using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Roblox_Landmine_Sound.Patches;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Roblox Landmine Sound")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Roblox Landmine Sound")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("95847af7-29c0-4bfe-8a01-3471b470aa65")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Roblox_Landmine_Sound
{
internal class CoroutineRunner : MonoBehaviour
{
private static CoroutineRunner _instance;
public static CoroutineRunner Instance
{
get
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
if ((Object)(object)_instance == (Object)null)
{
GameObject val = new GameObject("CoroutineRunner");
_instance = val.AddComponent<CoroutineRunner>();
Object.DontDestroyOnLoad((Object)(object)val);
}
return _instance;
}
}
public void RunCoroutine(IEnumerator routine)
{
((MonoBehaviour)this).StartCoroutine(routine);
}
}
[BepInPlugin("float.RobloxLandmineSound", "Roblox Subspace Mine Sounds", "1.0.1.0")]
public class RobloxLandmine : BaseUnityPlugin
{
private const string modGUID = "float.RobloxLandmineSound";
private const string modName = "Roblox Subspace Mine Sounds";
private const string modVersion = "1.0.1.0";
private readonly Harmony harmony = new Harmony("float.RobloxLandmineSound");
public static RobloxLandmine Instance;
public static AudioClip newDetonateClip;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("float.RobloxLandmineSound");
mls.LogInfo((object)"Landmine sound mod awake");
harmony.PatchAll(typeof(RobloxLandmine));
harmony.PatchAll(typeof(LandmineDetonateSoundPatch));
}
}
}
namespace Roblox_Landmine_Sound.Patches
{
[HarmonyPatch(typeof(Landmine), "Start")]
internal class LandmineDetonateSoundPatch
{
[CompilerGenerated]
private sealed class <LoadAudioClipFromFile>d__0 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public string filePath;
public ManualLogSource mls;
public Action<AudioClip> onLoaded;
private string <url>5__1;
private UnityWebRequest <www>5__2;
private AudioClip <clip>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadAudioClipFromFile>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 2)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<url>5__1 = null;
<www>5__2 = null;
<clip>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Invalid comparison between Unknown and I4
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
mls.LogInfo((object)"Waiting for unity to start!");
<>2__current = (object)new WaitUntil((Func<bool>)delegate
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
return ((Scene)(ref activeScene)).name != "";
});
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (!File.Exists(filePath))
{
mls.LogError((object)("Audio file does not exist: " + filePath));
return false;
}
mls.LogInfo((object)("Loading landmine detonate audio clip from: " + filePath));
<url>5__1 = "file://" + filePath.Replace("\\", "/");
<www>5__2 = UnityWebRequestMultimedia.GetAudioClip(<url>5__1, (AudioType)13);
<>1__state = -3;
mls.LogInfo((object)"Sending web request");
<>2__current = <www>5__2.SendWebRequest();
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
mls.LogInfo((object)"Web request completed");
if ((int)<www>5__2.result != 1)
{
mls.LogInfo((object)("Failed to load audio: " + <www>5__2.error));
onLoaded?.Invoke(null);
}
else
{
mls.LogInfo((object)"Successfully loaded audio!");
<clip>5__3 = DownloadHandlerAudioClip.GetContent(<www>5__2);
onLoaded?.Invoke(<clip>5__3);
<clip>5__3 = null;
}
<>m__Finally1();
<www>5__2 = null;
return false;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<www>5__2 != null)
{
((IDisposable)<www>5__2).Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[IteratorStateMachine(typeof(<LoadAudioClipFromFile>d__0))]
public static IEnumerator LoadAudioClipFromFile(string filePath, ManualLogSource mls, Action<AudioClip> onLoaded)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadAudioClipFromFile>d__0(0)
{
filePath = filePath,
mls = mls,
onLoaded = onLoaded
};
}
[HarmonyPostfix]
private static void DetonateSoundPatch(Landmine __instance)
{
string filePath = Path.Combine(Path.GetDirectoryName(typeof(RobloxLandmine).Assembly.Location), "DetonateSound.mp3");
CoroutineRunner.Instance.RunCoroutine(LoadAudioClipFromFile(filePath, RobloxLandmine.Instance.mls, delegate(AudioClip clip)
{
if ((Object)(object)clip != (Object)null)
{
__instance.mineDetonate = clip;
RobloxLandmine.Instance.mls.LogInfo((object)"Tripmine detonate sound loaded!");
}
}));
}
}
}