using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using LC_API.ClientAPI;
using LC_API.GameInterfaceAPI.Features;
using LC_API.Networking;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PronounsIndicator")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds pronouns to the username")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PronounsIndicator")]
[assembly: AssemblyTitle("PronounsIndicator")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PronounsIndicator
{
[BepInPlugin("faejr.pronounsindicator", "Pronouns Indicator", "2.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public const string ModGUID = "faejr.pronounsindicator";
public const string ModName = "Pronouns Indicator";
public const string ModVersion = "2.1.0";
public static ManualLogSource logger;
public static ConfigEntry<string> pronouns;
public static bool Initialized { get; private set; }
private void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin faejr.pronounsindicator is loaded!");
Initialized = false;
pronouns = ((BaseUnityPlugin)this).Config.Bind<string>("pronouns", "pronouns", "", (ConfigDescription)null);
CommandHandler.RegisterCommand("pronouns", (Action<string[]>)delegate(string[] args)
{
if (args.Length != 0 && args[0].Contains("/") && args[0].Length < 19)
{
((ConfigEntryBase)pronouns).SetSerializedValue(args[0]);
PronounManager.SendPronouns();
}
});
}
internal void Start()
{
Initialize();
}
internal void OnDestroy()
{
Initialize();
}
private void Initialize()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
if (!Initialized)
{
Initialized = true;
GameObject val = new GameObject("PronounIndicator");
Object.DontDestroyOnLoad((Object)(object)val);
val.AddComponent<PronounManager>();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Pronoun Manager Started!");
Network.RegisterAll(typeof(PronounManager));
}
}
}
internal class PronounManager : MonoBehaviour
{
private const string SIG_SEND_PRONOUNS = "PronounIndicatorSendPronouns";
private const string SIG_REQ_PRONOUNS = "PronounIndicatorRequestPronouns";
private static int playerCount;
private static float lobbyCheckTimer = 0f;
private static bool checkPronouns = true;
public void Update()
{
if ((Object)(object)GameNetworkManager.Instance != (Object)null)
{
if (playerCount < GameNetworkManager.Instance.connectedPlayers)
{
lobbyCheckTimer = -4.5f;
checkPronouns = true;
}
playerCount = GameNetworkManager.Instance.connectedPlayers;
}
if (lobbyCheckTimer < 0f)
{
lobbyCheckTimer += Time.deltaTime;
}
else if (checkPronouns && (Object)(object)HUDManager.Instance != (Object)null)
{
checkPronouns = false;
Plugin.logger.LogInfo((object)"Requesting pronouns...");
RequestPronouns();
SendPronouns();
}
}
[NetworkMessage("PronounIndicatorSendPronouns", false)]
public static void ReceivedPronounsHandler(ulong senderId, string pronouns)
{
Plugin.logger.LogInfo((object)$"{senderId}: {pronouns}");
AddPronounsToBillboardText(senderId, pronouns);
}
public static void AddPronounsToBillboardText(ulong senderId, string pronouns)
{
string playerUsername = StartOfRound.Instance.allPlayerScripts[senderId].playerUsername;
((TMP_Text)Player.Get(senderId).PlayerController.usernameBillboardText).text = playerUsername + "<br>(" + pronouns + ")";
}
[NetworkMessage("PronounIndicatorRequestPronouns", false)]
public static void RequestPronounsHandler(ulong senderId)
{
Plugin.logger.LogInfo((object)$"{senderId} requested pronouns");
SendPronouns();
}
public static void SendPronouns()
{
string value = Plugin.pronouns.Value;
if (!Utility.IsNullOrWhiteSpace(value))
{
Plugin.logger.LogInfo((object)"Sending pronouns...");
Network.Broadcast<string>("PronounIndicatorSendPronouns", value);
}
}
public static void RequestPronouns()
{
Network.Broadcast("PronounIndicatorRequestPronouns");
}
}
}