Decompiled source of SmallLobby v1.0.2

SmallLobby.dll

Decompiled 7 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SmallLobby")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SmallLobby")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("48d2f6b1-c21c-43be-a1ba-3cdaba06d8ca")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SmallLobby
{
	public class Globals
	{
		public static int playerAmount = 4;
	}
	[BepInPlugin("ungodlyaura.SmallLobby", "Small Lobby", "1.0.2")]
	public class LobbyMod : BaseUnityPlugin
	{
		private const string modGUID = "ungodlyaura.SmallLobby";

		private const string modName = "Small Lobby";

		private const string modVersion = "1.0.2";

		private readonly Harmony harmony = new Harmony("ungodlyaura.SmallLobby");

		private static LobbyMod Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("ungodlyaura.SmallLobby");
			harmony.PatchAll();
		}
	}
}
namespace SmallLobby.Patches
{
	public class TimeOfDayPatch
	{
		[HarmonyPatch(typeof(TimeOfDay), "Start")]
		[HarmonyPostfix]
		private static void TimeOfDayOnStartPost(TimeOfDay __instance)
		{
			__instance.globalTimeSpeedMultiplier = 1f - (float)(4 - Globals.playerAmount) * 0.1f;
		}
	}
	[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
	public class RoundManagerPatch
	{
		private static bool Prefix(RoundManager __instance)
		{
			GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
			for (int i = 0; i < array.Length; i++)
			{
				if ((!array[i].isHeld && !array[i].isInShipRoom) || (StartOfRound.Instance.allPlayersDead && Globals.playerAmount > 2 && array[i].itemProperties.isScrap))
				{
					if (array[i].isHeld && (Object)(object)array[i].playerHeldBy != (Object)null)
					{
						array[i].playerHeldBy.DropAllHeldItems(true, false);
					}
					((Component)array[i]).gameObject.GetComponent<NetworkObject>().Despawn(true);
				}
				else
				{
					array[i].scrapPersistedThroughRounds = true;
				}
				if (__instance.spawnedSyncedObjects.Contains(((Component)array[i]).gameObject))
				{
					__instance.spawnedSyncedObjects.Remove(((Component)array[i]).gameObject);
				}
			}
			GameObject[] array2 = GameObject.FindGameObjectsWithTag("TemporaryEffect");
			for (int j = 0; j < array2.Length; j++)
			{
				Object.Destroy((Object)(object)array2[j]);
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(HUDManager), "Update")]
	[HarmonyPriority(100)]
	public class HUDManagerPatch
	{
		private static int playerAmountCheck = 4;

		private static bool Prefix(HUDManager __instance)
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			if (playerAmountCheck != Globals.playerAmount)
			{
				playerAmountCheck = Globals.playerAmount;
				if (Globals.playerAmount == 0)
				{
					Globals.playerAmount = 1;
				}
				int num = 8 - Globals.playerAmount;
				List<Image> list = new List<Image>(__instance.itemSlotIconFrames);
				List<Image> list2 = new List<Image>(__instance.itemSlotIcons);
				float num2 = Mathf.Abs(((Graphic)list[1]).rectTransform.anchoredPosition.x - ((Graphic)list[0]).rectTransform.anchoredPosition.x);
				float y = ((Component)list[0]).GetComponent<RectTransform>().anchoredPosition.y;
				Vector3 eulerAngles = ((Transform)((Graphic)list[0]).rectTransform).eulerAngles;
				Vector3 eulerAngles2 = ((Transform)((Graphic)list2[0]).rectTransform).eulerAngles;
				for (int i = 0; i < num; i++)
				{
					if (i >= list.Count)
					{
						list.Add(Object.Instantiate<Image>(list[i - 1], ((Component)list[0]).transform.parent));
						list2.Add(((Component)((Component)list[i]).transform.GetChild(0)).GetComponent<Image>());
					}
					((Object)list[i]).name = $"Slot{i}";
					((Graphic)list[i]).rectTransform.anchoredPosition = Vector2.up * y;
					((Transform)((Graphic)list[i]).rectTransform).eulerAngles = eulerAngles;
					((Object)list2[i]).name = "Icon";
					((Transform)((Graphic)list2[i]).rectTransform).eulerAngles = eulerAngles2;
				}
				float num3 = num2 * (float)(list.Count - 1);
				float num4 = num3 / 2f;
				for (int j = 0; j < list.Count; j++)
				{
					float num5 = (float)j * num2 - num4;
					((Graphic)list[j]).rectTransform.anchoredPosition = new Vector2(num5, ((Graphic)list[j]).rectTransform.anchoredPosition.y);
				}
				__instance.itemSlotIconFrames = list.ToArray();
				__instance.itemSlotIcons = list2.ToArray();
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "Update")]
	[HarmonyPriority(100)]
	public class StartOfRoundPatch
	{
		private static bool Prefix(StartOfRound __instance)
		{
			__instance.maxShipItemCapacity = 1000;
			if (Globals.playerAmount != __instance.ClientPlayerList.Count)
			{
				Globals.playerAmount = __instance.ClientPlayerList.Count;
			}
			return true;
		}
	}
	[HarmonyPatch]
	internal static class HotbarSlotSync
	{
		private static PlayerControllerB localPlayerController;

		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		public static void Init(PlayerControllerB __instance)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			localPlayerController = __instance;
			if (NetworkManager.Singleton.IsServer)
			{
				NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("HotbarSlotChange", new HandleNamedMessageDelegate(OnReceiveHotbarSlotChange));
			}
		}

		public static void SendHotbarSlotChange(int hotbarSlot)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsClient)
			{
				FastBufferWriter val = default(FastBufferWriter);
				((FastBufferWriter)(ref val))..ctor(4, (Allocator)2, -1);
				try
				{
					((FastBufferWriter)(ref val)).WriteValue<int>(ref hotbarSlot, default(ForPrimitives));
					NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("HotbarSlotChange", 0uL, val, (NetworkDelivery)3);
				}
				finally
				{
					((IDisposable)(FastBufferWriter)(ref val)).Dispose();
				}
			}
		}

		private static void OnReceiveHotbarSlotChange(ulong clientId, FastBufferReader reader)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			if (clientId != localPlayerController.playerClientId && ((FastBufferReader)(ref reader)).TryBeginRead(4))
			{
				int hotbarSlot = default(int);
				((FastBufferReader)(ref reader)).ReadValue<int>(ref hotbarSlot, default(ForPrimitives));
				UpdateClientHotbarSlot(clientId, hotbarSlot);
			}
		}

		private static void UpdateClientHotbarSlot(ulong clientId, int hotbarSlot)
		{
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				if (StartOfRound.Instance.allPlayerScripts[i].playerClientId == clientId)
				{
					CallSwitchToItemSlotMethod(StartOfRound.Instance.allPlayerScripts[i], hotbarSlot);
					break;
				}
			}
		}

		public static void SwapHotbarSlot(int hotbarIndex)
		{
			SendHotbarSlotChange(hotbarIndex);
			CallSwitchToItemSlotMethod(localPlayerController, hotbarIndex);
		}

		private static void CallSwitchToItemSlotMethod(PlayerControllerB player, int hotbarIndex)
		{
			MethodInfo method = ((object)player).GetType().GetMethod("SwitchToItemSlot", BindingFlags.Instance | BindingFlags.NonPublic);
			method.Invoke(player, new object[2] { hotbarIndex, null });
		}
	}
	[HarmonyPatch]
	internal class Keybinds
	{
		private static InputAction[] quickItemShortcutActions;

		private static PlayerControllerB localPlayerController;

