Decompiled source of markusmayuscollection v1.0.0

BepInEx/plugins/2018-LC_API/LC_API.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LC_API.BundleAPI;
using LC_API.ClientAPI;
using LC_API.Comp;
using LC_API.Data;
using LC_API.Exceptions;
using LC_API.Extensions;
using LC_API.GameInterfaceAPI;
using LC_API.GameInterfaceAPI.Events;
using LC_API.GameInterfaceAPI.Events.Cache;
using LC_API.GameInterfaceAPI.Events.EventArgs.Player;
using LC_API.GameInterfaceAPI.Events.Handlers;
using LC_API.GameInterfaceAPI.Features;
using LC_API.ManualPatches;
using LC_API.Networking;
using LC_API.ServerAPI;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using Steamworks;
using Steamworks.Data;
using TMPro;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("2018")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Utilities for plugin devs")]
[assembly: AssemblyFileVersion("3.4.5.0")]
[assembly: AssemblyInformationalVersion("3.4.5+ae2de74676f4f0d6440c82067f4c1a22389fe27b")]
[assembly: AssemblyProduct("Lethal Company API")]
[assembly: AssemblyTitle("LC_API")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("3.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LC_API
{
	internal static class CheatDatabase
	{
		private const string SIG_REQ_GUID = "LC_API_ReqGUID";

		private const string SIG_SEND_MODS = "LC_APISendMods";

		private static Dictionary<string, PluginInfo> PluginsLoaded = new Dictionary<string, PluginInfo>();

		public static void RunLocalCheatDetector()
		{
			PluginsLoaded = Chainloader.PluginInfos;
			using Dictionary<string, PluginInfo>.ValueCollection.Enumerator enumerator = PluginsLoaded.Values.GetEnumerator();
			while (enumerator.MoveNext())
			{
				switch (enumerator.Current.Metadata.GUID)
				{
				case "mikes.lethalcompany.mikestweaks":
				case "mom.llama.enhancer":
				case "Posiedon.GameMaster":
				case "LethalCompanyScalingMaster":
				case "verity.amberalert":
					ModdedServer.SetServerModdedOnly();
					break;
				}
			}
		}

		public static void OtherPlayerCheatDetector()
		{
			Plugin.Log.LogWarning((object)"Asking all other players for their mod list..");
			LC_API.GameInterfaceAPI.Features.Player.LocalPlayer.QueueTip("Mod List:", "Asking all other players for installed mods..");
			LC_API.GameInterfaceAPI.Features.Player.LocalPlayer.QueueTip("Mod List:", "Check the logs for more detailed results.\n<size=13>(Note that if someone doesnt show up on the list, they may not have LC_API installed)</size>");
			Network.Broadcast("LC_API_ReqGUID");
		}

		[NetworkMessage("LC_APISendMods", false)]
		internal static void ReceivedModListHandler(ulong senderId, List<string> mods)
		{
			string text = LC_API.GameInterfaceAPI.Features.Player.Get(senderId).Username + " responded with these mods:\n" + string.Join("\n", mods);
			LC_API.GameInterfaceAPI.Features.Player.LocalPlayer.QueueTip("Mod List:", text);
			Plugin.Log.LogWarning((object)text);
		}

		[NetworkMessage("LC_API_ReqGUID", false)]
		internal static void ReceivedModListHandler(ulong senderId)
		{
			List<string> list = new List<string>();
			foreach (PluginInfo value in PluginsLoaded.Values)
			{
				list.Add(value.Metadata.GUID);
			}
			Network.Broadcast("LC_APISendMods", list);
		}
	}
	[BepInPlugin("LC_API", "Lethal Company API", "3.4.5")]
	public sealed class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private ConfigEntry<bool> configOverrideModServer;

		private ConfigEntry<bool> configLegacyAssetLoading;

		private ConfigEntry<bool> configDisableBundleLoader;

		internal static ConfigEntry<bool> configVanillaSupport;

		internal static Harmony Harmony;

		internal static Plugin Instance { get; private set; }

		public static bool Initialized { get; private set; }

		private void Awake()
		{
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Expected O, but got Unknown
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Expected O, but got Unknown
			//IL_0294: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Expected O, but got Unknown
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ba: Expected O, but got Unknown
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Expected O, but got Unknown
			//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ea: Expected O, but got Unknown
			//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Expected O, but got Unknown
			//IL_030d: Unknown result type (might be due to invalid IL or missing references)
			//IL_031a: Expected O, but got Unknown
			Instance = this;
			configOverrideModServer = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Force modded server browser", false, "Should the API force you into the modded server browser?");
			configLegacyAssetLoading = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Legacy asset bundle loading", false, "Should the BundleLoader use legacy asset loading? Turning this on may help with loading assets from older plugins.");
			configDisableBundleLoader = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Disable BundleLoader", false, "Should the BundleLoader be turned off? Enable this if you are having problems with mods that load assets using a different method from LC_API's BundleLoader.");
			configVanillaSupport = ((BaseUnityPlugin)this).Config.Bind<bool>("Compatibility", "Vanilla Compatibility", false, "Allows you to join vanilla servers, but disables many networking-related things and could cause mods to not work properly.");
			CommandHandler.commandPrefix = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Prefix", "/", "Command prefix");
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogWarning((object)"\n.____    _________           _____  __________ .___  \r\n|    |   \\_   ___ \\         /  _  \\ \\______   \\|   | \r\n|    |   /    \\  \\/        /  /_\\  \\ |     ___/|   | \r\n|    |___\\     \\____      /    |    \\|    |    |   | \r\n|_______ \\\\______  /______\\____|__  /|____|    |___| \r\n        \\/       \\//_____/        \\/                 \r\n                                                     ");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"LC_API Starting up..");
			if (configOverrideModServer.Value)
			{
				ModdedServer.SetServerModdedOnly();
			}
			if (configVanillaSupport.Value)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"LC_API is starting with VANILLA SUPPORT ENABLED.");
			}
			Harmony = new Harmony("ModAPI");
			MethodInfo methodInfo = AccessTools.Method(typeof(GameNetworkManager), "SteamMatchmaking_OnLobbyCreated", (Type[])null, (Type[])null);
			AccessTools.Method(typeof(GameNetworkManager), "LobbyDataIsJoinable", (Type[])null, (Type[])null);
			MethodInfo methodInfo2 = AccessTools.Method(typeof(ServerPatch), "OnLobbyCreate", (Type[])null, (Type[])null);
			MethodInfo methodInfo3 = AccessTools.Method(typeof(MenuManager), "Awake", (Type[])null, (Type[])null);
			MethodInfo methodInfo4 = AccessTools.Method(typeof(ServerPatch), "CacheMenuManager", (Type[])null, (Type[])null);
			AccessTools.Method(typeof(HUDManager), "AddChatMessage", (Type[])null, (Type[])null);
			MethodInfo methodInfo5 = AccessTools.Method(typeof(HUDManager), "SubmitChat_performed", (Type[])null, (Type[])null);
			MethodInfo methodInfo6 = AccessTools.Method(typeof(CommandHandler.SubmitChatPatch), "Transpiler", (Type[])null, (Type[])null);
			MethodInfo methodInfo7 = AccessTools.Method(typeof(GameNetworkManager), "Awake", (Type[])null, (Type[])null);
			MethodInfo methodInfo8 = AccessTools.Method(typeof(ServerPatch), "GameNetworkManagerAwake", (Type[])null, (Type[])null);
			MethodInfo methodInfo9 = AccessTools.Method(typeof(NetworkManager), "StartClient", (Type[])null, (Type[])null);
			MethodInfo methodInfo10 = AccessTools.Method(typeof(NetworkManager), "StartHost", (Type[])null, (Type[])null);
			MethodInfo methodInfo11 = AccessTools.Method(typeof(NetworkManager), "Shutdown", (Type[])null, (Type[])null);
			MethodInfo methodInfo12 = AccessTools.Method(typeof(RegisterPatch), "Postfix", (Type[])null, (Type[])null);
			MethodInfo methodInfo13 = AccessTools.Method(typeof(UnregisterPatch), "Postfix", (Type[])null, (Type[])null);
			Harmony.Patch((MethodBase)methodInfo3, new HarmonyMethod(methodInfo4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			Harmony.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			Harmony.Patch((MethodBase)methodInfo5, (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(methodInfo6), (HarmonyMethod)null, (HarmonyMethod)null);
			Harmony.Patch((MethodBase)methodInfo7, new HarmonyMethod(methodInfo8), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			Harmony.Patch((MethodBase)methodInfo9, (HarmonyMethod)null, new HarmonyMethod(methodInfo12), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			Harmony.Patch((MethodBase)methodInfo10, (HarmonyMethod)null, new HarmonyMethod(methodInfo12), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			Harmony.Patch((MethodBase)methodInfo11, (HarmonyMethod)null, new HarmonyMethod(methodInfo13), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			Network.Init();
			Events.Patch(Harmony);
		}

		internal void Start()
		{
			Initialize();
		}

		internal void OnDestroy()
		{
			Initialize();
		}

		internal void Initialize()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			if (!Initialized)
			{
				Initialized = true;
				if (!configDisableBundleLoader.Value)
				{
					BundleLoader.Load(configLegacyAssetLoading.Value);
				}
				GameObject val = new GameObject("API");
				Object.DontDestroyOnLoad((Object)val);
				val.AddComponent<LC_APIManager>();
				((BaseUnityPlugin)this).Logger.LogInfo((object)"LC_API Started!");
				CheatDatabase.RunLocalCheatDetector();
			}
		}

		internal static void PatchMethodManual(MethodInfo method, MethodInfo patch, Harmony harmony)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			harmony.Patch((MethodBase)method, new HarmonyMethod(patch), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}
	}
	public static class Utils
	{
		public static string ReplaceWithCase(this string input, string toReplace, string replacement)
		{
			Dictionary<string, string> map = new Dictionary<string, string> { { toReplace, replacement } };
			return input.ReplaceWithCase(map);
		}

		public static string ReplaceWithCase(this string input, Dictionary<string, string> map)
		{
			string text = input;
			foreach (KeyValuePair<string, string> item in map)
			{
				string key = item.Key;
				string value = item.Value;
				text = Regex.Replace(text, key, delegate(Match match)
				{
					string value2 = match.Value;
					char[] array = value2.ToCharArray();
					string[] source = value2.Split(' ');
					bool flag = char.IsUpper(array[0]);
					bool flag2 = source.All((string w) => char.IsUpper(w[0]) || !char.IsLetter(w[0]));
					if (array.All((char c) => char.IsUpper(c) || !char.IsLetter(c)))
					{
						return value.ToUpper();
					}
					if (flag2)
					{
						return Regex.Replace(value, "\\b\\w", (Match charMatch) => charMatch.Value.ToUpper());
					}
					char[] array2 = value.ToCharArray();
					array2[0] = (flag ? char.ToUpper(array2[0]) : char.ToLower(array2[0]));
					return new string(array2);
				}, RegexOptions.IgnoreCase);
			}
			return text;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "LC_API";

		public const string PLUGIN_NAME = "Lethal Company API";

		public const string PLUGIN_VERSION = "3.4.5";
	}
}
namespace LC_API.ServerAPI
{
	public static class ModdedServer
	{
		private static bool moddedOnly;

		[Obsolete("Use SetServerModdedOnly() instead. This will be removed/private in a future update.")]
		public static bool setModdedOnly;

		public static int GameVersion { get; internal set; }

		public static bool ModdedOnly => moddedOnly;

		public static void SetServerModdedOnly()
		{
			moddedOnly = true;
			Plugin.Log.LogMessage((object)"A plugin has set your game to only allow you to play with other people who have mods!");
		}

		public static void OnSceneLoaded()
		{
			if (Object.op_Implicit((Object)(object)GameNetworkManager.Instance) && ModdedOnly)
			{
				GameNetworkManager instance = GameNetworkManager.Instance;
				instance.gameVersionNum += 16440;
				setModdedOnly = true;
			}
		}
	}
	[Obsolete("ServerAPI.Networking is obsolete and will be removed in future versions. Use LC_API.Networking.Network.")]
	public static class Networking
	{
		private sealed class Data<T>
		{
			public readonly string Signature;

			public readonly T Value;

			public Data(string signature, T value)
			{
				Signature = signature;
				Value = value;
			}
		}

		private const string StringMessageRegistrationName = "LCAPI_NET_LEGACY_STRING";

		private const string ListStringMessageRegistrationName = "LCAPI_NET_LEGACY_LISTSTRING";

		private const string IntMessageRegistrationName = "LCAPI_NET_LEGACY_INT";

		private const string FloatMessageRegistrationName = "LCAPI_NET_LEGACY_FLOAT";

		private const string Vector3MessageRegistrationName = "LCAPI_NET_LEGACY_VECTOR3";

		private const string SyncVarMessageRegistrationName = "LCAPI_NET_LEGACY_SYNCVAR_SET";

		public static Action<string, string> GetString = delegate
		{
		};

		public static Action<List<string>, string> GetListString = delegate
		{
		};

		public static Action<int, string> GetInt = delegate
		{
		};

		public static Action<float, string> GetFloat = delegate
		{
		};

		public static Action<Vector3, string> GetVector3 = delegate
		{
		};

		private static Dictionary<string, string> syncStringVars = new Dictionary<string, string>();

		public static void Broadcast(string data, string signature)
		{
			if (data.Contains("/"))
			{
				Plugin.Log.LogError((object)"Invalid character in broadcasted string event! ( / )");
			}
			else
			{
				Network.Broadcast("LCAPI_NET_LEGACY_STRING", new Data<string>(signature, data));
			}
		}

		public static void Broadcast(List<string> data, string signature)
		{
			string text = "";
			foreach (string datum in data)
			{
				if (datum.Contains("/"))
				{
					Plugin.Log.LogError((object)"Invalid character in broadcasted string event! ( / )");
					return;
				}
				if (datum.Contains("\n"))
				{
					Plugin.Log.LogError((object)"Invalid character in broadcasted string event! ( NewLine )");
					return;
				}
				text = text + datum + "\n";
			}
			Network.Broadcast("LCAPI_NET_LEGACY_LISTSTRING", new Data<string>(signature, text));
		}

		public static void Broadcast(int data, string signature)
		{
			Network.Broadcast("LCAPI_NET_LEGACY_INT", new Data<int>(signature, data));
		}

		public static void Broadcast(float data, string signature)
		{
			Network.Broadcast("LCAPI_NET_LEGACY_FLOAT", new Data<float>(signature, data));
		}

		public static void Broadcast(Vector3 data, string signature)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			Network.Broadcast("LCAPI_NET_LEGACY_VECTOR3", new Data<Vector3>(signature, data));
		}

		public static void RegisterSyncVariable(string name)
		{
			if (!syncStringVars.ContainsKey(name))
			{
				syncStringVars.Add(name, "");
			}
			else
			{
				Plugin.Log.LogError((object)("Cannot register Sync Variable! A Sync Variable has already been registered with name " + name));
			}
		}

		public static void SetSyncVariable(string name, string value)
		{
			if (syncStringVars.ContainsKey(name))
			{
				syncStringVars[name] = value;
				Broadcast(new List<string> { name, value }, "LCAPI_NET_LEGACY_SYNCVAR_SET");
			}
			else
			{
				Plugin.Log.LogError((object)("Cannot set the value of Sync Variable " + name + " as it is not registered!"));
			}
		}

		private static void SetSyncVariableB(string name, string value)
		{
			if (syncStringVars.ContainsKey(name))
			{
				syncStringVars[name] = value;
			}
			else
			{
				Plugin.Log.LogError((object)("Cannot set the value of Sync Variable " + name + " as it is not registered!"));
			}
		}

		internal static void LCAPI_NET_SYNCVAR_SET(List<string> list, string arg2)
		{
			if (arg2 == "LCAPI_NET_LEGACY_SYNCVAR_SET")
			{
				SetSyncVariableB(list[0], list[1]);
			}
		}

		public static string GetSyncVariable(string name)
		{
			if (syncStringVars.ContainsKey(name))
			{
				return syncStringVars[name];
			}
			Plugin.Log.LogError((object)("Cannot get the value of Sync Variable " + name + " as it is not registered!"));
			return "";
		}

		internal static void InitializeLegacyNetworking()
		{
			GetListString = (Action<List<string>, string>)Delegate.Combine(GetListString, new Action<List<string>, string>(LCAPI_NET_SYNCVAR_SET));
			Network.RegisterMessage("LCAPI_NET_LEGACY_STRING", relayToSelf: false, delegate(ulong senderId, Data<string> data)
			{
				GetString(data.Value, data.Signature);
			});
			Network.RegisterMessage("LCAPI_NET_LEGACY_LISTSTRING", relayToSelf: false, delegate(ulong senderId, Data<string> data)
			{
				GetListString(data.Value.Split('\n').ToList(), data.Signature);
			});
			Network.RegisterMessage("LCAPI_NET_LEGACY_INT", relayToSelf: false, delegate(ulong senderId, Data<int> data)
			{
				GetInt(data.Value, data.Signature);
			});
			Network.RegisterMessage("LCAPI_NET_LEGACY_FLOAT", relayToSelf: false, delegate(ulong senderId, Data<float> data)
			{
				GetFloat(data.Value, data.Signature);
			});
			Network.RegisterMessage("LCAPI_NET_LEGACY_VECTOR3", relayToSelf: false, delegate(ulong senderId, Data<Vector3> data)
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				GetVector3(data.Value, data.Signature);
			});
		}
	}
}
namespace LC_API.Networking
{
	public static class Network
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static HandleNamedMessageDelegate <>9__35_2;

			public static Events.CustomEventHandler <>9__35_0;

			public static Events.CustomEventHandler <>9__35_1;

			internal void <Init>b__35_0()
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				StartedNetworking = true;
				if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
				{
					CustomMessagingManager customMessagingManager = NetworkManager.Singleton.CustomMessagingManager;
					object obj = <>9__35_2;
					if (obj == null)
					{
						HandleNamedMessageDelegate val = delegate(ulong senderClientId, FastBufferReader reader)
						{
							//IL_0006: Unknown result type (might be due to invalid IL or missing references)
							//IL_000c: Unknown result type (might be due to invalid IL or missing references)
							//IL_003d: Unknown result type (might be due to invalid IL or missing references)
							//IL_0043: Unknown result type (might be due to invalid IL or missing references)
							//IL_0059: Unknown result type (might be due to invalid IL or missing references)
							byte[] bytes = default(byte[]);
							((FastBufferReader)(ref reader)).ReadValueSafe<byte>(ref bytes, default(ForPrimitives));
							NetworkMessageWrapper networkMessageWrapper = bytes.ToObject<NetworkMessageWrapper>();
							networkMessageWrapper.Sender = senderClientId;
							byte[] array = networkMessageWrapper.ToBytes();
							FastBufferWriter val2 = default(FastBufferWriter);
							((FastBufferWriter)(ref val2))..ctor(FastBufferWriter.GetWriteSize<byte>(array, -1, 0), (Allocator)2, -1);
							try
							{
								((FastBufferWriter)(ref val2)).WriteValueSafe<byte>(array, default(ForPrimitives));
								NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll(networkMessageWrapper.UniqueName, val2, (NetworkDelivery)4);
							}
							finally
							{
								((IDisposable)(FastBufferWriter)(ref val2)).Dispose();
							}
						};
						<>9__35_2 = val;
						obj = (object)val;
					}
					customMessagingManager.RegisterNamedMessageHandler("LC_API_RELAY_MESSAGE", (HandleNamedMessageDelegate)obj);
				}
				RegisterAllMessages();
			}

			internal void <Init>b__35_2(ulong senderClientId, FastBufferReader reader)
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				byte[] bytes = default(byte[]);
				((FastBufferReader)(ref reader)).ReadValueSafe<byte>(ref bytes, default(ForPrimitives));
				NetworkMessageWrapper networkMessageWrapper = bytes.ToObject<NetworkMessageWrapper>();
				networkMessageWrapper.Sender = senderClientId;
				byte[] array = networkMessageWrapper.ToBytes();
				FastBufferWriter val = default(FastBufferWriter);
				((FastBufferWriter)(ref val))..ctor(FastBufferWriter.GetWriteSize<byte>(array, -1, 0), (Allocator)2, -1);
				try
				{
					((FastBufferWriter)(ref val)).WriteValueSafe<byte>(array, default(ForPrimitives));
					NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll(networkMessageWrapper.UniqueName, val, (NetworkDelivery)4);
				}
				finally
				{
					((IDisposable)(FastBufferWriter)(ref val)).Dispose();
				}
			}

			internal void <Init>b__35_1()
			{
				StartedNetworking = false;
				if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
				{
					NetworkManager.Singleton.CustomMessagingManager.UnregisterNamedMessageHandler("LC_API_RELAY_MESSAGE");
				}
				UnregisterAllMessages();
			}
		}

		internal const string MESSAGE_RELAY_UNIQUE_NAME = "LC_API_RELAY_MESSAGE";

		private static MethodInfo _registerInfo = null;

		private static MethodInfo _registerInfoGeneric = null;

		internal static Dictionary<string, NetworkMessageFinalizerBase> NetworkMessageFinalizers { get; } = new Dictionary<string, NetworkMessageFinalizerBase>();


		internal static bool StartedNetworking { get; set; } = false;


		internal static MethodInfo RegisterInfo
		{
			get
			{
				if (_registerInfo == null)
				{
					MethodInfo[] methods = typeof(Network).GetMethods();
					foreach (MethodInfo methodInfo in methods)
					{
						if (methodInfo.Name == "RegisterMessage" && !methodInfo.IsGenericMethod)
						{
							_registerInfo = methodInfo;
							break;
						}
					}
				}
				return _registerInfo;
			}
		}

		internal static MethodInfo RegisterInfoGeneric
		{
			get
			{
				if (_registerInfoGeneric == null)
				{
					MethodInfo[] methods = typeof(Network).GetMethods();
					foreach (MethodInfo methodInfo in methods)
					{
						if (methodInfo.Name == "RegisterMessage" && methodInfo.IsGenericMethod)
						{
							_registerInfoGeneric = methodInfo;
							break;
						}
					}
				}
				return _registerInfoGeneric;
			}
		}

		public static event Events.CustomEventHandler RegisterNetworkMessages;

		internal static event Events.CustomEventHandler UnregisterNetworkMessages;

		internal static byte[] ToBytes(this object @object)
		{
			if (@object == null)
			{
				return null;
			}
			return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(@object));
		}

		internal static T ToObject<T>(this byte[] bytes) where T : class
		{
			return JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
		}

		internal static void OnRegisterNetworkMessages()
		{
			Network.RegisterNetworkMessages.InvokeSafely();
		}

		internal static void OnUnregisterNetworkMessages()
		{
			Network.UnregisterNetworkMessages.InvokeSafely();
		}

		internal static void RegisterAllMessages()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			foreach (NetworkMessageFinalizerBase value in NetworkMessageFinalizers.Values)
			{
				NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler(value.UniqueName, new HandleNamedMessageDelegate(value.Read));
			}
		}

		internal static void UnregisterAllMessages()
		{
			foreach (string key in NetworkMessageFinalizers.Keys)
			{
				UnregisterMessage(key, andRemoveHandler: false);
			}
		}

		public static void RegisterAll()
		{
			Type[] typesFromAssembly = AccessTools.GetTypesFromAssembly(new StackTrace().GetFrame(1).GetMethod().ReflectedType.Assembly);
			for (int i = 0; i < typesFromAssembly.Length; i++)
			{
				RegisterAll(typesFromAssembly[i]);
			}
		}

		public static void RegisterAll(Type type)
		{
			if (!type.IsClass)
			{
				return;
			}
			NetworkMessage customAttribute = type.GetCustomAttribute<NetworkMessage>();
			if (customAttribute != null)
			{
				if (type.BaseType.Name == "NetworkMessageHandler`1")
				{
					Type type2 = type.BaseType.GetGenericArguments()[0];
					RegisterInfoGeneric.MakeGenericMethod(type2).Invoke(null, new object[3]
					{
						customAttribute.UniqueName,
						customAttribute.RelayToSelf,
						type.GetMethod("Handler").CreateDelegate(typeof(Action<, >).MakeGenericType(typeof(ulong), type2), Activator.CreateInstance(type))
					});
				}
				else if (type.BaseType.Name == "NetworkMessageHandler")
				{
					RegisterInfo.Invoke(null, new object[3]
					{
						customAttribute.UniqueName,
						customAttribute.RelayToSelf,
						type.GetMethod("Handler").CreateDelegate(typeof(Action<>).MakeGenericType(typeof(ulong)), Activator.CreateInstance(type))
					});
				}
				return;
			}
			MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			foreach (MethodInfo methodInfo in methods)
			{
				customAttribute = methodInfo.GetCustomAttribute<NetworkMessage>();
				if (customAttribute != null)
				{
					if (!methodInfo.IsStatic)
					{
						throw new Exception("Detected NetworkMessage attribute on non-static method. All NetworkMessages on methods must be static.");
					}
					if (methodInfo.GetParameters().Length == 1)
					{
						RegisterInfo.Invoke(null, new object[3]
						{
							customAttribute.UniqueName,
							customAttribute.RelayToSelf,
							methodInfo.CreateDelegate(typeof(Action<>).MakeGenericType(typeof(ulong)))
						});
					}
					else
					{
						Type parameterType = methodInfo.GetParameters()[1].ParameterType;
						RegisterInfoGeneric.MakeGenericMethod(parameterType).Invoke(null, new object[3]
						{
							customAttribute.UniqueName,
							customAttribute.RelayToSelf,
							methodInfo.CreateDelegate(typeof(Action<, >).MakeGenericType(typeof(ulong), parameterType))
						});
					}
				}
			}
		}

		public static void UnregisterAll(bool andRemoveHandler = true)
		{
			Type[] typesFromAssembly = AccessTools.GetTypesFromAssembly(new StackTrace().GetFrame(1).GetMethod().ReflectedType.Assembly);
			for (int i = 0; i < typesFromAssembly.Length; i++)
			{
				UnregisterAll(typesFromAssembly[i], andRemoveHandler);
			}
		}

		public static void UnregisterAll(Type type, bool andRemoveHandler = true)
		{
			if (!type.IsClass)
			{
				return;
			}
			NetworkMessage customAttribute = type.GetCustomAttribute<NetworkMessage>();
			if (customAttribute != null)
			{
				UnregisterMessage(customAttribute.UniqueName, andRemoveHandler);
				return;
			}
			MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			for (int i = 0; i < methods.Length; i++)
			{
				customAttribute = methods[i].GetCustomAttribute<NetworkMessage>();
				if (customAttribute != null)
				{
					UnregisterMessage(customAttribute.UniqueName, andRemoveHandler);
				}
			}
		}

		public static void RegisterMessage<T>(string uniqueName, bool relayToSelf, Action<ulong, T> onReceived) where T : class
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Expected O, but got Unknown
			if (NetworkMessageFinalizers.ContainsKey(uniqueName))
			{
				throw new Exception(uniqueName + " already registered");
			}
			NetworkMessageFinalizer<T> networkMessageFinalizer = new NetworkMessageFinalizer<T>(uniqueName, relayToSelf, onReceived);
			NetworkMessageFinalizers.Add(uniqueName, networkMessageFinalizer);
			if (StartedNetworking)
			{
				NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler(uniqueName, new HandleNamedMessageDelegate(networkMessageFinalizer.Read));
			}
		}

		public static void RegisterMessage(string uniqueName, bool relayToSelf, Action<ulong> onReceived)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Expected O, but got Unknown
			if (NetworkMessageFinalizers.ContainsKey(uniqueName))
			{
				throw new Exception(uniqueName + " already registered");
			}
			NetworkMessageFinalizer networkMessageFinalizer = new NetworkMessageFinalizer(uniqueName, relayToSelf, onReceived);
			NetworkMessageFinalizers.Add(uniqueName, networkMessageFinalizer);
			if (StartedNetworking)
			{
				NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler(uniqueName, new HandleNamedMessageDelegate(networkMessageFinalizer.Read));
			}
		}

		public static void UnregisterMessage(string uniqueName, bool andRemoveHandler = true)
		{
			if ((!andRemoveHandler && NetworkMessageFinalizers.ContainsKey(uniqueName)) || (andRemoveHandler && NetworkMessageFinalizers.Remove(uniqueName)))
			{
				NetworkManager.Singleton.CustomMessagingManager.UnregisterNamedMessageHandler(uniqueName);
			}
		}

		public static void Broadcast<T>(string uniqueName, T @object) where T : class
		{
			if (NetworkMessageFinalizers.TryGetValue(uniqueName, out var value))
			{
				if (!(value is NetworkMessageFinalizer<T> networkMessageFinalizer))
				{
					throw new Exception("Network handler for " + uniqueName + " was not broadcast with the right type!");
				}
				networkMessageFinalizer.Send(@object);
			}
		}

		public static void Broadcast(string uniqueName)
		{
			if (NetworkMessageFinalizers.TryGetValue(uniqueName, out var value))
			{
				if (!(value is NetworkMessageFinalizer networkMessageFinalizer))
				{
					throw new Exception("Network handler for " + uniqueName + " was not broadcast with the right type!");
				}
				networkMessageFinalizer.Send();
			}
		}

		internal static void Init()
		{
			RegisterNetworkMessages += delegate
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				StartedNetworking = true;
				if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
				{
					CustomMessagingManager customMessagingManager = NetworkManager.Singleton.CustomMessagingManager;
					object obj = <>c.<>9__35_2;
					if (obj == null)
					{
						HandleNamedMessageDelegate val = delegate(ulong senderClientId, FastBufferReader reader)
						{
							//IL_0006: Unknown result type (might be due to invalid IL or missing references)
							//IL_000c: Unknown result type (might be due to invalid IL or missing references)
							//IL_003d: Unknown result type (might be due to invalid IL or missing references)
							//IL_0043: Unknown result type (might be due to invalid IL or missing references)
							//IL_0059: Unknown result type (might be due to invalid IL or missing references)
							byte[] bytes = default(byte[]);
							((FastBufferReader)(ref reader)).ReadValueSafe<byte>(ref bytes, default(ForPrimitives));
							NetworkMessageWrapper networkMessageWrapper = bytes.ToObject<NetworkMessageWrapper>();
							networkMessageWrapper.Sender = senderClientId;
							byte[] array = networkMessageWrapper.ToBytes();
							FastBufferWriter val2 = default(FastBufferWriter);
							((FastBufferWriter)(ref val2))..ctor(FastBufferWriter.GetWriteSize<byte>(array, -1, 0), (Allocator)2, -1);
							try
							{
								((FastBufferWriter)(ref val2)).WriteValueSafe<byte>(array, default(ForPrimitives));
								NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll(networkMessageWrapper.UniqueName, val2, (NetworkDelivery)4);
							}
							finally
							{
								((IDisposable)(FastBufferWriter)(ref val2)).Dispose();
							}
						};
						<>c.<>9__35_2 = val;
						obj = (object)val;
					}
					customMessagingManager.RegisterNamedMessageHandler("LC_API_RELAY_MESSAGE", (HandleNamedMessageDelegate)obj);
				}
				RegisterAllMessages();
			};
			UnregisterNetworkMessages += delegate
			{
				StartedNetworking = false;
				if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
				{
					NetworkManager.Singleton.CustomMessagingManager.UnregisterNamedMessageHandler("LC_API_RELAY_MESSAGE");
				}
				UnregisterAllMessages();
			};
			SetupNetworking();
			RegisterAll();
			LC_API.ServerAPI.Networking.InitializeLegacyNetworking();
		}

		internal static void SetupNetworking()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			for (int i = 0; i < types.Length; i++)
			{
				MethodInfo[] methods = types[i].GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				foreach (MethodInfo methodInfo in methods)
				{
					if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
	public class NetworkMessage : Attribute
	{
		public string UniqueName { get; }

		public bool RelayToSelf { get; }

		public NetworkMessage(string uniqueName, bool relayToSelf = false)
		{
			UniqueName = uniqueName;
			RelayToSelf = relayToSelf;
		}
	}
	public abstract class NetworkMessageHandler<T> where T : class
	{
		public abstract void Handler(ulong sender, T message);
	}
	public abstract class NetworkMessageHandler
	{
		public abstract void Handler(ulong sender);
	}
	internal abstract class NetworkMessageFinalizerBase
	{
		internal abstract string UniqueName { get; }

		internal abstract bool RelayToSelf { get; }

		public abstract void Read(ulong sender, FastBufferReader reader);
	}
	internal class NetworkMessageFinalizer : NetworkMessageFinalizerBase
	{
		internal override string UniqueName { get; }

		internal override bool RelayToSelf { get; }

		internal Action<ulong> OnReceived { get; }

		public NetworkMessageFinalizer(string uniqueName, bool relayToSelf, Action<ulong> onReceived)
		{
			UniqueName = uniqueName;
			RelayToSelf = relayToSelf;
			OnReceived = onReceived;
		}

		public void Send()
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null || (Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null)
			{
				((MonoBehaviour)NetworkManager.Singleton).StartCoroutine(SendLater());
				return;
			}
			byte[] array = new NetworkMessageWrapper(UniqueName, LC_API.GameInterfaceAPI.Features.Player.LocalPlayer.ClientId).ToBytes();
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(FastBufferWriter.GetWriteSize<byte>(array, -1, 0), (Allocator)2, -1);
			try
			{
				((FastBufferWriter)(ref val)).WriteValueSafe<byte>(array, default(ForPrimitives));
				if (NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost)
				{
					NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll(UniqueName, val, (NetworkDelivery)4);
				}
				else
				{
					NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("LC_API_RELAY_MESSAGE", LC_API.GameInterfaceAPI.Features.Player.HostPlayer.ClientId, val, (NetworkDelivery)4);
				}
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		public override void Read(ulong fakeSender, FastBufferReader reader)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null || (Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null)
			{
				((MonoBehaviour)NetworkManager.Singleton).StartCoroutine(ReadLater(fakeSender, reader));
				return;
			}
			byte[] bytes = default(byte[]);
			((FastBufferReader)(ref reader)).ReadValueSafe<byte>(ref bytes, default(ForPrimitives));
			NetworkMessageWrapper networkMessageWrapper = bytes.ToObject<NetworkMessageWrapper>();
			if (RelayToSelf || LC_API.GameInterfaceAPI.Features.Player.LocalPlayer.ClientId != networkMessageWrapper.Sender)
			{
				OnReceived(networkMessageWrapper.Sender);
			}
		}

		private IEnumerator SendLater()
		{
			int timesWaited = 0;
			while ((Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null || (Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null)
			{
				yield return (object)new WaitForSeconds(0.1f);
				timesWaited++;
				if (timesWaited % 20 == 0)
				{
					Plugin.Log.LogWarning((object)$"Waiting to send network message. Waiting on host?: {(Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null} Waiting on local player?: {(Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null}");
				}
				if (timesWaited >= 100)
				{
					Plugin.Log.LogError((object)"Dropping network message");
					yield return null;
				}
			}
			Send();
		}

		private IEnumerator ReadLater(ulong fakeSender, FastBufferReader reader)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			int timesWaited = 0;
			while ((Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null || (Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null)
			{
				yield return (object)new WaitForSeconds(0.1f);
				timesWaited++;
				if (timesWaited % 20 == 0)
				{
					Plugin.Log.LogWarning((object)$"Waiting to read network message. Waiting on host?: {(Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null} Waiting on local player?: {(Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null}");
				}
				if (timesWaited >= 100)
				{
					Plugin.Log.LogError((object)"Dropping network message");
					yield return null;
				}
			}
			Read(fakeSender, reader);
		}
	}
	internal class NetworkMessageFinalizer<T> : NetworkMessageFinalizerBase where T : class
	{
		internal override string UniqueName { get; }

		internal override bool RelayToSelf { get; }

		internal Action<ulong, T> OnReceived { get; }

		public NetworkMessageFinalizer(string uniqueName, bool relayToSelf, Action<ulong, T> onReceived)
		{
			UniqueName = uniqueName;
			RelayToSelf = relayToSelf;
			OnReceived = onReceived;
		}

		public void Send(T obj)
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null || (Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null)
			{
				((MonoBehaviour)NetworkManager.Singleton).StartCoroutine(SendLater(obj));
				return;
			}
			byte[] array = new NetworkMessageWrapper(UniqueName, LC_API.GameInterfaceAPI.Features.Player.LocalPlayer.ClientId, obj.ToBytes()).ToBytes();
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(FastBufferWriter.GetWriteSize<byte>(array, -1, 0), (Allocator)2, -1);
			try
			{
				((FastBufferWriter)(ref val)).WriteValueSafe<byte>(array, default(ForPrimitives));
				if (NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost)
				{
					NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll(UniqueName, val, (NetworkDelivery)4);
				}
				else
				{
					NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("LC_API_RELAY_MESSAGE", LC_API.GameInterfaceAPI.Features.Player.HostPlayer.ClientId, val, (NetworkDelivery)4);
				}
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		public override void Read(ulong fakeSender, FastBufferReader reader)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null || (Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null)
			{
				((MonoBehaviour)NetworkManager.Singleton).StartCoroutine(ReadLater(fakeSender, reader));
				return;
			}
			byte[] bytes = default(byte[]);
			((FastBufferReader)(ref reader)).ReadValueSafe<byte>(ref bytes, default(ForPrimitives));
			NetworkMessageWrapper networkMessageWrapper = bytes.ToObject<NetworkMessageWrapper>();
			if (RelayToSelf || LC_API.GameInterfaceAPI.Features.Player.LocalPlayer.ClientId != networkMessageWrapper.Sender)
			{
				OnReceived(networkMessageWrapper.Sender, networkMessageWrapper.Message.ToObject<T>());
			}
		}

		private IEnumerator SendLater(T obj)
		{
			int timesWaited = 0;
			while ((Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null || (Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null)
			{
				yield return (object)new WaitForSeconds(0.1f);
				timesWaited++;
				if (timesWaited % 20 == 0)
				{
					Plugin.Log.LogWarning((object)$"Waiting to send network message. Waiting on host?: {(Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null} Waiting on local player?: {(Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null}");
				}
				if (timesWaited >= 100)
				{
					Plugin.Log.LogError((object)"Dropping network message");
					yield return null;
				}
			}
			Send(obj);
		}

		private IEnumerator ReadLater(ulong fakeSender, FastBufferReader reader)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			int timesWaited = 0;
			while ((Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null || (Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null)
			{
				yield return (object)new WaitForSeconds(0.1f);
				timesWaited++;
				if (timesWaited % 20 == 0)
				{
					Plugin.Log.LogWarning((object)$"Waiting to read network message. Waiting on host?: {(Object)(object)LC_API.GameInterfaceAPI.Features.Player.HostPlayer == (Object)null} Waiting on local player?: {(Object)(object)LC_API.GameInterfaceAPI.Features.Player.LocalPlayer == (Object)null}");
				}
				if (timesWaited >= 100)
				{
					Plugin.Log.LogError((object)"Dropping network message");
					yield return null;
				}
			}
			Read(fakeSender, reader);
		}
	}
	internal class NetworkMessageWrapper
	{
		public string UniqueName { get; set; }

		public ulong Sender { get; set; }

		public byte[] Message { get; set; }

		internal NetworkMessageWrapper(string uniqueName, ulong sender)
		{
			UniqueName = uniqueName;
			Sender = sender;
		}

		internal NetworkMessageWrapper(string uniqueName, ulong sender, byte[] message)
		{
			UniqueName = uniqueName;
			Sender = sender;
			Message = message;
		}

		internal NetworkMessageWrapper()
		{
		}
	}
	internal static class RegisterPatch
	{
		internal static void Postfix()
		{
			Network.OnRegisterNetworkMessages();
		}
	}
	internal static class UnregisterPatch
	{
		internal static void Postfix()
		{
			Network.OnUnregisterNetworkMessages();
		}
	}
}
namespace LC_API.Networking.Serializers
{
	public struct Vector2S
	{
		private Vector2? v2;

		public float x { get; set; }

		public float y { get; set; }

		[JsonIgnore]
		public Vector2 vector2
		{
			get
			{
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				if (!v2.HasValue)
				{
					v2 = new Vector2(x, y);
				}
				return v2.Value;
			}
		}

		public Vector2S(float x, float y)
		{
			v2 = null;
			this.x = x;
			this.y = y;
		}

		public static implicit operator Vector2(Vector2S vector2S)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return vector2S.vector2;
		}

		public static implicit operator Vector2S(Vector2 vector2)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return new Vector2S(vector2.x, vector2.y);
		}
	}
	public struct Vector2IntS
	{
		private Vector2Int? v2;

		public int x { get; set; }

		public int y { get; set; }

		[JsonIgnore]
		public Vector2Int vector2
		{
			get
			{
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				if (!v2.HasValue)
				{
					v2 = new Vector2Int(x, y);
				}
				return v2.Value;
			}
		}

		public Vector2IntS(int x, int y)
		{
			v2 = null;
			this.x = x;
			this.y = y;
		}

		public static implicit operator Vector2Int(Vector2IntS vector2S)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return vector2S.vector2;
		}

		public static implicit operator Vector2IntS(Vector2Int vector2)
		{
			return new Vector2IntS(((Vector2Int)(ref vector2)).x, ((Vector2Int)(ref vector2)).y);
		}
	}
	public struct Vector3S
	{
		private Vector3? v3;

		public float x { get; set; }

		public float y { get; set; }

		public float z { get; set; }

		[JsonIgnore]
		public Vector3 vector3
		{
			get
			{
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				if (!v3.HasValue)
				{
					v3 = new Vector3(x, y, z);
				}
				return v3.Value;
			}
		}

		public Vector3S(float x, float y, float z)
		{
			v3 = null;
			this.x = x;
			this.y = y;
			this.z = z;
		}

		public static implicit operator Vector3(Vector3S vector3S)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return vector3S.vector3;
		}

		public static implicit operator Vector3S(Vector3 vector3)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			return new Vector3S(vector3.x, vector3.y, vector3.z);
		}
	}
	public struct Vector3IntS
	{
		private Vector3Int? v3;

		public int x { get; set; }

		public int y { get; set; }

		public int z { get; set; }

		[JsonIgnore]
		public Vector3Int vector3
		{
			get
			{
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				if (!v3.HasValue)
				{
					v3 = new Vector3Int(x, y, z);
				}
				return v3.Value;
			}
		}

		public Vector3IntS(int x, int y, int z)
		{
			v3 = null;
			this.x = x;
			this.y = y;
			this.z = z;
		}

		public static implicit operator Vector3Int(Vector3IntS vector3S)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return vector3S.vector3;
		}

		public static implicit operator Vector3IntS(Vector3Int vector3)
		{
			return new Vector3IntS(((Vector3Int)(ref vector3)).x, ((Vector3Int)(ref vector3)).y, ((Vector3Int)(ref vector3)).z);
		}
	}
	public struct Vector4S
	{
		private Vector4? v4;

		public float x { get; set; }

		public float y { get; set; }

		public float z { get; set; }

		public float w { get; set; }

		[JsonIgnore]
		public Vector4 Vector4
		{
			get
			{
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				if (!v4.HasValue)
				{
					v4 = new Vector4(x, y, z, w);
				}
				return v4.Value;
			}
		}

		public Vector4S(float x, float y, float z, float w)
		{
			v4 = null;
			this.x = x;
			this.y = y;
			this.z = z;
			this.w = w;
		}

		public static implicit operator Vector4(Vector4S vector4S)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return vector4S.Vector4;
		}

		public static implicit operator Vector4S(Vector4 vector4)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return new Vector4S(vector4.x, vector4.y, vector4.z, vector4.w);
		}
	}
	public struct QuaternionS
	{
		private Quaternion? q;

		public float x { get; set; }

		public float y { get; set; }

		public float z { get; set; }

		public float w { get; set; }

		[JsonIgnore]
		public Quaternion Quaternion
		{
			get
			{
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				if (!q.HasValue)
				{
					q = new Quaternion(x, y, z, w);
				}
				return q.Value;
			}
		}

		public QuaternionS(float x, float y, float z, float w)
		{
			q = null;
			this.x = x;
			this.y = y;
			this.z = z;
			this.w = w;
		}

		public static implicit operator Quaternion(QuaternionS quaternionS)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return quaternionS.Quaternion;
		}

		public static implicit operator QuaternionS(Quaternion quaternion)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return new QuaternionS(quaternion.x, quaternion.y, quaternion.z, quaternion.w);
		}
	}
	public struct ColorS
	{
		private Color? c;

		public float r { get; set; }

		public float g { get; set; }

		public float b { get; set; }

		public float a { get; set; }

		[JsonIgnore]
		public Color Color
		{
			get
			{
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				if (!c.HasValue)
				{
					c = new Color(r, g, b, a);
				}
				return c.Value;
			}
		}

		public ColorS(float r, float g, float b, float a)
		{
			c = null;
			this.r = r;
			this.g = g;
			this.b = b;
			this.a = a;
		}

		public static implicit operator Color(ColorS colorS)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return colorS.Color;
		}

		public static implicit operator ColorS(Color color)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return new ColorS(color.r, color.g, color.b, color.a);
		}
	}
	public struct Color32S
	{
		private Color32? c;

		public byte r { get; set; }

		public byte g { get; set; }

		public byte b { get; set; }

		public byte a { get; set; }

		[JsonIgnore]
		public Color32 Color
		{
			get
			{
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				if (!c.HasValue)
				{
					c = new Color32(r, g, b, a);
				}
				return c.Value;
			}
		}

		public Color32S(byte r, byte g, byte b, byte a)
		{
			c = null;
			this.r = r;
			this.g = g;
			this.b = b;
			this.a = a;
		}

		public static implicit operator Color32(Color32S colorS)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return colorS.Color;
		}

		public static implicit operator Color32S(Color32 color)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return new Color32S(color.r, color.g, color.b, color.a);
		}
	}
	public struct RayS
	{
		private Ray? r;

		public Vector3S origin { get; set; }

		public Vector3S direction { get; set; }

		[JsonIgnore]
		public Ray Ray
		{
			get
			{
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				if (!r.HasValue)
				{
					r = new Ray((Vector3)origin, (Vector3)direction);
				}
				return r.Value;
			}
		}

		public RayS(Vector3 origin, Vector3 direction)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			r = null;
			this.origin = origin;
			this.direction = direction;
		}

		public static implicit operator Ray(RayS rayS)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return rayS.Ray;
		}

		public static implicit operator RayS(Ray ray)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			return new RayS(((Ray)(ref ray)).origin, ((Ray)(ref ray)).direction);
		}
	}
	public struct Ray2DS
	{
		private Ray2D? r;

		public Vector2S origin { get; set; }

		public Vector2S direction { get; set; }

		[JsonIgnore]
		public Ray2D Ray
		{
			get
			{
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				if (!r.HasValue)
				{
					r = new Ray2D((Vector2)origin, (Vector2)direction);
				}
				return r.Value;
			}
		}

		public Ray2DS(Vector2 origin, Vector2 direction)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			r = null;
			this.origin = origin;
			this.direction = direction;
		}

		public static implicit operator Ray2D(Ray2DS ray2DS)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return ray2DS.Ray;
		}

		public static implicit operator Ray2DS(Ray2D ray2D)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			return new Ray2DS(((Ray2D)(ref ray2D)).origin, ((Ray2D)(ref ray2D)).direction);
		}
	}
}
namespace LC_API.ManualPatches
{
	internal static class ServerPatch
	{
		internal static bool OnLobbyCreate(GameNetworkManager __instance, Result result, Lobby lobby)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Invalid comparison between Unknown and I4
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			if ((int)result != 1)
			{
				Debug.LogError((object)$"Lobby could not be created! {result}", (Object)(object)__instance);
			}
			__instance.lobbyHostSettings.lobbyName = "[MODDED]" + __instance.lobbyHostSettings.lobbyName.ToString();
			Plugin.Log.LogMessage((object)"server pre-setup success");
			return true;
		}

		internal static bool CacheMenuManager(MenuManager __instance)
		{
			LC_APIManager.MenuManager = __instance;
			return true;
		}

		internal static bool ChatCommands(HUDManager __instance, CallbackContext context)
		{
			if (__instance.chatTextField.text.ToLower().Contains("/modcheck"))
			{
				CheatDatabase.OtherPlayerCheatDetector();
				return false;
			}
			return true;
		}

		internal static void GameNetworkManagerAwake(GameNetworkManager __instance)
		{
			if ((Object)(object)GameNetworkManager.Instance == (Object)null)
			{
				ModdedServer.GameVersion = __instance.gameVersionNum;
			}
		}
	}
}
namespace LC_API.GameInterfaceAPI
{
	public static class GameState
	{
		private static readonly Action NothingAction = delegate
		{
		};

		public static int AlivePlayerCount { get; private set; }

		public static ShipState ShipState { get; private set; }

		public static event Action PlayerDied;

		public static event Action LandOnMoon;

		public static event Action WentIntoOrbit;

		public static event Action ShipStartedLeaving;

		internal static void GSUpdate()
		{
			if (!((Object)(object)StartOfRound.Instance == (Object)null))
			{
				if (StartOfRound.Instance.shipHasLanded && ShipState != ShipState.OnMoon)
				{
					ShipState = ShipState.OnMoon;
					GameState.LandOnMoon.InvokeActionSafe();
				}
				if (StartOfRound.Instance.inShipPhase && ShipState != 0)
				{
					ShipState = ShipState.InOrbit;
					GameState.WentIntoOrbit.InvokeActionSafe();
				}
				if (StartOfRound.Instance.shipIsLeaving && ShipState != ShipState.LeavingMoon)
				{
					ShipState = ShipState.LeavingMoon;
					GameState.ShipStartedLeaving.InvokeActionSafe();
				}
				if (AlivePlayerCount < StartOfRound.Instance.livingPlayers)
				{
					GameState.PlayerDied.InvokeActionSafe();
				}
				AlivePlayerCount = StartOfRound.Instance.livingPlayers;
			}
		}

		static GameState()
		{
			GameState.PlayerDied = NothingAction;
			GameState.LandOnMoon = NothingAction;
			GameState.WentIntoOrbit = NothingAction;
			GameState.ShipStartedLeaving = NothingAction;
		}
	}
	[Obsolete("Use Player::QueueTip instead.")]
	public class GameTips
	{
		private static List<string> tipHeaders = new List<string>();

		private static List<string> tipBodys = new List<string>();

		private static float lastMessageTime;

		public static void ShowTip(string header, string body)
		{
			tipHeaders.Add(header);
			tipBodys.Add(body);
		}

		public static void UpdateInternal()
		{
			lastMessageTime -= Time.deltaTime;
			if ((tipHeaders.Count > 0) & (lastMessageTime < 0f))
			{
				lastMessageTime = 5f;
				if ((Object)(object)HUDManager.Instance != (Object)null)
				{
					HUDManager.Instance.DisplayTip(tipHeaders[0], tipBodys[0], false, false, "LC_Tip1");
				}
				tipHeaders.RemoveAt(0);
				tipBodys.RemoveAt(0);
			}
		}
	}
}
namespace LC_API.GameInterfaceAPI.Features
{
	public class Item : NetworkBehaviour
	{
		private bool hasNewProps;

		internal static GameObject ItemNetworkPrefab { get; set; }

		public static Dictionary<GrabbableObject, Item> Dictionary { get; } = new Dictionary<GrabbableObject, Item>();


		public static IReadOnlyCollection<Item> List => Dictionary.Values;

		public GrabbableObject GrabbableObject { get; private set; }

		public Item ItemProperties => GrabbableObject.itemProperties;

		public ScanNodeProperties ScanNodeProperties { get; set; }

		public bool IsHeld => GrabbableObject.isHeld;

		public bool IsTwoHanded => ItemProperties.twoHanded;

		public Player Holder
		{
			get
			{
				if (!IsHeld)
				{
					return null;
				}
				if (!Player.Dictionary.TryGetValue(GrabbableObject.playerHeldBy, out var value))
				{
					return null;
				}
				return value;
			}
		}

		public string Name
		{
			get
			{
				return ItemProperties.itemName;
			}
			set
			{
				if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
				{
					throw new NoAuthorityException("Tried to set item name on client.");
				}
				string oldName = ItemProperties.itemName.ToLower();
				CloneProperties();
				ItemProperties.itemName = value;
				OverrideTooltips(oldName, value.ToLower());
				ScanNodeProperties.headerText = value;
				SetGrabbableNameClientRpc(value);
			}
		}

		public Vector3 Position
		{
			get
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				return ((Component)GrabbableObject).transform.position;
			}
			set
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
				{
					throw new NoAuthorityException("Tried to set item position on client.");
				}
				GrabbableObject.startFallingPosition = value;
				GrabbableObject.targetFloorPosition = value;
				((Component)GrabbableObject).transform.position = value;
				SetItemPositionClientRpc(value);
			}
		}

		public Quaternion Rotation
		{
			get
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				return ((Component)GrabbableObject).transform.rotation;
			}
			set
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				((Component)GrabbableObject).transform.rotation = value;
			}
		}

		public Vector3 Scale
		{
			get
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				return ((Component)GrabbableObject).transform.localScale;
			}
			set
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				((Component)GrabbableObject).transform.localScale = value;
			}
		}

		public bool IsScrap
		{
			get
			{
				return ItemProperties.isScrap;
			}
			set
			{
				if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
				{
					throw new NoAuthorityException("Tried to set item name on client.");
				}
				CloneProperties();
				ItemProperties.isScrap = value;
				SetIsScrapClientRpc(value);
			}
		}

		public int ScrapValue
		{
			get
			{
				return GrabbableObject.scrapValue;
			}
			set
			{
				if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
				{
					throw new NoAuthorityException("Tried to set scrap value on client.");
				}
				GrabbableObject.SetScrapValue(value);
				SetScrapValueClientRpc(value);
			}
		}

		[ClientRpc]
		private void SetGrabbableNameClientRpc(string name)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(66243798u, val, (RpcDelivery)0);
				bool flag = name != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(name, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 66243798u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				string oldName = ItemProperties.itemName.ToLower();
				CloneProperties();
				ItemProperties.itemName = name;
				OverrideTooltips(oldName, name.ToLower());
				ScanNodeProperties.headerText = name;
			}
		}

		private void OverrideTooltips(string oldName, string newName)
		{
			for (int i = 0; i < ItemProperties.toolTips.Length; i++)
			{
				ItemProperties.toolTips[i] = ItemProperties.toolTips[i].ReplaceWithCase(oldName, newName);
			}
			if (IsHeld && (Object)(object)Holder == (Object)(object)Player.LocalPlayer)
			{
				GrabbableObject.SetControlTipsForItem();
			}
		}

		[ClientRpc]
		private void SetItemPositionClientRpc(Vector3 pos)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(949135576u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe(ref pos);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 949135576u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					GrabbableObject.startFallingPosition = pos;
					GrabbableObject.targetFloorPosition = pos;
					((Component)GrabbableObject).transform.position = pos;
				}
			}
		}

		public void SetAndSyncRotation(Quaternion rotation)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
			{
				throw new NoAuthorityException("Tried to sync item rotation from client.");
			}
			SetItemRotationClientRpc(rotation);
		}

		[ClientRpc]
		private void SetItemRotationClientRpc(Quaternion rotation)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1528367091u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe(ref rotation);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1528367091u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					Rotation = rotation;
				}
			}
		}

		public void SetAndSyncScale(Vector3 scale)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
			{
				throw new NoAuthorityException("Tried to sync item scale from client.");
			}
			SetItemScaleClientRpc(scale);
		}

		[ClientRpc]
		private void SetItemScaleClientRpc(Vector3 scale)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2688253945u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe(ref scale);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2688253945u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					Scale = scale;
				}
			}
		}

		[ClientRpc]
		private void SetIsScrapClientRpc(bool isScrap)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4227417717u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref isScrap, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4227417717u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					CloneProperties();
					ItemProperties.isScrap = isScrap;
				}
			}
		}

		[ClientRpc]
		private void SetScrapValueClientRpc(int scrapValue)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3866863385u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, scrapValue);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3866863385u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					GrabbableObject.SetScrapValue(scrapValue);
				}
			}
		}

		public void RemoveFromHolder(Vector3 position = default(Vector3), Quaternion rotation = default(Quaternion))
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
			{
				throw new NoAuthorityException("Tried to remove item from player on client.");
			}
			if (IsHeld)
			{
				((NetworkBehaviour)this).NetworkObject.RemoveOwnership();
				Holder.Inventory.RemoveItem(this);
				RemoveFromHolderClientRpc();
				Position = position;
				Rotation = rotation;
			}
		}

		[ClientRpc]
		private void RemoveFromHolderClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1050513218u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1050513218u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && IsHeld)
				{
					Holder.Inventory.RemoveItem(this);
				}
			}
		}

		public void EnablePhysics(bool enable)
		{
			GrabbableObject.EnablePhysics(enable);
		}

		public void EnableMeshes(bool enable)
		{
			GrabbableObject.EnableItemMeshes(enable);
		}

		public void FallToGround(bool randomizePosition = false)
		{
			GrabbableObject.FallToGround(randomizePosition);
		}

		public bool PocketItem()
		{
			if (!IsHeld || (Object)(object)Holder.HeldItem != (Object)(object)this || IsTwoHanded)
			{
				return false;
			}
			GrabbableObject.PocketItem();
			return true;
		}

		public bool GiveTo(Player player, bool switchTo = true)
		{
			if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
			{
				throw new NoAuthorityException("Tried to give item to player on client.");
			}
			return player.Inventory.TryAddItem(this, switchTo);
		}

		public void InitializeScrap()
		{
			if (RoundManager.Instance.AnomalyRandom != null)
			{
				InitializeScrap((int)((float)RoundManager.Instance.AnomalyRandom.Next(ItemProperties.minValue, ItemProperties.maxValue) * RoundManager.Instance.scrapValueMultiplier));
			}
			else
			{
				InitializeScrap((int)((float)Random.Range(ItemProperties.minValue, ItemProperties.maxValue) * RoundManager.Instance.scrapValueMultiplier));
			}
		}

		public void InitializeScrap(int scrapValue)
		{
			if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
			{
				throw new NoAuthorityException("Tried to initialize scrap on client.");
			}
			ScrapValue = scrapValue;
			InitializeScrapClientRpc();
		}

		[ClientRpc]
		private void InitializeScrapClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1334565671u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1334565671u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			MeshFilter val3 = default(MeshFilter);
			if (((Component)GrabbableObject).gameObject.TryGetComponent<MeshFilter>(ref val3) && ItemProperties.meshVariants != null && ItemProperties.meshVariants.Length != 0)
			{
				if (RoundManager.Instance.ScrapValuesRandom != null)
				{
					val3.mesh = ItemProperties.meshVariants[RoundManager.Instance.ScrapValuesRandom.Next(ItemProperties.meshVariants.Length)];
				}
				else
				{
					val3.mesh = ItemProperties.meshVariants[0];
				}
			}
			MeshRenderer val4 = default(MeshRenderer);
			if (((Component)GrabbableObject).gameObject.TryGetComponent<MeshRenderer>(ref val4) && ItemProperties.materialVariants != null && ItemProperties.materialVariants.Length != 0)
			{
				if (RoundManager.Instance.ScrapValuesRandom != null)
				{
					((Renderer)val4).sharedMaterial = ItemProperties.materialVariants[RoundManager.Instance.ScrapValuesRandom.Next(ItemProperties.materialVariants.Length)];
				}
				else
				{
					((Renderer)val4).sharedMaterial = ItemProperties.materialVariants[0];
				}
			}
		}

		public static Item CreateAndSpawnItem(string itemName, bool andInitialize = true, Vector3 position = default(Vector3), Quaternion rotation = default(Quaternion))
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
			{
				throw new NoAuthorityException("Tried to create and spawn item on client.");
			}
			string name = itemName.ToLower();
			GameObject val = ((IEnumerable<Item>)StartOfRound.Instance.allItemsList.itemsList).FirstOrDefault((Func<Item, bool>)((Item i) => i.itemName.ToLower().Contains(name)))?.spawnPrefab;
			if ((Object)(object)val != (Object)null)
			{
				GameObject obj = Object.Instantiate<GameObject>(val, position, rotation);
				obj.GetComponent<NetworkObject>().Spawn(false);
				Item component = obj.GetComponent<Item>();
				if (component.IsScrap && andInitialize)
				{
					component.InitializeScrap();
				}
				return component;
			}
			return null;
		}

		public static Item CreateAndGiveItem(string itemName, Player player, bool andInitialize = true, bool switchTo = true)
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
			{
				throw new NoAuthorityException("Tried to create and give item on client.");
			}
			string name = itemName.ToLower();
			GameObject val = ((IEnumerable<Item>)StartOfRound.Instance.allItemsList.itemsList).FirstOrDefault((Func<Item, bool>)((Item i) => i.itemName.ToLower().Contains(name)))?.spawnPrefab;
			if ((Object)(object)val != (Object)null)
			{
				GameObject obj = Object.Instantiate<GameObject>(val, Vector3.zero, default(Quaternion));
				obj.GetComponent<NetworkObject>().Spawn(false);
				Item component = obj.GetComponent<Item>();
				if (component.IsScrap && andInitialize)
				{
					component.InitializeScrap();
				}
				component.GiveTo(player, switchTo);
				return component;
			}
			return null;
		}

		private void Awake()
		{
			GrabbableObject = ((Component)this).GetComponent<GrabbableObject>();
			ScanNodeProperties = ((Component)GrabbableObject).gameObject.GetComponentInChildren<ScanNodeProperties>();
			Dictionary.Add(GrabbableObject, this);
		}

		private void CloneProperties()
		{
			Item itemProperties = Object.Instantiate<Item>(ItemProperties);
			if (hasNewProps)
			{
				Object.Destroy((Object)(object)ItemProperties);
			}
			GrabbableObject.itemProperties = itemProperties;
			hasNewProps = true;
		}

		public override void OnDestroy()
		{
			Dictionary.Remove(GrabbableObject);
			((NetworkBehaviour)this).OnDestroy();
		}

		public static Item GetOrAdd(GrabbableObject grabbableObject)
		{
			if (Dictionary.TryGetValue(grabbableObject, out var value))
			{
				return value;
			}
			return ((Component)grabbableObject).gameObject.AddComponent<Item>();
		}

		public static Item Get(GrabbableObject grabbableObject)
		{
			if (Dictionary.TryGetValue(grabbableObject, out var value))
			{
				return value;
			}
			return null;
		}

		public static bool TryGet(GrabbableObject grabbableObject, out Item item)
		{
			return Dictionary.TryGetValue(grabbableObject, out item);
		}

		public static Item Get(ulong netId)
		{
			return List.FirstOrDefault((Item i) => ((NetworkBehaviour)i).NetworkObjectId == netId);
		}

		public static bool TryGet(ulong netId, out Item item)
		{
			item = Get(netId);
			return (Object)(object)item != (Object)null;
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_Item()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(66243798u, new RpcReceiveHandler(__rpc_handler_66243798));
			NetworkManager.__rpc_func_table.Add(949135576u, new RpcReceiveHandler(__rpc_handler_949135576));
			NetworkManager.__rpc_func_table.Add(1528367091u, new RpcReceiveHandler(__rpc_handler_1528367091));
			NetworkManager.__rpc_func_table.Add(2688253945u, new RpcReceiveHandler(__rpc_handler_2688253945));
			NetworkManager.__rpc_func_table.Add(4227417717u, new RpcReceiveHandler(__rpc_handler_4227417717));
			NetworkManager.__rpc_func_table.Add(3866863385u, new RpcReceiveHandler(__rpc_handler_3866863385));
			NetworkManager.__rpc_func_table.Add(1050513218u, new RpcReceiveHandler(__rpc_handler_1050513218));
			NetworkManager.__rpc_func_table.Add(1334565671u, new RpcReceiveHandler(__rpc_handler_1334565671));
		}

		private static void __rpc_handler_66243798(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string grabbableNameClientRpc = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref grabbableNameClientRpc, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Item)(object)target).SetGrabbableNameClientRpc(grabbableNameClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_949135576(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				Vector3 itemPositionClientRpc = default(Vector3);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref itemPositionClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Item)(object)target).SetItemPositionClientRpc(itemPositionClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1528367091(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				Quaternion itemRotationClientRpc = default(Quaternion);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref itemRotationClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Item)(object)target).SetItemRotationClientRpc(itemRotationClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2688253945(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				Vector3 itemScaleClientRpc = default(Vector3);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref itemScaleClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Item)(object)target).SetItemScaleClientRpc(itemScaleClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_4227417717(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool isScrapClientRpc = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref isScrapClientRpc, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Item)(object)target).SetIsScrapClientRpc(isScrapClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3866863385(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int scrapValueClientRpc = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref scrapValueClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Item)(object)target).SetScrapValueClientRpc(scrapValueClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1050513218(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Item)(object)target).RemoveFromHolderClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1334565671(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Item)(object)target).InitializeScrapClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "Item";
		}
	}
	public class Player : NetworkBehaviour
	{
		public class PlayerInventory : NetworkBehaviour
		{
			public Player Player { get; private set; }

			public Item[] Items => Player.PlayerController.ItemSlots.Select((GrabbableObject i) => (!((Object)(object)i != (Object)null)) ? null : Item.Dictionary[i]).ToArray();

			public int CurrentSlot
			{
				get
				{
					return Player.PlayerController.currentItemSlot;
				}
				set
				{
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0017: Unknown result type (might be due to invalid IL or missing references)
					if (Player.IsLocalPlayer)
					{
						SetSlotServerRpc(value);
					}
					else if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
					{
						SetSlotClientRpc(value);
					}
				}
			}

			[ServerRpc(RequireOwnership = false)]
			private void SetSlotServerRpc(int slot, ServerRpcParams serverRpcParams = default(ServerRpcParams))
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_002e: Invalid comparison between Unknown and I4
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a3: Invalid comparison between Unknown and I4
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0089: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
				if (networkManager != null && networkManager.IsListening)
				{
					if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
					{
						FastBufferWriter val = ((NetworkBehaviour)this).__beginSendServerRpc(1475903090u, serverRpcParams, (RpcDelivery)0);
						BytePacker.WriteValueBitPacked(val, slot);
						((NetworkBehaviour)this).__endSendServerRpc(ref val, 1475903090u, serverRpcParams, (RpcDelivery)0);
					}
					if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && serverRpcParams.Receive.SenderClientId == Player.ClientId)
					{
						SetSlotClientRpc(slot);
					}
				}
			}

			[ClientRpc]
			private void SetSlotClientRpc(int slot)
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_002e: Invalid comparison between Unknown and I4
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a3: Invalid comparison between Unknown and I4
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0089: Unknown result type (might be due to invalid IL or missing references)
				NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
				if (networkManager != null && networkManager.IsListening)
				{
					if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
					{
						ClientRpcParams val = default(ClientRpcParams);
						FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2977994897u, val, (RpcDelivery)0);
						BytePacker.WriteValueBitPacked(val2, slot);
						((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2977994897u, val, (RpcDelivery)0);
					}
					if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
					{
						Player.PlayerController.SwitchToItemSlot(slot, (GrabbableObject)null);
					}
				}
			}

			public int GetFirstEmptySlot()
			{
				return Player.PlayerController.FirstEmptyItemSlot();
			}

			public bool TryGetFirstEmptySlot(out int slot)
			{
				slot = Player.PlayerController.FirstEmptyItemSlot();
				return slot != -1;
			}

			public bool TryAddItem(Item item, bool switchTo = true)
			{
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_005b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0061: Unknown result type (might be due to invalid IL or missing references)
				if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
				{
					throw new NoAuthorityException("Tried to add item from client.");
				}
				if (TryGetFirstEmptySlot(out var slot))
				{
					if (item.IsTwoHanded && !Player.HasFreeHands)
					{
						return false;
					}
					if (item.IsHeld)
					{
						item.RemoveFromHolder();
					}
					((NetworkBehaviour)item).NetworkObject.ChangeOwnership(Player.ClientId);
					if (item.IsTwoHanded)
					{
						SetSlotAndItemClientRpc(slot, ((NetworkBehaviour)item).NetworkObjectId);
					}
					else if (switchTo && Player.HasFreeHands)
					{
						SetSlotAndItemClientRpc(slot, ((NetworkBehaviour)item).NetworkObjectId);
					}
					else if (Player.PlayerController.currentItemSlot == slot)
					{
						SetSlotAndItemClientRpc(slot, ((NetworkBehaviour)item).NetworkObjectId);
					}
					else
					{
						SetItemInSlotClientRpc(slot, ((NetworkBehaviour)item).NetworkObjectId);
					}
					return true;
				}
				return false;
			}

			public bool TryAddItemToSlot(Item item, int slot, bool switchTo = true)
			{
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0080: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_0089: Unknown result type (might be due to invalid IL or missing references)
				if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
				{
					throw new NoAuthorityException("Tried to add item from client.");
				}
				if (slot < Player.PlayerController.ItemSlots.Length && (Object)(object)Player.PlayerController.ItemSlots[slot] == (Object)null)
				{
					if (item.IsTwoHanded && !Player.HasFreeHands)
					{
						return false;
					}
		

BepInEx/plugins/AlexCodesGames-AdditionalContentFramework/AdditionalContentFramework.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AdditionalContentFramework")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AdditionalContentFramework")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a49abfd9-fde7-4c8d-9798-d9cbe51418e3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AdditionalContentFramework;

[Serializable]
public class AdditionalSuitDef
{
	public string suitID;

	public string suitName;

	public string suitTexture;
}
[Serializable]
public class AdditionalContentModule
{
	public string resourceFolder;

	public List<AdditionalSuitDef> suitDefList = new List<AdditionalSuitDef>();

	public AdditionalContentModule(string folder)
	{
		resourceFolder = folder;
	}
}
[BepInPlugin("ACS.AdditionalContentFramework", "AdditionalContentFramework", "1.0.3")]
public class AdditionalContentFrameworkBase : BaseUnityPlugin
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class acgAdditionalContentPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void acsAdditionalContentPatch(StartOfRound __instance)
		{
			try
			{
				if (IsContentLoaded)
				{
					return;
				}
				AddLog("finding suit prefab...");
				for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
				{
					UnlockableItem val = __instance.unlockablesList.unlockables[i];
					if ((Object)(object)val.suitMaterial != (Object)null && val.alreadyUnlocked)
					{
						PrefabUnlockableSuit = val;
						AddLog("found suit prefab!");
						break;
					}
				}
				if (PrefabUnlockableSuit == null)
				{
					AddLog("ERROR: suit prefab was not found!");
					return;
				}
				AddLog("loading content modules...");
				string directoryName = Path.GetDirectoryName(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location));
				string[] directories = Directory.GetDirectories(directoryName);
				string[] array = directories;
				foreach (string path in array)
				{
					string[] directories2 = Directory.GetDirectories(path);
					string[] array2 = directories2;
					foreach (string path2 in array2)
					{
						DirectoryInfo directoryInfo = new DirectoryInfo(path2);
						if (directoryInfo.Name.StartsWith("res"))
						{
							LoadContentModule(path2);
						}
					}
					DirectoryInfo directoryInfo2 = new DirectoryInfo(path);
					if (directoryInfo2.Name.StartsWith("res"))
					{
						LoadContentModule(path);
					}
				}
				AddLog("loaded content modules! (count=" + ContentModules.Count + ")");
				AddLog("applying content modules...");
				foreach (AdditionalContentModule contentModule in ContentModules)
				{
					ApplyContentModule(__instance, contentModule);
				}
				AddLog("applied content modules!");
				IsContentLoaded = true;
			}
			catch (Exception ex)
			{
				AddLog("failed to load suits into lobby!\nERROR: " + ex);
			}
		}
	}

	private static AdditionalContentFrameworkBase Instance;

	private const string modGUID = "ACS.AdditionalContentFramework";

	private const string modName = "AdditionalContentFramework";

	private const string modVersion = "1.0.3";

	private readonly Harmony harmony = new Harmony("ACS.AdditionalContentFramework");

	private static ManualLogSource mls;

	public static bool IsContentLoaded = false;

	public static UnlockableItem PrefabUnlockableSuit = null;

	public static List<AdditionalContentModule> ContentModules = new List<AdditionalContentModule>();

	public string ModGUID => "ACS.AdditionalContentFramework";

	public string ModName => "AdditionalContentFramework";

	public string ModVersion => "1.0.3";

	public static void AddLog(string log)
	{
		mls.LogInfo((object)("AdditionalContentFramework - " + log));
	}

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("ACS.AdditionalContentFramework");
		AddLog("initializing...");
		harmony.PatchAll();
		AddLog("initialized!");
	}

	public static AdditionalSuitDef LoadContentPiece_Suit(string defStr)
	{
		try
		{
			return JsonUtility.FromJson<AdditionalSuitDef>(defStr);
		}
		catch (Exception ex)
		{
			AddLog("failed to load content module piece (suitDef='" + defStr + "')!\nERROR: " + ex);
			return null;
		}
	}

	public static void LoadContentModule(string path)
	{
		try
		{
			AddLog("attempting to load suits from path:" + path);
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), path);
			string text2 = Path.Combine(text, "suit-defs.json");
			AddLog("attempting to parse json file: " + text2);
			string text3 = File.ReadAllText(text2);
			if (text3 == null)
			{
				AddLog("ERROR: json file was not found or invalid");
				return;
			}
			AdditionalContentModule additionalContentModule = new AdditionalContentModule(text);
			string[] array = text3.Split(new char[1] { '[' });
			array = array[1].Split(new char[1] { ']' });
			array = array[0].Split(new char[1] { '{' });
			for (int i = 1; i < array.Length; i++)
			{
				string text4 = "{" + array[i].Trim();
				if (i != array.Length - 1)
				{
					text4 = text4.Substring(0, text4.Length - 1);
				}
				try
				{
					AdditionalSuitDef additionalSuitDef = JsonUtility.FromJson<AdditionalSuitDef>(text4);
					if (additionalSuitDef != null)
					{
						additionalContentModule.suitDefList.Add(additionalSuitDef);
						AddLog("\tloaded suit def: " + additionalSuitDef.suitName);
					}
				}
				catch (Exception ex)
				{
					AddLog("failed to load content module piece (json='" + text4 + "')!\nERROR: " + ex);
				}
			}
			ContentModules.Add(additionalContentModule);
			AddLog("finished loading suits from path:" + path);
		}
		catch (Exception ex2)
		{
			AddLog("failed to load content module!\nERROR: " + ex2);
		}
	}

	public static void ApplyContentModule(StartOfRound __instance, AdditionalContentModule suitDefManifest)
	{
		AddLog("applying additional content module from: " + suitDefManifest.resourceFolder + "...");
		foreach (AdditionalSuitDef suitDef in suitDefManifest.suitDefList)
		{
			AddSuitToRack(__instance, suitDef, suitDefManifest.resourceFolder);
		}
		AddLog("applyed additional content module from: " + suitDefManifest.resourceFolder + "!");
	}

	public static void AddSuitToRack(StartOfRound __instance, AdditionalSuitDef suitDef, string resourcePath)
	{
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Expected O, but got Unknown
		AddLog("adding suit to rack {id=" + suitDef.suitID + ", name=" + suitDef.suitName + "}...");
		UnlockableItem val = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)PrefabUnlockableSuit));
		Texture2D val2 = new Texture2D(2, 2);
		ImageConversion.LoadImage(val2, File.ReadAllBytes(Path.Combine(resourcePath, suitDef.suitTexture)));
		Material val3 = Object.Instantiate<Material>(val.suitMaterial);
		val3.mainTexture = (Texture)(object)val2;
		val.suitMaterial = val3;
		val.unlockableName = suitDef.suitName;
		__instance.unlockablesList.unlockables.Add(val);
		AddLog("added suit to rack {id=" + suitDef.suitID + ", name=" + suitDef.suitName + "}! (new unlockable count is " + __instance.unlockablesList.unlockables.Count + ")");
	}
}

BepInEx/plugins/Backrooms-Backrooms/backrooms/Backrooms.dll

Decompiled 8 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using BepInEx.Configuration;
using DunGen.Graph;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.AI.Navigation;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
internal class <Module>
{
	static <Module>()
	{
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<float>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<float>();
	}
}
[RequireComponent(typeof(SphereCollider))]
public class KillBox : MonoBehaviour
{
	private void OnTriggerEnter(Collider other)
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
		if ((Object)(object)component != (Object)null)
		{
			component.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 0);
		}
	}
}
public class LightFlickerEffect : MonoBehaviour
{
	[Tooltip("External light to flicker; you can leave this null if you attach script to a light")]
	public Light light;

	[Tooltip("Minimum random light intensity")]
	public float minIntensity;

	[Tooltip("Maximum random light intensity")]
	public float maxIntensity = 1f;

	[Tooltip("How much to smooth out the randomness; lower values = sparks, higher = lantern")]
	[Range(1f, 50f)]
	public int smoothing = 5;

	private Queue<float> smoothQueue;

	private float lastSum;

	public void Reset()
	{
		smoothQueue.Clear();
		lastSum = 0f;
	}

	private void Start()
	{
		smoothQueue = new Queue<float>(smoothing);
		if ((Object)(object)light == (Object)null)
		{
			light = ((Component)this).GetComponent<Light>();
		}
	}

	private void Update()
	{
		if (!((Object)(object)light == (Object)null))
		{
			while (smoothQueue.Count >= smoothing)
			{
				lastSum -= smoothQueue.Dequeue();
			}
			float num = Random.Range(minIntensity, maxIntensity);
			smoothQueue.Enqueue(num);
			lastSum += num;
			light.intensity = lastSum / (float)smoothQueue.Count;
		}
	}
}
public class LookAtPlayer : MonoBehaviour
{
	private void Update()
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		((Component)this).gameObject.transform.LookAt(((Component)GameNetworkManager.Instance.localPlayerController).transform.position + Vector3.up);
	}
}
public class SpawnPosition : MonoBehaviour
{
	private void Start()
	{
	}

	private void Update()
	{
	}
}
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[506]
		{
			0, 0, 0, 1, 0, 0, 0, 42, 92, 65,
			115, 115, 101, 116, 115, 92, 66, 97, 99, 107,
			114, 111, 111, 109, 115, 92, 83, 99, 114, 105,
			112, 116, 115, 92, 65, 114, 101, 89, 111, 117,
			87, 97, 116, 99, 104, 101, 100, 46, 99, 115,
			0, 0, 0, 1, 0, 0, 0, 38, 92, 65,
			115, 115, 101, 116, 115, 92, 66, 97, 99, 107,
			114, 111, 111, 109, 115, 92, 83, 99, 114, 105,
			112, 116, 115, 92, 66, 97, 99, 107, 114, 111,
			111, 109, 115, 46, 99, 115, 0, 0, 0, 1,
			0, 0, 0, 33, 92, 65, 115, 115, 101, 116,
			115, 92, 66, 97, 99, 107, 114, 111, 111, 109,
			115, 92, 83, 99, 114, 105, 112, 116, 115, 92,
			69, 120, 105, 116, 46, 99, 115, 0, 0, 0,
			1, 0, 0, 0, 33, 92, 65, 115, 115, 101,
			116, 115, 92, 66, 97, 99, 107, 114, 111, 111,
			109, 115, 92, 83, 99, 114, 105, 112, 116, 115,
			92, 72, 111, 111, 107, 46, 99, 115, 0, 0,
			0, 1, 0, 0, 0, 36, 92, 65, 115, 115,
			101, 116, 115, 92, 66, 97, 99, 107, 114, 111,
			111, 109, 115, 92, 83, 99, 114, 105, 112, 116,
			115, 92, 75, 105, 108, 108, 66, 111, 120, 46,
			99, 115, 0, 0, 0, 1, 0, 0, 0, 47,
			92, 65, 115, 115, 101, 116, 115, 92, 66, 97,
			99, 107, 114, 111, 111, 109, 115, 92, 83, 99,
			114, 105, 112, 116, 115, 92, 76, 105, 103, 104,
			116, 70, 108, 105, 99, 107, 101, 114, 69, 102,
			102, 101, 99, 116, 46, 99, 115, 0, 0, 0,
			1, 0, 0, 0, 35, 92, 65, 115, 115, 101,
			116, 115, 92, 66, 97, 99, 107, 114, 111, 111,
			109, 115, 92, 83, 99, 114, 105, 112, 116, 115,
			92, 76, 111, 97, 100, 101, 114, 46, 99, 115,
			0, 0, 0, 1, 0, 0, 0, 41, 92, 65,
			115, 115, 101, 116, 115, 92, 66, 97, 99, 107,
			114, 111, 111, 109, 115, 92, 83, 99, 114, 105,
			112, 116, 115, 92, 76, 111, 111, 107, 65, 116,
			80, 108, 97, 121, 101, 114, 46, 99, 115, 0,
			0, 0, 1, 0, 0, 0, 36, 92, 65, 115,
			115, 101, 116, 115, 92, 66, 97, 99, 107, 114,
			111, 111, 109, 115, 92, 83, 99, 114, 105, 112,
			116, 115, 92, 83, 107, 105, 98, 105, 100, 105,
			46, 99, 115, 0, 0, 0, 1, 0, 0, 0,
			35, 92, 65, 115, 115, 101, 116, 115, 92, 66,
			97, 99, 107, 114, 111, 111, 109, 115, 92, 83,
			99, 114, 105, 112, 116, 115, 92, 83, 109, 105,
			108, 101, 114, 46, 99, 115, 0, 0, 0, 1,
			0, 0, 0, 42, 92, 65, 115, 115, 101, 116,
			115, 92, 66, 97, 99, 107, 114, 111, 111, 109,
			115, 92, 83, 99, 114, 105, 112, 116, 115, 92,
			83, 112, 97, 119, 110, 80, 111, 115, 105, 116,
			105, 111, 110, 46, 99, 115
		};
		result.TypesData = new byte[233]
		{
			0, 0, 0, 0, 25, 66, 97, 99, 107, 114,
			111, 111, 109, 115, 124, 66, 97, 99, 107, 114,
			111, 111, 109, 115, 72, 101, 108, 112, 101, 114,
			0, 0, 0, 0, 19, 66, 97, 99, 107, 114,
			111, 111, 109, 115, 124, 66, 97, 99, 107, 114,
			111, 111, 109, 115, 0, 0, 0, 0, 14, 66,
			97, 99, 107, 114, 111, 111, 109, 115, 124, 69,
			120, 105, 116, 0, 0, 0, 0, 14, 66, 97,
			99, 107, 114, 111, 111, 109, 115, 124, 72, 111,
			111, 107, 0, 0, 0, 0, 8, 124, 75, 105,
			108, 108, 66, 111, 120, 0, 0, 0, 0, 19,
			124, 76, 105, 103, 104, 116, 70, 108, 105, 99,
			107, 101, 114, 69, 102, 102, 101, 99, 116, 0,
			0, 0, 0, 16, 66, 97, 99, 107, 114, 111,
			111, 109, 115, 124, 76, 111, 97, 100, 101, 114,
			0, 0, 0, 0, 13, 124, 76, 111, 111, 107,
			65, 116, 80, 108, 97, 121, 101, 114, 0, 0,
			0, 0, 20, 66, 97, 99, 107, 114, 111, 111,
			109, 115, 124, 83, 111, 117, 110, 100, 80, 97,
			116, 99, 104, 0, 0, 0, 0, 16, 66, 97,
			99, 107, 114, 111, 111, 109, 115, 124, 83, 109,
			105, 108, 101, 114, 0, 0, 0, 0, 14, 124,
			83, 112, 97, 119, 110, 80, 111, 115, 105, 116,
			105, 111, 110
		};
		result.TotalFiles = 11;
		result.TotalTypes = 11;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace Backrooms;

public class BackroomsHelper : MonoBehaviour
{
	public bool HasBeenInTheBackrooms;

	private void Start()
	{
	}

	private void Update()
	{
	}
}
public class Backrooms : NetworkBehaviour
{
	public static Backrooms Instance;

	public GameObject Floor;

	public GameObject Wall;

	public GameObject Ceiling;

	public GameObject LightlessCeiling;

	public GameObject Pillar;

	public GameObject Room;

	public static float Offset = -500f;

	private int Width = 30;

	private int Height = 30;

	public List<Vector2> PossibleSpawnPoint;

	public List<PlayerControllerB> playerInBackrooms;

	public NetworkVariable<float> SharedOdds = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

	private float initialValue;

	public DungeonFlow Flow;

	public GameObject Child;

	public override void OnNetworkSpawn()
	{
		if (((NetworkBehaviour)this).IsServer)
		{
			initialValue = Loader.TeleportationOdds.Value;
			SharedOdds.Value = initialValue;
			((NetworkBehaviour)this).NetworkManager.OnClientConnectedCallback += NetworkManager_OnClientConnectedCallback;
			return;
		}
		if (SharedOdds.Value != initialValue)
		{
			Debug.LogWarning((object)($"NetworkVariable was {SharedOdds.Value} upon being spawned" + $" when it should have been {initialValue}"));
		}
		else
		{
			Debug.Log((object)$"NetworkVariable is {SharedOdds.Value} when spawned.");
		}
		NetworkVariable<float> sharedOdds = SharedOdds;
		sharedOdds.OnValueChanged = (OnValueChangedDelegate<float>)(object)Delegate.Combine((Delegate?)(object)sharedOdds.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<float>(OnSomeValueChanged));
	}

	private void NetworkManager_OnClientConnectedCallback(ulong obj)
	{
		StartChangingNetworkVariable();
	}

	private void OnSomeValueChanged(float previous, float current)
	{
		Debug.Log((object)$"Detected NetworkVariable Change: Previous: {previous} | Current: {current}");
	}

	private void StartChangingNetworkVariable()
	{
		((NetworkBehaviour)this).NetworkManager.OnClientConnectedCallback -= NetworkManager_OnClientConnectedCallback;
	}

	private void Awake()
	{
		PossibleSpawnPoint = new List<Vector2>();
		playerInBackrooms = new List<PlayerControllerB>();
	}

	private void Start()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
	}

	private IEnumerator Teleport()
	{
		yield return (object)new WaitForSeconds(10f);
		for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
		{
			if (StartOfRound.Instance.allPlayerScripts[i].isPlayerControlled)
			{
				TeleportToBackroomsClientRpc(i);
			}
		}
	}

	public void ServerGenerate()
	{
		int seed = Random.Range(0, 1000000);
		GenerateClientRpc(seed);
	}

	public void ServerClean()
	{
		Smiler[] array = Object.FindObjectsOfType<Smiler>();
		for (int i = 0; i < array.Length; i++)
		{
			((Component)array[i]).GetComponent<NetworkObject>().Despawn(true);
		}
		playerInBackrooms.Clear();
		CleanBackroomsClientRpc();
	}

	[ClientRpc]
	public void CleanBackroomsClientRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2180494496u, val, (RpcDelivery)0);
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2180494496u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
		{
			return;
		}
		foreach (Transform item in ((Component)this).transform)
		{
			Object.Destroy((Object)(object)((Component)item).gameObject);
		}
		PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
		for (int i = 0; i < allPlayerScripts.Length; i++)
		{
			((Component)allPlayerScripts[i]).GetComponent<BackroomsHelper>().HasBeenInTheBackrooms = false;
		}
	}

	[ServerRpc(RequireOwnership = false)]
	public void TeleportToBackroomsServerRpc(int client)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2541916904u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, client);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2541916904u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				TeleportToBackroomsClientRpc(client);
			}
		}
	}

	[ClientRpc]
	public void TeleportToBackroomsClientRpc(int client)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3078584200u, val, (RpcDelivery)0);
			BytePacker.WriteValueBitPacked(val2, client);
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3078584200u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
		{
			PlayerControllerB val3 = StartOfRound.Instance.allPlayerScripts[client];
			Random.InitState(client);
			Vector2 val4 = PossibleSpawnPoint[Random.Range(0, PossibleSpawnPoint.Count)];
			val3.TeleportPlayer(new Vector3(val4.x, Offset, val4.y), false, 0f, false, true);
			val3.isInsideFactory = true;
			val3.ResetFallGravity();
			((Component)val3).GetComponent<BackroomsHelper>().HasBeenInTheBackrooms = true;
			if (((NetworkBehaviour)this).IsServer)
			{
				playerInBackrooms.Add(val3);
			}
		}
	}

	[ClientRpc]
	public void TeleportOutOfBackroomsClientRpc(int client)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1623403188u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, client);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1623403188u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				PlayerControllerB obj = StartOfRound.Instance.allPlayerScripts[client];
				obj.TeleportPlayer(StartOfRound.Instance.playerSpawnPositions[0].position, false, 0f, false, true);
				obj.isInsideFactory = false;
			}
		}
	}

	[ClientRpc]
	public void GenerateClientRpc(int seed)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0134: Unknown result type (might be due to invalid IL or missing references)
		//IL_022b: Unknown result type (might be due to invalid IL or missing references)
		//IL_023f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Unknown result type (might be due to invalid IL or missing references)
		//IL_016a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017e: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0271: Unknown result type (might be due to invalid IL or missing references)
		//IL_0285: Unknown result type (might be due to invalid IL or missing references)
		//IL_0331: Unknown result type (might be due to invalid IL or missing references)
		//IL_0345: Unknown result type (might be due to invalid IL or missing references)
		//IL_0373: Unknown result type (might be due to invalid IL or missing references)
		//IL_0387: Unknown result type (might be due to invalid IL or missing references)
		//IL_0545: Unknown result type (might be due to invalid IL or missing references)
		//IL_054a: Unknown result type (might be due to invalid IL or missing references)
		//IL_054d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0559: Unknown result type (might be due to invalid IL or missing references)
		//IL_0560: Unknown result type (might be due to invalid IL or missing references)
		//IL_0565: Unknown result type (might be due to invalid IL or missing references)
		//IL_04d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_049a: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_0458: Unknown result type (might be due to invalid IL or missing references)
		//IL_046c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0417: Unknown result type (might be due to invalid IL or missing references)
		//IL_042b: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(890432861u, val, (RpcDelivery)0);
			BytePacker.WriteValueBitPacked(val2, seed);
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 890432861u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
		{
			return;
		}
		PossibleSpawnPoint.Clear();
		playerInBackrooms.Clear();
		Random random = new Random(seed);
		Debug.Log((object)"Generate floor and ceiling");
		for (int i = -Width / 2; i < Width / 2; i++)
		{
			for (int j = -Height / 2; j < Height / 2; j++)
			{
				Object.Instantiate<GameObject>(Floor, new Vector3((float)(i * 6), Offset, (float)(j * 6)), Quaternion.Euler(-90f, 0f, 0f), ((Component)this).transform);
				if (random.Next(100) < 85)
				{
					Object.Instantiate<GameObject>(LightlessCeiling, new Vector3((float)(i * 6), Offset + 5f, (float)(j * 6)), Quaternion.Euler(-90f, 0f, 0f), ((Component)this).transform);
				}
				else
				{
					Object.Instantiate<GameObject>(Ceiling, new Vector3((float)(i * 6), Offset + 5f, (float)(j * 6)), Quaternion.Euler(-90f, 0f, 0f), ((Component)this).transform);
				}
			}
		}
		Debug.Log((object)"Generate walls");
		for (int k = -Width / 2; k < Width / 2; k++)
		{
			Object.Instantiate<GameObject>(Wall, new Vector3((float)(-Width / 2 * 6 - 3), Offset, (float)(k * 6)), Quaternion.Euler(-90f, 0f, 0f), ((Component)this).transform);
			if (k != 0)
			{
				Object.Instantiate<GameObject>(Wall, new Vector3((float)(Width / 2 * 6 - 3), Offset, (float)(k * 6)), Quaternion.Euler(-90f, 0f, 0f), ((Component)this).transform);
				continue;
			}
			Debug.Log((object)"Generate room");
			Object.Instantiate<GameObject>(Room, new Vector3((float)(Width / 2 * 6 - 3), Offset, (float)(k * 6)), Quaternion.Euler(0f, 90f, 0f), ((Component)this).transform);
		}
		Debug.Log((object)"Generate walls 2");
		for (int l = -Width / 2; l < Width / 2; l++)
		{
			Object.Instantiate<GameObject>(Wall, new Vector3((float)(l * 6), Offset, (float)(-Height / 2 * 6 - 3)), Quaternion.Euler(-90f, 90f, 0f), ((Component)this).transform);
			Object.Instantiate<GameObject>(Wall, new Vector3((float)(l * 6), Offset, (float)(Height / 2 * 6 - 3)), Quaternion.Euler(-90f, 90f, 0f), ((Component)this).transform);
		}
		Debug.Log((object)"Generate inside 2");
		for (int m = -Width / 2; m < Width / 2; m++)
		{
			for (int n = -Height / 2; n < Height / 2; n++)
			{
				if (m == 0 && n == 0)
				{
					continue;
				}
				int num = random.Next(20);
				if (num < 15)
				{
					if (random.Next(10) < 5)
					{
						Object.Instantiate<GameObject>(Wall, new Vector3((float)(m * 6 - 3), Offset, (float)(n * 6)), Quaternion.Euler(-90f, 0f, 0f), ((Component)this).transform);
					}
					else
					{
						Object.Instantiate<GameObject>(Wall, new Vector3((float)(m * 6), Offset, (float)(n * 6 - 3)), Quaternion.Euler(-90f, 90f, 0f), ((Component)this).transform);
					}
				}
				else if (num == 16)
				{
					Object.Instantiate<GameObject>(Pillar, new Vector3((float)(m * 6), Offset, (float)(n * 6)), Quaternion.Euler(-90f, 0f, 0f), ((Component)this).transform);
				}
				else
				{
					PossibleSpawnPoint.Add(new Vector2((float)(m * 6), (float)(n * 6)));
				}
			}
		}
		if (((NetworkBehaviour)this).IsServer)
		{
			((Component)this).GetComponent<NavMeshSurface>().BuildNavMesh();
			GameObject val3 = Loader.AssetBundle.LoadAsset<GameObject>("assets/backrooms/smile.prefab");
			for (int num2 = 0; num2 < Loader.NumberOfSmilers.Value; num2++)
			{
				Vector2 val4 = PossibleSpawnPoint[Random.Range(0, PossibleSpawnPoint.Count)];
				Object.Instantiate<GameObject>(val3, new Vector3(val4.x, Offset, val4.y), Quaternion.identity, ((Component)this).transform).GetComponent<NetworkObject>().Spawn(false);
			}
		}
	}

	[ServerRpc(RequireOwnership = false)]
	public void TeleportOutOfBackroomsServerRpc(ulong clientId)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3409688981u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3409688981u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				TeleportOutOfBackroomsClientRpc((int)clientId);
			}
		}
	}

	protected override void __initializeVariables()
	{
		if (SharedOdds == null)
		{
			throw new Exception("Backrooms.SharedOdds cannot be null. All NetworkVariableBase instances must be initialized.");
		}
		((NetworkVariableBase)SharedOdds).Initialize((NetworkBehaviour)(object)this);
		((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SharedOdds, "SharedOdds");
		base.NetworkVariableFields.Add((NetworkVariableBase)(object)SharedOdds);
		((NetworkBehaviour)this).__initializeVariables();
	}

	[RuntimeInitializeOnLoadMethod]
	internal static void InitializeRPCS_Backrooms()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Expected O, but got Unknown
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Expected O, but got Unknown
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Expected O, but got Unknown
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Expected O, but got Unknown
		NetworkManager.__rpc_func_table.Add(2180494496u, new RpcReceiveHandler(__rpc_handler_2180494496));
		NetworkManager.__rpc_func_table.Add(2541916904u, new RpcReceiveHandler(__rpc_handler_2541916904));
		NetworkManager.__rpc_func_table.Add(3078584200u, new RpcReceiveHandler(__rpc_handler_3078584200));
		NetworkManager.__rpc_func_table.Add(1623403188u, new RpcReceiveHandler(__rpc_handler_1623403188));
		NetworkManager.__rpc_func_table.Add(890432861u, new RpcReceiveHandler(__rpc_handler_890432861));
		NetworkManager.__rpc_func_table.Add(3409688981u, new RpcReceiveHandler(__rpc_handler_3409688981));
	}

	private static void __rpc_handler_2180494496(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((Backrooms)(object)target).CleanBackroomsClientRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_2541916904(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int client = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref client);
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((Backrooms)(object)target).TeleportToBackroomsServerRpc(client);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_3078584200(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int client = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref client);
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((Backrooms)(object)target).TeleportToBackroomsClientRpc(client);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_1623403188(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int client = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref client);
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((Backrooms)(object)target).TeleportOutOfBackroomsClientRpc(client);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_890432861(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int seed = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref seed);
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((Backrooms)(object)target).GenerateClientRpc(seed);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_3409688981(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			ulong clientId = default(ulong);
			ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((Backrooms)(object)target).TeleportOutOfBackroomsServerRpc(clientId);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	protected internal override string __getTypeName()
	{
		return "Backrooms";
	}
}
public class Exit : MonoBehaviour
{
	private void Start()
	{
	}

	private IEnumerator Teleport(ulong playerClientId)
	{
		StartOfRound.Instance.allPlayerScripts[playerClientId].beamOutParticle.Play();
		yield return (object)new WaitForSeconds(3f);
		Backrooms.Instance.TeleportOutOfBackroomsServerRpc(playerClientId);
	}

	private void OnTriggerEnter(Collider other)
	{
		PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
		if ((Object)(object)component != (Object)null)
		{
			((MonoBehaviour)this).StartCoroutine(Teleport(component.playerClientId));
			Backrooms.Instance.TeleportOutOfBackroomsServerRpc(component.playerClientId);
		}
	}
}
public static class Hook
{
	[HarmonyPatch(typeof(KillLocalPlayer), "KillPlayer")]
	[HarmonyPrefix]
	private static bool BeforeKilling(PlayerControllerB playerWhoTriggered)
	{
		if (playerWhoTriggered.isPlayerDead || !playerWhoTriggered.AllowPlayerDeath())
		{
			return true;
		}
		if (((Component)playerWhoTriggered).GetComponent<BackroomsHelper>().HasBeenInTheBackrooms)
		{
			return true;
		}
		Debug.Log((object)$"Killzone {Backrooms.Instance.SharedOdds.Value}");
		if ((float)Random.Range(0, 100) < Backrooms.Instance.SharedOdds.Value)
		{
			Backrooms.Instance.TeleportToBackroomsServerRpc((int)playerWhoTriggered.playerClientId);
			return false;
		}
		return true;
	}

	[HarmonyPatch(typeof(PlayerControllerB), "DamagePlayer")]
	[HarmonyPrefix]
	private static bool BeforeDamage(PlayerControllerB __instance)
	{
		if (__instance.isPlayerDead || !__instance.AllowPlayerDeath())
		{
			return true;
		}
		if (((Component)__instance).GetComponent<BackroomsHelper>().HasBeenInTheBackrooms)
		{
			return true;
		}
		Debug.Log((object)$"Damage taken {Backrooms.Instance.SharedOdds.Value}");
		if ((float)Random.Range(0, 100) < Backrooms.Instance.SharedOdds.Value)
		{
			Backrooms.Instance.TeleportToBackroomsServerRpc((int)__instance.playerClientId);
			return false;
		}
		return true;
	}

	[HarmonyPatch(typeof(PlayerControllerB), "Start")]
	[HarmonyPostfix]
	private static void AddComponents(PlayerControllerB __instance)
	{
		((Component)__instance).gameObject.AddComponent<BackroomsHelper>();
	}

	[HarmonyPatch(typeof(RoundManager), "Start")]
	[HarmonyPostfix]
	private static void SpawnBackrooms(RoundManager __instance)
	{
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		if (((NetworkBehaviour)__instance).IsServer)
		{
			Debug.Log((object)"Spawning backrooms");
			Object.Instantiate<GameObject>(Loader.AssetBundle.LoadAsset<GameObject>("assets/backrooms/backrooms.prefab"), new Vector3(0f, Backrooms.Offset, 0f), Quaternion.identity).GetComponent<NetworkObject>().Spawn(false);
		}
	}

	[HarmonyPatch(typeof(RoundManager), "UnloadSceneObjectsEarly")]
	[HarmonyPostfix]
	public static void DeleteBackrooms(RoundManager __instance)
	{
		if (((NetworkBehaviour)__instance).IsServer)
		{
			Backrooms.Instance.ServerClean();
		}
	}

	[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
	[HarmonyPrefix]
	public static void GenerateBackrooms(RoundManager __instance)
	{
		if (((NetworkBehaviour)__instance).IsServer)
		{
			Backrooms.Instance.ServerGenerate();
		}
	}

	[HarmonyPatch(typeof(StartOfRound), "WritePlayerNotes")]
	[HarmonyPostfix]
	public static void BackroomsPlayerNote(StartOfRound __instance)
	{
		for (int i = 0; i < __instance.gameStats.allPlayerStats.Length; i++)
		{
			if (__instance.gameStats.allPlayerStats[i].isActivePlayer && ((Component)__instance.allPlayerScripts[i]).GetComponent<BackroomsHelper>().HasBeenInTheBackrooms)
			{
				if (__instance.allPlayerScripts[i].isPlayerDead)
				{
					__instance.gameStats.allPlayerStats[i].playerNotes.Add("Should have been more careful in the Backrooms.");
				}
				else
				{
					__instance.gameStats.allPlayerStats[i].playerNotes.Add("Had a blast in the Backrooms.");
				}
			}
		}
	}

	[HarmonyPatch(typeof(MenuManager), "Start")]
	[HarmonyPostfix]
	public static void NetworkManagerPatch(MenuManager __instance)
	{
		if (!NetworkManager.Singleton.NetworkConfig.Prefabs.Prefabs.Select((NetworkPrefab pref) => ((Object)pref.Prefab).name).Contains("backrooms"))
		{
			Debug.Log((object)"Load prefabs to Network Manager");
			string[] array = new string[2] { "assets/backrooms/backrooms.prefab", "assets/backrooms/smile.prefab" };
			foreach (string text in array)
			{
				GameObject val = Loader.AssetBundle.LoadAsset<GameObject>(text);
				NetworkManager.Singleton.AddNetworkPrefab(val);
			}
		}
	}
}
[BepInPlugin("Neekhaulas.Backrooms", "Backrooms", "0.1.3")]
public class Loader : BaseUnityPlugin
{
	public static AssetBundle AssetBundle { get; private set; }

	public static ConfigEntry<float> TeleportationOdds { get; private set; }

	public static ConfigEntry<int> NumberOfSmilers { get; private set; }

	private void Awake()
	{
		TeleportationOdds = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Teleportation odds", 3f, "Odds to be teleported (in %) - This settings has to be changed by the host");
		NumberOfSmilers = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Number of smilers", 1, "Number of smilers to spawn in the Backrooms - This settings has to be changed by the host");
		AssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "backrooms"));
		Harmony.CreateAndPatchAll(typeof(Hook), (string)null);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Backrooms is loaded!");
		Type[] types = Assembly.GetExecutingAssembly().GetTypes();
		for (int i = 0; i < types.Length; i++)
		{
			MethodInfo[] methods = types[i].GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
			foreach (MethodInfo methodInfo in methods)
			{
				if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
				{
					methodInfo.Invoke(null, null);
				}
			}
		}
	}
}
public class SoundPatch : MonoBehaviour
{
	private void Start()
	{
		((Component)this).gameObject.AddComponent<OccludeAudio>();
		((Component)this).GetComponent<AudioSource>().Play();
	}
}
public class Smiler : NetworkBehaviour
{
	private NavMeshAgent NavMeshAgent;

	private PlayerControllerB Target;

	private void Start()
	{
		NavMeshAgent = ((Component)this).GetComponent<NavMeshAgent>();
	}

	private void Update()
	{
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		if (!((NetworkBehaviour)this).IsServer)
		{
			return;
		}
		if ((Object)(object)Target != (Object)null && Target.isPlayerDead)
		{
			Target = null;
			NavMeshAgent.speed = 2f;
		}
		if (!NavMeshAgent.pathPending && NavMeshAgent.remainingDistance <= NavMeshAgent.stoppingDistance)
		{
			if (NavMeshAgent.hasPath)
			{
				Vector3 velocity = NavMeshAgent.velocity;
				if (((Vector3)(ref velocity)).sqrMagnitude != 0f)
				{
					goto IL_00f0;
				}
			}
			if ((Object)(object)Target != (Object)null)
			{
				NavMeshAgent.SetDestination(((Component)Target).transform.position);
			}
			else
			{
				int index = Random.Range(0, Backrooms.Instance.PossibleSpawnPoint.Count);
				NavMeshAgent.SetDestination(Vector2.op_Implicit(Backrooms.Instance.PossibleSpawnPoint[index]));
			}
		}
		goto IL_00f0;
		IL_00f0:
		for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
		{
			PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i];
			if (val.isPlayerControlled && !val.isPlayerDead)
			{
				if (val.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up, 45f, 15, -1f))
				{
					Target = val;
					NavMeshAgent.SetDestination(((Component)val).transform.position);
					NavMeshAgent.speed = 7f;
					break;
				}
				bool flag = false;
				if ((Object)(object)val.currentlyHeldObjectServer != (Object)null && ((object)val.currentlyHeldObjectServer).GetType() == typeof(FlashlightItem) && val.currentlyHeldObjectServer.isBeingUsed)
				{
					flag = true;
				}
				if ((Object)(object)val.pocketedFlashlight != (Object)null && ((object)val.pocketedFlashlight).GetType() == typeof(FlashlightItem) && val.pocketedFlashlight.isBeingUsed)
				{
					flag = true;
				}
				if (flag && val.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up, 45f, 100, -1f))
				{
					Target = val;
					NavMeshAgent.SetDestination(((Component)val).transform.position);
					NavMeshAgent.speed = 7f;
				}
			}
		}
	}

	protected override void __initializeVariables()
	{
		((NetworkBehaviour)this).__initializeVariables();
	}

	protected internal override string __getTypeName()
	{
		return "Smiler";
	}
}

BepInEx/plugins/Badham_Mods-SCPFoundationDungeon/SCPCBDunGen/SCPCBDunGen.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DunGen;
using DunGen.Graph;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLevelLoader;
using Microsoft.CodeAnalysis;
using SCPCBDunGen;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SCPCBDunGen")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("2.0.2.0")]
[assembly: AssemblyInformationalVersion("2.0.2+596677bdb2a843ee628888e082b86b9f86e52a27")]
[assembly: AssemblyProduct("SCPCBDunGen")]
[assembly: AssemblyTitle("SCPCBDunGen")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class SCPDoorMover : NetworkBehaviour
{
	public AnimatedObjectTrigger animObjectTrigger;

	public NavMeshObstacle navObstacle;

	private float fEnemyDoorMeter = 0f;

	public void ToggleDoor(PlayerControllerB player)
	{
		animObjectTrigger.TriggerAnimation(player);
		((Behaviour)navObstacle).enabled = !animObjectTrigger.boolValue;
	}

	private void OnTriggerStay(Collider other)
	{
		if ((Object)(object)animObjectTrigger == (Object)null || (Object)(object)NetworkManager.Singleton == (Object)null || !((NetworkBehaviour)this).IsServer || animObjectTrigger.boolValue || !((Component)other).CompareTag("Enemy"))
		{
			return;
		}
		EnemyAICollisionDetect component = ((Component)other).GetComponent<EnemyAICollisionDetect>();
		if ((Object)(object)component != (Object)null)
		{
			fEnemyDoorMeter += Time.deltaTime * component.mainScript.openDoorSpeedMultiplier;
			if (fEnemyDoorMeter > 1f)
			{
				fEnemyDoorMeter = 0f;
				animObjectTrigger.TriggerAnimationNonPlayer(component.mainScript.useSecondaryAudiosOnAnimatedObjects, true, false);
				((Behaviour)navObstacle).enabled = false;
			}
		}
	}

	protected override void __initializeVariables()
	{
		((NetworkBehaviour)this).__initializeVariables();
	}

	protected internal override string __getTypeName()
	{
		return "SCPDoorMover";
	}
}
public class SCP914InputStore : NetworkBehaviour
{
	public List<GameObject> lContainedItems;

	private void OnTriggerEnter(Collider other)
	{
		if (((NetworkBehaviour)this).NetworkManager.IsServer)
		{
			Debug.Log((object)("SCPCB New thing entered input trigger: " + ((Object)((Component)other).gameObject).name + "."));
			GrabbableObject component = ((Component)other).GetComponent<GrabbableObject>();
			lContainedItems.Add(((Component)other).gameObject);
		}
	}

	private void OnTriggerExit(Collider other)
	{
		if (((NetworkBehaviour)this).NetworkManager.IsServer)
		{
			Debug.Log((object)("SCPCB Thing has left input trigger: " + ((Object)((Component)other).gameObject).name + "."));
			lContainedItems.Remove(((Component)other).gameObject);
		}
	}

	protected override void __initializeVariables()
	{
		((NetworkBehaviour)this).__initializeVariables();
	}

	protected internal override string __getTypeName()
	{
		return "SCP914InputStore";
	}
}
public class SCP914Converter : NetworkBehaviour
{
	public enum SCP914Setting
	{
		ROUGH,
		COARSE,
		ONETOONE,
		FINE,
		VERYFINE
	}

	public SCP914InputStore InputStore;

	public Collider colliderOutput;

	public InteractTrigger SettingKnobTrigger;

	public GameObject SettingKnobPivot;

	public AudioSource SettingKnobSoundSrc;

	public InteractTrigger ActivateTrigger;

	public AudioSource ActivateAudioSrc;

	public AudioSource RefineAudioSrc;

	public Animator DoorIn;

	public Animator DoorOut;

	private readonly (SCP914Setting, float)[] SCP914SettingRotations = new(SCP914Setting, float)[5]
	{
		(SCP914Setting.ROUGH, 90f),
		(SCP914Setting.COARSE, 45f),
		(SCP914Setting.ONETOONE, 0f),
		(SCP914Setting.FINE, -45f),
		(SCP914Setting.VERYFINE, -90f)
	};

	private Dictionary<Item, List<Item>>[] arItemMappings = new Dictionary<Item, List<Item>>[5]
	{
		new Dictionary<Item, List<Item>>(),
		new Dictionary<Item, List<Item>>(),
		new Dictionary<Item, List<Item>>(),
		new Dictionary<Item, List<Item>>(),
		new Dictionary<Item, List<Item>>()
	};

	private int iCurrentState = 0;

	private bool bActive = false;

	private Transform ScrapTransform;

	private RoundManager roundManager;

	private StartOfRound StartOfRound;

	private EnemyType MaskedType;

	private ManualLogSource mls;

	private void Awake()
	{
		mls = global::SCPCBDunGen.SCPCBDunGen.Instance.mls;
	}

	public void AddConversion(SCP914Setting setting, Item itemInput, List<Item> lItemOutputs)
	{
		Dictionary<Item, List<Item>> dictionary = arItemMappings[(int)setting];
		if (dictionary.TryGetValue(itemInput, out var value))
		{
			value.AddRange(lItemOutputs);
		}
		else
		{
			arItemMappings[(int)setting].Add(itemInput, lItemOutputs);
		}
	}

	private Dictionary<Item, List<Item>> GetItemMapping()
	{
		return arItemMappings[iCurrentState];
	}

	private Vector3 GetRandomNavMeshPositionInCollider(Collider collider)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		Bounds bounds = collider.bounds;
		Vector3 center = ((Bounds)(ref bounds)).center;
		bounds = collider.bounds;
		float x = ((Bounds)(ref bounds)).extents.x;
		bounds = collider.bounds;
		float num = Math.Min(x, ((Bounds)(ref bounds)).extents.z);
		center.x += Random.Range(0f - num, num);
		center.z += Random.Range(0f - num, num);
		ref float y = ref center.y;
		float num2 = y;
		bounds = collider.bounds;
		y = num2 - ((Bounds)(ref bounds)).extents.y / 2f;
		NavMeshHit val = default(NavMeshHit);
		if (NavMesh.SamplePosition(center, ref val, 10f, -1))
		{
			return ((NavMeshHit)(ref val)).position;
		}
		return center;
	}

