Decompiled source of hakaitem v1.0.2

item/bell.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("bell")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("bell")]
[assembly: AssemblyTitle("bell")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace bell
{
	public class bellAI : EnemyAI
	{
		public float laughTimer;

		private const float MovementSpeed = 2f;

		private const float RotationSpeed = 2f;

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).OnCollideWithPlayer(other);
			if (!base.isEnemyDead)
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if (!((Object)(object)val == (Object)null))
				{
					val.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 1);
				}
			}
		}

		public override void Update()
		{
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			laughTimer -= Time.deltaTime;
			if ((double)laughTimer <= 0.0)
			{
				laughTimer = Random.Range(6f, 7f);
				if (base.enemyType.audioClips.Length != 0)
				{
					base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]);
				}
			}
			if (!HasValidTarget())
			{
				base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
				if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null)
				{
					Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername));
				}
			}
			if (!HasValidTarget())
			{
				if (base.debugEnemyAI)
				{
					Debug.Log((object)"Failed to find new target");
				}
			}
			else
			{
				Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				Transform transform = ((Component)this).transform;
				transform.position += normalized * (Time.deltaTime * 2f);
			}
		}

		private bool HasValidTarget()
		{
			return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead;
		}
	}
	[BepInPlugin("bell", "bell", "1.0.0")]
	public class bellPlugin : BaseUnityPlugin
	{
		private void Awake()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			if (Utility.IsNullOrWhiteSpace(directoryName))
			{
				return;
			}
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "bellmob2"));
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets");
				return;
			}
			EnemyType val2 = val.LoadAsset<EnemyType>("bellenemy2");
			TerminalNode val3 = val.LoadAsset<TerminalNode>("bell TN2");
			TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("bell TK2");
			NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab);
			Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4);
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin bell is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "bell";

		public const string PLUGIN_NAME = "bell";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}

item/boom.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("boom")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("boom")]
[assembly: AssemblyTitle("boom")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace boom
{
	public class boomlAI : EnemyAI
	{
		public float laughTimer;

		private const float MovementSpeed = 2f;

		private const float RotationSpeed = 2f;

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).OnCollideWithPlayer(other);
			if (!base.isEnemyDead)
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if (!((Object)(object)val == (Object)null))
				{
					val.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 1);
				}
			}
		}

		public override void Update()
		{
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			laughTimer -= Time.deltaTime;
			if ((double)laughTimer <= 0.0)
			{
				laughTimer = Random.Range(6f, 7f);
				if (base.enemyType.audioClips.Length != 0)
				{
					base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]);
				}
			}
			if (!HasValidTarget())
			{
				base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
				if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null)
				{
					Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername));
				}
			}
			if (!HasValidTarget())
			{
				if (base.debugEnemyAI)
				{
					Debug.Log((object)"Failed to find new target");
				}
			}
			else
			{
				Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				Transform transform = ((Component)this).transform;
				transform.position += normalized * (Time.deltaTime * 2f);
			}
		}

		private bool HasValidTarget()
		{
			return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead;
		}
	}
	[BepInPlugin("boom", "boom", "1.0.5")]
	public class bellPlugin : BaseUnityPlugin
	{
		private void Awake()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			if (Utility.IsNullOrWhiteSpace(directoryName))
			{
				return;
			}
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "boommob"));
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets");
				return;
			}
			EnemyType val2 = val.LoadAsset<EnemyType>("boomenemy");
			TerminalNode val3 = val.LoadAsset<TerminalNode>("boom TN");
			TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("boom TK");
			NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab);
			Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4);
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin boom is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "boom";

		public const string PLUGIN_NAME = "boom";

		public const string PLUGIN_VERSION = "1.0.5";
	}
}

item/mujun.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("mujun")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("mujun")]
[assembly: AssemblyTitle("mujun")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace mujun
{
	public class mujunAI : EnemyAI
	{
		public float laughTimer;

		private const float MovementSpeed = 2f;

		private const float RotationSpeed = 2f;

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).OnCollideWithPlayer(other);
			if (!base.isEnemyDead)
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if (!((Object)(object)val == (Object)null))
				{
					val.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 1);
				}
			}
		}

		public override void Update()
		{
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			laughTimer -= Time.deltaTime;
			if ((double)laughTimer <= 0.0)
			{
				laughTimer = Random.Range(6f, 7f);
				if (base.enemyType.audioClips.Length != 0)
				{
					base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]);
				}
			}
			if (!HasValidTarget())
			{
				base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
				if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null)
				{
					Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername));
				}
			}
			if (!HasValidTarget())
			{
				if (base.debugEnemyAI)
				{
					Debug.Log((object)"Failed to find new target");
				}
			}
			else
			{
				Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				Transform transform = ((Component)this).transform;
				transform.position += normalized * (Time.deltaTime * 2f);
			}
		}

		private bool HasValidTarget()
		{
			return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead;
		}
	}
	[BepInPlugin("mujun", "mujun", "1.0.0")]
	public class mujunPlugin : BaseUnityPlugin
	{
		private void Awake()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			if (Utility.IsNullOrWhiteSpace(directoryName))
			{
				return;
			}
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "mujunmob"));
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets");
				return;
			}
			EnemyType val2 = val.LoadAsset<EnemyType>("mujunenemy");
			TerminalNode val3 = val.LoadAsset<TerminalNode>("mujun TN");
			TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("mujunl TK");
			NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab);
			Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4);
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin mujun is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "mujun";

		public const string PLUGIN_NAME = "mujun";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}

item/test101.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("test101")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("test101")]
[assembly: AssemblyTitle("test101")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace custom15
{
	public class customAI7 : EnemyAI
	{
		public float laughTimer;

		private const float MovementSpeed = 2f;

		private const float RotationSpeed = 2f;

