Decompiled source of Imperium v0.2.8
giosuel.Imperium.dll
Decompiled a week ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Numerics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using DunGen; using GameNetcodeStuff; using HarmonyLib; using Imperium.API.Types; using Imperium.API.Types.Networking; using Imperium.Core; using Imperium.Core.EventLogging; using Imperium.Core.Input; using Imperium.Core.LevelEditor; using Imperium.Core.Lifecycle; using Imperium.Core.Scripts; using Imperium.Extensions; using Imperium.Integration; using Imperium.Interface; using Imperium.Interface.Common; using Imperium.Interface.ComponentManager; using Imperium.Interface.ComponentManager.Widgets; using Imperium.Interface.ImperiumUI; using Imperium.Interface.ImperiumUI.Windows.ControlCenter; using Imperium.Interface.ImperiumUI.Windows.CruiserControl; using Imperium.Interface.ImperiumUI.Windows.EventLog; using Imperium.Interface.ImperiumUI.Windows.Info; using Imperium.Interface.ImperiumUI.Windows.MoonControl; using Imperium.Interface.ImperiumUI.Windows.MoonControl.Widgets; using Imperium.Interface.ImperiumUI.Windows.ObjectExplorer; using Imperium.Interface.ImperiumUI.Windows.ObjectExplorer.ObjectListEntry; using Imperium.Interface.ImperiumUI.Windows.ObjectSettings; using Imperium.Interface.ImperiumUI.Windows.Preferences; using Imperium.Interface.ImperiumUI.Windows.Rendering; using Imperium.Interface.ImperiumUI.Windows.SaveEditor; using Imperium.Interface.ImperiumUI.Windows.ShipControl; using Imperium.Interface.ImperiumUI.Windows.ShipControl.Widgets; using Imperium.Interface.ImperiumUI.Windows.Teleportation; using Imperium.Interface.ImperiumUI.Windows.Teleportation.Widgets; using Imperium.Interface.ImperiumUI.Windows.Visualization; using Imperium.Interface.ImperiumUI.Windows.Visualization.ObjectVisualizerEntries; using Imperium.Interface.ImperiumUI.Windows.Visualization.Widgets; using Imperium.Interface.LayerSelector; using Imperium.Interface.MapUI; using Imperium.Interface.OracleUI; using Imperium.Interface.SpawningUI; using Imperium.Netcode; using Imperium.Patches.Objects; using Imperium.Patches.Systems; using Imperium.Types; using Imperium.Util; using Imperium.Util.Binding; using Imperium.Visualizers; using Imperium.Visualizers.Objects; using Imperium.Visualizers.Objects.NoiseOverlay; using JetBrains.Annotations; using LethalCompanyInputUtils.Api; using LethalNetworkAPI; using Microsoft.CodeAnalysis; using Newtonsoft.Json; using TMPro; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using UnityEngine.SceneManagement; using UnityEngine.UI; using UniverseLib.UI; using WeatherRegistry; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Newtonsoft.Json")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("UnityEngine")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("giosuel.Imperium")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("All-in-one debugging mod for Lethal Company.")] [assembly: AssemblyFileVersion("0.2.8.0")] [assembly: AssemblyInformationalVersion("0.2.8-dev.2+2771a9170a8543a3b8bbad5f808ef61d010d1596")] [assembly: AssemblyProduct("giosuel.Imperium")] [assembly: AssemblyTitle("giosuel.Imperium")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/giosuel/imperium")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Imperium { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("giosuel.Imperium", "Imperium", "0.2.8")] public class Imperium : BaseUnityPlugin { public const string PLUGIN_GUID = "giosuel.Imperium"; public const string PLUGIN_NAME = "Imperium"; public const string PLUGIN_VERSION = "0.2.8"; private static ConfigFile configFile; private static Harmony Harmony; internal static Terminal Terminal { get; private set; } internal static HUDManager HUDManager { get; private set; } internal static PlayerControllerB Player { get; set; } internal static TimeOfDay TimeOfDay => TimeOfDay.Instance; internal static IngamePlayerSettings IngamePlayerSettings => IngamePlayerSettings.Instance; internal static StartOfRound StartOfRound => StartOfRound.Instance; internal static RoundManager RoundManager => RoundManager.Instance; internal static ShipBuildModeManager ShipBuildModeManager => ShipBuildModeManager.Instance; internal static ImpSettings Settings { get; private set; } internal static ImpOutput IO { get; private set; } internal static ImpNetworking Networking { get; set; } internal static GameManager GameManager { get; private set; } internal static ObjectManager ObjectManager { get; private set; } internal static PlayerManager PlayerManager { get; private set; } internal static MoonManager MoonManager { get; private set; } internal static ShipManager ShipManager { get; private set; } internal static CruiserManager CruiserManager { get; private set; } internal static Visualization Visualization { get; private set; } internal static Oracle Oracle { get; private set; } internal static ImpEventLog EventLog { get; private set; } internal static ImpMap Map { get; private set; } internal static ImpFreecam Freecam { get; private set; } internal static ImpNightVision NightVision { get; private set; } internal static ImpNoiseListener NoiseListener { get; private set; } internal static ImpTapeMeasure ImpTapeMeasure { get; private set; } internal static ImpLevelEditor ImpLevelEditor { get; } internal static ImpInputBindings InputBindings { get; private set; } internal static ImpPositionIndicator ImpPositionIndicator { get; private set; } internal static ImpInterfaceManager Interface { get; private set; } internal static bool IsImperiumLoaded { get; private set; } internal static bool IsImperiumLaunched { get; private set; } internal static bool WasImperiumAccessGranted { get; private set; } internal static bool IsImperiumEnabled { get; private set; } internal static ImpBinaryBinding IsSceneLoaded { get; private set; } private void Awake() { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown configFile = ((BaseUnityPlugin)this).Config; Settings = new ImpSettings(((BaseUnityPlugin)this).Config); IO = new ImpOutput(((BaseUnityPlugin)this).Logger); InputBindings = new ImpInputBindings(); ((LcInputActions)InputBindings.BaseMap).Disable(); InputBindings.StaticMap.Disable(); ((LcInputActions)InputBindings.FreecamMap).Disable(); ((LcInputActions)InputBindings.InterfaceMap).Disable(); if (ImpAssets.Load()) { Harmony = new Harmony("giosuel.Imperium"); PreLaunchPatch(); IO.LogInfo("[OK] Imperium is ready!"); IsImperiumLoaded = true; } } internal static void DisableImperium() { IsImperiumEnabled = false; Interface.Destroy(); PlayerManager.IsFlying.SetFalse(); Freecam.IsFreecamEnabled.SetFalse(); ((LcInputActions)InputBindings.BaseMap).Disable(); InputBindings.StaticMap.Disable(); ((LcInputActions)InputBindings.FreecamMap).Disable(); ((LcInputActions)InputBindings.InterfaceMap).Disable(); } internal static void EnableImperium() { if (IsImperiumLaunched) { ((LcInputActions)InputBindings.BaseMap).Enable(); InputBindings.StaticMap.Enable(); ((LcInputActions)InputBindings.FreecamMap).Enable(); ((LcInputActions)InputBindings.InterfaceMap).Enable(); Interface = ImpInterfaceManager.Create(Settings.Preferences.Theme); StartUI(); Settings.LoadAll(); IsImperiumEnabled = true; } } internal static void Launch() { if (!IsImperiumLoaded) { IO.Send("Imperium failed to launch ⊙︿⊙"); return; } Settings = new ImpSettings(configFile); Networking.BindAllowClients(Settings.Preferences.AllowClients); Terminal = GameObject.Find("TerminalScript").GetComponent<Terminal>(); HUDManager = Object.FindObjectOfType<HUDManager>(); IsSceneLoaded = new ImpBinaryBinding(currentValue: false); Interface = ImpInterfaceManager.Create(Settings.Preferences.Theme); EventLog = new ImpEventLog(); Oracle = ImpLifecycleObject.Create<Oracle>(IsSceneLoaded, ImpNetworking.ConnectedPlayers); GameManager = ImpLifecycleObject.Create<GameManager>(IsSceneLoaded, ImpNetworking.ConnectedPlayers); MoonManager = ImpLifecycleObject.Create<MoonManager>(IsSceneLoaded, ImpNetworking.ConnectedPlayers); ShipManager = ImpLifecycleObject.Create<ShipManager>(IsSceneLoaded, ImpNetworking.ConnectedPlayers); CruiserManager = ImpLifecycleObject.Create<CruiserManager>(IsSceneLoaded, ImpNetworking.ConnectedPlayers); ObjectManager = ImpLifecycleObject.Create<ObjectManager>(IsSceneLoaded, ImpNetworking.ConnectedPlayers); PlayerManager = ImpLifecycleObject.Create<PlayerManager>(IsSceneLoaded, ImpNetworking.ConnectedPlayers); Visualization = new Visualization(Oracle.State, ObjectManager, configFile); Map = ImpMap.Create(); Freecam = ImpFreecam.Create(); NightVision = ImpNightVision.Create(); ImpTapeMeasure = ImpTapeMeasure.Create(); NoiseListener = ImpNoiseListener.Create(); ImpPositionIndicator = ImpPositionIndicator.Create(); MoonManager.IndoorSpawningPaused.onTrigger += Oracle.Simulate; MoonManager.OutdoorSpawningPaused.onTrigger += Oracle.Simulate; MoonManager.DaytimeSpawningPaused.onTrigger += Oracle.Simulate; MoonManager.IndoorDeviation.onTrigger += Oracle.Simulate; MoonManager.DaytimeDeviation.onTrigger += Oracle.Simulate; MoonManager.MaxIndoorPower.onTrigger += Oracle.Simulate; MoonManager.MaxOutdoorPower.onTrigger += Oracle.Simulate; MoonManager.MaxDaytimePower.onTrigger += Oracle.Simulate; MoonManager.MinIndoorSpawns.onTrigger += Oracle.Simulate; MoonManager.MinOutdoorSpawns.onTrigger += Oracle.Simulate; Harmony.PatchAll(); UnityExplorerIntegration.PatchFunctions(Harmony); if (Settings.Preferences.EnableImperium.Value) { InputBindings.BaseMap.ToggleHUD.performed += ToggleHUD; ((LcInputActions)InputBindings.BaseMap).Enable(); InputBindings.StaticMap.Enable(); ((LcInputActions)InputBindings.FreecamMap).Enable(); ((LcInputActions)InputBindings.InterfaceMap).Enable(); IsImperiumEnabled = true; Settings.LoadAll(); StartUI(); IsSceneLoaded.SetFalse(); PlayerManager.UpdateCameras(); } else { ((LcInputActions)InputBindings.BaseMap).Disable(); InputBindings.StaticMap.Disable(); ((LcInputActions)InputBindings.FreecamMap).Disable(); ((LcInputActions)InputBindings.InterfaceMap).Disable(); } WasImperiumAccessGranted = true; IsImperiumLaunched = true; } private static void ToggleHUD(CallbackContext callbackContext) { if (!Player.quickMenuManager.isMenuOpen && !Player.inTerminalMenu && !Player.isTypingChat && !ShipBuildModeManager.InBuildMode) { HUDManager.HideHUD(!Reflection.Get<HUDManager, bool>(HUDManager, "hudHidden")); } } internal static void Unload() { if (IsImperiumLaunched) { PreInitPatches.ReturnedFromGame = true; Harmony.UnpatchSelf(); DisableImperium(); Networking.Unsubscribe(); WasImperiumAccessGranted = false; IsImperiumLaunched = false; PreLaunchPatch(); } } internal static void Reload() { Unload(); Launch(); } private static void StartUI() { Interface.OpenInterface.onUpdate += delegate(BaseUI openInterface) { if (Object.op_Implicit((Object)(object)openInterface)) { ImpPositionIndicator.Deactivate(); } }; Interface.RegisterInterface<ImperiumUI>(ImpAssets.ImperiumUIObject, "ImperiumUI", "Imperium UI", "Imperium's main interface.", InputBindings.InterfaceMap.ImperiumUI, Array.Empty<IBinding<bool>>()); Interface.RegisterInterface<SpawningUI>(ImpAssets.SpawningUIObject, "SpawningUI", "Spawning", "Allows you to spawn objects\nsuch as Scrap or Entities.", InputBindings.InterfaceMap.SpawningUI, Array.Empty<IBinding<bool>>()); Interface.RegisterInterface<MapUI>(ImpAssets.MapUIObject, "MapUI", "Map", "Imperium's built-in map.", InputBindings.InterfaceMap.MapUI, Array.Empty<IBinding<bool>>()); Interface.RegisterInterface<OracleUI>(ImpAssets.OracleUIObject, "OracleUI", "Oracle", "Entity spawning predictions.", InputBindings.InterfaceMap.OracleUI, new IBinding<bool>[1] { IsSceneLoaded }); Interface.RegisterInterface<MinimapSettings>(ImpAssets.MinimapSettingsObject); Interface.RefreshTheme(); IO.LogInfo("[OK] Imperium UIs have been registered! \\o/"); } private static void PreLaunchPatch() { Harmony.PatchAll(typeof(PlayerControllerPatch.PreloadPatches)); Harmony.PatchAll(typeof(TerminalPatch.PreloadPatches)); Harmony.PatchAll(typeof(PreInitPatches.PreInitSceneScriptPatch)); Harmony.PatchAll(typeof(PreInitPatches.MenuManagerPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "giosuel.Imperium"; public const string PLUGIN_NAME = "giosuel.Imperium"; public const string PLUGIN_VERSION = "0.2.8"; } } namespace Imperium.Visualizers { internal class EntityGizmos : BaseVisualizer<IReadOnlyCollection<EnemyAI>, EntityGizmo> { internal readonly Dictionary<EnemyType, EntityGizmoConfig> EntityInfoConfigs = new Dictionary<EnemyType, EntityGizmoConfig>(); private readonly ConfigFile config; internal EntityGizmos(IBinding<IReadOnlyCollection<EnemyAI>> objectsBinding, ConfigFile config) : base(objectsBinding, (IBinding<bool>)null) { this.config = config; EnemyType[] array = Resources.FindObjectsOfTypeAll<EnemyType>(); foreach (EnemyType val in array) { EntityInfoConfigs[val] = new EntityGizmoConfig(val.enemyName, config); } } protected override void OnRefresh(IReadOnlyCollection<EnemyAI> objects) { //IL_00a3: Unknown result type (might be due to invalid IL or missing references) ClearObjects(); foreach (EnemyAI item in objects.Where((EnemyAI entity) => Object.op_Implicit((Object)(object)entity))) { if (!visualizerObjects.ContainsKey(((Object)item).GetInstanceID())) { if (!EntityInfoConfigs.TryGetValue(item.enemyType, out var value)) { value = new EntityGizmoConfig(item.enemyType.enemyName, config); EntityInfoConfigs[item.enemyType] = value; } EntityGizmo entityGizmo = new GameObject($"Imp_EntityGizmo_{((Object)item).GetInstanceID()}").AddComponent<EntityGizmo>(); entityGizmo.Init(value, Imperium.Visualization, item); visualizerObjects[((Object)item).GetInstanceID()] = entityGizmo; } } } internal void NoiseVisualizerUpdate(EnemyAI instance, Vector3 origin) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) if (visualizerObjects.TryGetValue(((Object)instance).GetInstanceID(), out var value)) { value.NoiseVisualizerUpdate(origin); } } internal void ConeVisualizerUpdate(EnemyAI instance, Transform eye, float angle, float length, Material material, GizmoType gizmoType = GizmoType.LineOfSight, GizmoDuration gizmoDuration = GizmoDuration.AIInterval, int id = -1, Func<Vector3> relativePositionOverride = null, Func<Transform, Vector3> absolutePositionOverride = null) { if (visualizerObjects.TryGetValue(((Object)instance).GetInstanceID(), out var value)) { value.ConeVisualizerUpdate(eye ?? ((Component)instance).transform, angle, length, material, (EntityGizmoConfig visConfig) => (gizmoType != 0) ? visConfig.Custom : visConfig.LineOfSight, gizmoDuration, id, relativePositionOverride, absolutePositionOverride); } } internal void SphereVisualizerUpdate(EnemyAI instance, Transform eye, float radius, Material material, GizmoType gizmoType = GizmoType.LineOfSight, GizmoDuration gizmoDuration = GizmoDuration.AIInterval, int id = -1, Func<Vector3> relativePositionOverride = null, Func<Transform, Vector3> absolutePositionOverride = null) { if (visualizerObjects.TryGetValue(((Object)instance).GetInstanceID(), out var value)) { value.SphereVisualizerUpdate(eye ?? ((Component)instance).transform, radius, material, (EntityGizmoConfig visConfig) => (gizmoType != 0) ? visConfig.Custom : visConfig.LineOfSight, gizmoDuration, id, relativePositionOverride, absolutePositionOverride); } } internal void StaticSphereVisualizerUpdate(EnemyAI instance, Vector3 position, Material material, float radius = 2f, GizmoType gizmoType = GizmoType.LineOfSight, GizmoDuration gizmoDuration = GizmoDuration.Indefinite, int id = -1) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (visualizerObjects.TryGetValue(((Object)instance).GetInstanceID(), out var value)) { value.StaticSphereVisualizerUpdate(((Component)instance).gameObject, position, radius, material, (EntityGizmoConfig visConfig) => (gizmoType != 0) ? visConfig.Custom : visConfig.LineOfSight, gizmoDuration, id); } } } internal class KnifeGizmos : BaseVisualizer<Shovel, KnifeGizmo> { public KnifeGizmos(ImpBinding<bool> visibilityBinding) : base((IBinding<Shovel>)null, (IBinding<bool>)visibilityBinding) { } internal void Refresh(KnifeItem knife, bool isActivelyHolding) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) if (!visualizerObjects.TryGetValue(((Object)knife).GetInstanceID(), out var value)) { GameObject val = new GameObject($"Imp_KnifeGizmo_{((Object)knife).GetInstanceID()}"); val.transform.SetParent(((Component)knife).transform); value = val.AddComponent<KnifeGizmo>(); visualizerObjects[((Object)knife).GetInstanceID()] = value; } value.Init(knife, isActivelyHolding); ((Component)value).gameObject.SetActive(Imperium.Settings.Visualization.KnifeIndicators.Value); } } internal class LandmineGizmos : BaseVisualizer<IReadOnlyCollection<Landmine>, LandmineGizmo> { public LandmineGizmos(IBinding<IReadOnlyCollection<Landmine>> objectsBinding, IBinding<bool> visibilityBinding) : base(objectsBinding, visibilityBinding) { } protected override void OnRefresh(IReadOnlyCollection<Landmine> objects) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) ClearObjects(); foreach (Landmine item in objects.Where((Landmine obj) => Object.op_Implicit((Object)(object)obj))) { if (!visualizerObjects.ContainsKey(((Object)item).GetInstanceID())) { GameObject val = new GameObject(); val.transform.SetParent(((Component)item).transform); LandmineGizmo landmineGizmo = val.AddComponent<LandmineGizmo>(); landmineGizmo.Init(item); visualizerObjects[((Object)item).GetInstanceID()] = landmineGizmo; } } } internal void SnapshotPlayerHitbox(int landmineId) { if (visualizerObjects.TryGetValue(landmineId, out var value)) { ((Component)value).GetComponent<LandmineGizmo>().SnapshotHitboxes(); } } } internal class MapHazardIndicators : BaseVisualizer<HashSet<HazardIndicator>, Transform> { public MapHazardIndicators(ImpBinding<HashSet<HazardIndicator>> objectsBinding, ImpBinding<bool> visibilityBinding) : base((IBinding<HashSet<HazardIndicator>>)objectsBinding, (IBinding<bool>)visibilityBinding) { } protected override void OnRefresh(HashSet<HazardIndicator> objects) { //IL_0068: Unknown result type (might be due to invalid IL or missing references) ClearObjects(); foreach (HazardIndicator @object in objects) { if (!visualizerObjects.ContainsKey(@object.GetHashCode())) { visualizerObjects[@object.GetHashCode()] = Visualization.VisualizePoint(null, @object.spawnRange, ImpAssets.WireframeRed, "Imp_HazardSpawnIndicator").transform; visualizerObjects[@object.GetHashCode()].position = @object.position; } } } } internal class HazardIndicator { internal Vector3 position; internal readonly float spawnRange; public HazardIndicator(Vector3 position, float spawnRange) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) this.position = position; this.spawnRange = spawnRange; base..ctor(); } } internal class NavMeshVisualizer : BaseVisualizer<bool, Component> { public NavMeshVisualizer(ImpBinding<bool> isLoadedBinding, ImpBinding<bool> visibilityBinding) : base((IBinding<bool>)isLoadedBinding, (IBinding<bool>)visibilityBinding) { } protected override void OnRefresh(bool isSceneLoaded) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown ClearObjects(); int num = 0; foreach (Mesh navmeshSurface in Visualization.GetNavmeshSurfaces()) { GameObject val = new GameObject($"ImpVis_NavMeshSurface_{num}"); MeshRenderer val2 = val.AddComponent<MeshRenderer>(); ((Renderer)val2).material = ImpAssets.TriggerMaterial; val.AddComponent<MeshFilter>().mesh = navmeshSurface; visualizerObjects[((Object)val).GetInstanceID()] = (Component)(object)val2; num++; } } } internal class ObjectInsights : BaseVisualizer<HashSet<Component>, ObjectInsight> { private readonly ConfigFile config; internal readonly ImpBinding<Dictionary<Type, ImpBinding<bool>>> InsightVisibilityBindings = new ImpBinding<Dictionary<Type, ImpBinding<bool>>>(new Dictionary<Type, ImpBinding<bool>>()); internal readonly ImpConfig<bool> CustomInsights; private readonly ImpBinding<Dictionary<Type, InsightDefinition<Component>>> registeredInsights = new ImpBinding<Dictionary<Type, InsightDefinition<Component>>>(new Dictionary<Type, InsightDefinition<Component>>()); private readonly HashSet<int> insightVisualizerObjects = new HashSet<int>(); private readonly Dictionary<int, Vector3?> entityColliderCache = new Dictionary<int, Vector3?>(); internal ObjectInsights(ConfigFile config) : base((IBinding<HashSet<Component>>)null, (IBinding<bool>)null) { this.config = config; CustomInsights = new ImpConfig<bool>(config, "Visualization.Insights", "Custom", defaultValue: false); RegisterDefaultInsights(); Refresh(); foreach (KeyValuePair<Type, ImpBinding<bool>> item in InsightVisibilityBindings.Value) { item.Deconstruct(out var _, out var value); value.onTrigger += Refresh; } registeredInsights.onTrigger += Refresh; } internal void Refresh() { ((MonoBehaviour)Imperium.ObjectManager).StartCoroutine(refresh()); } private IEnumerator refresh() { yield return 0; Stopwatch stopwatch = Stopwatch.StartNew(); if (InsightVisibilityBindings.Value.All((KeyValuePair<Type, ImpBinding<bool>> binding) => !binding.Value.Value)) { yield break; } GameObject[] array = Object.FindObjectsOfType<GameObject>(); foreach (GameObject val in array) { if (insightVisualizerObjects.Contains(((Object)val).GetInstanceID())) { continue; } foreach (Component item in from component in val.GetComponents<Component>() where Object.op_Implicit((Object)(object)component) select component) { InsightDefinition<Component> insightDefinition = FindMostMatchingInsightDefinition(((object)item).GetType()); if (insightDefinition != null) { if (!visualizerObjects.TryGetValue(((Object)item).GetInstanceID(), out var value)) { GameObject val2 = new GameObject($"Imp_ObjectInsight_{((Object)val).GetInstanceID()}"); val2.transform.SetParent(val.transform, true); insightVisualizerObjects.Add(((Object)val2).GetInstanceID()); value = val2.AddComponent<ObjectInsight>(); value.Init(item, insightDefinition); visualizerObjects[((Object)item).GetInstanceID()] = value; } else if (insightDefinition != value.InsightDefinition) { value.UpdateInsightDefinition(insightDefinition); } } } } stopwatch.Stop(); Imperium.IO.LogInfo($" - SPENT IN INSIGHTS: {stopwatch.ElapsedMilliseconds}"); } private InsightDefinition<Component> FindMostMatchingInsightDefinition(Type inputType) { foreach (Type parentType in Debugging.GetParentTypes(inputType)) { if (registeredInsights.Value.TryGetValue(parentType, out var value)) { return value; } } return null; } internal InsightDefinition<T> InsightsFor<T>() where T : Component { if (registeredInsights.Value.TryGetValue(typeof(T), out var value)) { return value as InsightDefinition<T>; } InsightDefinitionImpl<T> insightDefinitionImpl = new InsightDefinitionImpl<T>(registeredInsights.Value, InsightVisibilityBindings, config); registeredInsights.Value[typeof(T)] = (InsightDefinition<Component>)insightDefinitionImpl; registeredInsights.Refresh(); return insightDefinitionImpl; } private void RegisterDefaultInsights() { this.InsightsFor<PlayerControllerB>().SetNameGenerator((PlayerControllerB player) => player.playerUsername ?? ((Object)player).GetInstanceID().ToString()).SetIsDeadGenerator((PlayerControllerB player) => player.isPlayerDead) .RegisterInsight("Health", (PlayerControllerB player) => $"{player.health} HP") .RegisterInsight("Stamina", (PlayerControllerB player) => $"{player.sprintTime:0.0}s") .RegisterInsight("Visibility", (PlayerControllerB player) => $"{((IVisibleThreat)player).GetVisibility():0.0}") .RegisterInsight("Interest Level", (PlayerControllerB player) => $"{((IVisibleThreat)player).GetInterestLevel():0.0}") .RegisterInsight("Insanity", (PlayerControllerB player) => $"{player.insanityLevel:0.0}") .RegisterInsight("Fear Level", (PlayerControllerB player) => $"{Imperium.StartOfRound.fearLevel:0.0}") .RegisterInsight("Location", ImpUtils.GetPlayerLocationText) .SetPositionOverride(DefaultPositionOverride) .SetConfigKey("Players"); this.InsightsFor<GrabbableObject>().SetNameGenerator((GrabbableObject item) => item.itemProperties.itemName).RegisterInsight("Value", (GrabbableObject item) => $"{item.scrapValue}$") .RegisterInsight("Used Up", (GrabbableObject item) => (!item.itemUsedUp) ? "No" : "Yes") .RegisterInsight("Held By", ImpUtils.GetItemHeldByText) .RegisterInsight("Cooldown", (GrabbableObject item) => $"{item.currentUseCooldown:0.0}s") .RegisterInsight("Location", ImpUtils.GetItemLocationText) .SetPositionOverride(DefaultPositionOverride) .SetConfigKey("Items"); this.InsightsFor<EnemyAI>().SetNameGenerator((EnemyAI entity) => entity.enemyType.enemyName).SetPersonalNameGenerator(Imperium.ObjectManager.GetEntityName) .SetIsDeadGenerator((EnemyAI entity) => entity.isEnemyDead) .RegisterInsight("Health", (EnemyAI entity) => $"{entity.enemyHP} HP") .RegisterInsight("Behaviour State", (EnemyAI entity) => entity.currentBehaviourStateIndex.ToString()) .RegisterInsight("Movement Speed", (EnemyAI entity) => (!Object.op_Implicit((Object)(object)entity.agent)) ? "0" : $"{entity.agent.speed:0.0}") .RegisterInsight("Stun Timer", (EnemyAI entity) => $"{Math.Max(0f, entity.stunNormalizedTimer):0.0}s") .RegisterInsight("Target", (EnemyAI entity) => (!Object.op_Implicit((Object)(object)entity.targetPlayer)) ? "-" : entity.targetPlayer.playerUsername) .RegisterInsight("Location", ImpUtils.GetEntityLocationText) .SetPositionOverride(DefaultPositionOverride) .SetConfigKey("Entities"); this.InsightsFor<ClaySurgeonAI>().RegisterInsight("Is Master", (ClaySurgeonAI barber) => (!barber.isMaster) ? "No" : "Yes").RegisterInsight("Beat Timer", (ClaySurgeonAI barber) => $"{barber.beatTimer:0.0}s") .RegisterInsight("Jump Timer", (ClaySurgeonAI barber) => $"{barber.jumpTimer:0.0}s") .RegisterInsight("Current Interval", (ClaySurgeonAI barber) => $"{barber.currentInterval:0.0}s"); this.InsightsFor<FlowermanAI>().RegisterInsight("Anger Meter", (FlowermanAI flowerman) => $"{flowerman.angerMeter:0.0}").RegisterInsight("Anger Check Timer", (FlowermanAI flowerman) => $"{flowerman.angerCheckInterval:0.0}s") .RegisterInsight("Times Threatened", (FlowermanAI flowerman) => $"{flowerman.timesThreatened}x") .RegisterInsight("Times Found", (FlowermanAI flowerman) => $"{flowerman.timesFoundSneaking}x"); this.InsightsFor<SandSpiderAI>().RegisterInsight("On Wall", (SandSpiderAI spider) => (!spider.onWall) ? "No" : "Yes").RegisterInsight("Web Count", (SandSpiderAI spider) => $"({spider.webTraps.Count}/{spider.maxWebTrapsToPlace})") .RegisterInsight("Chase Timer", (SandSpiderAI spider) => $"{spider.chaseTimer:0.0}s") .RegisterInsight("Wall Timer", (SandSpiderAI spider) => $"{spider.waitOnWallTimer:0.0}s"); this.InsightsFor<JesterAI>().RegisterInsight("Idle Timer", (JesterAI jester) => $"{jester.beginCrankingTimer:0.0}s").RegisterInsight("Crank Timer", (JesterAI jester) => $"{jester.popUpTimer:0.0}s") .RegisterInsight("No Targets Timer", (JesterAI jester) => $"{jester.noPlayersToChaseTimer:0.0}s"); this.InsightsFor<NutcrackerEnemyAI>().SetPositionOverride((NutcrackerEnemyAI entity) => DefaultPositionOverride((Component)(object)entity) + Vector3.down * 7f); this.InsightsFor<CaveDwellerAI>().RegisterInsight("Search Width", (CaveDwellerAI maneater) => $"{maneater.currentSearchWidth:0.