Decompiled source of Vocaloid Pack v1.17.0

vocaloidpack.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("vocaloidpack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("vocaloidpack")]
[assembly: AssemblyTitle("vocaloidpack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class VFLOWER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "VFlower";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class CMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Cute Miku";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SEEU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SeeU";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class AMEIKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Adult Meiko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class IMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Infinity Miku";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RGIRL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rolling Girl";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class NMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Nyanko Miku";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class PMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miku Plugin";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class YUU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yuu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class WIL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Wil";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class KYO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kyo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MIKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class FUKASE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fukase";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class PIKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Piko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ZMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miku Zukin";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRTM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miku Rasetsu to Mukuro";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class UNI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "UNI";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class V3FLOWER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "V3 Flower";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class STARDUST : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Stardust";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class YUECHENG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yue Cheng";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class UTAP : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Uta Utane Pants";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class UTAS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Uta Utane Skirt";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class DSMIKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Deep Sea Miku";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RRF : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rin Raspberry Fox";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class YOHIO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "YOHIOloid";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class YOHIOA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "YOHIOloid Anniversary";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class IA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "IA";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class YANHE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yan He";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class DAINA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Daina";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ELEANOR : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Eleanor Forte";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LONGYA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yuezheng Longya";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class DEX : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Dex";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RUBY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ruby";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MWINTER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miku Winter";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class GUMISV2 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GUMI SV2";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LUOT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Luo Tianyi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ZMOKE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Zhiyu Moke";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class OUNA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Otomachi Una";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RANA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rana";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ZUNDAMON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Zundamon";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class KRIKKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Koharu Rikka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class CHIYU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Chiyu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class KAKARI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kizuna Akari";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.gaby.vocaloid", "Vocaloid Pack", "1.17.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0393: Unknown result type (might be due to invalid IL or missing references)
			//IL_0399: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("VFlower", typeof(VFLOWER));
			ModelReplacementAPI.RegisterSuitModelReplacement("Cute Miku", typeof(CMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("SeeU", typeof(SEEU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Adult Meiko", typeof(AMEIKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Infinity Miku", typeof(IMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rolling Girl", typeof(RGIRL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nyanko Miku", typeof(NMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miku Plugin", typeof(PMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yuu", typeof(YUU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Wil", typeof(WIL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kyo", typeof(KYO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miki", typeof(MIKI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fukase", typeof(FUKASE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Piko", typeof(PIKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miku Zukin", typeof(ZMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miku Rasetsu to Mukuro", typeof(MRTM));
			ModelReplacementAPI.RegisterSuitModelReplacement("UNI", typeof(UNI));
			ModelReplacementAPI.RegisterSuitModelReplacement("V3 Flower", typeof(V3FLOWER));
			ModelReplacementAPI.RegisterSuitModelReplacement("Stardust", typeof(STARDUST));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yue Cheng", typeof(YUECHENG));
			ModelReplacementAPI.RegisterSuitModelReplacement("Uta Utane Pants", typeof(UTAP));
			ModelReplacementAPI.RegisterSuitModelReplacement("Uta Utane Skirt", typeof(UTAS));
			ModelReplacementAPI.RegisterSuitModelReplacement("Deep Sea Miku", typeof(DSMIKU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rin Raspberry Fox", typeof(RRF));
			ModelReplacementAPI.RegisterSuitModelReplacement("YOHIOloid", typeof(YOHIO));
			ModelReplacementAPI.RegisterSuitModelReplacement("YOHIOloid Anniversary", typeof(YOHIOA));
			ModelReplacementAPI.RegisterSuitModelReplacement("IA", typeof(IA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yan He", typeof(YANHE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Daina", typeof(DAINA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Eleanor Forte", typeof(ELEANOR));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yuezheng Longya", typeof(LONGYA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Dex", typeof(DEX));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ruby", typeof(RUBY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miku Winter", typeof(MWINTER));
			ModelReplacementAPI.RegisterSuitModelReplacement("GUMI SV2", typeof(GUMISV2));
			ModelReplacementAPI.RegisterSuitModelReplacement("Luo Tianyi", typeof(LUOT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Zhiyu Moke", typeof(ZMOKE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Otomachi Una", typeof(OUNA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rana", typeof(RANA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Zundamon", typeof(ZUNDAMON));
			ModelReplacementAPI.RegisterSuitModelReplacement("Koharu Rikka", typeof(KRIKKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Chiyu", typeof(CHIYU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kizuna Akari", typeof(KAKARI));
			Harmony val = new Harmony("com.gaby.vocaloidpack");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.gaby.vocaloidpack is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "vocaloid";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
	[BepInPlugin("com.gaby.modelheight", "Custom Model Height", "1.0.0")]
	public class CustomModelHeight : BaseUnityPlugin
	{
		private struct CameraPreset
		{
			public float Scale;

