funO-Chaotic_Company icon

Chaotic Company

BrutalCompany like mod built on top of BrutalCompanyMinus with a focus on chaos. Currently WIP.

By funO
Last updated 2 months ago
Total downloads 3190
Total rating 2 
Categories Monsters Weather Hazards
Dependency string funO-Chaotic_Company-0.5.1
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Chaotic Company WIP

This mod is required on all clients

Comes with modded events that only appear with said mods installed

Intended to offer a slighlty different experience than brutal company minus that's more friendly to big mod packs, notable changes are:

New non-monster events (more planned)

Significantly altering monster related events.

- Horde-style events and monster removal events have been removed

- monsters added through events will now only spawn indoors or outdoors based on their default spawn Location

- specific monster spawn events have been replaced with general spawn events to hide monster types.

Note that all event related configs are gone currently since I didn't feel like making sure they worked and I want to rework them a bit. They will be back at some point soon.

For those seeking high configurability, I recommend using the original mod available here: https://thunderstore.io/c/lethal-company/p/DrinkableWater/Brutal_Company_Minus/

Features

Event Mechanics
  • Whenever you land on a moon, a couple of events will be chosen (Between 2 to 5 by default), these events will appear in the UI in the top right hand corner of your screen, this can be open and closed by pressing 'k' and scrolled by pressing arrow buttons on the keyboard or a custom set value in the config. Screenshot

  • Events will come in 5 main types depending on expected difficulty they present, they are:

  • Great

  • Good

  • Neutral

  • Bad

  • Terrible

Weather Multipliers
  • Weathers will now come with scrapValue and scrapAmount multipliers.

  • These will also be displayed ingame on the terminal in this format (xScrapValue, xScrapAmount) as such Screenshot

  • You can also enable randomize weather multipliers in the config, which will give abit of rng to the weathers after every day.

  • Default multiplier values goes as follows, these can be changed in the config.

WARNING: Setting a factory size value below 1.00 may crash your game

Weather Scrap value Scrap amount
None 1.00 1.00
DustClouds 1.05 1.00
Rainy 1.05 1.00
Stormy 1.35 1.25
Foggy 1.15 1.10
Flooded 1.25 1.15
Eclipsed 1.35 1.25
Difficulty Scaling
  • This mod will scale from certain factors, it can scale from Days Passed, Scrap In Ship, Moon Risk, Weather and Quota, by default Days Passed, Scrap In Ship and Moon Risk are used, these can all be configured in the config.
  • Everything scales off of a number called difficulty, by default difficulty caps at 100.
Source Multiplier/Additonal Cap Enabled by default?
Days Passed x1 60 True
Scrap In Ship x0.0025 30 True
Moon Grade D:-8, C:-8, B:-4, A:+5, S:+10, S+:+15, S++:+20, S+++:+30, Other:+10 None True
Quota x0.005 100 False
Weather None:+0, Rainy:+2, Flooded:+4, Foggy:+4, Stormy:+7, Eclipsed:+7 None True
  • All events scale off of difficulty, event type chances scale off of difficulty and alot more.
  • This is what can be shown in the UI

Screenshot

Terminal Commands
  • The mod has commands that only host can use, to display all commands type 'mhelp' into the terminal.
  • When forcing an event with mevent eventName, it is currently recommended to force only one event per moon

Screenshot

  • Example of 'mevents' command.

Screenshot

  • Example of 'mevents nutcracker' command.

Screenshot

  • Example of 'mevent hell hell nutcrack' command.

Screenshot

  • Example of 'menemies' command.

