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Decompiled source of Chaotic Company v0.5.1
BrutalCompanyMinus.dll
Decompiled a year ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using BrutalCompanyMinus; using BrutalCompanyMinus.Minus; using BrutalCompanyMinus.Minus.Events; using BrutalCompanyMinus.Minus.Handlers; using BrutalCompanyMinus.Minus.MonoBehaviours; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using Unity.Collections; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; using UnityEngine.Animations.Rigging; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; using UnityEngine.Rendering.HighDefinition; using UnityEngine.SceneManagement; using UnityEngine.UI; using com.github.zehsteam.ToilHead.MonoBehaviours; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BrutalCompanyMinus")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+b636f13864ece680958b5e7ce80c0382a2c490bf")] [assembly: AssemblyProduct("BrutalCompanyMinus")] [assembly: AssemblyTitle("BrutalCompanyMinus")] [assembly: AssemblyVersion("1.0.0.0")] internal class <Module> { static <Module>() { NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedINetworkSerializable<Weather>(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<Weather>(); NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedINetworkSerializable<OutsideObjectsToSpawn>(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<OutsideObjectsToSpawn>(); NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedINetworkSerializable<CurrentWeatherEffect>(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<CurrentWeatherEffect>(); NetworkVariableSerializationTypes.InitializeSerializer_FixedString<FixedString4096Bytes>(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<FixedString4096Bytes>(); NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<bool>(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<bool>(); } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BrutalCompanyMinus { [HarmonyPatch] public class Assets { public enum EnemyName { Bracken, HoardingBug, CoilHead, Thumper, BunkerSpider, Jester, SnareFlea, Hygrodere, GhostGirl, SporeLizard, NutCracker, Masked, EyelessDog, ForestKeeper, EarthLeviathan, BaboonHawk, RoamingLocust, Manticoil, CircuitBee, Lasso, Butler, OldBird, FlowerSnake } public enum ItemName { LargeAxle, V_TypeEngine, PlasticFish, MetalSheet, LaserPointer, BigBolt, Bottles, Ring, SteeringWheel, CookieMoldPan, EggBeater, JarOfPickles, DustPan, AirHorn, ClownHorn, CashRegister, Candy, GoldBar, YieldSign, HomemadeFlashbang, Gift, Flask, ToyCube, Remote, ToyRobot, MagnifyingGlass, StopSign, TeaKettle, Mug, RedSoda, OldPhone, HairDryer, Brush, Bell, WhoopieCushion, Comedy, Tragedy, RubberDucky, ChemicalJug, FancyLamp, GoldenCup, Painting, Toothpaste, PillBottle, PerfumeBottle, Teeth, Magic7Ball, EasterEgg } public enum ObjectName { LargeRock1, LargeRock2, LargeRock3, LargeRock4, TreeLeaflessBrown1, GiantPumkin, GreyRockGrouping2, GreyRockGrouping4, Tree, TreeLeafless2, TreeLeafless3, Landmine, Turret, SpikeRoofTrap } public enum AtmosphereName { RollingGroundFog, Rainy, Stormy, Foggy, Flooded, Exclipsed } internal static AssetBundle bundle; internal static AssetBundle customAssetBundle; public static Dictionary<EnemyName, string> EnemyNameList = new Dictionary<EnemyName, string> { { EnemyName.SnareFlea, "Centipede" }, { EnemyName.BunkerSpider, "SandSpider" }, { EnemyName.HoardingBug, "HoarderBug" }, { EnemyName.Bracken, "Flowerman" }, { EnemyName.Thumper, "Crawler" }, { EnemyName.Hygrodere, "Blob" }, { EnemyName.GhostGirl, "DressGirl" }, { EnemyName.SporeLizard, "Puffer" }, { EnemyName.NutCracker, "Nutcracker" }, { EnemyName.EyelessDog, "MouthDog" }, { EnemyName.ForestKeeper, "ForestGiant" }, { EnemyName.EarthLeviathan, "SandWorm" }, { EnemyName.CircuitBee, "RedLocustBees" }, { EnemyName.BaboonHawk, "BaboonHawk" }, { EnemyName.CoilHead, "SpringMan" }, { EnemyName.Jester, "Jester" }, { EnemyName.Lasso, "LassoMan" }, { EnemyName.Masked, "MaskedPlayerEnemy" }, { EnemyName.Manticoil, "Doublewing" }, { EnemyName.RoamingLocust, "DocileLocustBees" }, { EnemyName.Butler, "Butler" }, { EnemyName.OldBird, "RadMech" }, { EnemyName.FlowerSnake, "FlowerSnake" } }; public static Dictionary<ItemName, string> ItemNameList = new Dictionary<ItemName, string> { { ItemName.LargeAxle, "Cog1" }, { ItemName.V_TypeEngine, "EnginePart1" }, { ItemName.PlasticFish, "FishTestProp" }, { ItemName.MetalSheet, "MetalSheet" }, { ItemName.LaserPointer, "FlashLaserPointer" }, { ItemName.BigBolt, "BigBolt" }, { ItemName.Bottles, "BottleBin" }, { ItemName.Ring, "Ring" }, { ItemName.SteeringWheel, "SteeringWheel" }, { ItemName.CookieMoldPan, "MoldPan" }, { ItemName.EggBeater, "EggBeater" }, { ItemName.JarOfPickles, "PickleJar" }, { ItemName.DustPan, "DustPan" }, { ItemName.AirHorn, "Airhorn" }, { ItemName.ClownHorn, "ClownHorn" }, { ItemName.CashRegister, "CashRegister" }, { ItemName.Candy, "Candy" }, { ItemName.GoldBar, "GoldBar" }, { ItemName.YieldSign, "YieldSign" }, { ItemName.HomemadeFlashbang, "DiyFlashbang" }, { ItemName.Gift, "GiftBox" }, { ItemName.Flask, "Flask" }, { ItemName.ToyCube, "ToyCube" }, { ItemName.Remote, "Remote" }, { ItemName.ToyRobot, "RobotToy" }, { ItemName.MagnifyingGlass, "MagnifyingGlass" }, { ItemName.StopSign, "StopSign" }, { ItemName.TeaKettle, "TeaKettle" }, { ItemName.Mug, "Mug" }, { ItemName.RedSoda, "SodaCanRed" }, { ItemName.OldPhone, "Phone" }, { ItemName.HairDryer, "Hairdryer" }, { ItemName.Brush, "Brush" }, { ItemName.Bell, "Bell" }, { ItemName.WhoopieCushion, "WhoopieCushion" }, { ItemName.Comedy, "ComedyMask" }, { ItemName.Tragedy, "TragedyMask" }, { ItemName.RubberDucky, "RubberDuck" }, { ItemName.ChemicalJug, "ChemicalJug" }, { ItemName.FancyLamp, "FancyLamp" }, { ItemName.Painting, "FancyPainting" }, { ItemName.GoldenCup, "FancyCup" }, { ItemName.Toothpaste, "Toothpaste" }, { ItemName.PillBottle, "PillBottle" }, { ItemName.PerfumeBottle, "PerfumeBottle" }, { ItemName.Teeth, "Dentures" }, { ItemName.Magic7Ball, "7Ball" }, { ItemName.EasterEgg, "EasterEgg" } }; public