	[ServerRpc(RequireOwnership = false)]
	public void TurnStateServerRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(4127256608u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 4127256608u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				int iNewState = (iCurrentState + 1) % 5;
				TurnStateClientRpc(iNewState);
			}
		}
	}

	[ClientRpc]
	public void TurnStateClientRpc(int iNewState)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2424433268u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, iNewState);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2424433268u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				iCurrentState = iNewState;
				Quaternion rotation = SettingKnobPivot.transform.rotation;
				Vector3 eulerAngles = ((Quaternion)(ref rotation)).eulerAngles;
				eulerAngles.z = SCP914SettingRotations[iCurrentState].Item2;
				SettingKnobPivot.transform.rotation = Quaternion.Euler(eulerAngles);
				SettingKnobSoundSrc.Play();
			}
		}
	}

	[ServerRpc(RequireOwnership = false)]
	public void ActivateServerRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2752950274u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2752950274u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && !bActive)
			{
				bActive = true;
				ActivateClientRpc();
				((MonoBehaviour)this).StartCoroutine(ConversionProcess());
			}
		}
	}

	[ClientRpc]
	public void ActivateClientRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4095750061u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4095750061u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				ActivateTrigger.interactable = false;
				SettingKnobTrigger.interactable = false;
				ActivateAudioSrc.Play();
				DoorIn.SetBoolString("open", false);
				DoorOut.SetBoolString("open", false);
			}
		}
	}

	[ClientRpc]
	public void RefineFinishClientRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(216004077u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 216004077u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				ActivateTrigger.interactable = true;
				SettingKnobTrigger.interactable = true;
				DoorIn.SetBoolString("open", true);
				DoorOut.SetBoolString("open", true);
			}
		}
	}

	[ClientRpc]
	public void SpawnItemsClientRpc(NetworkObjectReference[] arNetworkObjectReferences, int[] arScrapValues, bool bChargeBattery)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_012d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1471984642u, val, (RpcDelivery)0);
			bool flag = arNetworkObjectReferences != null;
			((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
			if (flag)
			{
				((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(arNetworkObjectReferences, default(ForNetworkSerializable));
			}
			bool flag2 = arScrapValues != null;
			((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag2, default(ForPrimitives));
			if (flag2)
			{
				((FastBufferWriter)(ref val2)).WriteValueSafe<int>(arScrapValues, default(ForPrimitives));
			}
			((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref bChargeBattery, default(ForPrimitives));
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1471984642u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
		{
			return;
		}
		NetworkObject val3 = default(NetworkObject);
		for (int i = 0; i < arNetworkObjectReferences.Length; i++)
		{
			mls.LogInfo((object)$"Item conversion scrap value {i}: {arScrapValues[i]}");
			if (((NetworkObjectReference)(ref arNetworkObjectReferences[i])).TryGet(ref val3, (NetworkManager)null))
			{
				GrabbableObject component = ((Component)val3).GetComponent<GrabbableObject>();
				if (component.itemProperties.isScrap)
				{
					component.SetScrapValue(arScrapValues[i]);
				}
				if (component.itemProperties.requiresBattery)
				{
					component.insertedBattery.charge = (bChargeBattery ? 1f : 0f);
				}
			}
		}
	}

	private IEnumerator ConversionProcess()
	{
		RefineAudioSrc.Play();
		yield return (object)new WaitForSeconds(7f);
		if ((Object)(object)roundManager == (Object)null)
		{
			mls.LogInfo((object)"Getting round manager");
			roundManager = Object.FindObjectOfType<RoundManager>();
			if ((Object)(object)roundManager == (Object)null)
			{
				mls.LogError((object)"Failed to find round manager.");
				yield break;
			}
		}
		if ((Object)(object)ScrapTransform == (Object)null)
		{
			SCP914Converter sCP914Converter = this;
			GameObject obj = GameObject.FindGameObjectWithTag("MapPropsContainer");
			sCP914Converter.ScrapTransform = ((obj != null) ? obj.transform : null);
			if ((Object)(object)ScrapTransform == (Object)null)
			{
				mls.LogError((object)"SCPCB Failed to find props container.");
				yield break;
			}
		}
		List<NetworkObjectReference> lNetworkObjectReferences = new List<NetworkObjectReference>();
		List<int> lScrapValues = new List<int>();
		bool bChargeBatteries = iCurrentState > 1;
		Dictionary<Item, List<Item>> dcCurrentMapping = GetItemMapping();
		mls.LogInfo((object)$"Contained item count: {InputStore.lContainedItems.Count}");
		foreach (GameObject gameObject in InputStore.lContainedItems)
		{
			GrabbableObject grabbable = gameObject.GetComponent<GrabbableObject>();
			if ((Object)(object)grabbable != (Object)null)
			{
				ConvertItem(lNetworkObjectReferences, lScrapValues, dcCurrentMapping, grabbable);
				continue;
			}
			PlayerControllerB playerController = gameObject.GetComponent<PlayerControllerB>();
			if ((Object)(object)playerController != (Object)null)
			{
				ConvertPlayer(playerController);
			}
		}
		mls.LogInfo((object)"Finished spawning scrap, syncing with clients");
		SpawnItemsClientRpc(lNetworkObjectReferences.ToArray(), lScrapValues.ToArray(), bChargeBatteries);
		InputStore.lContainedItems.Clear();
		yield return (object)new WaitForSeconds(7f);
		RefineFinishClientRpc();
		bActive = false;
	}

	private void ConvertItem(List<NetworkObjectReference> lNetworkObjectReferences, List<int> lScrapValues, Dictionary<Item, List<Item>> dcCurrentMapping, GrabbableObject grabbable)
	{
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0204: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		if (grabbable.isHeld)
		{
			return;
		}
		mls.LogInfo((object)("Found grabbable item " + ((Object)grabbable.itemProperties).name));
		Vector3 randomNavMeshPositionInCollider = GetRandomNavMeshPositionInCollider(colliderOutput);
		GameObject val = null;
		NetworkObject val2 = null;
		GrabbableObject val3 = null;
		if (dcCurrentMapping.TryGetValue(grabbable.itemProperties, out var value))
		{
			mls.LogInfo((object)"Mapping found");
			Item val4 = value?[roundManager.AnomalyRandom.Next(value.Count)];
			Object.Destroy((Object)(object)((Component)grabbable).gameObject);
			if ((Object)(object)val4 != (Object)null)
			{
				mls.LogInfo((object)"Conversion found");
				val = Object.Instantiate<GameObject>(val4.spawnPrefab, randomNavMeshPositionInCollider, Quaternion.identity, ScrapTransform);
				val2 = val.GetComponent<NetworkObject>();
				val3 = val.GetComponent<GrabbableObject>();
			}
		}
		else
		{
			mls.LogInfo((object)"No conversion, making new item with new scrap value");
			val = Object.Instantiate<GameObject>(grabbable.itemProperties.spawnPrefab, randomNavMeshPositionInCollider, Quaternion.identity, ScrapTransform);
			Object.Destroy((Object)(object)((Component)grabbable).gameObject);
			val2 = val.GetComponent<NetworkObject>();
			val3 = val.GetComponent<GrabbableObject>();
		}
		mls.LogInfo((object)"Preprocessing done");
		Item itemProperties = val3.itemProperties;
		if (itemProperties.isScrap)
		{
			mls.LogInfo((object)"Item is scrap or null, generating a copy with new value");
			GrabbableObject component = val.GetComponent<GrabbableObject>();
			int num = (int)((float)roundManager.AnomalyRandom.Next(itemProperties.minValue, itemProperties.maxValue) * roundManager.scrapValueMultiplier);
			component.SetScrapValue(num);
			mls.LogInfo((object)$"new scrap value: {num}");
			lScrapValues.Add(num);
		}
		else
		{
			mls.LogInfo((object)"Item is not scrap, adding empty scrap value");
			lScrapValues.Add(0);
		}
		val2.Spawn(true);
		lNetworkObjectReferences.Add(NetworkObjectReference.op_Implicit(val2));
	}

	[ClientRpc]
	private void ConvertPlayerTeleportClientRpc(NetworkBehaviourReference netBehaviourRefPlayer, Vector3 vPosition)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Expected O, but got Unknown
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2550016495u, val, (RpcDelivery)0);
			((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkBehaviourReference>(ref netBehaviourRefPlayer, default(ForNetworkSerializable));
			((FastBufferWriter)(ref val2)).WriteValueSafe(ref vPosition);
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2550016495u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
		{
			NetworkBehaviour val3 = null;
			((NetworkBehaviourReference)(ref netBehaviourRefPlayer)).TryGet(ref val3, (NetworkManager)null);
			if ((Object)(object)val3 == (Object)null)
			{
				mls.LogError((object)"Failed to get player controller.");
				return;
			}
			PlayerControllerB val4 = (PlayerControllerB)val3;
			val4.TeleportPlayer(vPosition, false, 0f, false, true);
		}
	}

	[ClientRpc]
	private void ConvertPlayerKillClientRpc(NetworkBehaviourReference netBehaviourRefPlayer)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Expected O, but got Unknown
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2192241497u, val, (RpcDelivery)0);
			((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkBehaviourReference>(ref netBehaviourRefPlayer, default(ForNetworkSerializable));
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2192241497u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
		{
			NetworkBehaviour val3 = null;
			((NetworkBehaviourReference)(ref netBehaviourRefPlayer)).TryGet(ref val3, (NetworkManager)null);
			if ((Object)(object)val3 == (Object)null)
			{
				mls.LogError((object)"Failed to get player controller.");
				return;
			}
			PlayerControllerB val4 = (PlayerControllerB)val3;
			val4.KillPlayer(Vector3.zero, true, (CauseOfDeath)6, 0);
		}
	}

	[ClientRpc]
	private void ConvertPlayerAlterHealthClientRpc(NetworkBehaviourReference netBehaviourRefPlayer, int iHealthDelta)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Expected O, but got Unknown
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(962793260u, val, (RpcDelivery)0);
			((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkBehaviourReference>(ref netBehaviourRefPlayer, default(ForNetworkSerializable));
			BytePacker.WriteValueBitPacked(val2, iHealthDelta);
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 962793260u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
		{
			NetworkBehaviour val3 = null;
			((NetworkBehaviourReference)(ref netBehaviourRefPlayer)).TryGet(ref val3, (NetworkManager)null);
			if ((Object)(object)val3 == (Object)null)
			{
				mls.LogError((object)"Failed to get player controller.");
				return;
			}
			PlayerControllerB val4 = (PlayerControllerB)val3;
			val4.DamagePlayer(iHealthDelta, true, true, (CauseOfDeath)8, 0, false, default(Vector3));
		}
	}

	[ClientRpc]
	private void ConvertPlayerRandomSkinClientRpc(NetworkBehaviourReference netBehaviourRefPlayer, int iSuitID)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0164: Expected O, but got Unknown
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(968080622u, val, (RpcDelivery)0);
			((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkBehaviourReference>(ref netBehaviourRefPlayer, default(ForNetworkSerializable));
			BytePacker.WriteValueBitPacked(val2, iSuitID);
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 968080622u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
		{
			return;
		}
		if ((Object)(object)StartOfRound == (Object)null)
		{
			StartOfRound = Object.FindObjectOfType<StartOfRound>();
			if ((Object)(object)StartOfRound == (Object)null)
			{
				mls.LogError((object)"Failed to find StartOfRound.");
				return;
			}
		}
		NetworkBehaviour val3 = null;
		((NetworkBehaviourReference)(ref netBehaviourRefPlayer)).TryGet(ref val3, (NetworkManager)null);
		if ((Object)(object)val3 == (Object)null)
		{
			mls.LogError((object)"Failed to get player controller.");
			return;
		}
		PlayerControllerB val4 = (PlayerControllerB)val3;
		int num = 0;
		foreach (UnlockableItem unlockable in StartOfRound.unlockablesList.unlockables)
		{
			if ((Object)(object)unlockable.suitMaterial != (Object)null)
			{
				mls.LogInfo((object)$"Found suit at index {num}");
			}
			num++;
		}
		UnlockableItem val5 = StartOfRound.unlockablesList.unlockables[iSuitID];
		if (val5 == null)
		{
			mls.LogError((object)$"Invalid suit ID: {iSuitID}");
			return;
		}
		Material suitMaterial = val5.suitMaterial;
		((Renderer)val4.thisPlayerModel).material = suitMaterial;
		((Renderer)val4.thisPlayerModelLOD1).material = suitMaterial;
		((Renderer)val4.thisPlayerModelLOD2).material = suitMaterial;
		((Renderer)val4.thisPlayerModelArms).material = suitMaterial;
		val4.currentSuitID = iSuitID;
	}

	private void ConvertPlayerRandomSkin(PlayerControllerB playerController)
	{
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)StartOfRound == (Object)null)
		{
			StartOfRound = Object.FindObjectOfType<StartOfRound>();
			if ((Object)(object)StartOfRound == (Object)null)
			{
				mls.LogError((object)"Failed to find StartOfRound.");
				return;
			}
		}
		List<int> list = new List<int>();
		int num = 0;
		foreach (UnlockableItem unlockable in StartOfRound.unlockablesList.unlockables)
		{
			if ((Object)(object)unlockable.suitMaterial != (Object)null && num != playerController.currentSuitID)
			{
				list.Add(num);
			}
			num++;
		}
		int count = list.Count;
		if (count == 0)
		{
			mls.LogError((object)"No suits to swap to found.");
			return;
		}
		int index = roundManager.AnomalyRandom.Next(0, count);
		NetworkBehaviourReference netBehaviourRefPlayer = NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)playerController);
		ConvertPlayerRandomSkinClientRpc(netBehaviourRefPlayer, list[index]);
	}

	private IEnumerator ConvertPlayerMaskedWaitForSpawn(NetworkObjectReference netObjRefMasked, NetworkBehaviourReference netBehaviourRefPlayer)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		NetworkObject netObjMasked = null;
		NetworkBehaviour netBehaviourPlayer = null;
		float fStartTime = Time.realtimeSinceStartup;
		yield return (object)new WaitUntil((Func<bool>)(() => Time.realtimeSinceStartup - fStartTime > 20f || ((NetworkObjectReference)(ref netObjRefMasked)).TryGet(ref netObjMasked, (NetworkManager)null)));
		yield return (object)new WaitUntil((Func<bool>)(() => Time.realtimeSinceStartup - fStartTime > 20f || ((NetworkBehaviourReference)(ref netBehaviourRefPlayer)).TryGet(ref netBehaviourPlayer, (NetworkManager)null)));
		PlayerControllerB playerController = (PlayerControllerB)netBehaviourPlayer;
		if ((Object)(object)playerController.deadBody == (Object)null)
		{
			yield return (object)new WaitUntil((Func<bool>)(() => Time.realtimeSinceStartup - fStartTime > 20f || (Object)(object)playerController.deadBody != (Object)null));
		}
		if ((Object)(object)playerController.deadBody != (Object)null)
		{
			playerController.deadBody.DeactivateBody(false);
			if ((Object)(object)netObjMasked != (Object)null)
			{
				MaskedPlayerEnemy maskedPlayerEnemy = ((Component)netObjMasked).GetComponent<MaskedPlayerEnemy>();
				maskedPlayerEnemy.mimickingPlayer = playerController;
				maskedPlayerEnemy.SetSuit(playerController.currentSuitID);
				maskedPlayerEnemy.SetEnemyOutside(false);
				playerController.redirectToEnemy = (EnemyAI)(object)maskedPlayerEnemy;
			}
		}
	}

	[ClientRpc]
	private void ConvertPlayerMaskedClientRpc(NetworkObjectReference netObjRefMasked, NetworkBehaviourReference netBehaviourRefPlayer)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Expected O, but got Unknown
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2446786976u, val, (RpcDelivery)0);
			((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref netObjRefMasked, default(ForNetworkSerializable));
			((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkBehaviourReference>(ref netBehaviourRefPlayer, default(ForNetworkSerializable));
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2446786976u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
		{
			return;
		}
		NetworkBehaviour val3 = null;
		((NetworkBehaviourReference)(ref netBehaviourRefPlayer)).TryGet(ref val3, (NetworkManager)null);
		if ((Object)(object)val3 == (Object)null)
		{
			mls.LogError((object)"Failed to get player controller.");
			return;
		}
		PlayerControllerB val4 = (PlayerControllerB)val3;
		val4.KillPlayer(Vector3.zero, true, (CauseOfDeath)5, 0);
		if ((Object)(object)val4.deadBody != (Object)null)
		{
			val4.deadBody.DeactivateBody(false);
		}
		((MonoBehaviour)this).StartCoroutine(ConvertPlayerMaskedWaitForSpawn(netObjRefMasked, netBehaviourRefPlayer));
	}

	private void ConvertPlayerMasked(NetworkBehaviourReference netBehaviourRefPlayer, Vector3 vMaskedPosition)
	{
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Expected O, but got Unknown
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0169: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
		NetworkBehaviour val = null;
		((NetworkBehaviourReference)(ref netBehaviourRefPlayer)).TryGet(ref val, (NetworkManager)null);
		if ((Object)(object)val == (Object)null)
		{
			mls.LogError((object)"Failed to get player controller.");
			return;
		}
		PlayerControllerB val2 = (PlayerControllerB)val;
		val2.KillPlayer(Vector3.zero, true, (CauseOfDeath)5, 0);
		if ((Object)(object)StartOfRound == (Object)null)
		{
			StartOfRound = Object.FindObjectOfType<StartOfRound>();
			if ((Object)(object)StartOfRound == (Object)null)
			{
				mls.LogError((object)"Failed to find StartOfRound.");
				return;
			}
		}
		if ((Object)(object)MaskedType == (Object)null)
		{
			SelectableLevel val3 = Array.Find(StartOfRound.levels, (SelectableLevel x) => x.PlanetName == "8 Titan");
			if ((Object)(object)val3 == (Object)null)
			{
				mls.LogError((object)"Failed to get Titan level data.");
				return;
			}
			MaskedType = val3.Enemies.Find((SpawnableEnemyWithRarity x) => x.enemyType.enemyName == "Masked")?.enemyType;
			if ((Object)(object)MaskedType == (Object)null)
			{
				mls.LogError((object)"Failed to get masked enemy type.");
				return;
			}
		}
		NetworkObjectReference netObjRefMasked = roundManager.SpawnEnemyGameObject(vMaskedPosition, 0f, -1, MaskedType);
		NetworkObject val4 = default(NetworkObject);
		if (((NetworkObjectReference)(ref netObjRefMasked)).TryGet(ref val4, (NetworkManager)null))
		{
			mls.LogInfo((object)"Got network object for mask enemy");
			MaskedPlayerEnemy component = ((Component)val4).GetComponent<MaskedPlayerEnemy>();
			component.SetSuit(val2.currentSuitID);
			component.mimickingPlayer = val2;
			component.SetEnemyOutside(false);
			val2.redirectToEnemy = (EnemyAI)(object)component;
			if ((Object)(object)val2.deadBody != (Object)null)
			{
				val2.deadBody.DeactivateBody(false);
			}
		}
		ConvertPlayerMaskedClientRpc(netObjRefMasked, netBehaviourRefPlayer);
	}

	private void ConvertPlayer(PlayerControllerB playerController)
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		mls.LogInfo((object)"Player detected, doing player conversion");
		SCP914Setting sCP914Setting = (SCP914Setting)iCurrentState;
		Vector3 randomNavMeshPositionInCollider = GetRandomNavMeshPositionInCollider(colliderOutput);
		NetworkBehaviourReference netBehaviourRefPlayer = NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)playerController);
		ConvertPlayerTeleportClientRpc(netBehaviourRefPlayer, randomNavMeshPositionInCollider);
		switch (sCP914Setting)
		{
		case SCP914Setting.ROUGH:
			ConvertPlayerKillClientRpc(netBehaviourRefPlayer);
			break;
		case SCP914Setting.COARSE:
			ConvertPlayerAlterHealthClientRpc(netBehaviourRefPlayer, 50);
			break;
		case SCP914Setting.ONETOONE:
			ConvertPlayerRandomSkin(playerController);
			break;
		case SCP914Setting.FINE:
			ConvertPlayerAlterHealthClientRpc(netBehaviourRefPlayer, -50);
			break;
		case SCP914Setting.VERYFINE:
			if (!playerController.AllowPlayerDeath())
			{
				mls.LogInfo((object)"Refined player with Very Fine, but player death is prevented. Doing nothing.");
			}
			else
			{
				ConvertPlayerMasked(NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)playerController), randomNavMeshPositionInCollider);
			}
			break;
		default:
			mls.LogError((object)"Invalid SCP 914 setting when attempting to convert player.");
			break;
		}
	}

	protected override void __initializeVariables()
	{
		((NetworkBehaviour)this).__initializeVariables();
	}

	[RuntimeInitializeOnLoadMethod]
	internal static void InitializeRPCS_SCP914Converter()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Expected O, but got Unknown
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Expected O, but got Unknown
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Expected O, but got Unknown
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Expected O, but got Unknown
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Expected O, but got Unknown
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Expected O, but got Unknown
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Expected O, but got Unknown
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Expected O, but got Unknown
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Expected O, but got Unknown
		NetworkManager.__rpc_func_table.Add(4127256608u, new RpcReceiveHandler(__rpc_handler_4127256608));
		NetworkManager.__rpc_func_table.Add(2424433268u, new RpcReceiveHandler(__rpc_handler_2424433268));
		NetworkManager.__rpc_func_table.Add(2752950274u, new RpcReceiveHandler(__rpc_handler_2752950274));
		NetworkManager.__rpc_func_table.Add(4095750061u, new RpcReceiveHandler(__rpc_handler_4095750061));
		NetworkManager.__rpc_func_table.Add(216004077u, new RpcReceiveHandler(__rpc_handler_216004077));
		NetworkManager.__rpc_func_table.Add(1471984642u, new RpcReceiveHandler(__rpc_handler_1471984642));
		NetworkManager.__rpc_func_table.Add(2550016495u, new RpcReceiveHandler(__rpc_handler_2550016495));
		NetworkManager.__rpc_func_table.Add(2192241497u, new RpcReceiveHandler(__rpc_handler_2192241497));
		NetworkManager.__rpc_func_table.Add(962793260u, new RpcReceiveHandler(__rpc_handler_962793260));
		NetworkManager.__rpc_func_table.Add(968080622u, new RpcReceiveHandler(__rpc_handler_968080622));
		NetworkManager.__rpc_func_table.Add(2446786976u, new RpcReceiveHandler(__rpc_handler_2446786976));
	}

	private static void __rpc_handler_4127256608(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((SCP914Converter)(object)target).TurnStateServerRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_2424433268(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int iNewState = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref iNewState);
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((SCP914Converter)(object)target).TurnStateClientRpc(iNewState);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_2752950274(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((SCP914Converter)(object)target).ActivateServerRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_4095750061(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((SCP914Converter)(object)target).ActivateClientRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_216004077(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((SCP914Converter)(object)target).RefineFinishClientRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_1471984642(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			bool flag = default(bool);
			((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
			NetworkObjectReference[] arNetworkObjectReferences = null;
			if (flag)
			{
				((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref arNetworkObjectReferences, default(ForNetworkSerializable));
			}
			bool flag2 = default(bool);
			((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag2, default(ForPrimitives));
			int[] arScrapValues = null;
			if (flag2)
			{
				((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref arScrapValues, default(ForPrimitives));
			}
			bool bChargeBattery = default(bool);
			((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref bChargeBattery, default(ForPrimitives));
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((SCP914Converter)(object)target).SpawnItemsClientRpc(arNetworkObjectReferences, arScrapValues, bChargeBattery);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_2550016495(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			NetworkBehaviourReference netBehaviourRefPlayer = default(NetworkBehaviourReference);
			((FastBufferReader)(ref reader)).ReadValueSafe<NetworkBehaviourReference>(ref netBehaviourRefPlayer, default(ForNetworkSerializable));
			Vector3 vPosition = default(Vector3);
			((FastBufferReader)(ref reader)).ReadValueSafe(ref vPosition);
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((SCP914Converter)(object)target).ConvertPlayerTeleportClientRpc(netBehaviourRefPlayer, vPosition);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_2192241497(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			NetworkBehaviourReference netBehaviourRefPlayer = default(NetworkBehaviourReference);
			((FastBufferReader)(ref reader)).ReadValueSafe<NetworkBehaviourReference>(ref netBehaviourRefPlayer, default(ForNetworkSerializable));
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((SCP914Converter)(object)target).ConvertPlayerKillClientRpc(netBehaviourRefPlayer);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_962793260(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			NetworkBehaviourReference netBehaviourRefPlayer = default(NetworkBehaviourReference);
			((FastBufferReader)(ref reader)).ReadValueSafe<NetworkBehaviourReference>(ref netBehaviourRefPlayer, default(ForNetworkSerializable));
			int iHealthDelta = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref iHealthDelta);
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((SCP914Converter)(object)target).ConvertPlayerAlterHealthClientRpc(netBehaviourRefPlayer, iHealthDelta);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_968080622(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			NetworkBehaviourReference netBehaviourRefPlayer = default(NetworkBehaviourReference);
			((FastBufferReader)(ref reader)).ReadValueSafe<NetworkBehaviourReference>(ref netBehaviourRefPlayer, default(ForNetworkSerializable));
			int iSuitID = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref iSuitID);
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((SCP914Converter)(object)target).ConvertPlayerRandomSkinClientRpc(netBehaviourRefPlayer, iSuitID);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_2446786976(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			NetworkObjectReference netObjRefMasked = default(NetworkObjectReference);
			((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref netObjRefMasked, default(ForNetworkSerializable));
			NetworkBehaviourReference netBehaviourRefPlayer = default(NetworkBehaviourReference);
			((FastBufferReader)(ref reader)).ReadValueSafe<NetworkBehaviourReference>(ref netBehaviourRefPlayer, default(ForNetworkSerializable));
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((SCP914Converter)(object)target).ConvertPlayerMaskedClientRpc(netObjRefMasked, netBehaviourRefPlayer);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	protected internal override string __getTypeName()
	{
		return "SCP914Converter";
	}
}
namespace SCPCBDunGen
{
	[BepInPlugin("SCPCBDunGen", "SCPCBDunGen", "2.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class SCPCBDunGen : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(RoundManager))]
		internal class RoundManagerPatch
		{
			[HarmonyPatch("SpawnScrapInLevel")]
			[HarmonyPrefix]
			private static bool SetItemSpawnPoints(ref SelectableLevel ___currentLevel, ref RuntimeDungeon ___dungeonGenerator)
			{
				if (((Object)___dungeonGenerator.Generator.DungeonFlow).name != "SCPFlow")
				{
					return true;
				}
				SpawnableItemWithRarity val = ___currentLevel.spawnableScrap.Find((SpawnableItemWithRarity x) => x.spawnableItem.itemName == "Bottles");
				if (val == null)
				{
					Instance.mls.LogError((object)"Failed to find bottle bin item for reference snatching; is this a custom moon without the bottle bin item?");
					return true;
				}
				SpawnableItemWithRarity val2 = ___currentLevel.spawnableScrap.Find((SpawnableItemWithRarity x) => x.spawnableItem.itemName == "Golden cup");
				int num = 0;
				int num2 = 0;
				int num3 = 0;
				ItemGroup spawnableItems = val.spawnableItem.spawnPositionTypes.Find((ItemGroup x) => ((Object)x).name == "GeneralItemClass");
				ItemGroup val3 = val.spawnableItem.spawnPositionTypes.Find((ItemGroup x) => ((Object)x).name == "TabletopItems");
				ItemGroup spawnableItems2 = (ItemGroup)((val2 == null) ? ((object)val3) : ((object)val2.spawnableItem.spawnPositionTypes.Find((ItemGroup x) => ((Object)x).name == "SmallItems")));
				RandomScrapSpawn[] array = Object.FindObjectsOfType<RandomScrapSpawn>();
				RandomScrapSpawn[] array2 = array;
				foreach (RandomScrapSpawn val4 in array2)
				{
					switch (((Object)val4.spawnableItems).name)
					{
					case "GeneralItemClassDUMMY":
						val4.spawnableItems = spawnableItems;
						num++;
						break;
					case "TabletopItemsDUMMY":
						val4.spawnableItems = val3;
						num2++;
						break;
					case "SmallItemsDUMMY":
						val4.spawnableItems = spawnableItems2;
						num3++;
						break;
					}
				}
				Instance.mls.LogInfo((object)$"Totals for scrap replacement: General: {num}, Tabletop: {num2}, Small: {num3}");
				if (num + num2 + num3 < 10)
				{
					Instance.mls.LogWarning((object)"Unusually low scrap spawn count; scrap may be sparse.");
				}
				return true;
			}

			public static void AddConversions(SCP914Converter SCP914, List<Item> lItems, string sItem, string[] arROUGH, string[] arCOARSE, string[] arONETOONE, string[] arFINE, string[] arVERYFINE)
			{
				string[][] array = new string[5][] { arROUGH, arCOARSE, arONETOONE, arFINE, arVERYFINE };
				Item val = lItems.Find((Item x) => x.itemName.ToLower() == sItem);
				if ((Object)(object)val == (Object)null)
				{
					Instance.mls.LogError((object)("Failed to find item for conversion \"" + sItem + "\", skipping."));
					return;
				}
				foreach (SCP914Converter.SCP914Setting value in Enum.GetValues(typeof(SCP914Converter.SCP914Setting)))
				{
					List<Item> list = new List<Item>();
					string[] array2 = array[(int)value];
					foreach (string sItemName in array2)
					{
						if (sItemName == "*")
						{
							list.Add(null);
							continue;
						}
						if (sItemName == "@")
						{
							list.Add(val);
							continue;
						}
						list.Add(lItems.Find((Item x) => x.itemName.ToLower() == sItemName));
					}
					SCP914.AddConversion(value, val, list);
				}
			}

			[HarmonyPatch("SpawnSyncedProps")]
			[HarmonyPostfix]
			private static void SCP914Configuration()
			{
				SCP914Converter sCP914Converter = Object.FindObjectOfType<SCP914Converter>();
				if ((Object)(object)sCP914Converter == (Object)null)
				{
					Instance.mls.LogInfo((object)"No 914 room found.");
					return;
				}
				StartOfRound instance = StartOfRound.Instance;
				if ((Object)(object)instance == (Object)null)
				{
					Instance.mls.LogError((object)"Failed to find StartOfRound object.");
					return;
				}
				List<Item> list = instance.allItemsList?.itemsList;
				if (list == null)
				{
					Instance.mls.LogError((object)"Failed to get item list from StartOfRound.");
				}
				if (list.Count == 0)
				{
					Instance.mls.LogError((object)"Item list was empty from StartOfRound.");
				}
				AddConversions(sCP914Converter, list, "walkie-talkie", new string[1] { "*" }, new string[1] { "@" }, new string[2] { "@", "old phone" }, new string[2] { "@", "boombox" }, new string[1] { "boombox" });
				AddConversions(sCP914Converter, list, "old phone", new string[1] { "*" }, new string[1] { "@" }, new string[2] { "walkie-talkie", "@" }, new string[2] { "@", "boombox" }, new string[1] { "boombox" });
				AddConversions(sCP914Converter, list, "shovel", new string[1] { "*" }, new string[1] { "*" }, new string[1] { "@" }, new string[2] { "stop sign", "yield sign" }, new string[1] { "*" });
				AddConversions(sCP914Converter, list, "laser pointer", new string[1] { "*" }, new string[1] { "*" }, new string[1] { "@" }, new string[2] { "flashlight", "@" }, new string[3] { "*", "homemade flashbang", "flashlight" });
				AddConversions(sCP914Converter, list, "flashlight", new string[1] { "*" }, new string[2] { "laser pointer", "@" }, new string[1] { "@" }, new string[2] { "pro-flashlight", "@" }, new string[3] { "*", "fancy lamp", "stun grenade" });
				AddConversions(sCP914Converter, list, "pro-flashlight", new string[1] { "laser pointer" }, new string[2] { "flashlight", "@" }, new string[1] { "@" }, new string[3] { "stun grenade", "fancy lamp", "*" }, new string[2] { "*", "fancy lamp" });
				AddConversions(sCP914Converter, list, "key", new string[1] { "*" }, new string[1] { "*" }, new string[1] { "@" }, new string[1] { "lockpicker" }, new string[1] { "lockpicker" });
				AddConversions(sCP914Converter, list, "homemade flashbang", new string[1] { "*" }, new string[1] { "*" }, new string[1] { "@" }, new string[1] { "stun grenade" }, new string[1] { "stun grenade" });
				AddConversions(sCP914Converter, list, "tragedy", new string[1] { "*" }, new string[2] { "comedy", "@" }, new string[1] { "comedy" }, new string[2] { "comedy", "@" }, new string[1] { "@" });
				AddConversions(sCP914Converter, list, "comedy", new string[1] { "*" }, new string[2] { "@", "tragedy" }, new string[1] { "tragedy" }, new string[2] { "@", "tragedy" }, new string[1] { "@" });
				AddConversions(sCP914Converter, list, "toy robot", new string[1] { "metal sheet" }, new string[1] { "v-type engine" }, new string[1] { "@" }, new string[1] { "@" }, new string[1] { "@" });
				AddConversions(sCP914Converter, list, "v-type engine", new string[1] { "metal sheet" }, new string[2] { "big bolt", "large axle" }, new string[1] { "@" }, new string[2] { "lockpicker", "toy robot" }, new string[4] { "toy robot", "toy robot", "*", "jetpack" });
				AddConversions(sCP914Converter, list, "large axle", new string[1] { "metal sheet" }, new string[1] { "big bolt" }, new string[1] { "@" }, new string[2] { "v-type engine", "lockpicker" }, new string[4] { "lockpicker", "lockpicker", "toy robot", "*" });
				AddConversions(sCP914Converter, list, "big bolt", new string[1] { "*" }, new string[1] { "metal sheet" }, new string[1] { "@" }, new string[1] { "large axle" }, new string[2] { "v-type engine", "lockpicker" });
				AddConversions(sCP914Converter, list, "metal sheet", new string[1] { "*" }, new string[1] { "*" }, new string[1] { "@" }, new string[1] { "big bolt" }, new string[2] { "large axle", "lockpicker" });
				AddConversions(sCP914Converter, list, "airhorn", new string[1] { "*" }, new string[1] { "clown horn" }, new string[2] { "@", "clown horn" }, new string[2] { "@", "bell" }, new string[1] { "bell" });
				AddConversions(sCP914Converter, list, "clown horn", new string[1] { "*" }, new string[1] { "*" }, new string[2] { "airhorn", "@" }, new string[1] { "airhorn" }, new string[1] { "bell" });
				AddConversions(sCP914Converter, list, "bell", new string[1] { "clown horn" }, new string[1] { "airhorn" }, new string[1] { "@" }, new string[1] { "@" }, new string[1] { "@" });
				AddConversions(sCP914Converter, list, "candy", new string[1] { "*" }, new string[1] { "*" }, new string[1] { "@" }, new string[1] { "toothpaste" }, new string[1] { "toothpaste" });
				AddConversions(sCP914Converter, list, "teeth", new string[1] { "candy" }, new string[1] { "toothpaste" }, new string[1] { "@" }, new string[1] { "teeth" }, new string[1] { "teeth" });
				AddConversions(sCP914Converter, list, "toothpaste", new string[1] { "*" }, new string[1] { "candy" }, new string[1] { "@" }, new string[1] { "teeth" }, new string[1] { "teeth" });
				AddConversions(sCP914Converter, list, "pill bottle", new string[1] { "*" }, new string[1] { "*" }, new string[1] { "@" }, new string[2] { "perfume bottle", "chemical jug" }, new string[1] { "chemical jug" });
				AddConversions(sCP914Converter, list, "perfume bottle", new string[1] { "*" }, new string[1] { "pill bottle" }, new string[1] { "@" }, new string[1] { "chemical jug" }, new string[2] { "hair dryer", "brush" });
				AddConversions(sCP914Converter, list, "brush", new string[1] { "*" }, new string[1] { "pill bottle" }, new string[1] { "@" }, new string[1] { "hair dryer" }, new string[1] { "hair dryer" });
				AddConversions(sCP914Converter, list, "chemical jug", new string[1] { "red soda" }, new string[2] { "perfume bottle", "pill bottle" }, new string[1] { "@" }, new string[1] { "jar of pickles" }, new string[1] { "jar of pickles" });
				AddConversions(sCP914Converter, list, "red soda", new string[1] { "*" }, new string[2] { "*", "pill bottle" }, new string[1] { "@" }, new string[1] { "jar of pickles" }, new string[2] { "chemical jug", "golden cup" });
				AddConversions(sCP914Converter, list, "golden cup", new string[2] { "dust pan", "flask" }, new string[3] { "mug", "pill bottle", "red soda" }, new string[1] { "@" }, new string[1] { "magnifying glass" }, new string[1] { "magnifying glass" });
				AddConversions(sCP914Converter, list, "flask", new string[1] { "*" }, new string[3] { "mug", "pill bottle", "red soda" }, new string[1] { "@" }, new string[1] { "magnifying glass" }, new string[1] { "golden cup" });
			}
		}

		private readonly Harmony harmony = new Harmony("SCPCBDunGen");

		public static SCPCBDunGen Instance;

		public ManualLogSource mls;

		public static AssetBundle SCPCBAssets;

		private ConfigEntry<int> configSCPRarity;

		private ConfigEntry<string> configMoonsOld;

		private ConfigEntry<string> configMoons;

		private ConfigEntry<bool> configGuaranteedSCP;

		private ConfigEntry<int> configLengthOverride;

		private void Awake()
		{
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Expected O, but got Unknown
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Expected O, but got Unknown
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Expected O, but got Unknown
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Expected O, but got Unknown
			//IL_0228: Unknown result type (might be due to invalid IL or missing references)
			//IL_0232: Expected O, but got Unknown
			//IL_034c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0356: Expected O, but got Unknown
			//IL_0364: Unknown result type (might be due to invalid IL or missing references)
			//IL_036e: Expected O, but got Unknown
			//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b0: Expected O, but got Unknown
			//IL_03e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f2: Expected O, but got Unknown
			//IL_042d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0434: Unknown result type (might be due to invalid IL or missing references)
			//IL_043e: Expected O, but got Unknown
			//IL_0479: Unknown result type (might be due to invalid IL or missing references)
			//IL_0480: Unknown result type (might be due to invalid IL or missing references)
			//IL_048a: Expected O, but got Unknown
			//IL_04d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d7: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			mls = Logger.CreateLogSource("SCPCBDunGen");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			SCPCBAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "scpcb_dungeon"));
			if ((Object)(object)SCPCBAssets == (Object)null)
			{
				mls.LogError((object)"Failed to load SCPCB Dungeon assets.");
				return;
			}
			DungeonFlow val = SCPCBAssets.LoadAsset<DungeonFlow>("assets/Mods/SCP/data/SCPFlow.asset");
			if ((Object)(object)val == (Object)null)
			{
				mls.LogError((object)"Failed to load SCP:CB Dungeon Flow.");
				return;
			}
			configSCPRarity = ((BaseUnityPlugin)this).Config.Bind<int>("General", "FoundationRarity", 100, new ConfigDescription("How rare it is for the foundation to be chosen. Higher values increases the chance of spawning the foundation.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 300), Array.Empty<object>()));
			configMoonsOld = ((BaseUnityPlugin)this).Config.Bind<string>("General", "FoundationMoons", "NULL", new ConfigDescription("OLD CONFIG SETTING, HAS NO EFFECT. Only here to clear the legacy config from updating.", (AcceptableValueBase)null, Array.Empty<object>()));
			configMoons = ((BaseUnityPlugin)this).Config.Bind<string>("General", "FoundationMoonsList", "TitanLevel", new ConfigDescription("The moon(s) that the foundation can spawn on, in the form of a comma separated list of selectable level names (e.g. \"TitanLevel,RendLevel,DineLevel\")\nNOTE: These must be the internal data names of the levels (all vanilla moons are \"MoonnameLevel\", for modded moon support you will have to find their name if it doesn't follow the convention).\nThe following strings: \"all\", \"vanilla\", \"modded\", \"paid\", \"free\" are dynamic presets which add the dungeon to that specified group (string must only contain one of these, or a manual moon name list).\nDefault dungeon generation size is balanced around the dungeon scale multiplier of Titan (2.35), moons with significantly different dungeon size multipliers (see Lethal Company wiki for values) may result in dungeons that are extremely small/large.", (AcceptableValueBase)null, Array.Empty<object>()));
			configGuaranteedSCP = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "FoundationGuaranteed", false, new ConfigDescription("If enabled, the foundation will be effectively guaranteed to spawn. Only recommended for debugging/sightseeing purposes.", (AcceptableValueBase)null, Array.Empty<object>()));
			configLengthOverride = ((BaseUnityPlugin)this).Config.Bind<int>("General", "FoundationLengthOverride", -1, new ConfigDescription(string.Format("If not -1, overrides the foundation length to whatever you'd like. Adjusts how long/large the dungeon generates.\nBe *EXTREMELY* careful not to set this too high (anything too big on a moon with a high dungeon size multipier can cause catastrophic problems, like crashing your computer or worse)\nFor reference, the default value for the current version [{0}] is {1}, balanced around the multiplier for Titan (2.35). See the wiki for multipliers for customization.", "2.0.2", val.Length.Min), (AcceptableValueBase)null, Array.Empty<object>()));
			if (configMoonsOld.Value != "NULL")
			{
				mls.LogWarning((object)"Old config parameters detected; config has changed since 1.3.1, check the config and set FoundationMoons to NULL to suppress this warning (and change FoundationMoonsList if you want)");
			}
			if (configLengthOverride.Value != -1)
			{
				mls.LogInfo((object)$"Foundation length override has been set to {configLengthOverride.Value}. Be careful with this value.");
				val.Length.Min = configLengthOverride.Value;
				val.Length.Max = configLengthOverride.Value;
			}
			ExtendedDungeonFlow val2 = ScriptableObject.CreateInstance<ExtendedDungeonFlow>();
			val2.dungeonFlow = val;
			val2.dungeonFirstTimeAudio = SCPCBAssets.LoadAsset<AudioClip>("assets/Mods/SCP/snd/Horror8.ogg");
			val2.dungeonDefaultRarity = 0;
			int num = (configGuaranteedSCP.Value ? 99999 : configSCPRarity.Value);
			switch (configMoons.Value.ToLower())
			{
			case "all":
				val2.manualContentSourceNameReferenceList.Add(new StringWithRarity("Lethal Company", num));
				val2.manualContentSourceNameReferenceList.Add(new StringWithRarity("Custom", num));
				mls.LogInfo((object)"Registered SCP dungeon for all moons.");
				break;
			case "vanilla":
				val2.manualContentSourceNameReferenceList.Add(new StringWithRarity("Lethal Company", num));
				mls.LogInfo((object)"Registered SCP dungeon for all vanilla moons.");
				break;
			case "modded":
				val2.dynamicLevelTagsList.Add(new StringWithRarity("Custom", num));
				mls.LogInfo((object)"Registered SCP dungeon for all modded moons.");
				break;
			case "paid":
				val2.dynamicRoutePricesList.Add(new Vector2WithRarity(new Vector2(1f, 9999f), num));
				mls.LogInfo((object)"Registered SCP dungeon for all paid moons.");
				break;
			case "free":
				val2.dynamicRoutePricesList.Add(new Vector2WithRarity(new Vector2(0f, 0f), num));
				mls.LogInfo((object)"Registered SCP dungeon for all free moons.");
				break;
			default:
			{
				string[] array3 = configMoons.Value.Split(',', StringSplitOptions.RemoveEmptyEntries);
				StringWithRarity[] array4 = (StringWithRarity[])(object)new StringWithRarity[array3.Length];
				for (int k = 0; k < array3.Length; k++)
				{
					array4[k] = new StringWithRarity(array3[k], num);
				}
				val2.manualPlanetNameReferenceList = array4.ToList();
				break;
			}
			}
			val2.dungeonSizeMin = 1f;
			val2.dungeonSizeMax = 3f;
			val2.dungeonSizeLerpPercentage = 0f;
			AssetBundleLoader.RegisterExtendedDungeonFlow(val2);
			harmony.PatchAll(typeof(SCPCBDunGen));
			harmony.PatchAll(typeof(RoundManagerPatch));
			mls.LogInfo((object)"SCP:CB DunGen for Lethal Company [Version 2.0.2] successfully loaded.");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SCPCBDunGen";

		public const string PLUGIN_NAME = "SCPCBDunGen";

		public const string PLUGIN_VERSION = "2.0.2";
	}
}

BepInEx/plugins/Coomfy-CoomfyDungeon/CoomfyDungeon.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DunGen;
using DunGen.Graph;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("CoomfyDungeon")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A Different Dungeon Generation for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.11.0")]
[assembly: AssemblyInformationalVersion("1.0.11")]
[assembly: AssemblyProduct("CoomfyDungeon")]
[assembly: AssemblyTitle("CoomfyDungeon")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.11.0")]
[module: UnverifiableCode]
namespace LCCoomfyny;

[BepInPlugin("CoomfyDungeon", "CoomfyDungeon", "1.0.11")]
internal class Coomfy : BaseUnityPlugin
{
	internal static ManualLogSource Log;

	private void Awake()
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Expected O, but got Unknown
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CoomfyDungeon 1.0.11 is loaded!");
		Log = ((BaseUnityPlugin)this).Logger;
		Harmony val = new Harmony("CoomfyDungeon");
		val.PatchAll(Assembly.GetExecutingAssembly());
		((BaseUnityPlugin)this).Logger.Log((LogLevel)16, (object)"LCCoomfyny Company loaded!");
	}
}
[HarmonyPatch]
internal class DungeonExtender
{
	private static RoundManager roundManager;

	private const float MAX_MAP_SIZE_MULTIPLIER = 5f;

	private const float MIN_MAP_SIZE_MULTIPLIER = 1.25f;

	private const float MAX_SCRAP_AMOUNT_SCALING_MULTIPLIER = 3f;

	private const float MIN_PLAYER_SIZE = 1f;

	private const float DIFFICULTY_SCALING_FACTOR = 1f;

	private const float DIFFICULTY_SCALING_STEP = 2f;

	private const float MAP_SCALING_FACTOR = 0.6f;

	[HarmonyPatch(typeof(RoundManager), "Start")]
	[HarmonyPrefix]
	public static void StartPrefix()
	{
		roundManager = RoundManager.Instance;
		Console.WriteLine($"SAMultB4: {roundManager.scrapAmountMultiplier}");
		Console.WriteLine($"MSMultB4: {roundManager.mapSizeMultiplier}");
		roundManager.scrapAmountMultiplier = Mathf.Min(3f, Mathf.Max(1f, roundManager.scrapAmountMultiplier * getScrapScalingDifficultyBasedOnPlayers()));
		roundManager.mapSizeMultiplier = Mathf.Min(5f, Mathf.Max(1.25f, roundManager.mapSizeMultiplier * getMapSizeScalingBasedOnPlayers()));
		Console.WriteLine($"SAMultA: {roundManager.scrapAmountMultiplier}");
		Console.WriteLine($"MSMultA: {roundManager.mapSizeMultiplier}");
	}

	private static int getNumberOfPlayers()
	{
		return RoundManager.Instance.playersManager.connectedPlayersAmount + 1;
	}

	private static float getMapSizeScalingBasedOnPlayers()
	{
		return 0.6f * (float)getNumberOfPlayers() / 2f;
	}

	private static float getScrapScalingDifficultyBasedOnPlayers()
	{
		int numberOfPlayers = getNumberOfPlayers();
		return Mathf.Max(1f, 1f * ((float)numberOfPlayers / 2f));
	}

	[HarmonyPatch(typeof(DungeonGenerator), "Generate")]
	[HarmonyPostfix]
	public static void GeneratePostfix(DungeonGenerator __instance)
	{
		roundManager = RoundManager.Instance;
		Console.WriteLine("Total Room Count: " + __instance.GenerationStats.TotalRoomCount);
		Console.WriteLine("Pruned Room Count: " + __instance.GenerationStats.PrunedBranchTileCount);
		Console.WriteLine("Max Depth: " + __instance.GenerationStats.MaxBranchDepth);
		Console.WriteLine("Main Room Count: " + __instance.GenerationStats.MainPathRoomCount);
		Console.WriteLine("Branch Room Count: " + __instance.GenerationStats.BranchPathRoomCount);
		Console.WriteLine("ScrapV Mult: " + roundManager.scrapValueMultiplier);
		Console.WriteLine("ScrapA Mult: " + roundManager.scrapAmountMultiplier);
		Console.WriteLine("MapSize Mult: " + roundManager.mapSizeMultiplier);
	}

	[HarmonyPatch(typeof(Dungeon), "PreGenerateDungeon")]
	[HarmonyPostfix]
	public static void PreGenerateDungeonPostfix(Dungeon __instance)
	{
		Console.WriteLine("Changing Dungeonflow Branch Count 1 and 2 doors removed as possible branching parameters");
		__instance.DungeonFlow.BranchCount.Min = 3;
		Console.WriteLine("Done Dungeonflow Branch Count 1 and 2 doors removed as possible branching parameters");
	}

	[HarmonyPatch(typeof(BranchCountHelper), "ComputeBranchCountsLocal")]
	[HarmonyPrefix]
	public static bool ComputeBranchCountsLocalPrefix(DungeonProxy proxyDungeon, ref int[] mainPathBranches)
	{
		for (int i = 0; i < mainPathBranches.Length; i++)
		{
			TileProxy val = proxyDungeon.MainPathTiles[i];
			if (!((Object)(object)val.Placement.Archetype == (Object)null))
			{
				mainPathBranches[i] = val.UnusedDoorways.Count();
			}
		}
		Console.WriteLine("Branch Count Local Forced to Max UnusedDoorways");
		return false;
	}

	[HarmonyPatch(typeof(BranchCountHelper), "ComputeBranchCountsGlobal")]
	[HarmonyPrefix]
	private static bool ComputeBranchCountsGlobal(DungeonFlow dungeonFlow, RandomStream randomStream, DungeonProxy proxyDungeon, ref int[] mainPathBranches)
	{
		for (int i = 0; i < mainPathBranches.Length; i++)
		{
			TileProxy val = proxyDungeon.MainPathTiles[i];
			if (!((Object)(object)val.Placement.Archetype == (Object)null))
			{
				mainPathBranches[i] = val.UnusedDoorways.Count();
			}
		}
		Console.WriteLine("Branch Count Global Forced to Max UnusedDoorways");
		return false;
	}
}
public static class PluginInfo
{
	public const string PLUGIN_GUID = "CoomfyDungeon";

	public const string PLUGIN_NAME = "CoomfyDungeon";

	public const string PLUGIN_VERSION = "1.0.11";
}

BepInEx/plugins/EladNLG-EladsHUD/EladsHUD.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using CustomHUD;
using GameNetcodeStuff;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EladsHUD")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Custom HUD for lethal company :]")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("EladsHUD")]
[assembly: AssemblyTitle("EladsHUD")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public enum PocketFlashlightOptions
{
	Disabled,
	Vanilla,
	Separate
}
public enum StaminaTextOptions
{
	Disabled,
	PercentageOnly,
	Full
}
internal class CustomHUD_Mono : MonoBehaviour
{
	public static CustomHUD_Mono instance;

	[Header("Health")]
	public CanvasGroup healthGroup;

	public Image healthBar;

	public TextMeshProUGUI healthText;

	[Header("Stamina")]
	public CanvasGroup staminaGroup;

	public Image staminaBar;

	public Image staminaBarChangeFG;

	public TextMeshProUGUI staminaText;

	public TextMeshProUGUI carryText;

	[Header("Battery")]
	public CanvasGroup batteryGroup;

	public Image batteryBar;

	public TextMeshProUGUI batteryText;

	[Header("Flashlight")]
	public CanvasGroup flashlightGroup;

	public Image flashlightBar;

	public TextMeshProUGUI flashlightText;

	private Color staminaColor;

	private Color staminaWarnColor = new Color(255f, 0f, 0f);

	private float colorLerp;

	private int lastHealth = 100;

	private float lastHealthChange = 0f;

	private void Awake()
	{
		if ((Object)(object)instance != (Object)null)
		{
			throw new Exception("2 instances of CustomHUD_Mono!");
		}
		instance = this;
	}

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		staminaColor = ((Graphic)staminaBar).color;
	}

	public void UpdateFromPlayer(PlayerControllerB player)
	{
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		lastHealthChange += Time.deltaTime;
		if (lastHealth != player.health)
		{
			lastHealth = player.health;
			lastHealthChange = 0f;
		}
		int health = player.health;
		float sprintMeter = player.sprintMeter;
		float sprintTime = player.sprintTime;
		if ((double)sprintMeter < 0.3)
		{
			colorLerp = Mathf.Clamp01(colorLerp + Time.deltaTime * 8f);
		}
		else
		{
			colorLerp = Mathf.Clamp01(colorLerp - Time.deltaTime * 8f);
		}
		((Graphic)staminaBar).color = Color.Lerp(staminaColor, staminaWarnColor, colorLerp);
		int num = Mathf.FloorToInt(sprintMeter * 100f);
		float num2 = CalculateStaminaOverTime(player);
		float num3 = num2 * 100f;
		if (Plugin.detailedStamina.Value != 0)
		{
			((TMP_Text)staminaText).text = $"{num}<size=75%><voffset=1>%</voffset></size>";
		}
		else
		{
			((TMP_Text)staminaText).text = "";
		}
		float num4 = Mathf.Sign(num2);
		float num5 = num4;
		if (num5 != -1f)
		{
			if (num5 != 0f)
			{
				if (num5 != 1f)
				{
				}
				staminaBar.fillAmount = sprintMeter;
				staminaBarChangeFG.fillAmount = 0f;
				if (Plugin.detailedStamina.Value == StaminaTextOptions.Full)
				{
					TextMeshProUGUI obj = staminaText;
					((TMP_Text)obj).text = ((TMP_Text)obj).text + " | +" + num3.ToString("0.0") + "<size=75%>/sec</size>";
				}
			}
			else
			{
				staminaBar.fillAmount = sprintMeter;
				staminaBarChangeFG.fillAmount = 0f;
				if (Plugin.detailedStamina.Value == StaminaTextOptions.Full)
				{
					TextMeshProUGUI obj2 = staminaText;
					((TMP_Text)obj2).text = ((TMP_Text)obj2).text + " | +0.0<size=75%>/sec</size>";
				}
			}
		}
		else
		{
			staminaBar.fillAmount = sprintMeter - Mathf.Abs(num2);
			((Graphic)staminaBarChangeFG).color = Color.Lerp(Color.white, staminaWarnColor, colorLerp);
			staminaBarChangeFG.fillAmount = Mathf.Min(sprintMeter, Mathf.Abs(num2));
			((Transform)((Graphic)staminaBarChangeFG).rectTransform).localPosition = new Vector3(270f * Mathf.Max(0f, sprintMeter - Mathf.Abs(num2)), 0f);
			if (Plugin.detailedStamina.Value == StaminaTextOptions.Full)
			{
				TextMeshProUGUI obj3 = staminaText;
				((TMP_Text)obj3).text = ((TMP_Text)obj3).text + " | " + num3.ToString("0.0") + "<size=75%>/sec</size>";
			}
		}
		float num6 = Mathf.RoundToInt(Mathf.Clamp(player.carryWeight - 1f, 0f, 100f) * 105f);
		if (Plugin.shouldDoKGConversion)
		{
			num6 *= 0.453592f;
			((TMP_Text)carryText).text = $"{num6}<size=60%>kg</size>";
		}
		else
		{
			((TMP_Text)carryText).text = $"{num6}<size=60%>lb</size>";
		}
		healthBar.fillAmount = (float)health / 100f;
		((TMP_Text)healthText).text = health.ToString();
		float value = Plugin.healthbarHideDelay.Value;
		healthGroup.alpha = (Plugin.autoHideHealthbar.Value ? Mathf.InverseLerp(value + 1f, value, lastHealthChange) : 1f);
		((Component)flashlightGroup).gameObject.SetActive(UpdateFlashlight(player));
		((Component)batteryGroup).gameObject.SetActive(UpdateBattery(player));
	}

	private bool UpdateFlashlight(PlayerControllerB player)
	{
		if (Plugin.pocketedFlashlightDisplayMode.Value != PocketFlashlightOptions.Separate)
		{
			return false;
		}
		if (!((Behaviour)player.helmetLight).enabled)
		{
			return false;
		}
		GrabbableObject pocketedFlashlight = player.pocketedFlashlight;
		if ((Object)(object)pocketedFlashlight == (Object)null)
		{
			return false;
		}
		if (!pocketedFlashlight.itemProperties.requiresBattery)
		{
			return false;
		}
		flashlightBar.fillAmount = pocketedFlashlight.insertedBattery.charge;
		int num = Mathf.CeilToInt(pocketedFlashlight.insertedBattery.charge * pocketedFlashlight.itemProperties.batteryUsage);
		((TMP_Text)flashlightText).text = $"{Mathf.CeilToInt(pocketedFlashlight.insertedBattery.charge * 100f)}%";
		if (Plugin.displayTimeLeft.Value)
		{
			return true;
		}
		TextMeshProUGUI obj = flashlightText;
		((TMP_Text)obj).text = ((TMP_Text)obj).text + string.Format(" <size=60%>{0}:{1}", num / 60, (num % 60).ToString("D2"));
		return true;
	}

	private bool UpdateBattery(PlayerControllerB player)
	{
		GrabbableObject val = player.currentlyHeldObjectServer;
		if ((Object)(object)val == (Object)null && Plugin.pocketedFlashlightDisplayMode.Value == PocketFlashlightOptions.Vanilla)
		{
			val = player.pocketedFlashlight;
		}
		if ((Object)(object)val == (Object)null)
		{
			return false;
		}
		if (!val.itemProperties.requiresBattery)
		{
			return false;
		}
		batteryBar.fillAmount = val.insertedBattery.charge;
		int num = (int)(val.insertedBattery.charge / val.itemProperties.batteryUsage);
		int num2 = Mathf.CeilToInt(val.insertedBattery.charge * val.itemProperties.batteryUsage);
		((TMP_Text)batteryText).text = $"{Mathf.CeilToInt(val.insertedBattery.charge * 100f)}%";
		if (!Plugin.displayTimeLeft.Value)
		{
			return true;
		}
		if (val.itemProperties.itemIsTrigger)
		{
			TextMeshProUGUI obj = batteryText;
			((TMP_Text)obj).text = ((TMP_Text)obj).text + $" ({num} uses remaining)";
		}
		else
		{
			TextMeshProUGUI obj2 = batteryText;
			((TMP_Text)obj2).text = ((TMP_Text)obj2).text + string.Format(" ({0}:{1} remaining)", num2 / 60, (num2 % 60).ToString("D2"));
		}
		return true;
	}

	private float CalculateStaminaOverTime(PlayerControllerB player)
	{
		if (player.sprintMeter == 1f)
		{
			return 0f;
		}
		bool privateField = player.GetPrivateField<bool>("isWalking");
		float sprintTime = player.sprintTime;
		float num = 1f;
		if ((double)player.drunkness > 0.019999999552965164)
		{
			num *= Mathf.Abs(StartOfRound.Instance.drunknessSpeedEffect.Evaluate(player.drunkness) - 1.25f);
		}
		return player.isSprinting ? (-1f / sprintTime * player.carryWeight * num) : ((player.isMovementHindered > 0 && privateField) ? (-1f / sprintTime * num * 0.5f) : ((!privateField) ? (1f / (sprintTime + 4f) * num) : (1f / (sprintTime + 9f) * num)));
	}
}
namespace EladsHUD
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "EladsHUD";

		public const string PLUGIN_NAME = "EladsHUD";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace CustomHUD
{
	[BepInPlugin("me.eladnlg.customhud", "Elads HUD", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin instance;

		public AssetBundle assets;

		public GameObject HUD;

		public static bool shouldDoKGConversion;

		internal static ConfigEntry<PocketFlashlightOptions> pocketedFlashlightDisplayMode;

		internal static ConfigEntry<StaminaTextOptions> detailedStamina;

		internal static ConfigEntry<bool> displayTimeLeft;

		internal static ConfigEntry<float> hudScale;

		internal static ConfigEntry<bool> autoHideHealthbar;

		internal static ConfigEntry<float> healthbarHideDelay;

		private void Awake()
		{
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Expected O, but got Unknown
			if ((Object)(object)instance != (Object)null)
			{
				throw new Exception("what the cuck??? more than 1 plugin instance.");
			}
			instance = this;
			hudScale = ((BaseUnityPlugin)this).Config.Bind<float>("General", "HUDScale", 1f, "The size of the HUD.");
			autoHideHealthbar = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "HideHealthbarAutomatically", true, "Should the healthbar be hidden after not taking damage for a while.");
			healthbarHideDelay = ((BaseUnityPlugin)this).Config.Bind<float>("General", "HealthbarHideDelay", 4f, "The amount of time before the healthbar starts fading away.");
			pocketedFlashlightDisplayMode = ((BaseUnityPlugin)this).Config.Bind<PocketFlashlightOptions>("General", "FlashlightBattery", PocketFlashlightOptions.Separate, "How the flashlight battery is displayed whilst unequipped.\r\nDisabled - Flashlight battery will not be displayed.\r\nVanilla - Flashlight battery will be displayed when you don't have a battery-using item equipped.\r\nSeparate - Flashlight battery will be displayed using a dedicated panel. (recommended)");
			detailedStamina = ((BaseUnityPlugin)this).Config.Bind<StaminaTextOptions>("General", "DetailedStamina", StaminaTextOptions.PercentageOnly, "What the stamina text should display.\r\nDisabled - The stamina text will be hidden.\r\nPercentageOnly - Only the percentage will be displayed. (recommended)\r\nFull - Both percentage and rate of gain/loss will be displayed.");
			displayTimeLeft = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DisplayTimeLeft", true, "Should the uses/time left for a battery-using item be displayed.");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Elad's HUD is loaded!");
			assets = AssetUtils.LoadAssetBundleFromResources("customhud", typeof(PlayerPatches).Assembly);
			HUD = assets.LoadAsset<GameObject>("PlayerInfo");
			Harmony val = new Harmony("me.eladnlg.customhud");
			val.PatchAll(Assembly.GetExecutingAssembly());
		}

		private void Start()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)(Chainloader.PluginInfos.Count + " plugins loaded"));
			foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin GUID: " + pluginInfo.Value.Metadata.GUID));
			}
			shouldDoKGConversion = Chainloader.PluginInfos.Any((KeyValuePair<string, PluginInfo> pair) => pair.Value.Metadata.GUID == "com.zduniusz.lethalcompany.lbtokg");
		}
	}
	[HarmonyPatch(typeof(HUDManager))]
	public class HUDPatches
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		private static void Awake_Postfix(HUDManager __instance)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			HUDElement[] privateField = __instance.GetPrivateField<HUDElement[]>("HUDElements");
			privateField[2].canvasGroup.alpha = 0f;
			GameObject val = Object.Instantiate<GameObject>(Plugin.instance.HUD, ((Component)privateField[2].canvasGroup).transform.parent);
			val.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f) * Plugin.hudScale.Value;
			privateField[2].canvasGroup = val.GetComponent<CanvasGroup>();
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public static class PlayerPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("LateUpdate")]
		private static void LateUpdate_Prefix(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject) && !((Object)(object)CustomHUD_Mono.instance == (Object)null))
			{
				CustomHUD_Mono.instance.UpdateFromPlayer(__instance);
			}
		}
	}
	internal static class ReflectionUtils
	{
		public static T GetPrivateField<T>(this object obj, string field)
		{
			return (T)obj.GetType().GetField(field, BindingFlags.Instance | BindingFlags.NonPublic).GetValue(obj);
		}
	}
}
namespace Jotunn.Utils
{
	public static class AssetUtils
	{
		public const char AssetBundlePathSeparator = '$';

		public static Texture2D LoadTexture(string texturePath, bool relativePath = true)
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Expected O, but got Unknown
			string text = texturePath;
			if (relativePath)
			{
				text = Path.Combine(Paths.PluginPath, texturePath);
			}
			if (!File.Exists(text))
			{
				return null;
			}
			if (!text.EndsWith(".png") && !text.EndsWith(".jpg"))
			{
				throw new Exception("LoadTexture can only load png or jpg textures");
			}
			byte[] array = File.ReadAllBytes(text);
			Texture2D val = new Texture2D(2, 2);
			val.LoadRawTextureData(array);
			return val;
		}

		public static Sprite LoadSpriteFromFile(string spritePath)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = LoadTexture(spritePath);
			if ((Object)(object)val != (Object)null)
			{
				return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), default(Vector2), 100f);
			}
			return null;
		}

		public static AssetBundle LoadAssetBundle(string bundlePath)
		{
			string text = Path.Combine(Paths.PluginPath, bundlePath);
			if (!File.Exists(text))
			{
				return null;
			}
			return AssetBundle.LoadFromFile(text);
		}

		public static AssetBundle LoadAssetBundleFromResources(string bundleName, Assembly resourceAssembly)
		{
			if (resourceAssembly == null)
			{
				throw new ArgumentNullException("Parameter resourceAssembly can not be null.");
			}
			string text = null;
			try
			{
				text = resourceAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(bundleName));
			}
			catch (Exception)
			{
			}
			if (text == null)
			{
				Debug.LogError((object)("AssetBundle " + bundleName + " not found in assembly manifest"));
				return null;
			}
			AssetBundle result;
			using (Stream stream = resourceAssembly.GetManifestResourceStream(text))
			{
				result = AssetBundle.LoadFromStream(stream);
			}
			return result;
		}

		public static string LoadText(string path)
		{
			string text = Path.Combine(Paths.PluginPath, path);
			if (!File.Exists(text))
			{
				Debug.LogError((object)("Error, failed to load contents from non-existant path: $" + text));
				return null;
			}
			return File.ReadAllText(text);
		}

		public static Sprite LoadSprite(string assetPath)
		{
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			string text = Path.Combine(Paths.PluginPath, assetPath);
			if (!File.Exists(text))
			{
				return null;
			}
			if (text.Contains('$'.ToString()))
			{
				string[] array = text.Split('$');
				string text2 = array[0];
				string text3 = array[1];
				AssetBundle val = AssetBundle.LoadFromFile(text2);
				Sprite result = val.LoadAsset<Sprite>(text3);
				val.Unload(false);
				return result;
			}
			Texture2D val2 = LoadTexture(text, relativePath: false);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				return null;
			}
			return Sprite.Create(val2, new Rect(0f, 0f, (float)((Texture)val2).width, (float)((Texture)val2).height), Vector2.zero);
		}
	}
}

BepInEx/plugins/EliteMasterEric-Coroner/Coroner.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Xml.Linq;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Coroner.LCAPI;
using GameNetcodeStuff;
using HarmonyLib;
using LC_API.ServerAPI;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EliteMasterEric")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Rework the Performance Report with new info, including cause of death.")]
[assembly: AssemblyFileVersion("1.5.3.0")]
[assembly: AssemblyInformationalVersion("1.5.3+3f9dc5379bdbfe1ac1cf1b0df31bb040630db71f")]
[assembly: AssemblyProduct("Coroner")]
[assembly: AssemblyTitle("Coroner")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.5.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Coroner
{
	public class AdvancedDeathTracker
	{
		public const int PLAYER_CAUSE_OF_DEATH_DROPSHIP = 300;

		private static readonly Dictionary<int, AdvancedCauseOfDeath> PlayerCauseOfDeath = new Dictionary<int, AdvancedCauseOfDeath>();

		public static void ClearDeathTracker()
		{
			PlayerCauseOfDeath.Clear();
		}

		public static void SetCauseOfDeath(int playerIndex, AdvancedCauseOfDeath causeOfDeath, bool broadcast = true)
		{
			PlayerCauseOfDeath[playerIndex] = causeOfDeath;
			if (broadcast)
			{
				DeathBroadcaster.BroadcastCauseOfDeath(playerIndex, causeOfDeath);
			}
		}

		public static void SetCauseOfDeath(int playerIndex, CauseOfDeath causeOfDeath, bool broadcast = true)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			SetCauseOfDeath(playerIndex, ConvertCauseOfDeath(causeOfDeath), broadcast);
		}

		public static void SetCauseOfDeath(PlayerControllerB playerController, CauseOfDeath causeOfDeath, bool broadcast = true)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			SetCauseOfDeath((int)playerController.playerClientId, ConvertCauseOfDeath(causeOfDeath), broadcast);
		}

		public static void SetCauseOfDeath(PlayerControllerB playerController, AdvancedCauseOfDeath causeOfDeath, bool broadcast = true)
		{
			SetCauseOfDeath((int)playerController.playerClientId, causeOfDeath, broadcast);
		}

		public static AdvancedCauseOfDeath GetCauseOfDeath(int playerIndex)
		{
			PlayerControllerB playerController = StartOfRound.Instance.allPlayerScripts[playerIndex];
			return GetCauseOfDeath(playerController);
		}

		public static AdvancedCauseOfDeath GetCauseOfDeath(PlayerControllerB playerController)
		{
			if (!PlayerCauseOfDeath.ContainsKey((int)playerController.playerClientId))
			{
				Plugin.Instance.PluginLogger.LogDebug($"Player {playerController.playerClientId} has no custom cause of death stored! Using fallback...");
				return GuessCauseOfDeath(playerController);
			}
			Plugin.Instance.PluginLogger.LogDebug($"Player {playerController.playerClientId} has custom cause of death stored! {PlayerCauseOfDeath[(int)playerController.playerClientId]}");
			return PlayerCauseOfDeath[(int)playerController.playerClientId];
		}

		public static AdvancedCauseOfDeath GuessCauseOfDeath(PlayerControllerB playerController)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Invalid comparison between Unknown and I4
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Invalid comparison between Unknown and I4
			if (playerController.isPlayerDead)
			{
				if (IsHoldingJetpack(playerController))
				{
					if ((int)playerController.causeOfDeath == 2)
					{
						return AdvancedCauseOfDeath.Player_Jetpack_Gravity;
					}
					if ((int)playerController.causeOfDeath == 3)
					{
						return AdvancedCauseOfDeath.Player_Jetpack_Blast;
					}
				}
				return ConvertCauseOfDeath(playerController.causeOfDeath);
			}
			return AdvancedCauseOfDeath.Unknown;
		}

		public static bool IsHoldingJetpack(PlayerControllerB playerController)
		{
			GrabbableObject currentlyHeldObjectServer = playerController.currentlyHeldObjectServer;
			if ((Object)(object)currentlyHeldObjectServer == (Object)null)
			{
				return false;
			}
			GameObject gameObject = ((Component)currentlyHeldObjectServer).gameObject;
			if ((Object)(object)gameObject == (Object)null)
			{
				return false;
			}
			GrabbableObject component = gameObject.GetComponent<GrabbableObject>();
			if ((Object)(object)component == (Object)null)
			{
				return false;
			}
			if (component is JetpackItem)
			{
				return true;
			}
			return false;
		}

		public static AdvancedCauseOfDeath ConvertCauseOfDeath(CauseOfDeath causeOfDeath)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected I4, but got Unknown
			return (int)causeOfDeath switch
			{
				0 => AdvancedCauseOfDeath.Unknown, 
				1 => AdvancedCauseOfDeath.Bludgeoning, 
				2 => AdvancedCauseOfDeath.Gravity, 
				3 => AdvancedCauseOfDeath.Blast, 
				4 => AdvancedCauseOfDeath.Strangulation, 
				5 => AdvancedCauseOfDeath.Suffocation, 
				6 => AdvancedCauseOfDeath.Mauling, 
				7 => AdvancedCauseOfDeath.Gunshots, 
				8 => AdvancedCauseOfDeath.Crushing, 
				9 => AdvancedCauseOfDeath.Drowning, 
				10 => AdvancedCauseOfDeath.Abandoned, 
				11 => AdvancedCauseOfDeath.Electrocution, 
				_ => AdvancedCauseOfDeath.Unknown, 
			};
		}

		public static string StringifyCauseOfDeath(CauseOfDeath causeOfDeath)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return StringifyCauseOfDeath(ConvertCauseOfDeath(causeOfDeath), Plugin.RANDOM);
		}

		public static string StringifyCauseOfDeath(AdvancedCauseOfDeath? causeOfDeath)
		{
			return StringifyCauseOfDeath(causeOfDeath, Plugin.RANDOM);
		}

		public static string StringifyCauseOfDeath(AdvancedCauseOfDeath? causeOfDeath, Random random)
		{
			string[] array = SelectCauseOfDeath(causeOfDeath);
			if (array.Length > 1 && (!causeOfDeath.HasValue || !Plugin.Instance.PluginConfig.ShouldUseSeriousDeathMessages()))
			{
				return array[random.Next(array.Length)];
			}
			return array[0];
		}

		public static string[] SelectCauseOfDeath(AdvancedCauseOfDeath? causeOfDeath)
		{
			if (!causeOfDeath.HasValue)
			{
				return LanguageHandler.GetValuesByTag("FunnyNote");
			}
			return causeOfDeath switch
			{
				AdvancedCauseOfDeath.Bludgeoning => LanguageHandler.GetValuesByTag("DeathBludgeoning"), 
				AdvancedCauseOfDeath.Gravity => LanguageHandler.GetValuesByTag("DeathGravity"), 
				AdvancedCauseOfDeath.Blast => LanguageHandler.GetValuesByTag("DeathBlast"), 
				AdvancedCauseOfDeath.Strangulation => LanguageHandler.GetValuesByTag("DeathStrangulation"), 
				AdvancedCauseOfDeath.Suffocation => LanguageHandler.GetValuesByTag("DeathSuffocation"), 
				AdvancedCauseOfDeath.Mauling => LanguageHandler.GetValuesByTag("DeathMauling"), 
				AdvancedCauseOfDeath.Gunshots => LanguageHandler.GetValuesByTag("DeathGunshots"), 
				AdvancedCauseOfDeath.Crushing => LanguageHandler.GetValuesByTag("DeathCrushing"), 
				AdvancedCauseOfDeath.Drowning => LanguageHandler.GetValuesByTag("DeathDrowning"), 
				AdvancedCauseOfDeath.Abandoned => LanguageHandler.GetValuesByTag("DeathAbandoned"), 
				AdvancedCauseOfDeath.Electrocution => LanguageHandler.GetValuesByTag("DeathElectrocution"), 
				AdvancedCauseOfDeath.Kicking => LanguageHandler.GetValuesByTag("DeathKicking"), 
				AdvancedCauseOfDeath.Enemy_Bracken => LanguageHandler.GetValuesByTag("DeathEnemyBracken"), 
				AdvancedCauseOfDeath.Enemy_EyelessDog => LanguageHandler.GetValuesByTag("DeathEnemyEyelessDog"), 
				AdvancedCauseOfDeath.Enemy_ForestGiant => LanguageHandler.GetValuesByTag("DeathEnemyForestGiant"), 
				AdvancedCauseOfDeath.Enemy_CircuitBees => LanguageHandler.GetValuesByTag("DeathEnemyCircuitBees"), 
				AdvancedCauseOfDeath.Enemy_GhostGirl => LanguageHandler.GetValuesByTag("DeathEnemyGhostGirl"), 
				AdvancedCauseOfDeath.Enemy_EarthLeviathan => LanguageHandler.GetValuesByTag("DeathEnemyEarthLeviathan"), 
				AdvancedCauseOfDeath.Enemy_BaboonHawk => LanguageHandler.GetValuesByTag("DeathEnemyBaboonHawk"), 
				AdvancedCauseOfDeath.Enemy_Jester => LanguageHandler.GetValuesByTag("DeathEnemyJester"), 
				AdvancedCauseOfDeath.Enemy_CoilHead => LanguageHandler.GetValuesByTag("DeathEnemyCoilHead"), 
				AdvancedCauseOfDeath.Enemy_SnareFlea => LanguageHandler.GetValuesByTag("DeathEnemySnareFlea"), 
				AdvancedCauseOfDeath.Enemy_Hygrodere => LanguageHandler.GetValuesByTag("DeathEnemyHygrodere"), 
				AdvancedCauseOfDeath.Enemy_HoarderBug => LanguageHandler.GetValuesByTag("DeathEnemyHoarderBug"), 
				AdvancedCauseOfDeath.Enemy_SporeLizard => LanguageHandler.GetValuesByTag("DeathEnemySporeLizard"), 
				AdvancedCauseOfDeath.Enemy_BunkerSpider => LanguageHandler.GetValuesByTag("DeathEnemyBunkerSpider"), 
				AdvancedCauseOfDeath.Enemy_Thumper => LanguageHandler.GetValuesByTag("DeathEnemyThumper"), 
				AdvancedCauseOfDeath.Enemy_MaskedPlayer_Wear => LanguageHandler.GetValuesByTag("DeathEnemyMaskedPlayerWear"), 
				AdvancedCauseOfDeath.Enemy_MaskedPlayer_Victim => LanguageHandler.GetValuesByTag("DeathEnemyMaskedPlayerVictim"), 
				AdvancedCauseOfDeath.Enemy_Nutcracker_Kicked => LanguageHandler.GetValuesByTag("DeathEnemyNutcrackerKicked"), 
				AdvancedCauseOfDeath.Enemy_Nutcracker_Shot => LanguageHandler.GetValuesByTag("DeathEnemyNutcrackerShot"), 
				AdvancedCauseOfDeath.Player_Jetpack_Gravity => LanguageHandler.GetValuesByTag("DeathPlayerJetpackGravity"), 
				AdvancedCauseOfDeath.Player_Jetpack_Blast => LanguageHandler.GetValuesByTag("DeathPlayerJetpackBlast"), 
				AdvancedCauseOfDeath.Player_Murder_Melee => LanguageHandler.GetValuesByTag("DeathPlayerMurderMelee"), 
				AdvancedCauseOfDeath.Player_Murder_Shotgun => LanguageHandler.GetValuesByTag("DeathPlayerMurderShotgun"), 
				AdvancedCauseOfDeath.Player_Quicksand => LanguageHandler.GetValuesByTag("DeathPlayerQuicksand"), 
				AdvancedCauseOfDeath.Player_StunGrenade => LanguageHandler.GetValuesByTag("DeathPlayerStunGrenade"), 
				AdvancedCauseOfDeath.Other_DepositItemsDesk => LanguageHandler.GetValuesByTag("DeathOtherDepositItemsDesk"), 
				AdvancedCauseOfDeath.Other_Dropship => LanguageHandler.GetValuesByTag("DeathOtherItemDropship"), 
				AdvancedCauseOfDeath.Other_Landmine => LanguageHandler.GetValuesByTag("DeathOtherLandmine"), 
				AdvancedCauseOfDeath.Other_Turret => LanguageHandler.GetValuesByTag("DeathOtherTurret"), 
				AdvancedCauseOfDeath.Other_Lightning => LanguageHandler.GetValuesByTag("DeathOtherLightning"), 
				_ => LanguageHandler.GetValuesByTag("DeathUnknown"), 
			};
		}

		internal static void SetCauseOfDeath(PlayerControllerB playerControllerB, object enemy_BaboonHawk)
		{
			throw new NotImplementedException();
		}
	}
	public enum AdvancedCauseOfDeath
	{
		Unknown,
		Bludgeoning,
		Gravity,
		Blast,
		Strangulation,
		Suffocation,
		Mauling,
		Gunshots,
		Crushing,
		Drowning,
		Abandoned,
		Electrocution,
		Kicking,
		Enemy_BaboonHawk,
		Enemy_Bracken,
		Enemy_CircuitBees,
		Enemy_CoilHead,
		Enemy_EarthLeviathan,
		Enemy_EyelessDog,
		Enemy_ForestGiant,
		Enemy_GhostGirl,
		Enemy_Hygrodere,
		Enemy_Jester,
		Enemy_SnareFlea,
		Enemy_SporeLizard,
		Enemy_HoarderBug,
		Enemy_Thumper,
		Enemy_BunkerSpider,
		Enemy_MaskedPlayer_Wear,
		Enemy_MaskedPlayer_Victim,
		Enemy_Nutcracker_Kicked,
		Enemy_Nutcracker_Shot,
		Player_Jetpack_Gravity,
		Player_Jetpack_Blast,
		Player_Quicksand,
		Player_Murder_Melee,
		Player_Murder_Shotgun,
		Player_StunGrenade,
		Other_Landmine,
		Other_Turret,
		Other_Lightning,
		Other_DepositItemsDesk,
		Other_Dropship
	}
	internal class DeathBroadcaster
	{
		private const string SIGNATURE_DEATH = "com.elitemastereric.coroner.death";

		public static void Initialize()
		{
			if (Plugin.Instance.IsLCAPIPresent)
			{
				DeathBroadcasterLCAPI.Initialize();
			}
			else
			{
				Plugin.Instance.PluginLogger.LogInfo("LC_API is not present! Skipping registration...");
			}
		}

		public static void BroadcastCauseOfDeath(int playerId, AdvancedCauseOfDeath causeOfDeath)
		{
			AttemptBroadcast(BuildDataCauseOfDeath(playerId, causeOfDeath), "com.elitemastereric.coroner.death");
		}

		private static string BuildDataCauseOfDeath(int playerId, AdvancedCauseOfDeath causeOfDeath)
		{
			string text = playerId.ToString();
			int num = (int)causeOfDeath;
			return text + "|" + num;
		}

		private static void AttemptBroadcast(string data, string signature)
		{
			if (Plugin.Instance.IsLCAPIPresent)
			{
				DeathBroadcasterLCAPI.AttemptBroadcast(data, signature);
			}
			else
			{
				Plugin.Instance.PluginLogger.LogInfo("LC_API is not present! Skipping broadcast...");
			}
		}
	}
	internal class LanguageHandler
	{
		public const string DEFAULT_LANGUAGE = "en";

		public static readonly string[] AVAILABLE_LANGUAGES = new string[4] { "en", "ru", "nl", "fr" };

		public const string TAG_FUNNY_NOTES = "FunnyNote";

		public const string TAG_UI_NOTES = "UINotes";

		public const string TAG_UI_DEATH = "UICauseOfDeath";

		public const string TAG_DEATH_GENERIC_BLUDGEONING = "DeathBludgeoning";

		public const string TAG_DEATH_GENERIC_GRAVITY = "DeathGravity";

		public const string TAG_DEATH_GENERIC_BLAST = "DeathBlast";

		public const string TAG_DEATH_GENERIC_STRANGULATION = "DeathStrangulation";

		public const string TAG_DEATH_GENERIC_SUFFOCATION = "DeathSuffocation";

		public const string TAG_DEATH_GENERIC_MAULING = "DeathMauling";

		public const string TAG_DEATH_GENERIC_GUNSHOTS = "DeathGunshots";

		public const string TAG_DEATH_GENERIC_CRUSHING = "DeathCrushing";

		public const string TAG_DEATH_GENERIC_DROWNING = "DeathDrowning";

		public const string TAG_DEATH_GENERIC_ABANDONED = "DeathAbandoned";

		public const string TAG_DEATH_GENERIC_ELECTROCUTION = "DeathElectrocution";

		public const string TAG_DEATH_GENERIC_KICKING = "DeathKicking";

		public const string TAG_DEATH_ENEMY_BRACKEN = "DeathEnemyBracken";

		public const string TAG_DEATH_ENEMY_EYELESS_DOG = "DeathEnemyEyelessDog";

		public const string TAG_DEATH_ENEMY_FOREST_GIANT = "DeathEnemyForestGiant";

		public const string TAG_DEATH_ENEMY_CIRCUIT_BEES = "DeathEnemyCircuitBees";

		public const string TAG_DEATH_ENEMY_GHOST_GIRL = "DeathEnemyGhostGirl";

		public const string TAG_DEATH_ENEMY_EARTH_LEVIATHAN = "DeathEnemyEarthLeviathan";

		public const string TAG_DEATH_ENEMY_BABOON_HAWK = "DeathEnemyBaboonHawk";

		public const string TAG_DEATH_ENEMY_JESTER = "DeathEnemyJester";

		public const string TAG_DEATH_ENEMY_COILHEAD = "DeathEnemyCoilHead";

		public const string TAG_DEATH_ENEMY_SNARE_FLEA = "DeathEnemySnareFlea";

		public const string TAG_DEATH_ENEMY_HYGRODERE = "DeathEnemyHygrodere";

		public const string TAG_DEATH_ENEMY_HOARDER_BUG = "DeathEnemyHoarderBug";

		public const string TAG_DEATH_ENEMY_SPORE_LIZARD = "DeathEnemySporeLizard";

		public const string TAG_DEATH_ENEMY_BUNKER_SPIDER = "DeathEnemyBunkerSpider";

		public const string TAG_DEATH_ENEMY_THUMPER = "DeathEnemyThumper";

		public const string TAG_DEATH_ENEMY_MASKED_PLAYER_WEAR = "DeathEnemyMaskedPlayerWear";

		public const string TAG_DEATH_ENEMY_MASKED_PLAYER_VICTIM = "DeathEnemyMaskedPlayerVictim";

		public const string TAG_DEATH_ENEMY_NUTCRACKER_KICKED = "DeathEnemyNutcrackerKicked";

		public const string TAG_DEATH_ENEMY_NUTCRACKER_SHOT = "DeathEnemyNutcrackerShot";

		public const string TAG_DEATH_PLAYER_JETPACK_GRAVITY = "DeathPlayerJetpackGravity";

		public const string TAG_DEATH_PLAYER_JETPACK_BLAST = "DeathPlayerJetpackBlast";

		public const string TAG_DEATH_PLAYER_MURDER_MELEE = "DeathPlayerMurderMelee";

		public const string TAG_DEATH_PLAYER_MURDER_SHOTGUN = "DeathPlayerMurderShotgun";

		public const string TAG_DEATH_PLAYER_QUICKSAND = "DeathPlayerQuicksand";

		public const string TAG_DEATH_PLAYER_STUN_GRENADE = "DeathPlayerStunGrenade";

		public const string TAG_DEATH_OTHER_DEPOSIT_ITEMS_DESK = "DeathOtherDepositItemsDesk";

		public const string TAG_DEATH_OTHER_ITEM_DROPSHIP = "DeathOtherItemDropship";

		public const string TAG_DEATH_OTHER_LANDMINE = "DeathOtherLandmine";

		public const string TAG_DEATH_OTHER_TURRET = "DeathOtherTurret";

		public const string TAG_DEATH_OTHER_LIGHTNING = "DeathOtherLightning";

		public const string TAG_DEATH_UNKNOWN = "DeathUnknown";

		private static XDocument languageData;

		public static void Initialize()
		{
			Plugin.Instance.PluginLogger.LogInfo("Coroner Language Support: " + Plugin.Instance.PluginConfig.GetSelectedLanguage());
			ValidateLanguage(Plugin.Instance.PluginConfig.GetSelectedLanguage());
			LoadLanguageData(Plugin.Instance.PluginConfig.GetSelectedLanguage());
		}

		private static void ValidateLanguage(string languageCode)
		{
			if (!AVAILABLE_LANGUAGES.Contains(languageCode))
			{
				Plugin.Instance.PluginLogger.LogWarning("Coroner Unknown language code: " + languageCode);
				Plugin.Instance.PluginLogger.LogWarning("Coroner There may be issues loading language data.");
			}
		}

		private static void LoadLanguageData(string languageCode)
		{
			try
			{
				languageData = XDocument.Load(Plugin.AssemblyDirectory + "/Strings_" + languageCode + ".xml");
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Coroner Error loading language data: " + ex.Message);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
				if (languageCode != "en")
				{
					LoadLanguageData("en");
				}
			}
		}

		public static string GetLanguageList()
		{
			return "(" + string.Join(", ", AVAILABLE_LANGUAGES) + ")";
		}

		public static string GetValueByTag(string tag)
		{
			return languageData.Descendants(tag).FirstOrDefault()?.Attribute("text")?.Value;
		}

		public static string[] GetValuesByTag(string tag)
		{
			IEnumerable<XElement> source = languageData.Descendants(tag);
			IEnumerable<string> source2 = source.Select((XElement item) => item.Attribute("text")?.Value);
			IEnumerable<string> source3 = source2.Where((string item) => item != null);
			return source3.ToArray();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_ID = "Coroner";

		public const string PLUGIN_NAME = "Coroner";

		public const string PLUGIN_AUTHOR = "EliteMasterEric";

		public const string PLUGIN_VERSION = "1.5.3";

		public const string PLUGIN_GUID = "com.elitemastereric.coroner";
	}
	[BepInPlugin("com.elitemastereric.coroner", "Coroner", "1.5.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static readonly Random RANDOM = new Random();

		public PluginLogger PluginLogger;

		public PluginConfig PluginConfig;

		public bool IsLCAPIPresent = false;

		public static Plugin Instance { get; private set; }

		public static string AssemblyDirectory
		{
			get
			{
				string codeBase = Assembly.GetExecutingAssembly().CodeBase;
				UriBuilder uriBuilder = new UriBuilder(codeBase);
				string path = Uri.UnescapeDataString(uriBuilder.Path);
				return Path.GetDirectoryName(path);
			}
		}

		private void Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Expected O, but got Unknown
			Instance = this;
			PluginLogger = new PluginLogger(((BaseUnityPlugin)this).Logger, (LogLevel)16);
			Harmony val = new Harmony("com.elitemastereric.coroner");
			val.PatchAll();
			PluginLogger.LogInfo("Plugin Coroner (com.elitemastereric.coroner) is loaded!");
			LoadConfig();
			LanguageHandler.Initialize();
			QueryLCAPI();
			DeathBroadcaster.Initialize();
		}

		private void QueryLCAPI()
		{
			PluginLogger.LogInfo("Checking for LC_API...");
			if (Chainloader.PluginInfos.ContainsKey("LC_API"))
			{
				Chainloader.PluginInfos.TryGetValue("LC_API", out var value);
				if (value == null)
				{
					PluginLogger.LogError("Detected LC_API, but could not get plugin info!");
					IsLCAPIPresent = false;
				}
				else
				{
					PluginLogger.LogInfo("LCAPI is present! " + value.Metadata.GUID + ":" + value.Metadata.Version);
					IsLCAPIPresent = true;
				}
			}
			else
			{
				PluginLogger.LogInfo("LCAPI is not present.");
				IsLCAPIPresent = false;
			}
		}

		private void LoadConfig()
		{
			PluginConfig = new PluginConfig();
			PluginConfig.BindConfig(((BaseUnityPlugin)this).Config);
		}
	}
	public class PluginLogger
	{
		private ManualLogSource manualLogSource;

		private LogLevel logLevel;

		public PluginLogger(ManualLogSource manualLogSource, LogLevel logLevel = 16)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			this.manualLogSource = manualLogSource;
			this.logLevel = logLevel;
		}

		public void LogFatal(object data)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			if ((int)logLevel >= 1)
			{
				manualLogSource.LogFatal(data);
			}
		}

		public void LogError(object data)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			if ((int)logLevel >= 2)
			{
				manualLogSource.LogError(data);
			}
		}

		public void LogWarning(object data)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			if ((int)logLevel >= 4)
			{
				manualLogSource.LogWarning(data);
			}
		}

		public void LogMessage(object data)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			if ((int)logLevel >= 8)
			{
				manualLogSource.LogMessage(data);
			}
		}

		public void LogInfo(object data)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Invalid comparison between Unknown and I4
			if ((int)logLevel >= 16)
			{
				manualLogSource.LogInfo(data);
			}
		}

		public void LogDebug(object data)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Invalid comparison between Unknown and I4
			if ((int)logLevel >= 32)
			{
				manualLogSource.LogDebug(data);
			}
		}
	}
	public class PluginConfig
	{
		private ConfigEntry<bool> DisplayCauseOfDeath;

		private ConfigEntry<bool> SeriousDeathMessages;

		private ConfigEntry<bool> DisplayFunnyNotes;

		private ConfigEntry<bool> DeathReplacesNotes;

		private ConfigEntry<string> LanguagePicker;

		public void BindConfig(ConfigFile _config)
		{
			DisplayCauseOfDeath = _config.Bind<bool>("General", "DisplayCauseOfDeath", true, "Display the cause of death in the player notes.");
			SeriousDeathMessages = _config.Bind<bool>("General", "SeriousDeathMessages", false, "Cause of death messages are more to-the-point.");
			DisplayFunnyNotes = _config.Bind<bool>("General", "DisplayFunnyNotes", true, "Display a random note when the player has no notes.");
			DeathReplacesNotes = _config.Bind<bool>("General", "DeathReplacesNotes", true, "True to replace notes when the player dies, false to append.");
			LanguagePicker = _config.Bind<string>("Language", "LanguagePicker", "en", "Select a language to use " + LanguageHandler.GetLanguageList());
		}

		public bool ShouldDisplayCauseOfDeath()
		{
			return DisplayCauseOfDeath.Value;
		}

		public bool ShouldUseSeriousDeathMessages()
		{
			return SeriousDeathMessages.Value;
		}

		public bool ShouldDisplayFunnyNotes()
		{
			return DisplayFunnyNotes.Value;
		}

		public bool ShouldDeathReplaceNotes()
		{
			return DeathReplacesNotes.Value;
		}

		public string GetSelectedLanguage()
		{
			return LanguagePicker.Value;
		}
	}
}
namespace Coroner.Patch
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	[HarmonyPatch("KillPlayer")]
	internal class PlayerControllerBKillPlayerPatch
	{
		public static void Prefix(PlayerControllerB __instance, ref CauseOfDeath causeOfDeath)
		{
			try
			{
				if ((int)causeOfDeath == 300)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player died from item dropship! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(__instance, AdvancedCauseOfDeath.Other_Dropship);
					causeOfDeath = (CauseOfDeath)8;
				}
				else if (__instance.isSinking && (int)causeOfDeath == 5)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player died of suffociation while sinking in quicksand! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(__instance, AdvancedCauseOfDeath.Player_Quicksand);
				}
				else if ((int)causeOfDeath != 3)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is dying! No cause of death registered in hook...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in PlayerControllerBKillPlayerPatch.Prefix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(DepositItemsDesk))]
	[HarmonyPatch("AnimationGrabPlayer")]
	internal class DepositItemsDeskAnimationGrabPlayerPatch
	{
		public static void Postfix(int playerID)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Accessing state after tentacle devouring...");
				PlayerControllerB playerController = StartOfRound.Instance.allPlayerScripts[playerID];
				Plugin.Instance.PluginLogger.LogDebug("Player is dying! Setting special cause of death...");
				AdvancedDeathTracker.SetCauseOfDeath(playerController, AdvancedCauseOfDeath.Other_DepositItemsDesk);
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in DepositItemsDeskAnimationGrabPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(JesterAI))]
	[HarmonyPatch("killPlayerAnimation")]
	internal class JesterAIKillPlayerAnimationPatch
	{
		public static void Postfix(int playerId)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Accessing state after Jester mauling...");
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerId];
				if ((Object)(object)val == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
					return;
				}
				Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
				AdvancedDeathTracker.SetCauseOfDeath(val, AdvancedCauseOfDeath.Enemy_Jester);
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in JesterAIKillPlayerAnimationPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(SandWormAI))]
	[HarmonyPatch("EatPlayer")]
	internal class SandWormAIEatPlayerPatch
	{
		public static void Postfix(PlayerControllerB playerScript)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Accessing state after Sand Worm devouring...");
				if ((Object)(object)playerScript == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
					return;
				}
				Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
				AdvancedDeathTracker.SetCauseOfDeath(playerScript, AdvancedCauseOfDeath.Enemy_EarthLeviathan);
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in SandWormAIEatPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(RedLocustBees))]
	[HarmonyPatch("BeeKillPlayerOnLocalClient")]
	internal class RedLocustBeesBeeKillPlayerOnLocalClientPatch
	{
		public static void Postfix(int playerId)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Accessing state after Circuit Bee electrocution...");
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerId];
				if ((Object)(object)val == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
				}
				else if (val.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(val, AdvancedCauseOfDeath.Enemy_CircuitBees);
				}
				else
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is somehow still alive! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in RedLocustBeesBeeKillPlayerOnLocalClientPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(DressGirlAI))]
	[HarmonyPatch("OnCollideWithPlayer")]
	internal class DressGirlAIOnCollideWithPlayerPatch
	{
		public static void Postfix(DressGirlAI __instance)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Processing Ghost Girl player collision...");
				if ((Object)(object)__instance.hauntingPlayer == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after collision!");
				}
				else if (__instance.hauntingPlayer.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(__instance.hauntingPlayer, AdvancedCauseOfDeath.Enemy_GhostGirl);
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in DressGirlAIOnCollideWithPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(FlowermanAI))]
	[HarmonyPatch("killAnimation")]
	internal class FlowermanAIKillAnimationPatch
	{
		public static void Postfix(FlowermanAI __instance)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Accessing state after Bracken snapping neck...");
				if ((Object)(object)((EnemyAI)__instance).inSpecialAnimationWithPlayer == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after snapping neck!");
					return;
				}
				Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
				AdvancedDeathTracker.SetCauseOfDeath(((EnemyAI)__instance).inSpecialAnimationWithPlayer, AdvancedCauseOfDeath.Enemy_Bracken);
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in FlowermanAIKillAnimationPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(ForestGiantAI))]
	[HarmonyPatch("EatPlayerAnimation")]
	internal class ForestGiantAIEatPlayerAnimationPatch
	{
		public static void Postfix(PlayerControllerB playerBeingEaten)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Accessing state after Forest Giant devouring...");
				if ((Object)(object)playerBeingEaten == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
					return;
				}
				Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
				AdvancedDeathTracker.SetCauseOfDeath(playerBeingEaten, AdvancedCauseOfDeath.Enemy_ForestGiant);
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in ForestGiantAIEatPlayerAnimationPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(MouthDogAI))]
	[HarmonyPatch("KillPlayer")]
	internal class MouthDogAIKillPlayerPatch
	{
		public static void Postfix(int playerId)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Accessing state after dog devouring...");
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerId];
				if ((Object)(object)val == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
					return;
				}
				Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
				AdvancedDeathTracker.SetCauseOfDeath(val, AdvancedCauseOfDeath.Enemy_EyelessDog);
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in MouthDogAIKillPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(CentipedeAI))]
	[HarmonyPatch("DamagePlayerOnIntervals")]
	internal class CentipedeAIDamagePlayerOnIntervalsPatch
	{
		public static void Postfix(CentipedeAI __instance)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Invalid comparison between Unknown and I4
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Handling Snare Flea damage...");
				if ((Object)(object)__instance.clingingToPlayer == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player being clung to!");
				}
				else if (__instance.clingingToPlayer.isPlayerDead && (int)__instance.clingingToPlayer.causeOfDeath == 5)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(__instance.clingingToPlayer, AdvancedCauseOfDeath.Enemy_SnareFlea);
				}
				else if (__instance.clingingToPlayer.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player somehow died while attacked by Snare Flea! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in CentipedeAIDamagePlayerOnIntervalsPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(BaboonBirdAI))]
	[HarmonyPatch("OnCollideWithPlayer")]
	internal class BaboonBirdAIOnCollideWithPlayerPatch
	{
		public static void Postfix(Collider other)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Handling Baboon Hawk damage...");
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
				}
				else if (component.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(component, AdvancedCauseOfDeath.Enemy_BaboonHawk);
				}
				else
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is somehow still alive! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in BaboonBirdAIOnCollideWithPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	[HarmonyPatch("DamagePlayerFromOtherClientClientRpc")]
	internal class PlayerControllerBDamagePlayerFromOtherClientClientRpcPatch
	{
		public static void Postfix(PlayerControllerB __instance)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Invalid comparison between Unknown and I4
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Invalid comparison between Unknown and I4
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Invalid comparison between Unknown and I4
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Handling friendly fire damage...");
				if ((Object)(object)__instance == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access victim after death!");
				}
				else if (__instance.isPlayerDead)
				{
					if ((int)__instance.causeOfDeath == 1)
					{
						Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
						AdvancedDeathTracker.SetCauseOfDeath(__instance, AdvancedCauseOfDeath.Player_Murder_Melee);
					}
					else if ((int)__instance.causeOfDeath == 6)
					{
						Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
						AdvancedDeathTracker.SetCauseOfDeath(__instance, AdvancedCauseOfDeath.Player_Murder_Melee);
					}
					else if ((int)__instance.causeOfDeath == 7)
					{
						Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
						AdvancedDeathTracker.SetCauseOfDeath(__instance, AdvancedCauseOfDeath.Player_Murder_Shotgun);
					}
					else
					{
						Plugin.Instance.PluginLogger.LogWarning("Player was killed by someone else but we don't know how! " + ((object)(CauseOfDeath)(ref __instance.causeOfDeath)).ToString());
					}
				}
				else
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is somehow still alive! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in PlayerControllerBDamagePlayerFromOtherClientClientRpcPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(PufferAI))]
	[HarmonyPatch("OnCollideWithPlayer")]
	internal class PufferAIOnCollideWithPlayerPatch
	{
		public static void Postfix(Collider other)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Handling Spore Lizard damage...");
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
				}
				else if (component.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(component, AdvancedCauseOfDeath.Enemy_SporeLizard);
				}
				else
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is somehow still alive! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in PufferAIOnCollideWithPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(SpringManAI))]
	[HarmonyPatch("OnCollideWithPlayer")]
	internal class SpringManAIOnCollideWithPlayerPatch
	{
		public static void Postfix(Collider other)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Handling Coil Head damage...");
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
				}
				else if (component.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(component, AdvancedCauseOfDeath.Enemy_CoilHead);
				}
				else
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is somehow still alive! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in SpringManAIOnCollideWithPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(BlobAI))]
	[HarmonyPatch("SlimeKillPlayerEffectServerRpc")]
	internal class BlobAISlimeKillPlayerEffectServerRpcPatch
	{
		public static void Postfix(int playerKilled)
		{
			try
			{
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerKilled];
				if ((Object)(object)val == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
				}
				else if (val.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(val, AdvancedCauseOfDeath.Enemy_Hygrodere);
				}
				else
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is somehow still alive! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in BlobAISlimeKillPlayerEffectServerRpcPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(HoarderBugAI))]
	[HarmonyPatch("OnCollideWithPlayer")]
	internal class HoarderBugAIOnCollideWithPlayerPatch
	{
		public static void Postfix(Collider other)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Handling Hoarder Bug damage...");
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
				}
				else if (component.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(component, AdvancedCauseOfDeath.Enemy_HoarderBug);
				}
				else
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is somehow still alive! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in HoarderBugAIOnCollideWithPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(CrawlerAI))]
	[HarmonyPatch("OnCollideWithPlayer")]
	internal class CrawlerAIOnCollideWithPlayerPatch
	{
		public static void Postfix(Collider other)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Handling Thumper damage...");
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
				}
				else if (component.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(component, AdvancedCauseOfDeath.Enemy_Thumper);
				}
				else
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is somehow still alive! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in CrawlerAIOnCollideWithPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(SandSpiderAI))]
	[HarmonyPatch("OnCollideWithPlayer")]
	internal class SandSpiderAIOnCollideWithPlayerPatch
	{
		public static void Postfix(Collider other)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Handling Bunker Spider damage...");
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
				}
				else if (component.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(component, AdvancedCauseOfDeath.Enemy_BunkerSpider);
				}
				else
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is somehow still alive! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in SandSpiderAIOnCollideWithPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(NutcrackerEnemyAI))]
	[HarmonyPatch("LegKickPlayer")]
	internal class NutcrackerEnemyAILegKickPlayerPatch
	{
		public static void Postfix(int playerId)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Nutcracker kicked a player to death!");
				PlayerControllerB playerController = StartOfRound.Instance.allPlayerScripts[playerId];
				Plugin.Instance.PluginLogger.LogDebug("Player is dying! Setting special cause of death...");
				AdvancedDeathTracker.SetCauseOfDeath(playerController, AdvancedCauseOfDeath.Enemy_Nutcracker_Kicked);
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in NutcrackerEnemyAILegKickPlayerPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(ShotgunItem))]
	[HarmonyPatch("ShootGun")]
	internal class ShotgunItemShootGunPatch
	{
		public static void Postfix(ShotgunItem __instance)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Invalid comparison between Unknown and I4
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Handling shotgun shot...");
				PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
				if ((Object)(object)localPlayerController == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access local player after shotgun shot!");
				}
				else if (localPlayerController.isPlayerDead && (int)localPlayerController.causeOfDeath == 7)
				{
					if (((GrabbableObject)__instance).isHeldByEnemy)
					{
						Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
						AdvancedDeathTracker.SetCauseOfDeath(localPlayerController, AdvancedCauseOfDeath.Enemy_Nutcracker_Shot);
					}
					else
					{
						Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
						AdvancedDeathTracker.SetCauseOfDeath(localPlayerController, AdvancedCauseOfDeath.Player_Murder_Shotgun);
					}
				}
				else if (localPlayerController.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogWarning("Player died while attacked by shotgun? Skipping... " + ((object)(CauseOfDeath)(ref localPlayerController.causeOfDeath)).ToString());
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in ShotgunItemShootGunPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(MaskedPlayerEnemy))]
	[HarmonyPatch("killAnimation")]
	internal class MaskedPlayerEnemykillAnimationPatch
	{
		public static void Postfix(MaskedPlayerEnemy __instance)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Masked Player killed someone...");
				PlayerControllerB inSpecialAnimationWithPlayer = ((EnemyAI)__instance).inSpecialAnimationWithPlayer;
				if ((Object)(object)inSpecialAnimationWithPlayer == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
					return;
				}
				Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
				AdvancedDeathTracker.SetCauseOfDeath(inSpecialAnimationWithPlayer, AdvancedCauseOfDeath.Enemy_MaskedPlayer_Victim);
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in MaskedPlayerEnemykillAnimationPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(HauntedMaskItem))]
	[HarmonyPatch("FinishAttaching")]
	internal class HauntedMaskItemFinishAttachingPatch
	{
		public static void Postfix(HauntedMaskItem __instance)
		{
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Masked Player killed someone...");
				PlayerControllerB value = Traverse.Create((object)__instance).Field("previousPlayerHeldBy").GetValue<PlayerControllerB>();
				if ((Object)(object)value == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogWarning("Could not access player after death!");
				}
				else if (value.isPlayerDead)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(value, AdvancedCauseOfDeath.Enemy_MaskedPlayer_Wear);
				}
				else
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is somehow still alive! Skipping...");
				}
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in HauntedMaskItemFinishAttachingPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(ExtensionLadderItem))]
	[HarmonyPatch("StartLadderAnimation")]
	internal class ExtensionLadderItemStartLadderAnimationPatch
	{
		public static void Postfix(ExtensionLadderItem __instance)
		{
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Extension ladder started animation! Modifying kill trigger...");
				GameObject gameObject = ((Component)__instance).gameObject;
				if ((Object)(object)gameObject == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogError("Could not fetch GameObject from ExtensionLadderItem.");
				}
				Transform val = gameObject.transform.Find("AnimContainer/MeshContainer/LadderMeshContainer/BaseLadder/LadderSecondPart/KillTrigger");
				if ((Object)(object)val == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogError("Could not fetch KillTrigger Transform from ExtensionLadderItem.");
				}
				GameObject gameObject2 = ((Component)val).gameObject;
				if ((Object)(object)gameObject2 == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogError("Could not fetch KillTrigger GameObject from ExtensionLadderItem.");
				}
				KillLocalPlayer component = gameObject2.GetComponent<KillLocalPlayer>();
				if ((Object)(object)component == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogError("Could not fetch KillLocalPlayer from KillTrigger GameObject.");
				}
				component.causeOfDeath = (CauseOfDeath)8;
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in ExtensionLadderItemStartLadderAnimationPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(ItemDropship))]
	[HarmonyPatch("Start")]
	internal class ItemDropshipStartPatch
	{
		public static void Postfix(ItemDropship __instance)
		{
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Plugin.Instance.PluginLogger.LogDebug("Item dropship spawned! Modifying kill trigger...");
				GameObject gameObject = ((Component)__instance).gameObject;
				if ((Object)(object)gameObject == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogError("Could not fetch GameObject from ItemDropship.");
				}
				Transform val = gameObject.transform.Find("ItemShip/KillTrigger");
				if ((Object)(object)val == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogError("Could not fetch KillTrigger Transform from ItemDropship.");
				}
				GameObject gameObject2 = ((Component)val).gameObject;
				if ((Object)(object)gameObject2 == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogError("Could not fetch KillTrigger GameObject from ItemDropship.");
				}
				KillLocalPlayer component = gameObject2.GetComponent<KillLocalPlayer>();
				if ((Object)(object)component == (Object)null)
				{
					Plugin.Instance.PluginLogger.LogError("Could not fetch KillLocalPlayer from KillTrigger GameObject.");
				}
				component.causeOfDeath = (CauseOfDeath)300;
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in ItemDropshipStartPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}
	}
	[HarmonyPatch(typeof(Turret))]
	[HarmonyPatch("Update")]
	public class TurretUpdatePatch
	{
		public static void Postfix(Turret __instance)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Invalid comparison between Unknown and I4
			if ((int)__instance.turretMode == 2)
			{
				PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
				if (localPlayerController.isPlayerDead && (int)localPlayerController.causeOfDeath == 7)
				{
					Plugin.Instance.PluginLogger.LogDebug("Player is now dead! Setting special cause of death...");
					AdvancedDeathTracker.SetCauseOfDeath(localPlayerController, AdvancedCauseOfDeath.Other_Turret);
				}
			}
		}
	}
	[HarmonyPatch(typeof(Landmine))]
	[HarmonyPatch("SpawnExplosion")]
	public class LandmineSpawnExplosionPatch
	{
		private const string KILL_PLAYER_SIGNATURE = "Void KillPlayer(UnityEngine.Vector3, Boolean, CauseOfDeath, Int32)";

		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator, MethodBase method)
		{
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			List<CodeInstruction> list2 = BuildInstructionsToInsert(method);
			if (list2 == null)
			{
				Plugin.Instance.PluginLogger.LogError("Could not build instructions to insert in LandmineSpawnExplosionPatch! Safely aborting...");
				return instructions;
			}
			int num = -1;
			for (int i = 0; i < list.Count; i++)
			{
				CodeInstruction val = list[i];
				if (val.opcode == OpCodes.Callvirt && val.operand.ToString() == "Void KillPlayer(UnityEngine.Vector3, Boolean, CauseOfDeath, Int32)")
				{
					num = i;
					break;
				}
			}
			if (num == -1)
			{
				Plugin.Instance.PluginLogger.LogError("Could not find PlayerControllerB.KillPlayer call in LandmineSpawnExplosionPatch! Safely aborting...");
				return instructions;
			}
			Plugin.Instance.PluginLogger.LogInfo("Injecting patch into Landmine.SpawnExplosion...");
			list.InsertRange(num, list2);
			Plugin.Instance.PluginLogger.LogInfo("Done.");
			return list;
		}

		private static List<CodeInstruction> BuildInstructionsToInsert(MethodBase method)
		{
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>();
			int num = 2;
			IList<LocalVariableInfo> localVariables = method.GetMethodBody().LocalVariables;
			LocalVariableInfo localVariableInfo = null;
			for (int i = 0; i < localVariables.Count; i++)
			{
				LocalVariableInfo localVariableInfo2 = localVariables[i];
				if (localVariableInfo2.LocalType == typeof(PlayerControllerB))
				{
					if (localVariableInfo != null)
					{
						Plugin.Instance.PluginLogger.LogError("Found multiple PlayerControllerB local variables in LandmineSpawnExplosionPatch!");
						return null;
					}
					localVariableInfo = localVariableInfo2;
					break;
				}
			}
			list.Add(new CodeInstruction(OpCodes.Ldloc_S, (object)localVariableInfo.LocalIndex));
			list.Add(new CodeInstruction(OpCodes.Ldarg, (object)num));
			list.Add(new CodeInstruction(OpCodes.Call, (object)typeof(LandmineSpawnExplosionPatch).GetMethod("RewriteCauseOfDeath")));
			return list;
		}

		public static void RewriteCauseOfDeath(PlayerControllerB targetPlayer, float killRange)
		{
			AdvancedCauseOfDeath causeOfDeath = AdvancedCauseOfDeath.Blast;
			if (killRange == 5f)
			{
				causeOfDeath = AdvancedCauseOfDeath.Player_Jetpack_Blast;
			}
			else if (killRange == 5.7f)
			{
				causeOfDeath = AdvancedCauseOfDeath.Other_Landmine;
			}
			else if (killRange == 2.4f)
			{
				causeOfDeath = AdvancedCauseOfDeath.Other_Lightning;
			}
			AdvancedDeathTracker.SetCauseOfDeath(targetPlayer, causeOfDeath);
		}
	}
	[HarmonyPatch(typeof(HUDManager))]
	[HarmonyPatch("FillEndGameStats")]
	internal class HUDManagerFillEndGameStatsPatch
	{
		private const string EMPTY_NOTES = "Notes: \n";

		public static void Postfix(HUDManager __instance)
		{
			try
			{
				OverridePerformanceReport(__instance);
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError("Error in HUDManagerFillEndGameStatsPatch.Postfix: " + ex);
				Plugin.Instance.PluginLogger.LogError(ex.StackTrace);
			}
		}

		private static Random BuildSyncedRandom()
		{
			int randomMapSeed = StartOfRound.Instance.randomMapSeed;
			Plugin.Instance.PluginLogger.LogDebug("Syncing randomization to map seed: '" + randomMapSeed + "'");
			return new Random(randomMapSeed);
		}

		private static void OverridePerformanceReport(HUDManager __instance)
		{
			Plugin.Instance.PluginLogger.LogDebug("Applying Coroner patches to player notes...");
			Random random = BuildSyncedRandom();
			for (int i = 0; i < __instance.statsUIElements.playerNotesText.Length; i++)
			{
				PlayerControllerB val = __instance.playersManager.allPlayerScripts[i];
				if (!val.disconnectedMidGame && !val.isPlayerDead && !val.isPlayerControlled)
				{
					Plugin.Instance.PluginLogger.LogInfo("Player " + i + " is not controlled by a player. Skipping...");
					continue;
				}
				TextMeshProUGUI val2 = __instance.statsUIElements.playerNotesText[i];
				if (val.isPlayerDead)
				{
					if (Plugin.Instance.PluginConfig.ShouldDisplayCauseOfDeath())
					{
						if (Plugin.Instance.PluginConfig.ShouldDeathReplaceNotes())
						{
							Plugin.Instance.PluginLogger.LogInfo("[REPORT] Player " + i + " is dead! Replacing notes with Cause of Death...");
							((TMP_Text)val2).text = LanguageHandler.GetValueByTag("UICauseOfDeath") + "\n";
						}
						else
						{
							Plugin.Instance.PluginLogger.LogInfo("[REPORT] Player " + i + " is dead! Appending notes with Cause of Death...");
						}
						AdvancedCauseOfDeath causeOfDeath = AdvancedDeathTracker.GetCauseOfDeath(val);
						((TMP_Text)val2).text = ((TMP_Text)val2).text + "* " + AdvancedDeathTracker.StringifyCauseOfDeath(causeOfDeath, random) + "\n";
					}
					else
					{
						Plugin.Instance.PluginLogger.LogInfo("[REPORT] Player " + i + " is dead, but Config says leave it be...");
					}
				}
				else if (((TMP_Text)val2).text == "Notes: \n")
				{
					if (Plugin.Instance.PluginConfig.ShouldDisplayFunnyNotes())
					{
						Plugin.Instance.PluginLogger.LogInfo("[REPORT] Player " + i + " has no notes! Injecting something funny...");
						((TMP_Text)val2).text = LanguageHandler.GetValueByTag("UINotes") + "\n";
						((TMP_Text)val2).text = ((TMP_Text)val2).text + "* " + AdvancedDeathTracker.StringifyCauseOfDeath(null, random) + "\n";
					}
					else
					{
						Plugin.Instance.PluginLogger.LogInfo("[REPORT] Player " + i + " has no notes, but Config says leave it be...");
					}
				}
				else
				{
					Plugin.Instance.PluginLogger.LogInfo("[REPORT] Player " + i + " has notes, don't override them...");
				}
			}
			AdvancedDeathTracker.ClearDeathTracker();
		}
	}
}
namespace Coroner.LCAPI
{
	internal class DeathBroadcasterLCAPI
	{
		private const string SIGNATURE_DEATH = "com.elitemastereric.coroner.death";

		public static void Initialize()
		{
			Plugin.Instance.PluginLogger.LogDebug("Initializing DeathBroadcaster...");
			if (Plugin.Instance.IsLCAPIPresent)
			{
				Plugin.Instance.PluginLogger.LogDebug("LC_API is present! Registering signature...");
				Networking.GetString = (Action<string, string>)Delegate.Combine(Networking.GetString, new Action<string, string>(OnBroadcastString));
			}
			else
			{
				Plugin.Instance.PluginLogger.LogError("LC_API is not present! Why did you try to register the DeathBroadcaster?");
			}
		}

		private static void OnBroadcastString(string data, string signature)
		{
			if (signature == "com.elitemastereric.coroner.death")
			{
				Plugin.Instance.PluginLogger.LogDebug("Broadcast has been received from LC_API!");
				string[] array = data.Split('|');
				int playerIndex = int.Parse(array[0]);
				int num = int.Parse(array[1]);
				AdvancedCauseOfDeath advancedCauseOfDeath = (AdvancedCauseOfDeath)num;
				Plugin.Instance.PluginLogger.LogDebug("Player " + playerIndex + " died of " + AdvancedDeathTracker.StringifyCauseOfDeath((AdvancedCauseOfDeath?)advancedCauseOfDeath));
				AdvancedDeathTracker.SetCauseOfDeath(playerIndex, advancedCauseOfDeath, broadcast: false);
			}
		}

		public static void AttemptBroadcast(string data, string signature)
		{
			if (Plugin.Instance.IsLCAPIPresent)
			{
				Plugin.Instance.PluginLogger.LogDebug("LC_API is present! Broadcasting...");
				Networking.Broadcast(data, signature);
			}
			else
			{
				Plugin.Instance.PluginLogger.LogDebug("LC_API is not present! Skipping broadcast...");
			}
		}
	}
}

BepInEx/plugins/Evaisa-LethalLib/LethalLib/LethalLib.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DunGen;
using DunGen.Graph;
using LethalLib.Extras;
using LethalLib.Modules;
using LethalLib.NetcodePatcher;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using On;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Audio;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("Evaisa")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Content-addition API for Lethal Company")]
[assembly: AssemblyFileVersion("0.13.2.0")]
[assembly: AssemblyInformationalVersion("0.13.2+8ac67e371acdf612b147e44f676c91232a884dad")]
[assembly: AssemblyProduct("LethalLib")]
[assembly: AssemblyTitle("LethalLib")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/EvaisaDev/LethalLib")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalLib
{
	[BepInPlugin("evaisa.lethallib", "LethalLib", "0.13.2")]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "evaisa.lethallib";

		public const string ModName = "LethalLib";

		public const string ModVersion = "0.13.2";

		public static AssetBundle MainAssets;

		public static ManualLogSource logger;

		public static ConfigFile config;

		public static Plugin Instance;

		private void Awake()
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			config = ((BaseUnityPlugin)this).Config;
			logger = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"LethalLib loaded!!");
			MainAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "lethallib"));
			new ILHook((MethodBase)typeof(StackTrace).GetMethod("AddFrames", BindingFlags.Instance | BindingFlags.NonPublic), new Manipulator(IlHook));
			Enemies.Init();
			Items.Init();
			Unlockables.Init();
			MapObjects.Init();
			Dungeon.Init();
			Weathers.Init();
			Player.Init();
			Utilities.Init();
			NetworkPrefabs.Init();
		}

		private void IlHook(ILContext il)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			ILCursor val = new ILCursor(il);
			val.GotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallvirt(x, (MethodBase)typeof(StackFrame).GetMethod("GetFileLineNumber", BindingFlags.Instance | BindingFlags.Public))
			});
			val.RemoveRange(2);
			val.EmitDelegate<Func<StackFrame, string>>((Func<StackFrame, string>)GetLineOrIL);
		}

		private static string GetLineOrIL(StackFrame instance)
		{
			int fileLineNumber = instance.GetFileLineNumber();
			if (fileLineNumber == -1 || fileLineNumber == 0)
			{
				return "IL_" + instance.GetILOffset().ToString("X4");
			}
			return fileLineNumber.ToString();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "LethalLib";

		public const string PLUGIN_NAME = "LethalLib";

		public const string PLUGIN_VERSION = "0.13.2";
	}
}
namespace LethalLib.Modules
{
	public class ContentLoader
	{
		public class CustomContent
		{
			private string id = "";

			public string ID => id;

			public CustomContent(string id)
			{
				this.id = id;
			}
		}

		public class CustomItem : CustomContent
		{
			public Action<Item> registryCallback = delegate
			{
			};

			public string contentPath = "";

			internal Item item;

			public Item Item => item;

			public CustomItem(string id, string contentPath, Action<Item> registryCallback = null)
				: base(id)
			{
				this.contentPath = contentPath;
				if (registryCallback != null)
				{
					this.registryCallback = registryCallback;
				}
			}
		}

		public class ShopItem : CustomItem
		{
			public int initPrice;

			public string buyNode1Path;

			public string buyNode2Path;

			public string itemInfoPath;

			public void RemoveFromShop()
			{
				Items.RemoveShopItem(base.Item);
			}

			public void SetPrice(int price)
			{
				Items.UpdateShopItemPrice(base.Item, price);
			}

			public ShopItem(string id, string contentPath, int price = 0, string buyNode1Path = null, string buyNode2Path = null, string itemInfoPath = null, Action<Item> registryCallback = null)
				: base(id, contentPath, registryCallback)
			{
				initPrice = price;
				this.buyNode1Path = buyNode1Path;
				this.buyNode2Path = buyNode2Path;
				this.itemInfoPath = itemInfoPath;
			}
		}

		public class ScrapItem : CustomItem
		{
			public Dictionary<Levels.LevelTypes, int> levelRarities = new Dictionary<Levels.LevelTypes, int>();

			public Dictionary<string, int> customLevelRarities = new Dictionary<string, int>();

			public int Rarity => 0;

			public void RemoveFromLevels(Levels.LevelTypes levelFlags)
			{
				Items.RemoveScrapFromLevels(base.Item, levelFlags);
			}

			public ScrapItem(string id, string contentPath, int rarity, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null, Action<Item> registryCallback = null)
				: base(id, contentPath, registryCallback)
			{
				if (levelFlags != Levels.LevelTypes.None)
				{
					levelRarities.Add(levelFlags, rarity);
				}
				else if (levelOverrides != null)
				{
					foreach (string key in levelOverrides)
					{
						customLevelRarities.Add(key, rarity);
					}
				}
			}

			public ScrapItem(string id, string contentPath, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null, Action<Item> registryCallback = null)
				: base(id, contentPath, registryCallback)
			{
				if (levelRarities != null)
				{
					this.levelRarities = levelRarities;
				}
				if (customLevelRarities != null)
				{
					this.customLevelRarities = customLevelRarities;
				}
			}
		}

		public class Unlockable : CustomContent
		{
			public Action<UnlockableItem> registryCallback = delegate
			{
			};

			internal UnlockableItem unlockable;

			public string contentPath = "";

			public int initPrice;

			public string buyNode1Path;

			public string buyNode2Path;

			public string itemInfoPath;

			public StoreType storeType;

			public UnlockableItem UnlockableItem => unlockable;

			public void RemoveFromShop()
			{
				Unlockables.DisableUnlockable(UnlockableItem);
			}

			public void SetPrice(int price)
			{
				Unlockables.UpdateUnlockablePrice(UnlockableItem, price);
			}

			public Unlockable(string id, string contentPath, int price = 0, string buyNode1Path = null, string buyNode2Path = null, string itemInfoPath = null, StoreType storeType = StoreType.None, Action<UnlockableItem> registryCallback = null)
				: base(id)
			{
				this.contentPath = contentPath;
				if (registryCallback != null)
				{
					this.registryCallback = registryCallback;
				}
				initPrice = price;
				this.buyNode1Path = buyNode1Path;
				this.buyNode2Path = buyNode2Path;
				this.itemInfoPath = itemInfoPath;
				this.storeType = storeType;
			}
		}

		public class CustomEnemy : CustomContent
		{
			public Action<EnemyType> registryCallback = delegate
			{
			};

			public string contentPath = "";

			internal EnemyType enemy;

			public string infoNodePath;

			public string infoKeywordPath;

			public int rarity;

			public Levels.LevelTypes LevelTypes = Levels.LevelTypes.None;

			public string[] levelOverrides;

			public Enemies.SpawnType spawnType = (Enemies.SpawnType)(-1);

			public EnemyType Enemy => enemy;

			public void RemoveFromLevels(Levels.LevelTypes levelFlags)
			{
				Enemies.RemoveEnemyFromLevels(Enemy, levelFlags);
			}

			public CustomEnemy(string id, string contentPath, int rarity = 0, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, Enemies.SpawnType spawnType = (Enemies.SpawnType)(-1), string[] levelOverrides = null, string infoNodePath = null, string infoKeywordPath = null, Action<EnemyType> registryCallback = null)
				: base(id)
			{
				this.contentPath = contentPath;
				if (registryCallback != null)
				{
					this.registryCallback = registryCallback;
				}
				this.infoNodePath = infoNodePath;
				this.infoKeywordPath = infoKeywordPath;
				this.rarity = rarity;
				LevelTypes = levelFlags;
				this.levelOverrides = levelOverrides;
				this.spawnType = spawnType;
			}
		}

		public class MapHazard : CustomContent
		{
			public Action<SpawnableMapObjectDef> registryCallback = delegate
			{
			};

			public string contentPath = "";

			internal SpawnableMapObjectDef hazard;

			public Func<SelectableLevel, AnimationCurve> spawnRateFunction;

			public Levels.LevelTypes LevelTypes = Levels.LevelTypes.None;

			public string[] levelOverrides;

			public SpawnableMapObjectDef Hazard => hazard;

			public void RemoveFromLevels(Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null)
			{
				MapObjects.RemoveMapObject(Hazard, levelFlags, levelOverrides);
			}

			public MapHazard(string id, string contentPath, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null, Action<SpawnableMapObjectDef> registryCallback = null)
				: base(id)
			{
				this.contentPath = contentPath;
				if (registryCallback != null)
				{
					this.registryCallback = registryCallback;
				}
				LevelTypes = levelFlags;
				this.levelOverrides = levelOverrides;
				this.spawnRateFunction = spawnRateFunction;
			}
		}

		public class OutsideObject : CustomContent
		{
			public Action<SpawnableOutsideObjectDef> registryCallback = delegate
			{
			};

			public string contentPath = "";

			internal SpawnableOutsideObjectDef mapObject;

			public Func<SelectableLevel, AnimationCurve> spawnRateFunction;

			public Levels.LevelTypes LevelTypes = Levels.LevelTypes.None;

			public string[] levelOverrides;

			public SpawnableOutsideObjectDef MapObject => mapObject;

			public void RemoveFromLevels(Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null)
			{
				MapObjects.RemoveOutsideObject(MapObject, levelFlags, levelOverrides);
			}

			public OutsideObject(string id, string contentPath, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null, Action<SpawnableOutsideObjectDef> registryCallback = null)
				: base(id)
			{
				this.contentPath = contentPath;
				if (registryCallback != null)
				{
					this.registryCallback = registryCallback;
				}
				LevelTypes = levelFlags;
				this.levelOverrides = levelOverrides;
				this.spawnRateFunction = spawnRateFunction;
			}
		}

		public PluginInfo modInfo;

		private AssetBundle modBundle;

		public Action<CustomContent, GameObject> prefabCallback = delegate
		{
		};

		public Dictionary<string, CustomContent> LoadedContent { get; } = new Dictionary<string, CustomContent>();


		public string modName => modInfo.Metadata.Name;

		public string modVersion => modInfo.Metadata.Version.ToString();

		public string modGUID => modInfo.Metadata.GUID;

		public ContentLoader(PluginInfo modInfo, AssetBundle modBundle, Action<CustomContent, GameObject> prefabCallback = null)
		{
			this.modInfo = modInfo;
			this.modBundle = modBundle;
			if (prefabCallback != null)
			{
				this.prefabCallback = prefabCallback;
			}
		}

		public ContentLoader Create(PluginInfo modInfo, AssetBundle modBundle, Action<CustomContent, GameObject> prefabCallback = null)
		{
			return new ContentLoader(modInfo, modBundle, prefabCallback);
		}

		public void Register(CustomContent content)
		{
			if (LoadedContent.ContainsKey(content.ID))
			{
				Debug.LogError((object)("[LethalLib] " + modName + " tried to register content with ID " + content.ID + " but it already exists!"));
				return;
			}
			if (content is CustomItem customItem)
			{
				Item val = (customItem.item = modBundle.LoadAsset<Item>(customItem.contentPath));
				NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
				Utilities.FixMixerGroups(val.spawnPrefab);
				prefabCallback(customItem, val.spawnPrefab);
				customItem.registryCallback(val);
				if (content is ShopItem shopItem)
				{
					TerminalNode buyNode = null;
					TerminalNode buyNode2 = null;
					TerminalNode itemInfo = null;
					if (shopItem.buyNode1Path != null)
					{
						buyNode = modBundle.LoadAsset<TerminalNode>(shopItem.buyNode1Path);
					}
					if (shopItem.buyNode2Path != null)
					{
						buyNode2 = modBundle.LoadAsset<TerminalNode>(shopItem.buyNode2Path);
					}
					if (shopItem.itemInfoPath != null)
					{
						itemInfo = modBundle.LoadAsset<TerminalNode>(shopItem.itemInfoPath);
					}
					Items.RegisterShopItem(val, buyNode, buyNode2, itemInfo, shopItem.initPrice);
				}
				else if (content is ScrapItem scrapItem)
				{
					Items.RegisterScrap(val, scrapItem.levelRarities, scrapItem.customLevelRarities);
				}
				else
				{
					Items.RegisterItem(val);
				}
			}
			else if (content is Unlockable unlockable)
			{
				UnlockableItemDef unlockableItemDef = modBundle.LoadAsset<UnlockableItemDef>(unlockable.contentPath);
				if ((Object)(object)unlockableItemDef.unlockable.prefabObject != (Object)null)
				{
					NetworkPrefabs.RegisterNetworkPrefab(unlockableItemDef.unlockable.prefabObject);
					prefabCallback(content, unlockableItemDef.unlockable.prefabObject);
					Utilities.FixMixerGroups(unlockableItemDef.unlockable.prefabObject);
				}
				unlockable.unlockable = unlockableItemDef.unlockable;
				unlockable.registryCallback(unlockableItemDef.unlockable);
				TerminalNode buyNode3 = null;
				TerminalNode buyNode4 = null;
				TerminalNode itemInfo2 = null;
				if (unlockable.buyNode1Path != null)
				{
					buyNode3 = modBundle.LoadAsset<TerminalNode>(unlockable.buyNode1Path);
				}
				if (unlockable.buyNode2Path != null)
				{
					buyNode4 = modBundle.LoadAsset<TerminalNode>(unlockable.buyNode2Path);
				}
				if (unlockable.itemInfoPath != null)
				{
					itemInfo2 = modBundle.LoadAsset<TerminalNode>(unlockable.itemInfoPath);
				}
				Unlockables.RegisterUnlockable(unlockableItemDef, unlockable.storeType, buyNode3, buyNode4, itemInfo2, unlockable.initPrice);
			}
			else if (content is CustomEnemy customEnemy)
			{
				EnemyType val2 = modBundle.LoadAsset<EnemyType>(customEnemy.contentPath);
				NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab);
				Utilities.FixMixerGroups(val2.enemyPrefab);
				customEnemy.enemy = val2;
				prefabCallback(content, val2.enemyPrefab);
				customEnemy.registryCallback(val2);
				TerminalNode infoNode = null;
				TerminalKeyword infoKeyword = null;
				if (customEnemy.infoNodePath != null)
				{
					infoNode = modBundle.LoadAsset<TerminalNode>(customEnemy.infoNodePath);
				}
				if (customEnemy.infoKeywordPath != null)
				{
					infoKeyword = modBundle.LoadAsset<TerminalKeyword>(customEnemy.infoKeywordPath);
				}
				if (customEnemy.spawnType == (Enemies.SpawnType)(-1))
				{
					Enemies.RegisterEnemy(val2, customEnemy.rarity, customEnemy.LevelTypes, customEnemy.levelOverrides, infoNode, infoKeyword);
				}
				else
				{
					Enemies.RegisterEnemy(val2, customEnemy.rarity, customEnemy.LevelTypes, customEnemy.spawnType, customEnemy.levelOverrides, infoNode, infoKeyword);
				}
			}
			else if (content is MapHazard mapHazard)
			{
				SpawnableMapObjectDef spawnableMapObjectDef = (mapHazard.hazard = modBundle.LoadAsset<SpawnableMapObjectDef>(mapHazard.contentPath));
				NetworkPrefabs.RegisterNetworkPrefab(spawnableMapObjectDef.spawnableMapObject.prefabToSpawn);
				Utilities.FixMixerGroups(spawnableMapObjectDef.spawnableMapObject.prefabToSpawn);
				prefabCallback(content, spawnableMapObjectDef.spawnableMapObject.prefabToSpawn);
				mapHazard.registryCallback(spawnableMapObjectDef);
				MapObjects.RegisterMapObject(spawnableMapObjectDef, mapHazard.LevelTypes, mapHazard.levelOverrides, mapHazard.spawnRateFunction);
			}
			else if (content is OutsideObject outsideObject)
			{
				SpawnableOutsideObjectDef spawnableOutsideObjectDef = (outsideObject.mapObject = modBundle.LoadAsset<SpawnableOutsideObjectDef>(outsideObject.contentPath));
				NetworkPrefabs.RegisterNetworkPrefab(spawnableOutsideObjectDef.spawnableMapObject.spawnableObject.prefabToSpawn);
				Utilities.FixMixerGroups(spawnableOutsideObjectDef.spawnableMapObject.spawnableObject.prefabToSpawn);
				prefabCallback(content, spawnableOutsideObjectDef.spawnableMapObject.spawnableObject.prefabToSpawn);
				outsideObject.registryCallback(spawnableOutsideObjectDef);
				MapObjects.RegisterOutsideObject(spawnableOutsideObjectDef, outsideObject.LevelTypes, outsideObject.levelOverrides, outsideObject.spawnRateFunction);
			}
			LoadedContent.Add(content.ID, content);
		}

		public void RegisterAll(CustomContent[] content)
		{
			Plugin.logger.LogInfo((object)$"[LethalLib] {modName} is registering {content.Length} content items!");
			foreach (CustomContent content2 in content)
			{
				Register(content2);
			}
		}

		public void RegisterAll(List<CustomContent> content)
		{
			Plugin.logger.LogInfo((object)$"[LethalLib] {modName} is registering {content.Count} content items!");
			foreach (CustomContent item in content)
			{
				Register(item);
			}
		}
	}
	public class Dungeon
	{
		public class CustomDungeonArchetype
		{
			public DungeonArchetype archeType;

			public Levels.LevelTypes LevelTypes;

			public int lineIndex = -1;
		}

		public class CustomGraphLine
		{
			public GraphLine graphLine;

			public Levels.LevelTypes LevelTypes;
		}

		public class CustomDungeon
		{
			public int rarity;

			public DungeonFlow dungeonFlow;

			public Levels.LevelTypes LevelTypes;

			public string[] levelOverrides;

			public int dungeonIndex = -1;

			public AudioClip firstTimeDungeonAudio;
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static hook_GenerateNewFloor <0>__RoundManager_GenerateNewFloor;

			public static hook_Start <1>__RoundManager_Start;
		}

		public static List<CustomDungeonArchetype> customDungeonArchetypes = new List<CustomDungeonArchetype>();

		public static List<CustomGraphLine> customGraphLines = new List<CustomGraphLine>();

		public static Dictionary<string, TileSet> extraTileSets = new Dictionary<string, TileSet>();

		public static Dictionary<string, GameObjectChance> extraRooms = new Dictionary<string, GameObjectChance>();

		public static List<CustomDungeon> customDungeons = new List<CustomDungeon>();

		public static void Init()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			object obj = <>O.<0>__RoundManager_GenerateNewFloor;
			if (obj == null)
			{
				hook_GenerateNewFloor val = RoundManager_GenerateNewFloor;
				<>O.<0>__RoundManager_GenerateNewFloor = val;
				obj = (object)val;
			}
			RoundManager.GenerateNewFloor += (hook_GenerateNewFloor)obj;
			object obj2 = <>O.<1>__RoundManager_Start;
			if (obj2 == null)
			{
				hook_Start val2 = RoundManager_Start;
				<>O.<1>__RoundManager_Start = val2;
				obj2 = (object)val2;
			}
			RoundManager.Start += (hook_Start)obj2;
		}

		private static void RoundManager_Start(orig_Start orig, RoundManager self)
		{
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0271: Unknown result type (might be due to invalid IL or missing references)
			//IL_0283: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Expected O, but got Unknown
			foreach (CustomDungeon customDungeon in customDungeons)
			{
				if (self.dungeonFlowTypes.Contains(customDungeon.dungeonFlow))
				{
					continue;
				}
				List<DungeonFlow> list = self.dungeonFlowTypes.ToList();
				list.Add(customDungeon.dungeonFlow);
				self.dungeonFlowTypes = list.ToArray();
				int dungeonIndex = self.dungeonFlowTypes.Length - 1;
				customDungeon.dungeonIndex = dungeonIndex;
				List<AudioClip> list2 = self.firstTimeDungeonAudios.ToList();
				if (list2.Count != self.dungeonFlowTypes.Length - 1)
				{
					while (list2.Count < self.dungeonFlowTypes.Length - 1)
					{
						list2.Add(null);
					}
				}
				list2.Add(customDungeon.firstTimeDungeonAudio);
				self.firstTimeDungeonAudios = list2.ToArray();
			}
			StartOfRound instance = StartOfRound.Instance;
			foreach (CustomDungeon dungeon in customDungeons)
			{
				SelectableLevel[] levels = instance.levels;
				foreach (SelectableLevel val in levels)
				{
					string name = ((Object)val).name;
					bool flag = dungeon.LevelTypes.HasFlag(Levels.LevelTypes.All) || (dungeon.levelOverrides != null && dungeon.levelOverrides.Any((string item) => item.ToLowerInvariant() == name.ToLowerInvariant()));
					if (dungeon.LevelTypes.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name))
					{
						flag = true;
					}
					if (Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag)
					{
						Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name)));
						if ((flag || dungeon.LevelTypes.HasFlag(levelTypes)) && !val.dungeonFlowTypes.Any((IntWithRarity rarityInt) => rarityInt.id == dungeon.dungeonIndex))
						{
							List<IntWithRarity> list3 = val.dungeonFlowTypes.ToList();
							list3.Add(new IntWithRarity
							{
								id = dungeon.dungeonIndex,
								rarity = dungeon.rarity
							});
							val.dungeonFlowTypes = list3.ToArray();
						}
					}
				}
			}
			orig.Invoke(self);
		}

		private static void RoundManager_GenerateNewFloor(orig_GenerateNewFloor orig, RoundManager self)
		{
			string name = ((Object)self.currentLevel).name;
			if (Enum.IsDefined(typeof(Levels.LevelTypes), name))
			{
				Levels.LevelTypes levelEnum = (Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name);
				int index = 0;
				self.dungeonGenerator.Generator.DungeonFlow.Lines.ForEach(delegate(GraphLine line)
				{
					foreach (CustomDungeonArchetype customDungeonArchetype in customDungeonArchetypes)
					{
						if (customDungeonArchetype.LevelTypes.HasFlag(levelEnum) && !line.DungeonArchetypes.Contains(customDungeonArchetype.archeType) && (customDungeonArchetype.lineIndex == -1 || customDungeonArchetype.lineIndex == index))
						{
							line.DungeonArchetypes.Add(customDungeonArchetype.archeType);
							Plugin.logger.LogInfo((object)("Added " + ((Object)customDungeonArchetype.archeType).name + " to " + name));
						}
					}
					foreach (DungeonArchetype dungeonArchetype in line.DungeonArchetypes)
					{
						string name2 = ((Object)dungeonArchetype).name;
						if (extraTileSets.ContainsKey(name2))
						{
							TileSet val4 = extraTileSets[name2];
							if (!dungeonArchetype.TileSets.Contains(val4))
							{
								dungeonArchetype.TileSets.Add(val4);
								Plugin.logger.LogInfo((object)("Added " + ((Object)val4).name + " to " + name));
							}
						}
						foreach (TileSet tileSet in dungeonArchetype.TileSets)
						{
							string name3 = ((Object)tileSet).name;
							if (extraRooms.ContainsKey(name3))
							{
								GameObjectChance item = extraRooms[name3];
								if (!tileSet.TileWeights.Weights.Contains(item))
								{
									tileSet.TileWeights.Weights.Add(item);
								}
							}
						}
					}
					index++;
				});
				foreach (CustomGraphLine customGraphLine in customGraphLines)
				{
					if (customGraphLine.LevelTypes.HasFlag(levelEnum) && !self.dungeonGenerator.Generator.DungeonFlow.Lines.Contains(customGraphLine.graphLine))
					{
						self.dungeonGenerator.Generator.DungeonFlow.Lines.Add(customGraphLine.graphLine);
					}
				}
			}
			orig.Invoke(self);
			NetworkManager val = Object.FindObjectOfType<NetworkManager>();
			RandomMapObject[] array = Object.FindObjectsOfType<RandomMapObject>();
			foreach (RandomMapObject val2 in array)
			{
				for (int j = 0; j < val2.spawnablePrefabs.Count; j++)
				{
					string prefabName = ((Object)val2.spawnablePrefabs[j]).name;
					NetworkPrefab val3 = ((IEnumerable<NetworkPrefab>)val.NetworkConfig.Prefabs.m_Prefabs).FirstOrDefault((Func<NetworkPrefab, bool>)((NetworkPrefab x) => ((Object)x.Prefab).name == prefabName));
					if (val3 != null && (Object)(object)val3.Prefab != (Object)(object)val2.spawnablePrefabs[j])
					{
						val2.spawnablePrefabs[j] = val3.Prefab;
					}
					else if (val3 == null)
					{
						Plugin.logger.LogError((object)("DungeonGeneration - Could not find network prefab (" + prefabName + ")! Make sure your assigned prefab is registered with the network manager, or named identically to the vanilla prefab you are referencing."));
					}
				}
			}
		}

		public static void AddArchetype(DungeonArchetype archetype, Levels.LevelTypes levelFlags, int lineIndex = -1)
		{
			CustomDungeonArchetype customDungeonArchetype = new CustomDungeonArchetype();
			customDungeonArchetype.archeType = archetype;
			customDungeonArchetype.LevelTypes = levelFlags;
			customDungeonArchetype.lineIndex = lineIndex;
			customDungeonArchetypes.Add(customDungeonArchetype);
		}

		public static void AddLine(GraphLine line, Levels.LevelTypes levelFlags)
		{
			CustomGraphLine customGraphLine = new CustomGraphLine();
			customGraphLine.graphLine = line;
			customGraphLine.LevelTypes = levelFlags;
			customGraphLines.Add(customGraphLine);
		}

		public static void AddLine(DungeonGraphLineDef line, Levels.LevelTypes levelFlags)
		{
			AddLine(line.graphLine, levelFlags);
		}

		public static void AddTileSet(TileSet set, string archetypeName)
		{
			extraTileSets.Add(archetypeName, set);
		}

		public static void AddRoom(GameObjectChance room, string tileSetName)
		{
			extraRooms.Add(tileSetName, room);
		}

		public static void AddRoom(GameObjectChanceDef room, string tileSetName)
		{
			AddRoom(room.gameObjectChance, tileSetName);
		}

		public static void AddDungeon(DungeonDef dungeon, Levels.LevelTypes levelFlags)
		{
			AddDungeon(dungeon.dungeonFlow, dungeon.rarity, levelFlags, dungeon.firstTimeDungeonAudio);
		}

		public static void AddDungeon(DungeonDef dungeon, Levels.LevelTypes levelFlags, string[] levelOverrides)
		{
			AddDungeon(dungeon.dungeonFlow, dungeon.rarity, levelFlags, levelOverrides, dungeon.firstTimeDungeonAudio);
		}

		public static void AddDungeon(DungeonFlow dungeon, int rarity, Levels.LevelTypes levelFlags, AudioClip firstTimeDungeonAudio = null)
		{
			customDungeons.Add(new CustomDungeon
			{
				dungeonFlow = dungeon,
				rarity = rarity,
				LevelTypes = levelFlags,
				firstTimeDungeonAudio = firstTimeDungeonAudio
			});
		}

		public static void AddDungeon(DungeonFlow dungeon, int rarity, Levels.LevelTypes levelFlags, string[] levelOverrides = null, AudioClip firstTimeDungeonAudio = null)
		{
			customDungeons.Add(new CustomDungeon
			{
				dungeonFlow = dungeon,
				rarity = rarity,
				LevelTypes = levelFlags,
				firstTimeDungeonAudio = firstTimeDungeonAudio,
				levelOverrides = levelOverrides
			});
		}
	}
	public class Enemies
	{
		public struct EnemyAssetInfo
		{
			public EnemyType EnemyAsset;

			public TerminalKeyword keyword;
		}

		public enum SpawnType
		{
			Default,
			Daytime,
			Outside
		}

		public class SpawnableEnemy
		{
			public EnemyType enemy;

			public SpawnType spawnType;

			public TerminalNode terminalNode;

			public TerminalKeyword infoKeyword;

			public string modName;

			public int rarity;

			public Levels.LevelTypes spawnLevels;

			public string[] spawnLevelOverrides;

			public Dictionary<string, int> customLevelRarities = new Dictionary<string, int>();

			public Dictionary<Levels.LevelTypes, int> levelRarities = new Dictionary<Levels.LevelTypes, int>();

			public SpawnableEnemy(EnemyType enemy, int rarity, Levels.LevelTypes spawnLevels, SpawnType spawnType, string[] spawnLevelOverrides = null)
			{
				this.enemy = enemy;
				this.spawnLevels = spawnLevels;
				this.spawnType = spawnType;
				if (spawnLevelOverrides != null)
				{
					foreach (string key in spawnLevelOverrides)
					{
						customLevelRarities.Add(key, rarity);
					}
				}
				if (spawnLevels == Levels.LevelTypes.None)
				{
					return;
				}
				foreach (Levels.LevelTypes value in Enum.GetValues(typeof(Levels.LevelTypes)))
				{
					if (spawnLevels.HasFlag(value))
					{
						levelRarities.Add(value, rarity);
					}
				}
			}

			public SpawnableEnemy(EnemyType enemy, SpawnType spawnType, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null)
			{
				this.enemy = enemy;
				this.spawnType = spawnType;
				if (levelRarities != null)
				{
					this.levelRarities = levelRarities;
				}
				if (customLevelRarities != null)
				{
					this.customLevelRarities = customLevelRarities;
				}
			}
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Awake <0>__RegisterLevelEnemies;

			public static hook_Start <1>__Terminal_Start;
		}

		public static Terminal terminal;

		public static List<EnemyAssetInfo> enemyAssetInfos = new List<EnemyAssetInfo>();

		public static List<SpawnableEnemy> spawnableEnemies = new List<SpawnableEnemy>();

		public static void Init()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			object obj = <>O.<0>__RegisterLevelEnemies;
			if (obj == null)
			{
				hook_Awake val = RegisterLevelEnemies;
				<>O.<0>__RegisterLevelEnemies = val;
				obj = (object)val;
			}
			StartOfRound.Awake += (hook_Awake)obj;
			object obj2 = <>O.<1>__Terminal_Start;
			if (obj2 == null)
			{
				hook_Start val2 = Terminal_Start;
				<>O.<1>__Terminal_Start = val2;
				obj2 = (object)val2;
			}
			Terminal.Start += (hook_Start)obj2;
		}

		private static void Terminal_Start(orig_Start orig, Terminal self)
		{
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_027a: Expected O, but got Unknown
			terminal = self;
			TerminalKeyword val = self.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info");
			List<string> list = new List<string>();
			foreach (SpawnableEnemy spawnableEnemy in spawnableEnemies)
			{
				if (list.Contains(spawnableEnemy.enemy.enemyName))
				{
					Plugin.logger.LogInfo((object)("Skipping " + spawnableEnemy.enemy.enemyName + " because it was already added"));
					continue;
				}
				if ((Object)(object)spawnableEnemy.terminalNode == (Object)null)
				{
					spawnableEnemy.terminalNode = ScriptableObject.CreateInstance<TerminalNode>();
					spawnableEnemy.terminalNode.displayText = spawnableEnemy.enemy.enemyName + "\n\nDanger level: Unknown\n\n[No information about this creature was found.]\n\n";
					spawnableEnemy.terminalNode.clearPreviousText = true;
					spawnableEnemy.terminalNode.maxCharactersToType = 35;
					spawnableEnemy.terminalNode.creatureName = spawnableEnemy.enemy.enemyName;
				}
				if (self.enemyFiles.Any((TerminalNode x) => x.creatureName == spawnableEnemy.terminalNode.creatureName))
				{
					Plugin.logger.LogInfo((object)("Skipping " + spawnableEnemy.enemy.enemyName + " because it was already added"));
					continue;
				}
				TerminalKeyword keyword2 = (((Object)(object)spawnableEnemy.infoKeyword != (Object)null) ? spawnableEnemy.infoKeyword : TerminalUtils.CreateTerminalKeyword(spawnableEnemy.terminalNode.creatureName.ToLowerInvariant().Replace(" ", "-"), isVerb: false, null, null, val));
				keyword2.defaultVerb = val;
				List<TerminalKeyword> list2 = self.terminalNodes.allKeywords.ToList();
				if (!list2.Any((TerminalKeyword x) => x.word == keyword2.word))
				{
					list2.Add(keyword2);
					self.terminalNodes.allKeywords = list2.ToArray();
				}
				List<CompatibleNoun> list3 = val.compatibleNouns.ToList();
				if (!list3.Any((CompatibleNoun x) => x.noun.word == keyword2.word))
				{
					list3.Add(new CompatibleNoun
					{
						noun = keyword2,
						result = spawnableEnemy.terminalNode
					});
				}
				val.compatibleNouns = list3.ToArray();
				spawnableEnemy.terminalNode.creatureFileID = self.enemyFiles.Count;
				self.enemyFiles.Add(spawnableEnemy.terminalNode);
				spawnableEnemy.enemy.enemyPrefab.GetComponentInChildren<ScanNodeProperties>().creatureScanID = spawnableEnemy.terminalNode.creatureFileID;
				EnemyAssetInfo enemyAssetInfo = default(EnemyAssetInfo);
				enemyAssetInfo.EnemyAsset = spawnableEnemy.enemy;
				enemyAssetInfo.keyword = keyword2;
				EnemyAssetInfo item = enemyAssetInfo;
				enemyAssetInfos.Add(item);
			}
			orig.Invoke(self);
		}

		private static void RegisterLevelEnemies(orig_Awake orig, StartOfRound self)
		{
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Expected O, but got Unknown
			orig.Invoke(self);
			foreach (SpawnableEnemy spawnableEnemy in spawnableEnemies)
			{
				SelectableLevel[] levels = self.levels;
				foreach (SelectableLevel val in levels)
				{
					string name = ((Object)val).name;
					bool flag = spawnableEnemy.levelRarities.ContainsKey(Levels.LevelTypes.All) || (spawnableEnemy.customLevelRarities != null && spawnableEnemy.customLevelRarities.ContainsKey(name));
					if (spawnableEnemy.levelRarities.ContainsKey(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name))
					{
						flag = true;
					}
					if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag))
					{
						continue;
					}
					Levels.LevelTypes levelEnum = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name)));
					if (!flag && !spawnableEnemy.spawnLevels.HasFlag(levelEnum))
					{
						continue;
					}
					int rarity = 0;
					if (spawnableEnemy.levelRarities.Keys.Any((Levels.LevelTypes key) => key.HasFlag(levelEnum)))
					{
						rarity = spawnableEnemy.levelRarities.First((KeyValuePair<Levels.LevelTypes, int> x) => x.Key.HasFlag(levelEnum)).Value;
					}
					else if (spawnableEnemy.customLevelRarities != null && spawnableEnemy.customLevelRarities.ContainsKey(name))
					{
						rarity = spawnableEnemy.customLevelRarities[name];
					}
					SpawnableEnemyWithRarity item = new SpawnableEnemyWithRarity
					{
						enemyType = spawnableEnemy.enemy,
						rarity = rarity
					};
					switch (spawnableEnemy.spawnType)
					{
					case SpawnType.Default:
						if (!val.Enemies.Any((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)spawnableEnemy.enemy))
						{
							val.Enemies.Add(item);
							Plugin.logger.LogInfo((object)("Added " + ((Object)spawnableEnemy.enemy).name + " to " + name + " with SpawnType [Default]"));
						}
						break;
					case SpawnType.Daytime:
						if (!val.DaytimeEnemies.Any((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)spawnableEnemy.enemy))
						{
							val.DaytimeEnemies.Add(item);
							Plugin.logger.LogInfo((object)("Added " + ((Object)spawnableEnemy.enemy).name + " to " + name + " with SpawnType [Daytime]"));
						}
						break;
					case SpawnType.Outside:
						if (!val.OutsideEnemies.Any((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)spawnableEnemy.enemy))
						{
							val.OutsideEnemies.Add(item);
							Plugin.logger.LogInfo((object)("Added " + ((Object)spawnableEnemy.enemy).name + " to " + name + " with SpawnType [Outside]"));
						}
						break;
					}
				}
			}
		}

		public static void RegisterEnemy(EnemyType enemy, int rarity, Levels.LevelTypes levelFlags, SpawnType spawnType, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null)
		{
			RegisterEnemy(enemy, rarity, levelFlags, spawnType, null, infoNode, infoKeyword);
		}

		public static void RegisterEnemy(EnemyType enemy, int rarity, Levels.LevelTypes levelFlags, SpawnType spawnType, string[] spawnLevelOverrides = null, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null)
		{
			EnemyType enemy2 = enemy;
			SpawnableEnemy spawnableEnemy = spawnableEnemies.FirstOrDefault((SpawnableEnemy x) => (Object)(object)x.enemy == (Object)(object)enemy2 && x.spawnType == spawnType);
			if (spawnableEnemy != null)
			{
				if (levelFlags != Levels.LevelTypes.None)
				{
					spawnableEnemy.levelRarities.Add(levelFlags, rarity);
				}
				if (spawnLevelOverrides != null)
				{
					foreach (string key in spawnLevelOverrides)
					{
						spawnableEnemy.customLevelRarities.Add(key, rarity);
					}
				}
			}
			else
			{
				spawnableEnemy = new SpawnableEnemy(enemy2, rarity, levelFlags, spawnType, spawnLevelOverrides);
				spawnableEnemy.terminalNode = infoNode;
				spawnableEnemy.infoKeyword = infoKeyword;
				string name = Assembly.GetCallingAssembly().GetName().Name;
				spawnableEnemy.modName = name;
				spawnableEnemies.Add(spawnableEnemy);
			}
		}

		public static void RegisterEnemy(EnemyType enemy, SpawnType spawnType, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null)
		{
			EnemyType enemy2 = enemy;
			SpawnableEnemy spawnableEnemy = spawnableEnemies.FirstOrDefault((SpawnableEnemy x) => (Object)(object)x.enemy == (Object)(object)enemy2 && x.spawnType == spawnType);
			if (spawnableEnemy != null)
			{
				if (levelRarities != null)
				{
					foreach (KeyValuePair<Levels.LevelTypes, int> levelRarity in levelRarities)
					{
						spawnableEnemy.levelRarities.Add(levelRarity.Key, levelRarity.Value);
					}
				}
				if (customLevelRarities == null)
				{
					return;
				}
				{
					foreach (KeyValuePair<string, int> customLevelRarity in customLevelRarities)
					{
						spawnableEnemy.customLevelRarities.Add(customLevelRarity.Key, customLevelRarity.Value);
					}
					return;
				}
			}
			spawnableEnemy = new SpawnableEnemy(enemy2, spawnType, levelRarities, customLevelRarities);
			spawnableEnemy.terminalNode = infoNode;
			spawnableEnemy.infoKeyword = infoKeyword;
			string name = Assembly.GetCallingAssembly().GetName().Name;
			spawnableEnemy.modName = name;
		}

		public static void RegisterEnemy(EnemyType enemy, int rarity, Levels.LevelTypes levelFlags, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null)
		{
			SpawnType spawnType = (enemy.isDaytimeEnemy ? SpawnType.Daytime : (enemy.isOutsideEnemy ? SpawnType.Outside : SpawnType.Default));
			RegisterEnemy(enemy, rarity, levelFlags, spawnType, null, infoNode, infoKeyword);
		}

		public static void RegisterEnemy(EnemyType enemy, int rarity, Levels.LevelTypes levelFlags, string[] spawnLevelOverrides = null, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null)
		{
			SpawnType spawnType = (enemy.isDaytimeEnemy ? SpawnType.Daytime : (enemy.isOutsideEnemy ? SpawnType.Outside : SpawnType.Default));
			RegisterEnemy(enemy, rarity, levelFlags, spawnType, spawnLevelOverrides, infoNode, infoKeyword);
		}

		public static void RegisterEnemy(EnemyType enemy, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null)
		{
			SpawnType spawnType = (enemy.isDaytimeEnemy ? SpawnType.Daytime : (enemy.isOutsideEnemy ? SpawnType.Outside : SpawnType.Default));
			RegisterEnemy(enemy, spawnType, levelRarities, customLevelRarities, infoNode, infoKeyword);
		}

		public static void RemoveEnemyFromLevels(EnemyType enemyType, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null)
		{
			EnemyType enemyType2 = enemyType;
			if (!((Object)(object)StartOfRound.Instance != (Object)null))
			{
				return;
			}
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			foreach (SelectableLevel val in levels)
			{
				string name = ((Object)val).name;
				bool flag = levelFlags.HasFlag(Levels.LevelTypes.All) || (levelOverrides?.Any((string item) => item.ToLowerInvariant() == name.ToLowerInvariant()) ?? false);
				if (levelFlags.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name))
				{
					flag = true;
				}
				if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag))
				{
					continue;
				}
				Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name)));
				if (flag || levelFlags.HasFlag(levelTypes))
				{
					List<SpawnableEnemyWithRarity> enemies = val.Enemies;
					List<SpawnableEnemyWithRarity> daytimeEnemies = val.DaytimeEnemies;
					List<SpawnableEnemyWithRarity> outsideEnemies = val.OutsideEnemies;
					enemies.RemoveAll((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)enemyType2);
					daytimeEnemies.RemoveAll((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)enemyType2);
					outsideEnemies.RemoveAll((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)enemyType2);
				}
			}
		}
	}
	public class Items
	{
		public struct ItemSaveOrderData
		{
			public int itemId;

			public string itemName;

			public string assetName;
		}

		public struct BuyableItemAssetInfo
		{
			public Item itemAsset;

			public TerminalKeyword keyword;
		}

		public class ScrapItem
		{
			public Item item;

			public Item origItem;

			public int rarity;

			public Levels.LevelTypes spawnLevels;

			public string[] spawnLevelOverrides;

			public string modName = "Unknown";

			public Dictionary<string, int> customLevelRarities = new Dictionary<string, int>();

			public Dictionary<Levels.LevelTypes, int> levelRarities = new Dictionary<Levels.LevelTypes, int>();

			public ScrapItem(Item item, int rarity, Levels.LevelTypes spawnLevels = Levels.LevelTypes.None, string[] spawnLevelOverrides = null)
			{
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				origItem = item;
				if (!item.isScrap)
				{
					item = item.Clone<Item>();
					item.isScrap = true;
					if (item.maxValue == 0 && item.minValue == 0)
					{
						item.minValue = 40;
						item.maxValue = 100;
					}
					else if (item.maxValue == 0)
					{
						item.maxValue = item.minValue * 2;
					}
					else if (item.minValue == 0)
					{
						item.minValue = item.maxValue / 2;
					}
					GameObject val = NetworkPrefabs.CloneNetworkPrefab(item.spawnPrefab);
					if ((Object)(object)val.GetComponent<GrabbableObject>() != (Object)null)
					{
						val.GetComponent<GrabbableObject>().itemProperties = item;
					}
					if ((Object)(object)val.GetComponentInChildren<ScanNodeProperties>() == (Object)null)
					{
						GameObject obj = Object.Instantiate<GameObject>(scanNodePrefab, val.transform);
						((Object)obj).name = "ScanNode";
						obj.transform.localPosition = new Vector3(0f, 0f, 0f);
						obj.GetComponent<ScanNodeProperties>().headerText = item.itemName;
					}
					item.spawnPrefab = val;
				}
				this.item = item;
				if (spawnLevelOverrides != null)
				{
					foreach (string key in spawnLevelOverrides)
					{
						customLevelRarities.Add(key, rarity);
					}
				}
				if (spawnLevels == Levels.LevelTypes.None)
				{
					return;
				}
				foreach (Levels.LevelTypes value in Enum.GetValues(typeof(Levels.LevelTypes)))
				{
					if (spawnLevels.HasFlag(value))
					{
						levelRarities.Add(value, rarity);
					}
				}
			}

			public ScrapItem(Item item, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null)
			{
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				origItem = item;
				if (!item.isScrap)
				{
					item = item.Clone<Item>();
					item.isScrap = true;
					if (item.maxValue == 0 && item.minValue == 0)
					{
						item.minValue = 40;
						item.maxValue = 100;
					}
					else if (item.maxValue == 0)
					{
						item.maxValue = item.minValue * 2;
					}
					else if (item.minValue == 0)
					{
						item.minValue = item.maxValue / 2;
					}
					GameObject val = NetworkPrefabs.CloneNetworkPrefab(item.spawnPrefab);
					if ((Object)(object)val.GetComponent<GrabbableObject>() != (Object)null)
					{
						val.GetComponent<GrabbableObject>().itemProperties = item;
					}
					if ((Object)(object)val.GetComponentInChildren<ScanNodeProperties>() == (Object)null)
					{
						GameObject obj = Object.Instantiate<GameObject>(scanNodePrefab, val.transform);
						((Object)obj).name = "ScanNode";
						obj.transform.localPosition = new Vector3(0f, 0f, 0f);
						obj.GetComponent<ScanNodeProperties>().headerText = item.itemName;
					}
					item.spawnPrefab = val;
				}
				this.item = item;
				if (customLevelRarities != null)
				{
					this.customLevelRarities = customLevelRarities;
				}
				if (levelRarities != null)
				{
					this.levelRarities = levelRarities;
				}
			}
		}

		public class PlainItem
		{
			public Item item;

			public string modName;

			public PlainItem(Item item)
			{
				this.item = item;
			}
		}

		public class ShopItem
		{
			public Item item;

			public Item origItem;

			public TerminalNode buyNode1;

			public TerminalNode buyNode2;

			public TerminalNode itemInfo;

			public bool wasRemoved;

			public int price;

			public string modName;

			public ShopItem(Item item, TerminalNode buyNode1 = null, TerminalNode buyNode2 = null, TerminalNode itemInfo = null, int price = 0)
			{
				origItem = item;
				if (item.isScrap)
				{
					item = item.Clone<Item>();
					item.isScrap = false;
					GameObject val = NetworkPrefabs.CloneNetworkPrefab(item.spawnPrefab);
					if ((Object)(object)val.GetComponent<GrabbableObject>() != (Object)null)
					{
						val.GetComponent<GrabbableObject>().itemProperties = item;
					}
					if ((Object)(object)val.GetComponentInChildren<ScanNodeProperties>() != (Object)null)
					{
						Object.Destroy((Object)(object)((Component)val.GetComponentInChildren<ScanNodeProperties>()).gameObject);
					}
					item.spawnPrefab = val;
				}
				this.item = item;
				this.price = price;
				if ((Object)(object)buyNode1 != (Object)null)
				{
					this.buyNode1 = buyNode1;
				}
				if ((Object)(object)buyNode2 != (Object)null)
				{
					this.buyNode2 = buyNode2;
				}
				if ((Object)(object)itemInfo != (Object)null)
				{
					this.itemInfo = itemInfo;
				}
			}
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Start <0>__StartOfRound_Start;

			public static hook_Awake <1>__Terminal_Awake;

			public static hook_TextPostProcess <2>__Terminal_TextPostProcess;
		}

		public static ConfigEntry<bool> useSavedataFix;

		public static GameObject scanNodePrefab;

		public static List<Item> LethalLibItemList = new List<Item>();

		public static List<BuyableItemAssetInfo> buyableItemAssetInfos = new List<BuyableItemAssetInfo>();

		public static Terminal terminal;

		public static List<ScrapItem> scrapItems = new List<ScrapItem>();

		public static List<ShopItem> shopItems = new List<ShopItem>();

		public static List<PlainItem> plainItems = new List<PlainItem>();

		public static void Init()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			useSavedataFix = Plugin.config.Bind<bool>("Items", "EnableItemSaveFix", false, "Allow for LethalLib to store/reorder the item list, which should fix issues where items get reshuffled when loading an old save. This is experimental and may cause save corruptions occasionally.");
			scanNodePrefab = Plugin.MainAssets.LoadAsset<GameObject>("Assets/Custom/ItemScanNode.prefab");
			object obj = <>O.<0>__StartOfRound_Start;
			if (obj == null)
			{
				hook_Start val = StartOfRound_Start;
				<>O.<0>__StartOfRound_Start = val;
				obj = (object)val;
			}
			StartOfRound.Start += (hook_Start)obj;
			object obj2 = <>O.<1>__Terminal_Awake;
			if (obj2 == null)
			{
				hook_Awake val2 = Terminal_Awake;
				<>O.<1>__Terminal_Awake = val2;
				obj2 = (object)val2;
			}
			Terminal.Awake += (hook_Awake)obj2;
			object obj3 = <>O.<2>__Terminal_TextPostProcess;
			if (obj3 == null)
			{
				hook_TextPostProcess val3 = Terminal_TextPostProcess;
				<>O.<2>__Terminal_TextPostProcess = val3;
				obj3 = (object)val3;
			}
			Terminal.TextPostProcess += (hook_TextPostProcess)obj3;
		}

		private static void RoundManager_SpawnScrapInLevel(orig_SpawnScrapInLevel orig, RoundManager self)
		{
			orig.Invoke(self);
			Plugin.logger.LogInfo((object)("Spawnable scrap in level " + ((Object)self.currentLevel).name + ":"));
			foreach (SpawnableItemWithRarity item in self.currentLevel.spawnableScrap)
			{
				Plugin.logger.LogInfo((object)$"Item: {item.spawnableItem.itemName}, Rarity: {item.rarity}");
			}
		}

		private static string Terminal_TextPostProcess(orig_TextPostProcess orig, Terminal self, string modifiedDisplayText, TerminalNode node)
		{
			List<Item> list = self.buyableItemsList.ToList();
			List<Item> list2 = self.buyableItemsList.ToList();
			list2.RemoveAll((Item x) => shopItems.FirstOrDefault((ShopItem item) => (Object)(object)item.origItem == (Object)(object)x || (Object)(object)item.item == (Object)(object)x)?.wasRemoved ?? false);
			self.buyableItemsList = list2.ToArray();
			string result = orig.Invoke(self, modifiedDisplayText, node);
			self.buyableItemsList = list.ToArray();
			return result;
		}

		private static void StartOfRound_Start(orig_Start orig, StartOfRound self)
		{
			if (useSavedataFix.Value && ((NetworkBehaviour)self).IsHost)
			{
				Plugin.logger.LogInfo((object)"Fixing Item savedata!!");
				List<ItemSaveOrderData> itemList = new List<ItemSaveOrderData>();
				StartOfRound.Instance.allItemsList.itemsList.ForEach(delegate(Item item)
				{
					itemList.Add(new ItemSaveOrderData
					{
						itemId = item.itemId,
						itemName = item.itemName,
						assetName = ((Object)item).name
					});
				});
				if (ES3.KeyExists("LethalLibAllItemsList", GameNetworkManager.Instance.currentSaveFileName))
				{
					itemList = ES3.Load<List<ItemSaveOrderData>>("LethalLibAllItemsList", GameNetworkManager.Instance.currentSaveFileName);
				}
				List<Item> itemsList = StartOfRound.Instance.allItemsList.itemsList;
				List<Item> list = new List<Item>();
				foreach (ItemSaveOrderData item2 in itemList)
				{
					Item val = ((IEnumerable<Item>)itemsList).FirstOrDefault((Func<Item, bool>)((Item x) => x.itemId == item2.itemId && x.itemName == item2.itemName && item2.assetName == ((Object)x).name));
					if ((Object)(object)val != (Object)null)
					{
						list.Add(val);
					}
					else
					{
						list.Add(ScriptableObject.CreateInstance<Item>());
					}
				}
				foreach (Item item3 in itemsList)
				{
					if (!list.Contains(item3))
					{
						list.Add(item3);
					}
				}
				StartOfRound.Instance.allItemsList.itemsList = list;
				ES3.Save<List<ItemSaveOrderData>>("LethalLibAllItemsList", itemList, GameNetworkManager.Instance.currentSaveFileName);
			}
			orig.Invoke(self);
		}

		private static void Terminal_Awake(orig_Awake orig, Terminal self)
		{
			//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Expected O, but got Unknown
			//IL_08b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_08bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f9: Expected O, but got Unknown
			//IL_08fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0900: Unknown result type (might be due to invalid IL or missing references)
			//IL_0935: Unknown result type (might be due to invalid IL or missing references)
			//IL_093d: Expected O, but got Unknown
			//IL_09bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_09c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_09c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_09d5: Expected O, but got Unknown
			//IL_0a71: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a76: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a7e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a8b: Expected O, but got Unknown
			StartOfRound instance = StartOfRound.Instance;
			foreach (ScrapItem scrapItem in scrapItems)
			{
				SelectableLevel[] levels = instance.levels;
				foreach (SelectableLevel val in levels)
				{
					string name = ((Object)val).name;
					bool flag = scrapItem.levelRarities.ContainsKey(Levels.LevelTypes.All) || (scrapItem.customLevelRarities != null && scrapItem.customLevelRarities.ContainsKey(name));
					if (scrapItem.levelRarities.ContainsKey(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name))
					{
						flag = true;
					}
					if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag))
					{
						continue;
					}
					Levels.LevelTypes levelEnum = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name)));
					if (!flag && !scrapItem.levelRarities.Keys.Any((Levels.LevelTypes key) => key.HasFlag(levelEnum)))
					{
						continue;
					}
					int rarity = 0;
					if (scrapItem.levelRarities.Keys.Any((Levels.LevelTypes key) => key.HasFlag(levelEnum)))
					{
						rarity = scrapItem.levelRarities.First((KeyValuePair<Levels.LevelTypes, int> x) => x.Key.HasFlag(levelEnum)).Value;
					}
					else if (scrapItem.customLevelRarities != null && scrapItem.customLevelRarities.ContainsKey(name))
					{
						rarity = scrapItem.customLevelRarities[name];
					}
					SpawnableItemWithRarity item2 = new SpawnableItemWithRarity
					{
						spawnableItem = scrapItem.item,
						rarity = rarity
					};
					if (!val.spawnableScrap.Any((SpawnableItemWithRarity x) => (Object)(object)x.spawnableItem == (Object)(object)scrapItem.item))
					{
						val.spawnableScrap.Add(item2);
						Plugin.logger.LogInfo((object)("Added " + ((Object)scrapItem.item).name + " to " + name));
					}
				}
			}
			foreach (ScrapItem scrapItem2 in scrapItems)
			{
				if (!instance.allItemsList.itemsList.Contains(scrapItem2.item))
				{
					if (scrapItem2.modName != "LethalLib")
					{
						Plugin.logger.LogInfo((object)(scrapItem2.modName + " registered scrap item: " + scrapItem2.item.itemName));
					}
					else
					{
						Plugin.logger.LogInfo((object)("Registered scrap item: " + scrapItem2.item.itemName));
					}
					LethalLibItemList.Add(scrapItem2.item);
					instance.allItemsList.itemsList.Add(scrapItem2.item);
				}
			}
			foreach (ShopItem shopItem in shopItems)
			{
				if (!instance.allItemsList.itemsList.Contains(shopItem.item))
				{
					if (shopItem.modName != "LethalLib")
					{
						Plugin.logger.LogInfo((object)(shopItem.modName + " registered shop item: " + shopItem.item.itemName));
					}
					else
					{
						Plugin.logger.LogInfo((object)("Registered shop item: " + shopItem.item.itemName));
					}
					LethalLibItemList.Add(shopItem.item);
					instance.allItemsList.itemsList.Add(shopItem.item);
				}
			}
			foreach (PlainItem plainItem in plainItems)
			{
				if (!instance.allItemsList.itemsList.Contains(plainItem.item))
				{
					if (plainItem.modName != "LethalLib")
					{
						Plugin.logger.LogInfo((object)(plainItem.modName + " registered item: " + plainItem.item.itemName));
					}
					else
					{
						Plugin.logger.LogInfo((object)("Registered item: " + plainItem.item.itemName));
					}
					LethalLibItemList.Add(plainItem.item);
					instance.allItemsList.itemsList.Add(plainItem.item);
				}
			}
			terminal = self;
			List<Item> list = self.buyableItemsList.ToList();
			TerminalKeyword val2 = self.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "buy");
			TerminalNode result = val2.compatibleNouns[0].result.terminalOptions[1].result;
			TerminalKeyword val3 = self.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info");
			Plugin.logger.LogInfo((object)$"Adding {shopItems.Count} items to terminal");
			foreach (ShopItem item in shopItems)
			{
				if (list.Any((Item x) => x.itemName == item.item.itemName) && !item.wasRemoved)
				{
					Plugin.logger.LogInfo((object)("Item " + item.item.itemName + " already exists in terminal, skipping"));
					continue;
				}
				item.wasRemoved = false;
				if (item.price == -1)
				{
					item.price = item.item.creditsWorth;
				}
				else
				{
					item.item.creditsWorth = item.price;
				}
				int num = -1;
				if (!list.Any((Item x) => (Object)(object)x == (Object)(object)item.item))
				{
					list.Add(item.item);
				}
				else
				{
					num = list.IndexOf(item.item);
				}
				int buyItemIndex = ((num == -1) ? (list.Count - 1) : num);
				string itemName = item.item.itemName;
				_ = itemName[itemName.Length - 1];
				string text = itemName;
				Plugin.logger.LogInfo((object)("Adding " + itemName + " to terminal"));
				TerminalNode val4 = item.buyNode2;
				if ((Object)(object)val4 == (Object)null)
				{
					val4 = ScriptableObject.CreateInstance<TerminalNode>();
					((Object)val4).name = itemName.Replace(" ", "-") + "BuyNode2";
					val4.displayText = "Ordered [variableAmount] " + text + ". Your new balance is [playerCredits].\n\nOur contractors enjoy fast, free shipping while on the job! Any purchased items will arrive hourly at your approximate location.\r\n\r\n";
					val4.clearPreviousText = true;
					val4.maxCharactersToType = 15;
					Plugin.logger.LogInfo((object)"Generating buynode2");
				}
				val4.buyItemIndex = buyItemIndex;
				val4.isConfirmationNode = false;
				val4.itemCost = item.price;
				val4.playSyncedClip = 0;
				Plugin.logger.LogInfo((object)$"Item price: {val4.itemCost}, Item index: {val4.buyItemIndex}");
				TerminalNode val5 = item.buyNode1;
				if ((Object)(object)val5 == (Object)null)
				{
					val5 = ScriptableObject.CreateInstance<TerminalNode>();
					((Object)val5).name = itemName.Replace(" ", "-") + "BuyNode1";
					val5.displayText = "You have requested to order " + text + ". Amount: [variableAmount].\nTotal cost of items: [totalCost].\n\nPlease CONFIRM or DENY.\r\n\r\n";
					val5.clearPreviousText = true;
					val5.maxCharactersToType = 35;
					Plugin.logger.LogInfo((object)"Generating buynode1");
				}
				val5.buyItemIndex = buyItemIndex;
				val5.isConfirmationNode = true;
				val5.overrideOptions = true;
				val5.itemCost = item.price;
				Plugin.logger.LogInfo((object)$"Item price: {val5.itemCost}, Item index: {val5.buyItemIndex}");
				val5.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2]
				{
					new CompatibleNoun
					{
						noun = self.terminalNodes.allKeywords.First((TerminalKeyword keyword2) => keyword2.word == "confirm"),
						result = val4
					},
					new CompatibleNoun
					{
						noun = self.terminalNodes.allKeywords.First((TerminalKeyword keyword2) => keyword2.word == "deny"),
						result = result
					}
				};
				TerminalKeyword val6 = TerminalUtils.CreateTerminalKeyword(itemName.ToLowerInvariant().Replace(" ", "-"), isVerb: false, null, null, val2);
				Plugin.logger.LogInfo((object)("Generated keyword: " + val6.word));
				List<TerminalKeyword> list2 = self.terminalNodes.allKeywords.ToList();
				list2.Add(val6);
				self.terminalNodes.allKeywords = list2.ToArray();
				List<CompatibleNoun> list3 = val2.compatibleNouns.ToList();
				list3.Add(new CompatibleNoun
				{
					noun = val6,
					result = val5
				});
				val2.compatibleNouns = list3.ToArray();
				TerminalNode val7 = item.itemInfo;
				if ((Object)(object)val7 == (Object)null)
				{
					val7 = ScriptableObject.CreateInstance<TerminalNode>();
					((Object)val7).name = itemName.Replace(" ", "-") + "InfoNode";
					val7.displayText = "[No information about this object was found.]\n\n";
					val7.clearPreviousText = true;
					val7.maxCharactersToType = 25;
					Plugin.logger.LogInfo((object)"Generated item info!!");
				}
				self.terminalNodes.allKeywords = list2.ToArray();
				List<CompatibleNoun> list4 = val3.compatibleNouns.ToList();
				list4.Add(new CompatibleNoun
				{
					noun = val6,
					result = val7
				});
				val3.compatibleNouns = list4.ToArray();
				BuyableItemAssetInfo buyableItemAssetInfo = default(BuyableItemAssetInfo);
				buyableItemAssetInfo.itemAsset = item.item;
				buyableItemAssetInfo.keyword = val6;
				BuyableItemAssetInfo item3 = buyableItemAssetInfo;
				buyableItemAssetInfos.Add(item3);
			}
			self.buyableItemsList = list.ToArray();
			orig.Invoke(self);
		}

		public static void RegisterScrap(Item spawnableItem, int rarity, Levels.LevelTypes levelFlags)
		{
			Item spawnableItem2 = spawnableItem;
			ScrapItem scrapItem = scrapItems.FirstOrDefault((ScrapItem x) => (Object)(object)x.origItem == (Object)(object)spawnableItem2 || (Object)(object)x.item == (Object)(object)spawnableItem2);
			if (scrapItem != null)
			{
				if (levelFlags != Levels.LevelTypes.None)
				{
					scrapItem.levelRarities.Add(levelFlags, rarity);
				}
			}
			else
			{
				scrapItem = new ScrapItem(spawnableItem2, rarity, levelFlags);
				string name = Assembly.GetCallingAssembly().GetName().Name;
				scrapItem.modName = name;
				scrapItems.Add(scrapItem);
			}
		}

		public static void RegisterScrap(Item spawnableItem, int rarity, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null)
		{
			Item spawnableItem2 = spawnableItem;
			ScrapItem scrapItem = scrapItems.FirstOrDefault((ScrapItem x) => (Object)(object)x.origItem == (Object)(object)spawnableItem2 || (Object)(object)x.item == (Object)(object)spawnableItem2);
			if (scrapItem != null)
			{
				if (levelFlags != Levels.LevelTypes.None)
				{
					scrapItem.levelRarities.Add(levelFlags, rarity);
				}
				if (levelOverrides != null)
				{
					foreach (string key in levelOverrides)
					{
						scrapItem.customLevelRarities.Add(key, rarity);
					}
				}
			}
			else
			{
				scrapItem = new ScrapItem(spawnableItem2, rarity, levelFlags, levelOverrides);
				string name = Assembly.GetCallingAssembly().GetName().Name;
				scrapItem.modName = name;
				scrapItems.Add(scrapItem);
			}
		}

		public static void RegisterScrap(Item spawnableItem, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null)
		{
			Item spawnableItem2 = spawnableItem;
			ScrapItem scrapItem = scrapItems.FirstOrDefault((ScrapItem x) => (Object)(object)x.origItem == (Object)(object)spawnableItem2 || (Object)(object)x.item == (Object)(object)spawnableItem2);
			if (scrapItem != null)
			{
				if (levelRarities != null)
				{
					foreach (KeyValuePair<Levels.LevelTypes, int> levelRarity in levelRarities)
					{
						scrapItem.levelRarities.Add(levelRarity.Key, levelRarity.Value);
					}
				}
				if (customLevelRarities == null)
				{
					return;
				}
				{
					foreach (KeyValuePair<string, int> customLevelRarity in customLevelRarities)
					{
						scrapItem.customLevelRarities.Add(customLevelRarity.Key, customLevelRarity.Value);
					}
					return;
				}
			}
			scrapItem = new ScrapItem(spawnableItem2, levelRarities, customLevelRarities);
			string name = Assembly.GetCallingAssembly().GetName().Name;
			scrapItem.modName = name;
			scrapItems.Add(scrapItem);
		}

		public static void RegisterShopItem(Item shopItem, TerminalNode buyNode1 = null, TerminalNode buyNode2 = null, TerminalNode itemInfo = null, int price = -1)
		{
			ShopItem shopItem2 = new ShopItem(shopItem, buyNode1, buyNode2, itemInfo, price);
			string name = Assembly.GetCallingAssembly().GetName().Name;
			shopItem2.modName = name;
			shopItems.Add(shopItem2);
		}

		public static void RegisterShopItem(Item shopItem, int price = -1)
		{
			ShopItem shopItem2 = new ShopItem(shopItem, null, null, null, price);
			string name = Assembly.GetCallingAssembly().GetName().Name;
			shopItem2.modName = name;
			shopItems.Add(shopItem2);
		}

		public static void RegisterItem(Item plainItem)
		{
			PlainItem plainItem2 = new PlainItem(plainItem);
			string name = Assembly.GetCallingAssembly().GetName().Name;
			plainItem2.modName = name;
			plainItems.Add(plainItem2);
		}

		public static void RemoveScrapFromLevels(Item scrapItem, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null)
		{
			Item scrapItem2 = scrapItem;
			if (!((Object)(object)StartOfRound.Instance != (Object)null))
			{
				return;
			}
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			foreach (SelectableLevel val in levels)
			{
				string name = ((Object)val).name;
				bool flag = levelFlags.HasFlag(Levels.LevelTypes.All) || (levelOverrides?.Any((string item) => item.ToLowerInvariant() == name.ToLowerInvariant()) ?? false);
				if (levelFlags.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name))
				{
					flag = true;
				}
				if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag))
				{
					continue;
				}
				Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name)));
				if (flag || levelFlags.HasFlag(levelTypes))
				{
					ScrapItem actualItem = scrapItems.FirstOrDefault((ScrapItem x) => (Object)(object)x.origItem == (Object)(object)scrapItem2 || (Object)(object)x.item == (Object)(object)scrapItem2);
					SpawnableItemWithRarity val2 = ((IEnumerable<SpawnableItemWithRarity>)val.spawnableScrap).FirstOrDefault((Func<SpawnableItemWithRarity, bool>)((SpawnableItemWithRarity x) => (Object)(object)x.spawnableItem == (Object)(object)actualItem.item));
					if (val2 != null)
					{
						val.spawnableScrap.Remove(val2);
					}
				}
			}
		}

		public static void RemoveShopItem(Item shopItem)
		{
			Item shopItem2 = shopItem;
			if (!((Object)(object)StartOfRound.Instance != (Object)null))
			{
				return;
			}
			ShopItem actualItem = shopItems.FirstOrDefault((ShopItem x) => (Object)(object)x.origItem == (Object)(object)shopItem2 || (Object)(object)x.item == (Object)(object)shopItem2);
			actualItem.wasRemoved = true;
			List<TerminalKeyword> list = terminal.terminalNodes.allKeywords.ToList();
			TerminalKeyword obj = terminal.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info");
			TerminalKeyword val = terminal.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "buy");
			List<CompatibleNoun> list2 = val.compatibleNouns.ToList();
			List<CompatibleNoun> list3 = obj.compatibleNouns.ToList();
			if (buyableItemAssetInfos.Any((BuyableItemAssetInfo x) => (Object)(object)x.itemAsset == (Object)(object)actualItem.item))
			{
				BuyableItemAssetInfo asset = buyableItemAssetInfos.First((BuyableItemAssetInfo x) => (Object)(object)x.itemAsset == (Object)(object)actualItem.item);
				list.Remove(asset.keyword);
				list2.RemoveAll((CompatibleNoun noun) => (Object)(object)noun.noun == (Object)(object)asset.keyword);
				list3.RemoveAll((CompatibleNoun noun) => (Object)(object)noun.noun == (Object)(object)asset.keyword);
			}
			terminal.terminalNodes.allKeywords = list.ToArray();
			val.compatibleNouns = list2.ToArray();
			obj.compatibleNouns = list3.ToArray();
		}

		public static void UpdateShopItemPrice(Item shopItem, int price)
		{
			Item shopItem2 = shopItem;
			if (!((Object)(object)StartOfRound.Instance != (Object)null))
			{
				return;
			}
			ShopItem actualItem = shopItems.FirstOrDefault((ShopItem x) => (Object)(object)x.origItem == (Object)(object)shopItem2 || (Object)(object)x.item == (Object)(object)shopItem2);
			actualItem.item.creditsWorth = price;
			TerminalKeyword obj = terminal.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "buy");
			_ = obj.compatibleNouns[0].result.terminalOptions[1].result;
			List<CompatibleNoun> source = obj.compatibleNouns.ToList();
			if (!buyableItemAssetInfos.Any((BuyableItemAssetInfo x) => (Object)(object)x.itemAsset == (Object)(object)actualItem.item))
			{
				return;
			}
			BuyableItemAssetInfo asset = buyableItemAssetInfos.First((BuyableItemAssetInfo x) => (Object)(object)x.itemAsset == (Object)(object)actualItem.item);
			if (!source.Any((CompatibleNoun noun) => (Object)(object)noun.noun == (Object)(object)asset.keyword))
			{
				return;
			}
			TerminalNode result = source.First((CompatibleNoun noun) => (Object)(object)noun.noun == (Object)(object)asset.keyword).result;
			result.itemCost = price;
			if (result.terminalOptions.Length == 0)
			{
				return;
			}
			CompatibleNoun[] terminalOptions = result.terminalOptions;
			foreach (CompatibleNoun val in terminalOptions)
			{
				if ((Object)(object)val.result != (Object)null && val.result.buyItemIndex != -1)
				{
					val.result.itemCost = price;
				}
			}
		}
	}
	public class Levels
	{
		[Flags]
		public enum LevelTypes
		{
			None = 1,
			ExperimentationLevel = 4,
			AssuranceLevel = 8,
			VowLevel = 0x10,
			OffenseLevel = 0x20,
			MarchLevel = 0x40,
			RendLevel = 0x80,
			DineLevel = 0x100,
			TitanLevel = 0x200,
			Vanilla = 0x3FC,
			Modded = 0x400,
			All = -1
		}
	}
	public class MapObjects
	{
		public class RegisteredMapObject
		{
			public SpawnableMapObject mapObject;

			public SpawnableOutsideObjectWithRarity outsideObject;

			public Levels.LevelTypes levels;

			public string[] spawnLevelOverrides;

			public Func<SelectableLevel, AnimationCurve> spawnRateFunction;
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Awake <0>__StartOfRound_Awake;

			public static hook_SpawnMapObjects <1>__RoundManager_SpawnMapObjects;
		}

		public static List<RegisteredMapObject> mapObjects = new List<RegisteredMapObject>();

		public static void Init()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			object obj = <>O.<0>__StartOfRound_Awake;
			if (obj == null)
			{
				hook_Awake val = StartOfRound_Awake;
				<>O.<0>__StartOfRound_Awake = val;
				obj = (object)val;
			}
			StartOfRound.Awake += (hook_Awake)obj;
			object obj2 = <>O.<1>__RoundManager_SpawnMapObjects;
			if (obj2 == null)
			{
				hook_SpawnMapObjects val2 = RoundManager_SpawnMapObjects;
				<>O.<1>__RoundManager_SpawnMapObjects = val2;
				obj2 = (object)val2;
			}
			RoundManager.SpawnMapObjects += (hook_SpawnMapObjects)obj2;
		}

		private static void RoundManager_SpawnMapObjects(orig_SpawnMapObjects orig, RoundManager self)
		{
			RandomMapObject[] array = Object.FindObjectsOfType<RandomMapObject>();
			foreach (RandomMapObject val in array)
			{
				foreach (RegisteredMapObject mapObject in mapObjects)
				{
					if (mapObject.mapObject != null && !val.spawnablePrefabs.Any((GameObject prefab) => (Object)(object)prefab == (Object)(object)mapObject.mapObject.prefabToSpawn))
					{
						val.spawnablePrefabs.Add(mapObject.mapObject.prefabToSpawn);
					}
				}
			}
			orig.Invoke(self);
		}

		private static void StartOfRound_Awake(orig_Awake orig, StartOfRound self)
		{
			orig.Invoke(self);
			foreach (RegisteredMapObject mapObject in mapObjects)
			{
				SelectableLevel[] levels = self.levels;
				foreach (SelectableLevel val in levels)
				{
					string name = ((Object)val).name;
					bool flag = mapObject.levels.HasFlag(Levels.LevelTypes.All) || (mapObject.spawnLevelOverrides != null && mapObject.spawnLevelOverrides.Any((string item) => item.ToLowerInvariant() == name.ToLowerInvariant()));
					if (mapObject.levels.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name))
					{
						flag = true;
					}
					if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag))
					{
						continue;
					}
					Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name)));
					if (!flag && !mapObject.levels.HasFlag(levelTypes))
					{
						continue;
					}
					if (mapObject.mapObject != null)
					{
						if (val.spawnableMapObjects.Any((SpawnableMapObject x) => (Object)(object)x.prefabToSpawn == (Object)(object)mapObject.mapObject.prefabToSpawn))
						{
							List<SpawnableMapObject> list = val.spawnableMapObjects.ToList();
							list.RemoveAll((SpawnableMapObject x) => (Object)(object)x.prefabToSpawn == (Object)(object)mapObject.mapObject.prefabToSpawn);
							val.spawnableMapObjects = list.ToArray();
						}
						SpawnableMapObject mapObject2 = mapObject.mapObject;
						if (mapObject.spawnRateFunction != null)
						{
							mapObject2.numberToSpawn = mapObject.spawnRateFunction(val);
						}
						List<SpawnableMapObject> list2 = val.spawnableMapObjects.ToList();
						list2.Add(mapObject2);
						val.spawnableMapObjects = list2.ToArray();
						Plugin.logger.LogInfo((object)("Added " + ((Object)mapObject2.prefabToSpawn).name + " to " + name));
					}
					else
					{
						if (mapObject.outsideObject == null)
						{
							continue;
						}
						if (val.spawnableOutsideObjects.Any((SpawnableOutsideObjectWithRarity x) => (Object)(object)x.spawnableObject.prefabToSpawn == (Object)(object)mapObject.outsideObject.spawnableObject.prefabToSpawn))
						{
							List<SpawnableOutsideObjectWithRarity> list3 = val.spawnableOutsideObjects.ToList();
							list3.RemoveAll((SpawnableOutsideObjectWithRarity x) => (Object)(object)x.spawnableObject.prefabToSpawn == (Object)(object)mapObject.outsideObject.spawnableObject.prefabToSpawn);
							val.spawnableOutsideObjects = list3.ToArray();
						}
						SpawnableOutsideObjectWithRarity outsideObject = mapObject.outsideObject;
						if (mapObject.spawnRateFunction != null)
						{
							outsideObject.randomAmount = mapObject.spawnRateFunction(val);
						}
						List<SpawnableOutsideObjectWithRarity> list4 = val.spawnableOutsideObjects.ToList();
						list4.Add(outsideObject);
						val.spawnableOutsideObjects = list4.ToArray();
						Plugin.logger.LogInfo((object)("Added " + ((Object)outsideObject.spawnableObject.prefabToSpawn).name + " to " + name));
					}
				}
			}
		}

		public static void RegisterMapObject(SpawnableMapObjectDef mapObject, Levels.LevelTypes levels, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null)
		{
			RegisterMapObject(mapObject.spawnableMapObject, levels, spawnRateFunction);
		}

		public static void RegisterMapObject(SpawnableMapObjectDef mapObject, Levels.LevelTypes levels = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null)
		{
			RegisterMapObject(mapObject.spawnableMapObject, levels, levelOverrides, spawnRateFunction);
		}

		public static void RegisterMapObject(SpawnableMapObject mapObject, Levels.LevelTypes levels, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null)
		{
			mapObjects.Add(new RegisteredMapObject
			{
				mapObject = mapObject,
				levels = levels,
				spawnRateFunction = spawnRateFunction
			});
		}

		public static void RegisterMapObject(SpawnableMapObject mapObject, Levels.LevelTypes levels = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null)
		{
			mapObjects.Add(new RegisteredMapObject
			{
				mapObject = mapObject,
				levels = levels,
				spawnRateFunction = spawnRateFunction,
				spawnLevelOverrides = levelOverrides
			});
		}

		public static void RegisterOutsideObject(SpawnableOutsideObjectDef mapObject, Levels.LevelTypes levels, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null)
		{
			RegisterOutsideObject(mapObject.spawnableMapObject, levels, spawnRateFunction);
		}

		public static void RegisterOutsideObject(SpawnableOutsideObjectDef mapObject, Levels.LevelTypes levels = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null)
		{
			RegisterOutsideObject(mapObject.spawnableMapObject, levels, levelOverrides, spawnRateFunction);
		}

		public static void RegisterOutsideObject(SpawnableOutsideObjectWithRarity mapObject, Levels.LevelTypes levels, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null)
		{
			mapObjects.Add(new RegisteredMapObject
			{
				outsideObject = mapObject,
				levels = levels,
				spawnRateFunction = spawnRateFunction
			});
		}

		public static void RegisterOutsideObject(SpawnableOutsideObjectWithRarity mapObject, Levels.LevelTypes levels = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null)
		{
			mapObjects.Add(new RegisteredMapObject
			{
				outsideObject = mapObject,
				levels = levels,
				spawnRateFunction = spawnRateFunction,
				spawnLevelOverrides = levelOverrides
			});
		}

		public static void RemoveMapObject(SpawnableMapObjectDef mapObject, Levels.LevelTypes levelFlags, string[] levelOverrides = null)
		{
			RemoveMapObject(mapObject.spawnableMapObject, levelFlags, levelOverrides);
		}

		public static void RemoveMapObject(SpawnableMapObject mapObject, Levels.LevelTypes levelFlags, string[] levelOverrides = null)
		{
			SpawnableMapObject mapObject2 = mapObject;
			if (!((Object)(object)StartOfRound.Instance != (Object)null))
			{
				return;
			}
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			foreach (SelectableLevel val in levels)
			{
				string name = ((Object)val).name;
				bool flag = levelFlags.HasFlag(Levels.LevelTypes.All) || (levelOverrides?.Any((string item) => item.ToLowerInvariant() == name.ToLowerInvariant()) ?? false);
				if (levelFlags.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name))
				{
					flag = true;
				}
				if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag))
				{
					continue;
				}
				Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name)));
				if (flag || levelFlags.HasFlag(levelTypes))
				{
					val.spawnableMapObjects = val.spawnableMapObjects.Where((SpawnableMapObject x) => (Object)(object)x.prefabToSpawn != (Object)(object)mapObject2.prefabToSpawn).ToArray();
				}
			}
		}

		public static void RemoveOutsideObject(SpawnableOutsideObjectDef mapObject, Levels.LevelTypes levelFlags, string[] levelOverrides = null)
		{
			RemoveOutsideObject(mapObject.spawnableMapObject, levelFlags, levelOverrides);
		}

		public static void RemoveOutsideObject(SpawnableOutsideObjectWithRarity mapObject, Levels.LevelTypes levelFlags, string[] levelOverrides = null)
		{
			SpawnableOutsideObjectWithRarity mapObject2 = mapObject;
			if (!((Object)(object)StartOfRound.Instance != (Object)null))
			{
				return;
			}
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			foreach (SelectableLevel val in levels)
			{
				string name = ((Object)val).name;
				bool flag = levelFlags.HasFlag(Levels.LevelTypes.All) || (levelOverrides?.Any((string item) => item.ToLowerInvariant() == name.ToLowerInvariant()) ?? false);
				if (levelFlags.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name))
				{
					flag = true;
				}
				if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag))
				{
					continue;
				}
				Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name)));
				if (flag || levelFlags.HasFlag(levelTypes))
				{
					val.spawnableOutsideObjects = val.spawnableOutsideObjects.Where((SpawnableOutsideObjectWithRarity x) => (Object)(object)x.spawnableObject.prefabToSpawn != (Object)(object)mapObject2.spawnableObject.prefabToSpawn).ToArray();
				}
			}
		}
	}
	public class NetworkPrefabs
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Start <0>__GameNetworkManager_Start;
		}

		private static List<GameObject> _networkPrefabs = new List<GameObject>();

		internal static void Init()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			object obj = <>O.<0>__GameNetworkManager_Start;
			if (obj == null)
			{
				hook_Start val = GameNetworkManager_Start;
				<>O.<0>__GameNetworkManager_Start = val;
				obj = (object)val;
			}
			GameNetworkManager.Start += (hook_Start)obj;
		}

		public static void RegisterNetworkPrefab(GameObject prefab)
		{
			if (!_networkPrefabs.Contains(prefab))
			{
				_networkPrefabs.Add(prefab);
			}
		}

		public static GameObject CreateNetworkPrefab(string name)
		{
			GameObject obj = PrefabUtils.CreatePrefab(name);
			obj.AddComponent<NetworkObject>();
			byte[] value = MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(Assembly.GetCallingAssembly().GetName().Name + name));
			obj.GetComponent<NetworkObject>().GlobalObjectIdHash = BitConverter.ToUInt32(value, 0);
			RegisterNetworkPrefab(obj);
			return obj;
		}

		public static GameObject CloneNetworkPrefab(GameObject prefabToClone, string newName = null)
		{
			GameObject val = PrefabUtils.ClonePrefab(prefabToClone, newName);
			byte[] value = MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(Assembly.GetCallingAssembly().GetName().Name + ((Object)val).name));
			val.GetComponent<NetworkObject>().GlobalObjectIdHash = BitConverter.ToUInt32(value, 0);
			RegisterNetworkPrefab(val);
			return val;
		}

		private static void GameNetworkManager_Start(orig_Start orig, GameNetworkManager self)
		{
			orig.Invoke(self);
			foreach (GameObject networkPrefab in _networkPrefabs)
			{
				if (!NetworkManager.Singleton.NetworkConfig.Prefabs.Contains(networkPrefab))
				{
					NetworkManager.Singleton.AddNetworkPrefab(networkPrefab);
				}
			}
		}
	}
	public class Player
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Awake <0>__StartOfRound_Awake;
		}

		public static Dictionary<string, GameObject> ragdollRefs = new Dictionary<string, GameObject>();

		public static Dictionary<string, int> ragdollIndexes = new Dictionary<string, int>();

		public static void Init()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			object obj = <>O.<0>__StartOfRound_Awake;
			if (obj == null)
			{
				hook_Awake val = StartOfRound_Awake;
				<>O.<0>__StartOfRound_Awake = val;
				obj = (object)val;
			}
			StartOfRound.Awake += (hook_Awake)obj;
		}

		private static void StartOfRound_Awake(orig_Awake orig, StartOfRound self)
		{
			orig.Invoke(self);
			foreach (KeyValuePair<string, GameObject> ragdollRef in ragdollRefs)
			{
				if (!self.playerRagdolls.Contains(ragdollRef.Value))
				{
					self.playerRagdolls.Add(ragdollRef.Value);
					int value = self.playerRagdolls.Count - 1;
					if (ragdollIndexes.ContainsKey(ragdollRef.Key))
					{
						ragdollIndexes[ragdollRef.Key] = value;
					}
					else
					{
						ragdollIndexes.Add(ragdollRef.Key, value);
					}
				}
			}
		}

		public static int GetRagdollIndex(string id)
		{
			return ragdollIndexes[id];
		}

		public static GameObject GetRagdoll(string id)
		{
			return ragdollRefs[id];
		}

		public static void RegisterPlayerRagdoll(string id, GameObject ragdoll)
		{
			Plugin.logger.LogInfo((object)("Registering player ragdoll " + id));
			ragdollRefs.Add(id, ragdoll);
		}
	}
	public class PrefabUtils
	{
		internal static Lazy<GameObject> _prefabParent;

		internal static GameObject prefabParent => _prefabParent.Value;

		static PrefabUtils()
		{
			_prefabParent = new Lazy<GameObject>((Func<GameObject>)delegate
			{
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Expected O, but got Unknown
				GameObject val = new GameObject("LethalLibGeneratedPrefabs")
				{
					hideFlags = (HideFlags)61
				};
				val.SetActive(false);
				return val;
			});
		}

		public static GameObject ClonePrefab(GameObject prefabToClone, string newName = null)
		{
			GameObject val = Object.Instantiate<GameObject>(prefabToClone, prefabParent.transform);
			((Object)val).hideFlags = (HideFlags)61;
			if (newName != null)
			{
				((Object)val).name = newName;
			}
			else
			{
				((Object)val).name = ((Object)prefabToClone).name;
			}
			return val;
		}

		public static GameObject CreatePrefab(string name)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			GameObject val = new GameObject(name)
			{
				hideFlags = (HideFlags)61
			};
			val.transform.SetParent(prefabParent.transform);
			return val;
		}
	}
	public class Shaders
	{
		public static void FixShaders(GameObject gameObject)
		{
			Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				Material[] materials = componentsInChildren[i].materials;
				foreach (Material val in materials)
				{
					if (((Object)val.shader).name.Contains("Standard"))
					{
						val.shader = Shader.Find("HDRP/Lit");
					}
				}
			}
		}
	}
	public class TerminalUtils
	{
		public static TerminalKeyword CreateTerminalKeyword(string word, bool isVerb = false, CompatibleNoun[] compatibleNouns = null, TerminalNode specialKeywordResult = null, TerminalKeyword defaultVerb = null, bool accessTerminalObjects = false)
		{
			TerminalKeyword obj = ScriptableObject.CreateInstance<TerminalKeyword>();
			((Object)obj).name = word;
			obj.word = word;
			obj.isVerb = isVerb;
			obj.compatibleNouns = compatibleNouns;
			obj.specialKeywordResult = specialKeywordResult;
			obj.defaultVerb = defaultVerb;
			obj.accessTerminalObjects = accessTerminalObjects;
			return obj;
		}
	}
	public enum StoreType
	{
		None,
		ShipUpgrade,
		Decor
	}
	public class Unlockables
	{
		public class RegisteredUnlockable
		{
			public UnlockableItem unlockable;

			public StoreType StoreType;

			public TerminalNode buyNode1;

			public TerminalNode buyNode2;

			public TerminalNode itemInfo;

			public int price;

			public string modName;

			public bool disabled;

			public bool wasAlwaysInStock;

			public RegisteredUnlockable(UnlockableItem unlockable, TerminalNode buyNode1 = null, TerminalNode buyNode2 = null, TerminalNode itemInfo = null, int price = -1)
			{
				this.unlockable = unlockable;
				this.buyNode1 = buyNode1;
				this.buyNode2 = buyNode2;
				this.itemInfo = itemInfo;
				this.price = price;
			}
		}

		public struct BuyableUnlockableAssetInfo
		{
			public UnlockableItem itemAsset;

			public TerminalKeyword keyword;
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Awake <0>__Terminal_Awake;

			public static hook_TextPostProcess <1>__Terminal_TextPostProcess;

			public static hook_RotateShipDecorSelection <2>__Terminal_RotateShipDecorSelection;
		}

		public static List<RegisteredUnlockable> registeredUnlockables = new List<RegisteredUnlockable>();

		public static List<BuyableUnlockableAssetInfo> buyableUnlockableAssetInfos = new List<BuyableUnlockableAssetInfo>();

		public static void Init()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			object obj = <>O.<0>__Terminal_Awake;
			if (obj == null)
			{
				hook_Awake val = Terminal_Awake;
				<>O.<0>__Terminal_Awake = val;
				obj = (object)val;
			}
			Terminal.Awake += (hook_Awake)obj;
			object obj2 = <>O.<1>__Terminal_TextPostProcess;
			if (obj2 == null)
			{
				hook_TextPostProcess val2 = Terminal_TextPostProcess;
				<>O.<1>__Terminal_TextPostProcess = val2;
				obj2 = (object)val2;
			}
			Terminal.TextPostProcess += (hook_TextPostProcess)obj2;
			object obj3 = <>O.<2>__Terminal_RotateShipDecorSelection;
			if (obj3 == null)
			{
				hook_RotateShipDecorSelection val3 = Terminal_RotateShipDecorSelection;
				<>O.<2>__Terminal_RotateShipDecorSelection = val3;
				obj3 = (object)val3;
			}
			Terminal.RotateShipDecorSelection += (hook_RotateShipDecorSelection)obj3;
		}

		private static void Terminal_RotateShipDecorSelection(orig_RotateShipDecorSelection orig, Terminal self)
		{
			foreach (RegisteredUnlockable registeredUnlockable in registeredUnlockables)
			{
				if (registeredUnlockable.StoreType == StoreType.Decor && registeredUnlockable.disabled)
				{
					registeredUnlockable.wasAlwaysInStock = registeredUnlockable.unlockable.alwaysInStock;
					registeredUnlockable.unlockable.alwaysInStock = true;
				}
			}
			orig.Invoke(self);
			foreach (RegisteredUnlockable registeredUnlockable2 in registeredUnlockables)
			{
				if (registeredUnlockable2.StoreType == StoreType.Decor && registeredUnlockable2.disabled)
				{
					registeredUnlockable2.unlockable.alwaysInStock = registeredUnlockable2.wasAlwaysInStock;
				}
			}
		}

		private static string Terminal_TextPostProcess(orig_TextPostProcess orig, Terminal self, string modifiedDisplayText, TerminalNode node)
		{
			if (modifiedDisplayText.Contains("[buyableItemsList]") && modifiedDisplayText.Contains("[unlockablesSelectionList]"))
			{
				int num = modifiedDisplayText.IndexOf(":");
				foreach (RegisteredUnlockable registeredUnlockable in registeredUnlockables)
				{
					if (registeredUnlockable.StoreType == StoreType.ShipUpgrade && !registeredUnlockable.disabled)
					{
						string unlockableName = registeredUnlockable.unlockable.unlockableName;
						int price = registeredUnlockable.price;
						string value = $"\n* {unlockableName}    //    Price: ${price}";
						modifiedDisplayText = modifiedDisplayText.Insert(num + 1, value);
					}
				}
			}
			return orig.Invoke(self, modifiedDisplayText, node);
		}

		private static void Terminal_Awake(orig_Awake orig, Terminal self)
		{
			//IL_0497: Unknown result type (might be due to invalid IL or missing references)
			//IL_049c: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04da: Expected O, but got Unknown
			//IL_04dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0516: Unknown result type (might be due to invalid IL or missing references)
			//IL_051e: Expected O, but got Unknown
			//IL_059a: Unknown result type (might be due to invalid IL or missing references)
			//IL_059f: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b9: Expected O, but got Unknown
			//IL_0645: Unknown result type (might be due to invalid IL or missing references)
			//IL_064a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0657: Unknown result type (might be due to invalid IL or missing references)
			//IL_0664: Expected O, but got Unknown
			StartOfRound instance = StartOfRound.Instance;
			Plugin.logger.LogInfo((object)$"Adding {registeredUnlockables.Count} unlockables to unlockables list");
			foreach (RegisteredUnlockable unlockable2 in registeredUnlockables)
			{
				if (instance.unlockablesList.unlockables.Any((UnlockableItem x) => x.unlockableName == unlockable2.unlockable.unlockableName))
				{
					Plugin.logger.LogInfo((object)("Unlockable " + unlockable2.unlockable.unlockableName + " already exists in unlockables list, skipping"));
					continue;
				}
				if ((Object)(object)unlockable2.unlockable.prefabObject != (Object)null)
				{
					PlaceableShipObject componentInChildren = unlockable2.unlockable.prefabObject.GetComponentInChildren<PlaceableShipObject>();
					if ((Object)(object)componentInChildren != (Object)null)
					{
						componentInChildren.unlockableID = instance.unlockablesList.unlockables.Count;
					}
				}
				instance.unlockablesList.unlockables.Add(unlockable2.unlockable);
			}
			TerminalKeyword val = self.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "buy");
			TerminalNode result = val.compatibleNouns[0].result.terminalOptions[1].result;
			TerminalKeyword val2 = self.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info");
			List<RegisteredUnlockable> list = registeredUnlockables.FindAll((RegisteredUnlockable unlockable) => unlockable.price != -1).ToList();
			Plugin.logger.LogInfo((object)$"Adding {list.Count} items to terminal");
			foreach (RegisteredUnlockable item in list)
			{
				string unlockableName = item.unlockable.unlockableName;
				TerminalKeyword keyword3 = TerminalUtils.CreateTerminalKeyword(unlockableName.ToLowerInvariant().Replace(" ", "-"), isVerb: false, null, null, val);
				if (self.terminalNodes.allKeywords.Any((TerminalKeyword kw) => kw.word == keyword3.word))
				{
					Plugin.logger.LogInfo((object)("Keyword " + keyword3.word + " already registed, skipping."));
					continue;
				}
				int shipUnlockableID = StartOfRound.Instance.unlockablesList.unlockables.FindIndex((UnlockableItem unlockable) => unlockable.unlockableName == i

