Decompiled source of Vocaloid Pack v1.16.0

vocaloidpack.dll

Decompiled 6 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("vocaloidpack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("vocaloidpack")]
[assembly: AssemblyTitle("vocaloidpack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class VFLOWER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "VFlower";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class CMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Cute Miku";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SEEU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SeeU";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class AMEIKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Adult Meiko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class IMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Infinity Miku";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RGIRL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rolling Girl";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class NMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Nyanko Miku";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class PMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miku Plugin";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class YUU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yuu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class WIL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Wil";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class KYO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kyo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MIKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class FUKASE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fukase";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class PIKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Piko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ZMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miku Zukin";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRTM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miku Rasetsu to Mukuro";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class UNI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "UNI";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class V3FLOWER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "V3 Flower";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class STARDUST : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Stardust";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class YUECHENG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yue Cheng";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class UTAP : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Uta Utane Pants";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class UTAS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Uta Utane Skirt";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class DSMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Deep Sea Miku";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RRF : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rin Raspberry Fox";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class YOHIO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "YOHIOloid";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class YOHIOA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "YOHIOloid Anniversary";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class IA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "IA";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class YANHE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yan He";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class DAINA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Daina";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ELEANOR : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Eleanor Forte";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LONGYA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yuezheng Longya";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class DEX : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Dex";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RUBY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ruby";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MWINTER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miku Winter";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class GUMISV2 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GUMI SV2";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.gaby.vocaloid", "Vocaloid Pack", "1.16.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("VFlower", typeof(VFLOWER));
			ModelReplacementAPI.RegisterSuitModelReplacement("Cute Miku", typeof(CMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("SeeU", typeof(SEEU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Adult Meiko", typeof(AMEIKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Infinity Miku", typeof(IMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rolling Girl", typeof(RGIRL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nyanko Miku", typeof(NMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miku Plugin", typeof(PMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yuu", typeof(YUU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Wil", typeof(WIL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kyo", typeof(KYO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miki", typeof(MIKI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fukase", typeof(FUKASE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Piko", typeof(PIKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miku Zukin", typeof(ZMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miku Rasetsu to Mukuro", typeof(MRTM));
			ModelReplacementAPI.RegisterSuitModelReplacement("UNI", typeof(UNI));
			ModelReplacementAPI.RegisterSuitModelReplacement("V3 Flower", typeof(V3FLOWER));
			ModelReplacementAPI.RegisterSuitModelReplacement("Stardust", typeof(STARDUST));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yue Cheng", typeof(YUECHENG));
			ModelReplacementAPI.RegisterSuitModelReplacement("Uta Utane Pants", typeof(UTAP));
			ModelReplacementAPI.RegisterSuitModelReplacement("Uta Utane Skirt", typeof(UTAS));
			ModelReplacementAPI.RegisterSuitModelReplacement("Deep Sea Miku", typeof(DSMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rin Raspberry Fox", typeof(RRF));
			ModelReplacementAPI.RegisterSuitModelReplacement("YOHIOloid", typeof(YOHIO));
			ModelReplacementAPI.RegisterSuitModelReplacement("YOHIOloid Anniversary", typeof(YOHIOA));
			ModelReplacementAPI.RegisterSuitModelReplacement("IA", typeof(IA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yan He", typeof(YANHE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Daina", typeof(DAINA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Eleanor Forte", typeof(ELEANOR));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yuezheng Longya", typeof(LONGYA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Dex", typeof(DEX));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ruby", typeof(RUBY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miku Winter", typeof(MWINTER));
			ModelReplacementAPI.RegisterSuitModelReplacement("GUMI SV2", typeof(GUMISV2));
			Harmony val = new Harmony("com.gaby.vocaloidpack");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.gaby.vocaloidpack is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "vocaloid";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}