#}u"); this.InsightsFor<MaskedPlayerEnemy>().RegisterInsight("Ship Interest", (MaskedPlayerEnemy masked) => $"{masked.interestInShipCooldown:0.0}").RegisterInsight("Stop and Stare", (MaskedPlayerEnemy masked) => $"{masked.stopAndStareTimer:0.0}s") .RegisterInsight("Stamina", (MaskedPlayerEnemy masked) => $"{masked.staminaTimer:0.0}") .RegisterInsight("Random Tick Timer", (MaskedPlayerEnemy masked) => $"{masked.randomLookTimer:0.0}"); this.InsightsFor<Turret>().SetNameGenerator((Turret turret) => $"Turret #{((Object)turret).GetInstanceID()}").SetIsDeadGenerator((Turret turret) => !turret.turretActive) .RegisterInsight("Is Active", (Turret turret) => (!turret.turretActive) ? "No" : "Yes") .RegisterInsight("Turret Mode", (Turret turret) => ((object)(TurretMode)(ref turret.turretMode)).ToString()) .RegisterInsight("Rotation Speed", (Turret turret) => turret.rotationSpeed.ToString(CultureInfo.InvariantCulture)) .SetPositionOverride(DefaultPositionOverride) .SetConfigKey("Turrets"); this.InsightsFor<Landmine>().SetNameGenerator((Landmine landmine) => $"Landmine #{((Object)landmine).GetInstanceID()}").SetIsDeadGenerator((Landmine landmine) => landmine.hasExploded) .RegisterInsight("Has Exploded", (Landmine landmine) => (!landmine.hasExploded) ? "No" : "Yes") .SetPositionOverride(DefaultPositionOverride) .SetConfigKey("Landmines"); this.InsightsFor<SteamValveHazard>().SetNameGenerator((SteamValveHazard steamValve) => $"Steam Valve #{((Object)steamValve).GetInstanceID()}").RegisterInsight("Cracked", (SteamValveHazard steamValve) => (!steamValve.valveHasCracked) ? "No" : "Yes") .RegisterInsight("Burst", (SteamValveHazard steamValve) => (!steamValve.valveHasBurst) ? "No" : "Yes") .RegisterInsight("Repaired", (SteamValveHazard steamValve) => (!steamValve.valveHasBeenRepaired) ? "No" : "Yes") .RegisterInsight("Crack Timer", (SteamValveHazard steamValve) => $"{steamValve.valveCrackTime:0.0}s") .RegisterInsight("Burst Timer", (SteamValveHazard steamValve) => $"{steamValve.valveCrackTime:0.0}s") .SetPositionOverride(DefaultPositionOverride) .SetConfigKey("SteamValves"); this.InsightsFor<VehicleController>().SetNameGenerator((VehicleController _) => "Company Cruiser").SetIsDeadGenerator((VehicleController cruiser) => cruiser.carDestroyed) .RegisterInsight("Cruiser HP", (VehicleController cruiser) => $"{cruiser.carHP} HP") .RegisterInsight("Ignition Started", (VehicleController cruiser) => (!cruiser.ignitionStarted) ? "No" : "Yes") .RegisterInsight("Movement", (VehicleController cruiser) => Formatting.FormatVector(Vector2.op_Implicit(cruiser.moveInputVector), 1)) .RegisterInsight("Steering", (VehicleController cruiser) => $"{cruiser.steeringInput:0.0}") .RegisterInsight("Turbulence", (VehicleController cruiser) => $"{cruiser.turbulenceAmount:0.0}") .RegisterInsight("Stress", (VehicleController cruiser) => $"{cruiser.carStress:0.0}") .SetPositionOverride(DefaultPositionOverride) .SetConfigKey("CompanyCruiser"); this.InsightsFor<BridgeTrigger>().SetNameGenerator((BridgeTrigger bridge) => $"Bridge #{((Object)bridge).GetInstanceID()}").SetIsDeadGenerator((BridgeTrigger bridge) => bridge.hasBridgeFallen) .RegisterInsight("Durability", (BridgeTrigger trigger) => $"{trigger.bridgeDurability}") .RegisterInsight("Has Fallen", (BridgeTrigger bridge) => (!Reflection.Get<BridgeTrigger, bool>(bridge, "hasBridgeFallen")) ? "No" : "Yes") .RegisterInsight("Giant On Bridge", (BridgeTrigger bridge) => (!Reflection.Get<BridgeTrigger, bool>(bridge, "giantOnBridge")) ? "No" : "Yes") .SetPositionOverride(DefaultPositionOverride) .SetConfigKey("Bridges"); } private Vector3 DefaultPositionOverride(Component obj) { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (!entityColliderCache.TryGetValue(((Object)obj).GetInstanceID(), out var value)) { BoxCollider componentInChildren = obj.GetComponentInChildren<BoxCollider>(); Vector3? obj2; if (componentInChildren == null) { CapsuleCollider componentInChildren2 = obj.GetComponentInChildren<CapsuleCollider>(); obj2 = ((componentInChildren2 != null) ? new Vector3?(componentInChildren2.center) : null); } else { obj2 = componentInChildren.center; } value = obj2; entityColliderCache[((Object)obj).GetInstanceID()] = value; } if (!value.HasValue) { return obj.transform.position; } return obj.transform.position + Vector3.up * value.Value.y * obj.transform.localScale.y * 1.5f; } } internal class PlayerGizmos : BaseVisualizer<IReadOnlyCollection<PlayerControllerB>, PlayerGizmo> { internal readonly Dictionary<PlayerControllerB, PlayerGizmoConfig> PlayerInfoConfigs = new Dictionary<PlayerControllerB, PlayerGizmoConfig>(); internal PlayerGizmos(IBinding<IReadOnlyCollection<PlayerControllerB>> objectsBinding, ConfigFile config) : base(objectsBinding, (IBinding<bool>)null) { PlayerControllerB[] allPlayerScripts = Imperium.StartOfRound.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { PlayerInfoConfigs[val] = new PlayerGizmoConfig(val.playerUsername, config); } } protected override void OnRefresh(IReadOnlyCollection<PlayerControllerB> objects) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) ClearObjects(); foreach (PlayerControllerB @object in objects) { if (!visualizerObjects.ContainsKey(((Object)@object).GetInstanceID())) { PlayerGizmo playerGizmo = new GameObject($"Imp_PlayerInfo_{((Object)@object).GetInstanceID()}").AddComponent<PlayerGizmo>(); if (!PlayerInfoConfigs.TryGetValue(@object, out var value)) { Imperium.IO.LogInfo("[ERR] Player was not found, no config loaded for insight."); continue; } playerGizmo.Init(value, ((Component)@object).GetComponent<PlayerControllerB>()); visualizerObjects[((Object)@object).GetInstanceID()] = playerGizmo; } } } internal void PlayerNoiseUpdate(PlayerControllerB player, float range) { visualizerObjects[((Object)player).GetInstanceID()].NoiseUpdate(range); } } internal class ScrapSpawnIndicators : BaseVisualizer<IReadOnlyCollection<RandomScrapSpawn>, Transform> { public ScrapSpawnIndicators(ImpBinding<IReadOnlyCollection<RandomScrapSpawn>> objectsBinding, ImpBinding<bool> visibilityBinding) : base((IBinding<IReadOnlyCollection<RandomScrapSpawn>>)objectsBinding, (IBinding<bool>)visibilityBinding) { } protected override void OnRefresh(IReadOnlyCollection<RandomScrapSpawn> objects) { ClearObjects(); foreach (RandomScrapSpawn item in objects.Where((RandomScrapSpawn obj) => Object.op_Implicit((Object)(object)obj))) { if (!visualizerObjects.ContainsKey(((Object)item).GetInstanceID())) { float size = (item.spawnedItemsCopyPosition ? 1f : item.itemSpawnRange); Material material = (item.spawnedItemsCopyPosition ? ImpAssets.WireframeCyan : ImpAssets.WireframeAmaranth); visualizerObjects[((Object)item).GetInstanceID()] = Visualization.VisualizePoint(((Component)item).gameObject, size, material, $"Imp_ScrapSpawnIndicator_{((Object)item).GetInstanceID()}").transform; } } } } internal class ShotgunGizmos : BaseVisualizer<ShotgunItem, ShotgunGizmo> { public ShotgunGizmos(ImpBinding<bool> visibilityBinding) : base((IBinding<ShotgunItem>)null, (IBinding<bool>)visibilityBinding) { } internal void Refresh(ShotgunItem shotgun, bool isActivelyHolding) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) if (!visualizerObjects.TryGetValue(((Object)shotgun).GetInstanceID(), out var value)) { GameObject val = new GameObject($"Imp_ShotgunGizmo_{((Object)shotgun).GetInstanceID()}"); val.transform.SetParent(((Component)shotgun).transform); value = val.AddComponent<ShotgunGizmo>(); visualizerObjects[((Object)shotgun).GetInstanceID()] = value; } value.Init(shotgun, isActivelyHolding); ((Component)value).gameObject.SetActive(Imperium.Settings.Visualization.ShotgunIndicators.Value); } } internal class ShovelGizmos : BaseVisualizer<Shovel, ShovelGizmo> { public ShovelGizmos(ImpBinding<bool> visibilityBinding) : base((IBinding<Shovel>)null, (IBinding<bool>)visibilityBinding) { } internal void Refresh(Shovel shovel, bool isActivelyHolding) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) if (!visualizerObjects.TryGetValue(((Object)shovel).GetInstanceID(), out var value)) { GameObject val = new GameObject($"Imp_ShovelGizmo_{((Object)shovel).GetInstanceID()}"); val.transform.SetParent(((Component)shovel).transform); value = val.AddComponent<ShovelGizmo>(); visualizerObjects[((Object)shovel).GetInstanceID()] = value; } value.Init(shovel, isActivelyHolding); ((Component)value).gameObject.SetActive(Imperium.Settings.Visualization.ShovelIndicators.Value); } } internal class SpawnIndicators : BaseVisualizer<OracleState, SpawnIndicator> { public SpawnIndicators(ImpBinding<OracleState> oracleStateBinding, ImpBinding<bool> visibilityBinding) : base((IBinding<OracleState>)oracleStateBinding, (IBinding<bool>)visibilityBinding) { } protected override void OnRefresh(OracleState state) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) ClearObjects(); for (int i = state.CurrentCycle; i < state.OutdoorCycles.Length; i++) { foreach (SpawnReport item in state.OutdoorCycles[i]) { GameObject val = Object.Instantiate<GameObject>(ImpAssets.SpawnIndicator); SpawnIndicator spawnIndicator = val.AddComponent<SpawnIndicator>(); ((Component)spawnIndicator).transform.position = item.Position; spawnIndicator.Init(Imperium.ObjectManager.GetDisplayName(item.Entity.enemyName), item.SpawnTime); visualizerObjects[((Object)val).GetInstanceID()] = spawnIndicator; } } } } internal class SpikeTrapGizmos : BaseVisualizer<IReadOnlyCollection<SpikeRoofTrap>, SpikeTrapGizmo> { public