			public float ModelLift;

			public Vector3 CameraOffset;

			public CameraPreset(float scale, float modelLift, Vector3 cameraOffset)
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				Scale = scale;
				ModelLift = modelLift;
				CameraOffset = cameraOffset;
			}
		}

		[CompilerGenerated]
		private sealed class <ApplyNextFrame>d__7 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public PlayerControllerB player;

			private GameObject <go>5__1;

			private Transform <modelRoot>5__2;

			private Transform <hud>5__3;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ApplyNextFrame>d__7(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<go>5__1 = null;
				<modelRoot>5__2 = null;
				<hud>5__3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if ((Object)(object)player != (Object)(object)GameNetworkManager.Instance.localPlayerController)
					{
						return false;
					}
					<go>5__1 = ((Component)player).gameObject;
					<modelRoot>5__2 = <go>5__1.transform.Find("ScavengerModel");
					<hud>5__3 = <go>5__1.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HUDHelmetPosition");
					if (Object.op_Implicit((Object)(object)<go>5__1.GetComponent<OUNA>()))
					{
						ApplyPreset(<go>5__1, <modelRoot>5__2, <hud>5__3, OUNAPreset);
					}
					else if (Object.op_Implicit((Object)(object)<go>5__1.GetComponent<RANA>()))
					{
						ApplyPreset(<go>5__1, <modelRoot>5__2, <hud>5__3, RANAPreset);
					}
					else if (Object.op_Implicit((Object)(object)<go>5__1.GetComponent<ZUNDAMON>()))
					{
						ApplyPreset(<go>5__1, <modelRoot>5__2, <hud>5__3, ZUNDAPreset);
					}
					else
					{
						ApplyPreset(<go>5__1, <modelRoot>5__2, <hud>5__3, DefaultPreset);
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal static ManualLogSource Log;

		private static readonly CameraPreset DefaultPreset = new CameraPreset(1f, 0f, new Vector3(0.01f, -0.048f, -0.063f));

		private static readonly CameraPreset OUNAPreset = new CameraPreset(0.5f, 0.65f, new Vector3(0.01f, -0.1f, -0.12f));

		private static readonly CameraPreset RANAPreset = new CameraPreset(0.5f, 0.4f, new Vector3(0.01f, -0.1f, -0.12f));

		private static readonly CameraPreset ZUNDAPreset = new CameraPreset(0.5f, 0.63f, new Vector3(0.01f, -0.1f, -0.12f));

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.gaby.modelheight").PatchAll();
		}

		[IteratorStateMachine(typeof(<ApplyNextFrame>d__7))]
		internal static IEnumerator ApplyNextFrame(PlayerControllerB player)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ApplyNextFrame>d__7(0)
			{
				player = player
			};
		}

		private static void ApplyPreset(GameObject go, Transform modelRoot, Transform hud, CameraPreset preset)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			go.transform.localScale = Vector3.one * preset.Scale;
			float num = (1f - preset.Scale) * 0.5f;
			if ((Object)(object)modelRoot != (Object)null)
			{
				modelRoot.localPosition = new Vector3(0f, num + preset.ModelLift, 0f);
			}
			if ((Object)(object)hud != (Object)null)
			{
				hud.localPosition = preset.CameraOffset;
			}
		}
	}
	[HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")]
	public static class SetModelPatch
	{
		[HarmonyPostfix]
		public static void Postfix(PlayerControllerB player)
		{
			if ((Object)(object)player != (Object)null)
			{
				((MonoBehaviour)player).StartCoroutine(CustomModelHeight.ApplyNextFrame(player));
			}
		}
	}
	[HarmonyPatch(typeof(ModelReplacementAPI), "RemovePlayerModelReplacement")]
	public static class RemoveModelPatch
	{
		[HarmonyPostfix]
		public static void Postfix(PlayerControllerB player)
		{
			if ((Object)(object)player != (Object)null)
			{
				((MonoBehaviour)player).StartCoroutine(CustomModelHeight.ApplyNextFrame(player));
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}