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).OnCollideWithPlayer(other);
			if (!base.isEnemyDead)
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if (!((Object)(object)val == (Object)null))
				{
					val.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 1);
				}
			}
		}

		public override void Update()
		{
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			laughTimer -= Time.deltaTime;
			if ((double)laughTimer <= 0.0)
			{
				laughTimer = Random.Range(6f, 7f);
				if (base.enemyType.audioClips.Length != 0)
				{
					base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]);
				}
			}
			if (!HasValidTarget())
			{
				base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
				if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null)
				{
					Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername));
				}
			}
			if (!HasValidTarget())
			{
				if (base.debugEnemyAI)
				{
					Debug.Log((object)"Failed to find new target");
				}
			}
			else
			{
				Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				Transform transform = ((Component)this).transform;
				transform.position += normalized * (Time.deltaTime * 2f);
			}
		}

		private bool HasValidTarget()
		{
			return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "mine";

		public const string PLUGIN_NAME = "mine";

		public const string PLUGIN_VERSION = "1.0.0";
	}
	[BepInPlugin("mine", "mine", "1.0.0")]
	public class CustomPlugin7 : BaseUnityPlugin
	{
		private void Awake()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			if (Utility.IsNullOrWhiteSpace(directoryName))
			{
				return;
			}
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "customasset7"));
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets");
				return;
			}
			EnemyType val2 = val.LoadAsset<EnemyType>("customEnemy7");
			TerminalNode val3 = val.LoadAsset<TerminalNode>("customTN7");
			TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("customTK7");
			NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab);
			Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4);
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin mine is loaded!");
		}
	}
}

item/test2.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("test2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("test2")]
[assembly: AssemblyTitle("test2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace cash
{
	public class customAI2 : EnemyAI
	{
		public float laughTimer;

		private const float MovementSpeed = 2f;

		private const float RotationSpeed = 2f;

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).OnCollideWithPlayer(other);
			if (!base.isEnemyDead)
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if (!((Object)(object)val == (Object)null))
				{
					val.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 1);
				}
			}
		}

		public override void Update()
		{
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			laughTimer -= Time.deltaTime;
			if ((double)laughTimer <= 0.0)
			{
				laughTimer = Random.Range(6f, 7f);
				if (base.enemyType.audioClips.Length != 0)
				{
					base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]);
				}
			}
			if (!HasValidTarget())
			{
				base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
				if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null)
				{
					Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername));
				}
			}
			if (!HasValidTarget())
			{
				if (base.debugEnemyAI)
				{
					Debug.Log((object)"Failed to find new target");
				}
				return;
			}
			Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			Quaternion val2 = Quaternion.LookRotation(normalized);
			((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val2, Time.deltaTime * 2f);
			Transform transform = ((Component)this).transform;
			transform.position += normalized * (Time.deltaTime * 2f);
		}

		private bool HasValidTarget()
		{
			return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead;
		}
	}
	[BepInPlugin("custom3", "custom3", "1.0.0")]
	public class SkullPlugin : BaseUnityPlugin
	{
		private void Awake()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			if (Utility.IsNullOrWhiteSpace(directoryName))
			{
				return;
			}
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "cashmob"));
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets");
				return;
			}
			EnemyType val2 = val.LoadAsset<EnemyType>("cashenemy");
			TerminalNode val3 = val.LoadAsset<TerminalNode>("cash TN");
			TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("cash TK");
			NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab);
			Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4);
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin custom3 is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "custom3";

		public const string PLUGIN_NAME = "custom3";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}

item/turret.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("turret")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("turret")]
[assembly: AssemblyTitle("turret")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace turret
{
	public class turretAI : EnemyAI
	{
		public float laughTimer;

		private const float MovementSpeed = 2f;

		private const float RotationSpeed = 2f;

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).OnCollideWithPlayer(other);
			if (!base.isEnemyDead)
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if (!((Object)(object)val == (Object)null))
				{
					val.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 1);
				}
			}
		}

		public override void Update()
		{
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			laughTimer -= Time.deltaTime;
			if ((double)laughTimer <= 0.0)
			{
				laughTimer = Random.Range(6f, 7f);
				if (base.enemyType.audioClips.Length != 0)
				{
					base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]);
				}
			}
			if (!HasValidTarget())
			{
				base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
				if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null)
				{
					Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername));
				}
			}
			if (!HasValidTarget())
			{
				if (base.debugEnemyAI)
				{
					Debug.Log((object)"Failed to find new target");
				}
			}
			else
			{
				Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				Transform transform = ((Component)this).transform;
				transform.position += normalized * (Time.deltaTime * 2f);
			}
		}

		private bool HasValidTarget()
		{
			return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "turret";

		public const string PLUGIN_NAME = "turret";

		public const string PLUGIN_VERSION = "1.0.0";
	}
	[BepInPlugin("turret", "turret", "1.0.0")]
	public class turretPulgin : BaseUnityPlugin
	{
		private void Awake()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			if (Utility.IsNullOrWhiteSpace(directoryName))
			{
				return;
			}
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "turretmob"));
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets");
				return;
			}
			EnemyType val2 = val.LoadAsset<EnemyType>("Turretenemy");
			TerminalNode val3 = val.LoadAsset<TerminalNode>("Turret TN");
			TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("Turret TK");
			NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab);
			Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4);
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin turret is loaded!");
		}
	}
}