static Dictionary<ObjectName, string> ObjectNameList = new Dictionary<ObjectName, string> { { ObjectName.LargeRock1, "LargeRock1" }, { ObjectName.LargeRock2, "LargeRock2" }, { ObjectName.LargeRock3, "LargeRock3" }, { ObjectName.LargeRock4, "LargeRock4" }, { ObjectName.GreyRockGrouping2, "GreyRockGrouping2" }, { ObjectName.GreyRockGrouping4, "GreyRockGrouping4" }, { ObjectName.GiantPumkin, "GiantPumpkin" }, { ObjectName.Tree, "tree" }, { ObjectName.TreeLeaflessBrown1, "treeLeaflessBrown.001 Variant" }, { ObjectName.TreeLeafless2, "treeLeafless.002_LOD0" }, { ObjectName.TreeLeafless3, "treeLeafless.003_LOD0" }, { ObjectName.Landmine, "Landmine" }, { ObjectName.Turret, "TurretContainer" }, { ObjectName.SpikeRoofTrap, "SpikeRoofTrapHazard" } }; public static Dictionary<AtmosphereName, string> AtmosphereNameList = new Dictionary<AtmosphereName, string> { { AtmosphereName.RollingGroundFog, "rolling ground fog" }, { AtmosphereName.Rainy, "rainy" }, { AtmosphereName.Stormy, "stormy" }, { AtmosphereName.Foggy, "foggy" }, { AtmosphereName.Flooded, "flooded" }, { AtmosphereName.Exclipsed, "eclipsed" } }; public static Dictionary<string, EnemyType> EnemyList = new Dictionary<string, EnemyType>(); public static Dictionary<string, Item> ItemList = new Dictionary<string, Item>(); public static Dictionary<string, GameObject> ObjectList = new Dictionary<string, GameObject>(); internal static List<float> factorySizeMultiplierList = new List<float>(); internal static List<SpawnableMapObject[]> spawnableMapObjects = new List<SpawnableMapObject[]>(); internal static List<float> averageScrapValueList = new List<float>(); internal static List<AnimationCurve> insideSpawnChanceCurves = new List<AnimationCurve>(); internal static List<AnimationCurve> outsideSpawnChanceCurves = new List<AnimationCurve>(); internal static List<AnimationCurve> daytimeSpawnChanceCurves = new List<AnimationCurve>(); internal static List<int> insideMaxPowerCounts = new List<int>(); internal static List<int> outsideMaxPowerCounts = new List<int>(); internal static List<int> daytimeMaxPowerCounts = new List<int>(); internal static StormyWeather stormy; internal static FloodWeather flooded; public static EnemyType antiCoilHead; public static EnemyType nutSlayer; public static EnemyType kamikazieBug; public static EnemyType demolitionist; public static Item slayerShotgun; public static Item grabbableTurret; public static Item grabbableLandmine; public static Item greatHammer; public static GameObject artilleryShell; public static GameObject artillerySirens; public static GameObject bunkerEntrance; public static GameObject bunkerEscape; public static GameObject teleportAudio; public static GameObject bloodRain; private static bool generatedList = false; private static bool generatedOrignalValuesList = false; internal static GameObject hangarShip => GameObject.Find("/Environment/HangarShip"); [HarmonyPostfix] [HarmonyPatch(typeof(GameNetworkManager), "Start")] private static void GenerateCustom() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Expected O, but got Unknown //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Expected O, but got Unknown //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Expected O, but got Unknown //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Expected O, but got Unknown //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Expected O, but got Unknown //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Expected O, but got Unknown //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown antiCoilHead = (EnemyType)customAssetBundle.LoadAsset("AntiCoilHead"); nutSlayer = (EnemyType)customAssetBundle.LoadAsset("NutSlayer"); kamikazieBug = (EnemyType)customAssetBundle.LoadAsset("KamikazieBug"); demolitionist = (EnemyType)customAssetBundle.LoadAsset("DoorSmasher"); slayerShotgun = (Item)customAssetBundle.LoadAsset("SlayerShotgun"); grabbableTurret = (Item)customAssetBundle.LoadAsset("GrabbableTurret"); grabbableLandmine = (Item)customAssetBundle.LoadAsset("GrabbableLandmine"); greatHammer = (Item)customAssetBundle.LoadAsset("GreatHammer"); artilleryShell = (GameObject)customAssetBundle.LoadAsset("ArtilleryShell"); artillerySirens = (GameObject)customAssetBundle.LoadAsset("DDay"); bunkerEntrance = (GameObject)customAssetBundle.LoadAsset("BunkerEntrance"); bunkerEscape = (GameObject)customAssetBundle.LoadAsset("BunkerEscape"); teleportAudio = (GameObject)customAssetBundle.LoadAsset("TeleportAudioSource"); bloodRain = (GameObject)customAssetBundle.LoadAsset("BloodRainParticleContainer"); RegisterNetworkPrefabs(antiCoilHead.enemyPrefab, nutSlayer.enemyPrefab, kamikazieBug.enemyPrefab, slayerShotgun.spawnPrefab, grabbableTurret.spawnPrefab, grabbableLandmine.spawnPrefab, artillerySirens, bunkerEntrance, bunkerEscape, greatHammer.spawnPrefab, demolitionist.enemyPrefab); } private static void RegisterNetworkPrefabs(params GameObject[] objects) { foreach (GameObject val in objects) { NetworkManager.Singleton.AddNetworkPrefab(val); } } [HarmonyPostfix] [HarmonyPatch(typeof(TimeOfDay), "Start")] private static void OnTimeOfODayStart(ref TimeOfDay __instance) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown GameObject val = Object.Instantiate<GameObject>(bloodRain); LocalVolumetricFog component = ((Component)val.transform.Find("Foggy")).GetComponent<LocalVolumetricFog>(); component.parameters.albedo = new Color(0.25f, 0.35f, 0.55f, 1f); component.parameters.meanFreePath = 80f; component.parameters.size.y = 255f; __instance.effects = __instance.effects.Add(new WeatherEffect { name = "bloodyrain", effectObject = val, effectPermanentObject = null, lerpPosition = false, effectEnabled = false }); } [HarmonyPrefix] [HarmonyPatch(typeof(StartOfRound), "Start")] private static void OnStartOfRoundStart() { StartOfRound.Instance.allItemsList.itemsList.AddRange(new List<Item> { slayerShotgun, grabbableTurret, grabbableLandmine, greatHammer }); } internal static void Load() { using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("BrutalCompanyMinus.Asset.bcm_assets")) { bundle = AssetBundle.LoadFromStream(stream); } using (Stream stream2 = Assembly.GetExecutingAssembly().GetManifestResourceStream("BrutalCompanyMinus.Asset.bcm_customassets")) { customAssetBundle = AssetBundle.LoadFromStream(stream2); } SceneManager.sceneLoaded += OnSceneLoaded; } private static void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if ((Object)(object)StartOfRound.Instance == (Object)null) { return; } StormyWeather[] array = Resources.FindObjectsOfTypeAll<StormyWeather>().Concat(Object.FindObjectsByType<StormyWeather>((FindObjectsInactive)1, (FindObjectsSortMode)1)).ToArray(); FloodWeather[] array2 = Resources.FindObjectsOfTypeAll<FloodWeather>().Concat(Object.FindObjectsByType<FloodWeather>((FindObjectsInactive)1, (FindObjectsSortMode)1)).ToArray(); if (array.Length != 0) { stormy = array[0]; } if (array2.Length != 0) { flooded = array2[0]; } if (generatedList) { return; } Log.LogInfo("Generating 'EnemyList'"); EnemyType[] array3 = Resources.FindObjectsOfTypeAll<EnemyType>().Concat(Object.FindObjectsByType<EnemyType>((FindObjectsInactive)1, (FindObjectsSortMode)1)).ToArray(); Array.Reverse(array3); array3 = (from x in array3 group x by ((Object)x).name into x select x.FirstOrDefault()).ToArray(); for (int i = 0; i < array3.Length; i++) { if ((Object)(object)array3[i].enemyPrefab == (Object)null) { Log.LogWarning($"Enemy:{((Object)array3[i]).name}, prefab is null, this may cause issues..."); } EnemyList.Add(((Object)array3[i]).name, array3[i]); } EnemyList.Remove("RedPillEnemyType"); foreach (KeyValuePair<string, EnemyType> enemy in EnemyList) { bool flag = false; foreach (KeyValuePair<EnemyName, string> enemyName in EnemyNameList) { if (enemy.Key == enemyName.Value) { flag = true; break; } } if (!flag) { Log.LogWarning($"Enemy:'{enemy.Key}', isn't matched with enum, this may cause issues..."); } } Log.LogInfo($"Finished generating 'EnemyList', Count:{EnemyList.Count}"); Log.LogInfo("Generating 'ItemList'"); Item[] array4 = Resources.FindObjectsOfTypeAll<Item>().Concat(Object.FindObjectsByType<Item>((FindObjectsInactive)1, (FindObjectsSortMode)1)).ToArray(); Array.Reverse(array4); array4 = (from x in array4 group x by ((Object)x).name into x select x.FirstOrDefault()).ToArray(); for (int j = 0; j < array4.Length; j++) { if ((Object)(object)array4[j].spawnPrefab == (Object)null) { Log.LogWarning($"Item:{((Object)array4[j]).name}, prefab is null, this may cause issues..."); } ItemList.Add(((Object)array4[j]).name, array4[j]); } foreach (KeyValuePair<string, Item> item in ItemList) { bool flag2 = false; foreach (KeyValuePair<ItemName, string> itemName in ItemNameList) { if (item.Key == itemName.Value) { flag2 = true; break; } } if (!flag2) { Log.LogWarning($"Item:'{item.Key}', isn't matched with enum, this may cause issues..."); } } Log.LogInfo($"Finished generating 'ItemList', Count:{ItemList.Count}"); Log.LogInfo("Generating 'ObjectList'"); List<SpawnableMapObject> list = new List<SpawnableMapObject>(); List<SpawnableOutsideObjectWithRarity> list2 = new List<SpawnableOutsideObjectWithRarity>(); SelectableLevel[] levels = StartOfRound.Instance.levels; foreach (SelectableLevel val in levels) { if ((Object)(object)val == (Object)null || val.spawnableMapObjects == null) { continue; } SpawnableMapObject[] array5 = val.spawnableMapObjects; foreach (SpawnableMapObject obj2 in array5) { if (obj2 != null && !((Object)(object)obj2.prefabToSpawn == (Object)null) && list.FindIndex((SpawnableMapObject o) => ((Object)o.prefabToSpawn).name == ((Object)obj2.prefabToSpawn).name) < 0) { list.Add(obj2); } } SpawnableOutsideObjectWithRarity[] spawnableOutsideObjects = val.spawnableOutsideObjects; foreach (SpawnableOutsideObjectWithRarity obj in spawnableOutsideObjects) { if (obj != null && !((Object)(object)obj.spawnableObject == (Object)null) && !((Object)(object)obj.spawnableObject.prefabToSpawn == (Object)null) && list2.FindIndex((SpawnableOutsideObjectWithRarity o) => ((Object)o.spawnableObject.prefabToSpawn).name == ((Object)obj.spawnableObject.prefabToSpawn).name) < 0) { list2.Add(obj); } } } foreach (SpawnableMapObject item2 in list) { ObjectList.Add(((Object)item2.prefabToSpawn).name, item2.prefabToSpawn); } foreach (SpawnableOutsideObjectWithRarity item3 in list2) { ObjectList.Add(((Object)item3.spawnableObject.prefabToSpawn).name, item3.spawnableObject.prefabToSpawn); } foreach (KeyValuePair<string, GameObject> @object in ObjectList) { bool flag3 = false; foreach (KeyValuePair<ObjectName, string> objectName in ObjectNameList) { if (@object.Key == objectName.Value) { flag3 = true; break; } } if (!flag3) { Log.LogWarning($"Object:'{@object.Key}', isn't matched with enum, this may cause issues..."); } } Log.LogInfo($"Finished generating 'ObjectList', Count:{ObjectList.Count}"); Log.LogInfo($"Map Count:{factorySizeMultiplierList.Count}"); Log.LogInfo("Generating configuration"); Configuration.CreateConfig(); generatedList = true; } internal static void generateOriginalValuesLists() { //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Expected O, but got Unknown //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Expected O, but got Unknown //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) if (generatedOrignalValuesList) { return; } SelectableLevel[] levels = StartOfRound.Instance.levels; foreach (SelectableLevel val in levels) { factorySizeMultiplierList.Add(val.factorySizeMultiplier); List<SpawnableItemWithRarity> list = new List<SpawnableItemWithRarity>(); list.AddRange(val.spawnableScrap); float num = 0f; float num2 = 0f; foreach (SpawnableItemWithRarity item in list) { num += (float)((item.spawnableItem.minValue + item.spawnableItem.maxValue) * item.rarity); num2 += (float)item.rarity; } if (num2 != 0f) { averageScrapValueList.Add(num / (num2 * 2f)); } else { averageScrapValueList.Add(80f); } AnimationCurve val2 = new AnimationCurve(); AnimationCurve val3 = new AnimationCurve(); AnimationCurve val4 = new AnimationCurve(); Keyframe[] keys = val.enemySpawnChanceThroughoutDay.keys; foreach (Keyframe val5 in keys) { val2.AddKey(val5); } Keyframe[] keys2 = val.outsideEnemySpawnChanceThroughDay.keys; foreach (Keyframe val6 in keys2) { val3.AddKey(val6); } Keyframe[] keys3 = val.daytimeEnemySpawnChanceThroughDay.keys; foreach (Keyframe val7 in keys3) { val4.AddKey(val7); } insideSpawnChanceCurves.Add(val2); outsideSpawnChanceCurves.Add(val3); daytimeSpawnChanceCurves.Add(val4); insideMaxPowerCounts.Add(val.maxEnemyPowerCount); outsideMaxPowerCounts.Add(val.maxOutsideEnemyPowerCount); daytimeMaxPowerCounts.Add(val.maxDaytimeEnemyPowerCount); spawnableMapObjects.Add(val.spawnableMapObjects); } generatedOrignalValuesList = true; } public static EnemyType GetEnemy(EnemyName name) { return GetEnemy(EnemyNameList[name]); } public static EnemyType GetEnemy(string name) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown if (EnemyList.TryGetValue(name, out EnemyType value)) { return value; } Log.LogWarning("GetEnemy(" + name + ") failed, returning an empty enemy type"); EnemyType val = new EnemyType(); val.enemyName = name; ((Object)val).name = name; return val; } public static EnemyType GetEnemyOrDefault(string name) { if (EnemyList.TryGetValue(name, out EnemyType value)) { return value; } Log.LogWarning("GetEnemyOrDefault(" + name + ") failed, returning kamikazie bug."); return kamikazieBug; } public static Item GetItem(ItemName name) { return GetItem(ItemNameList[name]); } public static Item GetItem(string name) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown if (ItemList.TryGetValue(name, out Item value)) { return value; } Log.LogWarning("GetItem(" + name + ") failed, returning an empty item"); Item val = new Item(); val.itemName = name; ((Object)val).name = name; return val; } public static GameObject GetObject(ObjectName name) { return GetObject(ObjectNameList[name]); } public static GameObject GetObject(string name) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown if (ObjectList.TryGetValue(name, out GameObject value)) { return value; } Log.LogWarning("GetObject(" + name + " failed, returning empty gameObject"); return new GameObject(name); } } [HarmonyPatch] public class Net : NetworkBehaviour { public NetworkList<Weather> currentWeatherMultipliers; public NetworkList<OutsideObjectsToSpawn> outsideObjectsToSpawn; public NetworkList<CurrentWeatherEffect> currentWeatherEffects; public NetworkVariable<FixedString4096Bytes> textUI = new NetworkVariable<FixedString4096Bytes>(default(FixedString4096Bytes), (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> FixedEntries = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> ShouldFluctuatePitch = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> IsWalkieDisabled = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public bool receivedSyncedValues = false; public List<GameObject> objectsToSpawn = new List<GameObject>(); public List<int> objectsToSpawnAmount = new List<int>(); public List<float> objectsToSpawnRadius = new List<float>(); public List<Vector3> objectsToSpawnOffsets = new List<Vector3>(); private float currentIntervalTime = 0f; public int _seed = 49; public static Net Instance { get; private set; } public static GameObject netObject { get; private set; } private void Awake() { Log.LogInfo("NETWORK IS AWAKE!!!!!"); currentWeatherMultipliers = new NetworkList<Weather>(); outsideObjectsToSpawn = new NetworkList<OutsideObjectsToSpawn>(); currentWeatherEffects = new NetworkList<CurrentWeatherEffect>(); ShouldFluctuatePitch.Value = false; FixedEntries.Value = false; IsWalkieDisabled.Value = false; } private void Update() { //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) if (currentIntervalTime > 0f) { currentIntervalTime -= Time.deltaTime; } else { currentIntervalTime = 0.5f; if (currentWeatherEffects.Count > 0) { foreach (CurrentWeatherEffect currentWeatherEffect in currentWeatherEffects) { PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; if (!((Object)(object)localPlayerController == (Object)null)) { if (localPlayerController.isPlayerDead) { UpdateAtmosphere(currentWeatherEffect.name, state: false); } else if (!localPlayerController.isInsideFactory) { UpdateAtmosphere(currentWeatherEffect.name, currentWeatherEffect.state); } else { UpdateAtmosphere(currentWeatherEffect.name, state: false); } } } } } if (objectsToSpawn.Count > 0) { Manager.Spawn.DoSpawnOutsideObjects(objectsToSpawnAmount[0], objectsToSpawnRadius[0], objectsToSpawnOffsets[0], objectsToSpawn[0]); objectsToSpawn.RemoveAt(0); objectsToSpawnAmount.RemoveAt(0); objectsToSpawnRadius.RemoveAt(0); objectsToSpawnOffsets.RemoveAt(0); } PitchFluctuate(); } private void PitchFluctuate() { if (ShouldFluctuatePitch.Value) { BrutalCompanyMinus.Minus.Handlers.VocalDistortion.PitchFluctuate(); } } public override void OnNetworkSpawn() { Instance = this; UI.SpawnObject(); Log.LogInfo("NETWORK LAUNCHING FROM BRUTAL"); if (((NetworkBehaviour)this).IsServer) { Log.LogInfo("NETWORK FAILED FROM BRUTAL"); InitalizeCurrentWeatherMultipliersServerRpc(); } ((NetworkBehaviour)this).OnNetworkSpawn(); } public override void OnNetworkDespawn() { UI.Instance.UnsubscribeFromKeyboardEvent(); Object.Destroy((Object)(object)GameObject.Find("EventGUI")); ((NetworkBehaviour)this).OnNetworkDespawn(); } [ServerRpc] public FixedString4096Bytes GetSyncedTextServerRpc() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return textUI.Value; } [ServerRpc(RequireOwnership = false)] public int GiveSeed() { return _seed++; } [ClientRpc] public void ClearGameObjectsClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(174694319u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 174694319u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } for (int i = 0; i != Manager.objectsToClear.Count; i++) { if (!((Object)(object)Manager.objectsToClear[i] != (Object)null)) { continue; } NetworkObject component = Manager.objectsToClear[i].GetComponent<NetworkObject>(); if ((Object)(object)component != (Object)null) { try { component.Despawn(true); } catch { } } else { try { Object.Destroy((Object)(object)Manager.objectsToClear[i]); } catch { } } } Manager.objectsToClear.Clear(); } [ClientRpc] public void SyncValuesClientRpc(float factorySizeMultiplier, float scrapValueMultiplier, float scrapAmountMultiplier, int bonusMaxHp) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2150416984u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref factorySizeMultiplier, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref scrapValueMultiplier, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref scrapAmountMultiplier, default(ForPrimitives)); BytePacker.WriteValueBitPacked(val2, bonusMaxHp); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2150416984u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { RoundManager.Instance.currentLevel.factorySizeMultiplier = factorySizeMultiplier; Manager.bonusEnemyHp = bonusMaxHp; receivedSyncedValues = true; } } } [ServerRpc] public void SyncScrapValueServerRpc(NetworkObjectReference obj, int value) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Invalid comparison between Unknown and I4 //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Invalid comparison between Unknown and I4 NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId) { if ((int)networkManager.LogLevel <= 1) { Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(875794818u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); BytePacker.WriteValueBitPacked(val2, value); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 875794818u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { SyncScrapValueClientRpc(obj, value); } } [ClientRpc] private void SyncScrapValueClientRpc(NetworkObjectReference obj, int value) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(268987115u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); BytePacker.WriteValueBitPacked(val2, value); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 268987115u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { NetworkObject val3 = default(NetworkObject); ((NetworkObjectReference)(ref obj)).TryGet(ref val3, (NetworkManager)null); ((Component)val3).GetComponent<GrabbableObject>().SetScrapValue(value); } } } [ServerRpc(RequireOwnership = false)] public void GenerateAndSyncTerminalCodeServerRpc(NetworkObjectReference netObject, int code) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2205229909u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref netObject, default(ForNetworkSerializable)); BytePacker.WriteValueBitPacked(val2, code); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2205229909u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { GenerateAndSyncTerminalCodeClientRpc(netObject, code); } } } [ClientRpc] public void GenerateAndSyncTerminalCodeClientRpc(NetworkObjectReference netObject, int code) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3849078077u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref netObject, default(ForNetworkSerializable)); BytePacker.WriteValueBitPacked(val2, code); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3849078077u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } NetworkObject val3 = null; if (!((NetworkObjectReference)(ref netObject)).TryGet(ref val3, (NetworkManager)null)) { Log.LogError("Network Object is null in GenerateAndSyncTerminalCodeClientRpc()"); return; } TerminalAccessibleObject componentInChildren = ((Component)val3).GetComponentInChildren<TerminalAccessibleObject>(); if ((Object)(object)componentInChildren == (Object)null) { Log.LogError("Terminal Accessible Object is null in GenerateAndSyncTerminalCodeClientRpc()"); return; } componentInChildren.InitializeValues(); componentInChildren.SetCodeTo(code); } [ServerRpc(RequireOwnership = false)] public void MoveTimeServerRpc(float amount, float speedMultiplier = 1f) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2208211795u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref amount, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speedMultiplier, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2208211795u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { MoveTimeClientRpc(amount, speedMultiplier); } } } [ClientRpc] public void MoveTimeClientRpc(float amount, float speedMultiplier) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3436861046u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref amount, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speedMultiplier, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3436861046u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { Manager.moveTime = true; Manager.moveTimeAmount += amount; Manager.timeSpeedMultiplier *= speedMultiplier; } } } private void UpdateAtmosphere(FixedString128Bytes name, bool state) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TimeOfDay.Instance.effects.Length; i++) { FixedString128Bytes val = FixedString128Bytes.op_Implicit(TimeOfDay.Instance.effects[i].name); if ((ref val) == (ref name)) { TimeOfDay.Instance.effects[i].effectEnabled = state; } } } [ClientRpc] public void ShowCaseEventsClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1744607847u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1744607847u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { UI.Instance.curretShowCaseEventTime = UI.Instance.showCaseEventTime; UI.Instance.TogglePanel(state: true); UI.Instance.panelScrollBar.value = 1f; UI.Instance.showCaseEvents = true; } } } [ServerRpc(RequireOwnership = false)] private void InitalizeCurrentWeatherMultipliersServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1335262659u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1335262659u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { currentWeatherMultipliers = Weather.InitalizeWeatherMultipliers(currentWeatherMultipliers); UpdateCurrentWeatherMultipliersServerRpc(); } } } [ServerRpc(RequireOwnership = false)] public void UpdateCurrentWeatherMultipliersServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(466041418u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 466041418u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { currentWeatherMultipliers = Weather.RandomizeWeatherMultipliers(currentWeatherMultipliers); } } } [ServerRpc(RequireOwnership = false)] public void SetRecievedServerRpc(bool state) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1853859009u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref state, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1853859009u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { SetRecievedClientRpc(state); } } } [ClientRpc] public void SetRecievedClientRpc(bool state) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(603622741u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref state, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 603622741u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { receivedSyncedValues = state; } } } [ServerRpc(RequireOwnership = false)] public void SetRealityShiftActiveServerRpc(bool state) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(4203994123u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref state, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 4203994123u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { SetRealityShiftActiveClientRpc(state); } } } [ClientRpc] public void SetRealityShiftActiveClientRpc(bool state) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2568149201u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref state, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2568149201u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { BrutalCompanyMinus.Minus.Events.RealityShift.Active = state; } } } [ServerRpc(RequireOwnership = false)] public void SetAllWeatherActiveServerRpc(bool state) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1050877662u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref state, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1050877662u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { SetAllWeatherActiveClientRpc(state); } } } [ClientRpc] public void SetAllWeatherActiveClientRpc(bool state) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1627891447u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref state, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1627891447u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { BrutalCompanyMinus.Minus.Events.AllWeather.Active = state; } } } [ServerRpc(RequireOwnership = false)] public void MessWithLightsServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3368901509u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3368901509u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { MessWithLightsClientRpc(); } } } [ClientRpc] public void MessWithLightsClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2808903510u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2808903510u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { RoundManager.Instance.FlickerLights(true, true); } } } [ServerRpc(RequireOwnership = false)] public void MessWithBreakerServerRpc(bool state) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3941924814u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref state, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3941924814u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { MessWithBreakerClientRpc(state); } } } [ClientRpc] public void MessWithBreakerClientRpc(bool state) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3457555438u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref state, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3457555438u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { BreakerBox val3 = Object.FindObjectOfType<BreakerBox>(); if ((Object)(object)val3 != (Object)null) { val3.SetSwitchesOff(); RoundManager.Instance.TurnOnAllLights(state); } } } [ServerRpc(RequireOwnership = false)] public void MessWithDoorsServerRpc(float openCloseChance, bool messWithLock = false, float messWithLockChance = 0f) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2842285472u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref openCloseChance, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref messWithLock, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref messWithLockChance, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2842285472u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { if (_seed == 0) { _seed = StartOfRound.Instance.randomMapSeed; } _seed++; MessWithDoorsClientRpc(openCloseChance, _seed, messWithLock, messWithLockChance); } } [ClientRpc] public void MessWithDoorsClientRpc(float openCloseChance, int seed, bool messWithLock, float messWithLockChance) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1683303265u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref openCloseChance, default(ForPrimitives)); BytePacker.WriteValueBitPacked(val2, seed); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref messWithLock, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref messWithLockChance, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1683303265u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } DoorLock[] array = Object.FindObjectsOfType<DoorLock>(); Random random = new Random(seed); DoorLock[] array2 = array; foreach (DoorLock val3 in array2) { if ((Object)(object)val3 == (Object)null || random.NextDouble() <= (double)openCloseChance) { continue; } if (messWithLock && random.NextDouble() <= (double)messWithLockChance) { if (random.Next(0, 2) == 0) { val3.LockDoor(30f); } else { val3.UnlockDoor(); } break; } if (!val3.isLocked) { ((Component)val3).gameObject.GetComponent<AnimatedObjectTrigger>().TriggerAnimationNonPlayer(false, true, false); val3.SetDoorAsOpen(Convert.ToBoolean(random.Next(0, 2))); } } } [ServerRpc(RequireOwnership = false)] public void UnlockAndOpenAllDoorsServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1559123307u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1559123307u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { TerminalAccessibleObject[] array = Object.FindObjectsOfType<TerminalAccessibleObject>(); TerminalAccessibleObject[] array2 = array; foreach (TerminalAccessibleObject val3 in array2) { val3.SetDoorOpenServerRpc(true); } UnlockAndOpenAllDoorsClientRpc(); } } [ServerRpc(RequireOwnership = false)] public void UnlockAllDoorsServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1117583806u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1117583806u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { TerminalAccessibleObject[] array = Object.FindObjectsOfType<TerminalAccessibleObject>(); TerminalAccessibleObject[] array2 = array; foreach (TerminalAccessibleObject val3 in array2) { val3.SetDoorOpenServerRpc(true); } UnlockAllDoorsClientRpc(); } } [ClientRpc] public void UnlockAndOpenAllDoorsClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(969155834u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 969155834u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } DoorLock[] array = Object.FindObjectsOfType<DoorLock>(); DoorLock[] array2 = array; foreach (DoorLock val3 in array2) { if (!((Object)(object)val3 == (Object)null)) { if (val3.isLocked) { val3.UnlockDoor(); } ((Component)val3).gameObject.GetComponent<AnimatedObjectTrigger>().TriggerAnimationNonPlayer(false, true, false); val3.SetDoorAsOpen(true); } } } [ClientRpc] public void UnlockAllDoorsClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1592519222u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1592519222u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } DoorLock[] array = Object.FindObjectsOfType<DoorLock>(); DoorLock[] array2 = array; foreach (DoorLock val3 in array2) { if (!((Object)(object)val3 == (Object)null) && val3.isLocked) { val3.UnlockDoor(); } } } [ServerRpc(RequireOwnership = false)] public void SpawnMudPilesOutsideServerRpc(int amount) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3079998733u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, amount); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3079998733u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { NavMeshHit val3 = default(NavMeshHit); Random random = new Random(_seed++); for (int i = 0; i < amount; i++) { Vector3 position = RoundManager.Instance.outsideAINodes[random.Next(0, RoundManager.Instance.outsideAINodes.Length)].transform.position; Vector3 position2 = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(position, 30f, val3, random, -1) + Vector3.up; SpawnMudPilesOutsideClientRpc(position2, _seed++); } } } [ClientRpc] public void SpawnMudPilesOutsideClientRpc(Vector3 position, int seed) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1000423920u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); BytePacker.WriteValueBitPacked(val2, seed); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1000423920u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { Object.Instantiate<GameObject>(RoundManager.Instance.quicksandPrefab, position, Quaternion.identity, RoundManager.Instance.mapPropsContainer.transform); } } } [ServerRpc(RequireOwnership = false)] public void TeleportEnemyServerRpc(NetworkObjectReference enemy, Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(234264786u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref enemy, default(ForNetworkSerializable)); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 234264786u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { TeleportEnemyClientRpc(enemy, position); } } } [ClientRpc] private void TeleportEnemyClientRpc(NetworkObjectReference enemy, Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1650168377u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref enemy, default(ForNetworkSerializable)); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1650168377u, val, (RpcDelivery)0); } NetworkObject