giosuel-Imperium icon

Imperium

A powerful and highly performant all-in-one debugging tool to test and explore game mechanics and functionality in Lethal Company.

Last updated 3 weeks ago
Total downloads 100414
Total rating 50 
Categories Mods Tools Libraries Misc BepInEx Client-side Server-side Performance
Dependency string giosuel-Imperium-0.2.8
Dependants 33 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Rune580-LethalCompany_InputUtils-0.7.7 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.7
xilophor-LethalNetworkAPI-3.3.1 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.3.1

README

Imperium Logo

Imperium

Imperium is a powerful and highly performant all-in-one debugging tool to test and explore game mechanics and functionality in Lethal Company.

Imperium works on the client-side and server-side, meaning it works in singleplayer as well as multiplayer, as long as Imperium is installed on the host.

[!IMPORTANT] Imperium was made with the intent to be a tool to debug game functionalities and provide more insight into the weird and wonderful mechanics of Lethal Company.

I strongly stand against cheating and trolling in public lobbies. If you really want to cheat, at least put some effort into making your own hacked client!

imperium-control-center

Features

  • Modular and user-centered UI system with floating and resizable windows.
  • In-game overlays and indicators for hitboxes of shotguns, shovels, landmines, etc.
  • Customizable 3-axis freecam with built-in teleportation, night vision and custom FOV settings.
  • Built-in minimap and full-screen map with layer selection, zoom and more.
  • Visualization of game object hitboxes, spawn locations, tile borders and much more.
  • Eight different interface themes to pick from.
  • Tape measure to measure in-game distances with custom layer selection support.
  • Event log that logs in-game events related to entity spawning, targeting and more.
  • Entity, scrap and map hazard; spawning, de-spawning and teleportation.
  • Instant ship landing and takeoff and various other animation skips.
  • Ability to kill and revive players including the yourself.
  • Entity spawn prediction powered by the Oracle Prediction Algorithm.
  • Easy adjustment of game variables such as credits, quota deadline, spawn rates and many more.
  • Player tweaks such as god mode, infinite sprint, infinite battery, night vision, invisibility, custom movement speed, custom jump height, and many more.
  • Player teleportation via coordinate input or interactive location picking alongside a waypoint manager.
  • Noise detection overlay that marks recently played noises with temporary markers.
  • Option to toggle the employee HUD overlay.
  • Enabling / Disabling of various render layers, post-processing effects, render passes and more.
  • Built-in save file editor for save files (Level options, Furniture location, Player XP, etc.)
  • Allows bypassing of the loading screen and instantly loading a save file on start-up.
  • Fully compatible with Unity Explorer (Including mouse look fix).

Imperium's Minimap / Map

Imperium comes with it's own built-in map and minimap.

imperium-map

imperium-minimap

Imperium's Visualizers

The visualizers windows allows access to all the static and dynamic collider visualizers, gizmos and screen-space overlays.

imperium-visualizers

imperium-insights

imperium-los-visualizer

Imperium's Freecam

Imperium comes with a built-in freecam that can be activated with F. The freecam camera is an exact copy of the player's gameplay camera with the exception of the culling layers that can be toggled in the layer selector. The layer selector can be toggled with L and is activated by default.

freecam

The freecam can be moved with WASD controls and Q and E for up and down movement.

Keybind Action
UpArrow Moves layer selection up in layer selector.
DownArrow Moves layer selection down in layer selector.
Space Toggles selected layer in layer selector.
LeftArrow Increases freecam field of view.
RightArrow Descreases freecam field of view.
ScrollUp Increases freecam movement speed.
ScrollDown Decreases freecam movement speed.
R Resets the freecam's position, FOV and movement speed.
T Teleports the player model to the freecam.
L Toggles layer selector.

The Spawning Console

Tha spawning console allows you to spawn entities, scrap and map hazards into the scene.

Command Syntax: objectName [amount] [health / value]

spawning-ui

The Tape Measure

The tape measure is a virtual tool to measure distances in the game. The tape measure supports axis snapping when holding down the Alt key. It also tries to snap to surfaces as well as possible.

tape-measure

Ship and Moon Control

ship-moon-control

The Event Log

The event log allows you to track specific game events such as entity spawns, noise detection, entity targeting and LoS detection and more.

event-log

Moon / Challenge Moon Information

moon-information

The Save File Editor

Imperium's built-in save file editor can edit any non-vector data fields from the general save file (LCGeneralSaveData) and the individual game saves (LCSaveFileX).

save-file-editor

[!CAUTION] It is not recommended to use the save file editor unless you know what you are doing.

To provide maximum control over the save files, Imperium doesn't implement any input validation, meaning it is very easy to screw up the saves and render the game completely unplayable!

Always make sure to have a backup before changing anything!

Imperium Settings

The Imperium settings interface provides access to various preferences of Imperium.

imperium-settings

Oracle's Spawn Prediction

Oracle is an algorithm developed by the Imperium team to predict indoor, outdoor and daytime entity spawns over the course of the day.

Oracle predicts daytime, outdoor and indoor entities including their spawn times and spawn positions. Clicking the position text in an oracle entry teleports you to the spawn point.

Entities spawned with Imperium do not count towards current level power or their max count, meaning, they do not influence the entity spawning.

[!NOTE] Oracle is currently in beta stage and is therefore not guaranteed to always work properly.

imperium-oracle

Bug Reports and Feature Requests

Feel free to submit bug reports or feature requests asissues on Imperium's Github page. Please include your BepInEx log file or an excerpt to make my life easier.

Credits

Imperium was designed and implemented by the Imperium team (giosuel).

Various icons were provided by FlatIcon.

Special Thanks To