using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using Zssk_company.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Zssk_company")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Zssk_company")]
[assembly: AssemblyTitle("Zssk_company")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Zssk_company
{
[BepInPlugin("zssk.filo.company", "Zssk Company", "1.0.0")]
public class ZsskCompany : BaseUnityPlugin
{
private const string modGUID = "zssk.filo.company";
private const string modName = "Zssk Company";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("zssk.filo.company");
private static ZsskCompany Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFx;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("zssk.filo.company");
harmony.PatchAll(typeof(ZsskCompany));
harmony.PatchAll(typeof(StartOfRoundPatch));
SoundFx = new List<AudioClip>();
string text = ((BaseUnityPlugin)Instance).Info.Location.TrimEnd("Zssk_company.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(text + "zssk_company");
if ((Object)(object)Bundle != (Object)null)
{
SoundFx = Bundle.LoadAllAssets<AudioClip>().ToList();
mls.LogError((object)"\n\nUpozornenie na meskanie vlaku! Vlak Regional Express 1947 Zeleznicnej spolocnosti slovenkso zo smeru Lipany, ktory pokracuje smer Kysak a Kosice pravidelny odchod 10 hodin 42 minut bude z prevadzkovych dovodov meskat asi 10 minut, ohlasena doba meskania sa moze zmenit, za vziknute neprijemnosti sa ospravedlnujeme.\nZSSK company loaded successfully!");
for (int i = 0; i < SoundFx.Count(); i++)
{
mls.LogInfo((object)(i + ": " + ((Object)SoundFx[i]).name));
}
}
else
{
mls.LogError((object)"Failed to load ZSSK asset bundle!");
}
}
}
}
namespace Zssk_company.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
internal static Random rand = new Random(42);
private const string modGUID = "zssk.filo.company";
[HarmonyPatch("TravelToLevelEffects")]
[HarmonyPrefix]
private static void OverrideTravelAudio(ref AudioClip ___shipArriveSFX, StartOfRound __instance)
{
string planetName = __instance.currentLevel.PlanetName;
int index = rand.Next(4, 8);
___shipArriveSFX = ZsskCompany.SoundFx[index];
}
[HarmonyPatch("openingDoorsSequence")]
[HarmonyPrefix]
private static void OverrideDoorsAudio(StartOfRound __instance)
{
string planetName = __instance.currentLevel.PlanetName;
int index = rand.Next(0, 4);
__instance.openingHangarDoorAudio = ZsskCompany.SoundFx[index];
}
}
}