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Decompiled source of Noodles v0.67.1
BepInEx/plugins/flib-Noodles/Noodles.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Noodles.NetcodePatcher; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Noodles")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.0.0.0")] [assembly: AssemblyInformationalVersion("0.0.0-alpha.0.2")] [assembly: AssemblyProduct("Noodles")] [assembly: AssemblyTitle("Noodles")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace flib { [BepInPlugin("flib-Noodles", "Noodles", "0.1.5")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public const string PLUGIN_GUID = "flib-Noodles"; public const string PLUGIN_NAME = "Noodles"; public const string PLUGIN_VERSION = "0.1.5"; public static AssetBundle Assets; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"flib.Noodles started."); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); Assets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "noodles")); if ((Object)(object)Assets == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets."); return; } LoadAsset("Assets/Items/item_kenny.asset", 10); LoadAsset("Assets/Items/item_ollie.asset", 10); LoadAsset("Assets/Items/item_mabel.asset", 10); LoadAsset("Assets/Items/item_pasta.asset", 10); LoadAsset("Assets/Items/item_emerome.asset", 10); ((BaseUnityPlugin)this).Logger.LogInfo((object)"flib.Noodles loaded."); } private void LoadAsset(string assetName, int spawnRate) { Item val = Assets.LoadAsset<Item>(assetName); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load item '" + assetName + "'")); return; } Utilities.FixMixerGroups(val.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, spawnRate, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Loaded item '{assetName}' ({val.itemName}) @ spawnrate {spawnRate}%"); } } public static class PluginInfo { public const string PLUGIN_GUID = "Noodles"; public const string PLUGIN_NAME = "Noodles"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace Noodles.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }