Decompiled source of Orbits v1.0.5

Orbits.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Video;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Orbits")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+75324d47ad02f82ec737b96ea9802aa80eb669c7")]
[assembly: AssemblyProduct("Orbits")]
[assembly: AssemblyTitle("Orbits")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace orbits
{
	[BepInPlugin("com.fiufki.orbits", "Orbits", "1.0.4")]
	public class plugin : BaseUnityPlugin
	{
		public const string PluginGUID = "com.fiufki.orbits";

		public const string PluginName = "Orbits";

		public const string PluginVersion = "1.0.4";

		internal static ManualLogSource Log;

		internal static AssetBundle OrbitsBundle;

		internal static Dictionary<int, LevelPatchData> LevelPatches = new Dictionary<int, LevelPatchData>
		{
			{
				0,
				new LevelPatchData
				{
					Description = "POPULATION: Abandoned.\nCONDITIONS: Arid. Thick haze, worsened by industrial artifacts.\nFAUNA: Dominated by a few species.",
					ClipName = null
				}
			},
			{
				1,
				new LevelPatchData
				{
					Description = "POPULATION: Abandoned.\nCONDITIONS: Jagged and weathered terrain with great foundation.\nFAUNA: Ecosystem supports territorial behaviour.",
					ClipName = null
				}
			},
			{
				2,
				new LevelPatchData
				{
					Description = "POPULATION: Abandoned.\nCONDITIONS: Humid. Rough terrain. Teeming with plant-life.\nFAUNA: A competitive ecosystem supports aggressive lifeforms.",
					ClipName = "MapView56Vow"
				}
			},
			{
				3,
				new LevelPatchData
				{
					Description = "POPULATION: Unknown.\nCONDITIONS: Continual storms. A complete water mass without any land masses. This is where The Company resides.\nFAUNA: Unknown.",
					ClipName = "MapView71Gor"
				}
			},
			{
				4,
				new LevelPatchData
				{
					Description = "POPULATION: Abandoned.\nCONDITIONS: Dense holt, expansive terrain. Persistent rain.\nFAUNA: Manifold of danger and valid ecosystem.",
					ClipName = "MapView61Mar"
				}
			},
			{
				5,
				new LevelPatchData
				{
					Description = "POPULATION: Abandoned.\nCONDITIONS: A landscape of deep valleys and mountains.\nFAUNA: Home to a lively, diverse ecosystem of smaller-sized omnivores.",
					ClipName = "MapView20Ada"
				}
			},
			{
				6,
				new LevelPatchData
				{
					Description = "POPULATION: None.\nCONDITIONS: Frozen, rocky. Deep mist causes adrift, hard to navigate.\nFAUNA: Orbiting a forlorn ecosystem.",
					ClipName = "MapView85Ren"
				}
			},
			{
				7,
				new LevelPatchData
				{
					Description = "POPULATION: None.\nCONDITIONS: Orbits a white dwarf star. Prior monitoring, for security measures.\nFAUNA: Unlikely for complex life to exist.",
					ClipName = "MapView7Din"
				}
			},
			{
				8,
				new LevelPatchData
				{
					Description = "POPULATION: Abandoned.\nCONDITIONS: Rocky, bare foundry. With a ragged countryside.\nFAUNA: A ecosystem, gazes for survival.",
					ClipName = "MapView21Off"
				}
			},
			{
				9,
				new LevelPatchData
				{
					Description = "POPULATION: None.\nCONDITIONS: Recent constant snow and hot temperatures underground. Thick smog.\nFAUNA: Danger upon every corner.",
					ClipName = "MapView8Tit"
				}
			},
			{
				10,
				new LevelPatchData
				{
					Description = "POPULATION: None.\nCONDITIONS: Waning forests. Abandoned facilities littered across the landscape.\nFAUNA: Rumored active machinery left behind.",
					ClipName = "MapView68Art"
				}
			},
			{
				12,
				new LevelPatchData
				{
					Description = "POPULATION: Abandoned.\nCONDITIONS: Desolate, mostly made out of amethyst and similar crystals.\nFAUNA: Devoided of biological life.",
					ClipName = "MapView5Emb"
				}
			}
		};

		private void Awake()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Orbits is loaded.");
			try
			{
				Harmony val = new Harmony("com.fiufki.orbits");
				val.PatchAll();
			}
			catch (Exception arg)
			{
				Log.LogError((object)$"Failed to initialize Harmony patches: {arg}");
			}
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			string text = Path.Combine(directoryName, "orbits");
			OrbitsBundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)OrbitsBundle == (Object)null)
			{
				Log.LogError((object)("Failed to load assets from " + text + "."));
			}
		}
	}
	public class LevelPatchData
	{
		public string Description;

		public string ClipName;
	}
	[HarmonyPatch(typeof(RoundManager), "Start")]
	public class RoundManager_Start_Patch
	{
		private static Dictionary<string, VideoClip> _cachedVideoClips = new Dictionary<string, VideoClip>();

		private static void Postfix(RoundManager __instance)
		{
			try
			{
				if ((Object)(object)plugin.OrbitsBundle == (Object)null)
				{
					plugin.Log.LogWarning((object)"AssetBundle not loaded; skipping level updates.");
					return;
				}
				SelectableLevel[] array = StartOfRound.Instance?.levels;
				if (array == null)
				{
					plugin.Log.LogWarning((object)"No levels found; skipping updates.");
					return;
				}
				SelectableLevel[] array2 = array;
				foreach (SelectableLevel val in array2)
				{
					if (!plugin.LevelPatches.TryGetValue(val.levelID, out var value))
					{
						continue;
					}
					val.LevelDescription = value.Description;
					plugin.Log.LogInfo((object)$"Updated description of level ID {val.levelID}.");
					if (string.IsNullOrEmpty(value.ClipName))
					{
						continue;
					}
					if (!_cachedVideoClips.TryGetValue(value.ClipName, out var value2))
					{
						value2 = plugin.OrbitsBundle.LoadAsset<VideoClip>(value.ClipName);
						if ((Object)(object)value2 != (Object)null)
						{
							_cachedVideoClips[value.ClipName] = value2;
						}
					}
					if ((Object)(object)value2 != (Object)null)
					{
						val.videoReel = value2;
						plugin.Log.LogInfo((object)$"Updated the video reel for level ID {val.levelID}.");
					}
					else
					{
						plugin.Log.LogWarning((object)("Could not find '" + value.ClipName + "' in the 'orbits' asset bundle."));
					}
				}
			}
			catch (Exception arg)
			{
				plugin.Log.LogError((object)$"Error in RoundManager_Start_Patch Postfix: {arg}");
			}
		}
	}
}