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Decompiled source of PalaeoFluff v0.73.2
BepInEx/plugins/palaeo-fluff/flib.PalaeoFluff.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using LethalLib.Modules; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("flib.PalaeoFluff")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.73.1.0")] [assembly: AssemblyInformationalVersion("0.73.1")] [assembly: AssemblyProduct("LethalDolly")] [assembly: AssemblyTitle("flib.PalaeoFluff")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.73.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalDolly { [BepInPlugin("flib.PalaeoFluff", "LethalDolly", "0.73.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] public class LethalDolly : BaseUnityPlugin { public static AssetBundle? Assets; public static LethalDolly Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Logger.LogInfo((object)"flib.PalaeoFluff v0.73.1 started."); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); Assets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "palaeo-fluff")); if ((Object)(object)Assets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } LoadScrapAsset("Assets/Prefabs/dolly_base.asset", 10); LoadScrapAsset("Assets/Prefabs/dolly_jumbo.asset", 5); LoadScrapAsset("Assets/Prefabs/dolly_scarf1.asset", 10); LoadScrapAsset("Assets/Prefabs/dolly_scarf2.asset", 10); LoadScrapAsset("Assets/Prefabs/dolly_hat1.asset", 10); LoadScrapAsset("Assets/Prefabs/dolly_hat2.asset", 10); LoadScrapAsset("Assets/Prefabs/dolly_ross.asset", 10); LoadScrapAsset("Assets/Prefabs/dolly_santa.asset", 5); LoadScrapAsset("Assets/Prefabs/spom.asset", 10); LoadScrapAsset("Assets/Prefabs/spom_jumbo.asset", 5); LoadScrapAsset("Assets/Prefabs/spom_afro.asset", 10); LoadScrapAsset("Assets/Prefabs/spom_dino.asset", 10); LoadScrapAsset("Assets/Prefabs/spom_hat.asset", 10); LoadScrapAsset("Assets/Prefabs/boi_angy.asset", 10); LoadScrapAsset("Assets/Prefabs/boi_angy_hat.asset", 10); LoadScrapAsset("Assets/Prefabs/boi_happy.asset", 10); LoadScrapAsset("Assets/Prefabs/boi_happy_hat.asset", 10); LoadScrapAsset("Assets/Prefabs/cat_binky.asset", 10); LoadScrapAsset("Assets/Prefabs/cat_quinn.asset", 10); LoadScrapAsset("Assets/Prefabs/cat_snoes.asset", 10); LoadScrapAsset("Assets/Prefabs/cat_spom.asset", 10); Logger.LogInfo((object)"flib.PalaeoFluff v0.73.1 loaded."); } private void LoadScrapAsset(string assetName, int spawnRate) { if ((Object)(object)Assets == (Object)null) { Logger.LogError((object)"No asset bundle loaded custom assets."); return; } Item val = Assets.LoadAsset<Item>(assetName); if ((Object)(object)val == (Object)null) { Logger.LogError((object)("Failed to load item '" + assetName + "'")); return; } Utilities.FixMixerGroups(val.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, spawnRate, (LevelTypes)(-1)); Logger.LogInfo((object)$"Loaded item '{assetName}' ({val.itemName}) @ spawnrate {spawnRate}%"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "flib.PalaeoFluff"; public const string PLUGIN_NAME = "LethalDolly"; public const string PLUGIN_VERSION = "0.73.1"; } }