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Decompiled source of LeastProfitable v1.0.0
LeastProfitable.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LeastProfitable")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Expose who did no work!")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LeastProfitable")] [assembly: AssemblyTitle("LeastProfitable")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LeastProfitable { [BepInPlugin("evelritual.LeastProfitable", "Least Profitable", "1.0.0")] public class LeastProfitable : BaseUnityPlugin { private const string modGUID = "evelritual.LeastProfitable"; private const string modName = "Least Profitable"; private const string modSemVer = "1.0.0"; private readonly Harmony harmony = new Harmony("evelritual.LeastProfitable"); private static LeastProfitable Instance; public static ManualLogSource logger; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = Logger.CreateLogSource("evelritual.LeastProfitable"); harmony.PatchAll(); logger.LogInfo((object)"LeastProfitable loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "LeastProfitable"; public const string PLUGIN_NAME = "LeastProfitable"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LeastProfitable.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class profitPatch { [HarmonyPatch("WritePlayerNotes")] [HarmonyPostfix] private static void LeastProfitable(ref EndOfGameStats ___gameStats, ref int ___connectedPlayersAmount) { if (___connectedPlayersAmount <= 0) { return; } int num = 999999; for (int i = 0; i < ___gameStats.allPlayerStats.Length; i++) { if (___gameStats.allPlayerStats[i].isActivePlayer && ___gameStats.allPlayerStats[i].profitable < num) { num = ___gameStats.allPlayerStats[i].profitable; } } for (int j = 0; j < ___gameStats.allPlayerStats.Length; j++) { if (___gameStats.allPlayerStats[j].isActivePlayer && ___gameStats.allPlayerStats[j].profitable == num) { ___gameStats.allPlayerStats[j].playerNotes.Add("Least profitable :("); } } } } }