Decompiled source of SoberShip v1.3.0

sobership.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SoberShip.Config;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("essiefir.sobership")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.3.0.0")]
[assembly: AssemblyInformationalVersion("1.3.0+e00a77cccca62ba3cb14b8c1d7279d1feda1080e")]
[assembly: AssemblyProduct("SoberShip")]
[assembly: AssemblyTitle("essiefir.sobership")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SoberShip
{
	[BepInPlugin("essiefir.sobership", "SoberShip", "1.3.0")]
	public class SoberShip : BaseUnityPlugin
	{
		internal static bool forceSpawnShrouds;

		public static SoberShip Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			ConfigOptions.Init(((BaseUnityPlugin)this).Config);
			Patch();
			Logger.LogInfo((object)"SoberShip v1.3.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("essiefir.sobership");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "essiefir.sobership";

		public const string PLUGIN_NAME = "SoberShip";

		public const string PLUGIN_VERSION = "1.3.0";
	}
}
namespace SoberShip.Patches
{
	[HarmonyPatch(typeof(MoldSpreadManager), "GenerateMold")]
	public class MoldSpreadManagerPatches
	{
		public static bool ClearedNearbyMold;

		public static bool ClearedExcessiveMold;

		[HarmonyPostfix]
		private static void GenerateMoldPostfix(MoldSpreadManager __instance)
		{
			if ((Object)(object)GameNetworkManager.Instance == (Object)null || !GameNetworkManager.Instance.isHostingGame)
			{
				SoberShip.Logger.LogDebug((object)"GenerateMoldPostFix() called on a non-host client, skipping...");
			}
			else
			{
				if (ConfigOptions.DisableVainShroudsCompletely.Value || (ConfigOptions.RemoveExcessiveVainShrouds.Value && ConfigOptions.MaximumVainShrouds.Value <= 0))
				{
					return;
				}
				if (ConfigOptions.FixFalseVainShroudRemoval.Value && RoundManagerPatches.moldIterations > 0 && RoundManagerPatches.moldStartPosition > 0)
				{
					SoberShip.Logger.LogDebug((object)$"Loading Vain Shroud state... : iterations = {RoundManagerPatches.moldIterations}; startPosition = {RoundManagerPatches.moldStartPosition}");
					StartOfRound.Instance.currentLevel.moldSpreadIterations = RoundManagerPatches.moldIterations;
					StartOfRound.Instance.currentLevel.moldStartPosition = RoundManagerPatches.moldStartPosition;
				}
				if (StartOfRound.Instance.currentLevel.moldSpreadIterations >= 1 && ConfigOptions.RemoveNearbyVainShrouds.Value)
				{
					if (ConfigOptions.VainShroudRemovalMethod.Value == ConfigOptions.RemovalMethod.DELETION)
					{
						DestroyNearbyMold(__instance);
					}
					else
					{
						DestroyNearbyMold(__instance, permanently: true);
					}
				}
			}
		}

		private static void DestroyNearbyMold(MoldSpreadManager __instance, bool permanently = false)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if (ClearedNearbyMold || __instance.moldContainer.childCount <= 0)
			{
				return;
			}
			StartOfRound instance = StartOfRound.Instance;
			if ((Object)(object)instance == (Object)null)
			{
				return;
			}
			SoberShip.Logger.LogInfo((object)"Scanning Vain Shrouds...");
			int num = 0;
			for (int i = 0; i < __instance.moldContainer.childCount; i++)
			{
				GameObject gameObject = ((Component)__instance.moldContainer.GetChild(i)).gameObject;
				if (Vector3.Distance(gameObject.transform.position, instance.elevatorTransform.position) <= ConfigOptions.MinimumVainShroudDistanceFromShip.Value)
				{
					DestroyMold(permanently, __instance, gameObject);
					num++;
				}
				SoberShip.Logger.LogDebug((object)$"Removed : {num} of {__instance.moldContainer.childCount} Shrouds");
			}
			ClearedNearbyMold = true;
			SoberShip.Logger.LogInfo((object)"Scanned all Vain Shrouds!");
		}

		private static void DestroyMold(bool permanently, MoldSpreadManager manager, GameObject mold)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = mold.transform.position;
			if (permanently)
			{
				manager.DestroyMoldAtPosition(mold.transform.position, false);
			}
			new SprayPaintItem().KillWeedServerRpc(mold.transform.position);
			if (manager.generatedMold.Contains(mold))
			{
				manager.generatedMold.Remove(mold);
			}
			Object.Destroy((Object)(object)mold);
			ManualLogSource logger = SoberShip.Logger;
			Vector3 val = position;
			logger.LogDebug((object)("Destroying Vain Shroud at : " + ((object)(Vector3)(ref val)).ToString()));
		}
	}
	[HarmonyPatch(typeof(RoundManager), "GenerateNewLevelClientRpc")]
	public class RoundManagerPatches
	{
		public static int moldIterations = 0;

		public static int moldStartPosition = -1;