BepInEx/plugins/Evaisa-LethalThings/LethalThings/LethalThings.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using LethalLib.Extras;
using LethalLib.Modules;
using LethalThings.Extensions;
using LethalThings.MonoBehaviours;
using LethalThings.NetcodePatcher;
using LethalThings.Patches;
using Microsoft.CodeAnalysis;
using On;
using On.GameNetcodeStuff;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Animations.Rigging;
using UnityEngine.Events;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Utilities;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("LethalThings")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+dffd1fa1a88c1099e7d37ac2a79e708256ab06a6")]
[assembly: AssemblyProduct("LethalThings")]
[assembly: AssemblyTitle("LethalThings")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<bool>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<bool>();
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<Vector3>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<Vector3>();
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<float>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<float>();
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<HackingTool.HackState>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedValueEquals<HackingTool.HackState>();
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalLib.Modules
{
	public class SaveData
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_ResetSavedGameValues <0>__GameNetworkManager_ResetSavedGameValues;

			public static hook_SaveItemsInShip <1>__GameNetworkManager_SaveItemsInShip;

			public static hook_LoadShipGrabbableItems <2>__StartOfRound_LoadShipGrabbableItems;
		}

		public static List<string> saveKeys = new List<string>();

		public static void Init()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			object obj = <>O.<0>__GameNetworkManager_ResetSavedGameValues;
			if (obj == null)
			{
				hook_ResetSavedGameValues val = GameNetworkManager_ResetSavedGameValues;
				<>O.<0>__GameNetworkManager_ResetSavedGameValues = val;
				obj = (object)val;
			}
			GameNetworkManager.ResetSavedGameValues += (hook_ResetSavedGameValues)obj;
			object obj2 = <>O.<1>__GameNetworkManager_SaveItemsInShip;
			if (obj2 == null)
			{
				hook_SaveItemsInShip val2 = GameNetworkManager_SaveItemsInShip;
				<>O.<1>__GameNetworkManager_SaveItemsInShip = val2;
				obj2 = (object)val2;
			}
			GameNetworkManager.SaveItemsInShip += (hook_SaveItemsInShip)obj2;
			object obj3 = <>O.<2>__StartOfRound_LoadShipGrabbableItems;
			if (obj3 == null)
			{
				hook_LoadShipGrabbableItems val3 = StartOfRound_LoadShipGrabbableItems;
				<>O.<2>__StartOfRound_LoadShipGrabbableItems = val3;
				obj3 = (object)val3;
			}
			StartOfRound.LoadShipGrabbableItems += (hook_LoadShipGrabbableItems)obj3;
		}

		private static void StartOfRound_LoadShipGrabbableItems(orig_LoadShipGrabbableItems orig, StartOfRound self)
		{
			orig.Invoke(self);
			SaveableObject[] array = Object.FindObjectsOfType<SaveableObject>();
			SaveableNetworkBehaviour[] array2 = Object.FindObjectsOfType<SaveableNetworkBehaviour>();
			SaveableObject[] array3 = array;
			foreach (SaveableObject saveableObject in array3)
			{
				saveableObject.LoadObjectData();
			}
			SaveableNetworkBehaviour[] array4 = array2;
			foreach (SaveableNetworkBehaviour saveableNetworkBehaviour in array4)
			{
				saveableNetworkBehaviour.LoadObjectData();
			}
			if (ES3.KeyExists("LethalLibItemSaveKeys", GameNetworkManager.Instance.currentSaveFileName))
			{
				saveKeys = ES3.Load<List<string>>("LethalLibItemSaveKeys", GameNetworkManager.Instance.currentSaveFileName);
			}
		}

		private static void GameNetworkManager_SaveItemsInShip(orig_SaveItemsInShip orig, GameNetworkManager self)
		{
			orig.Invoke(self);
			SaveableObject[] array = Object.FindObjectsOfType<SaveableObject>();
			SaveableNetworkBehaviour[] array2 = Object.FindObjectsOfType<SaveableNetworkBehaviour>();
			SaveableObject[] array3 = array;
			foreach (SaveableObject saveableObject in array3)
			{
				saveableObject.SaveObjectData();
			}
			SaveableNetworkBehaviour[] array4 = array2;
			foreach (SaveableNetworkBehaviour saveableNetworkBehaviour in array4)
			{
				saveableNetworkBehaviour.SaveObjectData();
			}
			ES3.Save<List<string>>("LethalLibItemSaveKeys", saveKeys, GameNetworkManager.Instance.currentSaveFileName);
		}

		private static void GameNetworkManager_ResetSavedGameValues(orig_ResetSavedGameValues orig, GameNetworkManager self)
		{
			orig.Invoke(self);
			foreach (string saveKey in saveKeys)
			{
				ES3.DeleteKey(saveKey, GameNetworkManager.Instance.currentSaveFileName);
			}
			saveKeys.Clear();
		}

		public static void SaveObjectData<T>(string key, T data, int objectId)
		{
			List<T> list = new List<T>();
			if (ES3.KeyExists("LethalThingsSave_" + key, GameNetworkManager.Instance.currentSaveFileName))
			{
				list = ES3.Load<List<T>>("LethalThingsSave_" + key, GameNetworkManager.Instance.currentSaveFileName);
			}
			List<int> list2 = new List<int>();
			if (ES3.KeyExists("LethalThingsSave_objectIds_" + key, GameNetworkManager.Instance.currentSaveFileName))
			{
				list2 = ES3.Load<List<int>>("LethalThingsSave_objectIds_" + key, GameNetworkManager.Instance.currentSaveFileName);
			}
			list.Add(data);
			list2.Add(objectId);
			if (!saveKeys.Contains("LethalThingsSave_" + key))
			{
				saveKeys.Add("LethalThingsSave_" + key);
			}
			if (!saveKeys.Contains("LethalThingsSave_objectIds_" + key))
			{
				saveKeys.Add("LethalThingsSave_objectIds_" + key);
			}
			ES3.Save<List<T>>("LethalThingsSave_" + key, list, GameNetworkManager.Instance.currentSaveFileName);
			ES3.Save<List<int>>("LethalThingsSave_objectIds_" + key, list2, GameNetworkManager.Instance.currentSaveFileName);
		}

		public static T LoadObjectData<T>(string key, int objectId)
		{
			List<T> list = new List<T>();
			if (ES3.KeyExists("LethalThingsSave_" + key, GameNetworkManager.Instance.currentSaveFileName))
			{
				list = ES3.Load<List<T>>("LethalThingsSave_" + key, GameNetworkManager.Instance.currentSaveFileName);
			}
			List<int> list2 = new List<int>();
			if (ES3.KeyExists("LethalThingsSave_objectIds_" + key, GameNetworkManager.Instance.currentSaveFileName))
			{
				list2 = ES3.Load<List<int>>("LethalThingsSave_objectIds_" + key, GameNetworkManager.Instance.currentSaveFileName);
			}
			if (!saveKeys.Contains("LethalThingsSave_" + key))
			{
				saveKeys.Add("LethalThingsSave_" + key);
			}
			if (!saveKeys.Contains("LethalThingsSave_objectIds_" + key))
			{
				saveKeys.Add("LethalThingsSave_objectIds_" + key);
			}
			if (list2.Contains(objectId))
			{
				int index = list2.IndexOf(objectId);
				return list[index];
			}
			return default(T);
		}
	}
}
namespace LethalThings
{
	public class Content
	{
		public static AssetBundle MainAssets;

		public static Dictionary<string, GameObject> Prefabs = new Dictionary<string, GameObject>();

		public static ContentLoader ContentLoader;

		public static GameObject devMenuPrefab;

		public static GameObject configManagerPrefab;

		public static void Init()
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Expected O, but got Unknown
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Expected O, but got Unknown
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Expected O, but got Unknown
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Expected O, but got Unknown
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Expected O, but got Unknown
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Expected O, but got Unknown
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Expected O, but got Unknown
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Expected O, but got Unknown
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			//IL_0211: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Expected O, but got Unknown
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_025a: Expected O, but got Unknown
			//IL_0279: Unknown result type (might be due to invalid IL or missing references)
			//IL_027f: Expected O, but got Unknown
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a4: Expected O, but got Unknown
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Expected O, but got Unknown
			//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ee: Expected O, but got Unknown
			//IL_030d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0313: Expected O, but got Unknown
			//IL_0350: Unknown result type (might be due to invalid IL or missing references)
			//IL_0356: Expected O, but got Unknown
			//IL_0364: Unknown result type (might be due to invalid IL or missing references)
			//IL_036a: Expected O, but got Unknown
			//IL_038a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0390: Expected O, but got Unknown
			//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b6: Expected O, but got Unknown
			//IL_03d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03dc: Expected O, but got Unknown
			//IL_03fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0402: Expected O, but got Unknown
			//IL_0423: Unknown result type (might be due to invalid IL or missing references)
			//IL_0429: Expected O, but got Unknown
			//IL_0458: Unknown result type (might be due to invalid IL or missing references)
			//IL_045e: Expected O, but got Unknown
			MainAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lethalthings"));
			configManagerPrefab = MainAssets.LoadAsset<GameObject>("Assets/Custom/LethalThings/LTNetworkConfig.prefab");
			NetworkPrefabs.RegisterNetworkPrefab(configManagerPrefab);
			ContentLoader = new ContentLoader(Plugin.pluginInfo, MainAssets, (Action<CustomContent, GameObject>)delegate(CustomContent content, GameObject prefab)
			{
				Prefabs.Add(content.ID, prefab);
			});
			CustomContent[] array = (CustomContent[])(object)new CustomContent[26]
			{
				(CustomContent)new ScrapItem("Arson", "Assets/Custom/LethalThings/Scrap/Arson/ArsonPlush.asset", NetworkConfig.arsonSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ScrapItem("Cookie", "Assets/Custom/LethalThings/Scrap/Cookie/CookieFumo.asset", NetworkConfig.cookieSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ScrapItem("Bilka", "Assets/Custom/LethalThings/Scrap/Toimari/ToimariPlush.asset", NetworkConfig.toimariSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ScrapItem("Hamis", "Assets/Custom/LethalThings/Scrap/Hamis/HamisPlush.asset", NetworkConfig.hamisSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ScrapItem("ArsonDirty", "Assets/Custom/LethalThings/Scrap/Arson/ArsonPlushDirty.asset", NetworkConfig.dirtyArsonSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ScrapItem("Maxwell", "Assets/Custom/LethalThings/Scrap/Maxwell/Dingus.asset", NetworkConfig.maxwellSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ScrapItem("Glizzy", "Assets/Custom/LethalThings/Scrap/glizzy/glizzy.asset", NetworkConfig.glizzySpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ScrapItem("Revolver", "Assets/Custom/LethalThings/Scrap/Flaggun/Toygun.asset", NetworkConfig.revolverSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ScrapItem("GremlinEnergy", "Assets/Custom/LethalThings/Scrap/GremlinEnergy/GremlinEnergy.asset", NetworkConfig.gremlinSodaSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ScrapItem("ToyHammerScrap", "Assets/Custom/LethalThings/Items/ToyHammer/ToyHammer.asset", NetworkConfig.toyHammerScrapSpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ScrapItem("Gnarpy", "Assets/Custom/LethalThings/Scrap/Gnarpy/GnarpyPlush.asset", NetworkConfig.gnarpySpawnChance.Value, (LevelTypes)(-1), (string[])null, (Action<Item>)null),
				(CustomContent)new ShopItem("RocketLauncher", "Assets/Custom/LethalThings/Items/RocketLauncher/RocketLauncher.asset", NetworkConfig.rocketLauncherPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Items/RocketLauncher/RocketLauncherInfo.asset", (Action<Item>)delegate(Item item)
				{
					NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab.GetComponent<RocketLauncher>().missilePrefab);
				}),
				(CustomContent)new ShopItem("Flaregun", "Assets/Custom/LethalThings/Items/Flaregun/Flaregun.asset", NetworkConfig.flareGunPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Items/Flaregun/FlaregunInfo.asset", (Action<Item>)delegate(Item item)
				{
					NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab.GetComponent<ProjectileWeapon>().projectilePrefab);
				}),
				(CustomContent)new ShopItem("FlaregunAmmo", "Assets/Custom/LethalThings/Items/Flaregun/FlaregunAmmo.asset", NetworkConfig.flareGunAmmoPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Items/Flaregun/FlaregunAmmoInfo.asset", (Action<Item>)null),
				(CustomContent)new ShopItem("ToyHammerShop", "Assets/Custom/LethalThings/Items/ToyHammer/ToyHammer.asset", NetworkConfig.toyHammerPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Items/ToyHammer/ToyHammerInfo.asset", (Action<Item>)null),
				(CustomContent)new ShopItem("RemoteRadar", "Assets/Custom/LethalThings/Items/Radar/HandheldRadar.asset", NetworkConfig.remoteRadarPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Items/Radar/HandheldRadarInfo.asset", (Action<Item>)null),
				(CustomContent)new ShopItem("PouchyBelt", "Assets/Custom/LethalThings/Items/Pouch/Pouch.asset", NetworkConfig.pouchyBeltPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Items/Pouch/PouchInfo.asset", (Action<Item>)null),
				(CustomContent)new ShopItem("HackingTool", "Assets/Custom/LethalThings/Items/HackingTool/HackingTool.asset", NetworkConfig.hackingToolPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Items/HackingTool/HackingToolInfo.asset", (Action<Item>)null),
				(CustomContent)new ShopItem("Pinger", "Assets/Custom/LethalThings/Items/PingingTool/PingTool.asset", NetworkConfig.pingerPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Items/PingingTool/PingToolInfo.asset", (Action<Item>)delegate(Item item)
				{
					NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab.GetComponent<Pinger>().pingMarkerPrefab);
				}),
				(CustomContent)new CustomItem("Dart", "Assets/Custom/LethalThings/Unlockables/dartboard/Dart.asset", (Action<Item>)null),
				(CustomContent)new Unlockable("SmallRug", "Assets/Custom/LethalThings/Unlockables/Rug/SmallRug.asset", NetworkConfig.smallRugPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Unlockables/Rug/RugInfo.asset", (StoreType)2, (Action<UnlockableItem>)null),
				(CustomContent)new Unlockable("LargeRug", "Assets/Custom/LethalThings/Unlockables/Rug/LargeRug.asset", NetworkConfig.largeRugPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Unlockables/Rug/RugInfo.asset", (StoreType)2, (Action<UnlockableItem>)null),
				(CustomContent)new Unlockable("FatalitiesSign", "Assets/Custom/LethalThings/Unlockables/Sign/Sign.asset", NetworkConfig.fatalitiesSignPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Unlockables/Sign/SignInfo.asset", (StoreType)2, (Action<UnlockableItem>)null),
				(CustomContent)new Unlockable("Dartboard", "Assets/Custom/LethalThings/Unlockables/dartboard/Dartboard.asset", NetworkConfig.dartBoardPrice.Value, (string)null, (string)null, "Assets/Custom/LethalThings/Unlockables/dartboard/DartboardInfo.asset", (StoreType)2, (Action<UnlockableItem>)null),
				(CustomContent)new CustomEnemy("Boomba", "Assets/Custom/LethalThings/Enemies/Roomba/Boomba.asset", NetworkConfig.boombaSpawnWeight.Value, (LevelTypes)(-1), (SpawnType)0, (string[])null, "Assets/Custom/LethalThings/Enemies/Roomba/BoombaFile.asset", (string)null, (Action<EnemyType>)null),
				(CustomContent)new MapHazard("TeleporterTrap", "Assets/Custom/LethalThings/hazards/TeleporterTrap/TeleporterTrap.asset", (LevelTypes)(-1), (string[])null, (Func<SelectableLevel, AnimationCurve>)((SelectableLevel level) => new AnimationCurve((Keyframe[])(object)new Keyframe[2]
				{
					new Keyframe(0f, 0f),
					new Keyframe(1f, 4f)
				})), (Action<SpawnableMapObjectDef>)null)
			};
			ContentLoader.RegisterAll(array);
			foreach (KeyValuePair<string, GameObject> prefab in Prefabs)
			{
				GameObject value = prefab.Value;
				string key = prefab.Key;
				AudioSource[] componentsInChildren = value.GetComponentsInChildren<AudioSource>();
				if (componentsInChildren.Length != 0)
				{
					ConfigEntry<float> val = NetworkConfig.VolumeConfig.Bind<float>("Volume", key ?? "", 100f, "Audio volume for " + key + " (0 - 100)");
					AudioSource[] array2 = componentsInChildren;
					foreach (AudioSource val2 in array2)
					{
						val2.volume *= val.Value / 100f;
					}
				}
			}
			GameObject val3 = MainAssets.LoadAsset<GameObject>("Assets/Custom/LethalThings/DevMenu.prefab");
			NetworkPrefabs.RegisterNetworkPrefab(val3);
			devMenuPrefab = val3;
			try
			{
				IEnumerable<Type> loadableTypes = Assembly.GetExecutingAssembly().GetLoadableTypes();
				foreach (Type item in loadableTypes)
				{
					MethodInfo[] methods = item.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
					MethodInfo[] array3 = methods;
					foreach (MethodInfo methodInfo in array3)
					{
						object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
						if (customAttributes.Length != 0)
						{
							methodInfo.Invoke(null, null);
						}
					}
				}
			}
			catch (Exception)
			{
			}
		}
	}
	public static class InputCompat
	{
		public static InputActionAsset Asset;

		public static bool Enabled => Chainloader.PluginInfos.ContainsKey("com.rune580.LethalCompanyInputUtils");

		public static InputAction LTUtilityBeltQuick1 => Keybinds.Instance.LTUtilityBeltQuick1;

		public static InputAction LTUtilityBeltQuick2 => Keybinds.Instance.LTUtilityBeltQuick2;

		public static InputAction LTUtilityBeltQuick3 => Keybinds.Instance.LTUtilityBeltQuick3;

		public static InputAction LTUtilityBeltQuick4 => Keybinds.Instance.LTUtilityBeltQuick4;

		public static void Init()
		{
			Keybinds.Instance = new Keybinds();
			Asset = Keybinds.Instance.GetAsset();
		}
	}
	public class Keybinds : LcInputActions
	{
		public static Keybinds Instance;

		[InputAction("", Name = "[LT] Utility Belt Quick 1")]
		public InputAction LTUtilityBeltQuick1 { get; set; }

		[InputAction("", Name = "[LT] Utility Belt Quick 2")]
		public InputAction LTUtilityBeltQuick2 { get; set; }

		[InputAction("", Name = "[LT] Utility Belt Quick 3")]
		public InputAction LTUtilityBeltQuick3 { get; set; }

		[InputAction("", Name = "[LT] Utility Belt Quick 4")]
		public InputAction LTUtilityBeltQuick4 { get; set; }

		public InputActionAsset GetAsset()
		{
			return ((LcInputActions)this).Asset;
		}
	}
	public class Dingus : SaveableObject
	{
		public AudioSource noiseAudio;

		public AudioSource noiseAudioFar;

		public AudioSource musicAudio;

		public AudioSource musicAudioFar;

		[Space(3f)]
		public AudioClip[] noiseSFX;

		public AudioClip[] noiseSFXFar;

		public AudioClip evilNoise;

		[Space(3f)]
		public float noiseRange;

		public float maxLoudness;

		public float minLoudness;

		public float minPitch;

		public float maxPitch;

		private Random noisemakerRandom;

		public Animator triggerAnimator;

		private int timesPlayedWithoutTurningOff = 0;

		private RoundManager roundManager;

		private float noiseInterval = 1f;

		public Animator danceAnimator;

		public bool wasLoadedFromSave = false;

		public bool exploding = false;

		private NetworkVariable<bool> isEvil = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public GameObject evilObject;

		public NetworkVariable<bool> isPlayingMusic = new NetworkVariable<bool>(NetworkConfig.maxwellPlayMusicDefault.Value, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)1);

		public NetworkVariable<bool> isPipebomb = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public override void SaveObjectData()
		{
			SaveData.SaveObjectData("dingusBeEvil", isEvil.Value, uniqueId);
		}

		public override void LoadObjectData()
		{
			if (((NetworkBehaviour)this).IsHost)
			{
				bool flag = SaveData.LoadObjectData<bool>("dingusBeEvil", uniqueId);
				Plugin.logger.LogInfo((object)$"Loading object[{uniqueId}] save data, evil? {flag}");
				if (flag)
				{
					isEvil.Value = flag;
				}
			}
		}

		public override void Start()
		{
			((GrabbableObject)this).Start();
			roundManager = Object.FindObjectOfType<RoundManager>();
			noisemakerRandom = new Random(StartOfRound.Instance.randomMapSeed + 85);
			Debug.Log((object)"Making the dingus dance");
		}

		public override void OnNetworkSpawn()
		{
			base.OnNetworkSpawn();
			if (((NetworkBehaviour)this).IsOwner)
			{
				isPlayingMusic.Value = NetworkConfig.Instance.maxwellPlayMusicDefaultNetVar.Value;
			}
			if (((NetworkBehaviour)this).IsHost)
			{
				isEvil.Value = Random.Range(0f, 100f) <= NetworkConfig.evilMaxwellChance.Value;
			}
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (!((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null))
			{
				int num = noisemakerRandom.Next(0, noiseSFX.Length);
				float num2 = (float)noisemakerRandom.Next((int)(minLoudness * 100f), (int)(maxLoudness * 100f)) / 100f;
				float pitch = (float)noisemakerRandom.Next((int)(minPitch * 100f), (int)(maxPitch * 100f)) / 100f;
				noiseAudio.pitch = pitch;
				noiseAudio.PlayOneShot(noiseSFX[num], num2);
				if ((Object)(object)noiseAudioFar != (Object)null)
				{
					noiseAudioFar.pitch = pitch;
					noiseAudioFar.PlayOneShot(noiseSFXFar[num], num2);
				}
				if ((Object)(object)triggerAnimator != (Object)null)
				{
					triggerAnimator.SetTrigger("playAnim");
				}
				WalkieTalkie.TransmitOneShotAudio(noiseAudio, noiseSFX[num], num2);
				RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, noiseRange, num2, 0, ((GrabbableObject)this).isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0);
			}
		}

		public override void DiscardItem()
		{
			if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = false;
			}
			((GrabbableObject)this).isBeingUsed = false;
			((GrabbableObject)this).DiscardItem();
		}

		public override void EquipItem()
		{
			((GrabbableObject)this).EquipItem();
			((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = true;
			danceAnimator.Play("dingusIdle");
			Debug.Log((object)"Making the dingus idle");
		}

		public override void ItemInteractLeftRight(bool right)
		{
			((GrabbableObject)this).ItemInteractLeftRight(right);
			if (!right && ((NetworkBehaviour)this).IsOwner)
			{
				isPlayingMusic.Value = !isPlayingMusic.Value;
			}
		}

		public override void InteractItem()
		{
			((GrabbableObject)this).InteractItem();
			if (isEvil.Value && !exploding && !isPipebomb.Value)
			{
				EvilMaxwellServerRpc();
			}
		}

		public void EvilMaxwellTruly()
		{
			danceAnimator.Play("dingusIdle");
			if (musicAudio.isPlaying)
			{
				musicAudio.Pause();
				musicAudioFar.Pause();
			}
			((MonoBehaviour)this).StartCoroutine(evilMaxwellMoment());
		}

		[ServerRpc(RequireOwnership = false)]
		public void EvilMaxwellServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(88404199u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 88404199u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					isPipebomb.Value = true;
					EvilMaxwellClientRpc();
				}
			}
		}

		[ClientRpc]
		public void EvilMaxwellClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1120322383u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1120322383u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				EvilMaxwellTruly();
				exploding = true;
				if (((NetworkBehaviour)this).IsOwner)
				{
					isPlayingMusic.Value = false;
				}
				timesPlayedWithoutTurningOff = 0;
				danceAnimator.Play("dingusIdle");
				if (musicAudio.isPlaying)
				{
					musicAudio.Pause();
					musicAudioFar.Pause();
				}
				Plugin.logger.LogInfo((object)"Evil maxwell moment");
			}
		}

		public IEnumerator evilMaxwellMoment()
		{
			yield return (object)new WaitForSeconds(1f);
			noiseAudio.PlayOneShot(evilNoise, 1f);
			evilObject.SetActive(true);
			((Renderer)((GrabbableObject)this).mainObjectRenderer).enabled = false;
			if ((Object)(object)noiseAudioFar != (Object)null)
			{
				noiseAudioFar.PlayOneShot(evilNoise, 1f);
			}
			if ((Object)(object)triggerAnimator != (Object)null)
			{
				triggerAnimator.SetTrigger("playAnim");
			}
			WalkieTalkie.TransmitOneShotAudio(noiseAudio, evilNoise, 1f);
			RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, noiseRange, 1f, 0, ((GrabbableObject)this).isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0);
			yield return (object)new WaitForSeconds(1.5f);
			Utilities.CreateExplosion(((Component)this).transform.position, spawnExplosionEffect: true, 100, 0f, 6.4f, 6, (CauseOfDeath)3);
			Rigidbody[] componentsInChildren = evilObject.GetComponentsInChildren<Rigidbody>();
			foreach (Rigidbody rb in componentsInChildren)
			{
				rb.isKinematic = false;
				rb.AddExplosionForce(1000f, evilObject.transform.position, 100f);
			}
			yield return (object)new WaitForSeconds(2f);
			if (((NetworkBehaviour)this).IsServer)
			{
				((Component)this).GetComponent<NetworkObject>().Despawn(true);
			}
		}

		public override void Update()
		{
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).Update();
			if (isEvil.Value)
			{
				((GrabbableObject)this).grabbable = false;
				((GrabbableObject)this).grabbableToEnemies = false;
			}
			if (isPlayingMusic.Value && !exploding)
			{
				if (!musicAudio.isPlaying)
				{
					musicAudio.Play();
					musicAudioFar.Play();
				}
				if (!((GrabbableObject)this).isHeld)
				{
					danceAnimator.Play("dingusDance");
				}
				else
				{
					danceAnimator.Play("dingusIdle");
				}
				if (noiseInterval <= 0f)
				{
					noiseInterval = 1f;
					timesPlayedWithoutTurningOff++;
					roundManager.PlayAudibleNoise(((Component)this).transform.position, 16f, 0.9f, timesPlayedWithoutTurningOff, false, 5);
				}
				else
				{
					noiseInterval -= Time.deltaTime;
				}
			}
			else
			{
				timesPlayedWithoutTurningOff = 0;
				danceAnimator.Play("dingusIdle");
				if (musicAudio.isPlaying)
				{
					musicAudio.Pause();
					musicAudioFar.Pause();
				}
			}
		}

		protected override void __initializeVariables()
		{
			if (isEvil == null)
			{
				throw new Exception("Dingus.isEvil cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)isEvil).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)isEvil, "isEvil");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)isEvil);
			if (isPlayingMusic == null)
			{
				throw new Exception("Dingus.isPlayingMusic cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)isPlayingMusic).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)isPlayingMusic, "isPlayingMusic");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)isPlayingMusic);
			if (isPipebomb == null)
			{
				throw new Exception("Dingus.isPipebomb cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)isPipebomb).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)isPipebomb, "isPipebomb");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)isPipebomb);
			base.__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_Dingus()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(88404199u, new RpcReceiveHandler(__rpc_handler_88404199));
			NetworkManager.__rpc_func_table.Add(1120322383u, new RpcReceiveHandler(__rpc_handler_1120322383));
		}

		private static void __rpc_handler_88404199(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((Dingus)(object)target).EvilMaxwellServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1120322383(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Dingus)(object)target).EvilMaxwellClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "Dingus";
		}
	}
	public class Missile : NetworkBehaviour
	{
		public int damage = 50;

		public float maxDistance = 10f;

		public float minDistance = 0f;

		public float gravity = 2.4f;

		public float flightDelay = 0.5f;

		public float flightForce = 150f;

		public float flightTime = 2f;

		public float autoDestroyTime = 3f;

		private float timeAlive = 0f;

		public float LobForce = 100f;

		public ParticleSystem particleSystem;

		private void OnCollisionEnter(Collision collision)
		{
			if (((NetworkBehaviour)this).IsHost)
			{
				Boom();
				BoomClientRpc();
			}
			else
			{
				BoomServerRpc();
			}
		}

		private void Start()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			((Component)this).GetComponent<Rigidbody>().useGravity = false;
			if (((NetworkBehaviour)this).IsHost)
			{
				((Component)this).GetComponent<Rigidbody>().AddForce(((Component)this).transform.forward * LobForce, (ForceMode)1);
			}
		}

		[ClientRpc]
		public void BoomClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3331368301u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3331368301u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					Boom();
				}
			}
		}

		[ServerRpc]
		public void BoomServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(452316787u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 452316787u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				Boom();
				BoomClientRpc();
			}
		}

		public void CreateExplosion()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB attacker = ((IEnumerable<PlayerControllerB>)StartOfRound.Instance.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB x) => ((NetworkBehaviour)x).OwnerClientId == ((NetworkBehaviour)this).OwnerClientId));
			Utilities.CreateExplosion(((Component)this).transform.position, spawnExplosionEffect: true, damage, minDistance, maxDistance, 10, (CauseOfDeath)3, attacker);
		}

		public void Boom()
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)particleSystem == (Object)null)
			{
				Debug.LogError((object)"No particle system set on missile, destruction time!!");
				CreateExplosion();
				if (((NetworkBehaviour)this).IsHost)
				{
					Object.Destroy((Object)(object)((Component)this).gameObject);
				}
				return;
			}
			particleSystem.Stop(true, (ParticleSystemStopBehavior)1);
			((Component)particleSystem).transform.SetParent((Transform)null);
			((Component)particleSystem).transform.localScale = Vector3.one;
			GameObject gameObject = ((Component)particleSystem).gameObject;
			MainModule main = particleSystem.main;
			float duration = ((MainModule)(ref main)).duration;
			main = particleSystem.main;
			MinMaxCurve startLifetime = ((MainModule)(ref main)).startLifetime;
			Object.Destroy((Object)(object)gameObject, duration + ((MinMaxCurve)(ref startLifetime)).constant);
			CreateExplosion();
			if (((NetworkBehaviour)this).IsHost)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		private void FixedUpdate()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)this).IsHost)
			{
				return;
			}
			((Component)this).GetComponent<Rigidbody>().useGravity = false;
			((Component)this).GetComponent<Rigidbody>().AddForce(Vector3.down * gravity);
			if (timeAlive <= flightTime && timeAlive >= flightDelay)
			{
				((Component)this).GetComponent<Rigidbody>().AddForce(((Component)this).transform.forward * flightForce);
			}
			timeAlive += Time.fixedDeltaTime;
			if (timeAlive > autoDestroyTime)
			{
				if (((NetworkBehaviour)this).IsHost)
				{
					Boom();
					BoomClientRpc();
				}
				else
				{
					BoomServerRpc();
				}
			}
			else
			{
				Debug.Log((object)("Time alive: " + timeAlive + " / " + autoDestroyTime));
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_Missile()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(3331368301u, new RpcReceiveHandler(__rpc_handler_3331368301));
			NetworkManager.__rpc_func_table.Add(452316787u, new RpcReceiveHandler(__rpc_handler_452316787));
		}

		private static void __rpc_handler_3331368301(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((Missile)(object)target).BoomClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_452316787(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
			}
			else
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((Missile)(object)target).BoomServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "Missile";
		}
	}
	public class PouchyBelt : GrabbableObject
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_SetHoverTipAndCurrentInteractTrigger <0>__PlayerControllerB_SetHoverTipAndCurrentInteractTrigger;

			public static hook_BeginGrabObject <1>__PlayerControllerB_BeginGrabObject;
		}

		public Transform beltCosmetic;

		public Vector3 beltCosmeticPositionOffset = new Vector3(0f, 0f, 0f);

		public Vector3 beltCosmeticRotationOffset = new Vector3(0f, 0f, 0f);

		public int beltCapacity = 3;

		private PlayerControllerB previousPlayerHeldBy;

		public List<int> slotIndexes = new List<int>();

		public static void Initialize()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			object obj = <>O.<0>__PlayerControllerB_SetHoverTipAndCurrentInteractTrigger;
			if (obj == null)
			{
				hook_SetHoverTipAndCurrentInteractTrigger val = PlayerControllerB_SetHoverTipAndCurrentInteractTrigger;
				<>O.<0>__PlayerControllerB_SetHoverTipAndCurrentInteractTrigger = val;
				obj = (object)val;
			}
			PlayerControllerB.SetHoverTipAndCurrentInteractTrigger += (hook_SetHoverTipAndCurrentInteractTrigger)obj;
			object obj2 = <>O.<1>__PlayerControllerB_BeginGrabObject;
			if (obj2 == null)
			{
				hook_BeginGrabObject val2 = PlayerControllerB_BeginGrabObject;
				<>O.<1>__PlayerControllerB_BeginGrabObject = val2;
				obj2 = (object)val2;
			}
			PlayerControllerB.BeginGrabObject += (hook_BeginGrabObject)obj2;
		}

		public void Awake()
		{
			if (InputCompat.Enabled)
			{
				InputCompat.LTUtilityBeltQuick1.started += InputReceived;
				InputCompat.LTUtilityBeltQuick2.started += InputReceived;
				InputCompat.LTUtilityBeltQuick3.started += InputReceived;
				InputCompat.LTUtilityBeltQuick4.started += InputReceived;
			}
		}

		private static void PlayerControllerB_BeginGrabObject(orig_BeginGrabObject orig, PlayerControllerB self)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			self.interactRay = new Ray(((Component)self.gameplayCamera).transform.position, ((Component)self.gameplayCamera).transform.forward);
			if (!Physics.Raycast(self.interactRay, ref self.hit, self.grabDistance, self.interactableObjectsMask) || ((Component)((RaycastHit)(ref self.hit)).collider).gameObject.layer == 8 || !(((Component)((RaycastHit)(ref self.hit)).collider).tag == "PhysicsProp") || self.twoHanded || self.sinkingValue > 0.73f)
			{
				return;
			}
			self.currentlyGrabbingObject = ((Component)((Component)((RaycastHit)(ref self.hit)).collider).transform).gameObject.GetComponent<GrabbableObject>();
			if ((!GameNetworkManager.Instance.gameHasStarted && !self.currentlyGrabbingObject.itemProperties.canBeGrabbedBeforeGameStart && ((Object)(object)StartOfRound.Instance.testRoom == (Object)null || !StartOfRound.Instance.testRoom.activeSelf)) || (Object)(object)self.currentlyGrabbingObject == (Object)null || self.inSpecialInteractAnimation || self.currentlyGrabbingObject.isHeld || self.currentlyGrabbingObject.isPocketed)
			{
				return;
			}
			NetworkObject networkObject = ((NetworkBehaviour)self.currentlyGrabbingObject).NetworkObject;
			if (!((Object)(object)networkObject == (Object)null) && networkObject.IsSpawned)
			{
				if (self.currentlyGrabbingObject is PouchyBelt && self.ItemSlots.Any((GrabbableObject x) => (Object)(object)x != (Object)null && x is PouchyBelt))
				{
					self.currentlyGrabbingObject.grabbable = false;
				}
				orig.Invoke(self);
				if (self.currentlyGrabbingObject is PouchyBelt)
				{
					self.currentlyGrabbingObject.grabbable = true;
				}
			}
		}

		private static void PlayerControllerB_SetHoverTipAndCurrentInteractTrigger(orig_SetHoverTipAndCurrentInteractTrigger orig, PlayerControllerB self)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			if (!Physics.Raycast(self.interactRay, ref self.hit, self.grabDistance, self.interactableObjectsMask) || ((Component)((RaycastHit)(ref self.hit)).collider).gameObject.layer == 8)
			{
				return;
			}
			string tag = ((Component)((RaycastHit)(ref self.hit)).collider).tag;
			if (!(tag == "PhysicsProp"))
			{
				return;
			}
			if (self.FirstEmptyItemSlot() == -1)
			{
				((TMP_Text)self.cursorTip).text = "Inventory full!";
				return;
			}
			GrabbableObject component = ((Component)((RaycastHit)(ref self.hit)).collider).gameObject.GetComponent<GrabbableObject>();
			if (component is PouchyBelt)
			{
				if (self.ItemSlots.Any((GrabbableObject x) => (Object)(object)x != (Object)null && x is PouchyBelt))
				{
					((TMP_Text)self.cursorTip).text = "(Cannot hold more than 1 belt)";
				}
				else
				{
					((TMP_Text)self.cursorTip).text = "Pick up belt";
				}
			}
		}

		public void InputReceived(CallbackContext context)
		{
			if (((NetworkBehaviour)this).IsOwner && (Object)(object)base.playerHeldBy != (Object)null && ((CallbackContext)(ref context)).started)
			{
				int num = -1;
				if (((CallbackContext)(ref context)).action == InputCompat.LTUtilityBeltQuick1)
				{
					num = 0;
				}
				else if (((CallbackContext)(ref context)).action == InputCompat.LTUtilityBeltQuick2)
				{
					num = 1;
				}
				else if (((CallbackContext)(ref context)).action == InputCompat.LTUtilityBeltQuick3)
				{
					num = 2;
				}
				else if (((CallbackContext)(ref context)).action == InputCompat.LTUtilityBeltQuick4)
				{
					num = 3;
				}
				if (num != -1 && num < slotIndexes.Count)
				{
					base.playerHeldBy.SwitchItemSlots(slotIndexes[num]);
				}
			}
		}

		public override void LateUpdate()
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).LateUpdate();
			if ((Object)(object)previousPlayerHeldBy != (Object)null)
			{
				((Component)beltCosmetic).gameObject.SetActive(true);
				beltCosmetic.SetParent((Transform)null);
				((Renderer)((Component)beltCosmetic).GetComponent<MeshRenderer>()).enabled = true;
				if (((NetworkBehaviour)this).IsOwner)
				{
					((Renderer)((Component)beltCosmetic).GetComponent<MeshRenderer>()).enabled = false;
				}
				Transform parent = previousPlayerHeldBy.lowerSpine.parent;
				beltCosmetic.position = parent.position + beltCosmeticPositionOffset;
				Quaternion rotation = parent.rotation;
				Quaternion rotation2 = Quaternion.Euler(((Quaternion)(ref rotation)).eulerAngles + beltCosmeticRotationOffset);
				beltCosmetic.rotation = rotation2;
				((Renderer)base.mainObjectRenderer).enabled = false;
				((Component)this).gameObject.SetActive(true);
			}
			else
			{
				((Component)beltCosmetic).gameObject.SetActive(false);
				((Renderer)base.mainObjectRenderer).enabled = true;
				beltCosmetic.SetParent(((Component)this).transform);
			}
		}

		public void UpdateHUD(bool add)
		{
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			slotIndexes.Clear();
			HUDManager instance = HUDManager.Instance;
			if (add)
			{
				int num = 0;
				GrabbableObject[] itemSlots = GameNetworkManager.Instance.localPlayerController.ItemSlots;
				foreach (GrabbableObject val in itemSlots)
				{
					if (val is PouchyBelt)
					{
						num++;
					}
				}
				Image val2 = instance.itemSlotIconFrames[0];
				Image val3 = instance.itemSlotIcons[0];
				int num2 = instance.itemSlotIconFrames.Length;
				CanvasScaler componentInParent = ((Component)val2).GetComponentInParent<CanvasScaler>();
				AspectRatioFitter componentInParent2 = ((Component)val2).GetComponentInParent<AspectRatioFitter>();
				float x = ((Graphic)val2).rectTransform.sizeDelta.x;
				float y = ((Graphic)val2).rectTransform.sizeDelta.y;
				float num3 = ((Graphic)val2).rectTransform.anchoredPosition.y + 1.125f * y * (float)num;
				Vector3 localEulerAngles = ((Transform)((Graphic)val2).rectTransform).localEulerAngles;
				Vector3 localEulerAngles2 = ((Transform)((Graphic)val3).rectTransform).localEulerAngles;
				List<Image> list = instance.itemSlotIconFrames.ToList();
				List<Image> list2 = instance.itemSlotIcons.ToList();
				int count = list.Count;
				float num4 = (float)beltCapacity * x + (float)(beltCapacity - 1) * 15f;
				Debug.Log((object)$"Adding {beltCapacity} item slots! Surely this will go well..");
				Debug.Log((object)$"Adding after index: {count}");
				for (int j = 0; j < beltCapacity; j++)
				{
					float num5 = 0f - ((Component)((Transform)((Graphic)val2).rectTransform).parent).GetComponent<RectTransform>().sizeDelta.x / 2f - 3f;
					float num6 = num5 + (float)j * x + (float)j * 15f;
					Image val4 = list[0];
					Image val5 = Object.Instantiate<Image>(val4, ((Component)val2).transform.parent);
					((Object)val5).name = $"Slot{num2 + j}[LethalThingsBelt]";
					((Graphic)val5).rectTransform.anchoredPosition = new Vector2(num6, num3);
					((Transform)((Graphic)val5).rectTransform).eulerAngles = localEulerAngles;
					Image component = ((Component)((Component)val5).transform.GetChild(0)).GetComponent<Image>();
					((Object)component).name = "icon";
					((Behaviour)component).enabled = false;
					((Transform)((Graphic)component).rectTransform).eulerAngles = localEulerAngles2;
					((Transform)((Graphic)component).rectTransform).Rotate(new Vector3(0f, 0f, -90f));
					int num7 = count + j;
					list.Insert(num7, val5);
					list2.Insert(num7, component);
					slotIndexes.Add(num7);
					((Component)val5).transform.SetSiblingIndex(num7);
				}
				instance.itemSlotIconFrames = list.ToArray();
				instance.itemSlotIcons = list2.ToArray();
				Debug.Log((object)$"Added {beltCapacity} item slots!");
				return;
			}
			List<Image> list3 = instance.itemSlotIconFrames.ToList();
			List<Image> list4 = instance.itemSlotIcons.ToList();
			int count2 = list3.Count;
			int num8 = 0;
			for (int num9 = count2 - 1; num9 >= 0; num9--)
			{
				if (((Object)list3[num9]).name.Contains("[LethalThingsBelt]"))
				{
					num8++;
					Image val6 = list3[num9];
					list3.RemoveAt(num9);
					list4.RemoveAt(num9);
					Object.Destroy((Object)(object)((Component)val6).gameObject);
					if (num8 >= beltCapacity)
					{
						break;
					}
				}
			}
			instance.itemSlotIconFrames = list3.ToArray();
			instance.itemSlotIcons = list4.ToArray();
			Debug.Log((object)$"Removed {beltCapacity} item slots!");
		}

		public void AddItemSlots()
		{
			if ((Object)(object)base.playerHeldBy != (Object)null)
			{
				List<GrabbableObject> list = base.playerHeldBy.ItemSlots.ToList();
				base.playerHeldBy.ItemSlots = (GrabbableObject[])(object)new GrabbableObject[list.Count + beltCapacity];
				for (int i = 0; i < list.Count; i++)
				{
					base.playerHeldBy.ItemSlots[i] = list[i];
				}
				if ((Object)(object)base.playerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					UpdateHUD(add: true);
				}
			}
		}

		public void RemoveItemSlots()
		{
			if (!((Object)(object)base.playerHeldBy != (Object)null))
			{
				return;
			}
			int num = base.playerHeldBy.ItemSlots.Length - beltCapacity;
			int currentItemSlot = base.playerHeldBy.currentItemSlot;
			for (int i = 0; i < beltCapacity; i++)
			{
				GrabbableObject val = base.playerHeldBy.ItemSlots[num + i];
				if ((Object)(object)val != (Object)null)
				{
					base.playerHeldBy.DropItem(val, num + i);
				}
			}
			int currentItemSlot2 = base.playerHeldBy.currentItemSlot;
			currentItemSlot2 = ((currentItemSlot < base.playerHeldBy.ItemSlots.Length) ? currentItemSlot : 0);
			List<GrabbableObject> list = base.playerHeldBy.ItemSlots.ToList();
			base.playerHeldBy.ItemSlots = (GrabbableObject[])(object)new GrabbableObject[list.Count - beltCapacity];
			for (int j = 0; j < base.playerHeldBy.ItemSlots.Length; j++)
			{
				base.playerHeldBy.ItemSlots[j] = list[j];
			}
			if ((Object)(object)base.playerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				UpdateHUD(add: false);
			}
			base.playerHeldBy.SwitchItemSlots(currentItemSlot2);
		}

		public override void DiscardItem()
		{
			RemoveItemSlots();
			previousPlayerHeldBy = null;
			((GrabbableObject)this).DiscardItem();
		}

		public override void OnNetworkDespawn()
		{
			RemoveItemSlots();
			previousPlayerHeldBy = null;
			((NetworkBehaviour)this).OnNetworkDespawn();
		}

		public void GrabItemOnClient()
		{
			((GrabbableObject)this).GrabItemOnClient();
		}

		public override void OnDestroy()
		{
			if (InputCompat.Enabled)
			{
				InputCompat.LTUtilityBeltQuick1.started -= InputReceived;
				InputCompat.LTUtilityBeltQuick2.started -= InputReceived;
				InputCompat.LTUtilityBeltQuick3.started -= InputReceived;
				InputCompat.LTUtilityBeltQuick4.started -= InputReceived;
			}
			((NetworkBehaviour)this).OnDestroy();
		}

		public override void EquipItem()
		{
			((GrabbableObject)this).EquipItem();
			if ((Object)(object)base.playerHeldBy != (Object)null)
			{
				if ((Object)(object)base.playerHeldBy != (Object)(object)previousPlayerHeldBy)
				{
					AddItemSlots();
				}
				previousPlayerHeldBy = base.playerHeldBy;
			}
		}

		protected override void __initializeVariables()
		{
			((GrabbableObject)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "PouchyBelt";
		}
	}
	public class PowerOutletStun : NetworkBehaviour
	{
		private Coroutine electrocutionCoroutine;

		public AudioSource strikeAudio;

		public ParticleSystem strikeParticle;

		private NetworkVariable<int> damage = new NetworkVariable<int>(20, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public void Electrocute(ItemCharger socket)
		{
			Debug.Log((object)"Attempting electrocution");
			if (electrocutionCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(electrocutionCoroutine);
			}
			electrocutionCoroutine = ((MonoBehaviour)this).StartCoroutine(electrocutionDelayed(socket));
		}

		public void Awake()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			StormyWeather val = Object.FindObjectOfType<StormyWeather>(true);
			GameObject gameObject = ((Component)val.targetedStrikeAudio).gameObject;
			strikeAudio = Object.Instantiate<GameObject>(gameObject, ((Component)this).transform).GetComponent<AudioSource>();
			((Component)strikeAudio).transform.localPosition = Vector3.zero;
			((Component)strikeAudio).gameObject.SetActive(true);
			strikeParticle = Object.Instantiate<GameObject>(((Component)val.explosionEffectParticle).gameObject, ((Component)this).transform).GetComponent<ParticleSystem>();
			((Component)strikeParticle).transform.localPosition = Vector3.zero;
			((Component)strikeParticle).gameObject.SetActive(true);
		}

		public override void OnNetworkSpawn()
		{
			((NetworkBehaviour)this).OnNetworkSpawn();
			if (((NetworkBehaviour)this).IsHost)
			{
				damage.Value = NetworkConfig.itemChargerElectrocutionDamage.Value;
			}
		}

		private IEnumerator electrocutionDelayed(ItemCharger socket)
		{
			Debug.Log((object)"Electrocution started");
			socket.zapAudio.Play();
			yield return (object)new WaitForSeconds(0.75f);
			socket.chargeStationAnimator.SetTrigger("zap");
			Debug.Log((object)"Electrocution finished");
			if (((NetworkBehaviour)this).NetworkObject.IsOwner && !((NetworkBehaviour)this).NetworkObject.IsOwnedByServer)
			{
				Debug.Log((object)"Sending stun to server!!");
				ElectrocutedServerRpc(((Component)this).transform.position);
			}
			else if (((NetworkBehaviour)this).NetworkObject.IsOwner && ((NetworkBehaviour)this).NetworkObject.IsOwnedByServer)
			{
				Debug.Log((object)"Sending stun to clients!!");
				ElectrocutedClientRpc(((Component)this).transform.position);
				Electrocuted(((Component)this).transform.position);
			}
		}

		[ClientRpc]
		private void ElectrocutedClientRpc(Vector3 position)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(328188188u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe(ref position);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 328188188u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					Debug.Log((object)"Stun received!!");
					Electrocuted(position);
				}
			}
		}

		private void Electrocuted(Vector3 position)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			StormyWeather val = Object.FindObjectOfType<StormyWeather>(true);
			Utilities.CreateExplosion(position, spawnExplosionEffect: false, damage.Value, 0f, 5f, 3, (CauseOfDeath)11);
			strikeParticle.Play();
			val.PlayThunderEffects(position, strikeAudio);
		}

		[ServerRpc]
		private void ElectrocutedServerRpc(Vector3 position)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Invalid comparison between Unknown and I4
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2844681185u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe(ref position);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2844681185u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ElectrocutedClientRpc(position);
			}
		}

		protected override void __initializeVariables()
		{
			if (damage == null)
			{
				throw new Exception("PowerOutletStun.damage cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)damage).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)damage, "damage");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)damage);
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_PowerOutletStun()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(328188188u, new RpcReceiveHandler(__rpc_handler_328188188));
			NetworkManager.__rpc_func_table.Add(2844681185u, new RpcReceiveHandler(__rpc_handler_2844681185));
		}

		private static void __rpc_handler_328188188(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				Vector3 position = default(Vector3);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref position);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((PowerOutletStun)(object)target).ElectrocutedClientRpc(position);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2844681185(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
			}
			else
			{
				Vector3 position = default(Vector3);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref position);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((PowerOutletStun)(object)target).ElectrocutedServerRpc(position);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "PowerOutletStun";
		}
	}
	public class ProjectileWeapon : SaveableObject
	{
		public AudioSource mainAudio;

		public AudioClip[] activateClips;

		public AudioClip[] noAmmoSounds;

		public AudioClip[] reloadSounds;

		public Transform aimDirection;

		public int maxAmmo = 4;

		[HideInInspector]
		private NetworkVariable<int> currentAmmo = new NetworkVariable<int>(4, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public GameObject projectilePrefab;

		public float LobForce = 100f;

		private float timeSinceLastShot;

		private PlayerControllerB previousPlayerHeldBy;

		public Animator Animator;

		public ParticleSystem particleSystem;

		public Item ammoItem;

		public int ammoSlotToUse = -1;

		public override void SaveObjectData()
		{
			SaveData.SaveObjectData("projectileWeaponAmmoData", currentAmmo.Value, uniqueId);
		}

		public override void LoadObjectData()
		{
			if (((NetworkBehaviour)this).IsHost)
			{
				currentAmmo.Value = SaveData.LoadObjectData<int>("projectileWeaponAmmoData", uniqueId);
			}
		}

		public static void Init()
		{
		}

		private static bool GrabbableObject_UseItemBatteries(orig_UseItemBatteries orig, GrabbableObject self)
		{
			if (self is ProjectileWeapon)
			{
				return true;
			}
			return orig.Invoke(self);
		}

		public override void Start()
		{
			((GrabbableObject)this).Start();
		}

		public override void OnDestroy()
		{
			((NetworkBehaviour)this).OnDestroy();
		}

		public override void OnNetworkSpawn()
		{
			base.OnNetworkSpawn();
			if (((NetworkBehaviour)this).IsServer)
			{
				currentAmmo.Value = maxAmmo;
			}
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (currentAmmo.Value > 0)
			{
				if (((NetworkBehaviour)this).IsHost)
				{
					NetworkVariable<int> obj = currentAmmo;
					int value = obj.Value;
					obj.Value = value - 1;
				}
				PlayRandomAudio(mainAudio, activateClips);
				Animator.Play("fire");
				particleSystem.Play();
				timeSinceLastShot = 0f;
				if (((NetworkBehaviour)this).IsOwner)
				{
					if (((NetworkBehaviour)this).IsHost)
					{
						ProjectileSpawner(aimDirection.position, aimDirection.rotation, aimDirection.forward);
					}
					else
					{
						SpawnProjectileServerRpc(aimDirection.position, aimDirection.rotation, aimDirection.forward);
					}
				}
			}
			else
			{
				PlayRandomAudio(mainAudio, noAmmoSounds);
			}
		}

		private bool ReloadedGun()
		{
			int num = FindAmmoInInventory();
			if (num == -1)
			{
				return false;
			}
			ammoSlotToUse = num;
			return true;
		}

		private int FindAmmoInInventory()
		{
			for (int i = 0; i < ((GrabbableObject)this).playerHeldBy.ItemSlots.Length; i++)
			{
				if (!((Object)(object)((GrabbableObject)this).playerHeldBy.ItemSlots[i] == (Object)null) && ((GrabbableObject)this).playerHeldBy.ItemSlots[i].itemProperties.itemId == ammoItem.itemId)
				{
					return i;
				}
			}
			return -1;
		}

		[ServerRpc]
		private void FixWeightServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(43845628u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 43845628u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				FixWeightClientRpc();
			}
		}

		[ClientRpc]
		private void FixWeightClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(948021082u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 948021082u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && (Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
				{
					PlayerControllerB playerHeldBy = ((GrabbableObject)this).playerHeldBy;
					playerHeldBy.carryWeight -= Mathf.Clamp(ammoItem.weight - 1f, 0f, 10f);
				}
			}
		}

		public override void ItemInteractLeftRight(bool right)
		{
			((GrabbableObject)this).ItemInteractLeftRight(right);
			if (right || !((NetworkBehaviour)this).IsOwner)
			{
				return;
			}
			if (ReloadedGun())
			{
				if (currentAmmo.Value > 0)
				{
					HUDManager.Instance.DisplayTip("Item already loaded.", "You can reload once you use up all the ammo.", false, false, "LC_Tip1");
					return;
				}
				ReloadAmmoServerRpc();
				DestroyItemInSlotAndSync(ammoSlotToUse);
				ammoSlotToUse = -1;
			}
			else
			{
				HUDManager.Instance.DisplayTip("No ammo found.", "Buy " + ammoItem.itemName + " from the Terminal to reload.", false, false, "LC_Tip1");
			}
		}

		[ServerRpc]
		private void ReloadAmmoServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1064596822u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1064596822u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				currentAmmo.Value = maxAmmo;
				ReloadAmmoSoundClientRpc();
			}
		}

		[ClientRpc]
		private void ReloadAmmoSoundClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3520251861u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3520251861u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					PlayRandomAudio(mainAudio, reloadSounds);
					Animator.Play("reload");
				}
			}
		}

		[ServerRpc]
		private void SpawnProjectileServerRpc(Vector3 aimPosition, Quaternion aimRotation, Vector3 forward)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Invalid comparison between Unknown and I4
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1043162412u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe(ref aimPosition);
				((FastBufferWriter)(ref val2)).WriteValueSafe(ref aimRotation);
				((FastBufferWriter)(ref val2)).WriteValueSafe(ref forward);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1043162412u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ProjectileSpawner(aimPosition, aimRotation, forward);
			}
		}

		private void ProjectileSpawner(Vector3 aimPosition, Quaternion aimRotation, Vector3 forward)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(projectilePrefab, aimPosition, aimRotation);
			val.GetComponent<NetworkObject>().SpawnWithOwnership(((NetworkBehaviour)this).OwnerClientId, false);
			ApplyProjectileForceClientRpc(NetworkObjectReference.op_Implicit(val.GetComponent<NetworkObject>()), aimPosition, aimRotation, forward);
		}

		[ClientRpc]
		public void ApplyProjectileForceClientRpc(NetworkObjectReference projectile, Vector3 aimPosition, Quaternion aimRotation, Vector3 forward)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2170744407u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref projectile, default(ForNetworkSerializable));
					((FastBufferWriter)(ref val2)).WriteValueSafe(ref aimPosition);
					((FastBufferWriter)(ref val2)).WriteValueSafe(ref aimRotation);
					((FastBufferWriter)(ref val2)).WriteValueSafe(ref forward);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2170744407u, val, (RpcDelivery)0);
				}
				NetworkObject val3 = default(NetworkObject);
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && ((NetworkObjectReference)(ref projectile)).TryGet(ref val3, (NetworkManager)null))
				{
					GameObject gameObject = ((Component)val3).gameObject;
					gameObject.transform.position = aimPosition;
					gameObject.transform.rotation = aimRotation;
					gameObject.GetComponent<Rigidbody>().AddForce(forward * LobForce, (ForceMode)1);
				}
			}
		}

		private void PlayRandomAudio(AudioSource audioSource, AudioClip[] audioClips)
		{
			if (audioClips.Length != 0)
			{
				audioSource.PlayOneShot(audioClips[Random.Range(0, audioClips.Length)]);
			}
		}

		public override void Update()
		{
			((GrabbableObject)this).Update();
			timeSinceLastShot += Time.deltaTime;
		}

		private void OnEnable()
		{
		}

		private void OnDisable()
		{
		}

		public override void PocketItem()
		{
			((GrabbableObject)this).PocketItem();
			if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = false;
			}
		}

		public override void DiscardItem()
		{
			((GrabbableObject)this).DiscardItem();
			if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = false;
			}
		}

		public override void EquipItem()
		{
			((GrabbableObject)this).EquipItem();
			((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = true;
		}

		public void DestroyItemInSlotAndSync(int itemSlot)
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				if (itemSlot >= ((GrabbableObject)this).playerHeldBy.ItemSlots.Length || (Object)(object)((GrabbableObject)this).playerHeldBy.ItemSlots[itemSlot] == (Object)null)
				{
					Debug.LogError((object)$"Destroy item in slot called for a slot (slot {itemSlot}) which is empty or incorrect");
				}
				DestroyItemInSlotServerRpc(itemSlot);
			}
		}

		[ServerRpc]
		public void DestroyItemInSlotServerRpc(int itemSlot)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3656085789u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, itemSlot);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3656085789u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				DestroyItemInSlotClientRpc(itemSlot);
			}
		}

		[ClientRpc]
		public void DestroyItemInSlotClientRpc(int itemSlot)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(314723133u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, itemSlot);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 314723133u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					DestroyItemInSlot(itemSlot);
				}
			}
		}

		public void DestroyItemInSlot(int itemSlot)
		{
			if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null || (Object)(object)NetworkManager.Singleton == (Object)null || NetworkManager.Singleton.ShutdownInProgress)
			{
				return;
			}
			GrabbableObject val = ((GrabbableObject)this).playerHeldBy.ItemSlots[itemSlot];
			if ((Object)(object)val == (Object)null || (Object)(object)val.itemProperties == (Object)null)
			{
				Plugin.logger.LogError((object)"Item properties are null, cannot destroy item in slot");
				return;
			}
			PlayerControllerB playerHeldBy = ((GrabbableObject)this).playerHeldBy;
			playerHeldBy.carryWeight -= Mathf.Clamp(val.itemProperties.weight - 1f, 0f, 10f);
			if (((GrabbableObject)this).playerHeldBy.currentItemSlot == itemSlot)
			{
				((GrabbableObject)this).playerHeldBy.isHoldingObject = false;
				((GrabbableObject)this).playerHeldBy.twoHanded = false;
				if (((NetworkBehaviour)((GrabbableObject)this).playerHeldBy).IsOwner)
				{
					((GrabbableObject)this).playerHeldBy.playerBodyAnimator.SetBool("cancelHolding", true);
					((GrabbableObject)this).playerHeldBy.playerBodyAnimator.SetTrigger("Throw");
					((Behaviour)HUDManager.Instance.holdingTwoHandedItem).enabled = false;
					HUDManager.Instance.ClearControlTips();
					((GrabbableObject)this).playerHeldBy.activatingItem = false;
				}
			}
			if (((NetworkBehaviour)this).IsOwner)
			{
				((Behaviour)HUDManager.Instance.itemSlotIcons[itemSlot]).enabled = false;
			}
			if ((Object)(object)((GrabbableObject)this).playerHeldBy.currentlyHeldObjectServer != (Object)null && (Object)(object)((GrabbableObject)this).playerHeldBy.currentlyHeldObjectServer == (Object)(object)val)
			{
				if (((NetworkBehaviour)((GrabbableObject)this).playerHeldBy).IsOwner)
				{
					((GrabbableObject)this).playerHeldBy.SetSpecialGrabAnimationBool(false, ((GrabbableObject)this).playerHeldBy.currentlyHeldObjectServer);
					((GrabbableObject)this).playerHeldBy.currentlyHeldObjectServer.DiscardItemOnClient();
				}
				((GrabbableObject)this).playerHeldBy.currentlyHeldObjectServer = null;
			}
			((GrabbableObject)this).playerHeldBy.ItemSlots[itemSlot] = null;
			if (((NetworkBehaviour)this).IsServer)
			{
				((NetworkBehaviour)val).NetworkObject.Despawn(true);
			}
		}

		protected override void __initializeVariables()
		{
			if (currentAmmo == null)
			{
				throw new Exception("ProjectileWeapon.currentAmmo cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)currentAmmo).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)currentAmmo, "currentAmmo");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)currentAmmo);
			base.__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ProjectileWeapon()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(43845628u, new RpcReceiveHandler(__rpc_handler_43845628));
			NetworkManager.__rpc_func_table.Add(948021082u, new RpcReceiveHandler(__rpc_handler_948021082));
			NetworkManager.__rpc_func_table.Add(1064596822u, new RpcReceiveHandler(__rpc_handler_1064596822));
			NetworkManager.__rpc_func_table.Add(3520251861u, new RpcReceiv

BepInEx/plugins/FlipMods-BetterStamina/BetterStamina.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BetterStamina.Config;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BetterStamina")]
[assembly: AssemblyDescription("Mod made by flipf17")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BetterStamina")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1c42022e-b386-4342-baf0-67de1b7529e2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BetterStamina
{
	[BepInPlugin("FlipMods.BetterStamina", "BetterStamina", "1.3.2")]
	public class Plugin : BaseUnityPlugin
	{
		private Harmony _harmony;

		public static Plugin instance;

		private void Awake()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			instance = this;
			ConfigSettings.BindConfigSettings();
			_harmony = new Harmony("BetterStamina");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"BetterStamina loaded");
		}

		public static void Log(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
		}

		public static void LogError(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogError((object)message);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FlipMods.BetterStamina";

		public const string PLUGIN_NAME = "BetterStamina";

		public const string PLUGIN_VERSION = "1.3.2";
	}
}
namespace BetterStamina.Patches
{
	[HarmonyPatch]
	public class PlayerPatcher
	{
		private static float currentSprintMeter;

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPrefix]
		public static void UpdateStaminaPrefix(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				currentSprintMeter = __instance.sprintMeter;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPostfix]
		public static void UpdateStaminaPostfix(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				float num = __instance.sprintMeter - currentSprintMeter;
				if (num < 0f)
				{
					__instance.sprintMeter = Mathf.Max(currentSprintMeter + num * ConfigSync.instance.staminaConsumptionMultiplier, 0f);
				}
				else if (num > 0f)
				{
					__instance.sprintMeter = Mathf.Min(currentSprintMeter + num * ConfigSync.instance.staminaRegenMultiplier, 1f);
				}
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
		[HarmonyPrefix]
		public static void LateUpdatePrefix(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				currentSprintMeter = __instance.sprintMeter;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
		[HarmonyPostfix]
		public static void LateUpdateStaminaPostfix(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				float num = __instance.sprintMeter - currentSprintMeter;
				if (num < 0f)
				{
					__instance.sprintMeter = Mathf.Max(currentSprintMeter + num * ConfigSync.instance.staminaConsumptionMultiplier, 0f);
				}
				else if (num > 0f)
				{
					__instance.sprintMeter = Mathf.Min(currentSprintMeter + num * ConfigSync.instance.staminaRegenMultiplier, 1f);
				}
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Jump_performed")]
		[HarmonyPrefix]
		public static void JumpPerformedPrefix(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				currentSprintMeter = __instance.sprintMeter;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Jump_performed")]
		[HarmonyPostfix]
		public static void JumpPerformedPostfix(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				float num = __instance.sprintMeter - currentSprintMeter;
				if (num < 0f)
				{
					__instance.sprintMeter = Mathf.Max(new float[1] { currentSprintMeter + num * ConfigSync.instance.jumpStaminaConsumptionMultiplier });
				}
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> SpoofWeightValuesUpdate(IEnumerable<CodeInstruction> instructions)
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			FieldInfo field = typeof(PlayerControllerB).GetField("carryWeight", BindingFlags.Instance | BindingFlags.Public);
			MethodInfo method = typeof(PlayerPatcher).GetMethod("GetAdjustedWeight", BindingFlags.Static | BindingFlags.Public);
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Ldfld && (FieldInfo)list[i].operand == field)
				{
					list[i] = new CodeInstruction(OpCodes.Call, (object)method);
					list.RemoveAt(i - 1);
				}
			}
			return list.AsEnumerable();
		}

		[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> SpoofWeightValuesLateUpdate(IEnumerable<CodeInstruction> instructions)
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			FieldInfo field = typeof(PlayerControllerB).GetField("carryWeight", BindingFlags.Instance | BindingFlags.Public);
			MethodInfo method = typeof(PlayerPatcher).GetMethod("GetAdjustedWeight", BindingFlags.Static | BindingFlags.Public);
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Ldfld && (FieldInfo)list[i].operand == field)
				{
					list[i] = new CodeInstruction(OpCodes.Call, (object)method);
					list.RemoveAt(i - 1);
				}
			}
			return list.AsEnumerable();
		}

		public static float GetAdjustedWeight()
		{
			return Mathf.Max(((Object)(object)StartOfRound.Instance.localPlayerController != (Object)null) ? (StartOfRound.Instance.localPlayerController.carryWeight * ConfigSync.instance.carryWeightPenaltyMultiplier) : 1f, 1f);
		}
	}
}
namespace BetterStamina.Config
{
	[Serializable]
	public static class ConfigSettings
	{
		public static ConfigEntry<float> staminaRegenMultiplierConfig;

		public static ConfigEntry<float> staminaConsumptionMultiplierConfig;

		public static ConfigEntry<float> jumpStaminaConsumptionMultiplierConfig;

		public static ConfigEntry<float> carryWeightPenaltyMultiplierConfig;

		public static ConfigEntry<float> movementSpeedMultiplierConfig;

		public static void BindConfigSettings()
		{
			Plugin.Log("BindingConfigs");
			staminaRegenMultiplierConfig = ((BaseUnityPlugin)Plugin.instance).Config.Bind<float>("BetterStamina", "StaminaRegenMultiplier", 1.5f, "Multiplier for how fast your stamina regens.");
			staminaConsumptionMultiplierConfig = ((BaseUnityPlugin)Plugin.instance).Config.Bind<float>("BetterStamina", "StaminaConsumptionMultiplier", 0.75f, "Multiplier for how much stamina drains while sprinting.");
			jumpStaminaConsumptionMultiplierConfig = ((BaseUnityPlugin)Plugin.instance).Config.Bind<float>("BetterStamina", "JumpStaminaConsumptionMultiplier", 0.75f, "Multiplier for how much stamina jumping consumes.");
			carryWeightPenaltyMultiplierConfig = ((BaseUnityPlugin)Plugin.instance).Config.Bind<float>("BetterStamina", "CarryWeightPenaltyMultiplier", 0.5f, "Multiplier for how much your speed/stamina consumption are affected by weight.");
			movementSpeedMultiplierConfig = ((BaseUnityPlugin)Plugin.instance).Config.Bind<float>("BetterStamina", "MovementSpeedMultiplier", 1f, "Player movement speed multiplier.");
		}
	}
	[Serializable]
	[HarmonyPatch]
	public class ConfigSync
	{
		public static ConfigSync defaultConfig;

		public static ConfigSync instance;

		public static PlayerControllerB localPlayerController;

		public static bool isSynced = false;

		private static float defaultMovementSpeed = 4.6f;

		public float staminaRegenMultiplier = 1f;

		public float staminaConsumptionMultiplier = 1f;

		public float jumpStaminaConsumptionMultiplier = 1f;

		public float carryWeightPenaltyMultiplier = 1f;

		public float movementSpeedMultiplier = 1f;

		public static void BuildDefaultConfigSync()
		{
			instance = new ConfigSync();
		}

		public static void BuildServerConfigSync()
		{
			if (defaultConfig == null)
			{
				defaultConfig = new ConfigSync();
				defaultConfig.staminaRegenMultiplier = ConfigSettings.staminaRegenMultiplierConfig.Value;
				defaultConfig.staminaConsumptionMultiplier = ConfigSettings.staminaConsumptionMultiplierConfig.Value;
				defaultConfig.jumpStaminaConsumptionMultiplier = ConfigSettings.jumpStaminaConsumptionMultiplierConfig.Value;
				defaultConfig.carryWeightPenaltyMultiplier = ConfigSettings.carryWeightPenaltyMultiplierConfig.Value;
				defaultConfig.movementSpeedMultiplier = ConfigSettings.movementSpeedMultiplierConfig.Value;
				instance = defaultConfig;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		public static void InitializeLocalPlayer(PlayerControllerB __instance)
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			localPlayerController = __instance;
			if (NetworkManager.Singleton.IsServer)
			{
				BuildServerConfigSync();
				NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("BetterStamina-OnRequestConfigSync", new HandleNamedMessageDelegate(OnReceiveConfigSyncRequest));
				OnLocalClientConfigSync();
			}
			else
			{
				isSynced = false;
				BuildDefaultConfigSync();
				NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("BetterStamina-OnReceiveConfigSync", new HandleNamedMessageDelegate(OnReceiveConfigSync));
				RequestConfigSync();
			}
		}

		public static void RequestConfigSync()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsClient)
			{
				Plugin.Log("Sending config sync request to server.");
				FastBufferWriter val = default(FastBufferWriter);
				((FastBufferWriter)(ref val))..ctor(4, (Allocator)2, -1);
				NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("BetterStamina-OnRequestConfigSync", 0uL, val, (NetworkDelivery)3);
			}
			else
			{
				Plugin.LogError("Failed to send config sync request.");
			}
		}

		public static void OnReceiveConfigSyncRequest(ulong clientId, FastBufferReader reader)
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsServer)
			{
				Plugin.Log("Receiving config sync request from client with id: " + clientId + ". Sending config sync to client.");
				byte[] array = SerializeConfigToByteArray(instance);
				FastBufferWriter val = default(FastBufferWriter);
				((FastBufferWriter)(ref val))..ctor(array.Length + 4, (Allocator)2, -1);
				int num = array.Length;
				((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
				((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0);
				NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("BetterStamina-OnReceiveConfigSync", clientId, val, (NetworkDelivery)3);
			}
		}

		public static void OnReceiveConfigSync(ulong clientId, FastBufferReader reader)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			if (((FastBufferReader)(ref reader)).TryBeginRead(4))
			{
				int num = default(int);
				((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
				if (((FastBufferReader)(ref reader)).TryBeginRead(num))
				{
					Plugin.Log("Receiving config sync from server.");
					byte[] data = new byte[num];
					((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0);
					instance = DeserializeFromByteArray(data);
					OnLocalClientConfigSync();
				}
				else
				{
					Plugin.LogError("Error receiving sync from server.");
				}
			}
			else
			{
				Plugin.LogError("Error receiving bytes length.");
			}
		}

		public static void OnLocalClientConfigSync()
		{
			localPlayerController.movementSpeed = defaultMovementSpeed * instance.movementSpeedMultiplier;
			isSynced = true;
		}

		public static byte[] SerializeConfigToByteArray(ConfigSync config)
		{
			BinaryFormatter binaryFormatter = new BinaryFormatter();
			MemoryStream memoryStream = new MemoryStream();
			binaryFormatter.Serialize(memoryStream, config);
			return memoryStream.ToArray();
		}

		public static ConfigSync DeserializeFromByteArray(byte[] data)
		{
			MemoryStream serializationStream = new MemoryStream(data);
			BinaryFormatter binaryFormatter = new BinaryFormatter();
			return (ConfigSync)binaryFormatter.Deserialize(serializationStream);
		}
	}
}

BepInEx/plugins/FlipMods-MoreBlood/MoreBlood.dll

Decompiled 8 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using MoreBlood.Config;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoreBlood")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoreBlood")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d1f1321d-30a3-4600-9bf8-1e69fe1abf8c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoreBlood
{
	[BepInPlugin("FlipMods.MoreBlood", "MoreBlood", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin instance;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			instance = this;
			_harmony = new Harmony("MoreBlood");
			ConfigSettings.BindConfigSettings();
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"MoreBlood loaded");
		}

		public static void Log(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FlipMods.MoreBlood";

		public const string PLUGIN_NAME = "MoreBlood";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}
namespace MoreBlood.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class MoreBloodPatcher
	{
		private static int bloodCount;

		[HarmonyPatch("DropBlood")]
		[HarmonyPostfix]
		public static void MoreBlood(PlayerControllerB __instance, Vector3 direction = default(Vector3), bool leaveBlood = true, bool leaveFootprint = false)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			bloodCount++;
			if (bloodCount < ConfigSettings.numBloodPools.Value)
			{
				__instance.DropBlood(direction, leaveBlood, leaveFootprint);
			}
			else
			{
				bloodCount = 0;
			}
		}

		[HarmonyPatch("RandomizeBloodRotationAndScale")]
		[HarmonyPostfix]
		public static void RandomizeBloodScale(ref Transform blood, PlayerControllerB __instance)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			Transform obj = blood;
			obj.localScale *= ConfigSettings.bloodScale.Value;
			blood.position += new Vector3((float)Random.Range(-1, 1) * ConfigSettings.bloodScale.Value, 0.55f, (float)Random.Range(-1, 1) * ConfigSettings.bloodScale.Value);
		}
	}
}
namespace MoreBlood.Config
{
	public static class ConfigSettings
	{
		public static ConfigEntry<float> bloodScale;

		public static ConfigEntry<int> numBloodPools;

		public static void BindConfigSettings()
		{
			Plugin.Log("BindingConfigs");
			bloodScale = ((BaseUnityPlugin)Plugin.instance).Config.Bind<float>("MoreBlood", "BloodScale", 4f, "The size of the blood pools");
			numBloodPools = ((BaseUnityPlugin)Plugin.instance).Config.Bind<int>("MoreBlood", "NumberOfBloodPools", 4, "Max number of blood pools spread around the blood source.");
		}
	}
}

BepInEx/plugins/FlipMods-ReservedFlashlightSlot/ReservedFlashlightSlot.dll

Decompiled 8 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using ReservedFlashlightSlot.Patches;
using ReservedItemSlotCore;
using ReservedItemSlotCore.Networking;
using ReservedItemSlotCore.Patches;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ReservedFlashlightSlot")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ReservedFlashlightSlot")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5b7d6563-4e51-4a69-bcf9-fa1dea6eff75")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ReservedFlashlightSlot
{
	public static class ConfigSettings
	{
		public static ConfigEntry<string> activateFlashlightKey;

		public static ConfigEntry<bool> hideFlashlightMeshShoulder;

		public static string activateFlashlightDisplayName;

		public static Dictionary<string, ConfigEntryBase> currentConfigEntries = new Dictionary<string, ConfigEntryBase>();

		public static void BindConfigSettings()
		{
			Plugin.Log("BindingConfigs");
			activateFlashlightKey = ((BaseUnityPlugin)Plugin.instance).Config.Bind<string>("ReservedFlashlightSlot", "ActivateFlashlightKey", "<Keyboard>/f", "This setting will be ignored if InputUtils is installed and enabled. (I recommend running InputUtils to edit keybinds in the in-game settings)");
			hideFlashlightMeshShoulder = ((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("ReservedFlashlightSlot", "HideFlashlightOnShoulder", false, "Hides the flashlight mesh while on your shoulder. Only applies in scenarios where you can view your player in third person.");
			activateFlashlightDisplayName = GetDisplayName(activateFlashlightKey.Value);
			currentConfigEntries.Add(((ConfigEntryBase)activateFlashlightKey).Definition.Key, (ConfigEntryBase)(object)activateFlashlightKey);
			currentConfigEntries.Add(((ConfigEntryBase)hideFlashlightMeshShoulder).Definition.Key, (ConfigEntryBase)(object)hideFlashlightMeshShoulder);
			TryRemoveOldConfigSettings();
		}

		public static string GetDisplayName(string key)
		{
			key = key.Replace("<Keyboard>/", "");
			key = key.Replace("<Mouse>/", "");
			string text = key;
			text = text.Replace("leftAlt", "Alt");
			text = text.Replace("rightAlt", "Alt");
			text = text.Replace("leftCtrl", "Ctrl");
			text = text.Replace("rightCtrl", "Ctrl");
			text = text.Replace("leftShift", "Shift");
			text = text.Replace("rightShift", "Shift");
			text = text.Replace("leftButton", "LMB");
			text = text.Replace("rightButton", "RMB");
			return text.Replace("middleButton", "MMB");
		}

		public static void TryRemoveOldConfigSettings()
		{
			HashSet<string> hashSet = new HashSet<string>();
			HashSet<string> hashSet2 = new HashSet<string>();
			foreach (ConfigEntryBase value in currentConfigEntries.Values)
			{
				hashSet.Add(value.Definition.Section);
				hashSet2.Add(value.Definition.Key);
			}
			try
			{
				Plugin.Log("Cleaning old config entries");
				ConfigFile config = ((BaseUnityPlugin)Plugin.instance).Config;
				string configFilePath = config.ConfigFilePath;
				if (!File.Exists(configFilePath))
				{
					return;
				}
				string text = File.ReadAllText(configFilePath);
				string[] array = File.ReadAllLines(configFilePath);
				string text2 = "";
				for (int i = 0; i < array.Length; i++)
				{
					array[i] = array[i].Replace("\n", "");
					if (array[i].Length <= 0)
					{
						continue;
					}
					if (array[i].StartsWith("["))
					{
						if (text2 != "" && !hashSet.Contains(text2))
						{
							text2 = "[" + text2 + "]";
							int num = text.IndexOf(text2);
							int num2 = text.IndexOf(array[i]);
							text = text.Remove(num, num2 - num);
						}
						text2 = array[i].Replace("[", "").Replace("]", "").Trim();
					}
					else
					{
						if (!(text2 != ""))
						{
							continue;
						}
						if (i <= array.Length - 4 && array[i].StartsWith("##"))
						{
							int j;
							for (j = 1; i + j < array.Length && array[i + j].Length > 3; j++)
							{
							}
							if (hashSet.Contains(text2))
							{
								int num3 = array[i + j - 1].IndexOf("=");
								string item = array[i + j - 1].Substring(0, num3 - 1);
								if (!hashSet2.Contains(item))
								{
									int num4 = text.IndexOf(array[i]);
									int num5 = text.IndexOf(array[i + j - 1]) + array[i + j - 1].Length;
									text = text.Remove(num4, num5 - num4);
								}
							}
							i += j - 1;
						}
						else if (array[i].Length > 3)
						{
							text = text.Replace(array[i], "");
						}
					}
				}
				if (!hashSet.Contains(text2))
				{
					text2 = "[" + text2 + "]";
					int num6 = text.IndexOf(text2);
					text = text.Remove(num6, text.Length - num6);
				}
				while (text.Contains("\n\n\n"))
				{
					text = text.Replace("\n\n\n", "\n\n");
				}
				File.WriteAllText(configFilePath, text);
				config.Reload();
			}
			catch
			{
			}
		}
	}
	[BepInPlugin("FlipMods.ReservedFlashlightSlot", "ReservedFlashlightSlot", "1.6.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class Plugin : BaseUnityPlugin
	{
		public static Plugin instance;

		private Harmony _harmony;

		public static ReservedItemInfo proFlashlightInfo = new ReservedItemInfo("Pro-flashlight", 120, true, true, true, true);

		public static ReservedItemInfo flashlightInfo = new ReservedItemInfo("Flashlight", 120, true, true, true, true);

		public static ReservedItemInfo laserPointerInfo = new ReservedItemInfo("Laser pointer", 120, true, true, true, true);

		private void Awake()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			instance = this;
			ConfigSettings.BindConfigSettings();
			_harmony = new Harmony("ReservedFlashlightSlot");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ReservedFlashlightSlot loaded");
		}

		public static bool IsModLoaded(string guid)
		{
			return Chainloader.PluginInfos.ContainsKey(guid);
		}

		public static void Log(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
		}

		public static void LogWarning(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogWarning((object)message);
		}

		public static void LogError(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogError((object)message);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FlipMods.ReservedFlashlightSlot";

		public const string PLUGIN_NAME = "ReservedFlashlightSlot";

		public const string PLUGIN_VERSION = "1.6.1";
	}
}
namespace ReservedFlashlightSlot.Patches
{
	[HarmonyPatch]
	public class MaskedEnemyPatcher
	{
		public static Dictionary<MaskedPlayerEnemy, GameObject> heldFlashlightsByEnemy = new Dictionary<MaskedPlayerEnemy, GameObject>();

		public static HashSet<MaskedPlayerEnemy> spawnedEnemies = new HashSet<MaskedPlayerEnemy>();

		[HarmonyPatch(typeof(MaskedPlayerEnemy), "SetEnemyOutside")]
		[HarmonyPostfix]
		public static void OnSpawnMaskedEnemy(MaskedPlayerEnemy __instance)
		{
		}

		[HarmonyPatch(typeof(MaskedPlayerEnemy), "OnDestroy")]
		[HarmonyPrefix]
		public static void OnDestroy(MaskedPlayerEnemy __instance)
		{
			if (heldFlashlightsByEnemy.TryGetValue(__instance, out var value) && ((EnemyAI)__instance).isEnemyDead)
			{
				Plugin.LogWarning("Destroying flashlight. Enemy destroyed.");
				Object.DestroyImmediate((Object)(object)value);
				spawnedEnemies.Remove(__instance);
				heldFlashlightsByEnemy.Remove(__instance);
			}
		}

		[HarmonyPatch(typeof(MaskedPlayerEnemy), "LateUpdate")]
		[HarmonyPostfix]
		public static void ShowWalkieOnEnemy(MaskedPlayerEnemy __instance)
		{
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Expected O, but got Unknown
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0231: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			if (!spawnedEnemies.Contains(__instance) && SyncManager.syncReservedItemsList.Contains(Plugin.proFlashlightInfo) && !heldFlashlightsByEnemy.ContainsKey(__instance) && (Object)(object)__instance.mimickingPlayer != (Object)null && PlayerPatcher.allPlayerData.TryGetValue(__instance.mimickingPlayer, out var value))
			{
				spawnedEnemies.Add(__instance);
				FlashlightItem reservedFlashlight = FlashlightPatcher.GetReservedFlashlight(value.playerController);
				if ((Object)(object)reservedFlashlight != (Object)null)
				{
					Plugin.LogWarning("OnMaskedEnemySpawn - MimickingPlayer: " + ((Object)value.playerController).name + " - Spawning flashlight object on enemy.");
					GameObject val = new GameObject("ReservedFlashlight [MaskedEnemy]");
					Light[] componentsInChildren = ((Component)reservedFlashlight).GetComponentsInChildren<Light>();
					MeshRenderer mainObjectRenderer = ((GrabbableObject)reservedFlashlight).mainObjectRenderer;
					Light[] array = componentsInChildren;
					foreach (Light val2 in array)
					{
						Light component = Object.Instantiate<GameObject>(((Component)val2).gameObject, ((Component)val2).transform.localPosition, ((Component)val2).transform.localRotation, val.transform).GetComponent<Light>();
						((Behaviour)component).enabled = true;
						((Component)component).gameObject.layer = 6;
					}
					MeshRenderer component2 = Object.Instantiate<GameObject>(((Component)mainObjectRenderer).gameObject, ((Component)mainObjectRenderer).transform.localPosition, ((Component)mainObjectRenderer).transform.localRotation, val.transform).GetComponent<MeshRenderer>();
					((Renderer)component2).enabled = true;
					((Component)component2).gameObject.layer = 6;
					val.transform.localScale = ((Component)reservedFlashlight).transform.localScale;
					heldFlashlightsByEnemy.Add(__instance, val);
				}
			}
			if (heldFlashlightsByEnemy.TryGetValue(__instance, out var value2))
			{
				if (((EnemyAI)__instance).isEnemyDead)
				{
					Plugin.LogWarning("Destroying flashlight. Enemy dead.");
					Object.DestroyImmediate((Object)(object)value2);
					spawnedEnemies.Remove(__instance);
					heldFlashlightsByEnemy.Remove(__instance);
				}
				else
				{
					Transform parent = ((EnemyAI)__instance).eye.parent.parent;
					value2.transform.rotation = parent.rotation * Quaternion.Euler(FlashlightPatcher.playerShoulderRotationOffset);
					value2.transform.position = parent.position + parent.rotation * FlashlightPatcher.playerShoulderPositionOffset;
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class FlashlightPatcher
	{
		public static Vector3 playerShoulderPositionOffset = new Vector3(0.2f, 0.25f, 0f);

		public static Vector3 playerShoulderRotationOffset = new Vector3(90f, 0f, 0f);

		public static PlayerControllerB localPlayerController => PlayerPatcher.localPlayerController;

		public static PlayerControllerB GetPreviousPlayerHeldBy(FlashlightItem flashlightItem)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			return (PlayerControllerB)Traverse.Create((object)flashlightItem).Field("previousPlayerHeldBy").GetValue();
		}

		public static FlashlightItem GetMainFlashlight(PlayerControllerB playerController)
		{
			return GetCurrentlySelectedFlashlight(playerController) ?? GetReservedFlashlight(playerController);
		}

		public static FlashlightItem GetReservedFlashlight(PlayerControllerB playerController)
		{
			ReservedPlayerData value;
			return (FlashlightItem)((SyncManager.syncReservedItemsList.Contains(Plugin.flashlightInfo) && PlayerPatcher.allPlayerData.TryGetValue(playerController, out value)) ? /*isinst with value type is only supported in some contexts*/: null);
		}

		public static FlashlightItem GetCurrentlySelectedFlashlight(PlayerControllerB playerController)
		{
			return (FlashlightItem)((playerController.currentItemSlot >= 0 && playerController.currentItemSlot < playerController.ItemSlots.Length) ? /*isinst with value type is only supported in some contexts*/: null);
		}

		public static bool IsFlashlightOn(PlayerControllerB playerController)
		{
			return ((GrabbableObject)(GetMainFlashlight(playerController)?)).isBeingUsed ?? false;
		}

		[HarmonyPatch(typeof(FlashlightItem), "SwitchFlashlight")]
		[HarmonyPostfix]
		public static void OnSwitchOnOffFlashlight(bool on, FlashlightItem __instance)
		{
			if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null))
			{
				UpdateAllFlashlightStates(((GrabbableObject)__instance).playerHeldBy, on);
			}
		}

		[HarmonyPatch(typeof(FlashlightItem), "PocketItem")]
		[HarmonyPostfix]
		public static void OnPocketFlashlightLocal(FlashlightItem __instance)
		{
			OnPocketFlashlight(__instance, ((GrabbableObject)__instance).isBeingUsed);
		}

		[HarmonyPatch(typeof(FlashlightItem), "PocketFlashlightClientRpc")]
		[HarmonyPrefix]
		public static void OnPocketFlashlightClientRpc(bool stillUsingFlashlight, FlashlightItem __instance)
		{
			if (NetworkHelper.IsValidClientRpcExecStage((NetworkBehaviour)(object)__instance) && !((NetworkBehaviour)__instance).IsOwner && !((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null) && !((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController))
			{
				OnPocketFlashlight(__instance, stillUsingFlashlight);
			}
		}

		private static void OnPocketFlashlight(FlashlightItem flashlightItem, bool stillUsingFlashlight = false)
		{
			if ((Object)(object)((GrabbableObject)flashlightItem).playerHeldBy == (Object)null)
			{
				return;
			}
			FlashlightItem currentlySelectedFlashlight = GetCurrentlySelectedFlashlight(((GrabbableObject)flashlightItem).playerHeldBy);
			FlashlightItem reservedFlashlight = GetReservedFlashlight(((GrabbableObject)flashlightItem).playerHeldBy);
			bool flag = stillUsingFlashlight || ((Object)(object)currentlySelectedFlashlight != (Object)null && ((GrabbableObject)currentlySelectedFlashlight).isBeingUsed);
			if ((Object)(object)currentlySelectedFlashlight != (Object)null && ((GrabbableObject)currentlySelectedFlashlight).isBeingUsed)
			{
				((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight = null;
			}
			else if (((GrabbableObject)flashlightItem).isBeingUsed)
			{
				((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight = (GrabbableObject)(object)flashlightItem;
			}
			else if ((Object)(object)reservedFlashlight != (Object)null && ((Object)(object)((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight == (Object)null || !((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight.isBeingUsed))
			{
				((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight = (GrabbableObject)(object)reservedFlashlight;
			}
			MeshRenderer[] componentsInChildren = ((Component)flashlightItem).GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				if (!((Object)val).name.Contains("ScanNode") && !((Component)val).gameObject.CompareTag("DoNotSet") && !((Component)val).gameObject.CompareTag("InteractTrigger"))
				{
					((Component)val).gameObject.layer = (((Object)(object)((GrabbableObject)flashlightItem).playerHeldBy == (Object)(object)localPlayerController) ? 23 : 6);
				}
			}
			if ((Object)(object)flashlightItem == (Object)(object)reservedFlashlight)
			{
				((GrabbableObject)flashlightItem).parentObject = ((GrabbableObject)flashlightItem).playerHeldBy.playerGlobalHead.parent;
			}
		}

		[HarmonyPatch(typeof(FlashlightItem), "EquipItem")]
		[HarmonyPostfix]
		public static void OnEquipFlashlight(FlashlightItem __instance)
		{
			if ((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null)
			{
				return;
			}
			bool mainFlashlightActive = ((Object)(object)((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight != (Object)null && ((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight.isBeingUsed) || ((GrabbableObject)__instance).isBeingUsed;
			FlashlightItem reservedFlashlight = GetReservedFlashlight(((GrabbableObject)__instance).playerHeldBy);
			if (((GrabbableObject)__instance).isBeingUsed || (Object)(object)__instance == (Object)(object)((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight)
			{
				((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight = null;
			}
			else if ((Object)(object)reservedFlashlight != (Object)null && ((Object)(object)((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight == (Object)null || !((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight.isBeingUsed))
			{
				((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight = (GrabbableObject)(object)reservedFlashlight;
			}
			MeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				if (!((Object)val).name.Contains("ScanNode") && !((Component)val).gameObject.CompareTag("DoNotSet") && !((Component)val).gameObject.CompareTag("InteractTrigger"))
				{
					((Component)val).gameObject.layer = 6;
				}
			}
			((GrabbableObject)__instance).parentObject = (((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController) ? ((GrabbableObject)__instance).playerHeldBy.localItemHolder : ((GrabbableObject)__instance).playerHeldBy.serverItemHolder);
			UpdateAllFlashlightStates(((GrabbableObject)__instance).playerHeldBy, mainFlashlightActive);
		}

		[HarmonyPatch(typeof(FlashlightItem), "DiscardItem")]
		[HarmonyPrefix]
		public static void ResetPocketedFlashlight(FlashlightItem __instance)
		{
			PlayerControllerB previousPlayerHeldBy = GetPreviousPlayerHeldBy(__instance);
			if ((Object)(object)previousPlayerHeldBy == (Object)null)
			{
				return;
			}
			FlashlightItem reservedFlashlight = GetReservedFlashlight(previousPlayerHeldBy);
			if ((Object)(object)reservedFlashlight != (Object)null && ((Object)(object)__instance == (Object)(object)previousPlayerHeldBy.pocketedFlashlight || (Object)(object)previousPlayerHeldBy.pocketedFlashlight == (Object)null))
			{
				previousPlayerHeldBy.pocketedFlashlight = (GrabbableObject)(object)reservedFlashlight;
			}
			MeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				if (!((Object)val).name.Contains("ScanNode") && !((Component)val).gameObject.CompareTag("DoNotSet") && !((Component)val).gameObject.CompareTag("InteractTrigger"))
				{
					((Component)val).gameObject.layer = 6;
				}
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "LateUpdate")]
		[HarmonyPostfix]
		public static void SetPositionOffset(GrabbableObject __instance)
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			if (__instance is FlashlightItem && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance.parentObject != (Object)null && __instance.isPocketed && (Object)(object)__instance == (Object)(object)GetReservedFlashlight(__instance.playerHeldBy) && (Object)(object)__instance != (Object)(object)GetCurrentlySelectedFlashlight(__instance.playerHeldBy))
			{
				Transform transform = ((Component)__instance.parentObject).transform;
				((Component)__instance).transform.rotation = ((Component)__instance.parentObject).transform.rotation * Quaternion.Euler(playerShoulderRotationOffset);
				((Component)__instance).transform.position = transform.position + transform.rotation * playerShoulderPositionOffset;
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "EnableItemMeshes")]
		[HarmonyPrefix]
		public static void OnEnableItemMeshes(ref bool enable, GrabbableObject __instance)
		{
			if (__instance is FlashlightItem && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance == (Object)(object)GetReservedFlashlight(__instance.playerHeldBy) && !ConfigSettings.hideFlashlightMeshShoulder.Value && !ReservedItemPatcher.ReservedItemIsBeingGrabbed(__instance))
			{
				enable = true;
			}
		}

		private static void UpdateAllFlashlightStates(PlayerControllerB playerController, bool mainFlashlightActive = true)
		{
			FlashlightItem mainFlashlight = GetMainFlashlight(playerController);
			if ((Object)(object)mainFlashlight == (Object)null)
			{
				((Behaviour)playerController.helmetLight).enabled = false;
				mainFlashlightActive = false;
			}
			else
			{
				playerController.ChangeHelmetLight(mainFlashlight.flashlightTypeID, mainFlashlightActive && (Object)(object)playerController == (Object)(object)localPlayerController && (Object)(object)playerController.ItemSlots[playerController.currentItemSlot] != (Object)(object)mainFlashlight);
			}
			for (int i = 0; i < playerController.ItemSlots.Length; i++)
			{
				GrabbableObject obj = playerController.ItemSlots[i];
				FlashlightItem val = (FlashlightItem)(object)((obj is FlashlightItem) ? obj : null);
				if ((Object)(object)val != (Object)null)
				{
					UpdateFlashlightState(val, (Object)(object)val == (Object)(object)mainFlashlight && mainFlashlightActive);
				}
			}
		}

		private static void UpdateFlashlightState(FlashlightItem flashlightItem, bool active)
		{
			if (!((Object)(object)((GrabbableObject)flashlightItem).playerHeldBy == (Object)null))
			{
				PlayerControllerB playerHeldBy = ((GrabbableObject)flashlightItem).playerHeldBy;
				((GrabbableObject)flashlightItem).isBeingUsed = active;
				bool flag = (Object)(object)playerHeldBy != (Object)(object)localPlayerController || (Object)(object)playerHeldBy.ItemSlots[playerHeldBy.currentItemSlot] == (Object)(object)flashlightItem;
				((Behaviour)flashlightItem.flashlightBulb).enabled = active && flag;
				((Behaviour)flashlightItem.flashlightBulbGlow).enabled = active && flag;
				flashlightItem.usingPlayerHelmetLight = active && !flag;
			}
		}
	}
}
namespace ReservedFlashlightSlot.Input
{
	internal class InputUtilsCompat
	{
		internal static InputActionAsset Asset => IngameKeybinds.GetAsset();

		internal static bool Enabled => Plugin.IsModLoaded("com.rune580.LethalCompanyInputUtils");

		public static InputAction ToggleFlashlightHotkey => IngameKeybinds.Instance.ToggleFlashlightHotkey;
	}
	internal class IngameKeybinds : LcInputActions
	{
		internal static IngameKeybinds Instance = new IngameKeybinds();

		[InputAction("<Keyboard>/f", Name = "[ReservedItemSlots]\nToggle flashlight")]
		public InputAction ToggleFlashlightHotkey { get; set; }

		internal static InputActionAsset GetAsset()
		{
			return ((LcInputActions)Instance).Asset;
		}
	}
	[HarmonyPatch]
	internal static class Keybinds
	{
		public static InputActionAsset Asset;

		public static InputActionMap ActionMap;

		private static InputAction ActivateFlashlightAction;

		public static PlayerControllerB localPlayerController => StartOfRound.Instance?.localPlayerController;

		[HarmonyPatch(typeof(PreInitSceneScript), "Awake")]
		[HarmonyPrefix]
		public static void AddToKeybindMenu()
		{
			InitKeybinds();
		}

		public static void InitKeybinds()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			Plugin.Log("Initializing hotkeys.");
			if (InputUtilsCompat.Enabled)
			{
				Asset = InputUtilsCompat.Asset;
				ActionMap = Asset.actionMaps[0];
				ActivateFlashlightAction = InputUtilsCompat.ToggleFlashlightHotkey;
			}
			else
			{
				Asset = new InputActionAsset();
				ActionMap = new InputActionMap("ReservedItemSlots");
				InputActionSetupExtensions.AddActionMap(Asset, ActionMap);
				ActivateFlashlightAction = InputActionSetupExtensions.AddAction(ActionMap, "ReservedItemSlots.ToggleFlashlight", (InputActionType)0, ConfigSettings.activateFlashlightKey.Value, (string)null, (string)null, (string)null, (string)null);
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "OnEnable")]
		[HarmonyPostfix]
		public static void OnEnable()
		{
			Asset.Enable();
			ActivateFlashlightAction.performed += OnActivateFlashlightPerformed;
		}

		[HarmonyPatch(typeof(StartOfRound), "OnDisable")]
		[HarmonyPostfix]
		public static void OnDisable()
		{
			Asset.Disable();
			ActivateFlashlightAction.performed -= OnActivateFlashlightPerformed;
		}

		private static void OnActivateFlashlightPerformed(CallbackContext context)
		{
			if ((Object)(object)localPlayerController == (Object)null || !localPlayerController.isPlayerControlled || (((NetworkBehaviour)localPlayerController).IsServer && !localPlayerController.isHostPlayerObject))
			{
				return;
			}
			FlashlightItem mainFlashlight = FlashlightPatcher.GetMainFlashlight(localPlayerController);
			if (((CallbackContext)(ref context)).performed && !((Object)(object)mainFlashlight == (Object)null) && !ShipBuildModeManager.Instance.InBuildMode && !localPlayerController.inTerminalMenu)
			{
				float num = (float)Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").GetValue();
				if (!(num < 0.075f))
				{
					((GrabbableObject)mainFlashlight).UseItemOnClient(!((GrabbableObject)mainFlashlight).isBeingUsed);
					Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").SetValue((object)0);
				}
			}
		}
	}
}

BepInEx/plugins/FlipMods-ReservedItemSlotCore/ReservedItemSlotCore.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using ReservedItemSlotCore.Compatibility;
using ReservedItemSlotCore.Config;
using ReservedItemSlotCore.Input;
using ReservedItemSlotCore.Networking;
using ReservedItemSlotCore.Patches;
using TMPro;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ReservedItemSlotCore")]
[assembly: AssemblyDescription("Mod made by flipf17")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ReservedItemSlotCore")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("238ce080-e339-46b6-9b08-992a950453a1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: InternalsVisibleTo("ReservedFlashlightSlot")]
[assembly: InternalsVisibleTo("ReservedWalkieSlot")]
[assembly: InternalsVisibleTo("ReservedWeaponSlot")]
[assembly: InternalsVisibleTo("ReservedUtilitySlot")]
[assembly: InternalsVisibleTo("ReservedSprayPaintSlot")]
[assembly: InternalsVisibleTo("ReservedBoomboxSlot")]
[assembly: InternalsVisibleTo("ReservedPersonalBoomboxSlot")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ReservedItemSlotCore
{
	internal class ReservedPlayerData
	{
		public PlayerControllerB playerController;

		public ReservedItemInfo grabbingReservedItemInfo = null;

		public GrabbableObject grabbingReservedItem = null;

		public int previousHotbarIndex = -1;

		public bool inReservedHotbarSlots = false;

		public int hotbarSize = 4;

		public int reservedHotbarStartIndex = 4;

		public bool isLocalPlayer => (Object)(object)playerController != (Object)null && (Object)(object)playerController == (Object)(object)StartOfRound.Instance?.localPlayerController;

		public int currentItemSlot => playerController.currentItemSlot;

		public bool currentItemSlotIsReserved => currentItemSlot >= reservedHotbarStartIndex && currentItemSlot < reservedHotbarStartIndex + SyncManager.numReservedItemSlots;

		public GrabbableObject previouslyHeldItem => (previousHotbarIndex >= 0 && previousHotbarIndex < playerController.ItemSlots.Length) ? playerController.ItemSlots[previousHotbarIndex] : null;

		public bool throwingObject => (bool)Traverse.Create((object)playerController).Field("throwingObject").GetValue();

		public bool IsReservedItemSlot(int index)
		{
			return index >= reservedHotbarStartIndex && index < reservedHotbarStartIndex + SyncManager.numReservedItemSlots;
		}

		public int GetNumHeldReservedItems()
		{
			int num = 0;
			for (int i = 0; i < playerController.ItemSlots.Length; i++)
			{
				GrabbableObject val = playerController.ItemSlots[i];
				num += (((Object)(object)val != (Object)null && SyncManager.IsReservedItem(val.itemProperties.itemName)) ? 1 : 0);
			}
			return num;
		}

		public GrabbableObject GetReservedItem(ReservedItemInfo itemInfo)
		{
			if (itemInfo == null)
			{
				return null;
			}
			int num = reservedHotbarStartIndex + itemInfo.reservedItemIndex;
			return (num >= 0 && num < playerController.ItemSlots.Length) ? playerController.ItemSlots[num] : null;
		}

		public string DumpData()
		{
			if ((Object)(object)playerController == (Object)null)
			{
				Plugin.LogError("PLAYER NULL");
			}
			if (SyncManager.syncReservedItemSlotReps == null)
			{
				Plugin.LogError("REPS NULL");
			}
			string text = "[ReservedPlayerData Dump]\nPlayer: " + ((Object)playerController).name + (isLocalPlayer ? " [LocalPlayer]" : "") + "\nCurrentItemSlot: " + currentItemSlot + "\nRegisteredHotbarSize: " + hotbarSize + "\nActualHotbarSize: " + playerController.ItemSlots.Length + "\nCurrentlyGrabbingReservedItem: " + ((grabbingReservedItemInfo != null) ? grabbingReservedItemInfo.itemName : "false") + "\nReservedHotbarStartIndex: " + reservedHotbarStartIndex + "\n" + (isLocalPlayer ? ("NumItemSlotsHUD: " + HUDManager.Instance.itemSlotIconFrames.Length + "\n") : "") + "ItemsInInventory: [";
			for (int i = 0; i < playerController.ItemSlots.Length; i++)
			{
				if (i > 0)
				{
					text += ", ";
				}
				text += (("[" + i + "] " + (object)playerController.ItemSlots[i] != null) ? ((Object)playerController.ItemSlots[i]).name : "Empty");
			}
			return text + "]\nNumHeldReservedItems: " + GetNumHeldReservedItems();
		}
	}
	[BepInPlugin("FlipMods.ReservedItemSlotCore", "ReservedItemSlotCore", "1.8.12")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class Plugin : BaseUnityPlugin
	{
		private Harmony _harmony;

		public static Plugin instance;

		private static ManualLogSource logger;

		public static Dictionary<string, ReservedItemInfo> reservedItemsDictDefault => ReservedItemInfo.reservedItemsDictDefault;

		public static List<ReservedItemInfo> reservedItemsListDefault => ReservedItemInfo.reservedItemsListDefault;

		public static List<ReservedItemInfo> reservedItemSlotRepsDefault => ReservedItemInfo.reservedItemSlotRepsDefault;

		public static int numReservedItemSlotsDefault => ReservedItemInfo.numReservedItemSlotsDefault;

		private void Awake()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			instance = this;
			CreateCustomLogger();
			ConfigSettings.BindConfigSettings();
			_harmony = new Harmony("ReservedItemSlotCore");
			_harmony.PatchAll();
			Log("ReservedItemSlotCore loaded");
		}

		private void CreateCustomLogger()
		{
			try
			{
				logger = Logger.CreateLogSource($"{((BaseUnityPlugin)this).Info.Metadata.Name}-{((BaseUnityPlugin)this).Info.Metadata.Version}");
			}
			catch
			{
				logger = ((BaseUnityPlugin)this).Logger;
			}
		}

		public static void Log(string message)
		{
			logger.LogInfo((object)message);
		}

		public static void LogError(string message)
		{
			logger.LogError((object)message);
		}

		public static void LogWarning(string message)
		{
			logger.LogWarning((object)message);
		}

		public static bool IsModLoaded(string guid)
		{
			return Chainloader.PluginInfos.ContainsKey(guid);
		}

		public static bool IsReservedItemDefault(string itemName)
		{
			return reservedItemsDictDefault.ContainsKey(itemName);
		}

		public static ReservedItemInfo GetReservedItemInfoDefault(string itemName)
		{
			return IsReservedItemDefault(itemName) ? reservedItemsDictDefault[itemName] : null;
		}

		public static ReservedItemInfo GetReservedItemInfoDefault(GrabbableObject item)
		{
			return ((Object)(object)item != (Object)null) ? GetReservedItemInfoDefault(item.itemProperties.itemName) : null;
		}
	}
	internal class ReservedItemInfo
	{
		public static Dictionary<string, ReservedItemInfo> reservedItemsDictDefault = new Dictionary<string, ReservedItemInfo>();

		public static List<ReservedItemInfo> reservedItemsListDefault = new List<ReservedItemInfo>();

		public static List<ReservedItemInfo> reservedItemSlotRepsDefault = new List<ReservedItemInfo>();

		public static Dictionary<string, ReservedItemInfo> reservedItemsDict = new Dictionary<string, ReservedItemInfo>();

		public static List<ReservedItemInfo> reservedItemsList = new List<ReservedItemInfo>();

		public static List<ReservedItemInfo> reservedItemSlotReps = new List<ReservedItemInfo>();

		public string itemName = "";

		public HashSet<string> acceptedItemNames;

		public int hotbarSlotPriority = 0;

		public int reservedItemIndex = 0;

		public bool forceUpdateCanBeGrabbedBeforeGameStart = false;

		public bool canBeGrabbedBeforeGameStart = false;

		public bool forceUpdateRequiresBattery = false;

		public bool requiresBattery = false;

		public static int numReservedItemSlotsDefault => reservedItemSlotRepsDefault.Count;

		public ReservedItemInfo()
		{
		}

		public ReservedItemInfo(string itemName, int hotbarSlotPriority, bool forceUpdateCanBeGrabbedBeforeGameStart = false, bool canBeGrabbedBeforeGameStart = false, bool forceUpdateRequiresBattery = false, bool requiresBattery = false)
		{
			this.itemName = itemName;
			this.hotbarSlotPriority = hotbarSlotPriority;
			AddItemInfoToList(this);
			ReservedItemInfo info = new ReservedItemInfo(this);
			AddItemInfoToList(info, reservedItemsListDefault, reservedItemsDictDefault, reservedItemSlotRepsDefault);
		}

		public static void AddItemInfoToList(ReservedItemInfo info, List<ReservedItemInfo> _reservedItemsList = null, Dictionary<string, ReservedItemInfo> _reservedItemsDict = null, List<ReservedItemInfo> _reservedItemSlotReps = null)
		{
			if (_reservedItemsList == null)
			{
				_reservedItemsList = reservedItemsList;
			}
			if (_reservedItemsDict == null)
			{
				_reservedItemsDict = reservedItemsDict;
			}
			if (_reservedItemSlotReps == null)
			{
				_reservedItemSlotReps = reservedItemSlotReps;
			}
			if (!_reservedItemsDict.ContainsKey(info.itemName))
			{
				_reservedItemsDict.Add(info.itemName, info);
				_reservedItemsList.Add(info);
				int i;
				for (i = 0; i < _reservedItemSlotReps.Count; i++)
				{
					ReservedItemInfo reservedItemInfo = _reservedItemSlotReps[i];
					if (info.hotbarSlotPriority >= reservedItemInfo.hotbarSlotPriority)
					{
						break;
					}
				}
				info.reservedItemIndex = i;
				if (i == _reservedItemSlotReps.Count || info.hotbarSlotPriority != _reservedItemSlotReps[i].hotbarSlotPriority)
				{
					info.acceptedItemNames = new HashSet<string> { info.itemName };
					_reservedItemSlotReps.Insert(i, info);
					{
						foreach (ReservedItemInfo _reservedItems in _reservedItemsList)
						{
							if (info != _reservedItems && _reservedItems.reservedItemIndex >= i)
							{
								_reservedItems.reservedItemIndex++;
							}
						}
						return;
					}
				}
				info.acceptedItemNames = _reservedItemSlotReps[i].acceptedItemNames;
				info.acceptedItemNames.Add(info.itemName);
			}
			else
			{
				Plugin.Log($"Tried to add duplicate item name to the ReservedItems list: {info.itemName}. Sorting instead");
			}
		}

		public ReservedItemInfo(ReservedItemInfo copyFrom)
		{
			itemName = copyFrom.itemName;
			hotbarSlotPriority = copyFrom.hotbarSlotPriority;
			reservedItemIndex = copyFrom.reservedItemIndex;
			forceUpdateCanBeGrabbedBeforeGameStart = copyFrom.forceUpdateCanBeGrabbedBeforeGameStart;
			canBeGrabbedBeforeGameStart = copyFrom.canBeGrabbedBeforeGameStart;
			forceUpdateRequiresBattery = copyFrom.forceUpdateRequiresBattery;
			requiresBattery = copyFrom.requiresBattery;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FlipMods.ReservedItemSlotCore";

		public const string PLUGIN_NAME = "ReservedItemSlotCore";

		public const string PLUGIN_VERSION = "1.8.12";
	}
}
namespace ReservedItemSlotCore.Config
{
	public static class ConfigSettings
	{
		public static ConfigEntry<string> focusReservedHotbarHotkey;

		public static ConfigEntry<bool> toggleFocusReservedHotbar;

		public static ConfigEntry<bool> preventReservedItemSlotFade;

		public static Dictionary<string, ConfigEntryBase> currentConfigEntries = new Dictionary<string, ConfigEntryBase>();

		public static void BindConfigSettings()
		{
			Plugin.Log("BindingConfigs");
			focusReservedHotbarHotkey = AddConfigEntry<string>(((BaseUnityPlugin)Plugin.instance).Config.Bind<string>("ReservedItemSlotCore", "FocusReservedItemSlotsHotkey", "<Keyboard>/leftAlt", "This setting will be ignored if InputUtils is installed and enabled. (I recommend running InputUtils to edit keybinds in the in-game settings)"));
			toggleFocusReservedHotbar = AddConfigEntry<bool>(((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("ReservedItemSlotCore", "ToggleFocusReservedHotbar", false, "If set to true, swapping to the reserved hotbar slots will be toggled when pressing the hotkey rather than while holding the hotkey. Setting this option to true may have bugs at this current time."));
			preventReservedItemSlotFade = AddConfigEntry<bool>(((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("ReservedItemSlotCore", "PreventReservedHotbarSlotFade", false, "If true, the reserved hotbar slots will not fade with the rest of the default slots."));
			TryRemoveOldConfigSettings();
		}

		public static ConfigEntry<T> AddConfigEntry<T>(ConfigEntry<T> configEntry)
		{
			currentConfigEntries.Add(((ConfigEntryBase)configEntry).Definition.Key, (ConfigEntryBase)(object)configEntry);
			return configEntry;
		}

		public static string GetDisplayName(string key)
		{
			try
			{
				if (key.Length <= 1)
				{
					return key;
				}
				int num = key.IndexOf(">/");
				key = ((num >= 0) ? key.Substring(num + 2) : key);
				string text = key.ToLower();
				text = text.Replace("leftalt", "Alt");
				text = text.Replace("rightalt", "Alt");
				text = text.Replace("leftctrl", "Ctrl");
				text = text.Replace("rightctrl", "Ctrl");
				text = text.Replace("leftshift", "Shift");
				text = text.Replace("rightshift", "Shift");
				text = text.Replace("leftbutton", "LMB");
				text = text.Replace("rightbutton", "RMB");
				text = text.Replace("middlebutton", "MMB");
				text = text.Replace("lefttrigger", "LT");
				text = text.Replace("righttrigger", "RT");
				text = text.Replace("leftshoulder", "LB");
				text = text.Replace("rightshoulder", "RB");
				text = text.Replace("leftstickpress", "LS");
				text = text.Replace("rightstickpress", "RS");
				try
				{
					text = char.ToUpper(text[0]) + text.Substring(1);
				}
				catch
				{
				}
				return text;
			}
			catch
			{
				return "";
			}
		}

		public static void TryRemoveOldConfigSettings()
		{
			HashSet<string> hashSet = new HashSet<string>();
			HashSet<string> hashSet2 = new HashSet<string>();
			foreach (ConfigEntryBase value in currentConfigEntries.Values)
			{
				hashSet.Add(value.Definition.Section);
				hashSet2.Add(value.Definition.Key);
			}
			try
			{
				Plugin.Log("Cleaning old config entries");
				ConfigFile config = ((BaseUnityPlugin)Plugin.instance).Config;
				string configFilePath = config.ConfigFilePath;
				if (!File.Exists(configFilePath))
				{
					return;
				}
				string text = File.ReadAllText(configFilePath);
				string[] array = File.ReadAllLines(configFilePath);
				string text2 = "";
				for (int i = 0; i < array.Length; i++)
				{
					array[i] = array[i].Replace("\n", "");
					if (array[i].Length <= 0)
					{
						continue;
					}
					if (array[i].StartsWith("["))
					{
						if (text2 != "" && !hashSet.Contains(text2))
						{
							text2 = "[" + text2 + "]";
							int num = text.IndexOf(text2);
							int num2 = text.IndexOf(array[i]);
							text = text.Remove(num, num2 - num);
						}
						text2 = array[i].Replace("[", "").Replace("]", "").Trim();
					}
					else
					{
						if (!(text2 != ""))
						{
							continue;
						}
						if (i <= array.Length - 4 && array[i].StartsWith("##"))
						{
							int j;
							for (j = 1; i + j < array.Length && array[i + j].Length > 3; j++)
							{
							}
							if (hashSet.Contains(text2))
							{
								int num3 = array[i + j - 1].IndexOf("=");
								string item = array[i + j - 1].Substring(0, num3 - 1);
								if (!hashSet2.Contains(item))
								{
									int num4 = text.IndexOf(array[i]);
									int num5 = text.IndexOf(array[i + j - 1]) + array[i + j - 1].Length;
									text = text.Remove(num4, num5 - num4);
								}
							}
							i += j - 1;
						}
						else if (array[i].Length > 3)
						{
							text = text.Replace(array[i], "");
						}
					}
				}
				if (!hashSet.Contains(text2))
				{
					text2 = "[" + text2 + "]";
					int num6 = text.IndexOf(text2);
					text = text.Remove(num6, text.Length - num6);
				}
				while (text.Contains("\n\n\n"))
				{
					text = text.Replace("\n\n\n", "\n\n");
				}
				File.WriteAllText(configFilePath, text);
				config.Reload();
			}
			catch
			{
			}
		}
	}
}
namespace ReservedItemSlotCore.Networking
{
	public static class NetworkHelper
	{
		private static int NONE_EXEC_STAGE = 0;

		private static int SERVER_EXEC_STAGE = 1;

		private static int CLIENT_EXEC_STAGE = 2;

		public static int GetExecStage(NetworkBehaviour __instance)
		{
			return (int)Traverse.Create((object)__instance).Field("__rpc_exec_stage").GetValue();
		}

		public static bool IsClientExecStage(NetworkBehaviour __instance)
		{
			return GetExecStage(__instance) == CLIENT_EXEC_STAGE;
		}

		public static bool IsServerExecStage(NetworkBehaviour __instance)
		{
			return GetExecStage(__instance) == SERVER_EXEC_STAGE;
		}

		public static bool IsValidClientRpcExecStage(NetworkBehaviour __instance)
		{
			NetworkManager singleton = NetworkManager.Singleton;
			if ((Object)(object)singleton == (Object)null || !singleton.IsListening)
			{
				return false;
			}
			int num = (int)Traverse.Create((object)__instance).Field("__rpc_exec_stage").GetValue();
			if ((singleton.IsServer || singleton.IsHost) && num != 2)
			{
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch]
	internal class SyncManager
	{
		public static PlayerControllerB localPlayerController;

		public static bool isSynced = false;

		public static bool canUseModDisabledOnHost = true;

		public static Dictionary<string, ReservedItemInfo> syncReservedItemsDict = new Dictionary<string, ReservedItemInfo>();

		public static List<ReservedItemInfo> syncReservedItemsList = new List<ReservedItemInfo>();

		public static List<ReservedItemInfo> syncReservedItemSlotReps = new List<ReservedItemInfo>();

		public static int numReservedItemSlots => syncReservedItemSlotReps.Count;

		public static bool IsReservedItem(string itemName)
		{
			return syncReservedItemsDict.ContainsKey(itemName);
		}

		public static bool TryGetReservedItemInfo(string itemName, out ReservedItemInfo info)
		{
			info = null;
			if (IsReservedItem(itemName))
			{
				info = syncReservedItemsDict[itemName];
				return true;
			}
			return false;
		}

		public static bool TryGetReservedItemInfo(GrabbableObject item, out ReservedItemInfo info)
		{
			info = null;
			return (Object)(object)item != (Object)null && TryGetReservedItemInfo(item.itemProperties.itemName, out info);
		}

