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Siabudabu

[6.0.1] A frozen vanilla exomoon with rocky terrains and a tough atmosphere.

CHANGELOG

6.0.0

Siabudabu finally gets an update after 3 months and now it's all freshed up.

com.fiufki.siabudabu

Changes:

  • Added new ambience, for a more dynamic gameplay.
  • Changed the terrain type from a terrain to mesh, to improve visuals.
  • And a lot of other stuff.

5.1.0

  • Reduced the Moon size from 114 MB to 59,6 MB, not including the Thunderstore data.
  • FPS boost from ~60 FPS to ~70 FPS on my Nvidia RTX 3050 while doing heavy work in the background.
  • Made some texture changes in the terrain.
  • Fixed the positions of the trees.
  • Fixed some GameObjects not having a collider.
  • Fixed the ReverbTriggers error spam.
  • Removed the short path from Main Entrance to the Fire Exit.
  • And of course updated to V60.

5.0.1

  • Adjusted the active turret position to not have a range that can reach the ship.

    • In the future I will use Xu's guide for moon size and perfomance.

5.0.0

Siabudabu Extended Cut is here! Originally Siabudabu was huge, but meanwhile in the alpha version of Siabudabu I wanted to make this smaller and easier to get from the Ship to the Main Entrance. And now I'm reversing to that larger version, but not very far, just the distance that still remains the original concept.

preview

So let's get to the other changes:

  • Due to the map changes it was possible to put an actual active turret on the map, this of course may changed in the future or at least there will be a hiding spot to gain stamina and run to a safe area, here's a preview below:

    preview

  • Remade the poster tapes to look more like posters in real life, there's a preview below:

    preview

  • The path to the ladder in now more obvious, there's a previous below:

    preview

  • Also added more decorations, but I'm not going to list them all, there's a preview of two of them below:

    preview

There's probably more stuff that I forgotten of. So let's now talk about the plans for the future of Siabudabu:

  • There are some missing colliders to add, but they are not important and you will probably never know if you didn't read that,

  • As I said earlier, there probably will be a hiding spot for the turret if it will be classified as unfair.

Thank you all for 70K downloads on Thunderstore and thank you for reading :D

4.0.2

Fixes:

  • Fixed more foxes spawning than one (and tweaked the vains values).

4.0.1

Fixes:

  • Updated manifest.json.

4.0.0

Changes:

  • Changed the dropship location for the Company Cruiser,

  • Support for V55 (or V56) for Siabudabu.

3.1.1

Changes:

  • Changed the dropship location for easier access,

  • Updated the README.md and CHANGELOG.md file.

Fixes:

  • Fixed Path-Tracing on the ship (finally),

3.1.0

Changes:

  • Graphical changes:

    • Added fences around the (almost) whole map,

    • Added grass (from Rend and Dine),

    • Retextured the bushes texture to be snowy,

    • Added Silos (Oil Tanks, or whatever it's called in real life),

    • Resized the Wood Pallets to be vanilla size (size ripped from rooms in the industrial interior),

  • Changed and added new Reverb Triggers,

  • Updated the Video reel (video on the monitor).

Fixes:

  • Fixed Siabudabu Info not showing up.

3.0.0

Changes:

  • Graphical changes:

    • Added ropes (to guidance poles),

    • Added telephone poles,

    • Added fences,

    • Added wood pallets.

    • And other decorations...

  • Updated the Sigurd's Log mesh (to the one on vanilla moons).

  • Updated the mod icon.

  • Rebalanced the difficulty and rewards.

Fixes:

  • Fixed the game crashing (and laging).

2.1.0

Changes:

  • Graphical changes:

    • Added guidance poles to better indicate entrances,

    • Made the facilities more rounded (to look more like entrances in vanilla moons).

2.0.0

Changes:

  • Added a new Sigurd Log,

  • Graphical changes:

    • Added even more big rocks,

    • Added even more bushes.

  • Changed values:

    • More scrap,

    • More fair enemy spawn rate,

    • Added new outside enemies:

      • Added Earth Leviathans,

      • Added Old Birds.

  • Updated README.md:

    • Added a top-down view of the map,

    • Added screenshots of the map.

Fixes:

  • Fixed Turrets and Landmines not spawning.

  • Fixed Siabudabu on V50.

1.0.1

Changes:

  • Graphical changes:

    • Added more bushes,
    • Added more rocks.
  • Changed values:

    • Tweaked scrap and enemy spawn values (including some other values):

Fixes:

  • Fixed the terrain from clipping through the ship floor.

1.0.0

  • Initial release of Siabudabu!

MIT License

Copyright © 2024 fiufki

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.