SpikeTrapGizmos(IBinding<IReadOnlyCollection<SpikeRoofTrap>> objectsBinding, IBinding<bool> visibilityBinding) : base(objectsBinding, visibilityBinding) { } protected override void OnRefresh(IReadOnlyCollection<SpikeRoofTrap> objects) { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) ClearObjects(); foreach (SpikeRoofTrap item in objects.Where((SpikeRoofTrap obj) => Object.op_Implicit((Object)(object)obj))) { if (!visualizerObjects.ContainsKey(((Object)item).GetInstanceID())) { GameObject val = new GameObject($"Imp_SpikeTrapGizmo_{((Object)item).GetInstanceID()}"); val.transform.SetParent(((Component)item).transform.parent); SpikeTrapGizmo spikeTrapGizmo = val.AddComponent<SpikeTrapGizmo>(); spikeTrapGizmo.Init(item); visualizerObjects[((Object)item).GetInstanceID()] = spikeTrapGizmo; } } } } internal class VentTimers : BaseVisualizer<IReadOnlyCollection<EnemyVent>, VentTimer> { public VentTimers(IBinding<IReadOnlyCollection<EnemyVent>> objectsBinding, IBinding<bool> visibilityBinding) : base(objectsBinding, visibilityBinding) { } protected override void OnRefresh(IReadOnlyCollection<EnemyVent> objects) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) foreach (EnemyVent item in objects.Where((EnemyVent obj) => Object.op_Implicit((Object)(object)obj))) { if (!visualizerObjects.ContainsKey(((Object)item).GetInstanceID())) { GameObject obj2 = Object.Instantiate<GameObject>(ImpAssets.SpawnTimerObject, ((Component)item).transform, true); ((Object)obj2).name = $"Imp_VentTimer_{((Object)item).GetInstanceID()}"; obj2.transform.rotation = ((Component)item).transform.rotation; obj2.transform.localRotation = Quaternion.Euler(0f, 180f, -90f); obj2.transform.position = ((Component)item).transform.position + Vector3.up * 0.8f; VentTimer ventTimer = obj2.AddComponent<VentTimer>(); ventTimer.vent = item; visualizerObjects[((Object)item).GetInstanceID()] = ventTimer; } } } } } namespace Imperium.Visualizers.Objects { public class EntityGizmo : MonoBehaviour { private EnemyAI entityController; private EntityGizmoConfig entityConfig; private Visualization visualization; private LineRenderer lastHeardNoise; private LineRenderer targetLookLine; private LineRenderer targetPlayerLine; private readonly LineRenderer[] pathLines = (LineRenderer[])(object)new LineRenderer[20]; private readonly Dictionary<string, GameObject> VisualizerObjects = new Dictionary<string, GameObject>(); private readonly Dictionary<string, ulong> VisualizerObjectNetIds = new Dictionary<string, ulong>(); private readonly Dictionary<string, float> VisualizerTimers = new Dictionary<string, float>(); private Vector3 lastHeardNoisePosition; private float lastHeardNoiseTimer; internal void Init(EntityGizmoConfig config, Visualization visualizer, EnemyAI entity) { entityConfig = config; visualization = visualizer; entityController = entity; targetLookLine = ImpGeometry.CreateLine(((Component)entity).transform, 0.03f, true, null, null, null); targetPlayerLine = ImpGeometry.CreateLine(((Component)entity).transform, 0.03f, true, null, null, null); for (int i = 0; i < pathLines.Length; i++) { pathLines[i] = ImpGeometry.CreateLine(((Component)this).transform, 0.1f, true, null, null, null); } lastHeardNoise = ImpGeometry.CreateLine(((Component)entity).transform, 0.03f, true, null, null, null); } internal void NoiseVisualizerUpdate(Vector3 origin) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) ImpGeometry.SetLinePositions(lastHeardNoise, ((Component)entityController).transform.position, origin); ((Component)lastHeardNoise).gameObject.SetActive(entityConfig.Hearing.Value); lastHeardNoisePosition = origin; lastHeardNoiseTimer = Time.realtimeSinceStartup; } internal void ConeVisualizerUpdate(Transform eye, float angle, float length, Material material, Func<EntityGizmoConfig, ImpBinding<bool>> configGetter, GizmoDuration gizmoDuration, int id = -1, Func<Vector3> relativePositionOverride = null, Func<Transform, Vector3> absolutePositionOverride = null) { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) if (id == -1) { id = (int)length; } string text = Visualization.GenerateConeHash((Object)(object)entityController, (Object)(object)eye, angle, id); if (!VisualizerObjects.TryGetValue(text, out var value)) { value = new GameObject("ImpVis_LOS_" + text); ((Renderer)value.AddComponent<MeshRenderer>()).material = material; value.AddComponent<MeshFilter>().mesh = visualization.GetOrGenerateCone(angle); VisualizerObjects[text] = value; Dictionary<string, ulong> visualizerObjectNetIds = VisualizerObjectNetIds; NetworkObject component = ((Component)entityController).GetComponent<NetworkObject>(); visualizerObjectNetIds[text] = ((component != null) ? component.NetworkObjectId : ((ulong)((Object)entityController).GetInstanceID())); } value.transform.localScale = Vector3.one * length; if (Imperium.Settings.Visualization.SmoothAnimations.Value) { value.transform.localPosition = relativePositionOverride?.Invoke() ?? Vector3.zero; value.transform.localRotation = Quaternion.identity; value.transform.SetParent(eye, true); } else { value.transform.position = absolutePositionOverride?.Invoke(eye) ?? eye.position; value.transform.rotation = eye.rotation; value.transform.SetParent((Transform)null, true); } value.gameObject.SetActive(configGetter(entityConfig).Value); if (gizmoDuration == GizmoDuration.AIInterval) { VisualizerTimers[text] = Time.realtimeSinceStartup; } } internal void SphereVisualizerUpdate([CanBeNull] Transform eye, float radius, Material material, Func<EntityGizmoConfig, ImpBinding<bool>> configGetter, GizmoDuration gizmoDuration, int id = -1, Func<Vector3> relativePositionOverride = null, Func<Transform, Vector3> absolutePositionOverride = null) { //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) if (id == -1) { id = (int)radius; } string text = Visualization.GenerateSphereHash((Object)(object)entityController, (Object)(object)eye, id); GameObject orCreateSphereVisualizerObject = GetOrCreateSphereVisualizerObject(text, radius, material); if (Imperium.Settings.Visualization.SmoothAnimations.Value) { orCreateSphereVisualizerObject.transform.localPosition = relativePositionOverride?.Invoke() ?? Vector3.zero; orCreateSphereVisualizerObject.transform.localRotation = Quaternion.identity; orCreateSphereVisualizerObject.transform.SetParent(eye, true); } else { orCreateSphereVisualizerObject.transform.position = absolutePositionOverride?.Invoke(eye) ?? ((eye != null) ? eye.position : Vector3.zero); orCreateSphereVisualizerObject.transform.rotation = (Object.op_Implicit((Object)(object)eye) ? eye.rotation : Quaternion.identity); orCreateSphereVisualizerObject.transform.SetParent((Transform)null, true); } orCreateSphereVisualizerObject.SetActive(configGetter(entityConfig).Value); if (gizmoDuration == GizmoDuration.AIInterval) { VisualizerTimers[text] = Time.realtimeSinceStartup; } } internal void StaticSphereVisualizerUpdate(GameObject ownerObj, Vector3 position, float radius, Material material, Func<EntityGizmoConfig, ImpBinding<bool>> configGetter, GizmoDuration gizmoDuration, int id = -1) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) if (id == -1) { id = (int)radius; } string text = Visualization.GenerateSphereHash((Object)(object)entityController, (Object)(object)ownerObj, id); GameObject orCreateSphereVisualizerObject = GetOrCreateSphereVisualizerObject(text, radius, material); orCreateSphereVisualizerObject.transform.position = position; orCreateSphereVisualizerObject.transform.rotation = Quaternion.identity; orCreateSphereVisualizerObject.SetActive(configGetter(entityConfig).Value); if (gizmoDuration == GizmoDuration.AIInterval) { VisualizerTimers[text] = Time.realtimeSinceStartup; } } private GameObject GetOrCreateSphereVisualizerObject(string identifier, float radius, Material material) { if (!VisualizerObjects.TryGetValue(identifier, out var value)) { value = ImpGeometry.CreatePrimitive((PrimitiveType)0, null, material, radius * 2f, 0, "ImpVis_Custom_" + identifier); VisualizerObjects[identifier] = value; Dictionary<string, ulong> visualizerObjectNetIds = VisualizerObjectNetIds; NetworkObject component = ((Component)entityController).GetComponent<NetworkObject>(); visualizerObjectNetIds[identifier] = ((component != null) ? component.NetworkObjectId : ((ulong)((Object)entityController).GetInstanceID())); } return value; } private void OnDestroy() { foreach (KeyValuePair<string, GameObject> visualizerObject in VisualizerObjects) { visualizerObject.Deconstruct(out var _, out var value); Object.Destroy((Object)(object)value); } foreach (LineRenderer item in pathLines.Where((LineRenderer obj) => Object.op_Implicit((Object)(object)obj))) { Object.Destroy((Object)(object)((Component)item).gameObject); } if (Object.op_Implicit((Object)(object)targetLookLine)) { Object.Destroy((Object)(object)((Component)targetLookLine).gameObject); } if (Object.op_Implicit((Object)(object)targetPlayerLine)) { Object.Destroy((Object)(object)((Component)targetPlayerLine).gameObject); } if (Object.op_Implicit((Object)(object)lastHeardNoise)) { Object.Destroy((Object)(object)((Component)lastHeardNoise).gameObject); } } private