		[HarmonyPrefix]
		private static void GenerateNewLevelClientRpcPrefix(RoundManager __instance, ref int moldIterations, ref int moldStartPosition)
		{
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			SoberShip.Logger.LogDebug((object)$"GenerateNewClientLevelRpcPreFix() moldIterations : {moldIterations}; moldStartPosition : {moldStartPosition}");
			if ((Object)(object)GameNetworkManager.Instance == (Object)null || !GameNetworkManager.Instance.isHostingGame)
			{
				SoberShip.Logger.LogDebug((object)"GenerateNewClientLevelRpcPreFix() called on a non-host client, skipping...");
				return;
			}
			if (ConfigOptions.DisableVainShroudsCompletely.Value || (ConfigOptions.RemoveExcessiveVainShrouds.Value && ConfigOptions.MaximumVainShrouds.Value <= 0))
			{
				moldIterations = 0;
				moldStartPosition = -1;
				SoberShip.Logger.LogDebug((object)"Vain Shrouds disabled.");
				return;
			}
			if (SoberShip.forceSpawnShrouds)
			{
				moldIterations = 17;
				moldStartPosition = 10;
			}
			if (moldIterations <= 0)
			{
				return;
			}
			if (ConfigOptions.RemoveExcessiveVainShrouds.Value && moldIterations > ConfigOptions.MaximumVainShrouds.Value)
			{
				SoberShip.Logger.LogInfo((object)$"Capping moldIterations to the specified maximum of {ConfigOptions.MaximumVainShrouds.Value}");
				moldIterations = ConfigOptions.MaximumVainShrouds.Value;
			}
			if (ConfigOptions.RelocateVainShroudSpawnPosition.Value)
			{
				float value = ConfigOptions.MinimumVainShroudStartDistanceFromShip.Value;
				Vector3 position = StartOfRound.Instance.elevatorTransform.position;
				if (moldStartPosition <= 0 || (__instance.outsideAINodes.Length > moldStartPosition && Vector3.Distance(__instance.outsideAINodes[moldStartPosition].transform.position, position) < value))
				{
					SoberShip.Logger.LogInfo((object)$"Vain Shroud starting position is {moldStartPosition}, which is too close to the ship, looking for a new location...");
					Random random = new Random(StartOfRound.Instance.randomMapSeed + 2017);
					int num = 0;
					int num2 = random.Next(num, __instance.outsideAINodes.Length);
					while (Vector3.Distance(__instance.outsideAINodes[num2].transform.position, position) < value)
					{
						num2 = random.Next(++num, __instance.outsideAINodes.Length);
						if (num >= __instance.outsideAINodes.Length)
						{
							break;
						}
					}
					if (Vector3.Distance(__instance.outsideAINodes[num2].transform.position, position) >= value)
					{
						moldStartPosition = num2;
						SoberShip.Logger.LogInfo((object)$"Found a new Vain Shroud starting position ({num2}) using the specified minimum distance : {value}");
					}
					else
					{
						moldStartPosition = random.Next(20, __instance.outsideAINodes.Length);
						SoberShip.Logger.LogWarning((object)$"Randomly chose a new Vain Shroud starting point ({moldStartPosition}).");
						SoberShip.Logger.LogError((object)$"Couldn't find a new position that's further than the specified minimum ({value}), is it too high?");
					}
				}
			}
			if (ConfigOptions.FixFalseVainShroudRemoval.Value)
			{
				SoberShip.Logger.LogDebug((object)$"Saving Vain Shroud state... : iterations = {moldIterations}; startPosition = {moldStartPosition}");
				RoundManagerPatches.moldIterations = moldIterations;
				RoundManagerPatches.moldStartPosition = moldStartPosition;
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "EndOfGame")]
	public class EndOfGamePatch
	{
		[HarmonyPostfix]
		private static void EndOfGamePostfix(StartOfRound __instance)
		{
			if (!((Object)(object)GameNetworkManager.Instance == (Object)null) && GameNetworkManager.Instance.isHostingGame)
			{
				MoldSpreadManagerPatches.ClearedNearbyMold = false;
				MoldSpreadManagerPatches.ClearedExcessiveMold = false;
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "SetPlanetsMold")]
	public class SetPlanetsMoldPatch
	{
		public static bool patchSetPlanetsMoldTranspilerSuccess;

		[HarmonyPrefix]
		private static bool SetPlanetsMoldPrefix(StartOfRound __instance)
		{
			if (patchSetPlanetsMoldTranspilerSuccess)
			{
				SoberShip.Logger.LogDebug((object)"SetPlanetsMoldPrefix() called.");
				if (!ConfigOptions.BringBackVainShrouds.Value)
				{
					return false;
				}
				if ((Object)(object)GameNetworkManager.Instance == (Object)null || !GameNetworkManager.Instance.isHostingGame)
				{
					SoberShip.Logger.LogDebug((object)"SetPlanetsMoldPrefix() called on a non-host client, skipping...");
					return false;
				}
			}
			return true;
		}

		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> SetPlanetsMoldTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			if (!ConfigOptions.BringBackVainShrouds.Value)
			{
				return instructions;
			}
			bool flag = false;
			int num = -1;
			int num2 = -1;
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			for (int i = 0; i < list.Count; i++)
			{
				if (!(list[i].opcode == OpCodes.Ret))
				{
					continue;
				}
				num = i + 1;
				SoberShip.Logger.LogDebug((object)$"SetPlanetsMoldTranspiler() : Start = {num}");
				for (int j = num; j < list.Count; j++)
				{
					if (list[j].opcode == OpCodes.Ret)
					{
						num2 = j;
						flag = true;
						SoberShip.Logger.LogDebug((object)$"SetPlanetsMoldTranspiler() : End = {num2}");
						break;
					}
				}
				break;
			}
			int num3 = num2 - num;
			if (flag && num3 < 4 && num3 > 0)
			{
				if (list[num2 + 1].labels.Count < 0)
				{
					return instructions;
				}
				list[num].opcode = OpCodes.Br_S;
				list[num].operand = list[num2 + 1].labels[0];
				list.RemoveRange(num + 1, num3 - 1);
				patchSetPlanetsMoldTranspilerSuccess = true;
			}
			return list.AsEnumerable();
		}
	}
}
namespace SoberShip.Config
{
	internal class ConfigOptions
	{
		public enum RemovalMethod
		{
			DELETION,
			DELETION_PERMANENT
		}

		public static ConfigEntry<bool> BringBackVainShrouds;

		public static ConfigEntry<bool> FixFalseVainShroudRemoval;

		public static ConfigEntry<bool> DisableVainShroudsCompletely;

		public static ConfigEntry<bool> RemoveExcessiveVainShrouds;

		public static ConfigEntry<int> MaximumVainShrouds;

		public static ConfigEntry<bool> RemoveNearbyVainShrouds;

		public static ConfigEntry<float> MinimumVainShroudDistanceFromShip;

		public static ConfigEntry<RemovalMethod> VainShroudRemovalMethod;

		public static ConfigEntry<bool> RelocateVainShroudSpawnPosition;

		public static ConfigEntry<float> MinimumVainShroudStartDistanceFromShip;

		public static void Init(ConfigFile config)
		{
			string text = "v60 Settings";
			BringBackVainShrouds = config.Bind<bool>(text, "BringBackVainShrouds", true, "Bring back Vain Shrouds (including the fox) again in v60.\nDisable this if you're having issues with other mods.");
			FixFalseVainShroudRemoval = config.Bind<bool>(text, "FixFalseVainShroudRemoval", true, "In v60, if the Vain Shrouds fail to spawn they are reset completely,\nthis setting makes sure they aren't reset if they fail to spawn.");
			text = "Relocation";
			RelocateVainShroudSpawnPosition = config.Bind<bool>(text, "AllowStartRelocation", true, "Relocate the starting position of the Vain Shrouds when they're too close to the ship.\nIn v60 this setting is only useful if you're loading a save that already has Vain Shrouds on the ship.");
			MinimumVainShroudStartDistanceFromShip = config.Bind<float>(text, "MinStartDistance", 35f, "The minimum distance the Vain Shroud starting position is required to be from the ship.");
			text = "Removal";
			RemoveNearbyVainShrouds = config.Bind<bool>(text, "AllowRemoval", true, "Remove existing Vain Shrouds that are too close to the ship.\nEnable this to prevent Vain Shrouds from spreading to the ship.");
			MinimumVainShroudDistanceFromShip = config.Bind<float>(text, "MinDistance", 35f, "The minimum distance Vain Shrouds are required to be from the ship, otherwise they're deleted.");
			VainShroudRemovalMethod = config.Bind<RemovalMethod>(text, "RemovalMethod", RemovalMethod.DELETION, "The method used to remove Vain Shrouds that are near the ship.");
			text = "Disable Vain Shrouds";
			DisableVainShroudsCompletely = config.Bind<bool>(text, "DisableCompletely", false, "Makes the mod just disable the spawning of Vain Shrouds entirely.\nIn v60, you can turn this on to remove any Vain Shrouds that spawned before the update.");
			text = "Vain Shroud Limiter";
			RemoveExcessiveVainShrouds = config.Bind<bool>(text, "CapVainShroudIterations", false, "Makes the mod cap the amount of Vain Shrouds iterations that are allowed to be generated.");
			MaximumVainShrouds = config.Bind<int>(text, "MaximumVainShroudIterations", 20, "The maximum amount of Vain Shroud iterations that are allowed to be generated.");
		}
	}
}