val3 = default(NetworkObject); if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && ((NetworkObjectReference)(ref enemy)).TryGet(ref val3, (NetworkManager)null)) { Object.Instantiate<GameObject>(Assets.teleportAudio, ((Component)val3).transform.position, Quaternion.identity); Object.Instantiate<GameObject>(Assets.teleportAudio, position, Quaternion.identity); ((Component)val3).transform.position = position; } } } [ServerRpc(RequireOwnership = false)] public void SpawnAllWeatherServerRpc(int seed) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3701680339u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, seed); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3701680339u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { SpawnAllWeatherClientRpc(seed); } } } [ClientRpc] public void SpawnAllWeatherClientRpc(int seed) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Expected I4, but got Unknown //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(910007267u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, seed); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 910007267u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost) || RoundManager.Instance.currentLevel.randomWeathers == null) { return; } Random random = new Random(); BrutalCompanyMinus.Minus.Handlers.AllWeather.raining = false; RandomWeatherWithVariables[] randomWeathers = RoundManager.Instance.currentLevel.randomWeathers; foreach (RandomWeatherWithVariables val3 in randomWeathers) { if (val3.weatherType == RoundManager.Instance.currentLevel.currentWeather) { continue; } LevelWeatherType weatherType = val3.weatherType; LevelWeatherType val4 = weatherType; switch (val4 - 1) { case 0: BrutalCompanyMinus.Minus.Handlers.AllWeather.raining = true; break; case 2: if (!((Object)(object)TimeOfDay.Instance.foggyWeather == (Object)null)) { LocalVolumetricFog val7 = Object.Instantiate<LocalVolumetricFog>(TimeOfDay.Instance.foggyWeather); Manager.objectsToClear.Add(((Component)val7).gameObject); val7.parameters.albedo = new Color(0.25f, 0.35f, 0.55f, 1f); val7.parameters.meanFreePath = random.Next((int)MathF.Max(4f, val3.weatherVariable), val3.weatherVariable2) * 5; val7.parameters.size.y = 255f; ((Component)val7).gameObject.SetActive(true); } break; case 3: { FloodWeather val6 = Object.Instantiate<FloodWeather>(Assets.flooded); Manager.objectsToClear.Add(((Component)val6).gameObject); BrutalCompanyMinus.Minus.Handlers.AllWeather.floodVariable1 = val3.weatherVariable; BrutalCompanyMinus.Minus.Handlers.AllWeather.floodVariable2 = val3.weatherVariable2; BrutalCompanyMinus.Minus.Handlers.AllWeather.spawnedFloodedWeather = val6; ((Component)val6).gameObject.SetActive(true); break; } case 1: { StormyWeather val5 = Object.Instantiate<StormyWeather>(Assets.stormy); Manager.objectsToClear.Add(((Component)val5).gameObject); BrutalCompanyMinus.Minus.Handlers.AllWeather.lightningVariable1 = val3.weatherVariable; BrutalCompanyMinus.Minus.Handlers.AllWeather.LightningVariable2 = val3.weatherVariable2; ((Component)val5).gameObject.SetActive(true); break; } case 4: Manager.minEnemiesToSpawnInside += val3.weatherVariable; Manager.minEnemiestoSpawnOutside += val3.weatherVariable2; break; } } } [ServerRpc(RequireOwnership = false)] public void ShiftServerRpc(NetworkObjectReference networkObject) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(716805725u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref networkObject, default(ForNetworkSerializable)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 716805725u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost) || BrutalCompanyMinus.Minus.Handlers.RealityShift.shiftList.Count == 0 || (Object)(object)BrutalCompanyMinus.Minus.Handlers.RealityShift.shiftList[0] == (Object)null) { return; } NetworkObject val3 = null; ((NetworkObjectReference)(ref networkObject)).TryGet(ref val3, (NetworkManager)null); if ((Object)(object)val3 == (Object)null) { Log.LogError("NetworkObject in ShiftServerRpc() is null."); return; } GrabbableObject component = ((Component)val3).GetComponent<GrabbableObject>(); GameObject val4 = Object.Instantiate<GameObject>(BrutalCompanyMinus.Minus.Handlers.RealityShift.shiftList[0], ((Component)component).transform.position, Quaternion.identity); GrabbableObject component2 = val4.GetComponent<GrabbableObject>(); if ((Object)(object)component2 == (Object)null) { Log.LogError("GrabbableObject is null in ShiftServerRpc()"); return; } component2.targetFloorPosition = component2.GetItemFloorPosition(((Component)component).transform.position); component2.SetScrapValue(BrutalCompanyMinus.Minus.Handlers.RealityShift.shiftListValues[0]); ((NetworkBehaviour)component2).NetworkObject.Spawn(false); SyncScrapValueClientRpc(NetworkObjectReference.op_Implicit(((NetworkBehaviour)component2).NetworkObject), BrutalCompanyMinus.Minus.Handlers.RealityShift.shiftListValues[0]); AddObjectToGrabToListClientRpc(NetworkObjectReference.op_Implicit(((NetworkBehaviour)component2).NetworkObject)); NetworkObject component3 = ((Component)component).GetComponent<NetworkObject>(); if ((Object)(object)component3 != (Object)null) { component3.Despawn(true); } else { Log.LogError("NetworkObject is null in ShiftServerRpc(), destroying on client instead."); Object.Destroy((Object)(object)component); } if ((Object)(object)val4 != (Object)null) { BrutalCompanyMinus.Minus.Handlers.RealityShift.shiftListValues.RemoveAt(0); BrutalCompanyMinus.Minus.Handlers.RealityShift.shiftList.RemoveAt(0); } } [ClientRpc] public void AddObjectToGrabToListClientRpc(NetworkObjectReference obj) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparis