using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LeastProfitable")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Expose who did no work!")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LeastProfitable")]
[assembly: AssemblyTitle("LeastProfitable")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LeastProfitable
{
[BepInPlugin("evelritual.LeastProfitable", "Least Profitable", "1.0.0")]
public class LeastProfitable : BaseUnityPlugin
{
private const string modGUID = "evelritual.LeastProfitable";
private const string modName = "Least Profitable";
private const string modSemVer = "1.0.0";
private readonly Harmony harmony = new Harmony("evelritual.LeastProfitable");
private static LeastProfitable Instance;
public static ManualLogSource logger;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
logger = Logger.CreateLogSource("evelritual.LeastProfitable");
harmony.PatchAll();
logger.LogInfo((object)"LeastProfitable loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LeastProfitable";
public const string PLUGIN_NAME = "LeastProfitable";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LeastProfitable.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class profitPatch
{
[HarmonyPatch("WritePlayerNotes")]
[HarmonyPostfix]
private static void LeastProfitable(ref EndOfGameStats ___gameStats, ref int ___connectedPlayersAmount)
{
if (___connectedPlayersAmount <= 0)
{
return;
}
int num = 999999;
for (int i = 0; i < ___gameStats.allPlayerStats.Length; i++)
{
if (___gameStats.allPlayerStats[i].isActivePlayer && ___gameStats.allPlayerStats[i].profitable < num)
{
num = ___gameStats.allPlayerStats[i].profitable;
}
}
for (int j = 0; j < ___gameStats.allPlayerStats.Length; j++)
{
if (___gameStats.allPlayerStats[j].isActivePlayer && ___gameStats.allPlayerStats[j].profitable == num)
{
___gameStats.allPlayerStats[j].playerNotes.Add("Least profitable :(");
}
}
}
}
}