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPrefix]
		public static void ResetValues()
		{
			isSynced = false;
			localPlayerController = null;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		public static void Init(PlayerControllerB __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Expected O, but got Unknown
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected O, but got Unknown
			localPlayerController = __instance;
			NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("ReservedItemSlots-OnSwapHotbarClientRpc", new HandleNamedMessageDelegate(OnSwapHotbarClientRpc));
			NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("ReservedItemSlots-RequestSyncClientRpc", new HandleNamedMessageDelegate(RequestSyncClientRpc));
			if (NetworkManager.Singleton.IsServer)
			{
				isSynced = true;
				syncReservedItemsDict = ReservedItemInfo.reservedItemsDict;
				syncReservedItemsList = ReservedItemInfo.reservedItemsList;
				syncReservedItemSlotReps = ReservedItemInfo.reservedItemSlotReps;
				NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("ReservedItemSlots-OnSwapHotbarServerRpc", new HandleNamedMessageDelegate(OnSwapHotbarServerRpc));
				NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("ReservedItemSlots-RequestSyncServerRpc", new HandleNamedMessageDelegate(RequestSyncServerRpc));
				{
					foreach (ReservedItemInfo syncReservedItems in syncReservedItemsList)
					{
						ReservedItemInfo reservedItemInfo = ReservedItemInfo.reservedItemsDictDefault[syncReservedItems.itemName];
						syncReservedItems.hotbarSlotPriority = reservedItemInfo.hotbarSlotPriority;
						syncReservedItems.reservedItemIndex = reservedItemInfo.reservedItemIndex;
					}
					return;
				}
			}
			isSynced = false;
			if (canUseModDisabledOnHost)
			{
				syncReservedItemsDict = ReservedItemInfo.reservedItemsDict;
				syncReservedItemsList = ReservedItemInfo.reservedItemsList;
				syncReservedItemSlotReps = ReservedItemInfo.reservedItemSlotReps;
			}
			else
			{
				syncReservedItemsDict = new Dictionary<string, ReservedItemInfo>();
				syncReservedItemsList = new List<ReservedItemInfo>();
				syncReservedItemSlotReps = new List<ReservedItemInfo>();
			}
			RequestSyncWithServer();
		}

		private static void RequestSyncWithServer()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsClient)
			{
				Plugin.Log("Requesting sync with server.");
				NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("ReservedItemSlots-RequestSyncServerRpc", 0uL, new FastBufferWriter(0, (Allocator)2, -1), (NetworkDelivery)3);
			}
		}

		private static void RequestSyncServerRpc(ulong clientId, FastBufferReader reader)
		{
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsServer)
			{
				return;
			}
			Plugin.Log("Receiving sync request from client: " + clientId);
			int num = 4 * syncReservedItemsList.Count;
			foreach (ReservedItemInfo syncReservedItems in syncReservedItemsList)
			{
				num += 4 + 2 * syncReservedItems.itemName.Length;
			}
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(num, (Allocator)2, -1);
			int count = syncReservedItemsList.Count;
			((FastBufferWriter)(ref val)).WriteValue<int>(ref count, default(ForPrimitives));
			foreach (ReservedItemInfo syncReservedItems2 in syncReservedItemsList)
			{
				count = syncReservedItems2.itemName.Length;
				((FastBufferWriter)(ref val)).WriteValue<int>(ref count, default(ForPrimitives));
				string itemName = syncReservedItems2.itemName;
				for (int i = 0; i < itemName.Length; i++)
				{
					char c = itemName[i];
					((FastBufferWriter)(ref val)).WriteValue<char>(ref c, default(ForPrimitives));
				}
				((FastBufferWriter)(ref val)).WriteValue<int>(ref syncReservedItems2.hotbarSlotPriority, default(ForPrimitives));
			}
			Plugin.Log("Sent sync to client.");
			NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("ReservedItemSlots-RequestSyncClientRpc", clientId, val, (NetworkDelivery)3);
		}

		private static void RequestSyncClientRpc(ulong clientId, FastBufferReader reader)
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsClient || NetworkManager.Singleton.IsServer)
			{
				return;
			}
			PlayerPatcher.isSynced = false;
			isSynced = true;
			syncReservedItemsDict = new Dictionary<string, ReservedItemInfo>();
			syncReservedItemsList = new List<ReservedItemInfo>();
			syncReservedItemSlotReps = new List<ReservedItemInfo>();
			Plugin.Log("Receiving sync from server.");
			int num = default(int);
			((FastBufferReader)(ref reader)).ReadValue<int>(ref num, default(ForPrimitives));
			int num2 = default(int);
			char c = default(char);
			for (int i = 0; i < num; i++)
			{
				((FastBufferReader)(ref reader)).ReadValue<int>(ref num2, default(ForPrimitives));
				((FastBufferReader)(ref reader)).TryBeginRead(2 * num2);
				string text = "";
				for (int j = 0; j < num2; j++)
				{
					((FastBufferReader)(ref reader)).ReadValue<char>(ref c, default(ForPrimitives));
					text += c;
				}
				bool flag = ReservedItemInfo.reservedItemsDict.ContainsKey(text);
				ReservedItemInfo reservedItemInfo = (ReservedItemInfo.reservedItemsDict.ContainsKey(text) ? ReservedItemInfo.reservedItemsDict[text] : new ReservedItemInfo
				{
					itemName = text
				});
				((FastBufferReader)(ref reader)).ReadValue<int>(ref reservedItemInfo.hotbarSlotPriority, default(ForPrimitives));
				Plugin.Log("Receiving sync for item: - Item: " + reservedItemInfo.itemName + " Prio: " + reservedItemInfo.hotbarSlotPriority);
				ReservedItemInfo.AddItemInfoToList(reservedItemInfo, syncReservedItemsList, syncReservedItemsDict, syncReservedItemSlotReps);
			}
			Plugin.Log("Received sync for " + syncReservedItemSlotReps.Count + " reserved item slots. (" + syncReservedItemsList.Count + " items total)");
		}

		private static void SendSwapHotbarUpdate(int hotbarSlot)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsClient)
			{
				FastBufferWriter val = default(FastBufferWriter);
				((FastBufferWriter)(ref val))..ctor(4, (Allocator)2, -1);
				((FastBufferWriter)(ref val)).WriteValue<int>(ref hotbarSlot, default(ForPrimitives));
				NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("ReservedItemSlots-OnSwapHotbarServerRpc", 0uL, val, (NetworkDelivery)3);
			}
		}

		private static void OnSwapHotbarServerRpc(ulong clientId, FastBufferReader reader)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsServer)
			{
				if (((FastBufferReader)(ref reader)).TryBeginRead(4))
				{
					int num = default(int);
					((FastBufferReader)(ref reader)).ReadValue<int>(ref num, default(ForPrimitives));
					Plugin.Log("Receiving OnSwapReservedHotbar update from client. ClientId: " + clientId + " Slot: " + num);
					FastBufferWriter val = default(FastBufferWriter);
					((FastBufferWriter)(ref val))..ctor(12, (Allocator)2, -1);
					((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
					((FastBufferWriter)(ref val)).WriteValueSafe<ulong>(ref clientId, default(ForPrimitives));
					NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll("ReservedItemSlots-OnSwapHotbarClientRpc", val, (NetworkDelivery)3);
				}
				else
				{
					Plugin.Log("Failed to receive hotbar swap index from Client: " + clientId);
				}
			}
		}

		private static void OnSwapHotbarClientRpc(ulong clientId, FastBufferReader reader)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsClient)
			{
				return;
			}
			if (((FastBufferReader)(ref reader)).TryBeginRead(12))
			{
				int hotbarSlot = default(int);
				((FastBufferReader)(ref reader)).ReadValue<int>(ref hotbarSlot, default(ForPrimitives));
				ulong num = default(ulong);
				((FastBufferReader)(ref reader)).ReadValue<ulong>(ref num, default(ForPrimitives));
				Plugin.Log("Receiving OnSwapReservedHotbar update from client. ClientId: " + num + " Slot: " + hotbarSlot);
				if (num != localPlayerController.actualClientId && !TryUpdateClientHotbarSlot(num, hotbarSlot))
				{
					Plugin.Log("Failed to receive hotbar swap index from Client: " + num);
				}
			}
			else
			{
				Plugin.Log("Failed to receive hotbar swap index from Client");
			}
		}

		private static bool TryUpdateClientHotbarSlot(ulong clientId, int hotbarSlot)
		{
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i];
				if (val.actualClientId == clientId)
				{
					CallSwitchToItemSlotMethod(val, hotbarSlot);
					return true;
				}
			}
			return false;
		}

		public static void SwapHotbarSlot(int hotbarIndex)
		{
			SendSwapHotbarUpdate(hotbarIndex);
			CallSwitchToItemSlotMethod(localPlayerController, hotbarIndex);
		}

		private static void CallSwitchToItemSlotMethod(PlayerControllerB playerController, int hotbarIndex)
		{
			if (!((Object)(object)playerController == (Object)null) && playerController.ItemSlots != null && hotbarIndex >= 0 && hotbarIndex < playerController.ItemSlots.Length)
			{
				if ((Object)(object)playerController == (Object)(object)localPlayerController)
				{
					ShipBuildModeManager.Instance.CancelBuildMode(true);
					playerController.playerBodyAnimator.SetBool("GrabValidated", false);
				}
				ReservedItemPatcher.SwitchToItemSlot(playerController, hotbarIndex);
				if ((Object)(object)playerController.currentlyHeldObjectServer != (Object)null)
				{
					((Component)playerController.currentlyHeldObjectServer).gameObject.GetComponent<AudioSource>().PlayOneShot(playerController.currentlyHeldObjectServer.itemProperties.grabSFX, 0.6f);
				}
			}
		}
	}
}
namespace ReservedItemSlotCore.Input
{
	internal class InputUtilsCompat
	{
		internal static bool Enabled => Plugin.IsModLoaded("com.rune580.LethalCompanyInputUtils");

		internal static InputActionAsset Asset => IngameKeybinds.GetAsset();

		public static InputAction FocusReservedHotbarHotkey => IngameKeybinds.Instance.FocusReservedHotbarHotkey;
	}
	internal class IngameKeybinds : LcInputActions
	{
		internal static IngameKeybinds Instance = new IngameKeybinds();

		[InputAction("<Keyboard>/leftAlt", Name = "[ReservedItemSlots]\nSwap hotbar")]
		public InputAction FocusReservedHotbarHotkey { get; set; }

		internal static InputActionAsset GetAsset()
		{
			return ((LcInputActions)Instance).Asset;
		}
	}
	[HarmonyPatch]
	internal class Keybinds
	{
		public static InputActionAsset Asset;

		public static InputActionMap ActionMap;

		public static InputAction FocusReservedHotbarAction;

		public static InputAction RawScrollAction;

		public static bool holdingModifierKey;

		public static bool scrollingReservedHotbar;

		public static PlayerControllerB localPlayerController => StartOfRound.Instance?.localPlayerController;

		[HarmonyPatch(typeof(PreInitSceneScript), "Awake")]
		[HarmonyPrefix]
		public static void AddToKeybindMenu()
		{
			InitKeybinds();
		}

		public static void InitKeybinds()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Expected O, but got Unknown
			if (InputUtilsCompat.Enabled)
			{
				Asset = InputUtilsCompat.Asset;
				FocusReservedHotbarAction = InputUtilsCompat.FocusReservedHotbarHotkey;
			}
			else
			{
				Asset = ScriptableObject.CreateInstance<InputActionAsset>();
				ActionMap = new InputActionMap("ReservedItemSlots");
				InputActionSetupExtensions.AddActionMap(Asset, ActionMap);
				FocusReservedHotbarAction = InputActionSetupExtensions.AddAction(ActionMap, "ReservedItemSlots.FocusReservedHotbar", (InputActionType)0, ConfigSettings.focusReservedHotbarHotkey.Value, (string)null, (string)null, (string)null, (string)null);
			}
			RawScrollAction = new InputAction("ReservedItemSlots.RawScroll", (InputActionType)0, "<Mouse>/scroll/y", (string)null, (string)null, (string)null);
		}

		[HarmonyPatch(typeof(StartOfRound), "OnEnable")]
		[HarmonyPrefix]
		public static void OnEnable()
		{
			Asset.Enable();
			RawScrollAction.Enable();
			FocusReservedHotbarAction.performed += FocusReservedHotbarSlotsAction;
			if (!ConfigSettings.toggleFocusReservedHotbar.Value)
			{
				FocusReservedHotbarAction.canceled += UnfocusReservedHotbarSlotsPerformed;
			}
			RawScrollAction.performed += OnScrollReservedHotbar;
		}

		[HarmonyPatch(typeof(StartOfRound), "OnDisable")]
		[HarmonyPrefix]
		public static void OnDisable()
		{
			Asset.Disable();
			RawScrollAction.Disable();
			FocusReservedHotbarAction.performed -= FocusReservedHotbarSlotsAction;
			if (!ConfigSettings.toggleFocusReservedHotbar.Value)
			{
				FocusReservedHotbarAction.canceled -= UnfocusReservedHotbarSlotsPerformed;
			}
			RawScrollAction.performed -= OnScrollReservedHotbar;
		}

		private static void FocusReservedHotbarSlotsAction(CallbackContext context)
		{
			if ((Object)(object)localPlayerController == (Object)null || !((NetworkBehaviour)localPlayerController).IsOwner || !localPlayerController.isPlayerControlled || (((NetworkBehaviour)localPlayerController).IsServer && !localPlayerController.isHostPlayerObject) || SyncManager.numReservedItemSlots <= 0 || !HUDPatcher.hasReservedItemSlotsAndEnabled)
			{
				return;
			}
			if (!ConfigSettings.toggleFocusReservedHotbar.Value)
			{
				holdingModifierKey = true;
			}
			if (((CallbackContext)(ref context)).performed && ReservedItemPatcher.CanSwapToReservedHotbarSlot())
			{
				if (!ConfigSettings.toggleFocusReservedHotbar.Value)
				{
					ReservedItemPatcher.FocusReservedHotbarSlots(active: true);
				}
				else
				{
					ReservedItemPatcher.FocusReservedHotbarSlots(!PlayerPatcher.playerDataLocal.currentItemSlotIsReserved);
				}
			}
		}

		private static void UnfocusReservedHotbarSlotsPerformed(CallbackContext context)
		{
			if (!((Object)(object)localPlayerController == (Object)null) && ((NetworkBehaviour)localPlayerController).IsOwner && (!((NetworkBehaviour)localPlayerController).IsServer || localPlayerController.isHostPlayerObject))
			{
				holdingModifierKey = false;
				if (((CallbackContext)(ref context)).canceled && ReservedItemPatcher.CanSwapToReservedHotbarSlot())
				{
					ReservedItemPatcher.FocusReservedHotbarSlots(active: false);
				}
			}
		}

		private static void OnScrollReservedHotbar(CallbackContext context)
		{
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)localPlayerController == (Object)null) && ((NetworkBehaviour)localPlayerController).IsOwner && (!((NetworkBehaviour)localPlayerController).IsServer || localPlayerController.isHostPlayerObject) && ((CallbackContext)(ref context)).performed && !PlayerPatcher.playerDataLocal.throwingObject && !scrollingReservedHotbar && PlayerPatcher.playerDataLocal.currentItemSlotIsReserved && PlayerPatcher.playerDataLocal.grabbingReservedItemInfo == null)
			{
				scrollingReservedHotbar = true;
				MethodInfo method = ((object)localPlayerController).GetType().GetMethod("ScrollMouse_performed", BindingFlags.Instance | BindingFlags.NonPublic);
				method.Invoke(localPlayerController, new object[1] { context });
				((MonoBehaviour)localPlayerController).StartCoroutine(ResetScrollDelayed());
			}
			static IEnumerator ResetScrollDelayed()
			{
				yield return null;
				yield return (object)new WaitForEndOfFrame();
				scrollingReservedHotbar = false;
			}
		}
	}
}
namespace ReservedItemSlotCore.Patches
{
	[HarmonyPatch]
	public static class HUDPatcher
	{
		private static bool usingController;

		private static float iconWidth;

		private static float xPos;

		private static TextMeshProUGUI hotkeyTooltip;

		public static List<Image> reservedItemSlots;

		public static PlayerControllerB localPlayerController => StartOfRound.Instance?.localPlayerController;

		public static bool localPlayerUsingController => (Object)(object)StartOfRound.Instance != (Object)null && StartOfRound.Instance.localPlayerUsingController;

		public static bool hasReservedItemSlotsAndEnabled => reservedItemSlots != null && reservedItemSlots.Count > 0 && ((Component)reservedItemSlots[0]).gameObject.activeSelf && ((Behaviour)reservedItemSlots[0]).enabled;

		[HarmonyPatch(typeof(HUDManager), "Awake")]
		[HarmonyPostfix]
		public static void Initialize(HUDManager __instance)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			CanvasScaler componentInParent = ((Component)__instance.itemSlotIconFrames[0]).GetComponentInParent<CanvasScaler>();
			AspectRatioFitter componentInParent2 = ((Component)__instance.itemSlotIconFrames[0]).GetComponentInParent<AspectRatioFitter>();
			iconWidth = ((Component)__instance.itemSlotIconFrames[0]).GetComponent<RectTransform>().sizeDelta.x;
			xPos = componentInParent.referenceResolution.x / 2f / componentInParent2.aspectRatio - iconWidth / 4f;
			reservedItemSlots = new List<Image>();
		}

		[HarmonyPatch(typeof(StartOfRound), "Update")]
		[HarmonyPostfix]
		public static void UpdateUsingController(StartOfRound __instance)
		{
			if (!((Object)(object)__instance.localPlayerController == (Object)null) && !((Object)(object)hotkeyTooltip == (Object)null) && ((Component)hotkeyTooltip).gameObject.activeSelf && ((Behaviour)hotkeyTooltip).enabled && __instance.localPlayerUsingController != usingController)
			{
				usingController = __instance.localPlayerUsingController;
				UpdateHotkeyTooltipText();
			}
		}

		public static void AddNewHotbarSlotsHud()
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_0320: Unknown result type (might be due to invalid IL or missing references)
			//IL_0335: Unknown result type (might be due to invalid IL or missing references)
			//IL_0342: Unknown result type (might be due to invalid IL or missing references)
			//IL_034c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0360: Unknown result type (might be due to invalid IL or missing references)
			//IL_037c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			if (PlayerPatcher.reservedHotbarSize <= 0)
			{
				return;
			}
			List<Image> list = new List<Image>(HUDManager.Instance.itemSlotIconFrames);
			List<Image> list2 = new List<Image>(HUDManager.Instance.itemSlotIcons);
			float y = ((Component)HUDManager.Instance.itemSlotIconFrames[0]).GetComponent<RectTransform>().sizeDelta.y;
			Vector3 eulerAngles = ((Transform)((Component)HUDManager.Instance.itemSlotIconFrames[0]).GetComponent<RectTransform>()).eulerAngles;
			Vector3 eulerAngles2 = ((Transform)((Component)HUDManager.Instance.itemSlotIcons[0]).GetComponent<RectTransform>()).eulerAngles;
			Plugin.Log($"Adding {SyncManager.syncReservedItemSlotReps.Count} reserved item slots to the inventory HUD. Previous inventory HUD size: {PlayerPatcher.playerDataLocal.reservedHotbarStartIndex}");
			int num = 0;
			int num2 = 0;
			for (int i = 0; i < SyncManager.syncReservedItemSlotReps.Count; i++)
			{
				ReservedItemInfo reservedItemInfo = SyncManager.syncReservedItemSlotReps[i];
				Plugin.Log($"Adding Reserved item slot for item types [{reservedItemInfo.itemName}]. Inventory index: {list.Count}");
				float num3 = ((Graphic)HUDManager.Instance.itemSlotIconFrames[0]).rectTransform.anchoredPosition.y + 1.125f * y * (float)((reservedItemInfo.hotbarSlotPriority >= 0) ? num : num2);
				Image val = Object.Instantiate<Image>(HUDManager.Instance.itemSlotIconFrames[0], ((Component)HUDManager.Instance.itemSlotIconFrames[0]).transform.parent);
				((Object)val).name = "Slot" + list.Count + " [ReservedItemSlot]";
				((Graphic)val).rectTransform.anchoredPosition = new Vector2((reservedItemInfo.hotbarSlotPriority >= 0) ? xPos : (0f - xPos), num3);
				((Transform)((Graphic)val).rectTransform).eulerAngles = eulerAngles;
				CanvasGroup val2 = ((Component)val).gameObject.AddComponent<CanvasGroup>();
				val2.ignoreParentGroups = ConfigSettings.preventReservedItemSlotFade.Value;
				val2.alpha = 1f;
				Image component = ((Component)((Component)val).transform.GetChild(0)).GetComponent<Image>();
				((Object)component).name = "Icon";
				((Transform)((Graphic)component).rectTransform).eulerAngles = eulerAngles2;
				reservedItemSlots.Add(val);
				list.Insert(PlayerPatcher.playerDataLocal.reservedHotbarStartIndex + i, val);
				list2.Insert(PlayerPatcher.playerDataLocal.reservedHotbarStartIndex + i, component);
				if (reservedItemInfo.hotbarSlotPriority >= 0)
				{
					num++;
				}
				else
				{
					num2++;
				}
			}
			if (SyncManager.numReservedItemSlots > 0 && (Object)(object)hotkeyTooltip == (Object)null)
			{
				hotkeyTooltip = new GameObject("ReservedItemSlotTooltip", new Type[2]
				{
					typeof(RectTransform),
					typeof(TextMeshProUGUI)
				}).GetComponent<TextMeshProUGUI>();
				RectTransform rectTransform = ((TMP_Text)hotkeyTooltip).rectTransform;
				((Component)rectTransform).transform.parent = ((Component)list[PlayerPatcher.playerDataLocal.reservedHotbarStartIndex]).transform;
				((Transform)rectTransform).localScale = Vector3.one;
				rectTransform.sizeDelta = new Vector2(((Graphic)list[0]).rectTransform.sizeDelta.x * 2f, 10f);
				rectTransform.pivot = Vector2.one / 2f;
				rectTransform.anchoredPosition3D = new Vector3(0f, (0f - rectTransform.sizeDelta.x / 2f) * 1.2f, 0f);
				((TMP_Text)hotkeyTooltip).font = ((TMP_Text)HUDManager.Instance.controlTipLines[0]).font;
				((TMP_Text)hotkeyTooltip).fontSize = 7f;
				((TMP_Text)hotkeyTooltip).alignment = (TextAlignmentOptions)514;
				UpdateHotkeyTooltipText();
			}
			HUDManager.Instance.itemSlotIconFrames = list.ToArray();
			HUDManager.Instance.itemSlotIcons = list2.ToArray();
			Plugin.Log($"Finished adding {PlayerPatcher.reservedHotbarSize} Reserved Item slots in the inventory HUD.");
		}

		[HarmonyPatch(typeof(QuickMenuManager), "CloseQuickMenu")]
		[HarmonyPostfix]
		public static void UpdateHotkeyTextOnMenuClosed(QuickMenuManager __instance)
		{
			if (!__instance.isMenuOpen)
			{
				UpdateHotkeyTooltipText();
			}
		}

		private static void UpdateHotkeyTooltipText()
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)localPlayerController == (Object)null) && !((Object)(object)hotkeyTooltip == (Object)null) && Keybinds.FocusReservedHotbarAction != null)
			{
				int num = (localPlayerUsingController ? 1 : 0);
				InputBinding val;
				string key;
				if (!InputUtilsCompat.Enabled)
				{
					val = Keybinds.FocusReservedHotbarAction.bindings[num];
					key = ((InputBinding)(ref val)).path;
				}
				else
				{
					val = Keybinds.FocusReservedHotbarAction.bindings[num];
					key = ((InputBinding)(ref val)).overridePath;
				}
				string displayName = ConfigSettings.GetDisplayName(key);
				TextMeshProUGUI obj = hotkeyTooltip;
				string text3;
				if (!ConfigSettings.toggleFocusReservedHotbar.Value)
				{
					string text2 = (((TMP_Text)hotkeyTooltip).text = string.Format($"Hold: [{displayName}]"));
					text3 = text2;
				}
				else
				{
					text3 = string.Format($"Toggle: [{displayName}]");
				}
				((TMP_Text)obj).text = text3;
			}
		}

		public static void UpdateHUD()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			if (AdvancedCompanyPatcher.Enabled)
			{
				return;
			}
			int num = 0;
			int num2 = 0;
			for (int i = 0; i < PlayerPatcher.reservedHotbarSize; i++)
			{
				ReservedItemInfo reservedItemInfo = SyncManager.syncReservedItemSlotReps[i];
				int num3 = PlayerPatcher.playerDataLocal.reservedHotbarStartIndex + i;
				float num4 = ((Graphic)HUDManager.Instance.itemSlotIconFrames[0]).rectTransform.anchoredPosition.y + 1.125f * iconWidth * (float)((reservedItemInfo.hotbarSlotPriority >= 0) ? num : num2);
				((Graphic)HUDManager.Instance.itemSlotIconFrames[num3]).rectTransform.anchoredPosition = new Vector2((reservedItemInfo.hotbarSlotPriority >= 0) ? xPos : (0f - xPos), num4);
				if (reservedItemInfo.hotbarSlotPriority >= 0)
				{
					num++;
				}
				else
				{
					num2++;
				}
			}
		}
	}
	[HarmonyPatch]
	public static class MouseScrollPatcher
	{
		public static PlayerControllerB localPlayerController => StartOfRound.Instance?.localPlayerController;

		[HarmonyPatch(typeof(PlayerControllerB), "NextItemSlot")]
		[HarmonyPrefix]
		public static void CorrectReservedScrollDirectionNextItemSlot(ref bool forward)
		{
			if (Keybinds.scrollingReservedHotbar)
			{
				forward = Keybinds.RawScrollAction.ReadValue<float>() > 0f;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "SwitchItemSlotsServerRpc")]
		[HarmonyPrefix]
		public static void CorrectReservedScrollDirectionServerRpc(ref bool forward)
		{
			if (Keybinds.scrollingReservedHotbar)
			{
				forward = Keybinds.RawScrollAction.ReadValue<float>() > 0f;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "ScrollMouse_performed")]
		[HarmonyPrefix]
		public static bool PreventInvertedScrollingReservedHotbar(CallbackContext context)
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			if (StartOfRound.Instance.localPlayerUsingController || SyncManager.numReservedItemSlots <= 0)
			{
				return true;
			}
			if (PlayerPatcher.playerDataLocal.currentItemSlotIsReserved)
			{
				if (!HUDPatcher.hasReservedItemSlotsAndEnabled)
				{
					return true;
				}
				if (HUDPatcher.reservedItemSlots.Count >= 2 && ((Graphic)HUDPatcher.reservedItemSlots[1]).rectTransform.anchoredPosition.y - ((Graphic)HUDPatcher.reservedItemSlots[0]).rectTransform.anchoredPosition.y <= 5f)
				{
					return true;
				}
				if (!Keybinds.scrollingReservedHotbar || SyncManager.numReservedItemSlots == 1 || (PlayerPatcher.playerDataLocal.GetNumHeldReservedItems() == 1 && (Object)(object)localPlayerController.ItemSlots[localPlayerController.currentItemSlot] != (Object)null))
				{
					return false;
				}
			}
			return true;
		}
	}
	[HarmonyPatch]
	public static class ReservedItemPatcher
	{
		public static int indexUnfocusedReservedHotbarLocal;

		public static int indexFocusedReservedHotbarLocal;

		public static PlayerControllerB localPlayerController => PlayerPatcher.localPlayerController;

		public static int reservedHotbarSize => SyncManager.numReservedItemSlots;

		private static GrabbableObject GetCurrentlyGrabbingObject(PlayerControllerB playerController)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			return (GrabbableObject)Traverse.Create((object)playerController).Field("currentlyGrabbingObject").GetValue();
		}

		private static void SetCurrentlyGrabbingObject(PlayerControllerB playerController, GrabbableObject grabbable)
		{
			Traverse.Create((object)playerController).Field("currentlyGrabbingObject").SetValue((object)grabbable);
		}

		[HarmonyPatch(typeof(PlayerControllerB), "BeginGrabObject")]
		[HarmonyPrefix]
		public static bool GrabReservedItemPrefix(PlayerControllerB __instance)
		{
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			if ((!SyncManager.isSynced && !SyncManager.canUseModDisabledOnHost) || !HUDPatcher.hasReservedItemSlotsAndEnabled)
			{
				return true;
			}
			PlayerPatcher.playerDataLocal.grabbingReservedItemInfo = null;
			PlayerPatcher.playerDataLocal.grabbingReservedItem = null;
			PlayerPatcher.playerDataLocal.previousHotbarIndex = -1;
			if (PlayerPatcher.playerDataLocal.currentItemSlotIsReserved && !ConfigSettings.toggleFocusReservedHotbar.Value)
			{
				return false;
			}
			if (__instance.twoHanded || __instance.sinkingValue > 0.73f)
			{
				return true;
			}
			Ray val = default(Ray);
			((Ray)(ref val))..ctor(((Component)__instance.gameplayCamera).transform.position, ((Component)__instance.gameplayCamera).transform.forward);
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Raycast(val, ref val2, __instance.grabDistance, PlayerPatcher.INTERACTABLE_OBJECT_MASK) && ((Component)((RaycastHit)(ref val2)).collider).gameObject.layer != 8 && ((Component)((RaycastHit)(ref val2)).collider).tag == "PhysicsProp")
			{
				GrabbableObject component = ((Component)((Component)((RaycastHit)(ref val2)).collider).transform).gameObject.GetComponent<GrabbableObject>();
				if ((Object)(object)component != (Object)null && !__instance.inSpecialInteractAnimation && !component.isHeld && !component.isPocketed)
				{
					NetworkObject networkObject = ((NetworkBehaviour)component).NetworkObject;
					if ((Object)(object)networkObject != (Object)null && networkObject.IsSpawned && SyncManager.TryGetReservedItemInfo(component, out var info))
					{
						Plugin.Log("Beginning grab on reserved item: " + info.itemName);
						PlayerPatcher.playerDataLocal.grabbingReservedItemInfo = info;
						PlayerPatcher.playerDataLocal.grabbingReservedItem = component;
						PlayerPatcher.playerDataLocal.previousHotbarIndex = __instance.currentItemSlot;
					}
				}
			}
			return true;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "BeginGrabObject")]
		[HarmonyPostfix]
		public static void GrabReservedItemPostfix(PlayerControllerB __instance)
		{
			if (PlayerPatcher.playerDataLocal.grabbingReservedItemInfo != null)
			{
				SetSpecialGrabAnimationBool(__instance, setTrue: false);
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "GrabObjectClientRpc")]
		[HarmonyPrefix]
		public static void GrabReservedItemClientRpcPrefix(bool grabValidated, NetworkObjectReference grabbedObject, PlayerControllerB __instance)
		{
			if ((!SyncManager.isSynced && !SyncManager.canUseModDisabledOnHost) || !NetworkHelper.IsClientExecStage((NetworkBehaviour)(object)__instance))
			{
				return;
			}
			ReservedPlayerData reservedPlayerData = PlayerPatcher.allPlayerData[__instance];
			NetworkObject val = default(NetworkObject);
			if ((Object)(object)NetworkManager.Singleton != (Object)null && NetworkManager.Singleton.IsListening && grabValidated && ((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null))
			{
				GrabbableObject component = ((Component)val).GetComponent<GrabbableObject>();
				if (SyncManager.TryGetReservedItemInfo(component, out var info))
				{
					if (IsItemSlotEmpty(info, __instance))
					{
						Plugin.Log("OnGrabReservedItem for Player: " + ((Object)__instance).name + " Item: " + info.itemName);
						reservedPlayerData.grabbingReservedItemInfo = info;
						reservedPlayerData.grabbingReservedItem = component;
						reservedPlayerData.previousHotbarIndex = __instance.currentItemSlot;
						return;
					}
					Plugin.LogWarning("OnGrabReservedItem SlotFilled. Player: " + ((Object)__instance).name + " Item: " + info.itemName + " Slot: " + (reservedPlayerData.reservedHotbarStartIndex + info.reservedItemIndex));
				}
			}
			reservedPlayerData.grabbingReservedItemInfo = null;
			reservedPlayerData.grabbingReservedItem = null;
			reservedPlayerData.previousHotbarIndex = -1;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "GrabObjectClientRpc")]
		[HarmonyPostfix]
		public static void GrabReservedItemClientRpcPostfix(bool grabValidated, NetworkObjectReference grabbedObject, PlayerControllerB __instance)
		{
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			if ((!SyncManager.isSynced && SyncManager.canUseModDisabledOnHost) || !NetworkHelper.IsClientExecStage((NetworkBehaviour)(object)__instance))
			{
				return;
			}
			ReservedPlayerData reservedPlayerData = PlayerPatcher.allPlayerData[__instance];
			if (reservedPlayerData.grabbingReservedItemInfo == null)
			{
				return;
			}
			if ((Object)(object)NetworkManager.Singleton != (Object)null && NetworkManager.Singleton.IsListening)
			{
				NetworkObject val = default(NetworkObject);
				if (grabValidated && ((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null))
				{
					GrabbableObject component = ((Component)val).GetComponent<GrabbableObject>();
					if (SyncManager.TryGetReservedItemInfo(component, out var info))
					{
						SetSpecialGrabAnimationBool(__instance, (Object)(object)reservedPlayerData.previouslyHeldItem != (Object)null, reservedPlayerData.previouslyHeldItem);
						Animator playerBodyAnimator = __instance.playerBodyAnimator;
						AnimatorStateInfo currentAnimatorStateInfo = __instance.playerBodyAnimator.GetCurrentAnimatorStateInfo(2);
						playerBodyAnimator.Play(((AnimatorStateInfo)(ref currentAnimatorStateInfo)).shortNameHash, 2, 1f);
						if ((Object)(object)reservedPlayerData.previouslyHeldItem != (Object)null)
						{
							reservedPlayerData.previouslyHeldItem.EnableItemMeshes(true);
						}
						ForceDisableItemMesh(reservedPlayerData.grabbingReservedItem);
						Traverse.Create((object)component).Field("previousPlayerHeldBy").SetValue((object)__instance);
						if ((Object)(object)__instance != (Object)(object)localPlayerController)
						{
							Plugin.Log("OnGrabReservedItem completed. Player: " + ((Object)__instance).name + " Item: " + info.itemName + " Switching to previous slot: " + reservedPlayerData.previousHotbarIndex);
							SwitchToItemSlot(__instance, reservedPlayerData.previousHotbarIndex);
							Animator playerBodyAnimator2 = __instance.playerBodyAnimator;
							currentAnimatorStateInfo = __instance.playerBodyAnimator.GetCurrentAnimatorStateInfo(2);
							playerBodyAnimator2.Play(((AnimatorStateInfo)(ref currentAnimatorStateInfo)).shortNameHash, 2, 1f);
							reservedPlayerData.grabbingReservedItemInfo = null;
							reservedPlayerData.grabbingReservedItem = null;
							reservedPlayerData.previousHotbarIndex = -1;
						}
						else
						{
							int num = reservedPlayerData.reservedHotbarStartIndex + reservedPlayerData.grabbingReservedItemInfo.reservedItemIndex;
							((Component)HUDManager.Instance.itemSlotIconFrames[num]).GetComponent<Animator>().SetBool("selectedSlot", false);
							((Component)HUDManager.Instance.itemSlotIconFrames[reservedPlayerData.previousHotbarIndex]).GetComponent<Animator>().SetBool("selectedSlot", true);
							((Component)HUDManager.Instance.itemSlotIconFrames[num]).GetComponent<Animator>().Play("PanelLines", 0, 1f);
							((Component)HUDManager.Instance.itemSlotIconFrames[reservedPlayerData.previousHotbarIndex]).GetComponent<Animator>().Play("PanelEnlarge", 0, 1f);
						}
						return;
					}
				}
				else if ((Object)(object)__instance == (Object)(object)localPlayerController)
				{
					Plugin.Log("Failed to validate ReservedItemGrab by the local player. Object id: " + ((NetworkObjectReference)(ref grabbedObject)).NetworkObjectId + ".");
					Traverse.Create((object)localPlayerController).Field("grabInvalidated").SetValue((object)true);
				}
				else
				{
					Plugin.Log("Failed to validate ReservedItemGrab by player with id: " + ((Object)__instance).name + ". Object id: " + ((NetworkObjectReference)(ref grabbedObject)).NetworkObjectId + ".");
				}
			}
			reservedPlayerData.grabbingReservedItemInfo = null;
			reservedPlayerData.grabbingReservedItem = null;
			reservedPlayerData.previousHotbarIndex = -1;
		}

		[HarmonyPatch(typeof(GrabbableObject), "GrabItemOnClient")]
		[HarmonyPrefix]
		public static void OnReservedItemGrabbed(GrabbableObject __instance)
		{
			if (PlayerPatcher.playerDataLocal.grabbingReservedItemInfo != null && !((Object)(object)__instance != (Object)(object)GetCurrentlyGrabbingObject(localPlayerController)))
			{
				((MonoBehaviour)localPlayerController).StartCoroutine(OnReservedItemGrabbedEndOfFrame());
			}
			IEnumerator OnReservedItemGrabbedEndOfFrame()
			{
				yield return (object)new WaitForEndOfFrame();
				SwitchToItemSlot(localPlayerController, PlayerPatcher.playerDataLocal.previousHotbarIndex);
				PlayerPatcher.playerDataLocal.grabbingReservedItemInfo = null;
				PlayerPatcher.playerDataLocal.grabbingReservedItem = null;
				PlayerPatcher.playerDataLocal.previousHotbarIndex = -1;
				__instance.EnableItemMeshes(false);
				__instance.PocketItem();
				Animator playerBodyAnimator = localPlayerController.playerBodyAnimator;
				AnimatorStateInfo currentAnimatorStateInfo = localPlayerController.playerBodyAnimator.GetCurrentAnimatorStateInfo(2);
				playerBodyAnimator.Play(((AnimatorStateInfo)(ref currentAnimatorStateInfo)).shortNameHash, 2, 1f);
			}
		}

		[HarmonyPatch(typeof(HUDManager), "ClearControlTips")]
		[HarmonyPrefix]
		public static bool PreventClearControlTipsGrabbingReservedItem(HUDManager __instance)
		{
			return PlayerPatcher.playerDataLocal == null || (Object)(object)PlayerPatcher.playerDataLocal.grabbingReservedItem == (Object)null;
		}

		[HarmonyPatch(typeof(GrabbableObject), "SetControlTipsForItem")]
		[HarmonyPrefix]
		public static bool PreventUpdateControlTipsGrabbingReservedItem(GrabbableObject __instance)
		{
			return PlayerPatcher.playerDataLocal == null || (Object)(object)PlayerPatcher.playerDataLocal.grabbingReservedItem != (Object)(object)__instance;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "SetSpecialGrabAnimationBool")]
		[HarmonyPrefix]
		public static bool PreventSpecialGrabAnimationReservedItem(bool setTrue, PlayerControllerB __instance, GrabbableObject currentItem = null)
		{
			return true;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "SwitchToItemSlot")]
		[HarmonyPrefix]
		public static void DebugSwitchToItemSlot(int slot, PlayerControllerB __instance)
		{
			if (!HUDPatcher.hasReservedItemSlotsAndEnabled)
			{
				return;
			}
			ReservedPlayerData reservedPlayerData = PlayerPatcher.allPlayerData[__instance];
			if (reservedPlayerData == null)
			{
				Plugin.LogError("PlayerData null for player: " + ((Object)__instance).name);
			}
			else
			{
				if (!reservedPlayerData.IsReservedItemSlot(slot))
				{
					return;
				}
				string text = "";
				reservedPlayerData = PlayerPatcher.allPlayerData[__instance];
				if (slot < 0)
				{
					text = "Called SwitchToItemSlot on slot: " + slot;
				}
				else if (slot >= __instance.ItemSlots.Length)
				{
					text = "Called SwitchToItemSlot on slot: " + slot + " HotbarSize: " + __instance.ItemSlots.Length;
				}
				else
				{
					if (slot < HUDManager.Instance.itemSlotIconFrames.Length)
					{
						return;
					}
					text = "Called SwitchToItemSlot on slot: " + slot + " NumItemSlotsHUD: " + HUDManager.Instance.itemSlotIconFrames.Length;
				}
				text += "\n\n";
				text = text + reservedPlayerData.DumpData() + "\n\nReporting this error to Flip would be greatly appreciated!";
				Debug.LogError((object)text);
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "SwitchToItemSlot")]
		[HarmonyPostfix]
		public static void UpdateFocusReservedHotbar(int slot, PlayerControllerB __instance)
		{
			if (HUDPatcher.hasReservedItemSlotsAndEnabled && PlayerPatcher.allPlayerData.TryGetValue(__instance, out var value))
			{
				value.inReservedHotbarSlots = value.IsReservedItemSlot(__instance.currentItemSlot);
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "FirstEmptyItemSlot")]
		[HarmonyPostfix]
		public static void GetReservedItemSlotPlacementIndex(ref int __result, PlayerControllerB __instance)
		{
			if (reservedHotbarSize <= 0 || !HUDPatcher.hasReservedItemSlotsAndEnabled)
			{
				return;
			}
			ReservedPlayerData reservedPlayerData = PlayerPatcher.allPlayerData[__instance];
			ReservedItemInfo grabbingReservedItemInfo = reservedPlayerData.grabbingReservedItemInfo;
			if (grabbingReservedItemInfo != null)
			{
				if (IsItemSlotEmpty(grabbingReservedItemInfo, __instance))
				{
					__result = reservedPlayerData.reservedHotbarStartIndex + grabbingReservedItemInfo.reservedItemIndex;
					return;
				}
				reservedPlayerData.grabbingReservedItemInfo = null;
				reservedPlayerData.grabbingReservedItem = null;
				reservedPlayerData.previousHotbarIndex = -1;
			}
			if (!reservedPlayerData.IsReservedItemSlot(__result))
			{
				return;
			}
			__result = -1;
			for (int i = 0; i < __instance.ItemSlots.Length; i++)
			{
				if (!reservedPlayerData.IsReservedItemSlot(i) && (Object)(object)__instance.ItemSlots[i] == (Object)null)
				{
					__result = i;
					break;
				}
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "NextItemSlot")]
		[HarmonyPostfix]
		public static void OnNextItemSlot(ref int __result, bool forward, PlayerControllerB __instance)
		{
			if (reservedHotbarSize <= 0 || !HUDPatcher.hasReservedItemSlotsAndEnabled)
			{
				return;
			}
			int num = 0;
			Plugin.Log(num.ToString() + num + num);
			num++;
			ReservedPlayerData reservedPlayerData = PlayerPatcher.allPlayerData[__instance];
			Plugin.Log(num.ToString() + num + num);
			num++;
			bool flag = reservedPlayerData.IsReservedItemSlot(__result);
			Plugin.Log("RESULT: " + __result + " " + num + num + num);
			num++;
			if (flag == reservedPlayerData.inReservedHotbarSlots && (!flag || (Object)(object)__instance.ItemSlots[__result] != (Object)null))
			{
				return;
			}
			Plugin.Log(num.ToString() + num + num);
			num++;
			int num2 = (forward ? 1 : (-1));
			__result = __instance.currentItemSlot + num2;
			__result = ((__result < 0) ? (__instance.ItemSlots.Length - 1) : ((__result < __instance.ItemSlots.Length) ? __result : 0));
			bool flag2 = reservedPlayerData.IsReservedItemSlot(__result);
			Plugin.Log(num.ToString() + num + num);
			num++;
			if (!reservedPlayerData.inReservedHotbarSlots)
			{
				Plugin.Log("AAA" + num + num + num);
				num++;
				if (flag2)
				{
					__result = (forward ? ((reservedPlayerData.reservedHotbarStartIndex + reservedHotbarSize) % __instance.ItemSlots.Length) : (reservedPlayerData.reservedHotbarStartIndex - 1));
				}
				return;
			}
			__result = (flag2 ? __result : (forward ? reservedPlayerData.reservedHotbarStartIndex : (reservedPlayerData.reservedHotbarStartIndex + reservedHotbarSize - 1)));
			int numHeldReservedItems = reservedPlayerData.GetNumHeldReservedItems();
			Plugin.Log("BBB Result: " + __result + " Start: " + reservedPlayerData.reservedHotbarStartIndex + " ReservedSize: " + reservedHotbarSize + " InventorySize: " + __instance.ItemSlots.Length + " NumHeldReservedItems: " + numHeldReservedItems);
			while (numHeldReservedItems > 0 && __result != reservedPlayerData.currentItemSlot && (Object)(object)__instance.ItemSlots[__result] == (Object)null)
			{
				Plugin.Log("BBB NewResult: " + __result);
				__result += num2;
				__result = ((!reservedPlayerData.IsReservedItemSlot(__result)) ? (forward ? reservedPlayerData.reservedHotbarStartIndex : (reservedPlayerData.reservedHotbarStartIndex + reservedHotbarSize - 1)) : __result);
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
		[HarmonyPrefix]
		public static void RefocusReservedHotbarAfterAnimation(PlayerControllerB __instance)
		{
			if (HUDPatcher.hasReservedItemSlotsAndEnabled && !((Object)(object)__instance != (Object)(object)localPlayerController) && !ConfigSettings.toggleFocusReservedHotbar.Value && Keybinds.holdingModifierKey != PlayerPatcher.playerDataLocal.currentItemSlotIsReserved && CanSwapToReservedHotbarSlot())
			{
				FocusReservedHotbarSlots(Keybinds.holdingModifierKey);
			}
		}

		public static bool CanSwapToReservedHotbarSlot()
		{
			if (!HUDPatcher.hasReservedItemSlotsAndEnabled)
			{
				return false;
			}
			bool flag = (bool)Traverse.Create((object)localPlayerController).Field("throwingObject").GetValue();
			return !(PlayerPatcher.playerDataLocal.grabbingReservedItemInfo != null || localPlayerController.isGrabbingObjectAnimation || localPlayerController.quickMenuManager.isMenuOpen || localPlayerController.inSpecialInteractAnimation || flag) && !localPlayerController.isTypingChat && !localPlayerController.twoHanded && !localPlayerController.activatingItem && !localPlayerController.jetpackControls && !localPlayerController.disablingJetpackControls && !localPlayerController.inTerminalMenu && !localPlayerController.isPlayerDead && !(GetTimeSinceSwitchingSlots(localPlayerController) < 0.3f);
		}

		[HarmonyPatch(typeof(PlayerControllerB), "UpdateSpecialAnimationValue")]
		[HarmonyPostfix]
		public static void OnSpecialAnimationUpdate(bool specialAnimation, PlayerControllerB __instance)
		{
			if (HUDPatcher.hasReservedItemSlotsAndEnabled && !((Object)(object)__instance != (Object)(object)localPlayerController) && !specialAnimation && !ConfigSettings.toggleFocusReservedHotbar.Value && PlayerPatcher.playerDataLocal.currentItemSlotIsReserved != Keybinds.holdingModifierKey)
			{
				FocusReservedHotbarSlots(Keybinds.holdingModifierKey);
			}
		}

		public static void FocusReservedHotbarSlots(bool active)
		{
			if (!HUDPatcher.hasReservedItemSlotsAndEnabled || (reservedHotbarSize <= 0 && active) || PlayerPatcher.playerDataLocal.currentItemSlotIsReserved == active)
			{
				return;
			}
			int num = localPlayerController.currentItemSlot;
			bool flag = active;
			if (flag && (num < PlayerPatcher.playerDataLocal.reservedHotbarStartIndex || num >= PlayerPatcher.playerDataLocal.reservedHotbarStartIndex + reservedHotbarSize))
			{
				Plugin.Log("Focusing reserved hotbar slots.");
				if (indexFocusedReservedHotbarLocal == -1)
				{
					indexFocusedReservedHotbarLocal = PlayerPatcher.playerDataLocal.reservedHotbarStartIndex;
				}
				indexUnfocusedReservedHotbarLocal = num;
				num = Mathf.Clamp(indexFocusedReservedHotbarLocal, PlayerPatcher.playerDataLocal.reservedHotbarStartIndex, PlayerPatcher.playerDataLocal.reservedHotbarStartIndex + reservedHotbarSize - 1);
				if (num < localPlayerController.ItemSlots.Length && (Object)(object)localPlayerController.ItemSlots[num] == (Object)null)
				{
					for (int i = 0; i < reservedHotbarSize; i++)
					{
						int num2 = PlayerPatcher.playerDataLocal.reservedHotbarStartIndex + i;
						if ((Object)(object)localPlayerController.ItemSlots[num2] != (Object)null)
						{
							num = num2;
							break;
						}
					}
				}
			}
			else if (!flag && num >= PlayerPatcher.playerDataLocal.reservedHotbarStartIndex && num < PlayerPatcher.playerDataLocal.reservedHotbarStartIndex + reservedHotbarSize)
			{
				Plugin.Log("Unfocusing reserved hotbar slots.");
				indexFocusedReservedHotbarLocal = num;
				if (indexUnfocusedReservedHotbarLocal >= PlayerPatcher.playerDataLocal.reservedHotbarStartIndex && indexUnfocusedReservedHotbarLocal < PlayerPatcher.playerDataLocal.reservedHotbarStartIndex + reservedHotbarSize)
				{
					indexUnfocusedReservedHotbarLocal = 0;
				}
				num = indexUnfocusedReservedHotbarLocal;
			}
			SyncManager.SwapHotbarSlot(num);
		}

		internal static bool IsItemSlotEmpty(string itemName, PlayerControllerB playerController)
		{
			if (!SyncManager.TryGetReservedItemInfo(itemName, out var info))
			{
				return false;
			}
			return IsItemSlotEmpty(info, playerController);
		}

		internal static bool IsItemSlotEmpty(ReservedItemInfo itemInfo, PlayerControllerB playerController)
		{
			playerController = (((Object)(object)playerController == (Object)null) ? localPlayerController : playerController);
			if (reservedHotbarSize == 0)
			{
				return false;
			}
			ReservedPlayerData reservedPlayerData = PlayerPatcher.allPlayerData[playerController];
			int num = reservedPlayerData.reservedHotbarStartIndex + itemInfo.reservedItemIndex;
			return num >= reservedPlayerData.reservedHotbarStartIndex && num < reservedPlayerData.reservedHotbarStartIndex + reservedHotbarSize && (Object)(object)playerController.ItemSlots[num] == (Object)null;
		}

		public static bool TryGetHeldReservedObject(string itemName, PlayerControllerB playerController, ref GrabbableObject obj)
		{
			playerController = (((Object)(object)playerController == (Object)null) ? localPlayerController : playerController);
			if ((Object)(object)playerController == (Object)null || reservedHotbarSize == 0)
			{
				return false;
			}
			if (!SyncManager.TryGetReservedItemInfo(itemName, out var info))
			{
				return false;
			}
			ReservedPlayerData reservedPlayerData = PlayerPatcher.allPlayerData[playerController];
			int num = reservedPlayerData.reservedHotbarStartIndex + info.reservedItemIndex;
			obj = playerController.ItemSlots[num];
			return (Object)(object)obj != (Object)null;
		}

		public static void ForceDisableItemMesh(GrabbableObject grabbableObject)
		{
			MeshRenderer[] componentsInChildren = ((Component)grabbableObject).GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				if (((Object)val).name != "ScanNode" && !((Component)val).gameObject.CompareTag("DoNotSet") && !((Component)val).gameObject.CompareTag("InteractTrigger"))
				{
					((Renderer)val).enabled = false;
				}
			}
		}

		public static bool ReservedItemIsBeingGrabbed(GrabbableObject grabbableObject)
		{
			if ((Object)(object)grabbableObject == (Object)null)
			{
				return false;
			}
			foreach (ReservedPlayerData value in PlayerPatcher.allPlayerData.Values)
			{
				if ((Object)(object)grabbableObject == (Object)(object)value.grabbingReservedItem)
				{
					return true;
				}
			}
			return false;
		}

		public static float GetTimeSinceSwitchingSlots(PlayerControllerB playerController)
		{
			return (float)Traverse.Create((object)playerController).Field("timeSinceSwitchingSlots").GetValue();
		}

		public static void SetTimeSinceSwitchingSlots(PlayerControllerB playerController, float value)
		{
			Traverse.Create((object)playerController).Field("timeSinceSwitchingSlots").SetValue((object)value);
		}

		public static void SetSpecialGrabAnimationBool(PlayerControllerB playerController, bool setTrue, GrabbableObject currentItem = null)
		{
			MethodInfo method = ((object)playerController).GetType().GetMethod("SetSpecialGrabAnimationBool", BindingFlags.Instance | BindingFlags.NonPublic);
			method.Invoke(playerController, new object[2] { setTrue, currentItem });
		}

		public static void SwitchToItemSlot(PlayerControllerB playerController, int slot, GrabbableObject fillSlotWithItem = null)
		{
			MethodInfo method = ((object)playerController).GetType().GetMethod("SwitchToItemSlot", BindingFlags.Instance | BindingFlags.NonPublic);
			method.Invoke(playerController, new object[2] { slot, fillSlotWithItem });
			SetTimeSinceSwitchingSlots(playerController, 0f);
		}
	}
	[HarmonyPatch]
	public static class PlayerPatcher
	{
		public static PlayerControllerB localPlayerController;

		public static int vanillaHotbarSize = -1;

		public static int hotbarSizeBeforeSync = -1;

		internal static Dictionary<PlayerControllerB, ReservedPlayerData> allPlayerData = new Dictionary<PlayerControllerB, ReservedPlayerData>();

		public static bool spawned = false;

		public static bool isSynced = false;

		public static int INTERACTABLE_OBJECT_MASK { get; private set; }

		public static int reservedHotbarSize => SyncManager.numReservedItemSlots;

		internal static ReservedPlayerData playerDataLocal => (allPlayerData != null && (Object)(object)localPlayerController != (Object)null && allPlayerData.ContainsKey(localPlayerController)) ? allPlayerData[localPlayerController] : null;

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPrefix]
		public static void InitSession(StartOfRound __instance)
		{
			localPlayerController = null;
			vanillaHotbarSize = -1;
			ReservedItemPatcher.indexUnfocusedReservedHotbarLocal = 0;
			ReservedItemPatcher.indexFocusedReservedHotbarLocal = -1;
			Keybinds.holdingModifierKey = false;
			allPlayerData.Clear();
			isSynced = false;
			spawned = false;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Awake")]
		[HarmonyPostfix]
		public static void InitializePlayerController(PlayerControllerB __instance)
		{
			if (vanillaHotbarSize == -1)
			{
				vanillaHotbarSize = __instance.ItemSlots.Length;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Start")]
		[HarmonyPostfix]
		public static void InitializePlayerControllerLate(PlayerControllerB __instance)
		{
			allPlayerData.Add(__instance, new ReservedPlayerData
			{
				playerController = __instance,
				hotbarSize = __instance.ItemSlots.Length,
				reservedHotbarStartIndex = __instance.ItemSlots.Length
			});
		}

		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		public static void OnLocalPlayerConnect(PlayerControllerB __instance)
		{
			localPlayerController = __instance;
			INTERACTABLE_OBJECT_MASK = (int)Traverse.Create((object)__instance).Field("interactableObjectsMask").GetValue();
			((MonoBehaviour)__instance).StartCoroutine(UpdateHotbarSlotsAfterFirstSpawnAnimation());
		}

		private static IEnumerator UpdateHotbarSlotsAfterFirstSpawnAnimation()
		{
			yield return (object)new WaitForSeconds(3f);
			spawned = true;
			hotbarSizeBeforeSync = localPlayerController.ItemSlots.Length;
			if (!isSynced && (SyncManager.isSynced || SyncManager.canUseModDisabledOnHost))
			{
				OnSyncedWithServer();
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
		[HarmonyPostfix]
		public static void OnUpdate(PlayerControllerB __instance)
		{
			if (!spawned)
			{
				return;
			}
			if (SyncManager.isSynced && !isSynced)
			{
				OnSyncedWithServer();
			}
			ReservedPlayerData reservedPlayerData = allPlayerData[__instance];
			if ((!isSynced && (!SyncManager.canUseModDisabledOnHost || (Object)(object)__instance != (Object)(object)localPlayerController)) || reservedHotbarSize <= 0 || reservedPlayerData.hotbarSize == __instance.ItemSlots.Length)
			{
				return;
			}
			Plugin.Log("On update inventory size for player: " + ((Object)__instance).name + " - Old hotbar size: " + reservedPlayerData.hotbarSize + " - New hotbar size: " + __instance.ItemSlots.Length);
			reservedPlayerData.hotbarSize = __instance.ItemSlots.Length;
			int num = -1;
			if ((Object)(object)__instance == (Object)(object)localPlayerController)
			{
				for (int i = 0; i < HUDManager.Instance.itemSlotIconFrames.Length; i++)
				{
					Plugin.Log("StartIndex? " + ((Object)HUDManager.Instance.itemSlotIconFrames[i]).name.ToLower().Contains("reserved") + " " + (HUDPatcher.reservedItemSlots != null && HUDPatcher.reservedItemSlots.Count >= 1 && (Object)(object)HUDManager.Instance.itemSlotIconFrames[i] == (Object)(object)HUDPatcher.reservedItemSlots[0]));
					if (((Object)HUDManager.Instance.itemSlotIconFrames[i]).name.ToLower().Contains("reserved") || (HUDPatcher.reservedItemSlots != null && HUDPatcher.reservedItemSlots.Count >= 1 && (Object)(object)HUDManager.Instance.itemSlotIconFrames[i] == (Object)(object)HUDPatcher.reservedItemSlots[0]))
					{
						num = i;
						Plugin.Log("OnUpdateInventorySize A for player: " + ((Object)__instance).name + " NewReservedItemsStartIndex: " + num);
						break;
					}
				}
			}
			if (num == -1)
			{
				for (int j = 0; j < __instance.ItemSlots.Length; j++)
				{
					GrabbableObject item = __instance.ItemSlots[j];
					if (SyncManager.TryGetReservedItemInfo(item, out var info))
					{
						num = j - info.reservedItemIndex;
						Plugin.Log("OnUpdateInventorySize B for player: " + ((Object)__instance).name + " NewReservedItemsStartIndex: " + num);
						break;
					}
				}
				if (num == __instance.ItemSlots.Length)
				{
					num = -1;
				}
			}
			if (num == -1)
			{
				num = reservedPlayerData.reservedHotbarStartIndex;
				Plugin.Log("OnUpdateInventorySize C for player: " + ((Object)__instance).name + " NewReservedItemsStartIndex: " + num);
			}
			if (num == -1)
			{
				num = vanillaHotbarSize;
				Plugin.Log("OnUpdateInventorySize D for player: " + ((Object)__instance).name + " NewReservedItemsStartIndex: " + num);
			}
			reservedPlayerData.reservedHotbarStartIndex = num;
			if ((Object)(object)__instance == (Object)(object)localPlayerController)
			{
				HUDPatcher.UpdateHUD();
			}
		}

		private static void OnSyncedWithServer()
		{
			isSynced = SyncManager.isSynced;
			int num = hotbarSizeBeforeSync + reservedHotbarSize;
			if (num != hotbarSizeBeforeSync)
			{
			}
			Plugin.Log("Finalizing sync with server. New hotbar size: " + num);
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				allPlayerData[val].reservedHotbarStartIndex = hotbarSizeBeforeSync;
				if (num != val.ItemSlots.Length)
				{
					Array.Resize(ref val.ItemSlots, num);
				}
				allPlayerData[val].hotbarSize = num;
			}
			if (HUDPatcher.reservedItemSlots != null && HUDPatcher.reservedItemSlots.Count == SyncManager.numReservedItemSlots && playerDataLocal.reservedHotbarStartIndex < HUDManager.Instance.itemSlotIconFrames.Length && (Object)(object)HUDPatcher.reservedItemSlots[0] == (Object)(object)HUDManager.Instance.itemSlotIconFrames[playerDataLocal.reservedHotbarStartIndex])
			{
				return;
			}
			if (HUDPatcher.reservedItemSlots != null && HUDPatcher.reservedItemSlots.Count > 0)
			{
				List<Image> list = new List<Image>(HUDManager.Instance.itemSlotIconFrames);
				List<Image> list2 = new List<Image>(HUDManager.Instance.itemSlotIcons);
				for (int j = 0; j < HUDManager.Instance.itemSlotIconFrames.Length; j++)
				{
					Image val2 = HUDManager.Instance.itemSlotIconFrames[j];
					Image item = HUDManager.Instance.itemSlotIcons[j];
					if (((Object)val2).name.Contains("Reserved"))
					{
						list.Remove(val2);
						list2.Remove(item);
					}
				}
				HUDManager.Instance.itemSlotIconFrames = list.ToArray();
				HUDManager.Instance.itemSlotIcons = list2.ToArray();
			}
			HUDPatcher.AddNewHotbarSlotsHud();
		}
	}
}
namespace ReservedItemSlotCore.Compatibility
{
	public class AdvancedCompanyPatcher
	{
		public static bool Enabled => Plugin.IsModLoaded("com.potatoepet.AdvancedCompany");
	}
}

BepInEx/plugins/FlipMods-ReservedWalkieSlot/ReservedWalkieSlot.dll

Decompiled 8 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using ReservedItemSlotCore;
using ReservedItemSlotCore.Networking;
using ReservedItemSlotCore.Patches;
using ReservedWalkieSlot.Patches;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ReservedWalkieSlot")]
[assembly: AssemblyDescription("Mod made by flipf17")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ReservedWalkieSlot")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c15c320f-d8fc-4f1c-be3c-f2d2ffc41edd")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ReservedWalkieSlot
{
	public static class ConfigSettings
	{
		public static ConfigEntry<string> activateWalkieKey;

		public static ConfigEntry<bool> hideWalkieMeshShoulder;

		public static string activateWalkieDisplayName;

		public static Dictionary<string, ConfigEntryBase> currentConfigEntries = new Dictionary<string, ConfigEntryBase>();

		public static void BindConfigSettings()
		{
			Plugin.Log("BindingConfigs");
			activateWalkieKey = ((BaseUnityPlugin)Plugin.instance).Config.Bind<string>("ReservedWalkieSlot", "ActivateWalkieKey", "<Keyboard>/x", "This setting will be ignored if InputUtils is installed and enabled. (I recommend running InputUtils to edit keybinds in the in-game settings)");
			hideWalkieMeshShoulder = ((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("ReservedWalkieSlot", "HideWalkieOnShoulder", false, "Hides the walkie mesh while on your shoulder. Only applies in scenarios where you can view your player in third person.");
			activateWalkieDisplayName = GetDisplayName(activateWalkieKey.Value);
			currentConfigEntries.Add(((ConfigEntryBase)activateWalkieKey).Definition.Key, (ConfigEntryBase)(object)activateWalkieKey);
			currentConfigEntries.Add(((ConfigEntryBase)hideWalkieMeshShoulder).Definition.Key, (ConfigEntryBase)(object)hideWalkieMeshShoulder);
			TryRemoveOldConfigSettings();
		}

		public static string GetDisplayName(string key)
		{
			key = key.Replace("<Keyboard>/", "");
			key = key.Replace("<Mouse>/", "");
			string text = key;
			text = text.Replace("leftAlt", "Alt");
			text = text.Replace("rightAlt", "Alt");
			text = text.Replace("leftCtrl", "Ctrl");
			text = text.Replace("rightCtrl", "Ctrl");
			text = text.Replace("leftShift", "Shift");
			text = text.Replace("rightShift", "Shift");
			text = text.Replace("leftButton", "LMB");
			text = text.Replace("rightButton", "RMB");
			return text.Replace("middleButton", "MMB");
		}

		public static void TryRemoveOldConfigSettings()
		{
			HashSet<string> hashSet = new HashSet<string>();
			HashSet<string> hashSet2 = new HashSet<string>();
			foreach (ConfigEntryBase value in currentConfigEntries.Values)
			{
				hashSet.Add(value.Definition.Section);
				hashSet2.Add(value.Definition.Key);
			}
			try
			{
				Plugin.Log("Cleaning old config entries");
				ConfigFile config = ((BaseUnityPlugin)Plugin.instance).Config;
				string configFilePath = config.ConfigFilePath;
				if (!File.Exists(configFilePath))
				{
					return;
				}
				string text = File.ReadAllText(configFilePath);
				string[] array = File.ReadAllLines(configFilePath);
				string text2 = "";
				for (int i = 0; i < array.Length; i++)
				{
					array[i] = array[i].Replace("\n", "");
					if (array[i].Length <= 0)
					{
						continue;
					}
					if (array[i].StartsWith("["))
					{
						if (text2 != "" && !hashSet.Contains(text2))
						{
							text2 = "[" + text2 + "]";
							int num = text.IndexOf(text2);
							int num2 = text.IndexOf(array[i]);
							text = text.Remove(num, num2 - num);
						}
						text2 = array[i].Replace("[", "").Replace("]", "").Trim();
					}
					else
					{
						if (!(text2 != ""))
						{
							continue;
						}
						if (i <= array.Length - 4 && array[i].StartsWith("##"))
						{
							int j;
							for (j = 1; i + j < array.Length && array[i + j].Length > 3; j++)
							{
							}
							if (hashSet.Contains(text2))
							{
								int num3 = array[i + j - 1].IndexOf("=");
								string item = array[i + j - 1].Substring(0, num3 - 1);
								if (!hashSet2.Contains(item))
								{
									int num4 = text.IndexOf(array[i]);
									int num5 = text.IndexOf(array[i + j - 1]) + array[i + j - 1].Length;
									text = text.Remove(num4, num5 - num4);
								}
							}
							i += j - 1;
						}
						else if (array[i].Length > 3)
						{
							text = text.Replace(array[i], "");
						}
					}
				}
				if (!hashSet.Contains(text2))
				{
					text2 = "[" + text2 + "]";
					int num6 = text.IndexOf(text2);
					text = text.Remove(num6, text.Length - num6);
				}
				while (text.Contains("\n\n\n"))
				{
					text = text.Replace("\n\n\n", "\n\n");
				}
				File.WriteAllText(configFilePath, text);
				config.Reload();
			}
			catch
			{
			}
		}
	}
	[BepInPlugin("FlipMods.ReservedWalkieSlot", "ReservedWalkieSlot", "1.6.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class Plugin : BaseUnityPlugin
	{
		public static Plugin instance;

		private Harmony _harmony;

		public static ReservedItemInfo walkieInfo = new ReservedItemInfo("Walkie-talkie", 100, true, true, true, true);

		private void Awake()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			instance = this;
			ConfigSettings.BindConfigSettings();
			_harmony = new Harmony("ReservedWalkieSlot");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ReservedWalkieSlot loaded");
		}

		public static bool IsModLoaded(string guid)
		{
			return Chainloader.PluginInfos.ContainsKey(guid);
		}

		public static void Log(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
		}

		public static void LogWarning(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogWarning((object)message);
		}

		public static void LogError(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogError((object)message);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FlipMods.ReservedWalkieSlot";

		public const string PLUGIN_NAME = "ReservedWalkieSlot";

		public const string PLUGIN_VERSION = "1.5.5";
	}
}
namespace ReservedWalkieSlot.Input
{
	internal class InputUtilsCompat
	{
		internal static InputActionAsset Asset => IngameKeybinds.GetAsset();

		internal static bool Enabled => Plugin.IsModLoaded("com.rune580.LethalCompanyInputUtils");

		public static InputAction ActivateWalkieHotkey => IngameKeybinds.Instance.ActivateWalkieHotkey;
	}
	internal class IngameKeybinds : LcInputActions
	{
		internal static IngameKeybinds Instance = new IngameKeybinds();

		[InputAction("<Keyboard>/x", Name = "[ReservedItemSlots]\nActivate walkie")]
		public InputAction ActivateWalkieHotkey { get; set; }

		internal static InputActionAsset GetAsset()
		{
			return ((LcInputActions)Instance).Asset;
		}
	}
	[HarmonyPatch]
	internal static class Keybinds
	{
		public static InputActionAsset Asset;

		public static InputActionMap ActionMap;

		private static InputAction ActivateWalkieAction;

		public static PlayerControllerB localPlayerController => StartOfRound.Instance?.localPlayerController;

		[HarmonyPatch(typeof(PreInitSceneScript), "Awake")]
		[HarmonyPrefix]
		public static void AddToKeybindMenu()
		{
			InitKeybinds();
		}

		public static void InitKeybinds()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			Plugin.Log("Initializing hotkeys.");
			if (InputUtilsCompat.Enabled)
			{
				Asset = InputUtilsCompat.Asset;
				ActionMap = Asset.actionMaps[0];
				ActivateWalkieAction = InputUtilsCompat.ActivateWalkieHotkey;
			}
			else
			{
				Asset = new InputActionAsset();
				ActionMap = new InputActionMap("ReservedItemSlots");
				InputActionSetupExtensions.AddActionMap(Asset, ActionMap);
				ActivateWalkieAction = InputActionSetupExtensions.AddAction(ActionMap, "ReservedItemSlots.ActivateWalkie", (InputActionType)0, ConfigSettings.activateWalkieKey.Value, (string)null, (string)null, (string)null, (string)null);
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "OnEnable")]
		[HarmonyPostfix]
		public static void OnEnable()
		{
			Asset.Enable();
			ActivateWalkieAction.performed += OnPressWalkieButtonPerformed;
			ActivateWalkieAction.canceled += OnReleaseWalkieButtonPerformed;
		}

		[HarmonyPatch(typeof(StartOfRound), "OnDisable")]
		[HarmonyPostfix]
		public static void OnDisable()
		{
			Asset.Disable();
			ActivateWalkieAction.performed -= OnPressWalkieButtonPerformed;
			ActivateWalkieAction.canceled -= OnReleaseWalkieButtonPerformed;
		}

		private static void OnPressWalkieButtonPerformed(CallbackContext context)
		{
			if ((Object)(object)localPlayerController == (Object)null || !localPlayerController.isPlayerControlled || (((NetworkBehaviour)localPlayerController).IsServer && !localPlayerController.isHostPlayerObject))
			{
				return;
			}
			WalkieTalkie mainWalkie = WalkiePatcher.GetMainWalkie(localPlayerController);
			if (((CallbackContext)(ref context)).performed && !((Object)(object)mainWalkie == (Object)null) && ((GrabbableObject)mainWalkie).isBeingUsed && !ShipBuildModeManager.Instance.InBuildMode)
			{
				float num = (float)Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").GetValue();
				if (!(num < 0.075f))
				{
					Plugin.Log("Speaking into walkie");
					((GrabbableObject)mainWalkie).UseItemOnClient(true);
					Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").SetValue((object)0);
				}
			}
		}

		private static void OnReleaseWalkieButtonPerformed(CallbackContext context)
		{
			if (!((Object)(object)localPlayerController == (Object)null) && localPlayerController.isPlayerControlled && (!((NetworkBehaviour)localPlayerController).IsServer || localPlayerController.isHostPlayerObject))
			{
				WalkieTalkie mainWalkie = WalkiePatcher.GetMainWalkie(localPlayerController);
				if (((CallbackContext)(ref context)).canceled && !((Object)(object)mainWalkie == (Object)null))
				{
					Plugin.Log("Not talking into walkie");
					((GrabbableObject)mainWalkie).UseItemOnClient(false);
				}
			}
		}
	}
}
namespace ReservedWalkieSlot.Patches
{
	[HarmonyPatch]
	public class MaskedEnemyPatcher
	{
		public static Dictionary<MaskedPlayerEnemy, GameObject> heldWalkiesByEnemy = new Dictionary<MaskedPlayerEnemy, GameObject>();

		public static HashSet<MaskedPlayerEnemy> spawnedEnemies = new HashSet<MaskedPlayerEnemy>();

		[HarmonyPatch(typeof(MaskedPlayerEnemy), "OnDestroy")]
		[HarmonyPrefix]
		public static void OnDestroy(MaskedPlayerEnemy __instance)
		{
			if (heldWalkiesByEnemy.TryGetValue(__instance, out var value) && ((EnemyAI)__instance).isEnemyDead)
			{
				Plugin.LogWarning("Destroying walkie. Enemy destroyed.");
				Object.DestroyImmediate((Object)(object)value);
				spawnedEnemies.Remove(__instance);
				heldWalkiesByEnemy.Remove(__instance);
			}
		}

		[HarmonyPatch(typeof(MaskedPlayerEnemy), "LateUpdate")]
		[HarmonyPostfix]
		public static void ShowWalkieOnEnemy(MaskedPlayerEnemy __instance)
		{
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Expected O, but got Unknown
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0231: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			if (!spawnedEnemies.Contains(__instance) && SyncManager.syncReservedItemsList.Contains(Plugin.walkieInfo) && !heldWalkiesByEnemy.ContainsKey(__instance) && (Object)(object)__instance.mimickingPlayer != (Object)null && PlayerPatcher.allPlayerData.TryGetValue(__instance.mimickingPlayer, out var value))
			{
				spawnedEnemies.Add(__instance);
				WalkieTalkie reservedWalkie = WalkiePatcher.GetReservedWalkie(value.playerController);
				if ((Object)(object)reservedWalkie != (Object)null)
				{
					Plugin.LogWarning("OnMaskedEnemySpawn - MimickingPlayer: " + ((Object)value.playerController).name + " - Spawning walkie object on enemy.");
					GameObject val = new GameObject("ReservedWalkie [MaskedEnemy]");
					Light[] componentsInChildren = ((Component)reservedWalkie).GetComponentsInChildren<Light>();
					MeshRenderer mainObjectRenderer = ((GrabbableObject)reservedWalkie).mainObjectRenderer;
					Light[] array = componentsInChildren;
					foreach (Light val2 in array)
					{
						Light component = Object.Instantiate<GameObject>(((Component)val2).gameObject, ((Component)val2).transform.localPosition, ((Component)val2).transform.localRotation, val.transform).GetComponent<Light>();
						((Behaviour)component).enabled = true;
						((Component)component).gameObject.layer = 6;
					}
					MeshRenderer component2 = Object.Instantiate<GameObject>(((Component)mainObjectRenderer).gameObject, ((Component)mainObjectRenderer).transform.localPosition, ((Component)mainObjectRenderer).transform.localRotation, val.transform).GetComponent<MeshRenderer>();
					((Renderer)component2).enabled = true;
					((Component)component2).gameObject.layer = 6;
					val.transform.localScale = ((Component)reservedWalkie).transform.localScale;
					heldWalkiesByEnemy.Add(__instance, val);
				}
			}
			if (heldWalkiesByEnemy.TryGetValue(__instance, out var value2))
			{
				if (((EnemyAI)__instance).isEnemyDead)
				{
					Plugin.LogWarning("Destroying walkie. Enemy dead.");
					Object.DestroyImmediate((Object)(object)value2);
					spawnedEnemies.Remove(__instance);
					heldWalkiesByEnemy.Remove(__instance);
				}
				else
				{
					Transform parent = ((EnemyAI)__instance).eye.parent.parent;
					value2.transform.rotation = parent.rotation * Quaternion.Euler(WalkiePatcher.playerShoulderRotationOffset);
					value2.transform.position = parent.position + parent.rotation * WalkiePatcher.playerShoulderPositionOffset;
				}
			}
		}
	}
	[HarmonyPatch(typeof(ShipBuildModeManager), "PlayerMeetsConditionsToBuild")]
	public class PlayerMeetsConditionsToBuildPatcher
	{
		private static bool activatingWalkie;

		private static PlayerControllerB localPlayerController => StartOfRound.Instance?.localPlayerController;

		public static void Prefix(ShipBuildModeManager __instance)
		{
			if (!((Object)(object)localPlayerController == (Object)null))
			{
				activatingWalkie = localPlayerController.activatingItem;
				WalkieTalkie mainWalkie = WalkiePatcher.GetMainWalkie(localPlayerController);
				if (!((Object)(object)mainWalkie == (Object)null) && !((Object)(object)((GrabbableObject)mainWalkie).playerHeldBy == (Object)null) && !((Object)(object)((GrabbableObject)mainWalkie).playerHeldBy != (Object)(object)localPlayerController) && localPlayerController.activatingItem && mainWalkie.speakingIntoWalkieTalkie)
				{
					localPlayerController.activatingItem = false;
				}
			}
		}

		public static void Postfix(ShipBuildModeManager __instance)
		{
			if (!((Object)(object)localPlayerController == (Object)null))
			{
				localPlayerController.activatingItem = activatingWalkie;
			}
		}
	}
	[HarmonyPatch]
	public static class WalkiePatcher
	{
		public static Vector3 localPlayerShoulderPositionOffset = new Vector3(0.125f, 0.4f, 0.125f);

		public static Vector3 playerShoulderPositionOffset = new Vector3(0.15f, -0.05f, 0.25f);

		public static Vector3 playerShoulderRotationOffset = new Vector3(0f, 270f, 100f);

		public static PlayerControllerB localPlayerController => PlayerPatcher.localPlayerController;

		public static WalkieTalkie GetMainWalkie(PlayerControllerB playerController)
		{
			return GetCurrentlySelectedWalkie(playerController) ?? GetReservedWalkie(playerController);
		}

		public static WalkieTalkie GetReservedWalkie(PlayerControllerB playerController)
		{
			ReservedPlayerData value;
			return (WalkieTalkie)((SyncManager.syncReservedItemsList.Contains(Plugin.walkieInfo) && PlayerPatcher.allPlayerData.TryGetValue(playerController, out value)) ? /*isinst with value type is only supported in some contexts*/: null);
		}

		public static WalkieTalkie GetCurrentlySelectedWalkie(PlayerControllerB playerController)
		{
			return (WalkieTalkie)((playerController.currentItemSlot >= 0 && playerController.currentItemSlot < playerController.ItemSlots.Length) ? /*isinst with value type is only supported in some contexts*/: null);
		}

		[HarmonyPatch(typeof(WalkieTalkie), "PocketItem")]
		[HarmonyPostfix]
		public static void OnPocketWalkie(WalkieTalkie __instance)
		{
			if ((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null)
			{
				return;
			}
			Renderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Renderer>();
			foreach (Renderer val in componentsInChildren)
			{
				if (!((Object)val).name.Contains("ScanNode") && !((Component)val).gameObject.CompareTag("DoNotSet") && !((Component)val).gameObject.CompareTag("InteractTrigger"))
				{
					((Component)val).gameObject.layer = (((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController) ? 23 : 6);
				}
			}
			((GrabbableObject)__instance).parentObject = ((Component)((GrabbableObject)__instance).playerHeldBy.playerBadgeMesh).transform.parent;
		}

		[HarmonyPatch(typeof(WalkieTalkie), "EquipItem")]
		[HarmonyPostfix]
		public static void OnEquipWalkie(WalkieTalkie __instance)
		{
			if ((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null)
			{
				return;
			}
			Renderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Renderer>();
			foreach (Renderer val in componentsInChildren)
			{
				if (!((Object)val).name.Contains("ScanNode") && !((Component)val).gameObject.CompareTag("DoNotSet") && !((Component)val).gameObject.CompareTag("InteractTrigger"))
				{
					((Component)val).gameObject.layer = 6;
				}
			}
			((GrabbableObject)__instance).parentObject = (((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController) ? ((GrabbableObject)__instance).playerHeldBy.localItemHolder : ((GrabbableObject)__instance).playerHeldBy.serverItemHolder);
		}

		[HarmonyPatch(typeof(WalkieTalkie), "DiscardItem")]
		[HarmonyPostfix]
		public static void OnDiscardWalkie(WalkieTalkie __instance)
		{
			Renderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Renderer>();
			foreach (Renderer val in componentsInChildren)
			{
				if (!((Object)val).name.Contains("ScanNode") && !((Component)val).gameObject.CompareTag("DoNotSet") && !((Component)val).gameObject.CompareTag("InteractTrigger"))
				{
					((Component)val).gameObject.layer = 6;
				}
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "LateUpdate")]
		[HarmonyPostfix]
		public static void SetPositionOffset(GrabbableObject __instance)
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			if (__instance is WalkieTalkie && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance.parentObject != (Object)null && __instance.isPocketed && (Object)(object)__instance == (Object)(object)GetReservedWalkie(__instance.playerHeldBy) && (Object)(object)__instance != (Object)(object)GetCurrentlySelectedWalkie(__instance.playerHeldBy))
			{
				Transform transform = ((Component)__instance.parentObject).transform;
				((Component)__instance).transform.rotation = ((Component)__instance.parentObject).transform.rotation * Quaternion.Euler(playerShoulderRotationOffset);
				((Component)__instance).transform.position = transform.position + transform.rotation * playerShoulderPositionOffset;
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "EnableItemMeshes")]
		[HarmonyPrefix]
		public static void OnEnableItemMeshes(ref bool enable, GrabbableObject __instance)
		{
			if (__instance is WalkieTalkie && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance == (Object)(object)GetReservedWalkie(__instance.playerHeldBy) && !ConfigSettings.hideWalkieMeshShoulder.Value && !ReservedItemPatcher.ReservedItemIsBeingGrabbed(__instance))
			{
				enable = true;
			}
		}
	}
}

BepInEx/plugins/HolographicWings-LethalExpansion/LethalExpansion.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using DunGen;
using DunGen.Adapters;
using DunGen.Graph;
using GameNetcodeStuff;
using HarmonyLib;
using LethalExpansion.Extenders;
using LethalExpansion.Patches;
using LethalExpansion.Patches.Monsters;
using LethalExpansion.Utils;
using LethalExpansion.Utils.HUD;
using LethalSDK.Component;
using LethalSDK.ScriptableObjects;
using LethalSDK.Utils;
using TMPro;
using Unity.AI.Navigation;
using Unity.Netcode;
using Unity.Netcode.Components;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Audio;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Video;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalExpansion")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalExpansion")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f80eb3fd-9563-4f80-9fc7-3fcce1655c13")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public class AutoScrollText : MonoBehaviour
{
	public TextMeshProUGUI textMeshPro;

	public float scrollSpeed = 15f;

	private Vector2 startPosition;

	private float textHeight;

	private bool startScrolling = false;

	private bool isWaitingToReset = false;

	private float displayHeight;

	private float fontSize;

	private void Start()
	{
		textMeshPro = ((Component)this).GetComponent<TextMeshProUGUI>();
		InitializeScrolling();
	}

	private void InitializeScrolling()
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)textMeshPro != (Object)null)
		{
			startPosition = ((TMP_Text)textMeshPro).rectTransform.anchoredPosition;
			textHeight = ((TMP_Text)textMeshPro).preferredHeight;
			displayHeight = ((TMP_Text)textMeshPro).rectTransform.sizeDelta.y;
			fontSize = ((TMP_Text)textMeshPro).fontSize;
		}
		((MonoBehaviour)this).StartCoroutine(WaitBeforeScrolling(5f));
	}

	private IEnumerator WaitBeforeScrolling(float waitTime)
	{
		yield return (object)new WaitForSeconds(waitTime);
		startScrolling = true;
	}

	private IEnumerator WaitBeforeResetting(float waitTime)
	{
		isWaitingToReset = true;
		yield return (object)new WaitForSeconds(waitTime);
		((TMP_Text)textMeshPro).rectTransform.anchoredPosition = startPosition;
		isWaitingToReset = false;
		((MonoBehaviour)this).StartCoroutine(WaitBeforeScrolling(5f));
	}

	private void Update()
	{
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)textMeshPro != (Object)null && startScrolling && !isWaitingToReset)
		{
			RectTransform rectTransform = ((TMP_Text)textMeshPro).rectTransform;
			rectTransform.anchoredPosition += new Vector2(0f, scrollSpeed * Time.deltaTime);
			if (((TMP_Text)textMeshPro).rectTransform.anchoredPosition.y >= startPosition.y + textHeight - displayHeight - fontSize)
			{
				startScrolling = false;
				((MonoBehaviour)this).StartCoroutine(WaitBeforeResetting(5f));
			}
		}
	}

	public void ResetScrolling()
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		((MonoBehaviour)this).StopAllCoroutines();
		if ((Object)(object)textMeshPro != (Object)null)
		{
			((TMP_Text)textMeshPro).rectTransform.anchoredPosition = startPosition;
		}
		isWaitingToReset = false;
		InitializeScrolling();
	}
}
public class TooltipHandler : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
{
	private string description;

	private string netinfo;

	public static RectTransform ModSettingsToolTipPanel;

	public static TMP_Text ModSettingsToolTipPanelDescription;

	public static TMP_Text ModSettingsToolTipPanelNetInfo;

	public int index;

	private float delay = 0.5f;

	private bool isPointerOver = false;

	public void OnPointerEnter(PointerEventData eventData)
	{
		isPointerOver = true;
		((MonoBehaviour)this).StartCoroutine(ShowTooltipAfterDelay());
	}

	public void OnPointerExit(PointerEventData eventData)
	{
		isPointerOver = false;
		((Component)ModSettingsToolTipPanel).gameObject.SetActive(false);
	}

	private IEnumerator ShowTooltipAfterDelay()
	{
		yield return (object)new WaitForSeconds(delay);
		if (isPointerOver)
		{
			ModSettingsToolTipPanel.anchoredPosition = new Vector2(-30f, ((Component)this).GetComponent<RectTransform>().anchoredPosition.y + -80f);
			description = ConfigManager.Instance.FindDescription(index);
			(bool, bool) info = ConfigManager.Instance.FindNetInfo(index);
			netinfo = "Network synchronization: " + (info.Item1 ? "Yes" : "No") + "\nMod required by clients: " + (info.Item2 ? "No" : "Yes");
			ModSettingsToolTipPanelDescription.text = description;
			ModSettingsToolTipPanelNetInfo.text = netinfo;
			((Component)ModSettingsToolTipPanel).gameObject.SetActive(true);
		}
	}
}
public class ConfigItem
{
	public string Key { get; set; }

	public Type type { get; set; }

	public object Value { get; set; }

	public object DefaultValue { get; set; }

	public string Tab { get; set; }

	public string Description { get; set; }

	public object MinValue { get; set; }

	public object MaxValue { get; set; }

	public bool Sync { get; set; }

	public bool Hidden { get; set; }

	public bool Optional { get; set; }

	public bool RequireRestart { get; set; }

	public ConfigItem(string key, object defaultValue, string tab, string description, object minValue = null, object maxValue = null, bool sync = true, bool optional = false, bool hidden = false, bool requireRestart = false)
	{
		Key = key;
		DefaultValue = defaultValue;
		type = defaultValue.GetType();
		Tab = tab;
		Description = description;
		if (minValue != null && maxValue != null)
		{
			if (minValue.GetType() == type && maxValue.GetType() == type)
			{
				MinValue = minValue;
				MaxValue = maxValue;
			}
		}
		else
		{
			MinValue = null;
			MaxValue = null;
		}
		Sync = sync;
		Optional = optional;
		Hidden = hidden;
		Value = DefaultValue;
		RequireRestart = requireRestart;
	}
}
namespace LethalExpansion
{
	[BepInPlugin("LethalExpansion", "LethalExpansion", "1.3.21")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class LethalExpansion : BaseUnityPlugin
	{
		private enum compatibility
		{
			unknown,
			perfect,
			good,
			medium,
			bad,
			critical
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static Func<PluginInfo, bool> <>9__31_1;

			public static UnityAction <>9__31_0;

			public static Func<PluginInfo, bool> <>9__31_2;

			public static Func<AudioMixerGroup, bool> <>9__32_0;

			public static Func<GameObject, bool> <>9__32_1;

			public static Func<AudioMixerGroup, bool> <>9__32_2;

			public static Func<AudioMixerGroup, bool> <>9__32_3;

			public static Func<AudioMixerGroup, bool> <>9__32_4;

			public static Func<PluginInfo, bool> <>9__35_0;

			public static Func<PluginInfo, bool> <>9__35_1;

			public static Func<PluginInfo, bool> <>9__35_2;

			public static Func<PluginInfo, bool> <>9__35_3;

			internal bool <OnSceneLoaded>b__31_1(PluginInfo p)
			{
				return p.Metadata.GUID == "CoomfyDungeon";
			}

			internal void <OnSceneLoaded>b__31_0()
			{
				ConfigManager.Instance.SetItemValue("CoomfyDungeonCompatibility", value: true);
				ConfigManager.Instance.SetEntryValue("CoomfyDungeonCompatibility", value: true);
			}

			internal bool <OnSceneLoaded>b__31_2(PluginInfo p)
			{
				return p.Metadata.GUID == "BiggerLobby";
			}

			internal bool <LoadCustomMoon>b__32_0(AudioMixerGroup a)
			{
				return ((Object)a).name == "Master";
			}

			internal bool <LoadCustomMoon>b__32_1(GameObject o)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				Scene scene = o.scene;
				return ((Scene)(ref scene)).name != "InitSceneLaunchOptions";
			}

			internal bool <LoadCustomMoon>b__32_2(AudioMixerGroup a)
			{
				return ((Object)a).name == "Master";
			}

			internal bool <LoadCustomMoon>b__32_3(AudioMixerGroup a)
			{
				return ((Object)a).name == "Master";
			}

			internal bool <LoadCustomMoon>b__32_4(AudioMixerGroup a)
			{
				return ((Object)a).name == "Master";
			}

			internal bool <waitForSession>b__35_0(PluginInfo p)
			{
				return p.Metadata.GUID == "BrutalCompanyPlus";
			}

			internal bool <waitForSession>b__35_1(PluginInfo p)
			{
				return p.Metadata.GUID == "LethalAdjustments";
			}

			internal bool <waitForSession>b__35_2(PluginInfo p)
			{
				return p.Metadata.GUID == "CoomfyDungeon";
			}

			internal bool <waitForSession>b__35_3(PluginInfo p)
			{
				return p.Metadata.GUID == "299792458.MoreMoneyStart";
			}
		}

		private const string PluginGUID = "LethalExpansion";

		private const string PluginName = "LethalExpansion";

		private const string VersionString = "1.3.21";

		public static readonly Version ModVersion = new Version("1.3.21");

		public static readonly int[] CompatibleGameVersions = new int[4] { 45, 47, 48, 49 };

		private readonly Dictionary<string, compatibility> CompatibleMods = new Dictionary<string, compatibility>
		{
			{
				"com.sinai.unityexplorer",
				compatibility.medium
			},
			{
				"HDLethalCompany",
				compatibility.good
			},
			{
				"LC_API",
				compatibility.good
			},
			{
				"me.swipez.melonloader.morecompany",
				compatibility.medium
			},
			{
				"BrutalCompanyPlus",
				compatibility.medium
			},
			{
				"MoonOfTheDay",
				compatibility.good
			},
			{
				"Television_Controller",
				compatibility.bad
			},
			{
				"beeisyou.LandmineFix",
				compatibility.perfect
			},
			{
				"LethalAdjustments",
				compatibility.good
			},
			{
				"CoomfyDungeon",
				compatibility.bad
			},
			{
				"BiggerLobby",
				compatibility.critical
			},
			{
				"KoderTech.BoomboxController",
				compatibility.good
			},
			{
				"299792458.MoreMoneyStart",
				compatibility.good
			}
		};

		private List<PluginInfo> loadedPlugins = new List<PluginInfo>();

		public static bool sessionWaiting = true;

		public static bool hostDataWaiting = true;

		public static bool ishost = false;

		public static bool alreadypatched = false;

		public static bool weathersReadyToShare = false;

		public static bool isInGame = false;

		public static bool dungeonGeneratorReady = false;

		public static int delayedLevelChange = -1;

		public static string lastKickReason = string.Empty;

		private static readonly Harmony Harmony = new Harmony("LethalExpansion");

		public static ManualLogSource Log = new ManualLogSource("LethalExpansion");

		public static ConfigFile config;

		public GameObject SpaceLight;

		public GameObject terrainfixer;

		public static Transform currentWaterSurface;

		private int width = 256;

		private int height = 256;

		private int depth = 20;

		private float scale = 20f;

		private void Awake()
		{
			//IL_0c42: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c48: Expected O, but got Unknown
			//IL_0c91: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c9e: Expected O, but got Unknown
			//IL_0ca3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cb0: Expected O, but got Unknown
			//IL_0d17: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d24: Expected O, but got Unknown
			//IL_0d2b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d38: Expected O, but got Unknown
			//IL_0d56: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d5b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d67: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: LethalExpansion, VersionString: 1.3.21 is loading...");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Getting other plugins list");
			loadedPlugins = GetLoadedPlugins();
			foreach (PluginInfo loadedPlugin in loadedPlugins)
			{
				if (!(loadedPlugin.Metadata.GUID != "LethalExpansion"))
				{
					continue;
				}
				if (CompatibleMods.ContainsKey(loadedPlugin.Metadata.GUID))
				{
					switch (CompatibleMods[loadedPlugin.Metadata.GUID])
					{
					case compatibility.unknown:
						Console.BackgroundColor = ConsoleColor.Gray;
						((BaseUnityPlugin)this).Logger.LogInfo((object)"                              ");
						Console.ResetColor();
						((BaseUnityPlugin)this).Logger.LogInfo((object)$"Plugin: {loadedPlugin.Metadata.Name} - Version: {loadedPlugin.Metadata.Version} - Compatibility: {CompatibleMods[loadedPlugin.Metadata.GUID]}");
						break;
					case compatibility.perfect:
						Console.BackgroundColor = ConsoleColor.Blue;
						((BaseUnityPlugin)this).Logger.LogInfo((object)"                              ");
						Console.ResetColor();
						((BaseUnityPlugin)this).Logger.LogInfo((object)$"Plugin: {loadedPlugin.Metadata.Name} - Version: {loadedPlugin.Metadata.Version} - Compatibility: {CompatibleMods[loadedPlugin.Metadata.GUID]}");
						break;
					case compatibility.good:
						Console.BackgroundColor = ConsoleColor.Green;
						((BaseUnityPlugin)this).Logger.LogInfo((object)"                              ");
						Console.ResetColor();
						((BaseUnityPlugin)this).Logger.LogInfo((object)$"Plugin: {loadedPlugin.Metadata.Name} - Version: {loadedPlugin.Metadata.Version} - Compatibility: {CompatibleMods[loadedPlugin.Metadata.GUID]}");
						break;
					case compatibility.medium:
						Console.BackgroundColor = ConsoleColor.Yellow;
						((BaseUnityPlugin)this).Logger.LogInfo((object)"                              ");
						Console.ResetColor();
						((BaseUnityPlugin)this).Logger.LogWarning((object)$"Plugin: {loadedPlugin.Metadata.Name} - Version: {loadedPlugin.Metadata.Version} - Compatibility: {CompatibleMods[loadedPlugin.Metadata.GUID]}");
						break;
					case compatibility.bad:
						Console.BackgroundColor = ConsoleColor.Red;
						((BaseUnityPlugin)this).Logger.LogInfo((object)"                              ");
						Console.ResetColor();
						((BaseUnityPlugin)this).Logger.LogError((object)$"Plugin: {loadedPlugin.Metadata.Name} - Version: {loadedPlugin.Metadata.Version} - Compatibility: {CompatibleMods[loadedPlugin.Metadata.GUID]}");
						break;
					case compatibility.critical:
						Console.BackgroundColor = ConsoleColor.Magenta;
						((BaseUnityPlugin)this).Logger.LogInfo((object)"                              ");
						Console.ResetColor();
						((BaseUnityPlugin)this).Logger.LogFatal((object)$"Plugin: {loadedPlugin.Metadata.Name} - Version: {loadedPlugin.Metadata.Version} - Compatibility: {CompatibleMods[loadedPlugin.Metadata.GUID]}");
						break;
					default:
						Console.BackgroundColor = ConsoleColor.Gray;
						((BaseUnityPlugin)this).Logger.LogInfo((object)"                              ");
						Console.ResetColor();
						((BaseUnityPlugin)this).Logger.LogInfo((object)$"Plugin: {loadedPlugin.Metadata.Name} - Version: {loadedPlugin.Metadata.Version} - Compatibility: {CompatibleMods[loadedPlugin.Metadata.GUID]}");
						break;
					}
					((BaseUnityPlugin)this).Logger.LogInfo((object)"------------------------------");
				}
				else
				{
					Console.BackgroundColor = ConsoleColor.Gray;
					((BaseUnityPlugin)this).Logger.LogInfo((object)"                              ");
					Console.ResetColor();
					((BaseUnityPlugin)this).Logger.LogInfo((object)$"Plugin: {loadedPlugin.Metadata.Name} - Version: {loadedPlugin.Metadata.Version} - Compatibility: {compatibility.unknown}");
					((BaseUnityPlugin)this).Logger.LogInfo((object)"------------------------------");
				}
			}
			config = ((BaseUnityPlugin)this).Config;
			ConfigManager.Instance.AddItem(new ConfigItem("GlobalTimeSpeedMultiplier", 1.4f, "Time", "Change the global time speed", 0.1f, 3f));
			ConfigManager.Instance.AddItem(new ConfigItem("NumberOfHours", 18, "Time", "Max lenght of an Expedition in hours. (Begin at 6 AM | 18 = Midnight)", 6, 20));
			ConfigManager.Instance.AddItem(new ConfigItem("DeadlineDaysAmount", 3, "Expeditions", "Change amount of days for the Quota.", 1, 9));
			ConfigManager.Instance.AddItem(new ConfigItem("StartingCredits", 60, "Expeditions", "Change amount of starting Credit.", 0, 1000));
			ConfigManager.Instance.AddItem(new ConfigItem("MoonsRoutePricesMultiplier", 1f, "Moons", "Change the Cost of the Moon Routes.", 0f, 5f));
			ConfigManager.Instance.AddItem(new ConfigItem("StartingQuota", 130, "Expeditions", "Change the starting Quota.", 0, 1000, sync: true, optional: true));
			ConfigManager.Instance.AddItem(new ConfigItem("ScrapAmountMultiplier", 1f, "Dungeons", "Change the amount of Scraps in dungeons.", 0f, 10f));
			ConfigManager.Instance.AddItem(new ConfigItem("ScrapValueMultiplier", 0.4f, "Dungeons", "Change the value of Scraps.", 0f, 10f));
			ConfigManager.Instance.AddItem(new ConfigItem("MapSizeMultiplier", 1.5f, "Dungeons", "Change the size of the Dungeons. (Can crash when under 1.0)", 0.8f, 10f));
			ConfigManager.Instance.AddItem(new ConfigItem("PreventMineToExplodeWithItems", false, "Dungeons", "Prevent Landmines to explode by dropping items on them"));
			ConfigManager.Instance.AddItem(new ConfigItem("MineActivationWeight", 0.15f, "Dungeons", "Set the minimal weight to prevent Landmine's explosion (0.15 = 16 lb, Player = 2.0)", 0.01f, 5f));
			ConfigManager.Instance.AddItem(new ConfigItem("WeightUnit", 0, "HUD", "Change the carried Weight unit : 0 = Pounds (lb), 1 = Kilograms (kg) and 2 = Both", 0, 2, sync: false));
			ConfigManager.Instance.AddItem(new ConfigItem("ConvertPoundsToKilograms", true, "HUD", "Convert Pounds into Kilograms (16 lb = 7 kg) (Only effective if WeightUnit = 1)", null, null, sync: false));
			ConfigManager.Instance.AddItem(new ConfigItem("PreventScrapWipeWhenAllPlayersDie", false, "Expeditions", "Prevent the Scraps Wipe when all players die."));
			ConfigManager.Instance.AddItem(new ConfigItem("24HoursClock", false, "HUD", "Display a 24h clock instead of 12h.", null, null, sync: false));
			ConfigManager.Instance.AddItem(new ConfigItem("ClockAlwaysVisible", false, "HUD", "Display clock while inside of the Ship."));
			ConfigManager.Instance.AddItem(new ConfigItem("AutomaticDeadline", false, "Expeditions", "Automatically increase the Deadline depending of the required quota."));
			ConfigManager.Instance.AddItem(new ConfigItem("AutomaticDeadlineStage", 300, "Expeditions", "Increase the quota deadline of one day each time the quota exceeds this value.", 100, 3000));
			ConfigManager.Instance.AddItem(new ConfigItem("LoadModules", true, "Modules", "Load SDK Modules that add new content to the game. Disable it to play with Vanilla players. (RESTART REQUIRED)", null, null, sync: false, optional: false, hidden: false, requireRestart: true));
			ConfigManager.Instance.AddItem(new ConfigItem("MaxItemsInShip", 45, "Expeditions", "Change the Items cap can be kept in the ship.", 10, 500));
			ConfigManager.Instance.AddItem(new ConfigItem("ShowMoonWeatherInCatalogue", true, "HUD", "Display the current weather of Moons in the Terminal's Moon Catalogue."));
			ConfigManager.Instance.AddItem(new ConfigItem("ShowMoonRankInCatalogue", false, "HUD", "Display the rank of Moons in the Terminal's Moon Catalogue."));
			ConfigManager.Instance.AddItem(new ConfigItem("ShowMoonPriceInCatalogue", false, "HUD", "Display the route price of Moons in the Terminal's Moon Catalogue."));
			ConfigManager.Instance.AddItem(new ConfigItem("QuotaIncreaseSteepness", 16, "Expeditions", "Change the Quota Increase Steepness. (Highter = less steep exponential increase)", 0, 32));
			ConfigManager.Instance.AddItem(new ConfigItem("QuotaBaseIncrease", 100, "Expeditions", "Change the Quota Base Increase.", 0, 300));
			ConfigManager.Instance.AddItem(new ConfigItem("KickPlayerWithoutMod", false, "Lobby", "Kick the players without Lethal Expansion installer. (Will be kicked anyway if LoadModules is True)"));
			ConfigManager.Instance.AddItem(new ConfigItem("BrutalCompanyPlusCompatibility", false, "Compatibility", "Leave Brutal Company Plus control the Quota settings."));
			ConfigManager.Instance.AddItem(new ConfigItem("LethalAdjustmentsCompatibility", false, "Compatibility", "Leave Lethal Adjustments control the Dungeon settings."));
			ConfigManager.Instance.AddItem(new ConfigItem("CoomfyDungeonCompatibility", false, "Compatibility", "Let Coomfy Dungeons control the Dungeon size & scrap settings."));
			ConfigManager.Instance.AddItem(new ConfigItem("MoreMoneyStartCompatibility", false, "Compatibility", "Let MoreMoneyStart control the Starting credits amount."));
			ConfigManager.Instance.AddItem(new ConfigItem("SettingsDebug", false, "Debug", "Show an output of every settings in the Console. (The Console must listen Info messages)", null, null, sync: false));
			ConfigManager.Instance.AddItem(new ConfigItem("LegacyMoonLoading", false, "Modules", "Roll back to Synchronous moon loading. (Freeze the game longer and highter chance of crash)"));
			ConfigManager.Instance.ReadConfig();
			((BaseUnityPlugin)this).Config.SettingChanged += ConfigSettingChanged;
			AssetBundlesManager.Instance.LoadAllAssetBundles();
			SceneManager.sceneLoaded += OnSceneLoaded;
			SceneManager.sceneUnloaded += OnSceneUnloaded;
			Harmony.PatchAll(typeof(GameNetworkManager_Patch));
			Harmony.PatchAll(typeof(Terminal_Patch));
			Harmony.PatchAll(typeof(MenuManager_Patch));
			Harmony.PatchAll(typeof(GrabbableObject_Patch));
			Harmony.PatchAll(typeof(RoundManager_Patch));
			Harmony.PatchAll(typeof(TimeOfDay_Patch));
			Harmony.PatchAll(typeof(HUDManager_Patch));
			Harmony.PatchAll(typeof(StartOfRound_Patch));
			Harmony.PatchAll(typeof(EntranceTeleport_Patch));
			Harmony.PatchAll(typeof(Landmine_Patch));
			Harmony.PatchAll(typeof(AudioReverbTrigger_Patch));
			Harmony.PatchAll(typeof(InteractTrigger_Patch));
			Harmony.PatchAll(typeof(RuntimeDungeon));
			Harmony val = new Harmony("LethalExpansion");
			MethodInfo methodInfo = AccessTools.Method(typeof(BaboonBirdAI), "GrabScrap", (Type[])null, (Type[])null);
			MethodInfo methodInfo2 = AccessTools.Method(typeof(HoarderBugAI), "GrabItem", (Type[])null, (Type[])null);
			MethodInfo methodInfo3 = AccessTools.Method(typeof(MonsterGrabItem_Patch), "MonsterGrabItem", (Type[])null, (Type[])null);
			val.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(methodInfo3), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)methodInfo2, (HarmonyMethod)null, new HarmonyMethod(methodInfo3), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			MethodInfo methodInfo4 = AccessTools.Method(typeof(HoarderBugAI), "DropItem", (Type[])null, (Type[])null);
			MethodInfo methodInfo5 = AccessTools.Method(typeof(MonsterGrabItem_Patch), "MonsterDropItem_Patch", (Type[])null, (Type[])null);
			MethodInfo methodInfo6 = AccessTools.Method(typeof(HoarderBugAI), "KillEnemy", (Type[])null, (Type[])null);
			MethodInfo methodInfo7 = AccessTools.Method(typeof(MonsterGrabItem_Patch), "KillEnemy_Patch", (Type[])null, (Type[])null);
			val.Patch((MethodBase)methodInfo4, (HarmonyMethod)null, new HarmonyMethod(methodInfo5), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)methodInfo6, (HarmonyMethod)null, new HarmonyMethod(methodInfo7), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			RenderPipelineAsset currentRenderPipeline = GraphicsSettings.currentRenderPipeline;
			HDRenderPipelineAsset val2 = (HDRenderPipelineAsset)(object)((currentRenderPipeline is HDRenderPipelineAsset) ? currentRenderPipeline : null);
			if ((Object)(object)val2 != (Object)null)
			{
				RenderPipelineSettings currentPlatformRenderPipelineSettings = val2.currentPlatformRenderPipelineSettings;
				currentPlatformRenderPipelineSettings.supportWater = true;
				val2.currentPlatformRenderPipelineSettings = currentPlatformRenderPipelineSettings;
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Water support applied to the HDRenderPipelineAsset.");
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"HDRenderPipelineAsset not found.");
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: LethalExpansion, VersionString: 1.3.21 is loaded.");
		}

		private List<PluginInfo> GetLoadedPlugins()
		{
			return Chainloader.PluginInfos.Values.ToList();
		}

		private float[,] GenerateHeights()
		{
			float[,] array = new float[width, height];
			for (int i = 0; i < width; i++)
			{
				for (int j = 0; j < height; j++)
				{
					array[i, j] = CalculateHeight(i, j);
				}
			}
			return array;
		}

		private float CalculateHeight(int x, int y)
		{
			float num = (float)x / (float)width * scale;
			float num2 = (float)y / (float)height * scale;
			return Mathf.PerlinNoise(num, num2);
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			//IL_0269: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e6: Expected O, but got Unknown
			//IL_0411: Unknown result type (might be due to invalid IL or missing references)
			//IL_0429: Unknown result type (might be due to invalid IL or missing references)
			//IL_0430: Expected O, but got Unknown
			//IL_0457: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Expected O, but got Unknown
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0783: Unknown result type (might be due to invalid IL or missing references)
			//IL_0772: Unknown result type (might be due to invalid IL or missing references)
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Loading scene: " + ((Scene)(ref scene)).name));
			if (((Scene)(ref scene)).name == "MainMenu")
			{
				sessionWaiting = true;
				hostDataWaiting = true;
				ishost = false;
				alreadypatched = false;
				dungeonGeneratorReady = false;
				delayedLevelChange = -1;
				isInGame = false;
				AssetGather.Instance.AddAudioMixer(GameObject.Find("Canvas/MenuManager").GetComponent<AudioSource>().outputAudioMixerGroup.audioMixer);
				SettingsMenu.Instance.InitSettingsMenu();
				if (lastKickReason != null && lastKickReason.Length > 0)
				{
					PopupManager.Instance.InstantiatePopup(scene, "Kicked from Lobby", "You have been kicked\r\nReason: " + lastKickReason, "Ok", "Ignore");
				}
				if (!ConfigManager.Instance.FindEntryValue<bool>("CoomfyDungeonCompatibility") && loadedPlugins.Any((PluginInfo p) => p.Metadata.GUID == "CoomfyDungeon"))
				{
					PopupManager instance = PopupManager.Instance;
					Scene sceneFocus = scene;
					object obj = <>c.<>9__31_0;
					if (obj == null)
					{
						UnityAction val = delegate
						{
							ConfigManager.Instance.SetItemValue("CoomfyDungeonCompatibility", value: true);
							ConfigManager.Instance.SetEntryValue("CoomfyDungeonCompatibility", value: true);
						};
						<>c.<>9__31_0 = val;
						obj = (object)val;
					}
					instance.InstantiatePopup(sceneFocus, "CoomfyDungeon mod found", "Warning: CoomfyDungeon is incompatible with LethalExpansion, Would you like to enable the compatibility mode? Otherwise dungeon generation Desync may occurs!", "Yes", "No", (UnityAction)obj, null, 20, 18);
				}
				if (loadedPlugins.Any((PluginInfo p) => p.Metadata.GUID == "BiggerLobby"))
				{
					PopupManager.Instance.InstantiatePopup(scene, "BiggerLobby mod found", "Warning: BiggerLobby is incompatible with LethalExpansion, host/client synchronization will break and dungeon generation Desync may occurs!", "Ok", "Ignore", null, null, 20, 18);
				}
			}
			if (((Scene)(ref scene)).name == "CompanyBuilding")
			{
				if ((Object)(object)SpaceLight != (Object)null)
				{
					SpaceLight.SetActive(false);
				}
				if ((Object)(object)terrainfixer != (Object)null)
				{
					terrainfixer.SetActive(false);
				}
				dungeonGeneratorReady = true;
			}
			if (((Scene)(ref scene)).name == "SampleSceneRelay")
			{
				SpaceLight = Object.Instantiate<GameObject>(AssetBundlesManager.Instance.mainAssetBundle.LoadAsset<GameObject>("Assets/Mods/LethalExpansion/Prefabs/SpaceLight.prefab"));
				SceneManager.MoveGameObjectToScene(SpaceLight, scene);
				Mesh mesh = AssetBundlesManager.Instance.mainAssetBundle.LoadAsset<GameObject>("Assets/Mods/LethalExpansion/Meshes/MonitorWall.fbx").GetComponent<MeshFilter>().mesh;
				GameObject val2 = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube");
				val2.GetComponent<MeshFilter>().mesh = mesh;
				MeshRenderer component = val2.GetComponent<MeshRenderer>();
				GameObject val3 = Object.Instantiate<GameObject>(GameObject.Find("Systems/GameSystems/TimeAndWeather/Flooding"));
				Object.Destroy((Object)(object)val3.GetComponent<FloodWeather>());
				((Object)val3).name = "WaterSurface";
				val3.transform.position = Vector3.zero;
				((Component)val3.transform.Find("Water")).GetComponent<MeshFilter>().sharedMesh = null;
				SpawnPrefab.Instance.waterSurface = val3;
				((Renderer)component).materials = (Material[])(object)new Material[9]
				{
					((Renderer)component).materials[0],
					((Renderer)component).materials[1],
					((Renderer)component).materials[1],
					((Renderer)component).materials[1],
					((Renderer)component).materials[1],
					((Renderer)component).materials[1],
					((Renderer)component).materials[1],
					((Renderer)component).materials[1],
					((Renderer)component).materials[2]
				};
				((Component)StartOfRound.Instance.screenLevelDescription).gameObject.AddComponent<AutoScrollText>();
				AssetGather.Instance.AddAudioMixer(GameObject.Find("Systems/Audios/DiageticBackground").GetComponent<AudioSource>().outputAudioMixerGroup.audioMixer);
				terrainfixer = new GameObject();
				((Object)terrainfixer).name = "terrainfixer";
				terrainfixer.transform.position = new Vector3(0f, -500f, 0f);
				Terrain val4 = terrainfixer.AddComponent<Terrain>();
				TerrainData val5 = new TerrainData();
				val5.heightmapResolution = width + 1;
				val5.size = new Vector3((float)width, (float)depth, (float)height);
				val5.SetHeights(0, 0, GenerateHeights());
				val4.terrainData = val5;
				Terminal_Patch.ResetFireExitAmounts();
				Object[] array = Resources.FindObjectsOfTypeAll(typeof(Volume));
				for (int i = 0; i < array.Length; i++)
				{
					Object obj2 = array[i];
					if ((Object)(object)((Volume)((obj2 is Volume) ? obj2 : null)).sharedProfile == (Object)null)
					{
						Object obj3 = array[i];
						((Volume)((obj3 is Volume) ? obj3 : null)).sharedProfile = AssetBundlesManager.Instance.mainAssetBundle.LoadAsset<VolumeProfile>("Assets/Mods/LethalExpansion/Sky and Fog Global Volume Profile.asset");
					}
				}
				waitForSession().GetAwaiter();
				isInGame = true;
			}
			if (((Scene)(ref scene)).name.StartsWith("Level"))
			{
				if ((Object)(object)SpaceLight != (Object)null)
				{
					SpaceLight.SetActive(false);
				}
				if ((Object)(object)terrainfixer != (Object)null)
				{
					terrainfixer.SetActive(false);
				}
				dungeonGeneratorReady = true;
				if (ConfigManager.Instance.FindItemValue<bool>("SettingsDebug"))
				{
					foreach (ConfigItem item in ConfigManager.Instance.GetAll())
					{
						Log.LogInfo((object)"==========");
						Log.LogInfo((object)item.Key);
						Log.LogInfo(item.Value);
						Log.LogInfo(item.DefaultValue);
						Log.LogInfo((object)item.Sync);
					}
				}
			}
			if (!(((Scene)(ref scene)).name == "InitSceneLaunchOptions") || !isInGame)
			{
				return;
			}
			if ((Object)(object)SpaceLight != (Object)null)
			{
				SpaceLight.SetActive(false);
			}
			if ((Object)(object)terrainfixer != (Object)null)
			{
				terrainfixer.SetActive(false);
			}
			GameObject[] rootGameObjects = ((Scene)(ref scene)).GetRootGameObjects();
			foreach (GameObject val6 in rootGameObjects)
			{
				val6.SetActive(false);
			}
			if (ConfigManager.Instance.FindItemValue<bool>("SettingsDebug"))
			{
				foreach (ConfigItem item2 in ConfigManager.Instance.GetAll())
				{
					Log.LogInfo((object)"==========");
					Log.LogInfo((object)item2.Key);
					Log.LogInfo(item2.Value);
					Log.LogInfo(item2.DefaultValue);
					Log.LogInfo((object)item2.Sync);
				}
			}
			if (ConfigManager.Instance.FindItemValue<bool>("LegacyMoonLoading"))
			{
				LoadCustomMoon(scene).RunSynchronously();
			}
			else
			{
				LoadCustomMoon(scene).GetAwaiter();
			}
		}

		private async Task LoadCustomMoon(Scene scene)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			await Task.Delay(400);
			try
			{
				if ((Object)(object)Terminal_Patch.newMoons[StartOfRound.Instance.currentLevelID].MainPrefab != (Object)null && (Object)(object)Terminal_Patch.newMoons[StartOfRound.Instance.currentLevelID].MainPrefab.transform != (Object)null)
				{
					CheckAndRemoveIllegalComponents(Terminal_Patch.newMoons[StartOfRound.Instance.currentLevelID].MainPrefab.transform);
					GameObject mainPrefab = Object.Instantiate<GameObject>(Terminal_Patch.newMoons[StartOfRound.Instance.currentLevelID].MainPrefab);
					currentWaterSurface = mainPrefab.transform.Find("Environment/Water");
					if ((Object)(object)mainPrefab != (Object)null)
					{
						SceneManager.MoveGameObjectToScene(mainPrefab, scene);
						Transform DiageticBackground = mainPrefab.transform.Find("Systems/Audio/DiageticBackground");
						if ((Object)(object)DiageticBackground != (Object)null)
						{
							((Component)DiageticBackground).GetComponent<AudioSource>().outputAudioMixerGroup = (AssetGather.Instance.audioMixers.ContainsKey("Diagetic") ? AssetGather.Instance.audioMixers["Diagetic"].Item2.First((AudioMixerGroup a) => ((Object)a).name == "Master") : null);
						}
						Terrain[] Terrains = mainPrefab.GetComponentsInChildren<Terrain>();
						if (Terrains != null && Terrains.Length != 0)
						{
							Terrain[] array = Terrains;
							foreach (Terrain terrain in array)
							{
								terrain.drawInstanced = true;
							}
						}
					}
				}
				string[] _tmp = new string[5] { "MapPropsContainer", "OutsideAINode", "SpawnDenialPoint", "ItemShipLandingNode", "OutsideLevelNavMesh" };
				string[] array2 = _tmp;
				foreach (string s in array2)
				{
					if ((Object)(object)GameObject.FindGameObjectWithTag(s) == (Object)null || GameObject.FindGameObjectsWithTag(s).Any(delegate(GameObject o)
					{
						//IL_0001: Unknown result type (might be due to invalid IL or missing references)
						//IL_0006: Unknown result type (might be due to invalid IL or missing references)
						Scene scene2 = o.scene;
						return ((Scene)(ref scene2)).name != "InitSceneLaunchOptions";
					}))
					{
						GameObject obj = new GameObject();
						((Object)obj).name = s;
						obj.tag = s;
						obj.transform.position = new Vector3(0f, -200f, 0f);
						SceneManager.MoveGameObjectToScene(obj, scene);
					}
				}
				await Task.Delay(200);
				GameObject DropShip = GameObject.Find("ItemShipAnimContainer");
				if ((Object)(object)DropShip != (Object)null)
				{
					Transform ItemShip = DropShip.transform.Find("ItemShip");
					if ((Object)(object)ItemShip != (Object)null)
					{
						((Component)ItemShip).GetComponent<AudioSource>().outputAudioMixerGroup = (AssetGather.Instance.audioMixers.ContainsKey("Diagetic") ? AssetGather.Instance.audioMixers["Diagetic"].Item2.First((AudioMixerGroup a) => ((Object)a).name == "Master") : null);
					}
					Transform ItemShipMusicClose = DropShip.transform.Find("ItemShip/Music");
					if ((Object)(object)ItemShipMusicClose != (Object)null)
					{
						((Component)ItemShipMusicClose).GetComponent<AudioSource>().outputAudioMixerGroup = (AssetGather.Instance.audioMixers.ContainsKey("Diagetic") ? AssetGather.Instance.audioMixers["Diagetic"].Item2.First((AudioMixerGroup a) => ((Object)a).name == "Master") : null);
					}
					Transform ItemShipMusicFar = DropShip.transform.Find("ItemShip/Music/Music (1)");
					if ((Object)(object)ItemShipMusicFar != (Object)null)
					{
						((Component)ItemShipMusicFar).GetComponent<AudioSource>().outputAudioMixerGroup = (AssetGather.Instance.audioMixers.ContainsKey("Diagetic") ? AssetGather.Instance.audioMixers["Diagetic"].Item2.First((AudioMixerGroup a) => ((Object)a).name == "Master") : null);
					}
				}
				await Task.Delay(200);
				RuntimeDungeon runtimeDungeon2 = Object.FindObjectOfType<RuntimeDungeon>(false);
				if ((Object)(object)runtimeDungeon2 == (Object)null)
				{
					GameObject dungeonGenerator = new GameObject();
					((Object)dungeonGenerator).name = "DungeonGenerator";
					dungeonGenerator.tag = "DungeonGenerator";
					dungeonGenerator.transform.position = new Vector3(0f, -200f, 0f);
					runtimeDungeon2 = dungeonGenerator.AddComponent<RuntimeDungeon>();
					runtimeDungeon2.Generator.DungeonFlow = RoundManager.Instance.dungeonFlowTypes[0];
					runtimeDungeon2.Generator.LengthMultiplier = 0.8f;
					runtimeDungeon2.Generator.PauseBetweenRooms = 0.2f;
					runtimeDungeon2.GenerateOnStart = false;
					runtimeDungeon2.Root = dungeonGenerator;
					runtimeDungeon2.Generator.DungeonFlow = RoundManager.Instance.dungeonFlowTypes[0];
					UnityNavMeshAdapter dungeonNavMesh = dungeonGenerator.AddComponent<UnityNavMeshAdapter>();
					dungeonNavMesh.BakeMode = (RuntimeNavMeshBakeMode)3;
					dungeonNavMesh.LayerMask = LayerMask.op_Implicit(35072);
					SceneManager.MoveGameObjectToScene(dungeonGenerator, scene);
				}
				else if ((Object)(object)runtimeDungeon2.Generator.DungeonFlow == (Object)null)
				{
					runtimeDungeon2.Generator.DungeonFlow = RoundManager.Instance.dungeonFlowTypes[0];
				}
				dungeonGeneratorReady = true;
				GameObject OutOfBounds = GameObject.CreatePrimitive((PrimitiveType)3);
				((Object)OutOfBounds).name = "OutOfBounds";
				OutOfBounds.layer = 13;
				OutOfBounds.transform.position = new Vector3(0f, -300f, 0f);
				OutOfBounds.transform.localScale = new Vector3(1000f, 5f, 1000f);
				BoxCollider boxCollider = OutOfBounds.GetComponent<BoxCollider>();
				((Collider)boxCollider).isTrigger = true;
				OutOfBounds.AddComponent<OutOfBoundsTrigger>();
				Rigidbody rigidbody = OutOfBounds.AddComponent<Rigidbody>();
				rigidbody.useGravity = false;
				rigidbody.isKinematic = true;
				rigidbody.collisionDetectionMode = (CollisionDetectionMode)1;
				SceneManager.MoveGameObjectToScene(OutOfBounds, scene);
				await Task.Delay(200);
			}
			catch (Exception ex2)
			{
				Exception ex = ex2;
				Log.LogError((object)ex);
			}
		}

		private void CheckAndRemoveIllegalComponents(Transform root)
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			try
			{
				Component[] components = ((Component)root).GetComponents<Component>();
				Component[] array = components;
				foreach (Component component in array)
				{
					if (!ComponentWhitelists.moonPrefabWhitelist.Any((Type whitelistType) => ((object)component).GetType() == whitelistType))
					{
						Log.LogWarning((object)("Removed illegal " + ((object)component).GetType().Name + " component."));
						Object.Destroy((Object)(object)component);
					}
				}
				foreach (Transform item in root)
				{
					Transform root2 = item;
					CheckAndRemoveIllegalComponents(root2);
				}
			}
			catch (Exception ex)
			{
				Log.LogError((object)ex.Message);
			}
		}

		private void OnSceneUnloaded(Scene scene)
		{
			if (((Scene)(ref scene)).name.Length > 0)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("Unloading scene: " + ((Scene)(ref scene)).name));
			}
			if (((Scene)(ref scene)).name.StartsWith("Level") || ((Scene)(ref scene)).name == "CompanyBuilding" || (((Scene)(ref scene)).name == "InitSceneLaunchOptions" && isInGame))
			{
				if ((Object)(object)SpaceLight != (Object)null)
				{
					SpaceLight.SetActive(true);
				}
				if ((Object)(object)currentWaterSurface != (Object)null)
				{
					currentWaterSurface = null;
				}
				dungeonGeneratorReady = false;
				Terminal_Patch.ResetFireExitAmounts();
			}
		}

		private async Task waitForSession()
		{
			while (sessionWaiting)
			{
				await Task.Delay(1000);
			}
			if (!ishost)
			{
				while (!sessionWaiting && hostDataWaiting)
				{
					NetworkPacketManager.Instance.sendPacket(NetworkPacketManager.packetType.request, "hostconfig", string.Empty, 0L);
					await Task.Delay(3000);
				}
			}
			else
			{
				for (int i = 0; i < ConfigManager.Instance.GetAll().Count; i++)
				{
					if (ConfigManager.Instance.MustBeSync(i))
					{
						ConfigManager.Instance.SetItemValue(i, ConfigManager.Instance.FindEntryValue(i));
					}
				}
			}
			bool patchGlobalTimeSpeedMultiplier = true;
			bool patchNumberOfHours = true;
			bool patchDeadlineDaysAmount = true;
			bool patchStartingQuota = true;
			bool patchStartingCredits = true;
			bool patchBaseIncrease = true;
			bool patchIncreaseSteepness = true;
			bool patchScrapValueMultiplier = true;
			bool patchScrapAmountMultiplier = true;
			bool patchMapSizeMultiplier = true;
			bool patchMaxShipItemCapacity = true;
			if (ConfigManager.Instance.FindItemValue<bool>("BrutalCompanyPlusCompatibility") && loadedPlugins.Any((PluginInfo p) => p.Metadata.GUID == "BrutalCompanyPlus"))
			{
				patchDeadlineDaysAmount = false;
				patchStartingQuota = false;
				patchStartingCredits = false;
				patchBaseIncrease = false;
				patchIncreaseSteepness = false;
			}
			if (ConfigManager.Instance.FindItemValue<bool>("LethalAdjustmentsCompatibility") && loadedPlugins.Any((PluginInfo p) => p.Metadata.GUID == "LethalAdjustments"))
			{
				patchScrapValueMultiplier = false;
				patchScrapAmountMultiplier = false;
				patchMapSizeMultiplier = false;
			}
			if (ConfigManager.Instance.FindItemValue<bool>("CoomfyDungeonCompatibility") && loadedPlugins.Any((PluginInfo p) => p.Metadata.GUID == "CoomfyDungeon"))
			{
				patchScrapAmountMultiplier = false;
				patchMapSizeMultiplier = false;
			}
			if (ConfigManager.Instance.FindItemValue<bool>("MoreMoneyStartCompatibility") && loadedPlugins.Any((PluginInfo p) => p.Metadata.GUID == "299792458.MoreMoneyStart"))
			{
				patchStartingCredits = false;
			}
			if (patchGlobalTimeSpeedMultiplier)
			{
				TimeOfDay.Instance.globalTimeSpeedMultiplier = ConfigManager.Instance.FindItemValue<float>("GlobalTimeSpeedMultiplier");
			}
			if (patchNumberOfHours)
			{
				TimeOfDay.Instance.numberOfHours = ConfigManager.Instance.FindItemValue<int>("NumberOfHours");
			}
			if (patchDeadlineDaysAmount)
			{
				TimeOfDay.Instance.quotaVariables.deadlineDaysAmount = ConfigManager.Instance.FindItemValue<int>("DeadlineDaysAmount");
			}
			if (patchStartingQuota)
			{
				TimeOfDay.Instance.quotaVariables.startingQuota = ConfigManager.Instance.FindItemValue<int>("StartingQuota");
			}
			if (patchStartingCredits)
			{
				TimeOfDay.Instance.quotaVariables.startingCredits = ConfigManager.Instance.FindItemValue<int>("StartingCredits");
			}
			if (patchBaseIncrease)
			{
				TimeOfDay.Instance.quotaVariables.baseIncrease = ConfigManager.Instance.FindItemValue<int>("QuotaBaseIncrease");
			}
			if (patchIncreaseSteepness)
			{
				TimeOfDay.Instance.quotaVariables.increaseSteepness = ConfigManager.Instance.FindItemValue<int>("QuotaIncreaseSteepness");
			}
			if (patchScrapValueMultiplier)
			{
				RoundManager.Instance.scrapValueMultiplier = ConfigManager.Instance.FindItemValue<float>("ScrapValueMultiplier");
			}
			if (patchScrapAmountMultiplier)
			{
				RoundManager.Instance.scrapAmountMultiplier = ConfigManager.Instance.FindItemValue<float>("ScrapAmountMultiplier");
			}
			if (patchMapSizeMultiplier)
			{
				RoundManager.Instance.mapSizeMultiplier = ConfigManager.Instance.FindItemValue<float>("MapSizeMultiplier");
			}
			if (patchMaxShipItemCapacity)
			{
				StartOfRound.Instance.maxShipItemCapacity = ConfigManager.Instance.FindItemValue<int>("MaxItemsInShip");
			}
			if (!alreadypatched)
			{
				Terminal_Patch.MainPatch(GameObject.Find("TerminalScript").GetComponent<Terminal>());
				alreadypatched = true;
			}
		}

		private void ConfigSettingChanged(object sender, EventArgs e)
		{
			SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null);
			if (val != null)
			{
				Log.LogInfo((object)$"{val.ChangedSetting.Definition.Key} Changed to {val.ChangedSetting.BoxedValue}");
			}
		}
	}
}
namespace LethalExpansion.Utils
{
	public class AssetBundlesManager
	{
		private static AssetBundlesManager _instance;

		public AssetBundle mainAssetBundle = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("LethalExpansion.dll", "lethalexpansion.lem"));

		public Dictionary<string, (AssetBundle, ModManifest)> assetBundles = new Dictionary<string, (AssetBundle, ModManifest)>();

		public readonly string[] forcedNative = new string[3] { "templatemod", "oldseaport", "lethalexpansion" };

		public DirectoryInfo modPath = new DirectoryInfo(Assembly.GetExecutingAssembly().Location);

		public DirectoryInfo modDirectory;

		public DirectoryInfo pluginsDirectory;

		public static AssetBundlesManager Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new AssetBundlesManager();
				}
				return _instance;
			}
		}

		public (AssetBundle, ModManifest) Load(string name)
		{
			return assetBundles[name.ToLower()];
		}

		public void LoadAllAssetBundles()
		{
			modDirectory = modPath.Parent;
			pluginsDirectory = modDirectory;
			while (pluginsDirectory != null && pluginsDirectory.Name != "plugins")
			{
				pluginsDirectory = pluginsDirectory.Parent;
			}
			if (pluginsDirectory != null)
			{
				LethalExpansion.Log.LogInfo((object)("Plugins folder found: " + pluginsDirectory.FullName));
				LethalExpansion.Log.LogInfo((object)("Mod path is: " + modDirectory.FullName));
				if (modDirectory.FullName == pluginsDirectory.FullName)
				{
					LethalExpansion.Log.LogWarning((object)("LethalExpansion is Rooting the Plugins folder, this is not recommended. " + modDirectory.FullName));
				}
				string[] files = Directory.GetFiles(pluginsDirectory.FullName, "*.lem", SearchOption.AllDirectories);
				foreach (string file in files)
				{
					LoadBundle(file);
				}
			}
			else
			{
				LethalExpansion.Log.LogWarning((object)"Mod is not in a plugins folder.");
			}
		}

		public void LoadBundle(string file)
		{
			if (forcedNative.Contains<string>(Path.GetFileNameWithoutExtension(file)) && !file.Contains(modDirectory.FullName))
			{
				LethalExpansion.Log.LogWarning((object)("Illegal usage of reserved Asset Bundle name: " + Path.GetFileNameWithoutExtension(file) + " at: " + file + "."));
			}
			else
			{
				if (!(Path.GetFileName(file) != "lethalexpansion.lem"))
				{
					return;
				}
				if (!assetBundles.ContainsKey(Path.GetFileNameWithoutExtension(file)))
				{
					Stopwatch stopwatch = new Stopwatch();
					AssetBundle val = null;
					try
					{
						stopwatch.Start();
						val = AssetBundle.LoadFromFile(file);
						stopwatch.Stop();
					}
					catch (Exception ex)
					{
						LethalExpansion.Log.LogError((object)ex);
					}
					if ((Object)(object)val != (Object)null)
					{
						string text = "Assets/Mods/" + Path.GetFileNameWithoutExtension(file) + "/ModManifest.asset";
						ModManifest modManifest = val.LoadAsset<ModManifest>(text);
						if ((Object)(object)modManifest != (Object)null)
						{
							if (forcedNative.Contains(modManifest.modName.ToLower()) && !file.Contains(modDirectory.FullName))
							{
								LethalExpansion.Log.LogWarning((object)("Illegal usage of reserved Mod name: " + modManifest.modName));
								val.Unload(true);
								LethalExpansion.Log.LogInfo((object)("AssetBundle unloaded: " + Path.GetFileName(file)));
							}
							else if (!assetBundles.Any((KeyValuePair<string, (AssetBundle, ModManifest)> b) => b.Value.Item2.modName == modManifest.modName))
							{
								LethalExpansion.Log.LogInfo((object)string.Format("Module found: {0} v{1} Loaded in {2}ms", modManifest.modName, (modManifest.GetVersion() != null) ? ((object)modManifest.GetVersion()).ToString() : "0.0.0.0", stopwatch.ElapsedMilliseconds));
								if (modManifest.GetVersion() == null || ((object)modManifest.GetVersion()).ToString() == "0.0.0.0")
								{
									LethalExpansion.Log.LogWarning((object)("Module " + modManifest.modName + " have no version number, this is unsafe!"));
								}
								assetBundles.Add(Path.GetFileNameWithoutExtension(file).ToLower(), (val, modManifest));
							}
							else
							{
								LethalExpansion.Log.LogWarning((object)("Another mod with same name is already loaded: " + modManifest.modName));
								val.Unload(true);
								LethalExpansion.Log.LogInfo((object)("AssetBundle unloaded: " + Path.GetFileName(file)));
							}
						}
						else
						{
							LethalExpansion.Log.LogWarning((object)("AssetBundle have no ModManifest: " + Path.GetFileName(file)));
							val.Unload(true);
							LethalExpansion.Log.LogInfo((object)("AssetBundle unloaded: " + Path.GetFileName(file)));
						}
					}
					else
					{
						LethalExpansion.Log.LogWarning((object)("File is not an AssetBundle: " + Path.GetFileName(file)));
					}
				}
				else
				{
					LethalExpansion.Log.LogWarning((object)("AssetBundle with same name already loaded: " + Path.GetFileName(file)));
				}
			}
		}

		public bool BundleLoaded(string bundleName)
		{
			return assetBundles.ContainsKey(bundleName.ToLower());
		}

		public bool BundlesLoaded(string[] bundleNames)
		{
			foreach (string text in bundleNames)
			{
				if (!assetBundles.ContainsKey(text.ToLower()))
				{
					return false;
				}
			}
			return true;
		}

		public bool IncompatibleBundlesLoaded(string[] bundleNames)
		{
			foreach (string text in bundleNames)
			{
				if (assetBundles.ContainsKey(text.ToLower()))
				{
					return true;
				}
			}
			return false;
		}
	}
	public class AssetGather
	{
		private static AssetGather _instance;

		public Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>();

		public Dictionary<string, (AudioMixer, AudioMixerGroup[])> audioMixers = new Dictionary<string, (AudioMixer, AudioMixerGroup[])>();

		public Dictionary<string, GameObject> planetPrefabs = new Dictionary<string, GameObject>();

		public Dictionary<string, GameObject> mapObjects = new Dictionary<string, GameObject>();

		public Dictionary<string, SpawnableOutsideObject> outsideObjects = new Dictionary<string, SpawnableOutsideObject>();

		public Dictionary<string, Item> scraps = new Dictionary<string, Item>();

		public Dictionary<string, LevelAmbienceLibrary> levelAmbiances = new Dictionary<string, LevelAmbienceLibrary>();

		public Dictionary<string, EnemyType> enemies = new Dictionary<string, EnemyType>();

		public Dictionary<string, Sprite> sprites = new Dictionary<string, Sprite>();

		public static AssetGather Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new AssetGather();
				}
				return _instance;
			}
		}

		public void GetList()
		{
			LethalExpansion.Log.LogInfo((object)"===Audio Clips===");
			foreach (KeyValuePair<string, AudioClip> audioClip in audioClips)
			{
				LethalExpansion.Log.LogInfo((object)audioClip.Key);
			}
			LethalExpansion.Log.LogInfo((object)"===Audio Mixers===");
			foreach (KeyValuePair<string, (AudioMixer, AudioMixerGroup[])> audioMixer in audioMixers)
			{
				LethalExpansion.Log.LogInfo((object)audioMixer.Key);
			}
			LethalExpansion.Log.LogInfo((object)"===Planet Prefabs===");
			foreach (KeyValuePair<string, GameObject> planetPrefab in planetPrefabs)
			{
				LethalExpansion.Log.LogInfo((object)planetPrefab.Key);
			}
			LethalExpansion.Log.LogInfo((object)"===Map Objects===");
			foreach (KeyValuePair<string, GameObject> mapObject in mapObjects)
			{
				LethalExpansion.Log.LogInfo((object)mapObject.Key);
			}
			LethalExpansion.Log.LogInfo((object)"===Outside Objects===");
			foreach (KeyValuePair<string, SpawnableOutsideObject> outsideObject in outsideObjects)
			{
				LethalExpansion.Log.LogInfo((object)outsideObject.Key);
			}
			LethalExpansion.Log.LogInfo((object)"===Scraps===");
			foreach (KeyValuePair<string, Item> scrap in scraps)
			{
				LethalExpansion.Log.LogInfo((object)scrap.Key);
			}
			LethalExpansion.Log.LogInfo((object)"===Level Ambiances===");
			foreach (KeyValuePair<string, LevelAmbienceLibrary> levelAmbiance in levelAmbiances)
			{
				LethalExpansion.Log.LogInfo((object)levelAmbiance.Key);
			}
			LethalExpansion.Log.LogInfo((object)"===Enemies===");
			foreach (KeyValuePair<string, EnemyType> enemy in enemies)
			{
				LethalExpansion.Log.LogInfo((object)enemy.Key);
			}
			LethalExpansion.Log.LogInfo((object)"===Sprites===");
			foreach (KeyValuePair<string, Sprite> sprite in sprites)
			{
				LethalExpansion.Log.LogInfo((object)sprite.Key);
			}
		}

		public void AddAudioClip(AudioClip clip)
		{
			if ((Object)(object)clip != (Object)null && !audioClips.ContainsKey(((Object)clip).name) && !audioClips.ContainsValue(clip))
			{
				audioClips.Add(((Object)clip).name, clip);
			}
		}

		public void AddAudioClip(string name, AudioClip clip)
		{
			if ((Object)(object)clip != (Object)null && !audioClips.ContainsKey(name) && !audioClips.ContainsValue(clip))
			{
				audioClips.Add(name, clip);
			}
		}

		public void AddAudioClip(AudioClip[] clips)
		{
			foreach (AudioClip val in clips)
			{
				if ((Object)(object)val != (Object)null && !audioClips.ContainsKey(((Object)val).name) && !audioClips.ContainsValue(val))
				{
					audioClips.Add(((Object)val).name, val);
				}
			}
		}

		public void AddAudioClip(string[] names, AudioClip[] clips)
		{
			for (int i = 0; i < clips.Length && i < names.Length; i++)
			{
				if ((Object)(object)clips[i] != (Object)null && !audioClips.ContainsKey(names[i]) && !audioClips.ContainsValue(clips[i]))
				{
					audioClips.Add(names[i], clips[i]);
				}
			}
		}

		public void AddAudioMixer(AudioMixer mixer)
		{
			if (!((Object)(object)mixer != (Object)null) || audioMixers.ContainsKey(((Object)mixer).name))
			{
				return;
			}
			List<AudioMixerGroup> list = new List<AudioMixerGroup>();
			AudioMixerGroup[] array = mixer.FindMatchingGroups(string.Empty);
			foreach (AudioMixerGroup val in array)
			{
				if ((Object)(object)val != (Object)null && !list.Contains(val))
				{
					list.Add(val);
				}
			}
			audioMixers.Add(((Object)mixer).name, (mixer, list.ToArray()));
		}

		public void AddPlanetPrefabs(GameObject prefab)
		{
			if ((Object)(object)prefab != (Object)null && !planetPrefabs.ContainsKey(((Object)prefab).name) && !planetPrefabs.ContainsValue(prefab))
			{
				planetPrefabs.Add(((Object)prefab).name, prefab);
			}
		}

		public void AddPlanetPrefabs(string name, GameObject prefab)
		{
			if ((Object)(object)prefab != (Object)null && !planetPrefabs.ContainsKey(name) && !planetPrefabs.ContainsValue(prefab))
			{
				planetPrefabs.Add(name, prefab);
			}
		}

		public void AddMapObjects(GameObject mapObject)
		{
			if ((Object)(object)mapObject != (Object)null && !mapObjects.ContainsKey(((Object)mapObject).name) && !mapObjects.ContainsValue(mapObject))
			{
				mapObjects.Add(((Object)mapObject).name, mapObject);
			}
		}

		public void AddOutsideObject(SpawnableOutsideObject outsideObject)
		{
			if ((Object)(object)outsideObject != (Object)null && !outsideObjects.ContainsKey(((Object)outsideObject).name) && !outsideObjects.ContainsValue(outsideObject))
			{
				outsideObjects.Add(((Object)outsideObject).name, outsideObject);
			}
		}

		public void AddScrap(Item scrap)
		{
			if ((Object)(object)scrap != (Object)null && !scraps.ContainsKey(((Object)scrap).name) && !scraps.ContainsValue(scrap))
			{
				scraps.Add(((Object)scrap).name, scrap);
			}
		}

		public void AddLevelAmbiances(LevelAmbienceLibrary levelAmbiance)
		{
			if ((Object)(object)levelAmbiance != (Object)null && !levelAmbiances.ContainsKey(((Object)levelAmbiance).name) && !levelAmbiances.ContainsValue(levelAmbiance))
			{
				levelAmbiances.Add(((Object)levelAmbiance).name, levelAmbiance);
			}
		}

		public void AddEnemies(EnemyType enemie)
		{
			if ((Object)(object)enemie != (Object)null && !enemies.ContainsKey(((Object)enemie).name) && !enemies.ContainsValue(enemie))
			{
				enemies.Add(((Object)enemie).name, enemie);
			}
		}

		public void AddSprites(Sprite sprite)
		{
			if ((Object)(object)sprite != (Object)null && !sprites.ContainsKey(((Object)sprite).name) && !sprites.ContainsValue(sprite))
			{
				sprites.Add(((Object)sprite).name, sprite);
			}
		}

		public void AddSprites(string name, Sprite sprite)
		{
			if ((Object)(object)sprite != (Object)null && !sprites.ContainsKey(name) && !sprites.ContainsValue(sprite))
			{
				sprites.Add(name, sprite);
			}
		}
	}
	public class ChatMessageProcessor
	{
		public static bool ProcessMessage(string message)
		{
			if (Regex.IsMatch(message, "^\\[sync\\].*\\[sync\\]$"))
			{
				try
				{
					string value = Regex.Match(message, "^\\[sync\\](.*)\\[sync\\]$").Groups[1].Value;
					string[] array = value.Split(new char[1] { '|' });
					if (array.Length == 3)
					{
						NetworkPacketManager.packetType packetType = (NetworkPacketManager.packetType)int.Parse(array[0]);
						string[] array2 = array[1].Split(new char[1] { '>' });
						ulong num = ulong.Parse(array2[0]);
						long num2 = long.Parse(array2[1]);
						string[] array3 = array[2].Split(new char[1] { '=' });
						string header = array3[0];
						string packet = array3[1];
						if (num2 == -1 || num2 == (long)((NetworkBehaviour)RoundManager.Instance).NetworkManager.LocalClientId)
						{
							if (num != 0)
							{
								NetworkPacketManager.Instance.CancelTimeout((long)num);
							}
							LethalExpansion.Log.LogInfo((object)message);
							switch (packetType)
							{
							case NetworkPacketManager.packetType.request:
								ProcessRequest(num, header, packet);
								break;
							case NetworkPacketManager.packetType.data:
								ProcessData(num, header, packet);
								break;
							case NetworkPacketManager.packetType.other:
								LethalExpansion.Log.LogInfo((object)"Unsupported type.");
								break;
							default:
								LethalExpansion.Log.LogInfo((object)"Unrecognized type.");
								break;
							}
						}
					}
					return true;
				}
				catch (Exception ex)
				{
					LethalExpansion.Log.LogError((object)ex);
					return false;
				}
			}
			return false;
		}

		private static void ProcessRequest(ulong sender, string header, string packet)
		{
			try
			{
				switch (header)
				{
				case "clientinfo":
				{
					if (LethalExpansion.ishost || sender != 0)
					{
						break;
					}
					string text2 = LethalExpansion.ModVersion.ToString() + "$";
					foreach (KeyValuePair<string, (AssetBundle, ModManifest)> assetBundle in AssetBundlesManager.Instance.assetBundles)
					{
						text2 = text2 + assetBundle.Key + "v" + ((object)assetBundle.Value.Item2.GetVersion()).ToString() + "&";
					}
					text2 = text2.Remove(text2.Length - 1);
					NetworkPacketManager.Instance.sendPacket(NetworkPacketManager.packetType.data, "clientinfo", text2, 0L);
					break;
				}
				case "hostconfig":
					if (LethalExpansion.ishost && sender != 0)
					{
						NetworkPacketManager.Instance.sendPacket(NetworkPacketManager.packetType.request, "clientinfo", string.Empty, (long)sender);
					}
					break;
				case "hostweathers":
					if (LethalExpansion.ishost && sender != 0L && LethalExpansion.weathersReadyToShare)
					{
						string text = string.Empty;
						int[] currentWeathers = StartOfRound_Patch.currentWeathers;
						foreach (int num in currentWeathers)
						{
							text = text + num + "&";
						}
						text = text.Remove(text.Length - 1);
						NetworkPacketManager.Instance.sendPacket(NetworkPacketManager.packetType.data, "hostweathers", text, (long)sender, waitForAnswer: false);
					}
					break;
				default:
					LethalExpansion.Log.LogInfo((object)"Unrecognized command.");
					break;
				}
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex);
			}
		}

		private static void ProcessData(ulong sender, string header, string packet)
		{
			//IL_04f6: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				switch (header)
				{
				case "clientinfo":
				{
					if (!LethalExpansion.ishost || sender == 0)
					{
						break;
					}
					string[] array = ((!Enumerable.Contains(packet, '$')) ? new string[1] { packet } : packet.Split(new char[1] { '$' }));
					string text = string.Empty;
					foreach (KeyValuePair<string, (AssetBundle, ModManifest)> assetBundle in AssetBundlesManager.Instance.assetBundles)
					{
						text = text + assetBundle.Key + "v" + ((object)assetBundle.Value.Item2.GetVersion()).ToString() + "&";
					}
					if (text.Length > 0)
					{
						text = text.Remove(text.Length - 1);
					}
					if (array[0] != LethalExpansion.ModVersion.ToString())
					{
						if (StartOfRound.Instance.ClientPlayerList.ContainsKey(sender))
						{
							LethalExpansion.Log.LogError((object)$"Kicking {sender} for wrong version.");
							NetworkPacketManager.Instance.sendPacket(NetworkPacketManager.packetType.data, "kickreason", "Wrong version.", (long)sender);
							StartOfRound.Instance.KickPlayer(StartOfRound.Instance.ClientPlayerList[sender]);
						}
						break;
					}
					if (array.Length > 1 && array[1] != text)
					{
						if (StartOfRound.Instance.ClientPlayerList.ContainsKey(sender))
						{
							LethalExpansion.Log.LogError((object)$"Kicking {sender} for wrong bundles.");
							NetworkPacketManager.Instance.sendPacket(NetworkPacketManager.packetType.data, "kickreason", "Wrong bundles.", (long)sender);
							StartOfRound.Instance.KickPlayer(StartOfRound.Instance.ClientPlayerList[sender]);
						}
						break;
					}
					string text2 = string.Empty;
					foreach (ConfigItem item in ConfigManager.Instance.GetAll())
					{
						switch (item.type.Name)
						{
						case "Int32":
							text2 = text2 + "i" + ((int)item.Value).ToString(CultureInfo.InvariantCulture);
							break;
						case "Single":
							text2 = text2 + "f" + ((float)item.Value).ToString(CultureInfo.InvariantCulture);
							break;
						case "Boolean":
							text2 = text2 + "b" + (bool)item.Value;
							break;
						case "String":
							text2 = text2 + "s" + item;
							break;
						}
						text2 += "&";
					}
					text2 = text2.Remove(text2.Length - 1);
					NetworkPacketManager.Instance.sendPacket(NetworkPacketManager.packetType.data, "hostconfig", text2, (long)sender);
					break;
				}
				case "hostconfig":
				{
					if (LethalExpansion.ishost || sender != 0)
					{
						break;
					}
					string[] array2 = packet.Split(new char[1] { '&' });
					LethalExpansion.Log.LogInfo((object)("Received host config: " + packet));
					for (int i = 0; i < array2.Length; i++)
					{
						if (i < ConfigManager.Instance.GetCount() && ConfigManager.Instance.MustBeSync(i))
						{
							ConfigManager.Instance.SetItemValue(i, array2[i].Substring(1), array2[i][0]);
						}
					}
					LethalExpansion.hostDataWaiting = false;
					LethalExpansion.Log.LogInfo((object)"Updated config");
					break;
				}
				case "hostweathers":
				{
					if (LethalExpansion.ishost || sender != 0)
					{
						break;
					}
					string[] array3 = packet.Split(new char[1] { '&' });
					LethalExpansion.Log.LogInfo((object)("Received host weathers: " + packet));
					StartOfRound_Patch.currentWeathers = new int[array3.Length];
					for (int j = 0; j < array3.Length; j++)
					{
						int result = 0;
						if (int.TryParse(array3[j], out result))
						{
							StartOfRound_Patch.currentWeathers[j] = result;
							StartOfRound.Instance.levels[j].currentWeather = (LevelWeatherType)result;
						}
					}
					break;
				}
				case "kickreason":
					if (!LethalExpansion.ishost && sender == 0)
					{
						LethalExpansion.lastKickReason = packet;
					}
					break;
				default:
					LethalExpansion.Log.LogInfo((object)"Unrecognized property.");
					break;
				}
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex);
			}
		}
	}
	public class ComponentWhitelists
	{
		public static List<Type> moonPrefabWhitelist = new List<Type>
		{
			typeof(Transform),
			typeof(MeshFilter),
			typeof(MeshRenderer),
			typeof(SkinnedMeshRenderer),
			typeof(MeshCollider),
			typeof(BoxCollider),
			typeof(SphereCollider),
			typeof(CapsuleCollider),
			typeof(SphereCollider),
			typeof(TerrainCollider),
			typeof(WheelCollider),
			typeof(ArticulationBody),
			typeof(ConstantForce),
			typeof(ConfigurableJoint),
			typeof(FixedJoint),
			typeof(HingeJoint),
			typeof(Cloth),
			typeof(Rigidbody),
			typeof(NetworkObject),
			typeof(NetworkRigidbody),
			typeof(NetworkTransform),
			typeof(NetworkAnimator),
			typeof(Animator),
			typeof(Animation),
			typeof(Terrain),
			typeof(Tree),
			typeof(WindZone),
			typeof(DecalProjector),
			typeof(LODGroup),
			typeof(Light),
			typeof(HDAdditionalLightData),
			typeof(LightProbeGroup),
			typeof(LightProbeProxyVolume),
			typeof(LocalVolumetricFog),
			typeof(OcclusionArea),
			typeof(OcclusionPortal),
			typeof(ReflectionProbe),
			typeof(PlanarReflectionProbe),
			typeof(HDAdditionalReflectionData),
			typeof(Skybox),
			typeof(SortingGroup),
			typeof(SpriteRenderer),
			typeof(Volume),
			typeof(AudioSource),
			typeof(AudioReverbZone),
			typeof(AudioReverbFilter),
			typeof(AudioChorusFilter),
			typeof(AudioDistortionFilter),
			typeof(AudioEchoFilter),
			typeof(AudioHighPassFilter),
			typeof(AudioLowPassFilter),
			typeof(AudioListener),
			typeof(LensFlare),
			typeof(TrailRenderer),
			typeof(LineRenderer),
			typeof(ParticleSystem),
			typeof(ParticleSystemRenderer),
			typeof(ParticleSystemForceField),
			typeof(Projector),
			typeof(VideoPlayer),
			typeof(NavMeshSurface),
			typeof(NavMeshModifier),
			typeof(NavMeshModifierVolume),
			typeof(NavMeshLink),
			typeof(NavMeshObstacle),
			typeof(OffMeshLink),
			typeof(SI_AudioReverbPresets),
			typeof(SI_AudioReverbTrigger),
			typeof(SI_DungeonGenerator),
			typeof(SI_MatchLocalPlayerPosition),
			typeof(SI_AnimatedSun),
			typeof(SI_EntranceTeleport),
			typeof(SI_ScanNode),
			typeof(SI_DoorLock),
			typeof(SI_WaterSurface),
			typeof(SI_Ladder),
			typeof(SI_ItemDropship),
			typeof(SI_NetworkPrefabInstancier),
			typeof(SI_InteractTrigger),
			typeof(SI_DamagePlayer),
			typeof(SI_SoundYDistance),
			typeof(SI_AudioOutputInterface),
			typeof(SI_NetworkDataInterfacing),
			typeof(PlayerShip)
		};

		public static List<Type> scrapWhitelist = new List<Type>
		{
			typeof(Transform),
			typeof(MeshFilter),
			typeof(MeshRenderer),
			typeof(SkinnedMeshRenderer),
			typeof(MeshCollider),
			typeof(BoxCollider),
			typeof(SphereCollider),
			typeof(CapsuleCollider),
			typeof(SphereCollider),
			typeof(TerrainCollider),
			typeof(WheelCollider),
			typeof(ArticulationBody),
			typeof(ConstantForce),
			typeof(ConfigurableJoint),
			typeof(FixedJoint),
			typeof(HingeJoint),
			typeof(Cloth),
			typeof(Rigidbody),
			typeof(NetworkObject),
			typeof(NetworkRigidbody),
			typeof(NetworkTransform),
			typeof(NetworkAnimator),
			typeof(Animator),
			typeof(Animation),
			typeof(DecalProjector),
			typeof(LODGroup),
			typeof(Light),
			typeof(HDAdditionalLightData),
			typeof(LightProbeGroup),
			typeof(LightProbeProxyVolume),
			typeof(LocalVolumetricFog),
			typeof(OcclusionArea),
			typeof(OcclusionPortal),
			typeof(ReflectionProbe),
			typeof(PlanarReflectionProbe),
			typeof(HDAdditionalReflectionData),
			typeof(SortingGroup),
			typeof(SpriteRenderer),
			typeof(AudioSource),
			typeof(AudioReverbZone),
			typeof(AudioReverbFilter),
			typeof(AudioChorusFilter),
			typeof(AudioDistortionFilter),
			typeof(AudioEchoFilter),
			typeof(AudioHighPassFilter),
			typeof(AudioLowPassFilter),
			typeof(AudioListener),
			typeof(LensFlare),
			typeof(TrailRenderer),
			typeof(LineRenderer),
			typeof(ParticleSystem),
			typeof(ParticleSystemRenderer),
			typeof(ParticleSystemForceField),
			typeof(VideoPlayer),
			typeof(SI_DamagePlayer),
			typeof(SI_AudioOutputInterface)
		};
	}
	public class ConfigManager
	{
		private static ConfigManager _instance;

		private List<ConfigItem> items = new List<ConfigItem>();

		private List<ConfigEntryBase> entries = new List<ConfigEntryBase>();

		public static ConfigManager Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new ConfigManager();
				}
				return _instance;
			}
		}

		public void AddItem(ConfigItem item)
		{
			try
			{
				items.Add(item);
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
			}
		}

		public void ReadConfig()
		{
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Expected O, but got Unknown
			//IL_024d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Expected O, but got Unknown
			//IL_02ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b6: Expected O, but got Unknown
			//IL_0308: Unknown result type (might be due to invalid IL or missing references)
			//IL_0312: Expected O, but got Unknown
			items = (from item in items
				orderby item.Tab, item.Key
				select item).ToList();
			try
			{
				for (int i = 0; i < items.Count; i++)
				{
					if (!items[i].Hidden)
					{
						string description = items[i].Description;
						description = description + "\nNetwork synchronization: " + (items[i].Sync ? "Yes" : "No");
						description = description + "\nMod required by clients: " + (items[i].Optional ? "No" : "Yes");
						switch (items[i].type.Name)
						{
						case "Int32":
							entries.Add((ConfigEntryBase)(object)LethalExpansion.config.Bind<int>(items[i].Tab, items[i].Key, (int)items[i].DefaultValue, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<int>((int)items[i].MinValue, (int)items[i].MaxValue), Array.Empty<object>())));
							break;
						case "Single":
							entries.Add((ConfigEntryBase)(object)LethalExpansion.config.Bind<float>(items[i].Tab, items[i].Key, (float)items[i].DefaultValue, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<float>((float)items[i].MinValue, (float)items[i].MaxValue), Array.Empty<object>())));
							break;
						case "Boolean":
							entries.Add((ConfigEntryBase)(object)LethalExpansion.config.Bind<bool>(items[i].Tab, items[i].Key, (bool)items[i].DefaultValue, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())));
							break;
						case "String":
							entries.Add((ConfigEntryBase)(object)LethalExpansion.config.Bind<string>(items[i].Tab, items[i].Key, (string)items[i].DefaultValue, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())));
							break;
						}
						if (!items[i].Sync)
						{
							items[i].Value = entries.Last().BoxedValue;
						}
					}
					else
					{
						entries.Add(null);
					}
				}
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
			}
		}

		public object FindItemValue(string key)
		{
			try
			{
				return items.First((ConfigItem item) => item.Key == key).Value;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return null;
			}
		}

		public object FindItemValue(int index)
		{
			try
			{
				return items[index].Value;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return null;
			}
		}

		public object FindEntryValue(string key)
		{
			try
			{
				return entries.First((ConfigEntryBase item) => item.Definition.Key == key).BoxedValue;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return null;
			}
		}

		public object FindEntryValue(int index)
		{
			try
			{
				return entries[index].BoxedValue;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return null;
			}
		}

		public bool RequireRestart(string key)
		{
			try
			{
				return items.First((ConfigItem item) => item.Key == key).RequireRestart;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return false;
			}
		}

		public bool RequireRestart(int index)
		{
			try
			{
				return items[index].RequireRestart;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return false;
			}
		}

		public string FindDescription(string key)
		{
			try
			{
				return items.First((ConfigItem item) => item.Key == key).Description;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return null;
			}
		}

		public string FindDescription(int index)
		{
			try
			{
				return items[index].Description;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return null;
			}
		}

		public (bool, bool) FindNetInfo(string key)
		{
			try
			{
				ConfigItem configItem = items.First((ConfigItem item) => item.Key == key);
				return (configItem.Sync, configItem.Optional);
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return (false, false);
			}
		}

		public (bool, bool) FindNetInfo(int index)
		{
			try
			{
				return (items[index].Sync, items[index].Optional);
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return (false, false);
			}
		}

		public object FindDefaultValue(string key)
		{
			try
			{
				return items.First((ConfigItem item) => item.Key == key).DefaultValue;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return null;
			}
		}

		public object FindDefaultValue(int index)
		{
			try
			{
				return items[index].DefaultValue;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return null;
			}
		}

		public bool MustBeSync(string key)
		{
			try
			{
				return items.First((ConfigItem item) => item.Key == key).Sync;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return true;
			}
		}

		public bool MustBeSync(int index)
		{
			try
			{
				return items[index].Sync;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return true;
			}
		}

		public bool SetItemValue(string key, object value)
		{
			ConfigItem configItem = items.First((ConfigItem item) => item.Key == key);
			if (!items.First((ConfigItem item) => item.Key == key).RequireRestart)
			{
				try
				{
					configItem.Value = value;
					return true;
				}
				catch (Exception ex)
				{
					LethalExpansion.Log.LogError((object)ex.Message);
					return false;
				}
			}
			return false;
		}

		public bool SetEntryValue(string key, object value)
		{
			try
			{
				entries.First((ConfigEntryBase item) => item.Definition.Key == key).BoxedValue = value;
				return true;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return false;
			}
		}

		public bool SetItemValue(int index, string value, char type)
		{
			if (!items[index].RequireRestart)
			{
				try
				{
					switch (type)
					{
					case 'i':
						items[index].Value = int.Parse(value, CultureInfo.InvariantCulture);
						break;
					case 'f':
						items[index].Value = float.Parse(value, CultureInfo.InvariantCulture);
						break;
					case 'b':
						items[index].Value = bool.Parse(value);
						break;
					case 's':
						items[index].Value = value;
						break;
					}
					return true;
				}
				catch (Exception ex)
				{
					LethalExpansion.Log.LogError((object)ex.Message);
					return false;
				}
			}
			return false;
		}

		public bool SetEntryValue(int index, string value, char type)
		{
			try
			{
				switch (type)
				{
				case 'i':
					entries[index].BoxedValue = int.Parse(value);
					break;
				case 'f':
					entries[index].BoxedValue = float.Parse(value);
					break;
				case 'b':
					entries[index].BoxedValue = bool.Parse(value);
					break;
				case 's':
					entries[index].BoxedValue = value;
					break;
				}
				return true;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return false;
			}
		}

		public (object, int) FindValueAndIndex(string key)
		{
			try
			{
				return (items.First((ConfigItem item) => item.Key == key).Value, items.FindIndex((ConfigItem item) => item.Key == key));
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return (null, -1);
			}
		}

		public int FindIndex(string key)
		{
			try
			{
				return items.FindIndex((ConfigItem item) => item.Key == key);
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return -1;
			}
		}

		public T FindItemValue<T>(string key)
		{
			try
			{
				ConfigItem configItem = items.First((ConfigItem item) => item.Key == key);
				if (configItem != null && configItem.Value is T)
				{
					return (T)configItem.Value;
				}
				LethalExpansion.Log.LogError((object)"Key not found or value is of incorrect type");
				throw new InvalidOperationException("Key not found or value is of incorrect type");
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return default(T);
			}
		}

		public T FindItemValue<T>(int index)
		{
			try
			{
				ConfigItem configItem = items[index];
				if (configItem != null && configItem.Value is T)
				{
					return (T)configItem.Value;
				}
				LethalExpansion.Log.LogError((object)"Key not found or value is of incorrect type");
				throw new InvalidOperationException("Key not found or value is of incorrect type");
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return default(T);
			}
		}

		public T FindEntryValue<T>(string key)
		{
			try
			{
				ConfigEntryBase val = entries.First((ConfigEntryBase item) => item.Definition.Key == key);
				if (val != null && val.BoxedValue is T)
				{
					return (T)val.BoxedValue;
				}
				LethalExpansion.Log.LogError((object)"Key not found or value is of incorrect type");
				throw new InvalidOperationException("Key not found or value is of incorrect type");
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return default(T);
			}
		}

		public T FindEntryValue<T>(int index)
		{
			try
			{
				ConfigEntryBase val = entries[index];
				if (val != null && val.BoxedValue is T)
				{
					return (T)val.BoxedValue;
				}
				LethalExpansion.Log.LogError((object)"Key not found or value is of incorrect type");
				throw new InvalidOperationException("Key not found or value is of incorrect type");
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return default(T);
			}
		}

		public bool SetItemValue<T>(string key, T value)
		{
			ConfigItem configItem = items.First((ConfigItem item) => item.Key == key);
			if (!configItem.RequireRestart)
			{
				try
				{
					if (configItem == null || !(configItem.Value is T))
					{
						LethalExpansion.Log.LogError((object)"Key not found or value is of incorrect type");
						throw new InvalidOperationException("Key not found or value is of incorrect type");
					}
					configItem.Value = value;
					return true;
				}
				catch (Exception ex)
				{
					LethalExpansion.Log.LogError((object)ex.Message);
					return false;
				}
			}
			return false;
		}

		public bool SetEntryValue<T>(string key, T value)
		{
			try
			{
				ConfigEntryBase val = entries.First((ConfigEntryBase item) => item.Definition.Key == key);
				if (val != null && val.BoxedValue is T)
				{
					val.BoxedValue = value;
					return true;
				}
				LethalExpansion.Log.LogError((object)"Key not found or value is of incorrect type");
				throw new InvalidOperationException("Key not found or value is of incorrect type");
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return false;
			}
		}

		public bool SetItemValue<T>(int index, T value)
		{
			if (!items[index].RequireRestart)
			{
				try
				{
					items[index].Value = value;
					return true;
				}
				catch (Exception ex)
				{
					LethalExpansion.Log.LogError((object)ex.Message);
					return false;
				}
			}
			return false;
		}

		public bool SetEntryValue<T>(int index, T value)
		{
			try
			{
				entries[index].BoxedValue = value;
				return true;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return false;
			}
		}

		public (T, int) FindValueAndIndex<T>(string key)
		{
			try
			{
				ConfigItem configItem = items.First((ConfigItem item) => item.Key == key);
				if (configItem != null && configItem.Value is T)
				{
					return ((T)configItem.Value, items.FindIndex((ConfigItem item) => item.Key == key));
				}
				LethalExpansion.Log.LogError((object)"Key not found or value is of incorrect type");
				throw new InvalidOperationException("Key not found or value is of incorrect type");
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return (default(T), -1);
			}
		}

		public List<ConfigItem> GetAll()
		{
			try
			{
				return items;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return null;
			}
		}

		public int GetCount()
		{
			try
			{
				return items.Count;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return -1;
			}
		}

		public int GetEntriesCount()
		{
			try
			{
				return entries.Count;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return -1;
			}
		}

		public object ReadConfigValue(string key)
		{
			try
			{
				return entries[FindIndex(key)].BoxedValue;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return null;
			}
		}

		public T ReadConfigValue<T>(string key)
		{
			try
			{
				return (T)entries[FindIndex(key)].BoxedValue;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return default(T);
			}
		}

		public bool WriteConfigValue(string key, object value)
		{
			try
			{
				int index = FindIndex(key);
				SetItemValue(index, value);
				entries[index].BoxedValue = value;
				return true;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return false;
			}
		}

		public bool WriteConfigValue<T>(string key, T value)
		{
			try
			{
				int index = FindIndex(key);
				SetItemValue(index, value);
				entries[index].BoxedValue = value;
				return true;
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex.Message);
				return false;
			}
		}
	}
	public static class ModUtils
	{
		public static T[] RemoveElementFromArray<T>(T[] originalArray, int indexToRemove)
		{
			if (indexToRemove < 0 || indexToRemove >= originalArray.Length)
			{
				throw new ArgumentOutOfRangeException("indexToRemove");
			}
			T[] array = new T[originalArray.Length - 1];
			int i = 0;
			int num = 0;
			for (; i < originalArray.Length; i++)
			{
				if (i != indexToRemove)
				{
					array[num] = originalArray[i];
					num++;
				}
			}
			return array;
		}
	}
	public class NetworkPacketManager
	{
		public enum packetType
		{
			request = 0,
			data = 1,
			other = -1
		}

		private static NetworkPacketManager _instance;

		private ConcurrentDictionary<long, CancellationTokenSource> timeoutDictionary = new ConcurrentDictionary<long, CancellationTokenSource>();

		public static NetworkPacketManager Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new NetworkPacketManager();
				}
				return _instance;
			}
		}

		private NetworkPacketManager()
		{
		}

		public void sendPacket(packetType type, string header, string packet, long destination = -1L, bool waitForAnswer = true)
		{
			HUDManager.Instance.AddTextToChatOnServer($"[sync]{(int)type}|{((NetworkBehaviour)RoundManager.Instance).NetworkManager.LocalClientId}>{destination}|{header}={packet}[sync]", -1);
			if ((waitForAnswer && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && ConfigManager.Instance.FindItemValue<bool>("LoadModules")) || ConfigManager.Instance.FindItemValue<bool>("KickPlayerWithoutMod"))
			{
				StartTimeout(destination);
			}
		}

		public void sendPacket(packetType type, string header, string packet, long[] destinations, bool waitForAnswer = true)
		{
			for (int i = 0; i < destinations.Length; i++)
			{
				int num = (int)destinations[i];
				if (num != -1)
				{
					HUDManager.Instance.AddTextToChatOnServer($"[sync]{(int)type}|{((NetworkBehaviour)RoundManager.Instance).NetworkManager.LocalClientId}>{num}|{header}={packet}[sync]", -1);
					if ((waitForAnswer && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && ConfigManager.Instance.FindItemValue<bool>("LoadModules")) || ConfigManager.Instance.FindItemValue<bool>("KickPlayerWithoutMod"))
					{
						StartTimeout(num);
					}
				}
			}
		}

		public void StartTimeout(long id)
		{
			CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
			if (!timeoutDictionary.TryAdd(id, cancellationTokenSource))
			{
				return;
			}
			Task.Run(async delegate
			{
				try
				{
					await PacketTimeout(id, cancellationTokenSource.Token);
				}
				catch (OperationCanceledException)
				{
				}
				finally
				{
					timeoutDictionary.TryRemove(id, out var _);
				}
			});
		}

		public void CancelTimeout(long id)
		{
			if (timeoutDictionary.TryRemove(id, out var value))
			{
				value.Cancel();
			}
		}

		private async Task PacketTimeout(long id, CancellationToken token)
		{
			await Task.Delay(5000, token);
			if (token.IsCancellationRequested)
			{
			}
		}
	}
	public class PopupManager
	{
		private static PopupManager _instance;

		private List<PopupObject> popups = new List<PopupObject>();

		public static PopupManager Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new PopupManager();
				}
				return _instance;
			}
		}

		private PopupManager()
		{
		}

		public void InstantiatePopup(Scene sceneFocus, string title = "Popup", string content = "", string button1 = "Ok", string button2 = "Cancel", UnityAction button1Action = null, UnityAction button2Action = null, int titlesize = 24, int contentsize = 24, int button1size = 24, int button2size = 24)
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Expected O, but got Unknown
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Expected O, but got Unknown
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Expected O, but got Unknown
			if (!((Scene)(ref sceneFocus)).isLoaded)
			{
				return;
			}
			GameObject[] rootGameObjects = ((Scene)(ref sceneFocus)).GetRootGameObjects();
			Canvas val = null;
			GameObject[] array = rootGameObjects;
			foreach (GameObject val2 in array)
			{
				val = val2.GetComponentInChildren<Canvas>();
				if ((Object)(object)val != (Object)null)
				{
					break;
				}
			}
			if ((Object)(object)val == (Object)null || ((Component)val).gameObject.scene != sceneFocus)
			{
				GameObject val3 = new GameObject();
				((Object)val3).name = "Canvas";
				val = val3.AddComponent<Canvas>();
				SceneManager.MoveGameObjectToScene(((Component)val).gameObject, sceneFocus);
			}
			GameObject _tmp = Object.Instantiate<GameObject>(AssetBundlesManager.Instance.mainAssetBundle.LoadAsset<GameObject>("Assets/Mods/LethalExpansion/Prefabs/HUD/Popup.prefab"), ((Component)val).transform);
			if ((Object)(object)_tmp != (Object)null)
			{
				((Component)_tmp.transform.Find("DragAndDropSurface")).gameObject.AddComponent<SettingMenu_DragAndDrop>().rectTransform = _tmp.GetComponent<RectTransform>();
				((UnityEvent)((Component)_tmp.transform.Find("CloseButton")).gameObject.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
				{
					Object.Destroy((Object)(object)_tmp);
				});
				if (button1Action != null)
				{
					((UnityEvent)((Component)_tmp.transform.Find("Button1")).gameObject.GetComponent<Button>().onClick).AddListener(button1Action);
				}
				if (button2Action != null)
				{
					((UnityEvent)((Component)_tmp.transform.Find("Button2")).gameObject.GetComponent<Button>().onClick).AddListener(button2Action);
				}
				((UnityEvent)((Component)_tmp.transform.Find("Button1")).gameObject.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
				{
					Object.Destroy((Object)(object)_tmp);
				});
				((UnityEvent)((Component)_tmp.transform.Find("Button2")).gameObject.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
				{
					Object.Destroy((Object)(object)_tmp);
				});
				PopupObject popupObject = new PopupObject(_tmp, ((Component)_tmp.transform.Find("Title")).GetComponent<TMP_Text>(), ((Component)_tmp.transform.Find("Panel/MainContent")).GetComponent<TMP_Text>(), ((Component)_tmp.transform.Find("Button1/Text")).GetComponent<TMP_Text>(), ((Component)_tmp.transform.Find("Button2/Text")).GetComponent<TMP_Text>());
				popupObject.title.text = title;
				popupObject.title.fontSize = titlesize;
				popupObject.content.text = content;
				popupObject.content.fontSize = contentsize;
				popupObject.button1.text = button1;
				popupObject.button1.fontSize = button1size;
				popupObject.button2.text = button2;
				popupObject.button2.fontSize = button2size;
				popups.Add(popupObject);
			}
		}
	}
	public class PopupObject
	{
		public GameObject baseObject;

		public TMP_Text title;

		public TMP_Text content;

		public TMP_Text button1;

		public TMP_Text button2;

		public PopupObject(GameObject baseObject, TMP_Text title, TMP_Text content, TMP_Text button1, TMP_Text button2)
		{
			this.baseObject = baseObject;
			this.title = title;
			this.content = content;
			this.button1 = button1;
			this.button2 = button2;
		}
	}
	public class VersionChecker
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static UnityAction <>9__1_0;

			internal void <CompareVersions>b__1_0()
			{
				Application.OpenURL("https://thunderstore.io/c/lethal-company/p/HolographicWings/LethalExpansion/");
			}
		}

		public static async Task CheckVersion()
		{
			HttpClient httpClient = new HttpClient();
			try
			{
				CompareVersions(await httpClient.GetStringAsync("https://raw.githubusercontent.com/HolographicWings/LethalExpansion/main/last.txt"));
			}
			catch (HttpRequestException val)
			{
				HttpRequestException val2 = val;
				HttpRequestException ex = val2;
				LethalExpansion.Log.LogError((object)((Exception)(object)ex).Message);
			}
			finally
			{
				((IDisposable)httpClient)?.Dispose();
			}
		}

		private static void CompareVersions(string onlineVersion)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			if (!(LethalExpansion.ModVersion < Version.Parse(onlineVersion)))
			{
				return;
			}
			PopupManager instance = PopupManager.Instance;
			Scene sceneByName = SceneManager.GetSceneByName("MainMenu");
			string content = "Lethal Expansion is not up to date " + onlineVersion;
			object obj = <>c.<>9__1_0;
			if (obj == null)
			{
				UnityAction val = delegate
				{
					Application.OpenURL("https://thunderstore.io/c/lethal-company/p/HolographicWings/LethalExpansion/");
				};
				<>c.<>9__1_0 = val;
				obj = (object)val;
			}
			instance.InstantiatePopup(sceneByName, "Update", content, "Update", "Ignore", (UnityAction)obj);
		}
	}
}
namespace LethalExpansion.Utils.HUD
{
	public class SettingMenu_DragAndDrop : MonoBehaviour, IBeginDragHandler, IEventSystemHandler, IDragHandler, IEndDragHandler
	{
		public UnityEvent onBeginDragEvent;

		public UnityEvent onDragEvent;

		public UnityEvent onEndDragEvent;

		public RectTransform rectTransform;

		private Canvas canvas;

		private void Awake()
		{
			if ((Object)(object)rectTransform == (Object)null)
			{
				rectTransform = ((Component)this).GetComponent<RectTransform>();
			}
			canvas = Object.FindFirstObjectByType<Canvas>();
		}

		public void OnBeginDrag(PointerEventData eventData)
		{
			if (onBeginDragEvent != null)
			{
				onBeginDragEvent.Invoke();
			}
		}

		public void OnDrag(PointerEventData eventData)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			if (eventData != null && (Object)(object)rectTransform != (Object)null)
			{
				rectTransform.anchoredPosition = ClampToWindow(rectTransform.anchoredPosition + eventData.delta / canvas.scaleFactor);
				if (onDragEvent != null)
				{
					onDragEvent.Invoke();
				}
			}
		}

		public void OnEndDrag(PointerEventData eventData)
		{
			if (onEndDragEvent != null)
			{
				onEndDragEvent.Invoke();
			}
		}

		private Vector2 ClampToWindow(Vector2 position)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[4];
			float num = -260f;
			float num2 = 260f;
			float num3 = -60f;
			float num4 = 50f;
			float num5 = Mathf.Clamp(position.x, num, num2);
			float num6 = Mathf.Clamp(position.y, num3, num4);
			return new Vector2(num5, num6);
		}
	}
	public class SettingsMenu
	{
		private static SettingsMenu _instance;

		private bool initialized = false;

		private List<HUDSettingEntry> entries = new List<HUDSettingEntry>();

		public static SettingsMenu Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new SettingsMenu();
				}
				return _instance;
			}
		}

		private SettingsMenu()
		{
		}

		public void InitSettingsMenu()
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_023a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Expected O, but got Unknown
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_025d: Expected O, but got Unknown
			//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fd: Expected O, but got Unknown
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0316: Expected O, but got Unknown
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Expected O, but got Unknown
			//IL_0372: Unknown result type (might be due to invalid IL or missing references)
			//IL_037c: Expected O, but got Unknown
			//IL_0576: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_09ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a0a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0733: Unknown result type (might be due to invalid IL or missing references)
			//IL_073d: Expected O, but got Unknown
			//IL_0859: Unknown result type (might be due to invalid IL or missing references)
			//IL_0863: Expected O, but got Unknown
			//IL_08df: Unknown result type (might be due to invalid IL or missing references)
			//IL_08e9: Expected O, but got Unknown
			//IL_0965: Unknown result type (might be due to invalid IL or missing references)
			//IL_096f: Expected O, but got Unknown
			entries = new List<HUDSettingEntry>();
			GameObject val = GameObject.Find("Canvas/MenuContainer");
			if ((Object)(object)val == (Object)null)
			{
				LethalExpansion.Log.LogError((object)"MenuContainer not found in the scene!");
				return;
			}
			RectTransform component = ((Component)val.transform.Find("MainButtons/HostButton")).GetComponent<RectTransform>();
			component.anchoredPosition += new Vector2(0f, 38.5f);
			RectTransform component2 = ((Component)val.transform.Find("MainButtons/JoinACrew")).GetComponent<RectTransform>();
			component2.anchoredPosition += new Vector2(0f, 38.5f);
			RectTransform component3 = ((Component)val.transform.Find("MainButtons/StartLAN")).GetComponent<RectTransform>();
			component3.anchoredPosition += new Vector2(0f, 38.5f);
			GameObject gameObject = ((Component)val.transform.Find("MainButtons/SettingsButton")).gameObject;
			RectTransform component4 = gameObject.GetComponent<RectTransform>();
			component4.anchoredPosition += new Vector2(0f, 38.5f);
			GameObject val2 = Object.Instantiate<GameObject>(gameObject, val.transform);
			val2.transform.SetParent(val.transform.Find("MainButtons"));
			((Object)val2).name = "ModSettingsButton";
			((Component)val2.transform.Find("Text (TMP)")).GetComponent<TMP_Text>().text = "> Mod Settings";
			val2.GetComponent<RectTransform>().anchoredPosition = gameObject.GetComponent<RectTransform>().anchoredPosition - new Vector2(0f, 38.5f);
			GameObject ModSettingsPanel = Object.Instantiate<GameObject>(AssetBundlesManager.Instance.mainAssetBundle.LoadAsset<GameObject>("Assets/Mods/LethalExpansion/Prefabs/HUD/Settings/ModSettings.prefab"));

BepInEx/plugins/HolographicWings-LethalExpansion/LethalSDK.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using DunGen;
using DunGen.Adapters;
using GameNetcodeStuff;
using LethalSDK.Component;
using LethalSDK.ScriptableObjects;
using LethalSDK.Utils;
using Unity.Netcode;
using UnityEditor;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.Video;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalSDK")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalSDK")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4d234a4d-c807-438a-b717-4c6d77706054")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public class AssetModificationProcessor : AssetPostprocessor
{
	private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
	{
		foreach (string assetPath in importedAssets)
		{
			ProcessAsset(assetPath);
		}
		foreach (string assetPath2 in movedAssets)
		{
			ProcessAsset(assetPath2);
		}
	}

	private static void ProcessAsset(string assetPath)
	{
		if (assetPath.Contains("NavMesh-Environment"))
		{
			AssetDatabase.RenameAsset(assetPath, (SelectionLogger.name != string.Empty) ? (SelectionLogger.name + "NavMesh") : "New NavMesh");
		}
		if (assetPath.Contains("New Terrain"))
		{
			AssetDatabase.RenameAsset(assetPath, (SelectionLogger.name != string.Empty) ? SelectionLogger.name : "New Terrain");
		}
		if (assetPath.ToLower().StartsWith("assets/mods/") && assetPath.Split(new char[1] { '/' }).Length > 3 && !assetPath.ToLower().EndsWith(".unity") && !assetPath.ToLower().Contains("/scenes"))
		{
			AssetImporter atPath = AssetImporter.GetAtPath(assetPath);
			if ((Object)(object)atPath != (Object)null)
			{
				string text2 = (atPath.assetBundleName = ExtractBundleNameFromPath(assetPath));
				atPath.assetBundleVariant = "lem";
				Debug.Log((object)(assetPath + " asset moved to " + text2 + " asset bundle."));
			}
			if (assetPath != "Assets/Mods/" + assetPath.ToLower().Replace("assets/mods/", string.Empty).RemoveNonAlphanumeric(4))
			{
				AssetDatabase.MoveAsset(assetPath, "Assets/Mods/" + assetPath.ToLower().Replace("assets/mods/", string.Empty).RemoveNonAlphanumeric(4));
			}
		}
		else
		{
			AssetImporter atPath2 = AssetImporter.GetAtPath(assetPath);
			if ((Object)(object)atPath2 != (Object)null)
			{
				atPath2.assetBundleName = null;
				Debug.Log((object)(assetPath + " asset removed from asset bundle."));
			}
		}
	}

	public static string ExtractBundleNameFromPath(string path)
	{
		string[] array = path.Split(new char[1] { '/' });
		if (array.Length > 3)
		{
			return array[2].ToLower();
		}
		return "";
	}
}
[InitializeOnLoad]
public class SelectionLogger
{
	public static string name;

	static SelectionLogger()
	{
		Selection.selectionChanged = (Action)Delegate.Combine(Selection.selectionChanged, new Action(OnSelectionChanged));
	}

	private static void OnSelectionChanged()
	{
		if ((Object)(object)Selection.activeGameObject != (Object)null)
		{
			name = ((Object)GetRootParent(Selection.activeGameObject)).name;
		}
		else
		{
			name = string.Empty;
		}
	}

	public static GameObject GetRootParent(GameObject obj)
	{
		if ((Object)(object)obj != (Object)null && (Object)(object)obj.transform.parent != (Object)null)
		{
			return GetRootParent(((Component)obj.transform.parent).gameObject);
		}
		return obj;
	}
}
[InitializeOnLoad]
public class AssetBundleVariantAssigner
{
	static AssetBundleVariantAssigner()
	{
		AssignVariantToAssetBundles();
	}

	[InitializeOnLoadMethod]
	private static void AssignVariantToAssetBundles()
	{
		string[] allAssetBundleNames = AssetDatabase.GetAllAssetBundleNames();
		string[] array = allAssetBundleNames;
		foreach (string text in array)
		{
			if (!text.Contains("."))
			{
				string[] assetPathsFromAssetBundle = AssetDatabase.GetAssetPathsFromAssetBundle(text);
				string[] array2 = assetPathsFromAssetBundle;
				foreach (string text2 in array2)
				{
					AssetImporter.GetAtPath(text2).SetAssetBundleNameAndVariant(text, "lem");
				}
				Debug.Log((object)("File extention added to AssetBundle: " + text));
			}
		}
		AssetDatabase.SaveAssets();
		string text3 = "Assets/AssetBundles";
		if (!Directory.Exists(text3))
		{
			Debug.LogError((object)("Le dossier n'existe pas : " + text3));
			return;
		}
		string[] files = Directory.GetFiles(text3);
		string[] array3 = files;
		foreach (string text4 in array3)
		{
			if (Path.GetExtension(text4) == "" && Path.GetFileName(text4) != "AssetBundles")
			{
				string path = text4 + ".meta";
				string text5 = text4 + ".manifest";
				string path2 = text5 + ".meta";
				File.Delete(text4);
				if (File.Exists(path))
				{
					File.Delete(path);
				}
				if (File.Exists(text5))
				{
					File.Delete(text5);
				}
				if (File.Exists(path2))
				{
					File.Delete(path2);
				}
				Debug.Log((object)("Fichier supprimé : " + text4));
			}
		}
		AssetDatabase.Refresh();
	}
}
public class CubemapTextureBuilder : EditorWindow
{
	private Texture2D[] textures = (Texture2D[])(object)new Texture2D[6];

	private string[] labels = new string[6] { "Right", "Left", "Top", "Bottom", "Front", "Back" };

	private TextureFormat[] HDRFormats;

	private Vector2Int[] placementRects;

	[MenuItem("LethalSDK/Cubemap Builder", false, 100)]
	public static void OpenWindow()
	{
		EditorWindow.GetWindow<CubemapTextureBuilder>();
	}

	private Texture2D UpscaleTexture(Texture2D original, int targetWidth, int targetHeight)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Expected O, but got Unknown
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		RenderTexture val = (RenderTexture.active = RenderTexture.GetTemporary(targetWidth, targetHeight));
		Graphics.Blit((Texture)(object)original, val);
		Texture2D val2 = new Texture2D(targetWidth, targetHeight);
		val2.ReadPixels(new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), 0, 0);
		val2.Apply();
		RenderTexture.ReleaseTemporary(val);
		return val2;
	}

	private void OnGUI()
	{
		//IL_024f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0256: Expected O, but got Unknown
		for (int i = 0; i < 6; i++)
		{
			ref Texture2D reference = ref textures[i];
			Object obj = EditorGUILayout.ObjectField(labels[i], (Object)(object)textures[i], typeof(Texture2D), false, Array.Empty<GUILayoutOption>());
			reference = (Texture2D)(object)((obj is Texture2D) ? obj : null);
		}
		if (!GUILayout.Button("Build Cubemap", Array.Empty<GUILayoutOption>()))
		{
			return;
		}
		if (textures.Any((Texture2D t) => (Object)(object)t == (Object)null))
		{
			EditorUtility.DisplayDialog("Cubemap Builder Error", "One or more texture is missing.", "Ok");
			return;
		}
		int size = ((Texture)textures[0]).width;
		if (textures.Any((Texture2D t) => ((Texture)t).width != size || ((Texture)t).height != size))
		{
			EditorUtility.DisplayDialog("Cubemap Builder Error", "All the textures need to be the same size and square.", "Ok");
			return;
		}
		bool flag = HDRFormats.Any((TextureFormat f) => f == textures[0].format);
		string[] array = textures.Select((Texture2D t) => AssetDatabase.GetAssetPath((Object)(object)t)).ToArray();
		string text = EditorUtility.SaveFilePanel("Save Cubemap", Path.GetDirectoryName(array[0]), "Cubemap", flag ? "exr" : "png");
		if (!string.IsNullOrEmpty(text))
		{
			bool[] array2 = textures.Select((Texture2D t) => ((Texture)t).isReadable).ToArray();
			TextureImporter[] array3 = array.Select(delegate(string p)
			{
				AssetImporter atPath2 = AssetImporter.GetAtPath(p);
				return (TextureImporter)(object)((atPath2 is TextureImporter) ? atPath2 : null);
			}).ToArray();
			TextureImporter[] array4 = array3;
			foreach (TextureImporter val in array4)
			{
				val.isReadable = true;
			}
			AssetDatabase.Refresh();
			string[] array5 = array;
			foreach (string text2 in array5)
			{
				AssetDatabase.ImportAsset(text2);
			}
			Texture2D val2 = new Texture2D(size * 4, size * 3, (TextureFormat)(flag ? 20 : 4), false);
			for (int l = 0; l < 6; l++)
			{
				val2.SetPixels(((Vector2Int)(ref placementRects[l])).x * size, ((Vector2Int)(ref placementRects[l])).y * size, size, size, textures[l].GetPixels(0));
			}
			val2.Apply(false);
			byte[] bytes = (flag ? ImageConversion.EncodeToEXR(val2) : ImageConversion.EncodeToPNG(val2));
			File.WriteAllBytes(text, bytes);
			Object.Destroy((Object)(object)val2);
			for (int m = 0; m < 6; m++)
			{
				array3[m].isReadable = array2[m];
			}
			text = text.Remove(0, Application.dataPath.Length - 6);
			AssetDatabase.ImportAsset(text);
			AssetImporter atPath = AssetImporter.GetAtPath(text);
			TextureImporter val3 = (TextureImporter)(object)((atPath is TextureImporter) ? atPath : null);
			val3.textureShape = (TextureImporterShape)2;
			val3.sRGBTexture = false;
			val3.generateCubemap = (TextureImporterGenerateCubemap)5;
			string[] array6 = array;
			foreach (string text3 in array6)
			{
				AssetDatabase.ImportAsset(text3);
			}
			AssetDatabase.ImportAsset(text);
			AssetDatabase.Refresh();
		}
	}

	public CubemapTextureBuilder()
	{
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		TextureFormat[] array = new TextureFormat[9];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		HDRFormats = (TextureFormat[])(object)array;
		placementRects = (Vector2Int[])(object)new Vector2Int[6]
		{
			new Vector2Int(2, 1),
			new Vector2Int(0, 1),
			new Vector2Int(1, 2),
			new Vector2Int(1, 0),
			new Vector2Int(1, 1),
			new Vector2Int(3, 1)
		};
		((EditorWindow)this)..ctor();
	}
}
public class PlayerShip : MonoBehaviour
{
	public readonly Vector3 shipPosition = new Vector3(-17.5f, 5.75f, -16.55f);

	private void Start()
	{
		Object.Destroy((Object)(object)this);
	}
}
[CustomEditor(typeof(PlayerShip))]
public class PlayerShipEditor : Editor
{
	public override void OnInspectorGUI()
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		((Editor)this).OnInspectorGUI();
		PlayerShip playerShip = (PlayerShip)(object)((Editor)this).target;
		if (((Component)playerShip).transform.position != playerShip.shipPosition)
		{
			((Component)playerShip).transform.position = playerShip.shipPosition;
		}
	}
}
namespace LethalSDK.ScriptableObjects
{
	[CreateAssetMenu(fileName = "AssetBank", menuName = "LethalSDK/Asset Bank")]
	public class AssetBank : ScriptableObject
	{
		[Header("Audio Clips")]
		[SerializeField]
		private AudioClipInfoPair[] _audioClips = new AudioClipInfoPair[0];

		[SerializeField]
		private PlanetPrefabInfoPair[] _planetPrefabs = new PlanetPrefabInfoPair[0];

		[SerializeField]
		private PrefabInfoPair[] _networkPrefabs = new PrefabInfoPair[0];

		[HideInInspector]
		public string serializedAudioClips;

		[HideInInspector]
		public string serializedPlanetPrefabs;

		[HideInInspector]
		public string serializedNetworkPrefabs;

		private void OnValidate()
		{
			for (int i = 0; i < _audioClips.Length; i++)
			{
				_audioClips[i].AudioClipName = _audioClips[i].AudioClipName.RemoveNonAlphanumeric(1);
				_audioClips[i].AudioClipPath = _audioClips[i].AudioClipPath.RemoveNonAlphanumeric(4);
			}
			for (int j = 0; j < _planetPrefabs.Length; j++)
			{
				_planetPrefabs[j].PlanetPrefabName = _planetPrefabs[j].PlanetPrefabName.RemoveNonAlphanumeric(1);
				_planetPrefabs[j].PlanetPrefabPath = _planetPrefabs[j].PlanetPrefabPath.RemoveNonAlphanumeric(4);
			}
			for (int k = 0; k < _networkPrefabs.Length; k++)
			{
				_networkPrefabs[k].PrefabName = _networkPrefabs[k].PrefabName.RemoveNonAlphanumeric(1);
				_networkPrefabs[k].PrefabPath = _networkPrefabs[k].PrefabPath.RemoveNonAlphanumeric(4);
			}
			serializedAudioClips = string.Join(";", _audioClips.Select((AudioClipInfoPair p) => ((p.AudioClipName.Length != 0) ? p.AudioClipName : (((Object)(object)p.AudioClip != (Object)null) ? ((Object)p.AudioClip).name : "")) + "," + AssetDatabase.GetAssetPath((Object)(object)p.AudioClip)));
			serializedPlanetPrefabs = string.Join(";", _planetPrefabs.Select((PlanetPrefabInfoPair p) => ((p.PlanetPrefabName.Length != 0) ? p.PlanetPrefabName : (((Object)(object)p.PlanetPrefab != (Object)null) ? ((Object)p.PlanetPrefab).name : "")) + "," + AssetDatabase.GetAssetPath((Object)(object)p.PlanetPrefab)));
			serializedNetworkPrefabs = string.Join(";", _networkPrefabs.Select((PrefabInfoPair p) => ((p.PrefabName.Length != 0) ? p.PrefabName : (((Object)(object)p.Prefab != (Object)null) ? ((Object)p.Prefab).name : "")) + "," + AssetDatabase.GetAssetPath((Object)(object)p.Prefab)));
		}

		public AudioClipInfoPair[] AudioClips()
		{
			if (serializedAudioClips != null)
			{
				return (from s in serializedAudioClips.Split(new char[1] { ';' })
					select s.Split(new char[1] { ',' }) into split
					where split.Length == 2
					select new AudioClipInfoPair(split[0], split[1])).ToArray();
			}
			return new AudioClipInfoPair[0];
		}

		public bool HaveAudioClip(string audioClipName)
		{
			if (serializedAudioClips != null)
			{
				return AudioClips().Any((AudioClipInfoPair a) => a.AudioClipName == audioClipName);
			}
			return false;
		}

		public string AudioClipPath(string audioClipName)
		{
			if (serializedAudioClips != null)
			{
				return AudioClips().First((AudioClipInfoPair c) => c.AudioClipName == audioClipName).AudioClipPath;
			}
			return string.Empty;
		}

		public Dictionary<string, string> AudioClipsDictionary()
		{
			if (serializedAudioClips != null)
			{
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				AudioClipInfoPair[] audioClips = _audioClips;
				for (int i = 0; i < audioClips.Length; i++)
				{
					AudioClipInfoPair audioClipInfoPair = audioClips[i];
					dictionary.Add(audioClipInfoPair.AudioClipName, audioClipInfoPair.AudioClipPath);
				}
				return dictionary;
			}
			return new Dictionary<string, string>();
		}

		public PlanetPrefabInfoPair[] PlanetPrefabs()
		{
			if (serializedPlanetPrefabs != null)
			{
				return (from s in serializedPlanetPrefabs.Split(new char[1] { ';' })
					select s.Split(new char[1] { ',' }) into split
					where split.Length == 2
					select new PlanetPrefabInfoPair(split[0], split[1])).ToArray();
			}
			return new PlanetPrefabInfoPair[0];
		}

		public bool HavePlanetPrefabs(string planetPrefabName)
		{
			if (serializedPlanetPrefabs != null)
			{
				return PlanetPrefabs().Any((PlanetPrefabInfoPair a) => a.PlanetPrefabName == planetPrefabName);
			}
			return false;
		}

		public string PlanetPrefabsPath(string planetPrefabName)
		{
			if (serializedPlanetPrefabs != null)
			{
				return PlanetPrefabs().First((PlanetPrefabInfoPair c) => c.PlanetPrefabName == planetPrefabName).PlanetPrefabPath;
			}
			return string.Empty;
		}

		public Dictionary<string, string> PlanetPrefabsDictionary()
		{
			if (serializedPlanetPrefabs != null)
			{
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				PlanetPrefabInfoPair[] planetPrefabs = _planetPrefabs;
				for (int i = 0; i < planetPrefabs.Length; i++)
				{
					PlanetPrefabInfoPair planetPrefabInfoPair = planetPrefabs[i];
					dictionary.Add(planetPrefabInfoPair.PlanetPrefabName, planetPrefabInfoPair.PlanetPrefabPath);
				}
				return dictionary;
			}
			return new Dictionary<string, string>();
		}

		public PrefabInfoPair[] NetworkPrefabs()
		{
			if (serializedNetworkPrefabs != null)
			{
				return (from s in serializedNetworkPrefabs.Split(new char[1] { ';' })
					select s.Split(new char[1] { ',' }) into split
					where split.Length == 2
					select new PrefabInfoPair(split[0], split[1])).ToArray();
			}
			return new PrefabInfoPair[0];
		}

		public bool HaveNetworkPrefabs(string networkPrefabName)
		{
			if (serializedNetworkPrefabs != null)
			{
				return NetworkPrefabs().Any((PrefabInfoPair a) => a.PrefabName == networkPrefabName);
			}
			return false;
		}

		public string NetworkPrefabsPath(string networkPrefabName)
		{
			if (serializedNetworkPrefabs != null)
			{
				return NetworkPrefabs().First((PrefabInfoPair c) => c.PrefabName == networkPrefabName).PrefabPath;
			}
			return string.Empty;
		}

		public Dictionary<string, string> NetworkPrefabsDictionary()
		{
			if (serializedNetworkPrefabs != null)
			{
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				PrefabInfoPair[] networkPrefabs = _networkPrefabs;
				for (int i = 0; i < networkPrefabs.Length; i++)
				{
					PrefabInfoPair prefabInfoPair = networkPrefabs[i];
					dictionary.Add(prefabInfoPair.PrefabName, prefabInfoPair.PrefabPath);
				}
				return dictionary;
			}
			return new Dictionary<string, string>();
		}
	}
	[CreateAssetMenu(fileName = "ModManifest", menuName = "LethalSDK/Mod Manifest")]
	public class ModManifest : ScriptableObject
	{
		public string modName = "New Mod";

		[Space]
		[SerializeField]
		private SerializableVersion version = new SerializableVersion(0, 0, 0, 0);

		[HideInInspector]
		public string serializedVersion;

		[Space]
		public string author = "Author";

		[Space]
		[TextArea(5, 15)]
		public string description = "Mod Description";

		[Space]
		[Header("Content")]
		public Scrap[] scraps = new Scrap[0];

		public Moon[] moons = new Moon[0];

		[Space]
		public AssetBank assetBank;

		private void OnValidate()
		{
			serializedVersion = version.ToString();
		}

		public SerializableVersion GetVersion()
		{
			int[] array = ((serializedVersion != null) ? serializedVersion.Split(new char[1] { '.' }).Select(int.Parse).ToArray() : new int[4]);
			return new SerializableVersion(array[0], array[1], array[2], array[3]);
		}
	}
	[CreateAssetMenu(fileName = "New Moon", menuName = "LethalSDK/Moon")]
	public class Moon : ScriptableObject
	{
		public string MoonName = "NewMoon";

		public string[] RequiredBundles;

		public string[] IncompatibleBundles;

		public bool IsEnabled = true;

		public bool IsHidden = false;

		public bool IsLocked = false;

		[Header("Info")]
		public string OrbitPrefabName = "Moon1";

		public bool SpawnEnemiesAndScrap = true;

		public string PlanetName = "New Moon";

		public GameObject MainPrefab;

		[TextArea(5, 15)]
		public string PlanetDescription;

		public VideoClip PlanetVideo;

		public string RiskLevel = "X";

		[Range(0f, 16f)]
		public float TimeToArrive = 1f;

		[Header("Time")]
		[Range(0.1f, 5f)]
		public float DaySpeedMultiplier = 1f;

		public bool PlanetHasTime = true;

		[SerializeField]
		private RandomWeatherPair[] _RandomWeatherTypes = new RandomWeatherPair[6]
		{
			new RandomWeatherPair(LevelWeatherType.None, 0, 0),
			new RandomWeatherPair(LevelWeatherType.Rainy, 0, 0),
			new RandomWeatherPair(LevelWeatherType.Stormy, 1, 0),
			new RandomWeatherPair(LevelWeatherType.Foggy, 1, 0),
			new RandomWeatherPair(LevelWeatherType.Flooded, -4, 5),
			new RandomWeatherPair(LevelWeatherType.Eclipsed, 1, 0)
		};

		public bool OverwriteWeather = false;

		public LevelWeatherType OverwriteWeatherType = LevelWeatherType.None;

		[Header("Route")]
		public string RouteWord = "newmoon";

		public int RoutePrice;

		public string BoughtComment = "Please enjoy your flight.";

		[Header("Dungeon")]
		[Range(1f, 5f)]
		public float FactorySizeMultiplier = 1f;

		public int FireExitsAmountOverwrite = 1;

		[SerializeField]
		private DungeonFlowPair[] _DungeonFlowTypes = new DungeonFlowPair[2]
		{
			new DungeonFlowPair(0, 300),
			new DungeonFlowPair(1, 1)
		};

		[SerializeField]
		private SpawnableScrapPair[] _SpawnableScrap = new SpawnableScrapPair[19]
		{
			new SpawnableScrapPair("Cog1", 80),
			new SpawnableScrapPair("EnginePart1", 90),
			new SpawnableScrapPair("FishTestProp", 12),
			new SpawnableScrapPair("MetalSheet", 88),
			new SpawnableScrapPair("FlashLaserPointer", 4),
			new SpawnableScrapPair("BigBolt", 80),
			new SpawnableScrapPair("BottleBin", 19),
			new SpawnableScrapPair("Ring", 3),
			new SpawnableScrapPair("SteeringWheel", 32),
			new SpawnableScrapPair("MoldPan", 5),
			new SpawnableScrapPair("EggBeater", 10),
			new SpawnableScrapPair("PickleJar", 10),
			new SpawnableScrapPair("DustPan", 32),
			new SpawnableScrapPair("Airhorn", 3),
			new SpawnableScrapPair("ClownHorn", 3),
			new SpawnableScrapPair("CashRegister", 3),
			new SpawnableScrapPair("Candy", 2),
			new SpawnableScrapPair("GoldBar", 1),
			new SpawnableScrapPair("YieldSign", 6)
		};

		public string[] spawnableScrapBlacklist = new string[0];

		[Range(0f, 100f)]
		public int MinScrap = 8;

		[Range(0f, 100f)]
		public int MaxScrap = 12;

		public string LevelAmbienceClips = "Level1TypeAmbience";

		[Range(0f, 30f)]
		public int MaxEnemyPowerCount = 4;

		[SerializeField]
		private SpawnableEnemiesPair[] _Enemies = new SpawnableEnemiesPair[8]
		{
			new SpawnableEnemiesPair("Centipede", 51),
			new SpawnableEnemiesPair("SandSpider", 58),
			new SpawnableEnemiesPair("HoarderBug", 28),
			new SpawnableEnemiesPair("Flowerman", 13),
			new SpawnableEnemiesPair("Crawler", 16),
			new SpawnableEnemiesPair("Blob", 31),
			new SpawnableEnemiesPair("DressGirl", 1),
			new SpawnableEnemiesPair("Puffer", 28)
		};

		public AnimationCurve EnemySpawnChanceThroughoutDay = CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0015411376953125,\"value\":-3.0,\"inSlope\":19.556997299194337,\"outSlope\":19.556997299194337,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.0,\"outWeight\":0.12297855317592621},{\"serializedVersion\":\"3\",\"time\":0.4575331211090088,\"value\":4.796203136444092,\"inSlope\":24.479534149169923,\"outSlope\":24.479534149169923,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.396077424287796,\"outWeight\":0.35472238063812258},{\"serializedVersion\":\"3\",\"time\":0.7593884468078613,\"value\":4.973001480102539,\"inSlope\":2.6163148880004885,\"outSlope\":2.6163148880004885,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.2901076376438141,\"outWeight\":0.5360636115074158},{\"serializedVersion\":\"3\",\"time\":1.0,\"value\":15.0,\"inSlope\":35.604026794433597,\"outSlope\":35.604026794433597,\"tangentMode\":0,\"weightedMode\":1,\"inWeight\":0.04912583902478218,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}");

		[Range(0f, 30f)]
		public float SpawnProbabilityRange = 4f;

		[Header("Outside")]
		[SerializeField]
		private SpawnableMapObjectPair[] _SpawnableMapObjects = new SpawnableMapObjectPair[2]
		{
			new SpawnableMapObjectPair("Landmine", spawnFacingAwayFromWall: false, CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":-0.003082275390625,\"value\":0.0,\"inSlope\":0.23179344832897187,\"outSlope\":0.23179344832897187,\"tangentMode\":0,\"weightedMode\":2,\"inWeight\":0.0,\"outWeight\":0.27936428785324099},{\"serializedVersion\":\"3\",\"time\":0.8171924352645874,\"value\":1.7483322620391846,\"inSlope\":7.064207077026367,\"outSlope\":7.064207077026367,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.2631833553314209,\"outWeight\":0.6898177862167358},{\"serializedVersion\":\"3\",\"time\":1.0002186298370362,\"value\":11.760997772216797,\"inSlope\":968.80810546875,\"outSlope\":968.80810546875,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.029036391526460649,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableMapObjectPair("TurretContainer", spawnFacingAwayFromWall: true, CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":0.354617178440094,\"outSlope\":0.354617178440094,\"tangentMode\":0,\"weightedMode\":2,\"inWeight\":0.0,\"outWeight\":0.0},{\"serializedVersion\":\"3\",\"time\":0.9190289974212647,\"value\":1.0005745887756348,\"inSlope\":Infinity,\"outSlope\":1.7338485717773438,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.0,\"outWeight\":0.6534967422485352},{\"serializedVersion\":\"3\",\"time\":1.0038425922393799,\"value\":7.198680877685547,\"inSlope\":529.4945068359375,\"outSlope\":529.4945068359375,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.14589552581310273,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}"))
		};

		[SerializeField]
		private SpawnableOutsideObjectPair[] _SpawnableOutsideObjects = new SpawnableOutsideObjectPair[7]
		{
			new SpawnableOutsideObjectPair("LargeRock1", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":0.0,\"outSlope\":0.0,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.0,\"outWeight\":0.0},{\"serializedVersion\":\"3\",\"time\":0.7571572661399841,\"value\":0.6448163986206055,\"inSlope\":2.974250078201294,\"outSlope\":2.974250078201294,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.3333333432674408,\"outWeight\":0.3333333432674408},{\"serializedVersion\":\"3\",\"time\":0.9995536804199219,\"value\":5.883961200714111,\"inSlope\":65.30631256103516,\"outSlope\":65.30631256103516,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.12097536772489548,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("LargeRock2", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":0.0,\"outSlope\":0.0,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.0,\"outWeight\":0.0},{\"serializedVersion\":\"3\",\"time\":0.7562879920005798,\"value\":1.2308543920516968,\"inSlope\":5.111926555633545,\"outSlope\":5.111926555633545,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.3333333432674408,\"outWeight\":0.21955738961696626},{\"serializedVersion\":\"3\",\"time\":1.0010795593261719,\"value\":7.59307336807251,\"inSlope\":92.0470199584961,\"outSlope\":92.0470199584961,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.05033162236213684,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("LargeRock3", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":0.0,\"outSlope\":0.0,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.0,\"outWeight\":0.0},{\"serializedVersion\":\"3\",\"time\":0.9964686632156372,\"value\":2.0009398460388185,\"inSlope\":6.82940673828125,\"outSlope\":6.82940673828125,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.06891261041164398,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("LargeRock4", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":0.0,\"outSlope\":0.0,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.0,\"outWeight\":0.0},{\"serializedVersion\":\"3\",\"time\":0.9635604619979858,\"value\":2.153383493423462,\"inSlope\":6.251225471496582,\"outSlope\":6.251225471496582,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.07428120821714401,\"outWeight\":0.3333333432674408},{\"serializedVersion\":\"3\",\"time\":0.9995394349098206,\"value\":5.0,\"inSlope\":15.746581077575684,\"outSlope\":15.746581077575684,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.06317413598299027,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("TreeLeafless1", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":1.6912956237792969,\"outSlope\":1.6912956237792969,\"tangentMode\":0,\"weightedMode\":2,\"inWeight\":0.0,\"outWeight\":0.27726083993911745},{\"serializedVersion\":\"3\",\"time\":0.776531994342804,\"value\":6.162014007568359,\"inSlope\":30.075166702270509,\"outSlope\":30.075166702270509,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.15920747816562653,\"outWeight\":0.5323987007141113},{\"serializedVersion\":\"3\",\"time\":1.0002281665802003,\"value\":38.093849182128909,\"inSlope\":1448.839111328125,\"outSlope\":1448.839111328125,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.0620061457157135,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("SmallGreyRocks1", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":1.6912956237792969,\"outSlope\":1.6912956237792969,\"tangentMode\":0,\"weightedMode\":2,\"inWeight\":0.0,\"outWeight\":0.27726083993911745},{\"serializedVersion\":\"3\",\"time\":0.802714467048645,\"value\":1.5478605031967164,\"inSlope\":9.096116065979004,\"outSlope\":9.096116065979004,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.15920747816562653,\"outWeight\":0.58766108751297},{\"serializedVersion\":\"3\",\"time\":1.0002281665802003,\"value\":14.584033966064454,\"inSlope\":1244.9173583984375,\"outSlope\":1244.9173583984375,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.054620321840047839,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("GiantPumpkin", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":1.6912956237792969,\"outSlope\":1.6912956237792969,\"tangentMode\":0,\"weightedMode\":2,\"inWeight\":0.0,\"outWeight\":0.27726083993911745},{\"serializedVersion\":\"3\",\"time\":0.8832725882530212,\"value\":0.5284063816070557,\"inSlope\":3.2962090969085695,\"outSlope\":29.38977813720703,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.19772815704345704,\"outWeight\":0.8989489078521729},{\"serializedVersion\":\"3\",\"time\":0.972209095954895,\"value\":6.7684478759765629,\"inSlope\":140.27394104003907,\"outSlope\":140.27394104003907,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.39466607570648196,\"outWeight\":0.47049039602279665},{\"serializedVersion\":\"3\",\"time\":1.0002281665802003,\"value\":23.0,\"inSlope\":579.3037109375,\"outSlope\":14.8782377243042,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.648808479309082,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}"))
		};

		[Range(0f, 30f)]
		public int MaxOutsideEnemyPowerCount = 8;

		[Range(0f, 30f)]
		public int MaxDaytimeEnemyPowerCount = 5;

		[SerializeField]
		private SpawnableEnemiesPair[] _OutsideEnemies = new SpawnableEnemiesPair[3]
		{
			new SpawnableEnemiesPair("MouthDog", 75),
			new SpawnableEnemiesPair("ForestGiant", 0),
			new SpawnableEnemiesPair("SandWorm", 56)
		};

		[SerializeField]
		private SpawnableEnemiesPair[] _DaytimeEnemies = new SpawnableEnemiesPair[3]
		{
			new SpawnableEnemiesPair("RedLocustBees", 22),
			new SpawnableEnemiesPair("Doublewing", 74),
			new SpawnableEnemiesPair("DocileLocustBees", 52)
		};

		public AnimationCurve OutsideEnemySpawnChanceThroughDay = CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":-7.736962288618088e-7,\"value\":-2.996999979019165,\"inSlope\":Infinity,\"outSlope\":0.5040292143821716,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.0,\"outWeight\":0.08937685936689377},{\"serializedVersion\":\"3\",\"time\":0.7105481624603272,\"value\":-0.6555822491645813,\"inSlope\":9.172262191772461,\"outSlope\":9.172262191772461,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.3333333432674408,\"outWeight\":0.7196550369262695},{\"serializedVersion\":\"3\",\"time\":1.0052626132965088,\"value\":5.359400749206543,\"inSlope\":216.42247009277345,\"outSlope\":11.374387741088868,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.044637180864810947,\"outWeight\":0.48315444588661196}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}");

		public AnimationCurve DaytimeEnemySpawnChanceThroughDay = CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":2.2706568241119386,\"inSlope\":-7.500085353851318,\"outSlope\":-7.500085353851318,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.3333333432674408,\"outWeight\":0.20650266110897065},{\"serializedVersion\":\"3\",\"time\":0.38507816195487978,\"value\":-0.0064108967781066898,\"inSlope\":-2.7670974731445314,\"outSlope\":-2.7670974731445314,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.28388944268226626,\"outWeight\":0.30659767985343935},{\"serializedVersion\":\"3\",\"time\":0.6767024993896484,\"value\":-7.021658420562744,\"inSlope\":-27.286888122558595,\"outSlope\":-27.286888122558595,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.10391546785831452,\"outWeight\":0.12503522634506226},{\"serializedVersion\":\"3\",\"time\":0.9998173117637634,\"value\":-14.818100929260254,\"inSlope\":0.0,\"outSlope\":0.0,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.0,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}");

		[Range(0f, 30f)]
		public float DaytimeEnemiesProbabilityRange = 5f;

		public bool LevelIncludesSnowFootprints = false;

		[HideInInspector]
		public string serializedRandomWeatherTypes;

		[HideInInspector]
		public string serializedDungeonFlowTypes;

		[HideInInspector]
		public string serializedSpawnableScrap;

		[HideInInspector]
		public string serializedEnemies;

		[HideInInspector]
		public string serializedOutsideEnemies;

		[HideInInspector]
		public string serializedDaytimeEnemies;

		[HideInInspector]
		public string serializedSpawnableMapObjects;

		[HideInInspector]
		public string serializedSpawnableOutsideObjects;

		private void OnValidate()
		{
			RequiredBundles = RequiredBundles.RemoveNonAlphanumeric(1);
			IncompatibleBundles = IncompatibleBundles.RemoveNonAlphanumeric(1);
			MoonName = MoonName.RemoveNonAlphanumeric(1);
			OrbitPrefabName = OrbitPrefabName.RemoveNonAlphanumeric(1);
			RiskLevel = RiskLevel.RemoveNonAlphanumeric();
			RouteWord = RouteWord.RemoveNonAlphanumeric(2);
			BoughtComment = BoughtComment.RemoveNonAlphanumeric();
			LevelAmbienceClips = LevelAmbienceClips.RemoveNonAlphanumeric(1);
			TimeToArrive = Mathf.Clamp(TimeToArrive, 0f, 16f);
			DaySpeedMultiplier = Mathf.Clamp(DaySpeedMultiplier, 0.1f, 5f);
			RoutePrice = Mathf.Clamp(RoutePrice, 0, int.MaxValue);
			FactorySizeMultiplier = Mathf.Clamp(FactorySizeMultiplier, 1f, 5f);
			FireExitsAmountOverwrite = Mathf.Clamp(FireExitsAmountOverwrite, 0, 20);
			MinScrap = Mathf.Clamp(MinScrap, 0, MaxScrap);
			MaxScrap = Mathf.Clamp(MaxScrap, MinScrap, 100);
			MaxEnemyPowerCount = Mathf.Clamp(MaxEnemyPowerCount, 0, 30);
			MaxOutsideEnemyPowerCount = Mathf.Clamp(MaxOutsideEnemyPowerCount, 0, 30);
			MaxDaytimeEnemyPowerCount = Mathf.Clamp(MaxDaytimeEnemyPowerCount, 0, 30);
			SpawnProbabilityRange = Mathf.Clamp(SpawnProbabilityRange, 0f, 30f);
			DaytimeEnemiesProbabilityRange = Mathf.Clamp(DaytimeEnemiesProbabilityRange, 0f, 30f);
			for (int i = 0; i < _SpawnableScrap.Length; i++)
			{
				_SpawnableScrap[i].ObjectName = _SpawnableScrap[i].ObjectName.RemoveNonAlphanumeric(1);
			}
			for (int j = 0; j < _Enemies.Length; j++)
			{
				_Enemies[j].EnemyName = _Enemies[j].EnemyName.RemoveNonAlphanumeric(1);
			}
			for (int k = 0; k < _SpawnableMapObjects.Length; k++)
			{
				_SpawnableMapObjects[k].ObjectName = _SpawnableMapObjects[k].ObjectName.RemoveNonAlphanumeric(1);
			}
			for (int l = 0; l < _SpawnableOutsideObjects.Length; l++)
			{
				_SpawnableOutsideObjects[l].ObjectName = _SpawnableOutsideObjects[l].ObjectName.RemoveNonAlphanumeric(1);
			}
			for (int m = 0; m < _OutsideEnemies.Length; m++)
			{
				_OutsideEnemies[m].EnemyName = _OutsideEnemies[m].EnemyName.RemoveNonAlphanumeric(1);
			}
			for (int n = 0; n < _DaytimeEnemies.Length; n++)
			{
				_DaytimeEnemies[n].EnemyName = _DaytimeEnemies[n].EnemyName.RemoveNonAlphanumeric(1);
			}
			serializedRandomWeatherTypes = string.Join(";", _RandomWeatherTypes.Select((RandomWeatherPair p) => $"{(int)p.Weather},{p.WeatherVariable1},{p.WeatherVariable2}"));
			serializedDungeonFlowTypes = string.Join(";", _DungeonFlowTypes.Select((DungeonFlowPair p) => $"{p.ID},{p.Rarity}"));
			serializedSpawnableScrap = string.Join(";", _SpawnableScrap.Select((SpawnableScrapPair p) => $"{p.ObjectName},{p.SpawnWeight}"));
			serializedEnemies = string.Join(";", _Enemies.Select((SpawnableEnemiesPair p) => $"{p.EnemyName},{p.SpawnWeight}"));
			serializedOutsideEnemies = string.Join(";", _OutsideEnemies.Select((SpawnableEnemiesPair p) => $"{p.EnemyName},{p.SpawnWeight}"));
			serializedDaytimeEnemies = string.Join(";", _DaytimeEnemies.Select((SpawnableEnemiesPair p) => $"{p.EnemyName},{p.SpawnWeight}"));
			serializedSpawnableMapObjects = string.Join(";", _SpawnableMapObjects.Select((SpawnableMapObjectPair p) => $"{p.ObjectName}|{p.SpawnFacingAwayFromWall}|{CurveContainer.SerializeCurve(p.SpawnRate)}"));
			serializedSpawnableOutsideObjects = string.Join(";", _SpawnableOutsideObjects.Select((SpawnableOutsideObjectPair p) => p.ObjectName + "|" + CurveContainer.SerializeCurve(p.SpawnRate)));
		}

		public RandomWeatherPair[] RandomWeatherTypes()
		{
			return (from s in serializedRandomWeatherTypes.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 3
				select new RandomWeatherPair((LevelWeatherType)int.Parse(split[0]), int.Parse(split[1]), int.Parse(split[2]))).ToArray();
		}

		public DungeonFlowPair[] DungeonFlowTypes()
		{
			return (from s in serializedDungeonFlowTypes.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new DungeonFlowPair(int.Parse(split[0]), int.Parse(split[1]))).ToArray();
		}

		public SpawnableScrapPair[] SpawnableScrap()
		{
			return (from s in serializedSpawnableScrap.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new SpawnableScrapPair(split[0], int.Parse(split[1]))).ToArray();
		}

		public SpawnableEnemiesPair[] Enemies()
		{
			return (from s in serializedEnemies.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new SpawnableEnemiesPair(split[0], int.Parse(split[1]))).ToArray();
		}

		public SpawnableEnemiesPair[] OutsideEnemies()
		{
			return (from s in serializedOutsideEnemies.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new SpawnableEnemiesPair(split[0], int.Parse(split[1]))).ToArray();
		}

		public SpawnableEnemiesPair[] DaytimeEnemies()
		{
			return (from s in serializedDaytimeEnemies.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new SpawnableEnemiesPair(split[0], int.Parse(split[1]))).ToArray();
		}

		public SpawnableMapObjectPair[] SpawnableMapObjects()
		{
			return (from s in serializedSpawnableMapObjects.Split(new char[1] { ';' })
				select s.Split(new char[1] { '|' }) into split
				where split.Length == 3
				select new SpawnableMapObjectPair(split[0], bool.Parse(split[1]), CurveContainer.DeserializeCurve(split[2]))).ToArray();
		}

		public SpawnableOutsideObjectPair[] SpawnableOutsideObjects()
		{
			return (from s in serializedSpawnableOutsideObjects.Split(new char[1] { ';' })
				select s.Split(new char[1] { '|' }) into split
				where split.Length == 2
				select new SpawnableOutsideObjectPair(split[0], CurveContainer.DeserializeCurve(split[1]))).ToArray();
		}
	}
	[CreateAssetMenu(fileName = "New Scrap", menuName = "LethalSDK/Scrap")]
	public class Scrap : ScriptableObject
	{
		public string[] RequiredBundles;

		public string[] IncompatibleBundles;