		[HarmonyPatch(typeof(PlayerControllerB), "Awake")]
		[HarmonyPostfix]
		public static void Setup(PlayerControllerB __instance)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Expected O, but got Unknown
			localPlayerController = __instance;
			MovementActions movement = localPlayerController.playerActions.Movement;
			BindingSyntax val = InputActionSetupExtensions.ChangeBinding(((MovementActions)(ref movement)).Emote1, 0);
			((BindingSyntax)(ref val)).Erase();
			movement = localPlayerController.playerActions.Movement;
			InputActionSetupExtensions.AddBinding(((MovementActions)(ref movement)).Emote1, "<Keyboard>/F1", (string)null, (string)null, (string)null);
			movement = localPlayerController.playerActions.Movement;
			val = InputActionSetupExtensions.ChangeBinding(((MovementActions)(ref movement)).Emote2, 0);
			((BindingSyntax)(ref val)).Erase();
			movement = localPlayerController.playerActions.Movement;
			InputActionSetupExtensions.AddBinding(((MovementActions)(ref movement)).Emote2, "<Keyboard>/F2", (string)null, (string)null, (string)null);
			quickItemShortcutActions = (InputAction[])(object)new InputAction[__instance.ItemSlots.Length + 8 - Globals.playerAmount];
			for (int i = 0; i < quickItemShortcutActions.Length; i++)
			{
				quickItemShortcutActions[i] = new InputAction((string)null, (InputActionType)0, $"<Keyboard>/{i + 1}", "Press", (string)null, (string)null);
			}
			if (((Component)localPlayerController).gameObject.activeSelf)
			{
				for (int j = 0; j < quickItemShortcutActions.Length; j++)
				{
					quickItemShortcutActions[j].Enable();
					quickItemShortcutActions[j].performed += OnPressItemSlotHotkeyAction;
				}
			}
		}

		private static void SubscribeToEvents()
		{
			for (int i = 0; i < quickItemShortcutActions.Length; i++)
			{
				quickItemShortcutActions[i].Enable();
				quickItemShortcutActions[i].performed += OnPressItemSlotHotkeyAction;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "OnEnable")]
		[HarmonyPostfix]
		public static void OnEnable(PlayerControllerB __instance)
		{
			if ((Object)(object)__instance == (Object)(object)localPlayerController)
			{
				SubscribeToEvents();
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "OnDisable")]
		[HarmonyPostfix]
		public static void OnDisable(PlayerControllerB __instance)
		{
			for (int i = 0; i < quickItemShortcutActions.Length; i++)
			{
				quickItemShortcutActions[i].performed -= OnPressItemSlotHotkeyAction;
				quickItemShortcutActions[i].Disable();
			}
		}

		private static void OnPressItemSlotHotkeyAction(CallbackContext context)
		{
			if (!((Object)(object)localPlayerController == (Object)null) && ((NetworkBehaviour)localPlayerController).IsOwner && localPlayerController.isPlayerControlled && !localPlayerController.inTerminalMenu && (!((NetworkBehaviour)localPlayerController).IsServer || localPlayerController.isHostPlayerObject) && ((CallbackContext)(ref context)).performed)
			{
				string name = ((CallbackContext)(ref context)).control.name;
				if (int.TryParse(name, out var result))
				{
					result--;
					HotbarSlotSync.SwapHotbarSlot(result);
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB), "Update")]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch(typeof(PlayerControllerB), "SwitchItem_performed")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> PatchSwitchItemInterval(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Ldc_R4 && (float)list[i].operand == 0.3f)
				{
					list[i].operand = 0.01f;
					break;
				}
			}
			return list.AsEnumerable();
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void ItemsPatch(ref float ___carryWeight, ref bool ___twoHanded, PlayerControllerB __instance)
		{
			if (__instance.ItemSlots.Length != 8 - Globals.playerAmount)
			{
				__instance.DropAllHeldItems(true, false);
				__instance.ItemSlots = (GrabbableObject[])(object)new GrabbableObject[8 - Globals.playerAmount];
			}
			float num = 1f;
			if (__instance.ItemSlots != null)
			{
				GrabbableObject[] itemSlots = __instance.ItemSlots;
				foreach (GrabbableObject val in itemSlots)
				{
					if ((Object)(object)val != (Object)null)
					{
						num += Mathf.Clamp(val.itemProperties.weight - 1f, 0f, 10f);
					}
				}
			}
			num -= 1f;
			num *= 1f * (0.25f * (float)Globals.playerAmount);
			if (Globals.playerAmount < 4)
			{
				___twoHanded = false;
			}
			num += 1f;
			___carryWeight = num;
		}
	}
}