (patchSetPlanetsMoldTranspilerSuccess)
{
SoberShip.Logger.LogDebug((object)"SetPlanetsMoldPrefix() called.");
if (!ConfigOptions.BringBackVainShrouds.Value)
{
return false;
}
if ((Object)(object)GameNetworkManager.Instance == (Object)null || !GameNetworkManager.Instance.isHostingGame)
{
SoberShip.Logger.LogDebug((object)"SetPlanetsMoldPrefix() called on a non-host client, skipping...");
return false;
}
}
return true;
}
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> SetPlanetsMoldTranspiler(IEnumerable<CodeInstruction> instructions)
{
if (!ConfigOptions.BringBackVainShrouds.Value)
{
return instructions;
}
bool flag = false;
int num = -1;
int num2 = -1;
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
for (int i = 0; i < list.Count; i++)
{
if (!(list[i].opcode == OpCodes.Ret))
{
continue;
}
num = i + 1;
SoberShip.Logger.LogDebug((object)$"SetPlanetsMoldTranspiler() : Start = {num}");
for (int j = num; j < list.Count; j++)
{
if (list[j].opcode == OpCodes.Ret)
{
num2 = j;
flag = true;
SoberShip.Logger.LogDebug((object)$"SetPlanetsMoldTranspiler() : End = {num2}");
break;
}
}
break;
}
int num3 = num2 - num;
if (flag && num3 < 4 && num3 > 0)
{
if (list[num2 + 1].labels.Count < 0)
{
return instructions;
}
list[num].opcode = OpCodes.Br_S;
list[num].operand = list[num2 + 1].labels[0];
list.RemoveRange(num + 1, num3 - 1);
patchSetPlanetsMoldTranspilerSuccess = true;
}
return list.AsEnumerable();
}
}
}
namespace SoberShip.Config
{
internal class ConfigOptions
{
public enum RemovalMethod
{
DELETION,
DELETION_PERMANENT
}
public static ConfigEntry<bool> BringBackVainShrouds;
public static ConfigEntry<bool> FixFalseVainShroudRemoval;
public static ConfigEntry<bool> DisableVainShroudsCompletely;
public static ConfigEntry<bool> RemoveExcessiveVainShrouds;
public static ConfigEntry<int> MaximumVainShrouds;
public static ConfigEntry<bool> RemoveNearbyVainShrouds;
public static ConfigEntry<float> MinimumVainShroudDistanceFromShip;
public static ConfigEntry<RemovalMethod> VainShroudRemovalMethod;
public static ConfigEntry<bool> RelocateVainShroudSpawnPosition;
public static ConfigEntry<float> MinimumVainShroudStartDistanceFromShip;
public static void Init(ConfigFile config)
{
string text = "v60 Settings";
BringBackVainShrouds = config.Bind<bool>(text, "BringBackVainShrouds", true, "Bring back Vain Shrouds (including the fox) again in v60.\nDisable this if you're having issues with other mods.");
FixFalseVainShroudRemoval = config.Bind<bool>(text, "FixFalseVainShroudRemoval", true, "In v60, if the Vain Shrouds fail to spawn they are reset completely,\nthis setting makes sure they aren't reset if they fail to spawn.");
text = "Relocation";
RelocateVainShroudSpawnPosition = config.Bind<bool>(text, "AllowStartRelocation", true, "Relocate the starting position of the Vain Shrouds when they're too close to the ship.\nIn v60 this setting is only useful if you're loading a save that already has Vain Shrouds on the ship.");
MinimumVainShroudStartDistanceFromShip = config.Bind<float>(text, "MinStartDistance", 35f, "The minimum distance the Vain Shroud starting position is required to be from the ship.");
text = "Removal";
RemoveNearbyVainShrouds = config.Bind<bool>(text, "AllowRemoval", true, "Remove existing Vain Shrouds that are too close to the ship.\nEnable this to prevent Vain Shrouds from spreading to the ship.");
MinimumVainShroudDistanceFromShip = config.Bind<float>(text, "MinDistance", 35f, "The minimum distance Vain Shrouds are required to be from the ship, otherwise they're deleted.");
VainShroudRemovalMethod = config.Bind<RemovalMethod>(text, "RemovalMethod", RemovalMethod.DELETION, "The method used to remove Vain Shrouds that are near the ship.");
text = "Disable Vain Shrouds";
DisableVainShroudsCompletely = config.Bind<bool>(text, "DisableCompletely", false, "Makes the mod just disable the spawning of Vain Shrouds entirely.\nIn v60, you can turn this on to remove any Vain Shrouds that spawned before the update.");
text = "Vain Shroud Limiter";
RemoveExcessiveVainShrouds = config.Bind<bool>(text, "CapVainShroudIterations", false, "Makes the mod cap the amount of Vain Shrouds iterations that are allowed to be generated.");
MaximumVainShrouds = config.Bind<int>(text, "MaximumVainShroudIterations", 20, "The maximum amount of Vain Shroud iterations that are allowed to be generated.");
}
}
}