using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using LethalLib.Modules;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("flib.PalaeoFluff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.73.1.0")]
[assembly: AssemblyInformationalVersion("0.73.1")]
[assembly: AssemblyProduct("LethalDolly")]
[assembly: AssemblyTitle("flib.PalaeoFluff")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.73.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalDolly
{
[BepInPlugin("flib.PalaeoFluff", "LethalDolly", "0.73.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
public class LethalDolly : BaseUnityPlugin
{
public static AssetBundle? Assets;
public static LethalDolly Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Logger.LogInfo((object)"flib.PalaeoFluff v0.73.1 started.");
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
Assets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "palaeo-fluff"));
if ((Object)(object)Assets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
LoadScrapAsset("Assets/Prefabs/dolly_base.asset", 10);
LoadScrapAsset("Assets/Prefabs/dolly_jumbo.asset", 5);
LoadScrapAsset("Assets/Prefabs/dolly_scarf1.asset", 10);
LoadScrapAsset("Assets/Prefabs/dolly_scarf2.asset", 10);
LoadScrapAsset("Assets/Prefabs/dolly_hat1.asset", 10);
LoadScrapAsset("Assets/Prefabs/dolly_hat2.asset", 10);
LoadScrapAsset("Assets/Prefabs/dolly_ross.asset", 10);
LoadScrapAsset("Assets/Prefabs/dolly_santa.asset", 5);
LoadScrapAsset("Assets/Prefabs/spom.asset", 10);
LoadScrapAsset("Assets/Prefabs/spom_jumbo.asset", 5);
LoadScrapAsset("Assets/Prefabs/spom_afro.asset", 10);
LoadScrapAsset("Assets/Prefabs/spom_dino.asset", 10);
LoadScrapAsset("Assets/Prefabs/spom_hat.asset", 10);
LoadScrapAsset("Assets/Prefabs/boi_angy.asset", 10);
LoadScrapAsset("Assets/Prefabs/boi_angy_hat.asset", 10);
LoadScrapAsset("Assets/Prefabs/boi_happy.asset", 10);
LoadScrapAsset("Assets/Prefabs/boi_happy_hat.asset", 10);
LoadScrapAsset("Assets/Prefabs/cat_binky.asset", 10);
LoadScrapAsset("Assets/Prefabs/cat_quinn.asset", 10);
LoadScrapAsset("Assets/Prefabs/cat_snoes.asset", 10);
LoadScrapAsset("Assets/Prefabs/cat_spom.asset", 10);
Logger.LogInfo((object)"flib.PalaeoFluff v0.73.1 loaded.");
}
private void LoadScrapAsset(string assetName, int spawnRate)
{
if ((Object)(object)Assets == (Object)null)
{
Logger.LogError((object)"No asset bundle loaded custom assets.");
return;
}
Item val = Assets.LoadAsset<Item>(assetName);
if ((Object)(object)val == (Object)null)
{
Logger.LogError((object)("Failed to load item '" + assetName + "'"));
return;
}
Utilities.FixMixerGroups(val.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, spawnRate, (LevelTypes)(-1));
Logger.LogInfo((object)$"Loaded item '{assetName}' ({val.itemName}) @ spawnrate {spawnRate}%");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "flib.PalaeoFluff";
public const string PLUGIN_NAME = "LethalDolly";
public const string PLUGIN_VERSION = "0.73.1";
}
}