Decompiled source of CentipedeCatLaugh v1.2.0

CentipedeCatLaugh.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CentipedeCatLaugh")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7cf34a313fab0d96ea30b18cf99550982ff43dff")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("CentipedeCatLaugh")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CentipedeCatLaugh
{
	[BepInPlugin("frare.CentipedeCatLaugh", "Centipede laughing cat grab", "1.2.0")]
	public class CentipedeCatLaughBase : BaseUnityPlugin
	{
		internal const string PLUGIN_GUID = "frare.CentipedeCatLaugh";

		internal const string PLUGIN_NAME = "Centipede laughing cat grab";

		internal const string PLUGIN_VERSION = "1.2.0";

		internal static CentipedeCatLaughBase Instance;

		internal ManualLogSource logger;

		private readonly Harmony harmony = new Harmony("frare.CentipedeCatLaugh");

		public static float LocalPlayerClipVolume { get; private set; }

		public static float OtherPlayerClipVolume { get; private set; }

		public static AudioClip SnareClip { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = Logger.CreateLogSource("frare.CentipedeCatLaugh");
			logger.LogInfo((object)"Mod started! :)");
			LoadAssets();
			LoadFromConfig();
			harmony.PatchAll();
			logger.LogInfo((object)"Mod finished loading!");
		}

		private void LoadAssets()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "modaudio"));
			if ((Object)(object)val == (Object)null)
			{
				logger.LogError((object)"Failed to load custom audio");
				return;
			}
			string text = val.GetAllAssetNames()[0];
			SnareClip = val.LoadAsset<AudioClip>(text);
			if ((Object)(object)SnareClip == (Object)null)
			{
				logger.LogError((object)"Failed to load custom audio");
			}
			else
			{
				logger.LogDebug((object)"Custom audio loaded!");
			}
		}

		private void LoadFromConfig()
		{
			LocalPlayerClipVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SelfGrabbedVolume", 1f, "Volume that the clip will play when YOU are grabbed\n0 is muted, 1 is default, 1.5 is 150% the clip's original volume, etc.").Value;
			OtherPlayerClipVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "OtherGrabbedVolume", 1.5f, "Volume that the clip will play when OTHERS are grabbed\n0 is muted, 1 is default, 1.5 is 150% the clip's original volume, etc.").Value;
		}

		public static void LogMessage(string message, LogLevel logLevel = 32)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			Instance.logger.Log(logLevel, (object)message);
		}
	}
}
namespace CentipedeCatLaugh.Patches
{
	[HarmonyPatch(typeof(CentipedeAI))]
	internal static class CentipedeAIPatch
	{
		[HarmonyPatch("ClingToPlayer")]
		[HarmonyPostfix]
		internal static void ClingToPlayerPostfix(ref CentipedeAI __instance, PlayerControllerB playerScript)
		{
			CentipedeCatLaughBase.LogMessage("Patching \"CentipedeAI ClingToPlayer\"... for gameObject " + ((Object)((Component)__instance).gameObject).name, (LogLevel)32);
			bool flag = (Object)(object)playerScript == (Object)(object)GameNetworkManager.Instance.localPlayerController;
			float num = (flag ? CentipedeCatLaughBase.LocalPlayerClipVolume : CentipedeCatLaughBase.OtherPlayerClipVolume);
			((EnemyAI)__instance).creatureSFX.PlayOneShot(CentipedeCatLaughBase.SnareClip, num);
			CentipedeCatLaughBase.LogMessage(string.Format("Playing audio clip for {0} at volume {1}", flag ? "local player" : "other player", num), (LogLevel)32);
			CentipedeCatLaughBase.LogMessage("Done!", (LogLevel)32);
		}
	}
}