		[Header("Base")]
		public ScrapType scrapType = ScrapType.Normal;

		public string itemName = string.Empty;

		public int minValue = 0;

		public int maxValue = 0;

		public bool twoHanded = false;

		public GrabAnim HandedAnimation = GrabAnim.OneHanded;

		public bool requiresBattery = false;

		public bool isConductiveMetal = false;

		public int weight = 0;

		public GameObject prefab;

		[Header("Sounds")]
		public string grabSFX = string.Empty;

		public string dropSFX = string.Empty;

		[Header("Offsets")]
		public float verticalOffset = 0f;

		public Vector3 restingRotation = Vector3.zero;

		public Vector3 positionOffset = Vector3.zero;

		public Vector3 rotationOffset = Vector3.zero;

		[Header("Variants")]
		public Mesh[] meshVariants = (Mesh[])(object)new Mesh[0];

		public Material[] materialVariants = (Material[])(object)new Material[0];

		[Header("Spawn rate")]
		public bool useGlobalSpawnWeight = true;

		[Range(0f, 100f)]
		public int globalSpawnWeight = 10;

		[SerializeField]
		private ScrapSpawnChancePerScene[] _perPlanetSpawnWeight = new ScrapSpawnChancePerScene[9]
		{
			new ScrapSpawnChancePerScene("41 Experimentation", 10),
			new ScrapSpawnChancePerScene("220 Assurance", 10),
			new ScrapSpawnChancePerScene("56 Vow", 10),
			new ScrapSpawnChancePerScene("21 Offense", 10),
			new ScrapSpawnChancePerScene("61 March", 10),
			new ScrapSpawnChancePerScene("85 Rend", 10),
			new ScrapSpawnChancePerScene("7 Dine", 10),
			new ScrapSpawnChancePerScene("8 Titan", 10),
			new ScrapSpawnChancePerScene("Others", 10)
		};

		public string[] playetSpawnBlacklist = new string[0];

		[Header("Shovel")]
		public int shovelHitForce = 1;

		public AudioSource shovelAudio;

		public string reelUp = "ShovelReelUp";

		public string swing = "ShovelSwing";

		public string[] hitSFX = new string[2] { "ShovelHitDefault", "ShovelHitDefault2" };

		[Header("Flashlight")]
		public bool usingPlayerHelmetLight = false;

		public int flashlightInterferenceLevel = 0;

		public Light flashlightBulb;

		public Light flashlightBulbGlow;

		public AudioSource flashlightAudio;

		public string[] flashlightClips = new string[1] { "FlashlightClick" };

		public string outOfBatteriesClip = "FlashlightOutOfBatteries";

		public string flashlightFlicker = "FlashlightFlicker";

		public Material bulbLight;

		public Material bulbDark;

		public MeshRenderer flashlightMesh;

		public int flashlightTypeID = 0;

		public bool changeMaterial = true;

		[Header("Noisemaker")]
		public AudioSource noiseAudio;

		public AudioSource noiseAudioFar;

		public string[] noiseSFX = new string[1] { "ClownHorn1" };

		public string[] noiseSFXFar = new string[1] { "ClownHornFar" };

		public float noiseRange = 60f;

		public float maxLoudness = 1f;

		public float minLoudness = 0.6f;

		public float minPitch = 0.93f;

		public float maxPitch = 1f;

		public Animator triggerAnimator;

		[Header("WhoopieCushion")]
		public AudioSource whoopieCushionAudio;

		public string[] fartAudios = new string[4] { "Fart1", "Fart2", "Fart3", "Fart5" };

		[HideInInspector]
		public string serializedData;

		private void OnValidate()
		{
			RequiredBundles = RequiredBundles.RemoveNonAlphanumeric(1);
			IncompatibleBundles = IncompatibleBundles.RemoveNonAlphanumeric(1);
			itemName = itemName.RemoveNonAlphanumeric(1);
			grabSFX = grabSFX.RemoveNonAlphanumeric(1);
			dropSFX = dropSFX.RemoveNonAlphanumeric(1);
			for (int i = 0; i < _perPlanetSpawnWeight.Length; i++)
			{
				_perPlanetSpawnWeight[i].SceneName = _perPlanetSpawnWeight[i].SceneName.RemoveNonAlphanumeric(1);
			}
			serializedData = string.Join(";", _perPlanetSpawnWeight.Select((ScrapSpawnChancePerScene p) => $"{p.SceneName},{p.SpawnWeight}"));
		}

		public ScrapSpawnChancePerScene[] perPlanetSpawnWeight()
		{
			return (from s in serializedData.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new ScrapSpawnChancePerScene(split[0], int.Parse(split[1]))).ToArray();
		}
	}
	public enum ScrapType
	{
		Normal,
		Shovel,
		Flashlight,
		Noisemaker,
		WhoopieCushion
	}
	public enum GrabAnim
	{
		OneHanded,
		TwoHanded,
		Shotgun,
		Jetpack,
		Clipboard
	}
}
namespace LethalSDK.Utils
{
	public static class AssetGatherDialog
	{
		public static Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>();

		public static Dictionary<string, (AudioMixer, AudioMixerGroup[])> audioMixers = new Dictionary<string, (AudioMixer, AudioMixerGroup[])>();

		public static Dictionary<string, Sprite> sprites = new Dictionary<string, Sprite>();
	}
	[Serializable]
	public class SerializableVersion
	{
		public int Major = 1;

		public int Minor = 0;

		public int Build = 0;

		public int Revision = 0;

		public SerializableVersion(int major, int minor, int build, int revision)
		{
			Major = major;
			Minor = minor;
			Build = build;
			Revision = revision;
		}

		public Version ToVersion()
		{
			return new Version(Major, Minor, Build, Revision);
		}

		public override string ToString()
		{
			return $"{Major}.{Minor}.{Build}.{Revision}";
		}
	}
	[Serializable]
	public class CurveContainer
	{
		public AnimationCurve curve;

		public static string SerializeCurve(AnimationCurve curve)
		{
			CurveContainer curveContainer = new CurveContainer
			{
				curve = curve
			};
			return JsonUtility.ToJson((object)curveContainer);
		}

		public static AnimationCurve DeserializeCurve(string json)
		{
			CurveContainer curveContainer = JsonUtility.FromJson<CurveContainer>(json);
			return curveContainer.curve;
		}
	}
	[Serializable]
	public struct StringIntPair
	{
		public string _string;

		public int _int;

		public StringIntPair(string _string, int _int)
		{
			this._string = _string.RemoveNonAlphanumeric(1);
			this._int = Mathf.Clamp(_int, 0, 100);
		}
	}
	[Serializable]
	public struct StringStringPair
	{
		public string _string1;

		public string _string2;

		public StringStringPair(string _string1, string _string2)
		{
			this._string1 = _string1.RemoveNonAlphanumeric(1);
			this._string2 = _string2.RemoveNonAlphanumeric(1);
		}
	}
	[Serializable]
	public struct IntIntPair
	{
		public int _int1;

		public int _int2;

		public IntIntPair(int _int1, int _int2)
		{
			this._int1 = _int1;
			this._int2 = _int2;
		}
	}
	[Serializable]
	public struct DungeonFlowPair
	{
		public int ID;

		[Range(0f, 300f)]
		public int Rarity;

		public DungeonFlowPair(int id, int rarity)
		{
			ID = id;
			Rarity = Mathf.Clamp(rarity, 0, 300);
		}
	}
	[Serializable]
	public struct SpawnableScrapPair
	{
		public string ObjectName;

		[Range(0f, 100f)]
		public int SpawnWeight;

		public SpawnableScrapPair(string objectName, int spawnWeight)
		{
			ObjectName = objectName.RemoveNonAlphanumeric(1);
			SpawnWeight = Mathf.Clamp(spawnWeight, 0, 100);
		}
	}
	[Serializable]
	public struct SpawnableMapObjectPair
	{
		public string ObjectName;

		public bool SpawnFacingAwayFromWall;

		public AnimationCurve SpawnRate;

		public SpawnableMapObjectPair(string objectName, bool spawnFacingAwayFromWall, AnimationCurve spawnRate)
		{
			ObjectName = objectName.RemoveNonAlphanumeric(1);
			SpawnFacingAwayFromWall = spawnFacingAwayFromWall;
			SpawnRate = spawnRate;
		}
	}
	[Serializable]
	public struct SpawnableOutsideObjectPair
	{
		public string ObjectName;

		public AnimationCurve SpawnRate;

		public SpawnableOutsideObjectPair(string objectName, AnimationCurve spawnRate)
		{
			ObjectName = objectName.RemoveNonAlphanumeric(1);
			SpawnRate = spawnRate;
		}
	}
	[Serializable]
	public struct SpawnableEnemiesPair
	{
		public string EnemyName;

		[Range(0f, 100f)]
		public int SpawnWeight;

		public SpawnableEnemiesPair(string enemyName, int spawnWeight)
		{
			EnemyName = enemyName.RemoveNonAlphanumeric(1);
			SpawnWeight = Mathf.Clamp(spawnWeight, 0, 100);
		}
	}
	[Serializable]
	public struct ScrapSpawnChancePerScene
	{
		public string SceneName;

		[Range(0f, 100f)]
		public int SpawnWeight;

		public ScrapSpawnChancePerScene(string sceneName, int spawnWeight)
		{
			SceneName = sceneName.RemoveNonAlphanumeric(1);
			SpawnWeight = Mathf.Clamp(spawnWeight, 0, 100);
		}
	}
	[Serializable]
	public struct ScrapInfoPair
	{
		public string ScrapPath;

		public Scrap Scrap;

		public ScrapInfoPair(string scrapPath, Scrap scrap)
		{
			ScrapPath = scrapPath.RemoveNonAlphanumeric(4);
			Scrap = scrap;
		}
	}
	[Serializable]
	public struct AudioClipInfoPair
	{
		public string AudioClipName;

		[HideInInspector]
		public string AudioClipPath;

		[SerializeField]
		public AudioClip AudioClip;

		public AudioClipInfoPair(string audioClipName, string audioClipPath)
		{
			AudioClipName = audioClipName.RemoveNonAlphanumeric(1);
			AudioClipPath = audioClipPath.RemoveNonAlphanumeric(4);
			AudioClip = null;
		}
	}
	[Serializable]
	public struct PlanetPrefabInfoPair
	{
		public string PlanetPrefabName;

		[HideInInspector]
		public string PlanetPrefabPath;

		[SerializeField]
		public GameObject PlanetPrefab;

		public PlanetPrefabInfoPair(string planetPrefabName, string planetPrefabPath)
		{
			PlanetPrefabName = planetPrefabName.RemoveNonAlphanumeric(1);
			PlanetPrefabPath = planetPrefabPath.RemoveNonAlphanumeric(4);
			PlanetPrefab = null;
		}
	}
	[Serializable]
	public struct PrefabInfoPair
	{
		public string PrefabName;

		[HideInInspector]
		public string PrefabPath;

		[SerializeField]
		public GameObject Prefab;

		public PrefabInfoPair(string prefabName, string prefabPath)
		{
			PrefabName = prefabName.RemoveNonAlphanumeric(1);
			PrefabPath = prefabPath.RemoveNonAlphanumeric(4);
			Prefab = null;
		}
	}
	[Serializable]
	public struct RandomWeatherPair
	{
		public LevelWeatherType Weather;

		[Tooltip("Thunder Frequency, Flooding speed or minimum initial enemies in eclipses")]
		public int WeatherVariable1;

		[Tooltip("Flooding offset when Weather is Flooded")]
		public int WeatherVariable2;

		public RandomWeatherPair(LevelWeatherType weather, int weatherVariable1, int weatherVariable2)
		{
			Weather = weather;
			WeatherVariable1 = weatherVariable1;
			WeatherVariable2 = weatherVariable2;
		}
	}
	public enum LevelWeatherType
	{
		None = -1,
		DustClouds,
		Rainy,
		Stormy,
		Foggy,
		Flooded,
		Eclipsed
	}
	public class SpawnPrefab
	{
		private static SpawnPrefab _instance;

		public GameObject waterSurface;

		public static SpawnPrefab Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new SpawnPrefab();
				}
				return _instance;
			}
		}
	}
	public static class TypeExtensions
	{
		public enum removeType
		{
			Normal,
			Serializable,
			Keyword,
			Path,
			SerializablePath
		}

		public static readonly Dictionary<removeType, string> regexes = new Dictionary<removeType, string>
		{
			{
				removeType.Normal,
				"[^a-zA-Z0-9 ,.!?_-]"
			},
			{
				removeType.Serializable,
				"[^a-zA-Z0-9 .!_-]"
			},
			{
				removeType.Keyword,
				"[^a-zA-Z0-9._-]"
			},
			{
				removeType.Path,
				"[^a-zA-Z0-9 ,.!_/-]"
			},
			{
				removeType.SerializablePath,
				"[^a-zA-Z0-9 .!_/-]"
			}
		};

		public static string RemoveNonAlphanumeric(this string input)
		{
			if (input != null)
			{
				return Regex.Replace(input, regexes[removeType.Normal], string.Empty);
			}
			return string.Empty;
		}

		public static string[] RemoveNonAlphanumeric(this string[] input)
		{
			if (input != null)
			{
				for (int i = 0; i < input.Length; i++)
				{
					input[i] = Regex.Replace(input[i], regexes[removeType.Normal], string.Empty);
				}
				return input;
			}
			return new string[0];
		}

		public static string RemoveNonAlphanumeric(this string input, removeType removeType = removeType.Normal)
		{
			if (input != null)
			{
				return Regex.Replace(input, regexes[removeType], string.Empty);
			}
			return string.Empty;
		}

		public static string[] RemoveNonAlphanumeric(this string[] input, removeType removeType = removeType.Normal)
		{
			if (input != null)
			{
				for (int i = 0; i < input.Length; i++)
				{
					input[i] = Regex.Replace(input[i], regexes[removeType], string.Empty);
				}
				return input;
			}
			return new string[0];
		}

		public static string RemoveNonAlphanumeric(this string input, int removeType = 0)
		{
			if (input != null)
			{
				return Regex.Replace(input, regexes[(removeType)removeType], string.Empty);
			}
			return string.Empty;
		}

		public static string[] RemoveNonAlphanumeric(this string[] input, int removeType = 0)
		{
			if (input != null)
			{
				for (int i = 0; i < input.Length; i++)
				{
					input[i] = Regex.Replace(input[i], regexes[(removeType)removeType], string.Empty);
				}
				return input;
			}
			return new string[0];
		}
	}
}
namespace LethalSDK.Editor
{
	internal class CopyrightsWindow : EditorWindow
	{
		private Vector2 scrollPosition;

		private readonly Dictionary<string, string> assetAuthorList = new Dictionary<string, string>
		{
			{ "Drop Ship assets, Sun cycle animations, ScrapItem sprite, ScavengerSuit Textures/Arms Mesh and MonitorWall mesh", "Zeekerss" },
			{ "SDK Scripts, Sun Texture, CrossButton Sprite (Inspired of vanilla), OldSeaPort planet prefab texture", "HolographicWings" },
			{ "Old Sea Port asset package", "VIVID Arts" },
			{ "Survival Game Tools asset package", "cookiepopworks.com" }
		};

		[MenuItem("LethalSDK/Copyrights", false, 999)]
		public static void ShowWindow()
		{
			EditorWindow.GetWindow<CopyrightsWindow>("Copyrights");
		}

		private void OnGUI()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			GUILayout.Label("List of Copyrights", EditorStyles.boldLabel, Array.Empty<GUILayoutOption>());
			scrollPosition = GUILayout.BeginScrollView(scrollPosition, Array.Empty<GUILayoutOption>());
			EditorGUILayout.Space(5f);
			foreach (KeyValuePair<string, string> assetAuthor in assetAuthorList)
			{
				GUILayout.Label("Asset: " + assetAuthor.Key + " - By: " + assetAuthor.Value, EditorStyles.wordWrappedLabel, Array.Empty<GUILayoutOption>());
				EditorGUILayout.Space(2f);
			}
			EditorGUILayout.Space(5f);
			GUILayout.Label("This SDK do not embed any Vanilla script.", Array.Empty<GUILayoutOption>());
			GUILayout.EndScrollView();
		}
	}
	public class EditorChecker : Editor
	{
		public override void OnInspectorGUI()
		{
			((Editor)this).DrawDefaultInspector();
		}
	}
	[CustomEditor(typeof(ModManifest))]
	public class ModManifestEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			ModManifest modManifest = (ModManifest)(object)((Editor)this).target;
			if (modManifest.serializedVersion == "0.0.0.0")
			{
				EditorGUILayout.HelpBox("Please define a version to your mod and don't forget to increment it at each update.", (MessageType)2);
			}
			if (modManifest.modName == null || modManifest.modName.Length == 0)
			{
				EditorGUILayout.HelpBox("Your mod need a name.", (MessageType)3);
			}
			IEnumerable<string> enumerable = from e in modManifest.scraps.Where((Scrap e) => (Object)(object)e != (Object)null).ToList()
				group e by e.itemName into g
				where g.Count() > 1
				select g.Key;
			if (enumerable.Any())
			{
				string text = string.Empty;
				foreach (string item in enumerable)
				{
					text = text + item + ",";
				}
				text = text.Remove(text.Length - 1);
				EditorGUILayout.HelpBox("You are trying to register two times or more the same Scraps. Duplicated Scraps are: " + text, (MessageType)2);
			}
			IEnumerable<string> enumerable2 = from e in modManifest.moons.Where((Moon e) => (Object)(object)e != (Object)null).ToList()
				group e by e.MoonName into g
				where g.Count() > 1
				select g.Key;
			if (enumerable2.Any())
			{
				string text2 = string.Empty;
				foreach (string item2 in enumerable2)
				{
					text2 = text2 + item2 + ",";
				}
				text2 = text2.Remove(text2.Length - 1);
				EditorGUILayout.HelpBox("You are trying to register two times or more the same Moons. Duplicated Moons are: " + text2, (MessageType)2);
			}
			string text3 = string.Empty;
			Scrap[] scraps = modManifest.scraps;
			foreach (Scrap scrap in scraps)
			{
				if ((Object)(object)scrap != (Object)null && AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)scrap)) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)modManifest)))
				{
					text3 = text3 + ((Object)scrap).name + ",";
				}
			}
			Moon[] moons = modManifest.moons;
			foreach (Moon moon in moons)
			{
				if ((Object)(object)moon != (Object)null && AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)moon)) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)modManifest)))
				{
					text3 = text3 + ((Object)moon).name + ",";
				}
			}
			if (text3 != null && text3.Length > 0)
			{
				text3 = text3.Remove(text3.Length - 1);
				EditorGUILayout.HelpBox("You try to register a Scrap or a Moon from another mod folder. " + text3, (MessageType)2);
			}
			if ((Object)(object)modManifest.assetBank != (Object)null && AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)modManifest.assetBank)) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)modManifest)))
			{
				EditorGUILayout.HelpBox("You try to register an AssetBank from another mod folder.", (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(AssetBank))]
	public class AssetBankEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			AssetBank assetBank = (AssetBank)(object)((Editor)this).target;
			IEnumerable<string> enumerable = from e in (from e in assetBank.AudioClips()
					where e.AudioClipName != null && e.AudioClipName.Length > 0
					select e).ToList()
				group e by e.AudioClipName into g
				where g.Count() > 1
				select g.Key;
			if (enumerable.Any())
			{
				string text = string.Empty;
				foreach (string item in enumerable)
				{
					text = text + item + ",";
				}
				text = text.Remove(text.Length - 1);
				EditorGUILayout.HelpBox("You are trying to register two times or more the same Audio Clip. Duplicated Clips are: " + text, (MessageType)2);
			}
			IEnumerable<string> enumerable2 = from e in (from e in assetBank.PlanetPrefabs()
					where e.PlanetPrefabName != null && e.PlanetPrefabName.Length > 0
					select e).ToList()
				group e by e.PlanetPrefabName into g
				where g.Count() > 1
				select g.Key;
			if (enumerable2.Any())
			{
				string text2 = string.Empty;
				foreach (string item2 in enumerable2)
				{
					text2 = text2 + item2 + ",";
				}
				text2 = text2.Remove(text2.Length - 1);
				EditorGUILayout.HelpBox("You are trying to register two times or more the same Planet Prefabs. Duplicated Planet Prefabs are: " + text2, (MessageType)2);
			}
			string text3 = string.Empty;
			AudioClipInfoPair[] array = assetBank.AudioClips();
			for (int i = 0; i < array.Length; i++)
			{
				AudioClipInfoPair audioClipInfoPair = array[i];
				if (audioClipInfoPair.AudioClipName != null && audioClipInfoPair.AudioClipName.Length > 0 && AssetModificationProcessor.ExtractBundleNameFromPath(audioClipInfoPair.AudioClipPath) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)assetBank)))
				{
					text3 = text3 + audioClipInfoPair.AudioClipName + ",";
				}
			}
			PlanetPrefabInfoPair[] array2 = assetBank.PlanetPrefabs();
			for (int j = 0; j < array2.Length; j++)
			{
				PlanetPrefabInfoPair planetPrefabInfoPair = array2[j];
				if (planetPrefabInfoPair.PlanetPrefabName != null && planetPrefabInfoPair.PlanetPrefabName.Length > 0 && AssetModificationProcessor.ExtractBundleNameFromPath(planetPrefabInfoPair.PlanetPrefabPath) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)assetBank)))
				{
					text3 = text3 + planetPrefabInfoPair.PlanetPrefabName + ",";
				}
			}
			if (text3 != null && text3.Length > 0)
			{
				text3 = text3.Remove(text3.Length - 1);
				EditorGUILayout.HelpBox("You try to register an Audio Clip or a Planet Prefab from another mod folder. " + text3, (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_DungeonGenerator))]
	public class SI_DungeonGeneratorEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_DungeonGenerator sI_DungeonGenerator = (SI_DungeonGenerator)(object)((Editor)this).target;
			string assetPath = AssetDatabase.GetAssetPath((Object)(object)sI_DungeonGenerator.DungeonRoot);
			if (assetPath != null && assetPath.Length > 0)
			{
				EditorGUILayout.HelpBox("Dungeon Root must be in the scene.", (MessageType)3);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_ScanNode))]
	public class SI_ScanNodeEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_ScanNode sI_ScanNode = (SI_ScanNode)(object)((Editor)this).target;
			if (sI_ScanNode.MinRange > sI_ScanNode.MaxRange)
			{
				EditorGUILayout.HelpBox("Min Range must be smaller than Max Ranger.", (MessageType)3);
			}
			if (sI_ScanNode.CreatureScanID < -1)
			{
				EditorGUILayout.HelpBox("Creature Scan ID can't be less than -1.", (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_AnimatedSun))]
	public class SI_AnimatedSunEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_AnimatedSun sI_AnimatedSun = (SI_AnimatedSun)(object)((Editor)this).target;
			if ((Object)(object)sI_AnimatedSun.directLight == (Object)null || (Object)(object)sI_AnimatedSun.indirectLight == (Object)null)
			{
				EditorGUILayout.HelpBox("A direct and an indirect light must be defined.", (MessageType)2);
			}
			if ((Object)(object)((Component)sI_AnimatedSun.directLight).transform.parent != (Object)(object)((Component)sI_AnimatedSun).transform || (Object)(object)((Component)sI_AnimatedSun.indirectLight).transform.parent != (Object)(object)((Component)sI_AnimatedSun).transform)
			{
				EditorGUILayout.HelpBox("Direct and an indirect light must be a child of the AnimatedSun in the hierarchy.", (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_EntranceTeleport))]
	public class SI_EntranceTeleportEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_EntranceTeleport sI_EntranceTeleport = (SI_EntranceTeleport)(object)((Editor)this).target;
			IEnumerable<int> enumerable = from e in Object.FindObjectsOfType<SI_EntranceTeleport>().ToList()
				group e by e.EntranceID into g
				where g.Count() > 1
				select g.Key;
			if (enumerable.Any())
			{
				string text = string.Empty;
				foreach (int item in enumerable)
				{
					text += $"{item},";
				}
				text = text.Remove(text.Length - 1);
				EditorGUILayout.HelpBox("Two entrances or more have same Entrance ID. Duplicated entrances are: " + text, (MessageType)2);
			}
			if ((Object)(object)sI_EntranceTeleport.EntrancePoint == (Object)null)
			{
				EditorGUILayout.HelpBox("An entrance point must be defined.", (MessageType)3);
			}
			if (sI_EntranceTeleport.AudioReverbPreset < 0)
			{
				EditorGUILayout.HelpBox("Audio Reverb Preset can't be negative.", (MessageType)3);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(Scrap))]
	public class ScrapEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			Scrap scrap = (Scrap)(object)((Editor)this).target;
			if ((Object)(object)scrap.prefab == (Object)null)
			{
				EditorGUILayout.HelpBox("You must add a Prefab to your Scrap.", (MessageType)1);
			}
			else
			{
				if ((Object)(object)scrap.prefab.GetComponent<NetworkObject>() == (Object)null)
				{
					EditorGUILayout.HelpBox("The Prefab must have a NetworkObject.", (MessageType)3);
				}
				else
				{
					NetworkObject component = scrap.prefab.GetComponent<NetworkObject>();
					string text = string.Empty;
					if (component.AlwaysReplicateAsRoot)
					{
						text += "\n- AlwaysReplicateAsRoot should be false.";
					}
					if (!component.SynchronizeTransform)
					{
						text += "\n- SynchronizeTransform should be true.";
					}
					if (component.ActiveSceneSynchronization)
					{
						text += "\n- ActiveSceneSynchronization should be false.";
					}
					if (!component.SceneMigrationSynchronization)
					{
						text += "\n- SceneMigrationSynchronization should be true.";
					}
					if (!component.SpawnWithObservers)
					{
						text += "\n- SpawnWithObservers should be true.";
					}
					if (!component.DontDestroyWithOwner)
					{
						text += "\n- DontDestroyWithOwner should be true.";
					}
					if (component.AutoObjectParentSync)
					{
						text += "\n- AutoObjectParentSync should be false.";
					}
					if (text.Length > 0)
					{
						EditorGUILayout.HelpBox("The NetworkObject of the Prefab have incorrect settings: " + text, (MessageType)2);
					}
				}
				if ((Object)(object)scrap.prefab.transform.Find("ScanNode") == (Object)null)
				{
					EditorGUILayout.HelpBox("The Prefab don't have a ScanNode.", (MessageType)2);
				}
				if (AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)scrap.prefab)) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)scrap)))
				{
					EditorGUILayout.HelpBox("The Prefab must come from the same mod folder as your Scrap.", (MessageType)2);
				}
			}
			if (scrap.itemName == null || scrap.itemName.Length == 0)
			{
				EditorGUILayout.HelpBox("Your scrap must have a Name.", (MessageType)3);
			}
			if (!scrap.useGlobalSpawnWeight && !scrap.perPlanetSpawnWeight().Any((ScrapSpawnChancePerScene w) => w.SceneName != null && w.SceneName.Length > 0))
			{
				EditorGUILayout.HelpBox("Your scrap use Per Planet Spawn Weight but no planet are defined.", (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(Moon))]
	public class MoonEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			Moon moon = (Moon)(object)((Editor)this).target;
			if (moon.MoonName == null || moon.MoonName.Length == 0)
			{
				EditorGUILayout.HelpBox("Your moon must have a Name.", (MessageType)3);
			}
			if (moon.PlanetName == null || moon.PlanetName.Length == 0)
			{
				EditorGUILayout.HelpBox("Your moon must have a Planet Name.", (MessageType)3);
			}
			if (moon.RouteWord == null || moon.RouteWord.Length < 3)
			{
				EditorGUILayout.HelpBox("Your moon route word must be at least 3 characters long.", (MessageType)3);
			}
			if ((Object)(object)moon.MainPrefab == (Object)null)
			{
				EditorGUILayout.HelpBox("You must add a Main Prefab to your Scrap.", (MessageType)1);
			}
			else if (AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)moon.MainPrefab)) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)moon)))
			{
				EditorGUILayout.HelpBox("The Main Prefab must come from the same mod folder as your Moon.", (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_DoorLock))]
	public class SI_DoorLockEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_DoorLock sI_DoorLock = (SI_DoorLock)(object)((Editor)this).target;
			EditorGUILayout.HelpBox("DoorLock is not implemented yet.", (MessageType)1);
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_Ladder))]
	public class SI_LadderEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_Ladder sI_Ladder = (SI_Ladder)(object)((Editor)this).target;
			EditorGUILayout.HelpBox("Ladder is experimental.", (MessageType)1);
			base.OnInspectorGUI();
		}
	}
	internal class OldAssetsRemover
	{
		private static readonly List<string> assetPaths = new List<string>
		{
			"Assets/LethalCompanyAssets", "Assets/Mods/LethalExpansion/Audio", "Assets/Mods/LethalExpansion/AudioMixerController", "Assets/Mods/LethalExpansion/Materials/Default.mat", "Assets/Mods/LethalExpansion/Prefabs/Settings", "Assets/Mods/LethalExpansion/Prefabs/EntranceTeleportA.prefab", "Assets/Mods/LethalExpansion/Prefabs/Prefabs.zip", "Assets/Mods/LethalExpansion/Scenes/ItemPlaceTest", "Assets/Mods/LethalExpansion/Sprites/HandIcon.png", "Assets/Mods/LethalExpansion/Sprites/HandIconPoint.png",
			"Assets/Mods/LethalExpansion/Sprites/HandLadderIcon.png", "Assets/Mods/TemplateMod/Moons/NavMesh-Environment.asset", "Assets/Mods/TemplateMod/Moons/OldSeaPort.asset", "Assets/Mods/TemplateMod/Moons/Sky and Fog Global Volume Profile.asset", "Assets/Mods/TemplateMod/Moons/Sky and Fog Global Volume Profile 1.asset", "Assets/Mods/TemplateMod/AssetBank.asset", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunCompanyLevel.anim", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeB.anim", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeBEclipse.anim", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeBStormy.anim",
			"Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeC.anim", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeCEclipse.anim", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeCStormy.anim", "Assets/Mods/LethalExpansion/Skybox", "Assets/Mods/LethalExpansion/Sprites/XButton.png", "Assets/Mods/LethalExpansion/Textures/sunTexture1.png", "Assets/Mods/OldSeaPort/Materials/Maple_bark_1.mat", "Assets/Mods/OldSeaPort/Materials/maple_leaves.mat", "Assets/Mods/TemplateMod/AssetBank.asset", "Assets/Mods/OldSeaPort/EffectExamples/Shared/Scripts",
			"Assets/Mods/OldSeaPort/scenes", "Assets/Mods/OldSeaPort/prefabs/Plane (12).prefab", "Assets/Mods/LethalExpansion/Meshes/labyrinth.fbx", "Assets/Mods/ChristmasVillage/christmas-assets-free/fbx/Materials"
		};

		[InitializeOnLoadMethod]
		public static void CheckOldAssets()
		{
			foreach (string assetPath in assetPaths)
			{
				if (AssetDatabase.IsValidFolder(assetPath))
				{
					DeleteFolder(assetPath);
				}
				else if ((Object)(object)AssetDatabase.LoadAssetAtPath<GameObject>(assetPath) != (Object)null)
				{
					DeleteAsset(assetPath);
				}
			}
		}

		private static void DeleteFolder(string path)
		{
			if (AssetDatabase.DeleteAsset(path))
			{
				Debug.Log((object)("Deleted folder at: " + path));
			}
			else
			{
				Debug.LogError((object)("Failed to delete folder at: " + path));
			}
		}

		private static void DeleteAsset(string path)
		{
			if (AssetDatabase.DeleteAsset(path))
			{
				Debug.Log((object)("Deleted asset at: " + path));
			}
			else
			{
				Debug.LogError((object)("Failed to delete asset at: " + path));
			}
		}
	}
	public class VersionChecker : Editor
	{
		[InitializeOnLoadMethod]
		public static void CheckVersion()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			UnityWebRequest www = UnityWebRequest.Get("https://raw.githubusercontent.com/HolographicWings/LethalSDK-Unity-Project/main/last.txt");
			UnityWebRequestAsyncOperation operation = www.SendWebRequest();
			CallbackFunction callback = null;
			callback = (CallbackFunction)delegate
			{
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Expected O, but got Unknown
				if (((AsyncOperation)operation).isDone)
				{
					EditorApplication.update = (CallbackFunction)Delegate.Remove((Delegate?)(object)EditorApplication.update, (Delegate?)(object)callback);
					OnRequestComplete(www);
				}
			};
			EditorApplication.update = (CallbackFunction)Delegate.Combine((Delegate?)(object)EditorApplication.update, (Delegate?)(object)callback);
		}

		private static void OnRequestComplete(UnityWebRequest www)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Invalid comparison between Unknown and I4
			if ((int)www.result == 2 || (int)www.result == 3)
			{
				Debug.LogError((object)("Error when getting last version number: " + www.error));
			}
			else
			{
				CompareVersions(www.downloadHandler.text);
			}
		}

		private static void CompareVersions(string onlineVersion)
		{
			if (Version.Parse(PlayerSettings.bundleVersion) < Version.Parse(onlineVersion) && EditorUtility.DisplayDialogComplex("Warning", "The SDK is not up to date: " + onlineVersion, "Update", "Ignore", "") == 0)
			{
				Application.OpenURL("https://thunderstore.io/c/lethal-company/p/HolographicWings/LethalSDK/");
			}
		}
	}
	internal class LethalSDKCategory : EditorWindow
	{
		[MenuItem("LethalSDK/Lethal SDK v1.3.0", false, 0)]
		public static void ShowWindow()
		{
		}
	}
	public class Lethal_AssetBundleBuilderWindow : EditorWindow
	{
		private enum compressionOption
		{
			NormalCompression,
			FastCompression,
			Uncompressed
		}

		private static string assetBundleDirectoryKey = "LethalSDK_AssetBundleBuilderWindow_assetBundleDirectory";

		private static string compressionModeKey = "LethalSDK_AssetBundleBuilderWindow_compressionMode";

		private static string _64BitsModeKey = "LethalSDK_AssetBundleBuilderWindow_64BitsMode";

		private string assetBundleDirectory = string.Empty;

		private compressionOption compressionMode = compressionOption.NormalCompression;

		private bool _64BitsMode;

		[MenuItem("LethalSDK/AssetBundle Builder", false, 100)]
		public static void ShowWindow()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			Lethal_AssetBundleBuilderWindow window = EditorWindow.GetWindow<Lethal_AssetBundleBuilderWindow>("AssetBundle Builder");
			((EditorWindow)window).minSize = new Vector2(295f, 133f);
			((EditorWindow)window).maxSize = new Vector2(295f, 133f);
			window.LoadPreferences();
		}

		private void OnGUI()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Expected O, but got Unknown
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Expected O, but got Unknown
			GUILayout.Label("Base Settings", EditorStyles.boldLabel, Array.Empty<GUILayoutOption>());
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			EditorGUILayout.LabelField(new GUIContent("Output Path", "The directory where the asset bundles will be saved."), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(84f) });
			assetBundleDirectory = EditorGUILayout.TextField(assetBundleDirectory, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(200f) });
			GUILayout.EndHorizontal();
			EditorGUILayout.Space(5f);
			GUILayout.Label("Options", EditorStyles.boldLabel, Array.Empty<GUILayoutOption>());
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			EditorGUILayout.LabelField(new GUIContent("Compression Mode", "Select the compression option for the asset bundle. Faster the compression is, faster the assets will load and less CPU it will use, but the Bundle will be bigger."), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(145f) });
			compressionMode = (compressionOption)(object)EditorGUILayout.EnumPopup((Enum)compressionMode, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(140f) });
			GUILayout.EndHorizontal();
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			EditorGUILayout.LabelField(new GUIContent("64 Bits Asset Bundle (Not recommended)", "Better performances but incompatible with 32 bits computers."), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(270f) });
			_64BitsMode = EditorGUILayout.Toggle(_64BitsMode, Array.Empty<GUILayoutOption>());
			GUILayout.EndHorizontal();
			EditorGUILayout.Space(5f);
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			if (GUILayout.Button("Build AssetBundles", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(240f) }))
			{
				BuildAssetBundles();
			}
			if (GUILayout.Button("Reset", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(45f) }))
			{
				ClearPreferences();
			}
			GUILayout.EndHorizontal();
		}

		private void ClearPreferences()
		{
			EditorPrefs.DeleteKey(assetBundleDirectoryKey);
			EditorPrefs.DeleteKey(compressionModeKey);
			EditorPrefs.DeleteKey(_64BitsModeKey);
			LoadPreferences();
		}

		private void BuildAssetBundles()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			if (!Directory.Exists(assetBundleDirectory))
			{
				Directory.CreateDirectory(assetBundleDirectory);
			}
			BuildAssetBundleOptions val = (BuildAssetBundleOptions)0;
			val = (BuildAssetBundleOptions)(compressionMode switch
			{
				compressionOption.NormalCompression => 0, 
				compressionOption.FastCompression => 256, 
				compressionOption.Uncompressed => 1, 
				_ => 0, 
			});
			BuildTarget val2 = (BuildTarget)(_64BitsMode ? 19 : 5);
			if (assetBundleDirectory != null || assetBundleDirectory.Length != 0 || assetBundleDirectory != string.Empty)
			{
				AssetBundleManifest val3 = null;
				try
				{
					val3 = BuildPipeline.BuildAssetBundles(assetBundleDirectory, val, val2);
				}
				catch (Exception ex)
				{
					Debug.LogError((object)ex.Message);
				}
				if ((Object)(object)val3 != (Object)null)
				{
					Debug.Log((object)"AssetBundles built successfully.");
				}
				else
				{
					Debug.LogError((object)"Cannot build AssetBundles.");
				}
			}
			else
			{
				Debug.LogError((object)"AssetBundles path cannot be blank.");
			}
		}

		private void OnLostFocus()
		{
			SavePreferences();
		}

		private void OnDisable()
		{
			SavePreferences();
		}

		private void LoadPreferences()
		{
			assetBundleDirectory = EditorPrefs.GetString(assetBundleDirectoryKey, "Assets/AssetBundles");
			compressionMode = (compressionOption)EditorPrefs.GetInt(compressionModeKey, 0);
			_64BitsMode = EditorPrefs.GetBool(_64BitsModeKey, false);
		}

		private void SavePreferences()
		{
			EditorPrefs.SetString(assetBundleDirectoryKey, assetBundleDirectory);
			EditorPrefs.SetInt(compressionModeKey, (int)compressionMode);
			EditorPrefs.SetBool(_64BitsModeKey, _64BitsMode);
		}
	}
}
namespace LethalSDK.Component
{
	[AddComponentMenu("LethalSDK/DamagePlayer")]
	public class SI_DamagePlayer : MonoBehaviour
	{
		public bool kill = false;

		public bool dontSpawnBody = false;

		public SI_CauseOfDeath causeOfDeath = SI_CauseOfDeath.Gravity;

		public int damages = 25;

		public int numberIterations = 1;

		public int iterationCooldown = 1000;

		public int warmupCooldown = 0;

		public UnityEvent postEvent = new UnityEvent();

		public void Trigger(object player)
		{
			if (kill)
			{
				((MonoBehaviour)this).StartCoroutine(Kill(player));
			}
			else
			{
				((MonoBehaviour)this).StartCoroutine(Damage(player));
			}
		}

		public IEnumerator Kill(object player)
		{
			yield return (object)new WaitForSeconds((float)warmupCooldown / 1000f);
			((PlayerControllerB)((player is PlayerControllerB) ? player : null)).KillPlayer(Vector3.zero, !dontSpawnBody, (CauseOfDeath)causeOfDeath, 0);
			postEvent.Invoke();
		}

		public IEnumerator Damage(object player)
		{
			yield return (object)new WaitForSeconds((float)warmupCooldown / 1000f);
			int iteration = 0;
			while (iteration < numberIterations || numberIterations == -1)
			{
				((PlayerControllerB)((player is PlayerControllerB) ? player : null)).DamagePlayer(damages, true, true, (CauseOfDeath)causeOfDeath, 0, false, Vector3.zero);
				postEvent.Invoke();
				iteration++;
				yield return (object)new WaitForSeconds((float)iterationCooldown / 1000f);
			}
		}

		public void StopCounter(object player)
		{
			((MonoBehaviour)this).StopAllCoroutines();
		}
	}
	[AddComponentMenu("LethalSDK/SoundYDistance")]
	public class SI_SoundYDistance : MonoBehaviour
	{
		public AudioSource audioSource;

		public int maxDistance = 50;

		public void Awake()
		{
			if ((Object)(object)audioSource == (Object)null)
			{
				audioSource = ((Component)this).gameObject.GetComponent<AudioSource>();
				if ((Object)(object)audioSource == (Object)null)
				{
					audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
				}
			}
		}

		public void Update()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)RoundManager.Instance != (Object)null && (Object)(object)StartOfRound.Instance != (Object)null)
			{
				audioSource.volume = 1f - Mathf.Abs(((Component)this).transform.position.y - ((Component)RoundManager.Instance.playersManager.allPlayerScripts[StartOfRound.Instance.ClientPlayerList[((NetworkBehaviour)StartOfRound.Instance).NetworkManager.LocalClientId]].gameplayCamera).transform.position.y) / (float)maxDistance;
			}
		}
	}
	[AddComponentMenu("LethalSDK/AudioOutputInterface")]
	public class SI_AudioOutputInterface : MonoBehaviour
	{
		public AudioSource audioSource;

		public string mixerName = "Diagetic";

		public string mixerGroupName = "Master";

		public void Awake()
		{
			if ((Object)(object)audioSource == (Object)null)
			{
				audioSource = ((Component)this).gameObject.GetComponent<AudioSource>();
				if ((Object)(object)audioSource == (Object)null)
				{
					audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
				}
			}
			if (mixerName != null && mixerName.Length > 0 && mixerGroupName != null && mixerGroupName.Length > 0)
			{
				audioSource.outputAudioMixerGroup = AssetGatherDialog.audioMixers[mixerName].Item2.First((AudioMixerGroup g) => ((Object)g).name == mixerGroupName);
			}
			Object.Destroy((Object)(object)this);
		}
	}
	[AddComponentMenu("LethalSDK/NetworkPrefabInstancier")]
	public class SI_NetworkPrefabInstancier : MonoBehaviour
	{
		public GameObject prefab;

		[HideInInspector]
		public GameObject instance;

		public InterfaceType interfaceType = InterfaceType.None;

		public void Awake()
		{
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)prefab != (Object)null)
			{
				NetworkObject component = prefab.GetComponent<NetworkObject>();
				if ((Object)(object)component != (Object)null && (Object)(object)component.NetworkManager != (Object)null && component.NetworkManager.IsHost)
				{
					SI_NetworkDataInterfacing component2 = ((Component)this).GetComponent<SI_NetworkDataInterfacing>();
					if ((Object)(object)component2 != (Object)null)
					{
						StringStringPair[] data = component2.getData();
						InterfaceType interfaceType = this.interfaceType;
						InterfaceType interfaceType2 = interfaceType;
						if (interfaceType2 != InterfaceType.Base && interfaceType2 == InterfaceType.Entrance)
						{
							SI_EntranceTeleport componentInChildren = prefab.GetComponentInChildren<SI_EntranceTeleport>();
							if ((Object)(object)componentInChildren != (Object)null)
							{
								if (data.Any((StringStringPair e) => e._string1.ToLower() == "entranceid"))
								{
									int.TryParse(data.First((StringStringPair e) => e._string1.ToLower() == "entranceid")._string2, out componentInChildren.EntranceID);
								}
								if (data.Any((StringStringPair e) => e._string1.ToLower() == "audioreverbpreset"))
								{
									int.TryParse(data.First((StringStringPair e) => e._string1.ToLower() == "audioreverbpreset")._string2, out componentInChildren.AudioReverbPreset);
								}
							}
						}
					}
					instance = Object.Instantiate<GameObject>(prefab, ((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.parent);
					instance.GetComponent<NetworkObject>().Spawn(false);
				}
			}
			((Component)this).gameObject.SetActive(false);
		}

		public void OnDestroy()
		{
			if ((Object)(object)instance != (Object)null)
			{
				NetworkObject component = prefab.GetComponent<NetworkObject>();
				if ((Object)(object)component != (Object)null && (Object)(object)component.NetworkManager != (Object)null && component.NetworkManager.IsHost)
				{
					instance.GetComponent<NetworkObject>().Despawn(true);
					Object.Destroy((Object)(object)instance);
				}
			}
		}
	}
	public enum InterfaceType
	{
		None,
		Base,
		Entrance
	}
	[AddComponentMenu("LethalSDK/NetworkDataInterfacing")]
	public class SI_NetworkDataInterfacing : MonoBehaviour
	{
		public StringStringPair[] data;

		[HideInInspector]
		public string serializedData;

		private void OnValidate()
		{
			serializedData = string.Join(";", data.Select((StringStringPair p) => p._string1 + "," + p._string2));
		}

		public virtual StringStringPair[] getData()
		{
			return (from s in serializedData.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new StringStringPair(split[0], split[1])).ToArray();
		}
	}
	public class ScriptImporter : MonoBehaviour
	{
		public virtual void Awake()
		{
			Object.Destroy((Object)(object)this);
		}
	}
	[AddComponentMenu("LethalSDK/MatchLocalPlayerPosition")]
	public class SI_MatchLocalPlayerPosition : ScriptImporter
	{
		public override void Awake()
		{
			((Component)this).gameObject.AddComponent<MatchLocalPlayerPosition>();
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/AnimatedSun")]
	public class SI_AnimatedSun : ScriptImporter
	{
		public Light indirectLight;

		public Light directLight;

		public override void Awake()
		{
			animatedSun val = ((Component)this).gameObject.AddComponent<animatedSun>();
			val.indirectLight = indirectLight;
			val.directLight = directLight;
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/ScanNode")]
	public class SI_ScanNode : ScriptImporter
	{
		public int MaxRange;

		public int MinRange;

		public bool RequiresLineOfSight;

		public string HeaderText;

		public string SubText;

		public int ScrapValue;

		public int CreatureScanID;

		public NodeType NodeType;

		public override void Awake()
		{
			ScanNodeProperties val = ((Component)this).gameObject.AddComponent<ScanNodeProperties>();
			val.minRange = MinRange;
			val.maxRange = MaxRange;
			val.requiresLineOfSight = RequiresLineOfSight;
			val.headerText = HeaderText;
			val.subText = SubText;
			val.scrapValue = ScrapValue;
			val.creatureScanID = CreatureScanID;
			val.nodeType = (int)NodeType;
			base.Awake();
		}
	}
	public enum NodeType
	{
		Information = 0,
		Danger = 0,
		Ressource = 0
	}
	[AddComponentMenu("LethalSDK/AudioReverbPresets")]
	public class SI_AudioReverbPresets : ScriptImporter
	{
		public GameObject[] presets;

		public override void Awake()
		{
		}

		public void Update()
		{
			int num = 0;
			GameObject[] array = presets;
			foreach (GameObject val in array)
			{
				if ((Object)(object)val.GetComponent<SI_AudioReverbTrigger>() != (Object)null)
				{
					num++;
				}
			}
			if (num != 0)
			{
				return;
			}
			List<AudioReverbTrigger> list = new List<AudioReverbTrigger>();
			GameObject[] array2 = presets;
			foreach (GameObject val2 in array2)
			{
				if ((Object)(object)val2.GetComponent<AudioReverbTrigger>() != (Object)null)
				{
					list.Add(val2.GetComponent<AudioReverbTrigger>());
				}
			}
			AudioReverbPresets val3 = ((Component)this).gameObject.AddComponent<AudioReverbPresets>();
			val3.audioPresets = list.ToArray();
			Object.Destroy((Object)(object)this);
		}
	}
	[AddComponentMenu("LethalSDK/AudioReverbTrigger")]
	public class SI_AudioReverbTrigger : ScriptImporter
	{
		[Header("Reverb Preset")]
		public bool ChangeDryLevel = false;

		[Range(-10000f, 0f)]
		public float DryLevel = 0f;

		public bool ChangeHighFreq = false;

		[Range(-10000f, 0f)]
		public float HighFreq = -270f;

		public bool ChangeLowFreq = false;

		[Range(-10000f, 0f)]
		public float LowFreq = -244f;

		public bool ChangeDecayTime = false;

		[Range(0f, 35f)]
		public float DecayTime = 1.4f;

		public bool ChangeRoom = false;

		[Range(-10000f, 0f)]
		public float Room = -600f;

		[Header("MISC")]
		public bool ElevatorTriggerForProps = false;

		public bool SetInElevatorTrigger = false;

		public bool IsShipRoom = false;

		public bool ToggleLocalFog = false;

		public float FogEnabledAmount = 10f;

		[Header("Weather and effects")]
		public bool SetInsideAtmosphere = false;

		public bool InsideLighting = false;

		public int WeatherEffect = -1;

		public bool EffectEnabled = true;

		public bool DisableAllWeather = false;

		public bool EnableCurrentLevelWeather = true;

		public override void Awake()
		{
			AudioReverbTrigger val = ((Component)this).gameObject.AddComponent<AudioReverbTrigger>();
			ReverbPreset val2 = ScriptableObject.CreateInstance<ReverbPreset>();
			val2.changeDryLevel = ChangeDryLevel;
			val2.dryLevel = DryLevel;
			val2.changeHighFreq = ChangeHighFreq;
			val2.highFreq = HighFreq;
			val2.changeLowFreq = ChangeLowFreq;
			val2.lowFreq = LowFreq;
			val2.changeDecayTime = ChangeDecayTime;
			val2.decayTime = DecayTime;
			val2.changeRoom = ChangeRoom;
			val2.room = Room;
			val.reverbPreset = val2;
			val.usePreset = -1;
			val.audioChanges = (switchToAudio[])(object)new switchToAudio[0];
			val.elevatorTriggerForProps = ElevatorTriggerForProps;
			val.setInElevatorTrigger = SetInElevatorTrigger;
			val.isShipRoom = IsShipRoom;
			val.toggleLocalFog = ToggleLocalFog;
			val.fogEnabledAmount = FogEnabledAmount;
			val.setInsideAtmosphere = SetInsideAtmosphere;
			val.insideLighting = InsideLighting;
			val.weatherEffect = WeatherEffect;
			val.effectEnabled = EffectEnabled;
			val.disableAllWeather = DisableAllWeather;
			val.enableCurrentLevelWeather = EnableCurrentLevelWeather;
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/DungeonGenerator")]
	public class SI_DungeonGenerator : ScriptImporter
	{
		public GameObject DungeonRoot;

		public override void Awake()
		{
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			if (((Component)this).tag != "DungeonGenerator")
			{
				((Component)this).tag = "DungeonGenerator";
			}
			RuntimeDungeon val = ((Component)this).gameObject.AddComponent<RuntimeDungeon>();
			val.Generator.DungeonFlow = RoundManager.Instance.dungeonFlowTypes[0];
			val.Generator.LengthMultiplier = 0.8f;
			val.Generator.PauseBetweenRooms = 0.2f;
			val.GenerateOnStart = false;
			if ((Object)(object)DungeonRoot != (Object)null)
			{
				_ = DungeonRoot.scene;
				if (false)
				{
					DungeonRoot = new GameObject();
					((Object)DungeonRoot).name = "DungeonRoot";
					DungeonRoot.transform.position = new Vector3(0f, -200f, 0f);
				}
			}
			val.Root = DungeonRoot;
			val.Generator.DungeonFlow = RoundManager.Instance.dungeonFlowTypes[0];
			UnityNavMeshAdapter val2 = ((Component)this).gameObject.AddComponent<UnityNavMeshAdapter>();
			val2.BakeMode = (RuntimeNavMeshBakeMode)3;
			val2.LayerMask = LayerMask.op_Implicit(35072);
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/EntranceTeleport")]
	public class SI_EntranceTeleport : ScriptImporter
	{
		public int EntranceID = 0;

		public Transform EntrancePoint;

		public int AudioReverbPreset = 2;

		public AudioClip[] DoorAudios = (AudioClip[])(object)new AudioClip[0];

		public override void Awake()
		{
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Expected O, but got Unknown
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Expected O, but got Unknown
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Expected O, but got Unknown
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Expected O, but got Unknown
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Expected O, but got Unknown
			AudioSource val = ((Component)this).gameObject.AddComponent<AudioSource>();
			val.outputAudioMixerGroup = AssetGatherDialog.audioMixers["Diagetic"].Item2.First((AudioMixerGroup g) => ((Object)g).name == "Master");
			val.playOnAwake = false;
			val.spatialBlend = 1f;
			EntranceTeleport entranceTeleport = ((Component)this).gameObject.AddComponent<EntranceTeleport>();
			entranceTeleport.isEntranceToBuilding = true;
			entranceTeleport.entrancePoint = EntrancePoint;
			entranceTeleport.entranceId = EntranceID;
			entranceTeleport.audioReverbPreset = AudioReverbPreset;
			entranceTeleport.entrancePointAudio = val;
			entranceTeleport.doorAudios = DoorAudios;
			InteractTrigger val2 = ((Component)this).gameObject.AddComponent<InteractTrigger>();
			val2.hoverIcon = (AssetGatherDialog.sprites.ContainsKey("HandIcon") ? AssetGatherDialog.sprites["HandIcon"] : AssetGatherDialog.sprites.First().Value);
			val2.hoverTip = "Enter : [LMB]";
			val2.disabledHoverTip = string.Empty;
			val2.holdTip = string.Empty;
			val2.animationString = string.Empty;
			val2.interactable = true;
			val2.oneHandedItemAllowed = true;
			val2.twoHandedItemAllowed = true;
			val2.holdInteraction = true;
			val2.timeToHold = 1.5f;
			val2.timeToHoldSpeedMultiplier = 1f;
			val2.holdingInteractEvent = new InteractEventFloat();
			val2.onInteract = new InteractEvent();
			val2.onInteractEarly = new InteractEvent();
			val2.onStopInteract = new InteractEvent();
			val2.onCancelAnimation = new InteractEvent();
			((UnityEvent<PlayerControllerB>)(object)val2.onInteract).AddListener((UnityAction<PlayerControllerB>)delegate
			{
				entranceTeleport.TeleportPlayer();
			});
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/DoorLock")]
	public class SI_DoorLock : ScriptImporter
	{
		public override void Awake()
		{
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/WaterSurface")]
	public class SI_WaterSurface : ScriptImporter
	{
		private GameObject obj;

		public int soundMaxDistance = 50;

		public override void Awake()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			obj = Object.Instantiate<GameObject>(SpawnPrefab.Instance.waterSurface);
			SceneManager.MoveGameObjectToScene(obj, ((Component)this).gameObject.scene);
			obj.transform.parent = ((Component)this).transform;
			obj.transform.localPosition = Vector3.zero;
			Transform val = obj.transform.Find("Water");
			((Component)val).GetComponent<MeshFilter>().sharedMesh = ((Component)this).GetComponent<MeshFilter>().sharedMesh;
			val.position = ((Component)this).transform.position;
			val.rotation = ((Component)this).transform.rotation;
			val.localScale = ((Component)this).transform.localScale;
			SI_SoundYDistance sI_SoundYDistance = ((Component)val).gameObject.AddComponent<SI_SoundYDistance>();
			sI_SoundYDistance.audioSource = ((Component)obj.transform.Find("WaterAudio")).GetComponent<AudioSource>();
			sI_SoundYDistance.maxDistance = soundMaxDistance;
			obj.SetActive(true);
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/Ladder")]
	public class SI_Ladder : ScriptImporter
	{
		public Transform BottomPosition;

		public Transform TopPosition;

		public Transform HorizontalPosition;

		public Transform PlayerNodePosition;

		public bool UseRaycastToGetTopPosition = false;

		public override void Awake()
		{
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Expected O, but got Unknown
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Expected O, but got Unknown
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Expected O, but got Unknown
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Expected O, but got Unknown
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Expected O, but got Unknown
			InteractTrigger val = ((Component)this).gameObject.AddComponent<InteractTrigger>();
			val.hoverIcon = (AssetGatherDialog.sprites.ContainsKey("HandLadderIcon") ? AssetGatherDialog.sprites["HandLadderIcon"] : AssetGatherDialog.sprites.First().Value);
			val.hoverTip = "Climb : [LMB]";
			val.disabledHoverTip = string.Empty;
			val.holdTip = string.Empty;
			val.animationString = string.Empty;
			val.specialCharacterAnimation = true;
			val.animationWaitTime = 0.5f;
			val.animationString = "SA_PullLever";
			val.isLadder = true;
			val.lockPlayerPosition = true;
			val.playerPositionNode = BottomPosition;
			val.bottomOfLadderPosition = BottomPosition;
			val.bottomOfLadderPosition = BottomPosition;
			val.topOfLadderPosition = TopPosition;
			val.ladderHorizontalPosition = HorizontalPosition;
			val.ladderPlayerPositionNode = PlayerNodePosition;
			val.useRaycastToGetTopPosition = UseRaycastToGetTopPosition;
			val.holdingInteractEvent = new InteractEventFloat();
			val.onCancelAnimation = new InteractEvent();
			val.onInteract = new InteractEvent();
			val.onInteractEarly = new InteractEvent();
			val.onStopInteract = new InteractEvent();
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/ItemDropship")]
	public class SI_ItemDropship : ScriptImporter
	{
		public Animator ShipAnimator;

		public Transform[] ItemSpawnPositions;

		public GameObject OpenTriggerObject;

		public GameObject KillTriggerObject;

		public AudioClip ShipThrusterCloseSound;

		public AudioClip ShipLandSound;

		public AudioClip ShipOpenDoorsSound;

		public override void Awake()
		{
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Expected O, but got Unknown
			//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0209: Expected O, but got Unknown
			ItemDropship ItemDropship = ((Component)this).gameObject.AddComponent<ItemDropship>();
			ItemDropship.shipAnimator = ShipAnimator;
			ItemDropship.itemSpawnPositions = ItemSpawnPositions;
			PlayAudioAnimationEvent val = ((Component)this).gameObject.AddComponent<PlayAudioAnimationEvent>();
			val.audioToPlay = ((Component)this).GetComponent<AudioSource>();
			val.audioClip = ShipLandSound;
			val.audioClip2 = ShipOpenDoorsSound;
			InteractTrigger val2 = OpenTriggerObject.AddComponent<InteractTrigger>();
			val2.hoverIcon = (AssetGatherDialog.sprites.ContainsKey("HandIcon") ? AssetGatherDialog.sprites["HandIcon"] 

BepInEx/plugins/IAmBatby-LethalLevelLoader/LethalLevelLoader.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DunGen;
using DunGen.Graph;
using HarmonyLib;
using LethalLevelLoader.NetcodePatcher;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Experimental.Rendering;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalLevelLoader")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+77a4a7d6bc19a62504249140b1e5fc68a619a02a")]
[assembly: AssemblyProduct("LethalLevelLoader")]
[assembly: AssemblyTitle("LethalLevelLoader")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public enum ContentType
{
	Vanilla,
	Custom,
	Any
}
public static class StringMatchingHelpers
{
	public static string SanitizeString(this string input)
	{
		return new string(input.SkipToLetters().RemoveWhitespace().ToLower());
	}

	public static string RemoveWhitespace(this string input)
	{
		return new string((from c in input.ToCharArray()
			where !char.IsWhiteSpace(c)
			select c).ToArray());
	}

	public static string SkipToLetters(this string input)
	{
		return new string(input.SkipWhile((char c) => !char.IsLetter(c)).ToArray());
	}
}
internal static class HookHelper
{
	public class DisposableHookCollection
	{
		private List<ILHook> ilHooks = new List<ILHook>();

		private List<Hook> hooks = new List<Hook>();

		public void Clear()
		{
			foreach (Hook hook in hooks)
			{
				hook.Dispose();
			}
			hooks.Clear();
			foreach (ILHook ilHook in ilHooks)
			{
				ilHook.Dispose();
			}
			ilHooks.Clear();
		}

		public void ILHook<T>(string methodName, Manipulator to, Type[] parameters = null)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			ilHooks.Add(new ILHook((MethodBase)EzGetMethod<T>(methodName, parameters), to));
		}

		public void Hook<T>(string methodName, Delegate to, Type[] parameters = null)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			hooks.Add(new Hook((MethodBase)EzGetMethod<T>(methodName, parameters), to));
		}
	}

	public static MethodInfo methodof(Delegate method)
	{
		return method.Method;
	}

	public static MethodInfo EzGetMethod(Type type, string name, Type[] parameters = null)
	{
		BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
		if (parameters == null)
		{
			return type.GetMethod(name, bindingAttr);
		}
		return type.GetMethod(name, bindingAttr, null, parameters, null);
	}

	public static MethodInfo EzGetMethod<T>(string name, Type[] parameters = null)
	{
		return EzGetMethod(typeof(T), name, parameters);
	}
}
public static class NetworkScenePatcher
{
	[CompilerGenerated]
	private static class <>O
	{
		public static Action<Action<NetworkSceneManager>, NetworkSceneManager> <0>__GenerateScenesInBuild_Hook;

		public static Func<Func<NetworkSceneManager, uint, string>, NetworkSceneManager, uint, string> <1>__SceneNameFromHash_Hook;

		public static Func<Func<NetworkSceneManager, int, string, LoadSceneMode, bool>, NetworkSceneManager, int, string, LoadSceneMode, bool> <2>__ValidateSceneBeforeLoading_Hook;

		public static Manipulator <3>__ReplaceBuildIndexByScenePath;

		public static Manipulator <4>__ReplaceScenePathByBuildIndex;

		public static Func<int, string> <5>__GetScenePathByBuildIndex;

		public static Func<string, int> <6>__GetBuildIndexByScenePath;
	}

	private static List<string> scenePaths = new List<string>();

	private static Dictionary<string, int> scenePathToBuildIndex = new Dictionary<string, int>();

	private static Dictionary<int, string> buildIndexToScenePath = new Dictionary<int, string>();

	private static Dictionary<uint, string> sceneHashToScenePath = new Dictionary<uint, string>();

	private static HookHelper.DisposableHookCollection hooks = new HookHelper.DisposableHookCollection();

	internal static bool patched { get; private set; }

	public static void AddScenePath(string scenePath)
	{
		if (scenePaths.Contains(scenePath))
		{
			Debug.LogError((object)("Can not add scene path " + scenePath + " to the network scene patcher! (already exists in scene paths list)"));
		}
		else
		{
			scenePaths.Add(scenePath);
		}
	}

	internal static void Patch()
	{
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Expected O, but got Unknown
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Expected O, but got Unknown
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Expected O, but got Unknown
		if (!patched)
		{
			patched = true;
			hooks.Hook<NetworkSceneManager>("GenerateScenesInBuild", new Action<Action<NetworkSceneManager>, NetworkSceneManager>(GenerateScenesInBuild_Hook));
			hooks.Hook<NetworkSceneManager>("SceneNameFromHash", new Func<Func<NetworkSceneManager, uint, string>, NetworkSceneManager, uint, string>(SceneNameFromHash_Hook));
			hooks.Hook<NetworkSceneManager>("ValidateSceneBeforeLoading", new Func<Func<NetworkSceneManager, int, string, LoadSceneMode, bool>, NetworkSceneManager, int, string, LoadSceneMode, bool>(ValidateSceneBeforeLoading_Hook), new Type[3]
			{
				typeof(int),
				typeof(string),
				typeof(LoadSceneMode)
			});
			HookHelper.DisposableHookCollection disposableHookCollection = hooks;
			object obj = <>O.<3>__ReplaceBuildIndexByScenePath;
			if (obj == null)
			{
				Manipulator val = ReplaceBuildIndexByScenePath;
				<>O.<3>__ReplaceBuildIndexByScenePath = val;
				obj = (object)val;
			}
			disposableHookCollection.ILHook<NetworkSceneManager>("SceneHashFromNameOrPath", (Manipulator)obj);
			HookHelper.DisposableHookCollection disposableHookCollection2 = hooks;
			object obj2 = <>O.<3>__ReplaceBuildIndexByScenePath;
			if (obj2 == null)
			{
				Manipulator val2 = ReplaceBuildIndexByScenePath;
				<>O.<3>__ReplaceBuildIndexByScenePath = val2;
				obj2 = (object)val2;
			}
			disposableHookCollection2.ILHook<NetworkSceneManager>("ValidateSceneEvent", (Manipulator)obj2);
			HookHelper.DisposableHookCollection disposableHookCollection3 = hooks;
			object obj3 = <>O.<4>__ReplaceScenePathByBuildIndex;
			if (obj3 == null)
			{
				Manipulator val3 = ReplaceScenePathByBuildIndex;
				<>O.<4>__ReplaceScenePathByBuildIndex = val3;
				obj3 = (object)val3;
			}
			disposableHookCollection3.ILHook<NetworkSceneManager>("ScenePathFromHash", (Manipulator)obj3);
		}
	}

	internal static void Unpatch()
	{
		if (patched)
		{
			patched = false;
			hooks.Clear();
		}
	}

	private static void ReplaceScenePathByBuildIndex(ILContext il)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		ILCursor val = new ILCursor(il);
		MethodInfo methodInfo = HookHelper.methodof(new Func<int, string>(GetScenePathByBuildIndex));
		while (val.TryGotoNext(new Func<Instruction, bool>[1]
		{
			(Instruction instr) => ILPatternMatchingExt.MatchCall(instr, typeof(SceneUtility), "GetScenePathByBuildIndex")
		}))
		{
			val.Remove();
			val.Emit(OpCodes.Call, (MethodBase)methodInfo);
		}
	}

	private static void ReplaceBuildIndexByScenePath(ILContext il)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		ILCursor val = new ILCursor(il);
		MethodInfo methodInfo = HookHelper.methodof(new Func<string, int>(GetBuildIndexByScenePath));
		while (val.TryGotoNext(new Func<Instruction, bool>[1]
		{
			(Instruction instr) => ILPatternMatchingExt.MatchCall(instr, typeof(SceneUtility), "GetBuildIndexByScenePath")
		}))
		{
			val.Remove();
			val.Emit(OpCodes.Call, (MethodBase)methodInfo);
		}
	}

	private static string GetScenePathByBuildIndex(int buildIndex)
	{
		if (buildIndexToScenePath.ContainsKey(buildIndex))
		{
			return buildIndexToScenePath[buildIndex];
		}
		return SceneUtility.GetScenePathByBuildIndex(buildIndex);
	}

	private static int GetBuildIndexByScenePath(string scenePath)
	{
		int num = SceneUtility.GetBuildIndexByScenePath(scenePath);
		if (num == -1 && scenePathToBuildIndex.ContainsKey(scenePath))
		{
			num = scenePathToBuildIndex[scenePath];
		}
		return num;
	}

	private static void GenerateScenesInBuild_Hook(Action<NetworkSceneManager> orig, NetworkSceneManager self)
	{
		scenePathToBuildIndex.Clear();
		buildIndexToScenePath.Clear();
		sceneHashToScenePath.Clear();
		orig(self);
		int sceneCountInBuildSettings = SceneManager.sceneCountInBuildSettings;
		for (int i = 0; i < scenePaths.Count; i++)
		{
			int num = sceneCountInBuildSettings + i;
			string text = scenePaths[i];
			uint num2 = XXHash.Hash32(text);
			self.HashToBuildIndex.Add(num2, num);
			self.BuildIndexToHash.Add(num, num2);
			scenePathToBuildIndex.Add(text, num);
			buildIndexToScenePath.Add(num, text);
			sceneHashToScenePath.Add(num2, text);
			Debug.Log((object)("Added modded scene path: " + text));
		}
	}

	private static string SceneNameFromHash_Hook(Func<NetworkSceneManager, uint, string> orig, NetworkSceneManager self, uint sceneHash)
	{
		if (sceneHash == 0)
		{
			return "No Scene";
		}
		if (sceneHashToScenePath.ContainsKey(sceneHash))
		{
			return sceneHashToScenePath[sceneHash];
		}
		return orig(self, sceneHash);
	}

	private static bool ValidateSceneBeforeLoading_Hook(Func<NetworkSceneManager, int, string, LoadSceneMode, bool> orig, NetworkSceneManager self, int sceneIndex, string sceneName, LoadSceneMode loadSceneMode)
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		Debug.LogWarning((object)(orig(self, sceneIndex, sceneName, loadSceneMode) ? ("Validation check success for scene: " + sceneName) : ("Bypassed validation check for scene " + sceneName)));
		return true;
	}
}
namespace LethalLevelLoader
{
	[CreateAssetMenu(menuName = "LethalLevelLoader/ExtendedDungeonFlow")]
	public class ExtendedDungeonFlow : ScriptableObject
	{
		[Header("Extended DungeonFlow Settings")]
		[Space(5f)]
		public string contentSourceName = "Lethal Company";

		[Space(5f)]
		public DungeonFlow dungeonFlow;

		public AudioClip dungeonFirstTimeAudio;

		[HideInInspector]
		public ContentType dungeonType;

		[HideInInspector]
		public int dungeonID;

		[HideInInspector]
		public int dungeonDefaultRarity;

		[Space(10f)]
		[Header("Dynamic DungeonFlow Injections Settings")]
		[Space(5f)]
		public List<StringWithRarity> dynamicLevelTagsList = new List<StringWithRarity>();

		[Space(5f)]
		public List<Vector2WithRarity> dynamicRoutePricesList = new List<Vector2WithRarity>();

		[Space(5f)]
		public List<StringWithRarity> manualPlanetNameReferenceList = new List<StringWithRarity>();

		[Space(5f)]
		public List<StringWithRarity> manualContentSourceNameReferenceList = new List<StringWithRarity>();

		[Space(10f)]
		[Header("Dynamic Dungeon Size Multiplier Lerp Settings")]
		[Space(5f)]
		public float dungeonSizeMin = 1f;

		public float dungeonSizeMax = 1f;

		[Range(0f, 1f)]
		public float dungeonSizeLerpPercentage = 1f;

		internal void Initialize(ContentType newDungeonType)
		{
			dungeonType = newDungeonType;
			dungeonID = DungeonFlow_Patch.allExtendedDungeonsList.Count;
			if (((Object)this).name == string.Empty)
			{
				((Object)this).name = ((Object)dungeonFlow).name;
			}
		}
	}
	[Serializable]
	public class StringWithRarity
	{
		[SerializeField]
		private string _name;

		[SerializeField]
		[Range(0f, 300f)]
		private int _rarity;

		[HideInInspector]
		public string Name
		{
			get
			{
				return _name;
			}
			set
			{
				_name = value;
			}
		}

		[HideInInspector]
		public int Rarity
		{
			get
			{
				return _rarity;
			}
			set
			{
				_rarity = value;
			}
		}

		[HideInInspector]
		public StringWithRarity(string newName, int newRarity)
		{
			_name = newName;
			_rarity = newRarity;
		}
	}
	[Serializable]
	public class Vector2WithRarity
	{
		[SerializeField]
		private Vector2 _minMax;

		[SerializeField]
		private int _rarity;

		[HideInInspector]
		public float Min
		{
			get
			{
				return _minMax.x;
			}
			set
			{
				_minMax.x = value;
			}
		}

		[HideInInspector]
		public float Max
		{
			get
			{
				return _minMax.y;
			}
			set
			{
				_minMax.y = value;
			}
		}

		[HideInInspector]
		public int Rarity
		{
			get
			{
				return _rarity;
			}
			set
			{
				_rarity = value;
			}
		}

		public Vector2WithRarity(Vector2 vector2, int newRarity)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			_minMax.x = vector2.x;
			_minMax.y = vector2.y;
			_rarity = newRarity;
		}

		public Vector2WithRarity(float newMin, float newMax, int newRarity)
		{
			_minMax.x = newMin;
			_minMax.y = newMax;
			_rarity = newRarity;
		}
	}
	[CreateAssetMenu(menuName = "LethalLevelLoader/ExtendedLevel")]
	public class ExtendedLevel : ScriptableObject
	{
		[Header("Extended Level Settings")]
		[Space(5f)]
		public string contentSourceName = "Lethal Company";

		[Space(5f)]
		public SelectableLevel selectableLevel;

		[Space(5f)]
		public int routePrice = 0;

		[Space(10f)]
		[Header("Dynamic DungeonFlow Injections Settings")]
		[Space(5f)]
		public ContentType allowedDungeonContentTypes = ContentType.Any;

		[Space(5f)]
		public List<string> levelTags = new List<string>();

		[HideInInspector]
		public ContentType levelType;

		[HideInInspector]
		public string NumberlessPlanetName => GetNumberlessPlanetName(selectableLevel);

		internal void Initialize(ContentType newLevelType, SelectableLevel newSelectableLevel = null, int newRoutePrice = 0, bool generateTerminalAssets = false, GameObject newLevelPrefab = null, string newSourceName = "Lethal Company")
		{
			DebugHelper.Log("Creating New Extended Level For Moon: " + GetNumberlessPlanetName(newSelectableLevel));
			if ((Object)(object)selectableLevel == (Object)null)
			{
				selectableLevel = newSelectableLevel;
			}
			if (contentSourceName != newSourceName)
			{
				contentSourceName = newSourceName;
			}
			levelType = newLevelType;
			if (routePrice == 0)
			{
				routePrice = newRoutePrice;
			}
			if (levelType == ContentType.Custom)
			{
				levelTags.Add("Custom");
				selectableLevel.levelID = SelectableLevel_Patch.allLevelsList.Count;
			}
			if (generateTerminalAssets)
			{
				Terminal_Patch.CreateLevelTerminalData(this);
			}
		}

		internal static string GetNumberlessPlanetName(SelectableLevel selectableLevel)
		{
			if ((Object)(object)selectableLevel != (Object)null)
			{
				return new string(selectableLevel.PlanetName.SkipWhile((char c) => !char.IsLetter(c)).ToArray());
			}
			return string.Empty;
		}
	}
	[BepInPlugin("imabatby.lethallevelloader", "LethalLevelLoader", "1.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class LethalLevelLoaderPlugin : BaseUnityPlugin
	{
		public const string ModGUID = "imabatby.lethallevelloader";

		public const string ModName = "LethalLevelLoader";

		public const string ModVersion = "1.0.3";

		public static LethalLevelLoaderPlugin Instance;

		public static AssetBundle MainAssets;

		private static readonly Harmony Harmony = new Harmony("imabatby.lethallevelloader");

		internal static ManualLogSource logger;

		public static bool hasVanillaBeenPatched;

		internal ConfigEntry<float> scaleDownVanillaDungeonFlowRarityIfCustomDungeonFlowHasChance;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"LethalLevelLoader loaded!!");
			Harmony.PatchAll(typeof(AssetBundleLoader));
			Harmony.PatchAll(typeof(ContentExtractor));
			Harmony.PatchAll(typeof(SelectableLevel_Patch));
			Harmony.PatchAll(typeof(NetworkManager_Patch));
			Harmony.PatchAll(typeof(Terminal_Patch));
			Harmony.PatchAll(typeof(DungeonLoader));
			Harmony.PatchAll(typeof(LevelLoader));
			Harmony.PatchAll(typeof(DebugHelper));
			Harmony.PatchAll(typeof(DebugOrderOfExecution));
			NetworkScenePatcher.Patch();
		}

		internal void Log(string log)
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)log);
		}
	}
	[Serializable]
	public class ExtendedDungeonFlowWithRarity
	{
		public ExtendedDungeonFlow extendedDungeonFlow;

		public int rarity;

		public ExtendedDungeonFlowWithRarity(ExtendedDungeonFlow newExtendedDungeonFlow, int newRarity)
		{
			extendedDungeonFlow = newExtendedDungeonFlow;
			rarity = newRarity;
		}
	}
	public class DungeonLoader
	{
		[HarmonyPatch(typeof(EntranceTeleport), "Awake")]
		[HarmonyPrefix]
		[HarmonyPriority(350)]
		public static void EntranceTeleportAwake_Prefix(EntranceTeleport __instance)
		{
			DebugHelper.Log("EntranceTeleport Spawn!" + ((Object)((Component)__instance).gameObject).name);
		}

		[HarmonyPatch(typeof(DungeonGenerator), "Generate")]
		[HarmonyPrefix]
		[HarmonyPriority(350)]
		internal static void Generate_Prefix(DungeonGenerator __instance)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (SelectableLevel_Patch.TryGetExtendedLevel(RoundManager.Instance.currentLevel, out var returnExtendedLevel))
			{
				Scene sceneByName = SceneManager.GetSceneByName(returnExtendedLevel.selectableLevel.sceneName);
				SetDungeonFlow(__instance, returnExtendedLevel);
				PatchDungeonSize(__instance, returnExtendedLevel);
				PatchFireEscapes(__instance, returnExtendedLevel, sceneByName);
			}
		}

		internal static void SetDungeonFlow(DungeonGenerator dungeonGenerator, ExtendedLevel extendedLevel)
		{
			DebugHelper.Log("Setting DungeonFlow!");
			RoundManager instance = RoundManager.Instance;
			Random levelRandom = RoundManager.Instance.LevelRandom;
			int num = -1;
			List<int> list = new List<int>();
			string text = "Current Level + (" + extendedLevel.NumberlessPlanetName + ") Weights List: \n\n";
			List<ExtendedDungeonFlowWithRarity> list2 = DungeonFlow_Patch.GetValidExtendedDungeonFlows(extendedLevel, text).ToList();
			foreach (ExtendedDungeonFlowWithRarity item in list2)
			{
				list.Add(item.rarity);
			}
			num = instance.GetRandomWeightedIndex(list.ToArray(), levelRandom);
			foreach (ExtendedDungeonFlowWithRarity item2 in list2)
			{
				text = text + ((Object)item2.extendedDungeonFlow.dungeonFlow).name + " | " + item2.rarity;
				text = ((!((Object)(object)item2.extendedDungeonFlow == (Object)(object)list2[num].extendedDungeonFlow)) ? (text + "\n") : (text + " - Selected DungeonFlow\n"));
			}
			DebugHelper.Log(text + "\n");
			dungeonGenerator.DungeonFlow = list2[num].extendedDungeonFlow.dungeonFlow;
		}

		internal static void PatchDungeonSize(DungeonGenerator dungeonGenerator, ExtendedLevel extendedLevel)
		{
			if (DungeonFlow_Patch.TryGetExtendedDungeonFlow(dungeonGenerator.DungeonFlow, out var returnExtendedDungeonFlow) && (int)extendedLevel.selectableLevel.factorySizeMultiplier == (int)returnExtendedDungeonFlow.dungeonSizeMax)
			{
				if (extendedLevel.selectableLevel.factorySizeMultiplier > returnExtendedDungeonFlow.dungeonSizeMax && !Mathf.Approximately(extendedLevel.selectableLevel.factorySizeMultiplier, returnExtendedDungeonFlow.dungeonSizeMax))
				{
					float num = Mathf.Lerp(returnExtendedDungeonFlow.dungeonSizeMax, extendedLevel.selectableLevel.factorySizeMultiplier, returnExtendedDungeonFlow.dungeonSizeLerpPercentage);
					DebugHelper.Log(extendedLevel.NumberlessPlanetName + " Requested A Dungeon Size Of " + extendedLevel.selectableLevel.factorySizeMultiplier + ". This Value Exceeds The Dungeon's Supplied Maximum Size, Scaling It Down To " + num);
					dungeonGenerator.LengthMultiplier = num * RoundManager.Instance.mapSizeMultiplier;
				}
				else if (extendedLevel.selectableLevel.factorySizeMultiplier < returnExtendedDungeonFlow.dungeonSizeMin && !Mathf.Approximately(extendedLevel.selectableLevel.factorySizeMultiplier, returnExtendedDungeonFlow.dungeonSizeMin))
				{
					float num2 = Mathf.Lerp(extendedLevel.selectableLevel.factorySizeMultiplier, returnExtendedDungeonFlow.dungeonSizeMin, returnExtendedDungeonFlow.dungeonSizeLerpPercentage);
					DebugHelper.Log(extendedLevel.NumberlessPlanetName + " Requested A Dungeon Size Of " + extendedLevel.selectableLevel.factorySizeMultiplier + ". This Value Exceeds The Dungeon's Supplied Minimum Size, Scaling It Down To " + num2);
					dungeonGenerator.LengthMultiplier = num2 * RoundManager.Instance.mapSizeMultiplier;
				}
			}
		}

		internal static List<EntranceTeleport> GetEntranceTeleports(Scene scene)
		{
			List<EntranceTeleport> list = new List<EntranceTeleport>();
			GameObject[] rootGameObjects = ((Scene)(ref scene)).GetRootGameObjects();
			foreach (GameObject val in rootGameObjects)
			{
				EntranceTeleport[] componentsInChildren = val.GetComponentsInChildren<EntranceTeleport>();
				foreach (EntranceTeleport item in componentsInChildren)
				{
					list.Add(item);
				}
			}
			return list;
		}

		internal static void PatchFireEscapes(DungeonGenerator dungeonGenerator, ExtendedLevel extendedLevel, Scene scene)
		{
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0344: Unknown result type (might be due to invalid IL or missing references)
			//IL_0349: Unknown result type (might be due to invalid IL or missing references)
			//IL_0391: Unknown result type (might be due to invalid IL or missing references)
			//IL_039b: Expected O, but got Unknown
			//IL_03b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03da: Unknown result type (might be due to invalid IL or missing references)
			string text = "Fire Exit Patch Report, Details Below;\n\n";
			DebugHelper.Log("DungeonGenerator Is: " + (object)dungeonGenerator);
			DebugHelper.Log("ExtendedLevel Is: " + (object)extendedLevel);
			DebugHelper.Log("Scene Is: " + ((object)(Scene)(ref scene)).ToString());
			DebugHelper.Log("RoundManager Is: " + (object)RoundManager.Instance);
			List<EntranceTeleport> list = new List<EntranceTeleport>();
			EntranceTeleport val = null;
			if (!DungeonFlow_Patch.TryGetExtendedDungeonFlow(dungeonGenerator.DungeonFlow, out var returnExtendedDungeonFlow))
			{
				return;
			}
			foreach (EntranceTeleport entranceTeleport in GetEntranceTeleports(scene))
			{
				entranceTeleport.dungeonFlowId = returnExtendedDungeonFlow.dungeonID;
				if (returnExtendedDungeonFlow.dungeonType == ContentType.Vanilla)
				{
					if (returnExtendedDungeonFlow.dungeonID < RoundManager.Instance.firstTimeDungeonAudios.Length)
					{
						entranceTeleport.firstTimeAudio = RoundManager.Instance.firstTimeDungeonAudios[entranceTeleport.dungeonFlowId];
					}
					else
					{
						entranceTeleport.firstTimeAudio = RoundManager.Instance.firstTimeDungeonAudios[0];
					}
				}
				if (returnExtendedDungeonFlow.dungeonType == ContentType.Custom)
				{
					if ((Object)(object)returnExtendedDungeonFlow.dungeonFirstTimeAudio != (Object)null)
					{
						entranceTeleport.firstTimeAudio = returnExtendedDungeonFlow.dungeonFirstTimeAudio;
					}
					else
					{
						entranceTeleport.firstTimeAudio = RoundManager.Instance.firstTimeDungeonAudios[0];
					}
				}
				if ((Object)(object)val == (Object)null)
				{
					val = entranceTeleport;
				}
				if ((Object)(object)val != (Object)null && entranceTeleport.entranceId < val.entranceId)
				{
					val = entranceTeleport;
				}
				list.Add(entranceTeleport);
			}
			if (list.Count != 0)
			{
				text = text + "EntranceTeleport's Found, " + extendedLevel.NumberlessPlanetName + " Contains " + list.Count + " Entrances! ( " + (list.Count - 1) + " Fire Escapes) \n";
			}
			val.entranceId = 0;
			int num = 1;
			text = text + "Main Entrance: " + ((Object)((Component)val).gameObject).name + " (Entrance ID: " + val.entranceId + ") (Dungeon ID: " + val.dungeonFlowId + ")\n";
			foreach (EntranceTeleport item in list)
			{
				if ((Object)(object)item != (Object)(object)val)
				{
					item.entranceId = num;
					text = text + "Alternate Entrance: " + ((Object)((Component)item).gameObject).name + " (Entrance ID: " + item.entranceId + ") (Dungeon ID: " + item.dungeonFlowId + ")\n";
					num++;
				}
			}
			Vector2 val2 = Vector2.zero;
			foreach (GlobalPropSettings globalProp in dungeonGenerator.DungeonFlow.GlobalProps)
			{
				if (globalProp.ID == 1231)
				{
					globalProp.Count = new IntRange(list.Count - 1, list.Count - 1);
					val2 = new Vector2((float)globalProp.Count.Min, (float)globalProp.Count.Max);
				}
			}
			text = ((!(val2 != Vector2.zero)) ? (text + "Fire Escape GlobalProp Could Not Be Found! Fire Escapes Will Not Be Patched!\n") : (text + "Found Fire Escape GlobalProp: (ID: 1231), Modifying Spawnrate Count From (" + val2.x + "," + val2.y + ") To (" + (list.Count - 1) + "," + (list.Count - 1) + ")\n"));
			DebugHelper.Log(text + "\n");
		}
	}
	public class LevelLoader
	{
		internal static List<MeshCollider> customLevelMeshCollidersList = new List<MeshCollider>();

		internal static async void EnableMeshColliders()
		{
			List<MeshCollider> instansiatedCustomLevelMeshColliders = new List<MeshCollider>();
			int counter = 0;
			MeshCollider[] array = Object.FindObjectsOfType<MeshCollider>();
			foreach (MeshCollider meshCollider in array)
			{
				if (((Object)((Component)meshCollider).gameObject).name.Contains(" (LLL Tracked)"))
				{
					instansiatedCustomLevelMeshColliders.Add(meshCollider);
				}
			}
			Task[] meshColliderEnableTasks = new Task[instansiatedCustomLevelMeshColliders.Count];
			foreach (MeshCollider meshCollider2 in instansiatedCustomLevelMeshColliders)
			{
				meshColliderEnableTasks[counter] = EnableMeshCollider(meshCollider2);
				counter++;
			}
			await Task.WhenAll(meshColliderEnableTasks);
		}

		internal static async Task EnableMeshCollider(MeshCollider meshCollider)
		{
			((Collider)meshCollider).enabled = true;
			((Object)((Component)meshCollider).gameObject).name.Replace(" (LLL Tracked)", "");
			await Task.Yield();
		}
	}
	public class DungeonFlow_Patch
	{
		public static List<ExtendedDungeonFlow> allExtendedDungeonsList = new List<ExtendedDungeonFlow>();

		public static List<ExtendedDungeonFlow> vanillaDungeonFlowsList = new List<ExtendedDungeonFlow>();

		public static List<ExtendedDungeonFlow> customDungeonFlowsList = new List<ExtendedDungeonFlow>();

		internal static void CreateExtendedDungeonFlow(DungeonFlow dungeon, int defaultRarity, string sourceName, AudioClip firstTimeDungeonAudio = null)
		{
			ExtendedDungeonFlow extendedDungeonFlow = ScriptableObject.CreateInstance<ExtendedDungeonFlow>();
			extendedDungeonFlow.dungeonFlow = dungeon;
			extendedDungeonFlow.dungeonFirstTimeAudio = firstTimeDungeonAudio;
			extendedDungeonFlow.dungeonDefaultRarity = defaultRarity;
			AssetBundleLoader.obtainedExtendedDungeonFlowsList.Add(extendedDungeonFlow);
		}

		internal static void AddExtendedDungeonFlow(ExtendedDungeonFlow extendedDungeonFlow)
		{
			DebugHelper.Log("Adding Dungeon Flow: " + ((Object)extendedDungeonFlow.dungeonFlow).name);
			if (extendedDungeonFlow.dungeonType == ContentType.Custom)
			{
				customDungeonFlowsList.Add(extendedDungeonFlow);
			}
			else
			{
				vanillaDungeonFlowsList.Add(extendedDungeonFlow);
			}
			allExtendedDungeonsList.Add(extendedDungeonFlow);
		}

		internal static ExtendedDungeonFlowWithRarity[] GetValidExtendedDungeonFlows(ExtendedLevel extendedLevel, string debugString)
		{
			RoundManager instance = RoundManager.Instance;
			debugString = "Trying To Find All Matching DungeonFlows For Level: " + extendedLevel.NumberlessPlanetName + "\n";
			List<ExtendedDungeonFlowWithRarity> list = new List<ExtendedDungeonFlowWithRarity>();
			List<ExtendedDungeonFlowWithRarity> list2 = new List<ExtendedDungeonFlowWithRarity>();
			List<ExtendedDungeonFlowWithRarity> list3 = new List<ExtendedDungeonFlowWithRarity>();
			DungeonFlow dungeonFlow = instance.dungeonGenerator.Generator.DungeonFlow;
			if (extendedLevel.allowedDungeonContentTypes == ContentType.Vanilla || extendedLevel.allowedDungeonContentTypes == ContentType.Any)
			{
				if ((Object)(object)dungeonFlow != (Object)null)
				{
					if (!TryGetExtendedDungeonFlow(dungeonFlow, out var _))
					{
						debugString = debugString + "Level: " + extendedLevel.NumberlessPlanetName + " Contains DungeonFlow: " + ((Object)dungeonFlow).name + " In DungeonGenerator That Was Not Found In RoundManager, Adding!\n";
						AssetBundleLoader.CreateVanillaExtendedDungeonFlow(dungeonFlow);
					}
					bool flag = false;
					if (instance.dungeonFlowTypes.Length >= extendedLevel.selectableLevel.dungeonFlowTypes.Length)
					{
						IntWithRarity[] dungeonFlowTypes = extendedLevel.selectableLevel.dungeonFlowTypes;
						foreach (IntWithRarity val in dungeonFlowTypes)
						{
							if ((Object)(object)instance.dungeonFlowTypes[val.id] == (Object)(object)dungeonFlow)
							{
								flag = true;
							}
						}
					}
					if (!flag && TryGetExtendedDungeonFlow(dungeonFlow, out var returnExtendedDungeonFlow2))
					{
						list3.Add(new ExtendedDungeonFlowWithRarity(returnExtendedDungeonFlow2, 300));
					}
				}
				IntWithRarity[] dungeonFlowTypes2 = extendedLevel.selectableLevel.dungeonFlowTypes;
				foreach (IntWithRarity val2 in dungeonFlowTypes2)
				{
					if ((Object)(object)RoundManager.Instance.dungeonFlowTypes[val2.id] != (Object)null && TryGetExtendedDungeonFlow(RoundManager.Instance.dungeonFlowTypes[val2.id], out var returnExtendedDungeonFlow3, ContentType.Vanilla))
					{
						list3.Add(new ExtendedDungeonFlowWithRarity(returnExtendedDungeonFlow3, val2.rarity));
					}
				}
			}
			if (extendedLevel.allowedDungeonContentTypes == ContentType.Custom || extendedLevel.allowedDungeonContentTypes == ContentType.Any)
			{
				foreach (ExtendedDungeonFlow customDungeonFlows in customDungeonFlowsList)
				{
					list.Add(new ExtendedDungeonFlowWithRarity(customDungeonFlows, customDungeonFlows.dungeonDefaultRarity));
				}
			}
			foreach (ExtendedDungeonFlowWithRarity item in list3)
			{
				list2.Add(item);
			}
			debugString += "Potential DungeonFlows Collected, List Below: \n";
			foreach (ExtendedDungeonFlowWithRarity item2 in list2)
			{
				debugString = debugString + ((Object)item2.extendedDungeonFlow).name + " - " + item2.rarity + ", ";
			}
			foreach (ExtendedDungeonFlowWithRarity item3 in list)
			{
				debugString = debugString + ((Object)item3.extendedDungeonFlow).name + " - " + item3.rarity + ", ";
			}
			debugString += "\n\n";
			debugString = debugString + "Level: " + extendedLevel.NumberlessPlanetName + " Level Tags: ";
			foreach (string levelTag in extendedLevel.levelTags)
			{
				debugString = debugString + levelTag + ", ";
			}
			debugString += "\n";
			int num = 1;
			foreach (ExtendedDungeonFlowWithRarity item4 in list2)
			{
				debugString = debugString + "\nDungeonFlow " + num + ". : " + ((Object)item4.extendedDungeonFlow.dungeonFlow).name + " - Matched " + extendedLevel.NumberlessPlanetName + " With Based On The Levels DungeonFlowTypes!\n";
			}
			foreach (ExtendedDungeonFlowWithRarity item5 in new List<ExtendedDungeonFlowWithRarity>(list))
			{
				if (MatchViaManualModList(extendedLevel, item5.extendedDungeonFlow, out var rarity))
				{
					item5.rarity = rarity;
					list2.Add(item5);
					list.Remove(item5);
					debugString = debugString + "\nDungeonFlow " + num + ". : " + ((Object)item5.extendedDungeonFlow.dungeonFlow).name + " - Matched " + extendedLevel.NumberlessPlanetName + " With " + ((Object)item5.extendedDungeonFlow).name + " Based On Manual Mods List!\n";
					num++;
				}
			}
			foreach (ExtendedDungeonFlowWithRarity item6 in new List<ExtendedDungeonFlowWithRarity>(list))
			{
				if (MatchViaManualLevelList(extendedLevel, item6.extendedDungeonFlow, out var rarity2))
				{
					item6.rarity = rarity2;
					list2.Add(item6);
					list.Remove(item6);
					debugString = debugString + "\nDungeonFlow " + num + ". : " + ((Object)item6.extendedDungeonFlow.dungeonFlow).name + " - Matched " + extendedLevel.NumberlessPlanetName + " With " + ((Object)item6.extendedDungeonFlow).name + " Based On Manual Levels List!\n";
					num++;
				}
			}
			foreach (ExtendedDungeonFlowWithRarity item7 in new List<ExtendedDungeonFlowWithRarity>(list))
			{
				if (MatchViaRoutePrice(extendedLevel, item7.extendedDungeonFlow, out var rarity3))
				{
					item7.rarity = rarity3;
					list2.Add(item7);
					list.Remove(item7);
					debugString = debugString + "\nDungeonFlow " + num + ". : " + ((Object)item7.extendedDungeonFlow.dungeonFlow).name + " - Matched " + extendedLevel.NumberlessPlanetName + " With " + ((Object)item7.extendedDungeonFlow).name + " Based On Dynamic Route Price Settings!\n";
					num++;
				}
			}
			foreach (ExtendedDungeonFlowWithRarity item8 in new List<ExtendedDungeonFlowWithRarity>(list))
			{
				if (MatchViaLevelTags(extendedLevel, item8.extendedDungeonFlow, out var rarity4))
				{
					item8.rarity = rarity4;
					list2.Add(item8);
					list.Remove(item8);
					debugString = debugString + "\nDungeonFlow " + num + ". : " + ((Object)item8.extendedDungeonFlow.dungeonFlow).name + " - Matched " + extendedLevel.NumberlessPlanetName + " With " + ((Object)item8.extendedDungeonFlow).name + " Based On Level Tags!\n";
					num++;
				}
			}
			debugString = debugString + "\nMatching DungeonFlows Collected, Count Is: " + list2.Count + "\n";
			DebugHelper.Log(debugString + "\n");
			return list2.ToArray();
		}

		internal static bool MatchViaManualModList(ExtendedLevel extendedLevel, ExtendedDungeonFlow extendedDungeonFlow, out int rarity)
		{
			rarity = extendedDungeonFlow.dungeonDefaultRarity;
			foreach (StringWithRarity manualContentSourceNameReference in extendedDungeonFlow.manualContentSourceNameReferenceList)
			{
				if (manualContentSourceNameReference.Name.Contains(extendedLevel.contentSourceName))
				{
					rarity = manualContentSourceNameReference.Rarity;
					return true;
				}
			}
			return false;
		}

		internal static bool MatchViaManualLevelList(ExtendedLevel extendedLevel, ExtendedDungeonFlow extendedDungeonFlow, out int rarity)
		{
			rarity = extendedDungeonFlow.dungeonDefaultRarity;
			foreach (StringWithRarity manualPlanetNameReference in extendedDungeonFlow.manualPlanetNameReferenceList)
			{
				if (extendedLevel.selectableLevel.PlanetName.SanitizeString().Contains(manualPlanetNameReference.Name.SanitizeString()) || manualPlanetNameReference.Name.SanitizeString().Contains(extendedLevel.selectableLevel.PlanetName.SanitizeString()))
				{
					rarity = manualPlanetNameReference.Rarity;
					return true;
				}
			}
			return false;
		}

		internal static bool MatchViaRoutePrice(ExtendedLevel extendedLevel, ExtendedDungeonFlow extendedDungeonFlow, out int rarity)
		{
			rarity = extendedDungeonFlow.dungeonDefaultRarity;
			foreach (Vector2WithRarity dynamicRoutePrices in extendedDungeonFlow.dynamicRoutePricesList)
			{
				if ((float)extendedLevel.routePrice >= dynamicRoutePrices.Min && (float)extendedLevel.routePrice <= dynamicRoutePrices.Max)
				{
					rarity = dynamicRoutePrices.Rarity;
					return true;
				}
			}
			return false;
		}

		internal static bool MatchViaLevelTags(ExtendedLevel extendedLevel, ExtendedDungeonFlow extendedDungeonFlow, out int rarity)
		{
			rarity = extendedDungeonFlow.dungeonDefaultRarity;
			foreach (string levelTag in extendedLevel.levelTags)
			{
				foreach (StringWithRarity dynamicLevelTags in extendedDungeonFlow.dynamicLevelTagsList)
				{
					if (dynamicLevelTags.Name.Contains(levelTag))
					{
						rarity = dynamicLevelTags.Rarity;
						return true;
					}
				}
			}
			return false;
		}

		internal static bool TryGetExtendedDungeonFlow(DungeonFlow dungeonFlow, out ExtendedDungeonFlow returnExtendedDungeonFlow, ContentType levelType = ContentType.Any)
		{
			returnExtendedDungeonFlow = null;
			List<ExtendedDungeonFlow> list = new List<ExtendedDungeonFlow>();
			switch (levelType)
			{
			case ContentType.Vanilla:
				list = vanillaDungeonFlowsList;
				break;
			case ContentType.Custom:
				list = customDungeonFlowsList;
				break;
			case ContentType.Any:
				list = allExtendedDungeonsList;
				break;
			}
			foreach (ExtendedDungeonFlow item in list)
			{
				if ((Object)(object)item.dungeonFlow == (Object)(object)dungeonFlow)
				{
					returnExtendedDungeonFlow = item;
				}
			}
			return (Object)(object)returnExtendedDungeonFlow != (Object)null;
		}

		internal static string GetDebugLevelTags(ExtendedLevel extendedLevel)
		{
			string text = extendedLevel.NumberlessPlanetName + " Level Tags: ";
			foreach (string levelTag in extendedLevel.levelTags)
			{
				text = text + levelTag + ", ";
			}
			return text + "\n";
		}
	}
	public class NetworkManager_Patch
	{
		private static List<GameObject> queuedNetworkPrefabs = new List<GameObject>();

		public static bool networkHasStarted;

		internal static List<string> loggedObjectNames = new List<string>();

		public static void RegisterNetworkPrefab(GameObject prefab)
		{
			if (!networkHasStarted)
			{
				queuedNetworkPrefabs.Add(prefab);
			}
			else
			{
				DebugHelper.Log("Attempted To Register NetworkPrefab: " + ((object)prefab)?.ToString() + " After GameNetworkManager Has Started!");
			}
		}

		public static void TryRestoreVanillaSpawnSyncPrefab(SpawnSyncedObject spawnSyncedObject)
		{
			NetworkManager val = Object.FindObjectOfType<NetworkManager>();
			if (loggedObjectNames == null)
			{
				loggedObjectNames = new List<string>();
			}
			if (!((Object)(object)val != (Object)null) || !((Object)(object)spawnSyncedObject != (Object)null) || !((Object)(object)spawnSyncedObject.spawnPrefab != (Object)null))
			{
				return;
			}
			foreach (NetworkPrefab prefab in val.NetworkConfig.Prefabs.m_Prefabs)
			{
				if (((Object)prefab.Prefab).name == ((Object)spawnSyncedObject.spawnPrefab).name)
				{
					if (!loggedObjectNames.Contains(((Object)prefab.Prefab).name))
					{
						DebugHelper.Log("Succesfully Restored " + ((Object)spawnSyncedObject).name + " NetworkPrefab From " + ((Object)spawnSyncedObject.spawnPrefab).name + " To " + ((Object)prefab.Prefab).name);
						loggedObjectNames.Add(((Object)prefab.Prefab).name);
					}
					spawnSyncedObject.spawnPrefab = prefab.Prefab;
					break;
				}
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		[HarmonyPrefix]
		[HarmonyPriority(350)]
		internal static void GameNetworkManager_Start(GameNetworkManager __instance)
		{
			NetworkManager component = ((Component)__instance).GetComponent<NetworkManager>();
			List<GameObject> list = new List<GameObject>();
			foreach (NetworkPrefab prefab in component.NetworkConfig.Prefabs.m_Prefabs)
			{
				list.Add(prefab.Prefab);
			}
			int num = 0;
			foreach (GameObject queuedNetworkPrefab in queuedNetworkPrefabs)
			{
				if (!list.Contains(queuedNetworkPrefab))
				{
					DebugHelper.Log("Trying To Register Prefab: " + (object)queuedNetworkPrefab);
					component.AddNetworkPrefab(queuedNetworkPrefab);
					list.Add(queuedNetworkPrefab);
				}
				else
				{
					num++;
				}
			}
			DebugHelper.Log("Skipped Registering " + num + " NetworkObjects As They Were Already Registered.");
			networkHasStarted = true;
		}
	}
	public class SelectableLevel_Patch
	{
		public static List<ExtendedLevel> allLevelsList = new List<ExtendedLevel>();

		public static List<ExtendedLevel> vanillaLevelsList = new List<ExtendedLevel>();

		public static List<ExtendedLevel> customLevelsList = new List<ExtendedLevel>();

		internal static List<SelectableLevel> prePatchedLevelsList = new List<SelectableLevel>();

		internal static List<SelectableLevel> patchedLevelsList = new List<SelectableLevel>();

		internal static List<SelectableLevel> prePatchedMoonsCatalogueList = new List<SelectableLevel>();

		internal static List<SelectableLevel> patchedMoonsCatalogueList = new List<SelectableLevel>();

		internal static string injectionSceneName = "InitSceneLaunchOptions";

		[HarmonyPatch(typeof(StartOfRound), "Start")]
		[HarmonyPrefix]
		[HarmonyPriority(350)]
		internal static void StartOfRound_Start()
		{
			if (!LethalLevelLoaderPlugin.hasVanillaBeenPatched)
			{
				CreatePatchedLevelsList();
				CreatePatchedMoonsCatalogueList();
				foreach (ExtendedLevel customLevels in customLevelsList)
				{
					AssetBundleLoader.RestoreVanillaLevelAssetReferences(customLevels);
				}
				foreach (ExtendedDungeonFlow customDungeonFlows in DungeonFlow_Patch.customDungeonFlowsList)
				{
					AssetBundleLoader.RestoreVanillaDungeonAssetReferences(customDungeonFlows);
				}
				LethalLevelLoaderPlugin.hasVanillaBeenPatched = true;
			}
			PatchVanillaLevelLists();
		}

		internal static void AddSelectableLevel(ExtendedLevel extendedLevel)
		{
			if (extendedLevel.levelType == ContentType.Custom)
			{
				customLevelsList.Add(extendedLevel);
			}
			else
			{
				vanillaLevelsList.Add(extendedLevel);
			}
			allLevelsList.Add(extendedLevel);
		}

		internal static void CreatePatchedLevelsList()
		{
			prePatchedLevelsList = new List<SelectableLevel>(StartOfRound.Instance.levels.ToList());
			patchedLevelsList = new List<SelectableLevel>(prePatchedLevelsList);
			foreach (ExtendedLevel customLevels in customLevelsList)
			{
				patchedLevelsList.Add(customLevels.selectableLevel);
			}
		}

		internal static void CreatePatchedMoonsCatalogueList()
		{
			prePatchedMoonsCatalogueList = new List<SelectableLevel>(Terminal_Patch.Terminal.moonsCatalogueList);
			patchedMoonsCatalogueList = new List<SelectableLevel>(prePatchedMoonsCatalogueList);
			foreach (ExtendedLevel customLevels in customLevelsList)
			{
				patchedMoonsCatalogueList.Add(customLevels.selectableLevel);
			}
		}

		internal static void PatchVanillaLevelLists()
		{
			Terminal val = Object.FindAnyObjectByType<Terminal>();
			StartOfRound instance = StartOfRound.Instance;
			instance.levels = patchedLevelsList.ToArray();
			val.moonsCatalogueList = patchedMoonsCatalogueList.ToArray();
		}

		public static bool TryGetExtendedLevel(SelectableLevel selectableLevel, out ExtendedLevel returnExtendedLevel, ContentType levelType = ContentType.Any)
		{
			returnExtendedLevel = null;
			List<ExtendedLevel> list = new List<ExtendedLevel>();
			switch (levelType)
			{
			case ContentType.Vanilla:
				list = vanillaLevelsList;
				break;
			case ContentType.Custom:
				list = customLevelsList;
				break;
			case ContentType.Any:
				list = allLevelsList;
				break;
			}
			foreach (ExtendedLevel item in list)
			{
				if ((Object)(object)item.selectableLevel == (Object)(object)selectableLevel)
				{
					returnExtendedLevel = item;
				}
			}
			return (Object)(object)returnExtendedLevel != (Object)null;
		}
	}
	public class Terminal_Patch
	{
		private static Terminal _terminal;

		private static List<TerminalKeyword> _cachedAllTerminalKeywordsList;

		internal static Terminal Terminal
		{
			get
			{
				if ((Object)(object)_terminal != (Object)null)
				{
					return _terminal;
				}
				_terminal = GameObject.Find("TerminalScript").GetComponent<Terminal>();
				if ((Object)(object)_terminal != (Object)null)
				{
					return _terminal;
				}
				Debug.LogError((object)"LethaLib: Failed To Grab Terminal Reference!");
				return null;
			}
		}

		internal static List<TerminalKeyword> AllTerminalKeywordsList
		{
			get
			{
				if ((Object)(object)Terminal != (Object)null && _cachedAllTerminalKeywordsList == null)
				{
					_cachedAllTerminalKeywordsList = Terminal.terminalNodes.allKeywords.ToList();
				}
				return _cachedAllTerminalKeywordsList;
			}
		}

		internal static TerminalKeyword RouteKeyword => GetTerminalKeywordFromIndex(26);

		internal static TerminalKeyword InfoKeyword => GetTerminalKeywordFromIndex(6);

		internal static TerminalKeyword ConfirmKeyword => GetTerminalKeywordFromIndex(3);

		internal static TerminalKeyword DenyKeyword => GetTerminalKeywordFromIndex(4);

		internal static TerminalNode CancelRouteNode
		{
			get
			{
				if ((Object)(object)RouteKeyword != (Object)null)
				{
					return RouteKeyword.compatibleNouns[0].result.terminalOptions[0].result;
				}
				return null;
			}
		}