void Update() { string key; if (!Object.op_Implicit((Object)(object)entityController)) { foreach (KeyValuePair<string, GameObject> visualizerObject in VisualizerObjects) { visualizerObject.Deconstruct(out key, out var value); Object.Destroy((Object)(object)value); } Object.Destroy((Object)(object)((Component)this).gameObject); return; } foreach (KeyValuePair<string, float> visualizerTimer in VisualizerTimers) { visualizerTimer.Deconstruct(out key, out var value2); string key2 = key; float num = value2; bool flag = Imperium.ObjectManager.DisabledObjects.Value.Contains(VisualizerObjectNetIds[key2]); if (Time.realtimeSinceStartup - num > 0.76f && !flag) { VisualizerObjects[key2].gameObject.SetActive(false); } } DrawPathLines(entityConfig.Pathfinding.Value && ((Behaviour)entityController).enabled); DrawNoiseLine(entityConfig.Hearing.Value && ((Behaviour)entityController).enabled); DrawTargetPlayerLine(entityConfig.Targeting.Value && ((Behaviour)entityController).enabled); } private void DrawNoiseLine(bool isShown) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) if (!isShown) { ((Component)lastHeardNoise).gameObject.SetActive(false); return; } if (Time.realtimeSinceStartup - lastHeardNoiseTimer > 5f) { ((Component)lastHeardNoise).gameObject.SetActive(false); return; } ImpGeometry.SetLinePositions(lastHeardNoise, ((Component)entityController).transform.position, lastHeardNoisePosition); } private void DrawPathLines(bool isShown) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) Vector3[] corners = entityController.agent.path.corners; Vector3 val = ((Component)entityController).transform.position; for (int i = 0; i < pathLines.Length; i++) { if (i < corners.Length) { ((Component)pathLines[i]).gameObject.SetActive(isShown); if (isShown) { ImpGeometry.SetLinePositions(pathLines[i], val, corners[i]); ImpGeometry.SetLineColor(pathLines[i], Color.white); val = corners[i]; } } else { ((Component)pathLines[i]).gameObject.SetActive(false); } } } private void DrawTargetPlayerLine(bool isShown) { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) if (!isShown) { ((Component)targetPlayerLine).gameObject.SetActive(false); } else if (entityController.movingTowardsTargetPlayer && Object.op_Implicit((Object)(object)entityController.targetPlayer)) { ((Component)targetPlayerLine).gameObject.SetActive(true); ImpGeometry.SetLinePositions(targetPlayerLine, ((Component)entityController).transform.position, ((Component)entityController.targetPlayer).transform.position); ImpGeometry.SetLineColor(targetPlayerLine, Color.red, Color.red); } else { ((Component)targetPlayerLine).gameObject.SetActive(false); } } } internal class EntityGizmoConfig { internal readonly string entityName; internal readonly ImpConfig<bool> Info; internal readonly ImpConfig<bool> Pathfinding; internal readonly ImpConfig<bool> Targeting; internal readonly ImpConfig<bool> LineOfSight; internal readonly ImpConfig<bool> Hearing; internal readonly ImpConfig<bool> Custom; internal EntityGizmoConfig(string entityName, ConfigFile config) { this.entityName = entityName; string key = entityName.Replace("\"", "").Replace("'", "").Replace("[", "") .Replace("]", "") .Replace("\n", "") .Replace("\t", "") .Replace("\\", ""); Info = new ImpConfig<bool>(config, "Visualization.EntityGizmos.Info", key, defaultValue: false); Pathfinding = new ImpConfig<bool>(config, "Visualization.EntityGizmos.Pathfinding", key, defaultValue: false); Targeting = new ImpConfig<bool>(config, "Visualization.EntityGizmos.Targeting", key, defaultValue: false); LineOfSight = new ImpConfig<bool>(config, "Visualization.EntityGizmos.LineOfSight", key, defaultValue: false); Hearing = new ImpConfig<bool>(config, "Visualization.EntityGizmos.Hearing", key, defaultValue: false); Custom = new ImpConfig<bool>(config, "Visualization.EntityGizmos.Custom", key, defaultValue: false); } } public class KnifeGizmo : MonoBehaviour { private GameObject capsule; private Dictionary<int, LineRenderer> targetRays = new Dictionary<int, LineRenderer>(); private KnifeItem knife; private const float CastLength = 0.75f; private const float CastRadius = 0.3f; private bool isActivelyHolding; private void Awake() { capsule = ImpGeometry.CreatePrimitive((PrimitiveType)1, ((Component)this).transform, ImpAssets.WireframePurple); } public void Init(KnifeItem item, bool isHolding) { knife = item; isActivelyHolding = isHolding; capsule.SetActive(isActivelyHolding); if (isActivelyHolding) { return; } foreach (KeyValuePair<int, LineRenderer> targetRay in targetRays) { targetRay.Deconstruct(out var _, out var value); Object.Destroy((Object)(object)((Component)value).gameObject); } targetRays.Clear(); } private void Update() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) if (!isActivelyHolding || !Object.op_Implicit((Object)(object)((GrabbableObject)knife).playerHeldBy)) { return; } Transform transform = ((Component)((GrabbableObject)knife).playerHeldBy).transform; Transform transform2 = ((Component)((GrabbableObject)knife).playerHeldBy.gameplayCamera).transform; Vector3 position = transform2.position; Vector3 forward = transform2.forward; Vector3 val = position + transform2.right * 0.1f; Vector3 val2 = val + forward * 0.75f; capsule.transform.position = val + forward * 0.75f / 2f; capsule.transform.rotation = Quaternion.LookRotation(transform2.up, forward); float num = Vector3.Distance(val, val2) + 0.6f; capsule.transform.localScale = new Vector3(0.6f, num / 2f, 0.6f); RaycastHit[] array = Physics.SphereCastAll(val, 0.3f, forward, 0.75f, 11012424, (QueryTriggerInteraction)2); HashSet<int> hashSet = new HashSet<int>(); RaycastHit[] array2 = array; int i; RaycastHit val4 = default(RaycastHit); IHittable val5 = default(IHittable); for (i = 0; i < array2.Length; i++) { RaycastHit val3 = array2[i]; Color value = Color.green; int layer = ((Component)((RaycastHit)(ref val3)).collider).gameObject.layer; if ((layer == 8 || layer == 11) ? true : false) { value = Color.white; } else if ((((RaycastHit)(ref val3)).point != Vector3.zero && Physics.Linecast(position, ((RaycastHit)(ref val3)).point, ref val4, Imperium.StartOfRound.collidersAndRoomMaskAndDefault)) || !((Component)((RaycastHit)(ref val3)).transform).TryGetComponent<IHittable>(ref val5) || (Object)(object)((RaycastHit)(ref val3)).transform == (Object)(object)((Component)transform).transform) { continue; } int instanceID = ((Object)((Component)((RaycastHit)(ref val3)).collider).gameObject).GetInstanceID(); if (!targetRays.TryGetValue(instanceID, out var value2)) { value2 = ImpGeometry.CreateLine(((Component)this).transform, 0.05f, true, null, null, null); targetRays[instanceID] = value2; } hashSet.Add(instanceID); ImpGeometry.SetLineColor(value2, value); ImpGeometry.SetLinePositions(value2, position + Vector3.up * 0.2f, ((RaycastHit)(ref val3)).point); } Dictionary<int, LineRenderer> dictionary = new Dictionary<int, LineRenderer>(); foreach (KeyValuePair<int, LineRenderer> targetRay in targetRays) { targetRay.Deconstruct(out i, out var value3); int num2 = i; LineRenderer val6 = value3; if (hashSet.Contains(num2)) { dictionary[num2] = val6; } else { Object.Destroy((Object)(object)((Component)val6).gameObject); } } targetRays = dictionary; } } public class LandmineGizmo : MonoBehaviour { private GameObject sphere; private Landmine landmine; private Dictionary<int, LineRenderer> targetRays = new Dictionary<int, LineRenderer>(); private void Awake() { sphere = ImpGeometry.CreatePrimitive((PrimitiveType)0, ((Component)this).transform, ImpAssets.WireframeRed, 12f); } public void SnapshotHitboxes() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_037e: Unknown result type (might be due to invalid IL or missing references) //IL_0385: Unknown result type (might be due to invalid IL or missing references) //IL_0387: Unknown result type (might be due to invalid IL or missing references) //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)landmine).transform.position + Vector3.up; Collider[] array = Physics.OverlapSphere(val, 6f, 2621448, (QueryTriggerInteraction)2); BoxCollider val6 = default(BoxCollider); CapsuleCollider val7 = default(CapsuleCollider); foreach (Collider val2 in array) { Vector3 position = ((Component)val2).transform.position; float num = Vector3.Distance(val, position); bool flag = num > 4f && Physics.Linecast(val, position + Vector3.up * 0.3f, 256, (QueryTriggerInteraction)1); Color val3 = (flag ? Color.green : Color.red); bool flag2 = false; Color val4; GameObject val5; PlayerControllerB component; BoxCollider component2; Transform transform; switch (((Component)val2).gameObject.layer) { case 3: { float num2 = num; if (!(num2 >= 6f)) { if (!(num2 >= 5.7f)) { goto IL_00fe; } } else if (!flag) { val4 = Color.green; goto IL_0102; } if (flag) { goto IL_00fe; } val4 = new Color(1f, 0.63f, 0.2f); goto IL_0102; } case 19: { if (num >= 4.5f) { val3 = Color.green; } EnemyAICollisionDetect componentInChildren2 = ((Component)val2).GetComponentInChildren<EnemyAICollisionDetect>(); if (!