Screenshot

Event List
  • List of all events in corresponding types
Great
Name Description
Big Bonus Large sum of credis
Scrap Galore Increased scrap value and amount
Golden Bars Only golden bars will spawn on the map
Big Delivery Spawns a shipment with a bunch of items
Plenty Outside Scrap Spawns scrap outside
Black Friday Everything will go on sale
Good
Name Description
Bounty Killing enemies will now reward credits
Bonus Sum of credits
Smaller Map Reduces factory size
More Scrap Increased scrap amount
Higher Scrap Value Increased scrap value
Golden Facility Only spawns Goldencup, Ring, Goldbar, Fancylamp, Perfumebottle, Painting and Cashregister on the map
Dentures Only spawns teeth on the map
Pickles Only spawns pickles on the map
Honk Only spawns horns on the map
Transmute Scrap Small Takes any one-handed scrap in map scrap pool and only spawns that
Small Delivery Spawns a shipment with some items
Scarce Outside Scrap Spawns scrap outside
Fragile Enemies Decreases enemy hp
Full Access All doors are unlocked and open and big doors are all unlocked, prevents facility ghost.
Full Access Lite All doors are unlocked and all big doors are open, prevents facility ghost.
Early Ship Time will start earlier
More exits Spawns entrances and exits
Holiday Season Turns scrap into mystery boxes and eggs
Neutral
Name Description
Nothing Nothing
Trees Spawns Trees
Leafless Brown Trees Spawns trees without leaves
Leafless Trees Spawns spooky trees
Gloomy Makes the atmosphere foggy
Rainy Makes it rain (No mud)
Heavy Rain Makes the atmosphere rainy, flooded and stormy. Triple rain.
Passive Monster Spawns at least one passive enemy of one type
Double Passive Monster Spawns at least one of each of two passive enemy types, with a chance for more of any of the selected types
Bad
Name Description
Landmines Increased rates of landmines inside
Turrets Increased rates of turrets inside
Facility Ghost The ghost can open/close bigdoors and doors, mess with lights, mess with the breaker and can lock/unlock doors(Rare)
Outside Turrets Spawns turrets outside, comes with Trees
Outside Landmines Spawns Landmines outside
Grabbable Turrets Turns some of the turrets on the map into scrap
Grabbable Mines Turns some of the mines on the map into scrap
Shipment Fees Any shipment's on given moon will deduct credits as a fee
Strong Enemies Increases enemy hp
Reality Warp Attempting to grab scrap will make it transform into something else, sometimes a landmine or turret
Spike Traps Will spawn spike traps inside
Late Ship Time will start a little later
Sealed In Behaves like we need to go deeper. The only way in is through the main entrance, and the only way out is through a fire exit. All doors inside are open or unlocked
Teleport All Inside 15 seconds after pulling the lever, all players will be teleported inside as if using an inverse teleporter. All doors inside are open or unlocked
Block Walkie Disables the use of walkie-talkies
Random Monster Spawns at least one of any enemy of one type
Bad Monster Spawns at least one dangerous enemy of one type
Terrible
Name Description
Chinese Produce Decreased Scrap Value but Increased Scrap Amount
Transmute Scrap Big Takes any two-handed scrap in map scrap pool and only spawns that
War Zone Acts as Quad event including Turrets, Landmines, Outside Turrets and Outside Landmines and will also come with artillery fire!!
AllWeather Acts as Eclipsed, Stormy, Flooded and Raining all in one day
Terrible Monster Spawns at least one very dangerous enemy of one type
Double Bad Monster Spawns at least one of each of two dangerous enemy types, with a chance for more of any of the selected types
Double Terrible Monster Spawns at least one of each of two very dangerous enemy types, with a chance for more of any of the selected types
Double Random Monster Spawns at least one of each of two random enemy types, with a chance for more of any of the selected types
Triple Random Monster Spawns at least one of each of three random enemy types, with a chance for more of any of the selected types
Vocal Distortion At random intervals players voices will be distorted for a random length of time. Eventually will include partially jumbling text chat as well.
Modded Event List
  • These events will only appear with said mods installed
  • Currently supported mods are Lethalthings, Diversity, Scopophobia, HerobrineMod, SirenHead, RollingGiant, TheFiend, Lockers, TheGiantSpecimens, Football, Mimics, LCGoldScrapMod, Toilhead, Moonswept, ShockwaveDrones, FacelessStalker, EmergencyDice and Peepers
  • Note that previous events that were here in Brutal Company Minus related to spawning specific enemies have been rolled into the monster events in the vanilla section. They are included in the spawn list if the related mod is detected.
Great
Name Description
CityOfGold Will only spawn golden scrap
Good
Name Description
Dice Only spawns various dice
Neutral
Name Description
None None
Bad
Name Description
TeleporterTraps Spawns teleporters traps inside
Mimics Increased mimics amount
Terrible
Name Description
Bad Dice Only spawns bad dice

Weather config

Location: BrutalCompanyMinus\Weather_Settings.cfg

Enable Weather Multipliers: Enable weather multipliers?

Enable Terminal Text: Enable terminal text?

Randomize Weather Multipliers: This will randomize ScrapValue and ScrapAmount multipliers for every weather after every day.

Random Weather Multiplier Min Inclusive: Lower bound of random value for ScrapValue and ScrapAmount.

Random Weather Multiplier Max Inclusive: Upper bound of random value for ScrapValue and ScrapAmount.

None

Value Multiplier: Multiply scrap value by.

Amount Multiplier: Multiply scrap amount by.

...

Eclipsed

Value Multiplier: Multiply scrap value by.

Amount Multiplier: Multiply scrap amount by.

UI config

Location: BrutalCompanyMinus\UI_Settings.cfg

UI Key: They key used to toggle the UI.

Normalize Scrap Value Display: In game default scrap value multiplier is 0.4, having this enabled will multiply the display value by 2.5 to make it look normal.

Enable UI: Enable UI?

Show UI Letter Box: Show UI Letter box that contains the key?

Show Extra Properties: Show additional info in the UI that is DaysPassed, ScrapValue, ScrapAmount, FactorySize, SpawnChance, SpawnCap and BonusEnemyHp

Pop Up UI: Will the UI popup when landing on a new moon?

UI Time: The time the UI will appear for when popped up.

Scroll speed: Speed on scrolling on UI when scrolling using arrows on keyboard.

Display UI after ship leaves?: Display events only after ship leaves?

Display extra properties on UI after ship leaves?: Display extra properties such as eventType chances and difficulty after ship leaves?

Display events: Display events? or keep them hidden...