((Object)(object)componentInChildren2 == (Object)null)) { Transform transform2 = ((Component)componentInChildren2).transform; if (((Component)componentInChildren2).TryGetComponent<BoxCollider>(ref val6)) { GameObject obj = ImpGeometry.CreatePrimitive((PrimitiveType)3, ((Component)componentInChildren2).transform, ImpAssets.WireframeYellow); obj.transform.position = transform2.position; obj.transform.localPosition = val6.center; obj.transform.localScale = val6.size; obj.transform.rotation = transform2.rotation; obj.transform.SetParent(((Component)this).transform, true); } if (((Component)componentInChildren2).TryGetComponent<CapsuleCollider>(ref val7)) { GameObject obj2 = ImpGeometry.CreatePrimitive((PrimitiveType)1, ((Component)componentInChildren2).transform, ImpAssets.WireframeYellow); obj2.transform.position = transform2.position; obj2.transform.localPosition = val7.center; obj2.transform.localScale = new Vector3(val7.radius * 2f, val7.height / 2f, val7.radius * 2f); obj2.transform.rotation = transform2.rotation; obj2.transform.SetParent(((Component)this).transform, true); } flag2 = true; } break; } case 21: { if (!(num >= 6f)) { Landmine componentInChildren = ((Component)val2).gameObject.GetComponentInChildren<Landmine>(); if (Object.op_Implicit((Object)(object)componentInChildren) && !componentInChildren.hasExploded) { ((Color)(ref val3))..ctor(0.34f, 0f, 0.56f); flag2 = true; } } break; } IL_00fe: val4 = val3; goto IL_0102; IL_0102: val3 = val4; val5 = ImpGeometry.CreatePrimitive((PrimitiveType)3, ((Component)this).transform, ImpAssets.WireframeYellow); component = ((Component)val2).GetComponent<PlayerControllerB>(); if (!Object.op_Implicit((Object)(object)component)) { continue; } component2 = ((Component)component).GetComponent<BoxCollider>(); transform = ((Component)component2).transform; val5.transform.position = transform.position + component2.center; val5.transform.localScale = component2.size; val5.transform.rotation = transform.rotation; flag2 = true; break; } if (flag2) { LineRenderer lineRenderer = ImpGeometry.CreateLine(((Component)this).transform, 0.05f, true, null, null, null); ImpGeometry.SetLineColor(lineRenderer, val3); ImpGeometry.SetLinePositions(lineRenderer, val, position + Vector3.up * 0.3f); } } } private void Update() { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) if (landmine.hasExploded) { if (targetRays.Count <= 0) { return; } foreach (LineRenderer value4 in targetRays.Values) { Object.Destroy((Object)(object)((Component)value4).gameObject); } targetRays.Clear(); return; } Collider[] array = Physics.OverlapSphere(((Component)landmine).transform.position, 6f, 2621448, (QueryTriggerInteraction)2); HashSet<int> hashSet = new HashSet<int>(); Collider[] array2 = array; int i; for (i = 0; i < array2.Length; i++) { Collider val = array2[i]; int instanceID = ((Object)((Component)val).gameObject).GetInstanceID(); if (!targetRays.TryGetValue(instanceID, out var value)) { value = ImpGeometry.CreateLine(((Component)this).transform, 0.05f, true, null, null, null); targetRays[instanceID] = value; } Vector3 position = ((Component)val).transform.position; Vector3 position2 = ((Component)landmine).transform.position; float num = Vector3.Distance(position2, position); bool flag = num > 4f && Physics.Linecast(position2, position + Vector3.up * 0.3f, 256, (QueryTriggerInteraction)1); Color value2 = (flag ? Color.green : Color.red); bool flag2 = false; switch (((Component)val).gameObject.layer) { case 3: if (!flag && num >= 5.7f) { ((Color)(ref value2))..ctor(1f, 0.63f, 0.2f); } flag2 = true; break; case 19: if (Object.op_Implicit((Object)(object)((Component)val).GetComponent<EnemyAICollisionDetect>())) { if (num >= 4.5f) { value2 = Color.green; } flag2 = true; } break; case 21: { Landmine componentInChildren = ((Component)val).gameObject.GetComponentInChildren<Landmine>(); if (Object.op_Implicit((Object)(object)componentInChildren) && !componentInChildren.hasExploded && !((Object)(object)componentInChildren == (Object)(object)landmine)) { value2 = (Color)((num >= 6f) ? Color.green : new Color(0.79f, 0.09f, 1f)); flag2 = true; } break; } } if (flag2) { hashSet.Add(instanceID); ImpGeometry.SetLineColor(value, value2); ImpGeometry.SetLinePositions(value, ((Component)landmine).transform.position, position); } } Dictionary<int, LineRenderer> dictionary = new Dictionary<int, LineRenderer>(); foreach (KeyValuePair<int, LineRenderer> targetRay in targetRays) { targetRay.Deconstruct(out i, out var value3); int num2 = i; LineRenderer val2 = value3; if (hashSet.Contains(num2)) { dictionary[num2] = val2; } else { Object.Destroy((Object)(object)((Component)val2).gameObject); } } targetRays = dictionary; } public void Init(Landmine mine) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) landmine = mine; Vector3 position = ((Component)landmine).transform.position; sphere.transform.position = position + Vector3.up; } } public class ObjectInsight : MonoBehaviour { private Component targetObject; private GameObject insightPanelObject; private Transform panelContainer; private Transform insightPanel; private RectTransform insightPanelRect; private RectTransform insightPanelCanvasRect; private TMP_Text panelObjectName; private TMP_Text panelObjectPersonalName; private GameObject panelEntryTemplate; private Image deathOverlay; private readonly Dictionary<string, ObjectInsightEntry> targetInsightEntries = new Dictionary<string, ObjectInsightEntry>(); private readonly ImpTimer overlayUpdateTimer = ImpTimer.ForInterval(1f); internal InsightDefinition<Component> InsightDefinition { get; private set; } internal void Init(Component target, InsightDefinition<Component> definition) { targetObject = target; InsightDefinition = definition; insightPanelObject = Object.Instantiate<GameObject>(ImpAssets.ObjectInsightPanel, ((Component)this).transform); panelContainer = insightPanelObject.transform.Find("Container"); insightPanel = panelContainer.Find("Panel"); insightPanelRect = ((Component)panelContainer).GetComponent<RectTransform>(); insightPanelCanvasRect = insightPanelObject.GetComponent<RectTransform>(); panelObjectName = ((Component)insightPanel.Find("Name")).GetComponent<TMP_Text>(); panelObjectPersonalName = ((Component)insightPanel.Find("PersonalName")).GetComponent<TMP_Text>(); deathOverlay = ((Component)insightPanel.Find("Death")).GetComponent<Image>(); panelEntryTemplate = ((Component)insightPanel.Find("Template")).gameObject; panelEntryTemplate.SetActive(false); InsightDefinition.Insights.onUpdate += OnInsightsUpdate; OnInsightsUpdate(InsightDefinition.Insights.Value); UpdateInsightOverlay(); } internal void UpdateInsightDefinition(InsightDefinition<Component> definition) { InsightDefinition.Insights.onUpdate -= OnInsightsUpdate; InsightDefinition = definition; InsightDefinition.Insights.onUpdate += OnInsightsUpdate; } private void OnInsightsUpdate(Dictionary<string, Func<Component, string>> insights) { foreach (var (text2, func2) in insights) { if (!targetInsightEntries.TryGetValue(text2, out var value)) { targetInsightEntries[text2] = CreateInsightEntry(text2, func2); } else { value.Init(text2, func2, targetObject); } } foreach (string item in targetInsightEntries.Keys.ToHashSet().Except(insights.Keys.ToHashSet())) { Object.Destroy((Object)(object)((Component)targetInsightEntries[item]).gameObject); targetInsightEntries.Remove(item); } } private ObjectInsightEntry CreateInsightEntry(string insightName, Func<Component, string> insightGenerator) { if (targetInsightEntries.TryGetValue(insightName, out var value)) { Object.Destroy((Object)(object)((Component)value).gameObject); } GameObject obj = Object.Instantiate<GameObject>(panelEntryTemplate, insightPanel); obj.SetActive(true); ObjectInsightEntry objectInsightEntry = obj.gameObject.AddComponent<ObjectInsightEntry>(); objectInsightEntry.Init(insightName, insightGenerator, targetObject); return objectInsightEntry; } private void UpdateInsightOverlay() { panelObjectName.text = ((InsightDefinition.NameGenerator != null) ? InsightDefinition.NameGenerator(targetObject) : ((Object)targetObject).GetInstanceID().ToString()); if (InsightDefinition.PersonalNameGenerator == null) { ((Component)panelObjectPersonalName).gameObject.SetActive(false); } else { panelObjectPersonalName.text = InsightDefinition.PersonalNameGenerator(targetObject); ((Component)panelObjectPersonalName).gameObject.SetActive(true); } if (InsightDefinition.IsDeadGenerator != null && InsightDefinition.IsDeadGenerator(targetObject)) { if (!Imperium.Settings.Visualization.SSHideInactive.Value) { ((Component)deathOverlay).gameObject.SetActive(true); } } else { ((Component)deathOverlay).gameObject.SetActive(false); } } private void LateUpdate() { //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)targetObject) || !Object.op_Implicit((Object)(object)insightPanelCanvasRect)) { Object.Destroy((Object)(object)((Component)this).gameObject); return; } Camera val = (Imperium.Freecam.IsFreecamEnabled.Value ? Imperium.Freecam.FreecamCamera : (Imperium.Player.hasBegunSpectating ? Imperium.StartOfRound.spectateCamera : Imperium.Player.gameplayCamera)); RenderTexture val2 = ((val != null) ? val.activeTexture : null); if (!InsightDefinition.VisibilityBinding.Value || !Object.op_Implicit((Object)(object)val2)) { insightPanelObject.SetActive(false); return; } Vector3 val3 = InsightDefinition.PositionOverride?.Invoke(targetObject) ?? targetObject.transform.position; Vector3 val4 = val.WorldToScreenPoint(val3); Rect cameraRect = Imperium.Map.Minimap.CameraRect; if (((Rect)(ref cameraRect)).Contains(val4)) { insightPanelObject.SetActive(false); return; } if ((Physics.Linecast(((Component)val).transform.position, val3, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && !Imperium.Settings.Visualization.SSAlwaysOnTop.Value) || val4.z < 0f) { insightPanelObject.SetActive(false); return; } if (overlayUpdateTimer.Tick()) { UpdateInsightOverlay(); } float num = (float)((Texture)val2).width / insightPanelCanvasRect.sizeDelta.x; float num2 = (float)((Texture)val2).height / insightPanelCanvasRect.sizeDelta.y; float num3 = val4.x / num; float num4 = val4.y / num2; insightPanelRect.anchoredPosition = new Vector2(num3, num4); float num5 = Imperium.Settings.Visualization.SSOverlayScale.Value; if (Imperium.Settings.Visualization.SSAutoScale.Value) { num5 *= Math.Clamp(5f / Vector3.Distance(((Component)val).transform.position, val3), 0.01f, 1f); } ((Component)this).transform.localScale = Vector3.one; ((Transform)insightPanelRect).localScale = num5 * Vector3.one; insightPanelObject.SetActive(true); } } public class ObjectInsightEntry : MonoBehaviour { private Component targetComponent; private Func<Component, string> insightGenerator; private TMP_Text insightValueText; private readonly ImpTimer entryUpdateTimer = ImpTimer.ForInterval(0.2f); public void Init(string insightName, Func<Component, string> generator, Component target) { insightGenerator = generator; targetComponent = target; insightValueText = ((Component)((Component)this).transform.Find("Value")).GetComponent<TMP_Text>(); ((Component)((Component)this).transform.Find("Title")).GetComponent<TMP_Text>().text = insightName; insightValueText.text = insightGenerator(targetComponent); } private void Update() { if (entryUpdateTimer.Tick()) { insightValueText.text = insightGenerator(targetComponent); } } } public class PlayerGizmo : MonoBehaviour { private PlayerControllerB playerController; private PlayerGizmoConfig playerGizmoConfig; private GameObject noiseRangeSphere; internal void Init(PlayerGizmoConfig config, PlayerControllerB player) { playerGizmoConfig = config; playerController = player; noiseRangeSphere = ImpGeometry.CreatePrimitive((PrimitiveType)0, ((Component)player).transform, ImpAssets.WireframeRed); } internal void NoiseUpdate(float range) { } private void Update() { if (!Object.op_Implicit((Object)(object)playerController)) { Object.Destroy((Object)(object)((Component)this).gameObject); } else { DrawNoiseRange(playerGizmoConfig.NoiseRange.Value); } } private void DrawNoiseRange(bool isShown) { if (!isShown) { noiseRangeSphere.SetActive(false); } } } internal class PlayerGizmoConfig { internal readonly string playerName; internal readonly ImpBinding<bool> NoiseRange; internal PlayerGizmoConfig(string playerName, ConfigFile config) { this.playerName = playerName; NoiseRange = new ImpConfig<bool>(config, "Visualization.PlayerGizmos", "NoiseRange", defaultValue: false); } } public class ShotgunGizmo : MonoBehaviour { private readonly Dictionary<int, LineRenderer> playerRays = new Dictionary<int, LineRenderer>(); private readonly LineRenderer[] entityRays = (LineRenderer[])(object)new LineRenderer[10]; private GameObject rayHolder; private LineRenderer spherecastOriginArea; private ShotgunItem shotgun; private bool isActivelyHolding; private const float SpherecastRadius = 5f; private const float SpherecastStartOffset = -10f; private const float SpherecastRange = 15f; private const float EntityMaxDmgRange = 3.7f; private const float EntityMidDmgRange = 6f; private const float PlayerDmgAngle = 30f; private const float PlayerKillRange = 15f; private const float PlayerMidDmgRange = 23f; private const float PlayerLowDmgRange = 30f; private const float CirclePointCount = 64f; private static readonly Color MinEntityDamageColor = new Color(0.6f, 1f, 0.6f); private static readonly Color MidEntityDamageColor = new Color(0.3f, 1f, 0.3f); private static readonly Color MaxEntityDamageColor = new Color(0f, 0.5f, 0f); private static readonly Color MinPlayerDamageColor = Color.yellow; private static readonly Color MidPlayerDamageColor = new Color(1f, 0.5f, 0f); private static readonly Color MaxPlayerDamageColor = Color.red; private static readonly Color SpherecastOriginColor = new Color(0.5f, 0f, 0.5f); private static readonly Color InvalidTargetColor = new Color(0.3f, 0.3f, 0.3f); private static readonly Color TargetObstructedColor = Color.white; private static readonly Color HitboxColorMultiplier = new Color(1f, 1f, 1f, 0.35f); private void Awake() { for (int i = 0; i < 10; i++) { entityRays[i] = ImpGeometry.CreateLine(((Component)this).transform, 0.05f, true, null, null, null); } } private void OnEnable() { Init(shotgun, isActivelyHolding); } private void OnDisable() { if (Object.op_Implicit((Object)(object)rayHolder)) { rayHolder.SetActive(false); } } private void OnDestroy() { if (Object.op_Implicit((Object)(object)rayHolder)) { Object.Destroy((Object)(object)rayHolder); } } private static List<Vector3> GenerateArcPoints(float zOffset, float radius, float degreesArcStart, float degreesArcEnd, float maxWidth = float.PositiveInfinity) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) float num = MathF.PI / 180f * degreesArcStart; float num2 = MathF.PI / 180f * degreesArcEnd; float num3 = ((num2 - num) % (MathF.PI * 2f) + MathF.PI * 2f) % (MathF.PI * 2f); num2 = num + num3; List<Vector3> list = new List<Vector3>(); float num4 = num; list.Add(new Vector3(Mathf.Sin(num4) * radius, 0f, Mathf.Cos(num4) * radius + zOffset)); do { num4 = Mathf.Min(num4 + MathF.PI / 32f, num2); float num5 = Mathf.Max(Mathf.Min(Mathf.Sin(num4) * radius, maxWidth), 0f - maxWidth); float num6 = Mathf.Cos(num4) * radius + zOffset; list.Add(new Vector3(num5, 0f, num6)); } while (num4 < num2); return list; } private static List<Vector3> Circle(float zOffset, float radius, float maxWidth = float.PositiveInfinity) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); float num = 0f; list.Add(new Vector3(Mathf.Sin(num) * radius, 0f, Mathf.Cos(num) * radius + zOffset)); do { num = Mathf.Min(num + MathF.PI / 32f, MathF.PI * 2f); float num2 = Mathf.Max(Mathf.Min(Mathf.Sin(num) * radius, maxWidth), 0f - maxWidth); float num3 = Mathf.Cos(num) * radius + zOffset; list.Add(new Vector3(num2, 0f, num3)); } while (num < MathF.PI * 2f); return list; } private LineRenderer AddLineToRayHolder(Color lineColor, List<Vector3> points) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) return ImpGeometry.CreateLine(rayHolder.transform, 0.05f, useWorldSpace: false, null, lineColor, lineColor, points.ToArray()); } private void SetupRendererObject() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_02f3: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)rayHolder != (Object)null)) { GameObject val = new GameObject("ImpShotgunRayHolder"); val.transform.parent = ((Component)this).transform; rayHolder = val; spherecastOriginArea = AddLineToRayHolder(SpherecastOriginColor * HitboxColorMultiplier, Circle(-10f, 5f)); List<Vector3> list = GenerateArcPoints(-10f, 5f, 270f, 90f); List<Vector3> list2 = GenerateArcPoints(5f, 5f, 270f, 90f); list2.Reverse(); list2.Add(list[0]); List<Vector3> points = list.Concat(list2).ToList(); AddLineToRayHolder(MinEntityDamageColor * HitboxColorMultiplier, points); float num = 6f; float num2 = 5f; float num3 = Mathf.Abs(-10f); float num4 = (Mathf.Pow(num2, 2f) - Mathf.Pow(num, 2f) + Mathf.Pow(num3, 2f)) / (2f * num3); float num5 = Mathf.Acos((num3 - num4) / num); float num6 = Mathf.Acos(num4 / num2); List<Vector3> list3 = GenerateArcPoints(0f, num, -180f + num5 * 57.29578f, 180f - num5 * 57.29578f, 5f); List<Vector3> list4 = GenerateArcPoints(-10f, num2, (0f - num6) * 57.29578f, num6 * 57.29578f, 5f); list4.Reverse(); list4.Add(list3[0]); List<Vector3> points2 = list3.Concat(list4).ToList(); AddLineToRayHolder(MidEntityDamageColor * HitboxColorMultiplier, points2); AddLineToRayHolder(MaxEntityDamageColor * HitboxColorMultiplier, Circle(0f, 3.7f, 5f)); List<Vector3> list5 = GenerateArcPoints(0f, 15f, -30f, 30f); list5.Insert(0, Vector3.zero); list5.Add(Vector3.zero); AddLineToRayHolder(MaxPlayerDamageColor * HitboxColorMultiplier, list5); List<Vector3> list6 = GenerateArcPoints(0f, 23f, -30f, 30f); list6.Insert(0, list5[1]); list6.Add(list5[list5.Count - 2]); AddLineToRayHolder(MidPlayerDamageColor * HitboxColorMultiplier, list6); List<Vector3> list7 = GenerateArcPoints(0f, 30f, -30f, 30f); list7.Insert(0, list6[1]); list7.Add(list6[list6.Count - 2]); AddLineToRayHolder(MinPlayerDamageColor * HitboxColorMultiplier, list7); } } public void Init(ShotgunItem shotgunItem, bool isHolding) { if (!Object.op_Implicit((Object)(object)shotgunItem)) { return; } isActivelyHolding = isHolding; shotgun = shotgunItem; SetupRendererObject(); bool flag = Object.op_Implicit((Object)(object)((GrabbableObject)shotgunItem).pla