		[HarmonyPatch(typeof(Terminal), "TextPostProcess")]
		[HarmonyPrefix]
		internal static void TextPostProcess_Prefix(ref string modifiedDisplayText)
		{
			if (modifiedDisplayText.Contains("Welcome to the exomoons catalogue"))
			{
				modifiedDisplayText = "\n\n\nWelcome to the exomoons catalogue.\r\nTo route the autopilot to a moon, use the word ROUTE.\r\nTo learn about any moon, use the word INFO.\r\n____________________________\r\n\r\n* The Company building   //   Buying at [companyBuyingPercent].\r\n\r\n";
				modifiedDisplayText = modifiedDisplayText + GetMoonCatalogDisplayListings(Terminal.moonsCatalogueList.ToList()) + "\r\n";
			}
		}

		public static string GetMoonCatalogDisplayListings(List<SelectableLevel> selectableLevels)
		{
			string text = string.Empty;
			string text2 = string.Empty;
			int num = 3;
			int num2 = 0;
			foreach (SelectableLevel selectableLevel in selectableLevels)
			{
				if (SelectableLevel_Patch.TryGetExtendedLevel(selectableLevel, out var returnExtendedLevel))
				{
					if ((Object)(object)Terminal.moonsCatalogueList[5] == (Object)(object)selectableLevel)
					{
						text += "\n";
						num2 = 0;
					}
					if (text2 != string.Empty && text2 != returnExtendedLevel.contentSourceName)
					{
						text += "\n";
						num2 = 0;
					}
					text = text + "* " + returnExtendedLevel.NumberlessPlanetName + " " + GetMoonConditions(returnExtendedLevel.selectableLevel) + "\n";
					text2 = returnExtendedLevel.contentSourceName;
				}
				num2++;
				if (num2 == num)
				{
					text += "\n";
					num2 = 0;
				}
			}
			return text;
		}

		internal static string GetMoonConditions(SelectableLevel selectableLevel)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Invalid comparison between Unknown and I4
			string result = string.Empty;
			if ((Object)(object)selectableLevel != (Object)null && (int)selectableLevel.currentWeather != -1)
			{
				result = "(" + ((object)(LevelWeatherType)(ref selectableLevel.currentWeather)).ToString() + ")";
			}
			return result;
		}

		internal static void CreateLevelTerminalData(ExtendedLevel extendedLevel)
		{
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cb: Expected O, but got Unknown
			//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Expected O, but got Unknown
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0336: Expected O, but got Unknown
			//IL_0346: Unknown result type (might be due to invalid IL or missing references)
			//IL_034d: Expected O, but got Unknown
			TerminalKeyword terminalKeywordFromIndex = GetTerminalKeywordFromIndex(26);
			TerminalKeyword terminalKeywordFromIndex2 = GetTerminalKeywordFromIndex(6);
			TerminalKeyword val = ScriptableObject.CreateInstance<TerminalKeyword>();
			TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>();
			TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
			TerminalNode val4 = ScriptableObject.CreateInstance<TerminalNode>();
			val.compatibleNouns = (CompatibleNoun[])(object)new CompatibleNoun[0];
			((Object)val).name = extendedLevel.NumberlessPlanetName;
			val.word = extendedLevel.NumberlessPlanetName.ToLower();
			val.defaultVerb = terminalKeywordFromIndex;
			((Object)val2).name = extendedLevel.NumberlessPlanetName.ToLower() + "Route";
			val2.displayText = "The cost to route to " + extendedLevel.selectableLevel.PlanetName + " is [totalCost]. It is currently [currentPlanetTime] on this moon.";
			val2.displayText += "\n\nPlease CONFIRM or DENY.\n\n";
			val2.clearPreviousText = true;
			val2.maxCharactersToType = 25;
			val2.buyItemIndex = -1;
			val2.buyRerouteToMoon = -2;
			val2.displayPlanetInfo = extendedLevel.selectableLevel.levelID;
			val2.shipUnlockableID = -1;
			val2.itemCost = extendedLevel.routePrice;
			val2.creatureFileID = -1;
			val2.storyLogFileID = -1;
			val2.overrideOptions = true;
			val2.playSyncedClip = -1;
			val3.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[0];
			((Object)val3).name = extendedLevel.NumberlessPlanetName.ToLower() + "RouteConfirm";
			val3.displayText = "Routing autopilot to " + extendedLevel.selectableLevel.PlanetName + " Your new balance is [playerCredits].";
			val3.clearPreviousText = true;
			val3.maxCharactersToType = 25;
			val3.buyItemIndex = -1;
			val3.buyRerouteToMoon = extendedLevel.selectableLevel.levelID;
			val3.displayPlanetInfo = 1;
			val3.shipUnlockableID = -1;
			val3.itemCost = extendedLevel.routePrice;
			val3.creatureFileID = -1;
			val3.storyLogFileID = -1;
			val3.overrideOptions = true;
			val3.playSyncedClip = -1;
			string empty = string.Empty;
			empty = empty + extendedLevel.selectableLevel.PlanetName + "\n";
			empty += "----------------------\n\n";
			int startIndex = extendedLevel.selectableLevel.LevelDescription.IndexOf("CONDITIONS");
			string text = extendedLevel.selectableLevel.LevelDescription.Substring(startIndex);
			startIndex = text.IndexOf("FAUNA");
			text = text.Insert(startIndex, "\n");
			empty += text;
			val3.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[0];
			((Object)val4).name = extendedLevel.NumberlessPlanetName.ToLower() + "Info";
			val4.displayText = empty;
			val4.clearPreviousText = true;
			val4.maxCharactersToType = 35;
			val4.buyItemIndex = -1;
			val4.buyRerouteToMoon = -1;
			val4.displayPlanetInfo = -1;
			val4.shipUnlockableID = -1;
			val4.itemCost = 0;
			val4.creatureFileID = -1;
			val4.storyLogFileID = 1;
			val4.playSyncedClip = -1;
			CompatibleNoun val5 = new CompatibleNoun();
			CompatibleNoun val6 = new CompatibleNoun();
			val5.noun = DenyKeyword;
			val5.result = CancelRouteNode;
			val6.noun = ConfirmKeyword;
			val6.result = val3;
			val2.terminalOptions = CollectionExtensions.AddItem<CompatibleNoun>((IEnumerable<CompatibleNoun>)val2.terminalOptions, val5).ToArray();
			val2.terminalOptions = CollectionExtensions.AddItem<CompatibleNoun>((IEnumerable<CompatibleNoun>)val2.terminalOptions, val6).ToArray();
			CompatibleNoun val7 = new CompatibleNoun();
			val7.noun = val;
			val7.result = val2;
			CompatibleNoun val8 = new CompatibleNoun();
			val8.noun = val;
			val8.result = val4;
			terminalKeywordFromIndex2.compatibleNouns = CollectionExtensions.AddItem<CompatibleNoun>((IEnumerable<CompatibleNoun>)terminalKeywordFromIndex2.compatibleNouns, val8).ToArray();
			Terminal.terminalNodes.allKeywords = CollectionExtensions.AddItem<TerminalKeyword>((IEnumerable<TerminalKeyword>)Terminal.terminalNodes.allKeywords, val).ToArray();
			terminalKeywordFromIndex.compatibleNouns = CollectionExtensions.AddItem<CompatibleNoun>((IEnumerable<CompatibleNoun>)terminalKeywordFromIndex.compatibleNouns, val7).ToArray();
		}

		internal static TerminalKeyword GetTerminalKeywordFromIndex(int index)
		{
			if ((Object)(object)Terminal != (Object)null)
			{
				return AllTerminalKeywordsList[index];
			}
			return null;
		}
	}
	public static class AssetBundleLoader
	{
		public const string specifiedFileExtension = "*.lethalbundle";

		internal static DirectoryInfo lethalLibFile = new DirectoryInfo(Assembly.GetExecutingAssembly().Location);

		internal static DirectoryInfo lethalLibFolder;

		internal static DirectoryInfo pluginsFolder;

		internal static List<AssetBundle> loadedAssetBundles = new List<AssetBundle>();

		internal static List<AssetBundle> loadedStreamedAssetBundles = new List<AssetBundle>();

		internal static List<ExtendedLevel> obtainedExtendedLevelsList = new List<ExtendedLevel>();

		internal static List<ExtendedDungeonFlow> obtainedExtendedDungeonFlowsList = new List<ExtendedDungeonFlow>();

		[HarmonyPriority(350)]
		[HarmonyPatch(typeof(PreInitSceneScript), "Awake")]
		[HarmonyPrefix]
		internal static void PreInitSceneScriptAwake()
		{
			if (!LethalLevelLoaderPlugin.hasVanillaBeenPatched)
			{
				FindBundles();
			}
		}

		[HarmonyPriority(350)]
		[HarmonyPatch(typeof(RoundManager), "Awake")]
		[HarmonyPostfix]
		internal static void RoundManagerAwake_Postfix()
		{
			if (!LethalLevelLoaderPlugin.hasVanillaBeenPatched)
			{
				CreateVanillaExtendedDungeonFlows();
				CreateVanillaExtendedLevels(StartOfRound.Instance);
				InitializeBundles();
			}
		}

		[HarmonyPriority(350)]
		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		[HarmonyPrefix]
		internal static void GameNetworkManagerStart_Prefix()
		{
			DebugHelper.Log("Registering Bundle Content!");
			foreach (ExtendedDungeonFlow obtainedExtendedDungeonFlows in obtainedExtendedDungeonFlowsList)
			{
				RegisterDungeonContent(obtainedExtendedDungeonFlows.dungeonFlow);
			}
			foreach (ExtendedLevel obtainedExtendedLevels in obtainedExtendedLevelsList)
			{
				RegisterCustomLevelNetworkObjects(obtainedExtendedLevels);
			}
		}

		internal static void FindBundles()
		{
			DebugHelper.Log("Finding LethalBundles!");
			lethalLibFolder = lethalLibFile.Parent;
			pluginsFolder = lethalLibFile.Parent.Parent;
			string[] files = Directory.GetFiles(pluginsFolder.FullName, "*.lethalbundle", SearchOption.AllDirectories);
			foreach (string bundleFile in files)
			{
				LoadBundle(bundleFile);
			}
			LoadBundleContent();
		}

		internal static void LoadBundle(string bundleFile)
		{
			FileStream fileStream = new FileStream(Path.Combine(Application.streamingAssetsPath, bundleFile), FileMode.Open, FileAccess.Read);
			AssetBundle val = AssetBundle.LoadFromStream((Stream)fileStream);
			if (!((Object)(object)val != (Object)null))
			{
				return;
			}
			if (val.isStreamedSceneAssetBundle)
			{
				loadedStreamedAssetBundles.Add(val);
			}
			else
			{
				loadedAssetBundles.Add(val);
			}
			DebugHelper.Log("Loading Custom Content From Bundle: " + ((Object)val).name);
			if (!val.isStreamedSceneAssetBundle)
			{
				ExtendedLevel[] array = val.LoadAllAssets<ExtendedLevel>();
				foreach (ExtendedLevel item in array)
				{
					obtainedExtendedLevelsList.Add(item);
				}
			}
		}

		internal static void LoadBundleContent()
		{
			foreach (ExtendedLevel item in new List<ExtendedLevel>(obtainedExtendedLevelsList))
			{
				bool flag = false;
				foreach (AssetBundle loadedStreamedAssetBundle in loadedStreamedAssetBundles)
				{
					string[] allScenePaths = loadedStreamedAssetBundle.GetAllScenePaths();
					foreach (string text in allScenePaths)
					{
						if (GetSceneName(text) == item.selectableLevel.sceneName)
						{
							DebugHelper.Log("Found Scene File For ExtendedLevel: " + ((Object)item.selectableLevel).name + ". Scene Path Is: " + text);
							flag = true;
							NetworkScenePatcher.AddScenePath(GetSceneName(text));
						}
					}
				}
				if (!flag)
				{
					DebugHelper.Log("Could Not Find Scene File For ExtendedLevel: " + ((Object)item.selectableLevel).name);
					obtainedExtendedLevelsList.Remove(item);
				}
			}
		}

		internal static void InitializeBundles()
		{
			foreach (ExtendedDungeonFlow obtainedExtendedDungeonFlows in obtainedExtendedDungeonFlowsList)
			{
				obtainedExtendedDungeonFlows.Initialize(ContentType.Custom);
				obtainedExtendedDungeonFlows.manualPlanetNameReferenceList.Add(new StringWithRarity("Tenebrous", 1000));
				DungeonFlow_Patch.AddExtendedDungeonFlow(obtainedExtendedDungeonFlows);
			}
			foreach (ExtendedLevel obtainedExtendedLevels in obtainedExtendedLevelsList)
			{
				obtainedExtendedLevels.Initialize(ContentType.Custom, null, 0, generateTerminalAssets: true);
				SelectableLevel_Patch.AddSelectableLevel(obtainedExtendedLevels);
			}
		}

		public static void RegisterExtendedDungeonFlow(ExtendedDungeonFlow extendedDungeonFlow)
		{
			obtainedExtendedDungeonFlowsList.Add(extendedDungeonFlow);
		}

		public static void RegisterExtendedLevel(ExtendedLevel extendedLevel)
		{
			obtainedExtendedLevelsList.Add(extendedLevel);
		}

		internal static void CreateVanillaExtendedLevels(StartOfRound startOfRound)
		{
			DebugHelper.Log("Creating ExtendedLevels For Vanilla SelectableLevels");
			Terminal val = Object.FindObjectOfType<Terminal>();
			SelectableLevel[] levels = startOfRound.levels;
			foreach (SelectableLevel val2 in levels)
			{
				ExtendedLevel extendedLevel = ScriptableObject.CreateInstance<ExtendedLevel>();
				int newRoutePrice = 0;
				CompatibleNoun[] compatibleNouns = Terminal_Patch.RouteKeyword.compatibleNouns;
				foreach (CompatibleNoun val3 in compatibleNouns)
				{
					if (((Object)val3.noun).name.Contains(val2.PlanetName))
					{
						newRoutePrice = val3.result.itemCost;
					}
				}
				extendedLevel.Initialize(ContentType.Vanilla, val2, newRoutePrice);
				SetVanillaLevelTags(extendedLevel);
				SelectableLevel_Patch.AddSelectableLevel(extendedLevel);
			}
		}

		internal static void CreateVanillaExtendedDungeonFlows()
		{
			DebugHelper.Log("Creating ExtendedDungeonFlows For Vanilla DungeonFlows");
			if (RoundManager.Instance.dungeonFlowTypes != null)
			{
				DungeonFlow[] dungeonFlowTypes = RoundManager.Instance.dungeonFlowTypes;
				foreach (DungeonFlow dungeonFlow in dungeonFlowTypes)
				{
					CreateVanillaExtendedDungeonFlow(dungeonFlow);
				}
			}
			else
			{
				DebugHelper.Log("Error! RoundManager dungeonFlowTypes Array Was Null!");
			}
		}

		internal static void CreateVanillaExtendedDungeonFlow(DungeonFlow dungeonFlow)
		{
			ExtendedDungeonFlow extendedDungeonFlow = ScriptableObject.CreateInstance<ExtendedDungeonFlow>();
			extendedDungeonFlow.dungeonFlow = dungeonFlow;
			extendedDungeonFlow.contentSourceName = "Lethal Company";
			extendedDungeonFlow.dungeonFirstTimeAudio = null;
			extendedDungeonFlow.Initialize(ContentType.Vanilla);
			DungeonFlow_Patch.AddExtendedDungeonFlow(extendedDungeonFlow);
		}

		internal static void RestoreVanillaDungeonAssetReferences(ExtendedDungeonFlow extendedDungeonFlow)
		{
			Tile[] allTilesInDungeonFlow = GetAllTilesInDungeonFlow(extendedDungeonFlow.dungeonFlow);
			RandomMapObject[] allMapObjectsInTiles = GetAllMapObjectsInTiles(allTilesInDungeonFlow);
			foreach (RandomMapObject val in allMapObjectsInTiles)
			{
				foreach (GameObject item in new List<GameObject>(val.spawnablePrefabs))
				{
					foreach (GameObject vanillaSpawnableInsideMapObjects in ContentExtractor.vanillaSpawnableInsideMapObjectsList)
					{
						if (((Object)item).name == ((Object)vanillaSpawnableInsideMapObjects).name)
						{
							int index = val.spawnablePrefabs.IndexOf(item);
							val.spawnablePrefabs[index] = vanillaSpawnableInsideMapObjects;
						}
					}
				}
			}
		}

		internal static void RestoreVanillaLevelAssetReferences(ExtendedLevel extendedLevel)
		{
			foreach (SpawnableItemWithRarity item in extendedLevel.selectableLevel.spawnableScrap)
			{
				foreach (Item vanillaItems in ContentExtractor.vanillaItemsList)
				{
					if (item.spawnableItem.itemName == vanillaItems.itemName)
					{
						item.spawnableItem = vanillaItems;
					}
				}
			}
			foreach (SpawnableEnemyWithRarity enemy in extendedLevel.selectableLevel.Enemies)
			{
				foreach (EnemyType vanillaEnemies in ContentExtractor.vanillaEnemiesList)
				{
					if ((Object)(object)enemy.enemyType != (Object)null && enemy.enemyType.enemyName == vanillaEnemies.enemyName)
					{
						enemy.enemyType = vanillaEnemies;
					}
				}
			}
			foreach (SpawnableEnemyWithRarity outsideEnemy in extendedLevel.selectableLevel.OutsideEnemies)
			{
				foreach (EnemyType vanillaEnemies2 in ContentExtractor.vanillaEnemiesList)
				{
					if ((Object)(object)outsideEnemy.enemyType != (Object)null && outsideEnemy.enemyType.enemyName == vanillaEnemies2.enemyName)
					{
						outsideEnemy.enemyType = vanillaEnemies2;
					}
				}
			}
			foreach (SpawnableEnemyWithRarity daytimeEnemy in extendedLevel.selectableLevel.DaytimeEnemies)
			{
				foreach (EnemyType vanillaEnemies3 in ContentExtractor.vanillaEnemiesList)
				{
					if ((Object)(object)daytimeEnemy.enemyType != (Object)null && daytimeEnemy.enemyType.enemyName == vanillaEnemies3.enemyName)
					{
						daytimeEnemy.enemyType = vanillaEnemies3;
					}
				}
			}
			SpawnableMapObject[] spawnableMapObjects = extendedLevel.selectableLevel.spawnableMapObjects;
			foreach (SpawnableMapObject val in spawnableMapObjects)
			{
				foreach (GameObject vanillaSpawnableInsideMapObjects in ContentExtractor.vanillaSpawnableInsideMapObjectsList)
				{
					if ((Object)(object)val.prefabToSpawn != (Object)null && ((Object)val.prefabToSpawn).name == ((Object)vanillaSpawnableInsideMapObjects).name)
					{
						val.prefabToSpawn = vanillaSpawnableInsideMapObjects;
					}
				}
			}
			SpawnableOutsideObjectWithRarity[] spawnableOutsideObjects = extendedLevel.selectableLevel.spawnableOutsideObjects;
			foreach (SpawnableOutsideObjectWithRarity val2 in spawnableOutsideObjects)
			{
				foreach (SpawnableOutsideObject vanillaSpawnableOutsideMapObjects in ContentExtractor.vanillaSpawnableOutsideMapObjectsList)
				{
					if ((Object)(object)val2.spawnableObject != (Object)null && ((Object)val2.spawnableObject).name == ((Object)vanillaSpawnableOutsideMapObjects).name)
					{
						val2.spawnableObject = vanillaSpawnableOutsideMapObjects;
					}
				}
			}
			foreach (LevelAmbienceLibrary vanillaAmbienceLibraries in ContentExtractor.vanillaAmbienceLibrariesList)
			{
				if ((Object)(object)extendedLevel.selectableLevel.levelAmbienceClips != (Object)null && ((Object)extendedLevel.selectableLevel.levelAmbienceClips).name == ((Object)vanillaAmbienceLibraries).name)
				{
					extendedLevel.selectableLevel.levelAmbienceClips = vanillaAmbienceLibraries;
				}
			}
		}

		internal static void RegisterCustomLevelNetworkObjects(ExtendedLevel extendedLevel)
		{
			int num = 0;
		}

		internal static void RegisterDungeonContent(DungeonFlow dungeonFlow)
		{
			Tile[] allTilesInDungeonFlow = GetAllTilesInDungeonFlow(dungeonFlow);
			int num = 0;
			SpawnSyncedObject[] allSpawnSyncedObjectsInTiles = GetAllSpawnSyncedObjectsInTiles(allTilesInDungeonFlow);
			foreach (SpawnSyncedObject val in allSpawnSyncedObjectsInTiles)
			{
				NetworkManager_Patch.TryRestoreVanillaSpawnSyncPrefab(val);
				if ((Object)(object)val.spawnPrefab.GetComponent<NetworkObject>() == (Object)null)
				{
					val.spawnPrefab.AddComponent<NetworkObject>();
				}
				NetworkManager_Patch.RegisterNetworkPrefab(val.spawnPrefab);
				num++;
			}
			DebugHelper.Log("Registered " + num + " NetworkObject's Found In Custom DungeonFlow: " + ((Object)dungeonFlow).name);
		}

		internal static void WarmUpBundleShaders(ExtendedLevel extendedLevel)
		{
			List<(Shader, ShaderWarmupSetup)> list = new List<(Shader, ShaderWarmupSetup)>();
		}

		internal static void SetVanillaLevelTags(ExtendedLevel vanillaLevel)
		{
			vanillaLevel.levelTags.Add("Vanilla");
			IntWithRarity[] dungeonFlowTypes = vanillaLevel.selectableLevel.dungeonFlowTypes;
			foreach (IntWithRarity val in dungeonFlowTypes)
			{
				if (DungeonFlow_Patch.TryGetExtendedDungeonFlow(RoundManager.Instance.dungeonFlowTypes[val.id], out var returnExtendedDungeonFlow))
				{
					returnExtendedDungeonFlow.manualPlanetNameReferenceList.Add(new StringWithRarity(vanillaLevel.NumberlessPlanetName, val.rarity));
				}
			}
			if (vanillaLevel.NumberlessPlanetName == "Experimentation")
			{
				vanillaLevel.levelTags.Add("Wasteland");
			}
			else if (vanillaLevel.NumberlessPlanetName == "Assurance")
			{
				vanillaLevel.levelTags.Add("Desert");
				vanillaLevel.levelTags.Add("Canyon");
			}
			else if (vanillaLevel.NumberlessPlanetName == "Vow")
			{
				vanillaLevel.levelTags.Add("Forest");
				vanillaLevel.levelTags.Add("Valley");
			}
			else if (vanillaLevel.NumberlessPlanetName == "Gordion")
			{
				vanillaLevel.levelTags.Add("Company");
				vanillaLevel.levelTags.Add("Quota");
			}
			else if (vanillaLevel.NumberlessPlanetName == "Offense")
			{
				vanillaLevel.levelTags.Add("Desert");
				vanillaLevel.levelTags.Add("Canyon");
			}
			else if (vanillaLevel.NumberlessPlanetName == "March")
			{
				vanillaLevel.levelTags.Add("Forest");
				vanillaLevel.levelTags.Add("Valley");
			}
			else if (vanillaLevel.NumberlessPlanetName == "Rend")
			{
				vanillaLevel.levelTags.Add("Snow");
				vanillaLevel.levelTags.Add("Ice");
				vanillaLevel.levelTags.Add("Tundra");
			}
			else if (vanillaLevel.NumberlessPlanetName == "Dine")
			{
				vanillaLevel.levelTags.Add("Snow");
				vanillaLevel.levelTags.Add("Ice");
				vanillaLevel.levelTags.Add("Tundra");
			}
			else if (vanillaLevel.NumberlessPlanetName == "Titan")
			{
				vanillaLevel.levelTags.Add("Snow");
				vanillaLevel.levelTags.Add("Ice");
				vanillaLevel.levelTags.Add("Tundra");
			}
		}

		public static Tile[] GetAllTilesInDungeonFlow(DungeonFlow dungeonFlow)
		{
			List<Tile> list = new List<Tile>();
			foreach (GraphNode node in dungeonFlow.Nodes)
			{
				foreach (TileSet tileSet in node.TileSets)
				{
					foreach (GameObjectChance weight in tileSet.TileWeights.Weights)
					{
						Tile[] componentsInChildren = weight.Value.GetComponentsInChildren<Tile>();
						foreach (Tile item in componentsInChildren)
						{
							list.Add(item);
						}
					}
				}
			}
			foreach (GraphLine line in dungeonFlow.Lines)
			{
				foreach (DungeonArchetype dungeonArchetype in line.DungeonArchetypes)
				{
					foreach (TileSet branchCapTileSet in dungeonArchetype.BranchCapTileSets)
					{
						foreach (GameObjectChance weight2 in branchCapTileSet.TileWeights.Weights)
						{
							Tile[] componentsInChildren2 = weight2.Value.GetComponentsInChildren<Tile>();
							foreach (Tile item2 in componentsInChildren2)
							{
								list.Add(item2);
							}
						}
					}
					foreach (TileSet tileSet2 in dungeonArchetype.TileSets)
					{
						foreach (GameObjectChance weight3 in tileSet2.TileWeights.Weights)
						{
							Tile[] componentsInChildren3 = weight3.Value.GetComponentsInChildren<Tile>();
							foreach (Tile item3 in componentsInChildren3)
							{
								list.Add(item3);
							}
						}
					}
				}
			}
			return list.ToArray();
		}

		public static RandomMapObject[] GetAllMapObjectsInTiles(Tile[] tiles)
		{
			List<RandomMapObject> list = new List<RandomMapObject>();
			foreach (Tile val in tiles)
			{
				RandomMapObject[] componentsInChildren = ((Component)val).gameObject.GetComponentsInChildren<RandomMapObject>();
				foreach (RandomMapObject item in componentsInChildren)
				{
					list.Add(item);
				}
			}
			return list.ToArray();
		}

		public static SpawnSyncedObject[] GetAllSpawnSyncedObjectsInTiles(Tile[] tiles)
		{
			List<SpawnSyncedObject> list = new List<SpawnSyncedObject>();
			foreach (Tile val in tiles)
			{
				Doorway[] componentsInChildren = ((Component)val).gameObject.GetComponentsInChildren<Doorway>();
				foreach (Doorway val2 in componentsInChildren)
				{
					foreach (GameObjectWeight connectorPrefabWeight in val2.ConnectorPrefabWeights)
					{
						SpawnSyncedObject[] componentsInChildren2 = connectorPrefabWeight.GameObject.GetComponentsInChildren<SpawnSyncedObject>();
						foreach (SpawnSyncedObject item in componentsInChildren2)
						{
							list.Add(item);
						}
					}
					foreach (GameObjectWeight blockerPrefabWeight in val2.BlockerPrefabWeights)
					{
						SpawnSyncedObject[] componentsInChildren3 = blockerPrefabWeight.GameObject.GetComponentsInChildren<SpawnSyncedObject>();
						foreach (SpawnSyncedObject item2 in componentsInChildren3)
						{
							list.Add(item2);
						}
					}
				}
				SpawnSyncedObject[] componentsInChildren4 = ((Component)val).gameObject.GetComponentsInChildren<SpawnSyncedObject>();
				foreach (SpawnSyncedObject item3 in componentsInChildren4)
				{
					list.Add(item3);
				}
			}
			return list.ToArray();
		}

		internal static string GetSceneName(string scenePath)
		{
			return scenePath.Substring(scenePath.LastIndexOf('/') + 1).Replace(".unity", "");
		}
	}
	internal class ConfigHelper
	{
		public static List<StringWithRarity> ConvertToStringWithRarityList(string inputString)
		{
			List<StringWithRarity> list = new List<StringWithRarity>();
			List<(string, int)> list2 = inputString.Split(',').Select(delegate(string s)
			{
				s = s.Trim();
				int num = s.IndexOf('(') + 1;
				int num2 = s.IndexOf(')');
				string item = s.Substring(0, num - 2);
				int item2 = int.Parse(s.Substring(num, num2 - num));
				return (item, item2);
			}).ToList();
			foreach (var item3 in list2)
			{
				list.Add(new StringWithRarity(item3.Item1, item3.Item2));
			}
			return list;
		}
	}
	public class ContentExtractor
	{
		public static List<Item> vanillaItemsList = new List<Item>();

		public static List<EnemyType> vanillaEnemiesList = new List<EnemyType>();

		public static List<SpawnableOutsideObject> vanillaSpawnableOutsideMapObjectsList = new List<SpawnableOutsideObject>();

		public static List<GameObject> vanillaSpawnableInsideMapObjectsList = new List<GameObject>();

		public static List<LevelAmbienceLibrary> vanillaAmbienceLibrariesList = new List<LevelAmbienceLibrary>();

		public static List<AudioMixerGroup> vanillaAudioMixerGroupsList = new List<AudioMixerGroup>();

		[HarmonyPatch(typeof(RoundManager), "Awake")]
		[HarmonyPrefix]
		[HarmonyPriority(350)]
		internal static void TryScrapeVanillaContent()
		{
			if (!LethalLevelLoaderPlugin.hasVanillaBeenPatched)
			{
				StartOfRound instance = StartOfRound.Instance;
				if ((Object)(object)instance != (Object)null)
				{
					foreach (Item items in instance.allItemsList.itemsList)
					{
						if (!vanillaItemsList.Contains(items))
						{
							vanillaItemsList.Add(items);
						}
						if ((Object)(object)items.spawnPrefab != (Object)null)
						{
							TryExtractAudioMixerGroups(items.spawnPrefab.GetComponentsInChildren<AudioSource>());
						}
					}
					SelectableLevel[] levels = instance.levels;
					foreach (SelectableLevel val in levels)
					{
						foreach (SpawnableEnemyWithRarity enemy in val.Enemies)
						{
							if (!vanillaEnemiesList.Contains(enemy.enemyType))
							{
								vanillaEnemiesList.Add(enemy.enemyType);
							}
						}
						foreach (SpawnableEnemyWithRarity outsideEnemy in val.OutsideEnemies)
						{
							if (!vanillaEnemiesList.Contains(outsideEnemy.enemyType))
							{
								vanillaEnemiesList.Add(outsideEnemy.enemyType);
							}
						}
						foreach (SpawnableEnemyWithRarity daytimeEnemy in val.DaytimeEnemies)
						{
							if (!vanillaEnemiesList.Contains(daytimeEnemy.enemyType))
							{
								vanillaEnemiesList.Add(daytimeEnemy.enemyType);
							}
						}
						SpawnableMapObject[] spawnableMapObjects = val.spawnableMapObjects;
						foreach (SpawnableMapObject val2 in spawnableMapObjects)
						{
							if (!vanillaSpawnableInsideMapObjectsList.Contains(val2.prefabToSpawn))
							{
								vanillaSpawnableInsideMapObjectsList.Add(val2.prefabToSpawn);
							}
						}
						SpawnableOutsideObjectWithRarity[] spawnableOutsideObjects = val.spawnableOutsideObjects;
						foreach (SpawnableOutsideObjectWithRarity val3 in spawnableOutsideObjects)
						{
							if (!vanillaSpawnableOutsideMapObjectsList.Contains(val3.spawnableObject))
							{
								vanillaSpawnableOutsideMapObjectsList.Add(val3.spawnableObject);
							}
						}
						if (!vanillaAmbienceLibrariesList.Contains(val.levelAmbienceClips))
						{
							vanillaAmbienceLibrariesList.Add(val.levelAmbienceClips);
						}
					}
				}
			}
			DebugHelper.DebugScrapedVanillaContent();
		}

		internal static void TryExtractAudioMixerGroups(AudioSource[] audioSources)
		{
			foreach (AudioSource val in audioSources)
			{
				if ((Object)(object)val.outputAudioMixerGroup != (Object)null && !vanillaAudioMixerGroupsList.Contains(val.outputAudioMixerGroup))
				{
					vanillaAudioMixerGroupsList.Add(val.outputAudioMixerGroup);
					DebugHelper.Log("Adding AudioMixerGroup: " + ((Object)val.outputAudioMixerGroup).name + " To Vanilla Reference List!");
				}
			}
		}
	}
	internal static class DebugHelper
	{
		public static string logAuthor = "Batby";

		public static void Log(string log)
		{
			string text = "LethalLevelLoader: ";
			text += log;
			Debug.Log((object)text);
		}

		public static void DebugTerminalKeyword(TerminalKeyword terminalKeyword)
		{
			string text = "Info For " + terminalKeyword.word + ") TerminalKeyword!\n\n";
			text = text + "Word: " + terminalKeyword.word + "\n";
			text = text + "isVerb?: " + terminalKeyword.isVerb + "\n";
			text += "CompatibleNouns :\n";
			CompatibleNoun[] compatibleNouns = terminalKeyword.compatibleNouns;
			foreach (CompatibleNoun val in compatibleNouns)
			{
				text = text + ((object)val.noun)?.ToString() + " | " + ((object)val.result)?.ToString() + "\n";
			}
			text = text + "SpecialKeywordResult: " + ((object)terminalKeyword.specialKeywordResult)?.ToString() + "\n";
			text = text + "AccessTerminalObjects?: " + terminalKeyword.accessTerminalObjects + "\n";
			text = text + "DefaultVerb: " + ((Object)terminalKeyword.defaultVerb).name + "\n";
			Log(text + "\n\n");
		}

		public static void DebugTerminalNode(TerminalNode terminalNode)
		{
			string text = "Info For " + ((Object)terminalNode).name + ") TerminalNode!\n\n";
			text = text + "Display Text: " + terminalNode.displayText + "\n";
			text = text + "Accept Anything?: " + terminalNode.acceptAnything + "\n";
			text = text + "Override Options?: " + terminalNode.overrideOptions + "\n";
			text = text + "Display Planet Info (LevelID): " + terminalNode.displayPlanetInfo + "\n";
			text = text + "Buy Reroute To Moon (LevelID): " + terminalNode.buyRerouteToMoon + "\n";
			text = text + "Is Confirmation Node?: " + terminalNode.isConfirmationNode + "\n";
			text += "Terminal Options (CompatibleNouns) :\n";
			CompatibleNoun[] terminalOptions = terminalNode.terminalOptions;
			foreach (CompatibleNoun val in terminalOptions)
			{
				text = text + ((object)val.noun)?.ToString() + " | " + ((object)val.result)?.ToString() + "\n";
			}
			Log(text + "\n\n");
		}

		public static void DebugInjectedLevels()
		{
			string text = "Injected Levels List: \n\n";
			int num = 0;
			if ((Object)(object)StartOfRound.Instance != (Object)null)
			{
				SelectableLevel[] levels = StartOfRound.Instance.levels;
				foreach (SelectableLevel val in levels)
				{
					text = text + num + ". " + val.PlanetName + " (" + val.levelID + ") \n";
					num++;
				}
				text = text + "Current Level Is: " + StartOfRound.Instance.currentLevel.PlanetName + " (" + StartOfRound.Instance.currentLevel.levelID + ") \n";
			}
			Log(text + "\n\n");
		}

		public static void DebugAllLevels()
		{
			string text = "All Levels List: \n\n";
			foreach (ExtendedLevel allLevels in SelectableLevel_Patch.allLevelsList)
			{
				text = text + allLevels.selectableLevel.PlanetName + " (" + allLevels.selectableLevel.levelID + ") \n";
			}
			Log(text + "\n");
		}

		public static void DebugVanillaLevels()
		{
			string text = "Vanilla Levels List: \n\n";
			foreach (ExtendedLevel vanillaLevels in SelectableLevel_Patch.vanillaLevelsList)
			{
				text = text + vanillaLevels.selectableLevel.PlanetName + " (" + vanillaLevels.selectableLevel.levelID + ") \n";
			}
			Log(text + "\n");
		}

		public static void DebugCustomLevels()
		{
			string text = "Custom Levels List: \n\n";
			foreach (ExtendedLevel customLevels in SelectableLevel_Patch.customLevelsList)
			{
				text = text + customLevels.selectableLevel.PlanetName + " (" + customLevels.selectableLevel.levelID + ") \n";
			}
			Log(text + "\n");
		}

		public static void DebugScrapedVanillaContent()
		{
			Log("Obtained (" + ContentExtractor.vanillaItemsList.Count + " / 68) Vanilla Item References");
			Log("Obtained (" + ContentExtractor.vanillaEnemiesList.Count + " / 20) Vanilla Enemy References");
			Log("Obtained (" + ContentExtractor.vanillaSpawnableOutsideMapObjectsList.Count + " / 11) Vanilla Outside Object References");
			Log("Obtained (" + ContentExtractor.vanillaSpawnableInsideMapObjectsList.Count + " / 2) Vanilla Inside Object References");
			Log("Obtained (" + ContentExtractor.vanillaAmbienceLibrariesList.Count + " / 3) Vanilla Ambience Library References");
			Log("Obtained (" + ContentExtractor.vanillaAudioMixerGroupsList.Count + " / 00) Vanilla Audio Mixing Group References");
			foreach (AudioMixerGroup vanillaAudioMixerGroups in ContentExtractor.vanillaAudioMixerGroupsList)
			{
				Log("AudioMixerGroup Name: " + ((Object)vanillaAudioMixerGroups).name);
			}
		}

		public static void DebugAudioMixerGroups()
		{
		}

		public static void DebugSelectableLevelReferences(ExtendedLevel extendedLevel)
		{
			string text = "Logging SelectableLevel References For Moon: " + extendedLevel.NumberlessPlanetName + " (" + extendedLevel.levelType.ToString() + ").\n";
			text += "Inside Enemies\n\n";
			foreach (SpawnableEnemyWithRarity enemy in extendedLevel.selectableLevel.Enemies)
			{
				text = text + "Enemy Type: " + enemy.enemyType.enemyName + " , Rarity: " + enemy.rarity + " , Prefab Status: " + ((Object)(object)enemy.enemyType.enemyPrefab != (Object)null) + "\n";
			}
			text += "Outside Enemies (Nighttime)\n\n";
			foreach (SpawnableEnemyWithRarity outsideEnemy in extendedLevel.selectableLevel.OutsideEnemies)
			{
				text = text + "Enemy Type: " + outsideEnemy.enemyType.enemyName + " , Rarity: " + outsideEnemy.rarity + " , Prefab Status: " + ((Object)(object)outsideEnemy.enemyType.enemyPrefab != (Object)null) + "\n";
			}
			text += "Outside Enemies (daytime)\n\n";
			foreach (SpawnableEnemyWithRarity daytimeEnemy in extendedLevel.selectableLevel.DaytimeEnemies)
			{
				text = text + "Enemy Type: " + daytimeEnemy.enemyType.enemyName + " , Rarity: " + daytimeEnemy.rarity + " , Prefab Status: " + ((Object)(object)daytimeEnemy.enemyType.enemyPrefab != (Object)null) + "\n";
			}
			Log(text + "\n");
		}

		public static void DebugDungeonFlows(List<DungeonFlow> dungeonFlowList)
		{
			string text = "Dungen Flow Report: \n\n";
			foreach (DungeonFlow dungeonFlow in dungeonFlowList)
			{
				text = text + ((Object)dungeonFlow).name + "\n";
			}
		}

		public static string GetDungeonFlowsLog(List<DungeonFlow> dungeonFlowList)
		{
			string text = string.Empty;
			foreach (DungeonFlow dungeonFlow in dungeonFlowList)
			{
				text = text + ((Object)dungeonFlow).name + "\n";
			}
			return text;
		}

		public static void DebugAllExtendedDungeons()
		{
			string text = "All ExtendedDungeons: \n\n";
			foreach (ExtendedDungeonFlow allExtendedDungeons in DungeonFlow_Patch.allExtendedDungeonsList)
			{
				text += ((Object)allExtendedDungeons.dungeonFlow).name;
			}
			Log(text);
			text = "Vanilla ExtendedDungeons: \n\n";
			foreach (ExtendedDungeonFlow vanillaDungeonFlows in DungeonFlow_Patch.vanillaDungeonFlowsList)
			{
				text += ((Object)vanillaDungeonFlows.dungeonFlow).name;
			}
			Log(text);
			text = "Custom ExtendedDungeons: \n\n";
			foreach (ExtendedDungeonFlow customDungeonFlows in DungeonFlow_Patch.customDungeonFlowsList)
			{
				text += ((Object)customDungeonFlows.dungeonFlow).name;
			}
			Log(text);
		}

		public static void DebugPlanetWeatherRandomisation(int players, List<SelectableLevel> selectableLevelsList)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			StartOfRound instance = StartOfRound.Instance;
			List<SelectableLevel> list = new List<SelectableLevel>(selectableLevelsList);
			foreach (SelectableLevel item in list)
			{
				item.currentWeather = (LevelWeatherType)(-1);
			}
			Random random = new Random(instance.randomMapSeed + 31);
			float num = 1f;
			if (players + 1 > 1 && instance.daysPlayersSurvivedInARow > 2 && instance.daysPlayersSurvivedInARow % 3 == 0)
			{
				num = (float)random.Next(15, 25) / 10f;
			}
			int num2 = Mathf.Clamp((int)(Mathf.Clamp(instance.planetsWeatherRandomCurve.Evaluate((float)random.NextDouble()) * num, 0f, 1f) * (float)list.Count), 0, list.Count);
			string empty = string.Empty;
			empty += "Start Of SetPlanetWeather() Prefix.\n";
			empty += "Planet Weather Being Set! Details Below;\n\n";
			empty = empty + "RandomMapSeed Is: " + instance.randomMapSeed + "\n";
			empty = empty + "Planet Random Is: " + random?.ToString() + "\n";
			empty = empty + "Player Random Is: " + num + "\n";
			empty = empty + "Result From PlanetWeatherRandomCurve Is: " + num2 + "\n";
			empty += "All SelectableLevels In StartOfRound: \n\n";
			foreach (SelectableLevel item2 in list)
			{
				empty = empty + item2.PlanetName + " | " + ((object)(LevelWeatherType)(ref item2.currentWeather)).ToString() + " | " + item2.overrideWeather + "\n";
				RandomWeatherWithVariables[] randomWeathers = item2.randomWeathers;
				foreach (RandomWeatherWithVariables val in randomWeathers)
				{
					empty = empty + ((object)(LevelWeatherType)(ref val.weatherType)).ToString() + " | " + val.weatherVariable + " | " + val.weatherVariable2 + "\n";
				}
				empty += "\n";
			}
			empty += "SelectableLevels Chosen Using Random Variables Should Be: \n\n";
			for (int j = 0; j < num2; j++)
			{
				SelectableLevel val2 = list[random.Next(0, list.Count)];
				empty = empty + "SelectableLevel Chosen! Planet Name Is: " + val2.PlanetName;
				if (val2.randomWeathers != null && val2.randomWeathers.Length != 0)
				{
					int num3 = random.Next(0, val2.randomWeathers.Length);
					empty = empty + " --- Selected For Weather Change! Setting WeatherType From: " + ((object)(LevelWeatherType)(ref val2.currentWeather)).ToString() + " To: " + ((object)(LevelWeatherType)(ref val2.randomWeathers[num3].weatherType)).ToString() + "\n";
					empty = empty + "          Random Selection Results Were: " + num3 + " (Range: 0 - " + val2.randomWeathers.Length + ") Level RandomWeathers Choices Were: \n          ";
					int num4 = 0;
					RandomWeatherWithVariables[] randomWeathers2 = val2.randomWeathers;
					foreach (RandomWeatherWithVariables val3 in randomWeathers2)
					{
						empty = empty + num4 + " . - " + ((object)(LevelWeatherType)(ref val3.weatherType)).ToString() + ", ";
						num4++;
					}
					empty += "\n\n";
				}
				else
				{
					empty += "\n";
				}
				list.Remove(val2);
			}
			empty += "End Of SetPlanetWeather() Prefix.\n\n";
			Log(empty);
		}
	}
	internal class DebugOrderOfExecution
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace LethalLevelLoader.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}

BepInEx/plugins/IntegrityChaos-Diversity/Diversity.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Diversity.Items;
using Diversity.Misc;
using Diversity.Monsters;
using Diversity.Patches;
using Diversity.Player;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Audio;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Diversity")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Diversity")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6163c54c-2d5b-4683-ac86-9337d16cc4fd")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public enum Condition
{
	BrokenLeg,
	BrokenArm,
	FracturedLeg,
	FracturedArm,
	Bleeding,
	Blindness,
	Concussed
}
public enum DamageType
{
	GunShotted,
	Mauled,
	Electrified,
	Falling,
	Bitten,
	Concussed,
	Burned,
	Gas
}
namespace Diversity
{
	public class Configuration
	{
		public static ConfigEntry<bool> spiderRevamp;

		public static ConfigEntry<float> spiderSlowAmount;

		public static ConfigEntry<bool> crawlerRevamp;

		public static ConfigEntry<float> crawlerSlowAmount;

		public static ConfigEntry<bool> centipedeRevamp;

		public static ConfigEntry<int> clickAmount;

		public static ConfigEntry<int> hurtChance;

		public static ConfigEntry<bool> brakenRevamp;

		public static ConfigEntry<bool> brakenSpace;

		public static ConfigEntry<float> brakenRange;

		public static ConfigEntry<bool> brakenAnger;

		public static ConfigEntry<float> brakenAngerTime;

		public static ConfigEntry<int> flickerChance;

		public static ConfigEntry<int> breakerChance;

		public static ConfigEntry<bool> apparatusAnger;

		public static ConfigEntry<bool> chaseTriggerer;

		public static ConfigEntry<bool> dressGirlRevamp;

		public static ConfigEntry<float> walkieTalkieFrequency;

		public static ConfigEntry<bool> dressGirlIsolation;

		public static ConfigEntry<bool> playerConditions;

		public static ConfigEntry<bool> fullDarkness;

		public static ConfigEntry<float> fullDarknessIntensity;

		public static ConfigEntry<float> interactRange;

		public static ConfigEntry<bool> fracturedLeg;

		public static ConfigEntry<float> fracturedLegTime;

		public static ConfigEntry<bool> fracturedArm;

		public static ConfigEntry<float> fracturedArmTime;

		public static ConfigEntry<bool> brokenLeg;

		public static ConfigEntry<bool> brokenArm;

		public static ConfigEntry<bool> bleeding;

		public static ConfigEntry<float> bleedingTime;

		public static ConfigEntry<bool> blindness;

		public static ConfigEntry<float> blindnessTime;

		public static ConfigEntry<bool> concussed;

		public static void Load()
		{
			spiderRevamp = Diversity.config.Bind<bool>("Spider", "SpiderRevamp", true, "Should spider revamp be enabled?");
			spiderSlowAmount = Diversity.config.Bind<float>("Spider", "SpiderSlow", 0.8f, "How much slown should spiders be on hit?");
			crawlerRevamp = Diversity.config.Bind<bool>("Crawler", "CrawlerRevamp", true, "Should crawler revamp be enabled?");
			crawlerSlowAmount = Diversity.config.Bind<float>("Crawler", "CrawlerSlow", 0.9f, "How much slown should crawlers be on hit?");
			centipedeRevamp = Diversity.config.Bind<bool>("Centipede", "CentipedeRevamp", true, "Should centipede revamp be enabled?");
			clickAmount = Diversity.config.Bind<int>("Centipede", "ClickAmount", 30, "How many times should you have to click to remove the centipede from someone's head?");
			hurtChance = Diversity.config.Bind<int>("Centipede", "HurtChance", 10, "Chance of hurting the player when trying to free the centipede.");
			brakenRevamp = Diversity.config.Bind<bool>("Bracken", "BrakenRevamp", true, "Should Bracken revamp be enabled?");
			brakenSpace = Diversity.config.Bind<bool>("Bracken", "BrakenPersonnalSpace", true, "Should the Bracken have his own personnal space?");
			brakenRange = Diversity.config.Bind<float>("Bracken", "BrakenRange", 15f, "From how far should the Bracken be able to turn off lights?");
			brakenAnger = Diversity.config.Bind<bool>("Bracken", "BrakenAnger", true, "Should Bracken get angered from the breaker box?");
			brakenAngerTime = Diversity.config.Bind<float>("Bracken", "BrakenAngerTime", 90f, "How long should the Bracken stay angered when fully angered?");
			flickerChance = Diversity.config.Bind<int>("Bracken", "FlickerChance", 100, "Chance on flickering and turning off lights.");
			breakerChance = Diversity.config.Bind<int>("Bracken", "BreakerChance", 75, "Chance for the Bracken to turn off the breaker box.");
			apparatusAnger = Diversity.config.Bind<bool>("Bracken", "ApparatusAnger", true, "Should taking the Apparatus anger the Bracken?");
			chaseTriggerer = Diversity.config.Bind<bool>("Bracken", "ChaseTriggerer", true, "Should the Bracken chase the one who angered him?");
			dressGirlRevamp = Diversity.config.Bind<bool>("Dress Girl", "DressGirlRevamp", true, "Should Dress girl revamp be enabled?");
			walkieTalkieFrequency = Diversity.config.Bind<float>("Dress Girl", "WalkieTalkieFrequency", 1f, "How frequent should the Dress girl haunt the walkie-talkie?");
			dressGirlIsolation = Diversity.config.Bind<bool>("Dress Girl", "DressGirlIsolation", true, "Should Dress girl be able to isolate you and give you hallucinations? (Requires DressGirlRevamp to be enabled.)");
			playerConditions = Diversity.config.Bind<bool>("Player", "PlayerConditions", true, "Should players be able to gain conditions?");
			fullDarkness = Diversity.config.Bind<bool>("Player", "FullDarkness", true, "Should players with no light source be completely in the dark?");
			fullDarknessIntensity = Diversity.config.Bind<float>("Player", "FullDarknessIntensity", 1f, "How intense should full darkness be?");
			interactRange = Diversity.config.Bind<float>("Player", "InteractRange", 3f, "How far can players remove centipede from their head?");
			fracturedLeg = Diversity.config.Bind<bool>("Conditions", "Fractured Leg", true, "Can players fracture their legs? (Will also disable broken legs.)");
			fracturedLegTime = Diversity.config.Bind<float>("Conditions", "Fractured Leg Time", 60f, "How long should fractured legs last?");
			fracturedArm = Diversity.config.Bind<bool>("Conditions", "Fractured Arm", true, "Can players fracture their arms? (Will also disable broken arms.");
			fracturedArmTime = Diversity.config.Bind<float>("Conditions", "Fractured Arm Time", 60f, "How long should fractured arms last?");
			brokenLeg = Diversity.config.Bind<bool>("Conditions", "Broken Leg", true, "Can players break their legs?");
			brokenArm = Diversity.config.Bind<bool>("Conditions", "Broken Arm", true, "Can players break their arms?");
			bleeding = Diversity.config.Bind<bool>("Conditions", "Bleeding", true, "Can players bleed?");
			bleedingTime = Diversity.config.Bind<float>("Conditions", "Bleeding Time", 300f, "How long should bleeding last?");
			blindness = Diversity.config.Bind<bool>("Conditions", "Blindness", true, "Can players be blinded?");
			blindnessTime = Diversity.config.Bind<float>("Conditions", "Blindness Time", 30f, "How long should blindness last? (in seconds)");
			concussed = Diversity.config.Bind<bool>("Conditions", "Concussed", true, "Can players concussed?");
		}
	}
	public class Content
	{
		public static AssetBundle MainAssets;

		public static void TryLoadAssets()
		{
			if ((Object)(object)MainAssets == (Object)null)
			{
				MainAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "diversity"));
				Diversity.mls.LogInfo((object)"Loaded asset bundle!");
			}
		}
	}
	public class DiversityAssets : MonoBehaviour
	{
		[Serializable]
		public class RandomSoundAudioClip
		{
			public DiversitySoundManager.SoundType soundType;

			public AudioClip[] audioClips;
		}

		[Serializable]
		public class SoundAudioClip
		{
			public DiversitySoundManager.SoundType soundType;

			public AudioClip audioClip;
		}

		public SoundAudioClip[] soundAudioClipArray;

		public RandomSoundAudioClip[] randomSoundAudioClipArray;

		public static DiversityAssets Instance { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
				Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			}
			else
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}
	}
	public class DiversitySoundManager : MonoBehaviour
	{
		public enum SoundType
		{
			SteamLeak,
			LightOn,
			LightBuzz,
			Ambience,
			Fracture,
			BrokenBone,
			Hurt,
			BrackenScream,
			BrackenSpeech,
			DressGirlSpeech,
			DressGirlVoices,
			HeartBeat,
			DoorSlam,
			WalkerFootStep
		}

		public static GameObject oneShot;

		public static AudioSource oneShotAudio;

		public static GameObject oneShotBypass;

		public static AudioSource oneShotAudioBypass;

		public List<GameObject> current3Daudios = new List<GameObject>();

		public List<GameObject> currentGirlAudios = new List<GameObject>();

		public static DiversitySoundManager Instance { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
				Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			}
			else
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		public static void PlaySound(SoundType soundType, bool random, float volume, float pan, bool loop, Vector3 position)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			AudioMixerGroup outputAudioMixerGroup = SoundManager.Instance.diageticMixer.FindMatchingGroups("SFX")[0];
			GameObject val = new GameObject("Sound");
			val.transform.position = position;
			AudioSource val2 = val.AddComponent<AudioSource>();
			val2.spatialBlend = 1f;
			val2.playOnAwake = false;
			val2.dopplerLevel = 0f;
			val2.spread = 70f;
			val2.reverbZoneMix = 1f;
			val2.outputAudioMixerGroup = outputAudioMixerGroup;
			val2.loop = loop;
			val2.panStereo = pan;
			if (random)
			{
				val2.clip = GetRandomAudioClipByType(soundType);
			}
			else
			{
				val2.clip = GetAudioClipByType(soundType);
			}
			val2.rolloffMode = (AudioRolloffMode)1;
			if (soundType == SoundType.LightOn)
			{
				val2.maxDistance = 100f;
			}
			else if (soundType == SoundType.SteamLeak || soundType == SoundType.LightBuzz)
			{
				val2.maxDistance = 32f;
			}
			else
			{
				val2.maxDistance = 32f;
			}
			val2.volume = volume;
			val2.Play();
			if (soundType == SoundType.DressGirlSpeech)
			{
				Instance.currentGirlAudios.Add(val);
			}
			else if (!loop)
			{
				Object.Destroy((Object)(object)val, val2.clip.length);
			}
			else
			{
				Instance.current3Daudios.Add(val);
			}
		}

		public static void PlaySound(SoundType soundType, bool random, float volume, float pan)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			AudioMixerGroup outputAudioMixerGroup = SoundManager.Instance.diageticMixer.FindMatchingGroups("SFX")[0];
			if ((Object)(object)oneShot == (Object)null)
			{
				oneShot = new GameObject("OneShotSound");
				oneShotAudio = oneShot.AddComponent<AudioSource>();
			}
			oneShotAudio.outputAudioMixerGroup = outputAudioMixerGroup;
			oneShotAudio.panStereo = pan;
			if (random)
			{
				oneShotAudio.PlayOneShot(GetRandomAudioClipByType(soundType), volume);
			}
			else
			{
				oneShotAudio.PlayOneShot(GetAudioClipByType(soundType), volume);
			}
		}

		public static void DeleteAudio(GameObject audio)
		{
			Object.Destroy((Object)(object)audio);
		}

		public static void PlaySoundBypass(SoundType soundType, bool random, float volume, float pan, bool loop, Vector3 position)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("Sound");
			val.transform.position = position;
			AudioSource val2 = val.AddComponent<AudioSource>();
			val2.spatialBlend = 1f;
			val2.playOnAwake = false;
			val2.dopplerLevel = 0f;
			val2.spread = 70f;
			val2.reverbZoneMix = 1f;
			val2.bypassListenerEffects = true;
			val2.loop = loop;
			val2.panStereo = pan;
			if (random)
			{
				val2.clip = GetRandomAudioClipByType(soundType);
			}
			else
			{
				val2.clip = GetAudioClipByType(soundType);
			}
			val2.rolloffMode = (AudioRolloffMode)1;
			if (soundType == SoundType.LightOn)
			{
				val2.maxDistance = 100f;
			}
			else if (soundType == SoundType.SteamLeak || soundType == SoundType.LightBuzz)
			{
				val2.maxDistance = 32f;
			}
			else
			{
				val2.maxDistance = 32f;
			}
			val2.volume = volume;
			val2.Play();
			if (soundType == SoundType.DressGirlSpeech)
			{
				Instance.currentGirlAudios.Add(val);
			}
			else if (!loop)
			{
				Object.Destroy((Object)(object)val, val2.clip.length);
			}
			else
			{
				Instance.current3Daudios.Add(val);
			}
		}

		public static void PlaySoundBypass(SoundType soundType, bool random, float volume = 1f, float pan = 1f)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			if ((Object)(object)oneShotBypass == (Object)null)
			{
				oneShotBypass = new GameObject("OneShotSound");
				oneShotAudioBypass = oneShotBypass.AddComponent<AudioSource>();
				oneShotAudioBypass.bypassListenerEffects = true;
			}
			oneShotAudioBypass.panStereo = pan;
			if (random)
			{
				oneShotAudioBypass.PlayOneShot(GetRandomAudioClipByType(soundType), volume);
			}
			else
			{
				oneShotAudioBypass.PlayOneShot(GetAudioClipByType(soundType), volume);
			}
		}

		public static void StopSound()
		{
			if ((Object)(object)oneShot != (Object)null)
			{
				oneShotAudio.Stop();
			}
		}

		public static void StopSoundBypass()
		{
			if ((Object)(object)oneShot != (Object)null)
			{
				oneShotAudioBypass.Stop();
			}
		}

		public static Vector3 CheckPosition(PlayerControllerB player)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)player))
			{
				if (!player.isPlayerDead)
				{
					return ((Component)player.gameplayCamera).transform.position;
				}
				return player.spectateCameraPivot.position;
			}
			return Vector3.zero;
		}

		private static AudioClip GetAudioClipByType(SoundType soundType)
		{
			Diversity.mls.LogInfo((object)DiversityAssets.Instance.soundAudioClipArray);
			DiversityAssets.SoundAudioClip[] soundAudioClipArray = DiversityAssets.Instance.soundAudioClipArray;
			foreach (DiversityAssets.SoundAudioClip soundAudioClip in soundAudioClipArray)
			{
				if (soundAudioClip.soundType == soundType)
				{
					return soundAudioClip.audioClip;
				}
			}
			Diversity.mls.LogError((object)("No audio of type:" + soundType));
			return null;
		}

		private static AudioClip GetRandomAudioClipByType(SoundType soundType)
		{
			DiversityAssets.RandomSoundAudioClip[] randomSoundAudioClipArray = DiversityAssets.Instance.randomSoundAudioClipArray;
			foreach (DiversityAssets.RandomSoundAudioClip randomSoundAudioClip in randomSoundAudioClipArray)
			{
				if (randomSoundAudioClip.soundType == soundType)
				{
					return randomSoundAudioClip.audioClips[Random.Range(0, randomSoundAudioClip.audioClips.Length)];
				}
			}
			Diversity.mls.LogError((object)("No audio of type:" + soundType));
			return null;
		}
	}
	[BepInPlugin("Chaos.Diversity", "Diversity", "1.1.10")]
	public class Diversity : BaseUnityPlugin
	{
		private const string modGUID = "Chaos.Diversity";

		private const string modName = "Diversity";

		private const string modVersion = "1.1.10";

		private readonly Harmony harmony = new Harmony("Chaos.Diversity");

		public static Diversity Instance;

		public static ManualLogSource mls;

		public static ConfigFile config;

		public static EnemyType longBoiType;

		private void Awake()
		{
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_026b: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = ((BaseUnityPlugin)this).Logger;
			config = ((BaseUnityPlugin)this).Config;
			Configuration.Load();
			Content.TryLoadAssets();
			harmony.PatchAll(typeof(BaboonBirdAIPatch));
			harmony.PatchAll(typeof(BlobAIPatch));
			harmony.PatchAll(typeof(BreakerBoxPatch));
			harmony.PatchAll(typeof(CentipedeAIPatch));
			harmony.PatchAll(typeof(CrawlerAIPatch));
			harmony.PatchAll(typeof(DressGirlAIPatch));
			harmony.PatchAll(typeof(FlashlightPatch));
			harmony.PatchAll(typeof(FlowermanAIPatch));
			harmony.PatchAll(typeof(HoarderBugAIPatch));
			harmony.PatchAll(typeof(HUDPatch));
			harmony.PatchAll(typeof(LungPropPatch));
			harmony.PatchAll(typeof(ManualCameraRendererPatch));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			harmony.PatchAll(typeof(PufferAIPatch));
			harmony.PatchAll(typeof(RadarBoosterItemPatch));
			harmony.PatchAll(typeof(RedLocustBeesPatch));
			harmony.PatchAll(typeof(RoundManagerPatch));
			harmony.PatchAll(typeof(SandSpiderAIPatch));
			harmony.PatchAll(typeof(ShipTeleporterPatch));
			harmony.PatchAll(typeof(SoundManagerPatch));
			harmony.PatchAll(typeof(SpringManAIPatch));
			harmony.PatchAll(typeof(StartOfRoundPatch));
			harmony.PatchAll(typeof(SteamValveHazardPatch));
			harmony.PatchAll(typeof(Diversity));
			longBoiType = Content.MainAssets.LoadAsset<EnemyType>("Assets/custom/diversity/walker/WalkerType.asset");
			GameObject val = new GameObject("DiversitySoundManagerAssets");
			val.AddComponent<DiversitySoundManager>();
			DiversityAssets diversityAssets = val.AddComponent<DiversityAssets>();
			diversityAssets.soundAudioClipArray = new DiversityAssets.SoundAudioClip[4];
			diversityAssets.randomSoundAudioClipArray = new DiversityAssets.RandomSoundAudioClip[6];
			DiversityAssets.SoundAudioClip soundAudioClip = new DiversityAssets.SoundAudioClip();
			soundAudioClip.soundType = DiversitySoundManager.SoundType.SteamLeak;
			soundAudioClip.audioClip = Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/bracken/rooms/audio/steam.ogg");
			DiversityAssets.SoundAudioClip soundAudioClip2 = new DiversityAssets.SoundAudioClip();
			soundAudioClip2.soundType = DiversitySoundManager.SoundType.LightOn;
			soundAudioClip2.audioClip = Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/bracken/rooms/audio/lighton.ogg");
			DiversityAssets.SoundAudioClip soundAudioClip3 = new DiversityAssets.SoundAudioClip();
			soundAudioClip3.soundType = DiversitySoundManager.SoundType.LightBuzz;
			soundAudioClip3.audioClip = Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/bracken/rooms/audio/lightbuzz.ogg");
			DiversityAssets.SoundAudioClip soundAudioClip4 = new DiversityAssets.SoundAudioClip();
			soundAudioClip4.soundType = DiversitySoundManager.SoundType.HeartBeat;
			soundAudioClip4.audioClip = Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/player/audio/heartbeat.ogg");
			DiversityAssets.RandomSoundAudioClip randomSoundAudioClip = new DiversityAssets.RandomSoundAudioClip();
			AudioClip[] audioClips = (AudioClip[])(object)new AudioClip[1] { Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/bracken/ambience.ogg") };
			randomSoundAudioClip.soundType = DiversitySoundManager.SoundType.Ambience;
			randomSoundAudioClip.audioClips = audioClips;
			DiversityAssets.RandomSoundAudioClip randomSoundAudioClip2 = new DiversityAssets.RandomSoundAudioClip();
			AudioClip[] audioClips2 = (AudioClip[])(object)new AudioClip[1] { Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/bracken/brakenScream.mp3") };
			randomSoundAudioClip2.soundType = DiversitySoundManager.SoundType.BrackenScream;
			randomSoundAudioClip2.audioClips = audioClips2;
			DiversityAssets.RandomSoundAudioClip randomSoundAudioClip3 = new DiversityAssets.RandomSoundAudioClip();
			AudioClip[] audioClips3 = (AudioClip[])(object)new AudioClip[1] { Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/bracken/you're next.mp3") };
			randomSoundAudioClip3.soundType = DiversitySoundManager.SoundType.BrackenSpeech;
			randomSoundAudioClip3.audioClips = audioClips3;
			DiversityAssets.RandomSoundAudioClip randomSoundAudioClip4 = new DiversityAssets.RandomSoundAudioClip();
			AudioClip[] audioClips4 = (AudioClip[])(object)new AudioClip[17]
			{
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 1.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 2.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 3.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 4.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 5.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 6.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 7.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 8.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 9.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 10.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 11.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 12.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 14.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 15.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 16.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 17.wav"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/girl/voice/voice_Insert 18.wav")
			};
			randomSoundAudioClip4.soundType = DiversitySoundManager.SoundType.DressGirlSpeech;
			randomSoundAudioClip4.audioClips = audioClips4;
			DiversityAssets.RandomSoundAudioClip randomSoundAudioClip5 = new DiversityAssets.RandomSoundAudioClip();
			AudioClip[] audioClips5 = (AudioClip[])(object)new AudioClip[4]
			{
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/walker/audios/footsteps/step1.ogg"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/walker/audios/footsteps/step2.ogg"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/walker/audios/footsteps/step3.ogg"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/walker/audios/footsteps/step4.ogg")
			};
			randomSoundAudioClip5.soundType = DiversitySoundManager.SoundType.WalkerFootStep;
			randomSoundAudioClip5.audioClips = audioClips5;
			DiversityAssets.RandomSoundAudioClip randomSoundAudioClip6 = new DiversityAssets.RandomSoundAudioClip();
			AudioClip[] audioClips6 = (AudioClip[])(object)new AudioClip[2]
			{
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/walker/audios/DoorBash/DoorSlam1.ogg"),
				Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/walker/audios/DoorBash/DoorSlam2.ogg")
			};
			randomSoundAudioClip6.soundType = DiversitySoundManager.SoundType.DoorSlam;
			randomSoundAudioClip6.audioClips = audioClips6;
			diversityAssets.soundAudioClipArray[0] = soundAudioClip;
			diversityAssets.soundAudioClipArray[1] = soundAudioClip2;
			diversityAssets.soundAudioClipArray[2] = soundAudioClip3;
			diversityAssets.soundAudioClipArray[3] = soundAudioClip4;
			diversityAssets.randomSoundAudioClipArray[0] = randomSoundAudioClip;
			diversityAssets.randomSoundAudioClipArray[1] = randomSoundAudioClip2;
			diversityAssets.randomSoundAudioClipArray[2] = randomSoundAudioClip3;
			diversityAssets.randomSoundAudioClipArray[3] = randomSoundAudioClip4;
			diversityAssets.randomSoundAudioClipArray[4] = randomSoundAudioClip6;
			diversityAssets.randomSoundAudioClipArray[5] = randomSoundAudioClip5;
			((Object)val).hideFlags = (HideFlags)61;
			Object.DontDestroyOnLoad((Object)(object)val);
			mls.LogInfo((object)"Diversity started.");
		}
	}
	public class DiversityBehaviour : MonoBehaviour
	{
		public int anger = 3;

		private void Update()
		{
		}
	}
}
namespace Diversity.Player
{
	public class PlayerRevamp : MonoBehaviour
	{
		public List<Condition> conditions = new List<Condition>();

		public bool isHaunted = false;

		public bool dressGirlHaunt = false;

		public Light lastLight;

		public int lastID = 0;

		public bool kidnapped = false;

		public float filter = 0f;

		public float dressGirlHauntTime = 0f;

		public float heartBeatInterval = 1f;

		public float voicesTime = 0f;

		public float voicesInterval = 1f;

		public float heartBeatTime = 0f;

		public float heartBeatCooldown = 0f;

		private static float timeElapsed;

		private bool fullDarknessSet = false;

		private bool playersHidden = false;

		public List<Vector3> nearbySounds = new List<Vector3>();

		private float timeFracturedLeg = 0f;

		private float timeFracturedArm = 0f;

		private float timeBleeding = 0f;

		private float timeBlinded = 0f;

		private float soundCheckInterval = 0f;

		private bool instanciated = false;

		public bool updated = false;

		private bool unfinished = false;

		public bool sinkingFromWalker = false;

		private bool currentlySinking = false;

		private float sinkingTime = 0f;

		public bool forceLook = false;

		public Vector3 forceLookPosition = Vector3.zero;

		public void ApplyConditions(DamageType damageType, float modifier)
		{
			Diversity.mls.LogInfo((object)("Player took damage type: " + damageType));
			if (damageType == DamageType.Falling && Configuration.fracturedLeg.Value)
			{
				float value = Random.value;
				if (value <= 0.1f * modifier)
				{
					bool flag = false;
					foreach (Condition condition in conditions)
					{
						if (condition == Condition.FracturedLeg)
						{
							flag = true;
						}
					}
					if (!flag)
					{
						conditions.Add(Condition.FracturedLeg);
						Diversity.mls.LogInfo((object)("Player just received condition:" + Condition.FracturedLeg));
					}
					else if (Configuration.brokenLeg.Value)
					{
						bool flag2 = false;
						foreach (Condition condition2 in conditions)
						{
							if (condition2 == Condition.BrokenLeg)
							{
								flag2 = true;
							}
						}
						if (!flag2)
						{
							conditions.Remove(Condition.FracturedLeg);
							Diversity.mls.LogInfo((object)("Player just lost condition:" + Condition.FracturedLeg));
							conditions.Add(Condition.BrokenLeg);
							Diversity.mls.LogInfo((object)("Player just received condition:" + Condition.BrokenLeg));
						}
					}
				}
			}
			else if ((damageType == DamageType.GunShotted || damageType == DamageType.Mauled || damageType == DamageType.Bitten) && Configuration.bleeding.Value)
			{
				float value2 = Random.value;
				if (value2 <= 0.15f * modifier || damageType == DamageType.GunShotted)
				{
					bool flag3 = false;
					foreach (Condition condition3 in conditions)
					{
						if (condition3 == Condition.Bleeding)
						{
							flag3 = true;
						}
					}
					if (!flag3)
					{
						conditions.Add(Condition.Bleeding);
						Diversity.mls.LogInfo((object)("Player just received condition:" + Condition.Bleeding));
					}
				}
			}
			if (damageType == DamageType.Mauled && Configuration.fracturedArm.Value)
			{
				float value3 = Random.value;
				if (value3 <= 0.15f * modifier)
				{
					bool flag4 = false;
					foreach (Condition condition4 in conditions)
					{
						if (condition4 == Condition.FracturedArm)
						{
							flag4 = true;
						}
					}
					if (!flag4)
					{
						conditions.Add(Condition.FracturedArm);
						Diversity.mls.LogInfo((object)("Player just received condition:" + Condition.FracturedArm));
					}
					if (flag4 && value3 <= 0.05f && Configuration.brokenArm.Value)
					{
						bool flag5 = false;
						foreach (Condition condition5 in conditions)
						{
							if (condition5 == Condition.BrokenArm)
							{
								flag5 = true;
							}
						}
						if (!flag5)
						{
							conditions.Remove(Condition.FracturedArm);
							Diversity.mls.LogInfo((object)("Player just lost condition:" + Condition.FracturedArm));
							conditions.Add(Condition.BrokenArm);
							Diversity.mls.LogInfo((object)("Player just received condition:" + Condition.BrokenArm));
						}
					}
				}
			}
			if (damageType == DamageType.Gas && Configuration.blindness.Value)
			{
				float value4 = Random.value;
				if (value4 <= 0.15f * modifier)
				{
					bool flag6 = false;
					foreach (Condition condition6 in conditions)
					{
						if (condition6 == Condition.Blindness)
						{
							flag6 = true;
						}
					}
					if (!flag6)
					{
						conditions.Add(Condition.Blindness);
						Diversity.mls.LogInfo((object)("Player just received condition:" + Condition.Blindness));
					}
				}
			}
			if (damageType != DamageType.Concussed || !Configuration.concussed.Value)
			{
				return;
			}
			float value5 = Random.value;
			if (!(value5 <= 0.35f * modifier))
			{
				return;
			}
			bool flag7 = false;
			foreach (Condition condition7 in conditions)
			{
				if (condition7 == Condition.Concussed)
				{
					flag7 = true;
				}
			}
			if (!flag7)
			{
				conditions.Add(Condition.Concussed);
				Diversity.mls.LogInfo((object)("Player just received condition:" + Condition.Concussed));
			}
		}

		public void CheckConditions(PlayerControllerB player)
		{
			//IL_0274: Unknown result type (might be due to invalid IL or missing references)
			//IL_027a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0209: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
			if (!Configuration.playerConditions.Value || !player.AllowPlayerDeath())
			{
				return;
			}
			using List<Condition>.Enumerator enumerator = conditions.ToList().GetEnumerator();
			while (enumerator.MoveNext())
			{
				switch (enumerator.Current)
				{
				case Condition.FracturedLeg:
					if (((NetworkBehaviour)player).IsOwner)
					{
						timeFracturedLeg += Time.deltaTime;
						if (timeFracturedLeg >= Configuration.fracturedLegTime.Value)
						{
							timeFracturedLeg = 0f;
							player.jumpForce = 13f;
							conditions.Remove(Condition.FracturedLeg);
						}
						else
						{
							player.jumpForce = 10f;
						}
					}
					break;
				case Condition.BrokenLeg:
					if (((NetworkBehaviour)player).IsOwner)
					{
						player.playerBodyAnimator.SetBool("Limp", true);
						player.jumpForce = 9f;
					}
					break;
				case Condition.FracturedArm:
					if ((Object)(object)player.currentlyHeldObject != (Object)null)
					{
						timeFracturedArm += Time.deltaTime;
						if (timeFracturedArm >= Configuration.fracturedArmTime.Value)
						{
							conditions.Remove(Condition.FracturedArm);
							timeFracturedArm = 0f;
						}
						GrabbableObject currentlyHeldObject2 = player.currentlyHeldObject;
						if (((NetworkBehaviour)player).IsOwner)
						{
							Item itemProperties3 = currentlyHeldObject2.itemProperties;
							if (itemProperties3.weight > 25f)
							{
								player.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
							}
						}
					}
					else
					{
						if (!((Object)(object)player.currentlyHeldObjectServer != (Object)null))
						{
							break;
						}
						GrabbableObject currentlyHeldObjectServer2 = player.currentlyHeldObjectServer;
						if (((NetworkBehaviour)player).IsOwner)
						{
							Item itemProperties4 = currentlyHeldObjectServer2.itemProperties;
							if (itemProperties4.weight > 25f)
							{
								player.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
							}
						}
					}
					break;
				case Condition.BrokenArm:
					if ((Object)(object)player.currentlyHeldObject != (Object)null)
					{
						GrabbableObject currentlyHeldObject = player.currentlyHeldObject;
						if (((NetworkBehaviour)player).IsOwner)
						{
							Item itemProperties = currentlyHeldObject.itemProperties;
							if (itemProperties.weight > 15f)
							{
								player.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
							}
						}
					}
					else
					{
						if (!((Object)(object)player.currentlyHeldObjectServer != (Object)null))
						{
							break;
						}
						GrabbableObject currentlyHeldObjectServer = player.currentlyHeldObjectServer;
						if (((NetworkBehaviour)player).IsOwner)
						{
							Item itemProperties2 = currentlyHeldObjectServer.itemProperties;
							if (itemProperties2.weight > 15f)
							{
								player.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
							}
						}
					}
					break;
				case Condition.Bleeding:
					if (((NetworkBehaviour)player).IsOwner)
					{
						timeBleeding += Time.deltaTime;
						if (timeBleeding >= Configuration.bleedingTime.Value)
						{
							timeBleeding = 0f;
							player.bleedingHeavily = false;
							conditions.Remove(Condition.Bleeding);
						}
						else
						{
							player.healthRegenerateTimer = 1f;
							player.bleedingHeavily = true;
						}
					}
					break;
				case Condition.Blindness:
				{
					if (!((NetworkBehaviour)player).IsOwner)
					{
						break;
					}
					PlayerControllerB localPlayerController2 = StartOfRound.Instance.localPlayerController;
					if (Object.op_Implicit((Object)(object)localPlayerController2) && (localPlayerController2.playerSteamId == player.playerSteamId || localPlayerController2.actualClientId == player.actualClientId))
					{
						HUDManagerRevamp component2 = ((Component)HUDManager.Instance).gameObject.GetComponent<HUDManagerRevamp>();
						if (!Object.op_Implicit((Object)(object)component2))
						{
							return;
						}
						timeBlinded += Time.deltaTime;
						Diversity.mls.LogInfo((object)(timeBlinded + " >= " + Configuration.blindnessTime.Value));
						if (timeBlinded >= Configuration.blindnessTime.Value)
						{
							timeBlinded = 0f;
							component2.blindnessIntensity = 0f;
							conditions.Remove(Condition.Blindness);
						}
						else
						{
							component2.blindnessIntensity = 1f;
						}
					}
					break;
				}
				case Condition.Concussed:
				{
					if (!((NetworkBehaviour)player).IsOwner)
					{
						break;
					}
					PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
					if (Object.op_Implicit((Object)(object)localPlayerController) && (localPlayerController.playerSteamId == player.playerSteamId || localPlayerController.actualClientId == player.actualClientId))
					{
						HUDManagerRevamp component = ((Component)HUDManager.Instance).gameObject.GetComponent<HUDManagerRevamp>();
						if (!Object.op_Implicit((Object)(object)component))
						{
							return;
						}
						component.concussedIntensity = 1f;
					}
					break;
				}
				}
			}
		}

		private void OnTriggerEnter(Collider col)
		{
			if (((Object)((Component)col).gameObject).name == "RoomCollider" && !updated)
			{
				BrakenRevamp[] array = Object.FindObjectsOfType<BrakenRevamp>();
				BrakenRevamp[] array2 = array;
				foreach (BrakenRevamp brakenRevamp in array2)
				{
					brakenRevamp.kidnapped = true;
				}
				kidnapped = true;
				updated = true;
			}
		}

		private void Update()
		{
			//IL_0585: Unknown result type (might be due to invalid IL or missing references)
			//IL_0595: Unknown result type (might be due to invalid IL or missing references)
			//IL_059a: Unknown result type (might be due to invalid IL or missing references)
			//IL_059f: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_05be: Unknown result type (might be due to invalid IL or missing references)
			//IL_05cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_06a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_06a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_06aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_06b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0707: Unknown result type (might be due to invalid IL or missing references)
			//IL_07fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0803: Unknown result type (might be due to invalid IL or missing references)
			//IL_0806: Unknown result type (might be due to invalid IL or missing references)
			//IL_080f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0720: Unknown result type (might be due to invalid IL or missing references)
			//IL_072f: Unknown result type (might be due to invalid IL or missing references)
			//IL_094a: Unknown result type (might be due to invalid IL or missing references)
			//IL_075f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0777: Unknown result type (might be due to invalid IL or missing references)
			//IL_0963: Unknown result type (might be due to invalid IL or missing references)
			//IL_0972: Unknown result type (might be due to invalid IL or missing references)
			//IL_0863: Unknown result type (might be due to invalid IL or missing references)
			//IL_087c: Unknown result type (might be due to invalid IL or missing references)
			//IL_088b: Unknown result type (might be due to invalid IL or missing references)
			//IL_08bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_08d3: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB component = ((Component)this).gameObject.GetComponent<PlayerControllerB>();
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			HUDManagerRevamp component2 = ((Component)HUDManager.Instance).gameObject.GetComponent<HUDManagerRevamp>();
			if (!Object.op_Implicit((Object)(object)component2) || !Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			if (component.isPlayerDead)
			{
				dressGirlHaunt = false;
			}
			if (Configuration.fullDarkness.Value && (Object)(object)component == (Object)(object)localPlayerController && !fullDarknessSet)
			{
				Diversity.mls.LogInfo((object)("Setting full darkness to local player: " + component.playerUsername));
				component.nightVision.intensity = 366.9317f * (1f - Configuration.fullDarknessIntensity.Value);
				fullDarknessSet = true;
			}
			if (Configuration.dressGirlRevamp.Value && Configuration.dressGirlIsolation.Value)
			{
				if (dressGirlHaunt && component.actualClientId == localPlayerController.actualClientId && !component.isPlayerDead)
				{
					heartBeatTime += Time.deltaTime;
					heartBeatCooldown += Time.deltaTime;
					dressGirlHauntTime += Time.deltaTime;
					voicesTime += Time.deltaTime;
					component2.black.weight = Mathf.Lerp(0f, 1f, dressGirlHauntTime / 19f);
					filter = Mathf.Lerp(0f, 1f, dressGirlHauntTime / 19f);
					if (!playersHidden)
					{
						PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
						foreach (PlayerControllerB val in allPlayerScripts)
						{
							if ((Object)(object)val != (Object)null && val.actualClientId != StartOfRound.Instance.localPlayerController.actualClientId)
							{
								((Component)val).gameObject.SetActive(false);
							}
						}
					}
					heartBeatInterval = Mathf.Lerp(1.5f, 0.5f, dressGirlHauntTime / 19f);
					voicesInterval = Mathf.Lerp(3f, 0.75f, dressGirlHauntTime / 19f);
					if (heartBeatTime >= heartBeatInterval)
					{
						DiversitySoundManager.PlaySoundBypass(DiversitySoundManager.SoundType.HeartBeat, random: false, 1f, 0f);
						heartBeatTime = 0f;
					}
					if (voicesTime >= voicesInterval)
					{
						DiversitySoundManager.PlaySoundBypass(DiversitySoundManager.SoundType.DressGirlSpeech, random: true, Mathf.Lerp(0.6f, 0f, dressGirlHauntTime / 15f), 0f, loop: false, RoundManager.Instance.GetRandomPositionInRadius(((Component)component).transform.position, 6f, 11f, (Random)null));
						voicesTime = 0f;
					}
					playersHidden = true;
				}
				else if ((Object)(object)component == (Object)(object)localPlayerController && !dressGirlHaunt)
				{
					dressGirlHauntTime = 0f;
					component2.black.weight = 0f;
					component2.hauntedIntensity = 0f;
					filter = 0f;
					heartBeatTime = 0f;
					heartBeatCooldown = 0f;
					heartBeatInterval = 1f;
					voicesInterval = 1f;
					voicesTime = 0f;
					if (playersHidden)
					{
						PlayerControllerB[] allPlayerScripts2 = StartOfRound.Instance.allPlayerScripts;
						foreach (PlayerControllerB val2 in allPlayerScripts2)
						{
							if ((Object)(object)val2 != (Object)null && val2.actualClientId != StartOfRound.Instance.localPlayerController.actualClientId)
							{
								((Component)val2).gameObject.SetActive(true);
							}
						}
					}
					playersHidden = false;
				}
			}
			if (sinkingFromWalker)
			{
				sinkingTime += Time.deltaTime;
				if (sinkingTime > 8f)
				{
					sinkingTime = 8f;
				}
				component2.black.weight = Mathf.Lerp(0f, 1f, sinkingTime / 8f);
				filter = Mathf.Lerp(0f, 1f, sinkingTime / 8f);
			}
			else if (!dressGirlHaunt)
			{
				sinkingTime -= Time.deltaTime;
				if (sinkingTime > 5f)
				{
					sinkingTime = 5f;
				}
				else if (sinkingTime < 0f)
				{
					sinkingTime = 0f;
				}
				component2.black.weight = Mathf.Lerp(0f, 1f, sinkingTime / 5f);
				filter = Mathf.Lerp(0f, 1f, sinkingTime / 5f);
			}
			if (!component.isPlayerControlled)
			{
				return;
			}
			if (forceLook)
			{
				Vector3 val3 = forceLookPosition - ((Component)component.gameplayCamera).transform.position;
				Vector3 val4 = ((Component)component.gameplayCamera).transform.InverseTransformDirection(val3);
				Vector2 val5 = default(Vector2);
				((Vector2)(ref val5))..ctor(val4.x, val4.y);
				component.CalculateNormalLookingInput(val5);
			}
			soundCheckInterval += Time.deltaTime;
			if (soundCheckInterval >= 0.5f)
			{
				if (!Object.op_Implicit((Object)(object)StartOfRoundRevamp.Instance) || !Object.op_Implicit((Object)(object)StartOfRound.Instance) || !Object.op_Implicit((Object)(object)StartOfRound.Instance.localPlayerController))
				{
					return;
				}
				foreach (GameObject item in StartOfRoundRevamp.Instance.steamSounds.ToList())
				{
					if (!Object.op_Implicit((Object)(object)item))
					{
						return;
					}
					bool flag = false;
					foreach (Vector3 item2 in nearbySounds.ToList())
					{
						if (item2 == item.transform.position)
						{
							flag = true;
						}
					}
					if (!flag && !instanciated)
					{
						DiversitySoundManager.CheckPosition(StartOfRound.Instance.localPlayerController);
						if (false)
						{
							return;
						}
						float num = Vector3.Distance(item.transform.position, DiversitySoundManager.CheckPosition(StartOfRound.Instance.localPlayerController));
						if (num < 32f)
						{
							DiversitySoundManager.PlaySound(DiversitySoundManager.SoundType.SteamLeak, random: false, 0.1f, 0f, loop: true, item.transform.position);
							nearbySounds.Add(item.transform.position);
							instanciated = true;
						}
					}
				}
				foreach (GameObject item3 in StartOfRoundRevamp.Instance.lightBuzz.ToList())
				{
					if (!Object.op_Implicit((Object)(object)item3))
					{
						return;
					}
					bool flag2 = false;
					foreach (Vector3 item4 in nearbySounds.ToList())
					{
						if (item4 == item3.transform.position)
						{
							flag2 = true;
						}
					}
					if (!flag2 && !instanciated)
					{
						DiversitySoundManager.CheckPosition(StartOfRound.Instance.localPlayerController);
						if (false)
						{
							return;
						}
						float num2 = Vector3.Distance(item3.transform.position, DiversitySoundManager.CheckPosition(StartOfRound.Instance.localPlayerController));
						if (num2 < 32f)
						{
							DiversitySoundManager.PlaySound(DiversitySoundManager.SoundType.LightBuzz, random: false, 0.4f, 0f, loop: true, item3.transform.position);
							nearbySounds.Add(item3.transform.position);
							instanciated = true;
						}
					}
				}
				foreach (GameObject item5 in DiversitySoundManager.Instance.current3Daudios.ToList())
				{
					if (!Object.op_Implicit((Object)(object)item5))
					{
						return;
					}
					DiversitySoundManager.CheckPosition(StartOfRound.Instance.localPlayerController);
					if (false)
					{
						return;
					}
					float num3 = Vector3.Distance(item5.transform.position, DiversitySoundManager.CheckPosition(StartOfRound.Instance.localPlayerController));
					if (num3 > 36f)
					{
						Object.Destroy((Object)(object)item5);
						DiversitySoundManager.Instance.current3Daudios.Remove(item5);
					}
				}
				soundCheckInterval = 0f;
				instanciated = false;
			}
			if (Object.op_Implicit((Object)(object)lastLight))
			{
				if (!isHaunted)
				{
					if (!unfinished)
					{
						if (timeElapsed != 1f)
						{
							timeElapsed = 1f - timeElapsed;
						}
						else
						{
							timeElapsed = 0f;
						}
						unfinished = true;
					}
					if (lastID == 0)
					{
						lastLight.intensity = Mathf.Lerp(100f, 486.8536f, timeElapsed / 1f);
					}
					else if (lastID == 1)
					{
						lastLight.intensity = Mathf.Lerp(50f, 397.9603f, timeElapsed / 1f);
					}
					timeElapsed += Time.deltaTime;
				}
				if (isHaunted)
				{
					if (unfinished)
					{
						if (timeElapsed != 1f)
						{
							timeElapsed = 1f - timeElapsed;
						}
						else
						{
							timeElapsed = 0f;
						}
						unfinished = false;
					}
					if (lastID == 0)
					{
						lastLight.intensity = Mathf.Lerp(486.8536f, 100f, timeElapsed / 1f);
					}
					else if (lastID == 1)
					{
						lastLight.intensity = Mathf.Lerp(397.9603f, 50f, timeElapsed / 1f);
					}
					timeElapsed += Time.deltaTime;
				}
				if (timeElapsed >= 1f)
				{
					timeElapsed = 1f;
				}
			}
			GrabbableObject[] itemSlots = component.ItemSlots;
			foreach (GrabbableObject val6 in itemSlots)
			{
				if ((Object)(object)val6 != (Object)null)
				{
					FlashlightRevamp component3 = ((Component)val6).gameObject.GetComponent<FlashlightRevamp>();
					if (Object.op_Implicit((Object)(object)component3))
					{
						component3.haunted = isHaunted;
					}
				}
			}
			if (sinkingFromWalker)
			{
				component.sourcesCausingSinking = 1;
				component.sinkingSpeedMultiplier = 0.1f;
			}
			else
			{
				component.sourcesCausingSinking = 0;
				component.sinkingSpeedMultiplier = 0f;
			}
			if (dressGirlHaunt)
			{
				if (component.actualClientId == localPlayerController.actualClientId || component.playerSteamId == localPlayerController.playerSteamId)
				{
					component2.hauntedIntensity = 1f;
				}
			}
			else if (component.actualClientId == localPlayerController.actualClientId || component.playerSteamId == localPlayerController.playerSteamId)
			{
				component2.hauntedIntensity = 0f;
			}
		}
	}
}
namespace Diversity.Patches
{
	[HarmonyPatch(typeof(BaboonBirdAI))]
	internal class BaboonBirdAIPatch
	{
		[HarmonyPatch(typeof(BaboonBirdAI), "OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static void OnCollideWithPlayer(BaboonBirdAI __instance, Collider other)
		{
			if (__instance.timeSinceHitting < 0.5f)
			{
				return;
			}
			PlayerControllerB val = ((EnemyAI)__instance).MeetsStandardPlayerCollisionConditions(other, ((EnemyAI)__instance).inSpecialAnimation || __instance.doingKillAnimation, false);
			if ((Object)(object)val != (Object)null)
			{
				PlayerRevamp component = ((Component)val).gameObject.GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ApplyConditions(DamageType.Bitten, 1f + (1f - (float)(val.health / 100)));
				}
			}
		}
	}
	[HarmonyPatch(typeof(BlobAI))]
	internal class BlobAIPatch
	{
		[HarmonyPatch(typeof(BlobAI), "OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static void OnCollideWithPlayer(BlobAI __instance, Collider other)
		{
			if (__instance.timeSinceHittingLocalPlayer < 0.25f || (__instance.tamedTimer > 0f && __instance.angeredTimer < 0f))
			{
				return;
			}
			PlayerControllerB val = ((EnemyAI)__instance).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null)
			{
				PlayerRevamp component = ((Component)val).gameObject.GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ApplyConditions(DamageType.Burned, 1f + (1f - (float)(val.health / 100)));
				}
			}
		}
	}
	[HarmonyPatch(typeof(BreakerBox))]
	internal class BreakerBoxPatch : MonoBehaviour
	{
		[HarmonyPatch(typeof(BreakerBox), "Start")]
		[HarmonyPostfix]
		public static void Start(BreakerBox __instance)
		{
			BreakerBoxRevamp component = ((Component)__instance).gameObject.GetComponent<BreakerBoxRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				((Component)__instance).gameObject.AddComponent<BreakerBoxRevamp>();
				Diversity.mls.LogInfo((object)"Added DiversityBehaviour to the RoundManager.");
			}
		}

		[HarmonyPatch(typeof(BreakerBox), "SwitchBreaker")]
		[HarmonyPostfix]
		public static void SwitchBreaker(BreakerBox __instance)
		{
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			int num = 3;
			BreakerBoxRevamp component = ((Component)__instance).gameObject.GetComponent<BreakerBoxRevamp>();
			if (Object.op_Implicit((Object)(object)component))
			{
				num = component.anger;
			}
			Diversity.mls.LogInfo((object)("angerMax: " + num));
			if (!Configuration.brakenAnger.Value || !__instance.isPowerOn)
			{
				return;
			}
			FlowermanAI[] array = (FlowermanAI[])(object)Object.FindObjectsOfType(typeof(FlowermanAI));
			if (!Configuration.brakenRevamp.Value)
			{
				return;
			}
			FlowermanAI[] array2 = array;
			foreach (FlowermanAI val in array2)
			{
				BrakenRevamp component2 = ((Component)val).gameObject.GetComponent<BrakenRevamp>();
				if (!Object.op_Implicit((Object)(object)component2))
				{
					break;
				}
				if (component2.angerLevel < num)
				{
					component2.angerLevel++;
				}
				PlayerControllerB[] allPlayerScripts = __instance.roundManager.playersManager.allPlayerScripts;
				float num2 = 100f;
				PlayerControllerB val2 = null;
				PlayerControllerB[] array3 = allPlayerScripts;
				foreach (PlayerControllerB val3 in array3)
				{
					if ((Object)(object)val3 != (Object)null && Vector3.Distance(((Component)__instance).gameObject.transform.position, ((Component)val3).gameObject.transform.position) < num2)
					{
						num2 = Vector3.Distance(((Component)__instance).gameObject.transform.position, ((Component)val3).gameObject.transform.position);
						val2 = val3;
					}
				}
				if ((Object)(object)val2 != (Object)null)
				{
					Diversity.mls.LogInfo((object)("Closest player from breaker box is: " + ((Object)((Component)val2).gameObject).name));
				}
				component2.CheckAnger(component, __instance.roundManager, val2);
			}
		}
	}
	[HarmonyPatch(typeof(CentipedeAI))]
	internal class CentipedeAIPatch
	{
		[HarmonyPatch(typeof(CentipedeAI), "Start")]
		[HarmonyPrefix]
		public static void Start(CentipedeAI __instance)
		{
			if (Configuration.centipedeRevamp.Value)
			{
				CentipedeRevamp component = ((Component)__instance).gameObject.GetComponent<CentipedeRevamp>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					((Component)__instance).gameObject.AddComponent<CentipedeRevamp>();
					Diversity.mls.LogInfo((object)("Added CentipedeRevamp to: " + ((Object)((Component)__instance).gameObject).name));
				}
			}
		}

		[HarmonyPatch(typeof(CentipedeAI), "DamagePlayerOnIntervals")]
		[HarmonyPrefix]
		private static void DamagePlayerOnIntervals(CentipedeAI __instance)
		{
			if (__instance.damagePlayerInterval <= 0f && !__instance.inDroppingOffPlayerAnim && !(((EnemyAI)__instance).stunNormalizedTimer > 0f) && (StartOfRound.Instance.connectedPlayersAmount > 0 || __instance.clingingToPlayer.health > 15 || __instance.singlePlayerSecondChanceGiven) && (Object)(object)__instance.clingingToPlayer != (Object)null)
			{
				PlayerRevamp component = ((Component)__instance.clingingToPlayer).gameObject.GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ApplyConditions(DamageType.Mauled, 1f + (1f - (float)(__instance.clingingToPlayer.health / 100)));
				}
			}
		}
	}
	[HarmonyPatch(typeof(CrawlerAI))]
	internal class CrawlerAIPatch
	{
		private static CrawlerRevamp crawler;

		[HarmonyPatch(typeof(CrawlerAI), "HitEnemy")]
		[HarmonyPrefix]
		public static void Slow(CrawlerAI __instance)
		{
			if (Configuration.crawlerRevamp.Value)
			{
				crawler = ((Component)__instance).GetComponent<CrawlerRevamp>();
				if (Object.op_Implicit((Object)(object)crawler) && !crawler.onCooldown)
				{
					crawler.hasBeenhit = true;
					crawler.onCooldown = true;
					crawler.previousAgentSpeed = ((EnemyAI)__instance).agent.speed;
					crawler.previousAgentAcceleration = ((EnemyAI)__instance).agent.acceleration;
					crawler.currentAgentSpeed = ((EnemyAI)__instance).agent.speed;
					crawler.currentAgentAcceleration = ((EnemyAI)__instance).agent.acceleration;
					Diversity.mls.LogInfo((object)"Crawler hit!");
				}
			}
		}

		[HarmonyPatch(typeof(CrawlerAI), "Start")]
		[HarmonyPrefix]
		public static void Start(CrawlerAI __instance)
		{
			if (Configuration.crawlerRevamp.Value)
			{
				crawler = ((Component)__instance).gameObject.GetComponent<CrawlerRevamp>();
				if (!Object.op_Implicit((Object)(object)crawler))
				{
					((Component)__instance).gameObject.AddComponent<CrawlerRevamp>();
					Diversity.mls.LogInfo((object)("Added CrawlerRevamp to: " + ((Object)((Component)__instance).gameObject).name));
				}
			}
		}

		[HarmonyPatch(typeof(CrawlerAI), "OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static void OnCollideWithPlayer(CrawlerAI __instance, Collider other)
		{
			if (__instance.timeSinceHittingPlayer < 0.65f)
			{
				return;
			}
			PlayerControllerB val = ((EnemyAI)__instance).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null)
			{
				PlayerRevamp component = ((Component)val).gameObject.GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ApplyConditions(DamageType.Bitten, 1f + (1f - (float)(val.health / 100)));
				}
			}
		}
	}
	[HarmonyPatch(typeof(DressGirlAI))]
	internal class DressGirlAIPatch
	{
		[HarmonyPatch(typeof(DressGirlAI), "Start")]
		[HarmonyPrefix]
		private static void Start(DressGirlAI __instance)
		{
			if (Configuration.dressGirlRevamp.Value)
			{
				DressGirlRevamp component = ((Component)__instance).gameObject.GetComponent<DressGirlRevamp>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					((Component)__instance).gameObject.AddComponent<DressGirlRevamp>();
					Diversity.mls.LogInfo((object)("Added DressGirlRevamp to: " + ((Object)((Component)__instance).gameObject).name));
				}
			}
		}

		[HarmonyPatch(typeof(DressGirlAI), "Update")]
		[HarmonyPostfix]
		private static void Update(DressGirlAI __instance)
		{
			if (Configuration.dressGirlRevamp.Value)
			{
				DressGirlRevamp component = ((Component)__instance).gameObject.GetComponent<DressGirlRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.timeElapsed += Time.deltaTime;
					component.TryWalkieTalkie(__instance.hauntingPlayer);
				}
			}
		}

		[HarmonyPatch(typeof(DressGirlAI), "BeginChasing")]
		[HarmonyPostfix]
		private static void BeginChasing(DressGirlAI __instance)
		{
			if (Configuration.dressGirlRevamp.Value && Configuration.dressGirlIsolation.Value && !((Object)(object)__instance.hauntingPlayer == (Object)null))
			{
				PlayerRevamp component = ((Component)__instance.hauntingPlayer).GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.dressGirlHaunt = true;
				}
			}
		}

		[HarmonyPatch(typeof(DressGirlAI), "StopChasing")]
		[HarmonyPostfix]
		private static void StopChasing(DressGirlAI __instance)
		{
			if (!Configuration.dressGirlRevamp.Value || !Configuration.dressGirlIsolation.Value || (Object)(object)__instance.hauntingPlayer == (Object)null)
			{
				return;
			}
			PlayerRevamp component = ((Component)__instance.hauntingPlayer).GetComponent<PlayerRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			component.dressGirlHaunt = false;
			DiversitySoundManager.StopSoundBypass();
			if (DiversitySoundManager.Instance.currentGirlAudios.Count <= 0)
			{
				return;
			}
			foreach (GameObject item in DiversitySoundManager.Instance.currentGirlAudios.ToList())
			{
				item.GetComponent<AudioSource>().Stop();
				DiversitySoundManager.DeleteAudio(item);
				DiversitySoundManager.Instance.currentGirlAudios.Remove(item);
			}
		}
	}
	[HarmonyPatch(typeof(FlashlightItem))]
	public class FlashlightPatch : MonoBehaviour
	{
		private static bool wasHaunted;

		private static float timeElapsed;

		[HarmonyPatch(typeof(FlashlightItem), "Update")]
		[HarmonyPostfix]
		private static void Update(FlashlightItem __instance)
		{
			if (!Configuration.brakenRevamp.Value)
			{
				return;
			}
			FlashlightRevamp component = ((Component)__instance).gameObject.GetComponent<FlashlightRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			if (component.haunted)
			{
				if (!wasHaunted)
				{
					wasHaunted = true;
				}
				__instance.flashlightBulb.intensity = component.currentIntensity;
				timeElapsed = 0f;
			}
			else
			{
				timeElapsed += Time.deltaTime;
				if (timeElapsed >= 1f)
				{
					wasHaunted = false;
				}
			}
		}

		[HarmonyPatch(typeof(FlashlightItem), "Start")]
		[HarmonyPrefix]
		public static void Start(FlashlightItem __instance)
		{
			if (Configuration.brakenRevamp.Value)
			{
				FlashlightRevamp component = ((Component)__instance).gameObject.GetComponent<FlashlightRevamp>();
				Rigidbody component2 = ((Component)__instance).gameObject.GetComponent<Rigidbody>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					((Component)__instance).gameObject.AddComponent<FlashlightRevamp>();
					Diversity.mls.LogInfo((object)("Added FlashlightRevamp to: " + ((Object)((Component)__instance).gameObject).name));
				}
				if (!Object.op_Implicit((Object)(object)component2))
				{
					Rigidbody val = ((Component)__instance).gameObject.AddComponent<Rigidbody>();
					val.isKinematic = true;
					Diversity.mls.LogInfo((object)("Added Rigidbody to: " + ((Object)((Component)__instance).gameObject).name));
				}
			}
		}
	}
	[HarmonyPatch(typeof(FlowermanAI))]
	internal class FlowermanAIPatch
	{
		[HarmonyPatch(typeof(FlowermanAI), "Start")]
		[HarmonyPrefix]
		public static void Start(FlowermanAI __instance)
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			if (Configuration.brakenRevamp.Value)
			{
				BrakenRevamp component = ((Component)__instance).gameObject.GetComponent<BrakenRevamp>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					((Component)__instance).gameObject.AddComponent<BrakenRevamp>();
					Diversity.mls.LogInfo((object)("Added BrakenRevamp to: " + ((Object)((Component)__instance).gameObject).name));
				}
				GameObject val = new GameObject("CreatureSpeech");
				AudioSource val2 = val.AddComponent<AudioSource>();
				val2.loop = false;
				((Behaviour)val2).enabled = true;
				val2.playOnAwake = false;
				val2.volume = 1f;
				val2.spatialBlend = 0f;
				val2.clip = Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/bracken/you're next.mp3");
				val.transform.SetParent(((Component)__instance).gameObject.transform);
				Diversity.mls.LogInfo((object)("Added CreatureSpeech to: " + ((Object)((Component)__instance).gameObject).name));
			}
		}

		[HarmonyPatch(typeof(FlowermanAI), "killAnimation")]
		[HarmonyPostfix]
		private static void killAnimation(FlowermanAI __instance)
		{
			if (!Configuration.brakenRevamp.Value || !((Object)(object)((EnemyAI)__instance).inSpecialAnimationWithPlayer != (Object)null))
			{
				return;
			}
			Transform val = ((Component)__instance).gameObject.transform.Find("CreatureSpeech");
			if (Object.op_Implicit((Object)(object)val))
			{
				AudioSource component = ((Component)val).GetComponent<AudioSource>();
				BrakenRevamp component2 = ((Component)__instance).gameObject.GetComponent<BrakenRevamp>();
				if (Object.op_Implicit((Object)(object)component2))
				{
					component2.TransmitWalkie(component.clip);
				}
			}
		}

		[HarmonyPatch(typeof(FlowermanAI), "OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static void OnCollideWithPlayer(FlowermanAI __instance, Collider other)
		{
			if (!Configuration.brakenSpace.Value)
			{
				return;
			}
			BrakenRevamp component = ((Component)__instance).gameObject.GetComponent<BrakenRevamp>();
			StartOfRoundRevamp component2 = ((Component)StartOfRound.Instance).gameObject.GetComponent<StartOfRoundRevamp>();
			PlayerControllerB val = ((EnemyAI)__instance).MeetsStandardPlayerCollisionConditions(other, __instance.inKillAnimation || __instance.startingKillAnimationLocalClient || __instance.carryingPlayerBody, false);
			if ((Object)(object)val != (Object)null && Object.op_Implicit((Object)(object)component) && !component.kidnapped)
			{
				component.kidnapped = true;
				if (Object.op_Implicit((Object)(object)component2))
				{
					component2.Kidnap(val);
					StartOfRound.Instance.allowLocalPlayerDeath = false;
					((Component)((Component)val).gameObject.transform.Find("Misc").Find("MapDot")).gameObject.SetActive(false);
					component.ResetAnimation(__instance);
				}
			}
		}
	}
	[HarmonyPatch(typeof(HoarderBugAI))]
	internal class HoarderBugAIPatch
	{
		[HarmonyPatch(typeof(HoarderBugAI), "OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static void OnCollideWithPlayer(HoarderBugAI __instance, Collider other)
		{
			if (!__instance.inChase || __instance.timeSinceHittingPlayer < 0.5f)
			{
				return;
			}
			PlayerControllerB val = ((EnemyAI)__instance).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null)
			{
				PlayerRevamp component = ((Component)val).gameObject.GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ApplyConditions(DamageType.Mauled, 1f + (1f - (float)(val.health / 100)));
				}
			}
		}
	}
	[HarmonyPatch(typeof(HUDManager))]
	public class HUDPatch
	{
		public static TextMeshProUGUI tipText;

		public static Image holderBar;

		public static Image clickBar;

		private static readonly string text = "Free from head : [E]";

		private static readonly Color color = Color32.op_Implicit(new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue));

		[HarmonyPatch(typeof(HUDManager), "Start")]
		[HarmonyPostfix]
		private static void Start(ref HUDManager __instance)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Expected O, but got Unknown
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Expected O, but got Unknown
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("InteractText");
			val.AddComponent<RectTransform>();
			TextMeshProUGUI val2 = val.AddComponent<TextMeshProUGUI>();
			RectTransform rectTransform = ((TMP_Text)val2).rectTransform;
			((Transform)rectTransform).SetParent(((TMP_Text)__instance.signalTranslatorText).transform, false);
			Rect rect = rectTransform.rect;
			rectTransform.anchoredPosition = new Vector2((0f - ((Rect)(ref rect)).width) / 4f + 5f, -40f);
			GameObject val3 = new GameObject("InteractBarHolder");
			val3.AddComponent<RectTransform>();
			Image val4 = val3.AddComponent<Image>();
			val4.sprite = Content.MainAssets.LoadAsset<Sprite>("Assets/custom/diversity/hud/holder.png");
			RectTransform component = ((Component)val4).GetComponent<RectTransform>();
			((Transform)component).SetParent(((TMP_Text)__instance.signalTranslatorText).transform, false);
			component.sizeDelta = new Vector2(133.33333f, 20f);
			rect = rectTransform.rect;
			component.anchoredPosition = new Vector2((0f - ((Rect)(ref rect)).width) / 4f + 5f, -70f);
			((Behaviour)val4).enabled = false;
			holderBar = val4;
			GameObject val5 = new GameObject("InteractBarHolder");
			val5.AddComponent<RectTransform>();
			Image val6 = val5.AddComponent<Image>();
			val6.sprite = Content.MainAssets.LoadAsset<Sprite>("Assets/custom/diversity/hud/bar.png");
			RectTransform component2 = ((Component)val6).GetComponent<RectTransform>();
			((Transform)component2).SetParent(((TMP_Text)__instance.signalTranslatorText).transform, false);
			component2.sizeDelta = new Vector2(133.33333f, 20f);
			rect = rectTransform.rect;
			component2.anchoredPosition = new Vector2((0f - ((Rect)(ref rect)).width) / 4f + 5f, -70f);
			((Behaviour)val6).enabled = false;
			clickBar = val6;
			((TMP_Text)val2).alignment = (TextAlignmentOptions)514;
			((TMP_Text)val2).font = ((TMP_Text)__instance.controlTipLines[0]).font;
			((TMP_Text)val2).fontSize = 16f;
			((TMP_Text)val2).text = text;
			((Graphic)val2).color = color;
			((TMP_Text)val2).overflowMode = (TextOverflowModes)0;
			((Behaviour)val2).enabled = false;
			tipText = val2;
			HUDManagerRevamp component3 = ((Component)__instance).gameObject.GetComponent<HUDManagerRevamp>();
			if (!Object.op_Implicit((Object)(object)component3))
			{
				((Component)__instance).gameObject.AddComponent<HUDManagerRevamp>();
				Diversity.mls.LogInfo((object)("Added HUDManagerRevamp to: " + ((Object)((Component)__instance).gameObject).name));
			}
		}

		[HarmonyPatch(typeof(HUDManager), "UnderwaterScreenFilters")]
		[HarmonyPostfix]
		private static void UnderwaterScreenFilters(HUDManager __instance)
		{
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			if (!Object.op_Implicit((Object)(object)localPlayerController))
			{
				return;
			}
			PlayerRevamp component = ((Component)localPlayerController).gameObject.GetComponent<PlayerRevamp>();
			if (Object.op_Implicit((Object)(object)component))
			{
				if (component.filter > 0f)
				{
					((Behaviour)__instance.audioListenerLowPass).enabled = true;
					__instance.audioListenerLowPass.cutoffFrequency = 20000f * (1f - component.filter);
				}
				else
				{
					((Behaviour)__instance.audioListenerLowPass).enabled = false;
					__instance.audioListenerLowPass.cutoffFrequency = 20000f * (1f - component.filter);
				}
			}
		}
	}
	[HarmonyPatch(typeof(LungProp))]
	internal class LungPropPatch
	{
		[HarmonyPatch(typeof(LungProp), "Start")]
		[HarmonyPrefix]
		private static void Start(LungProp __instance)
		{
			if (Configuration.brakenRevamp.Value)
			{
				LungPropRevamp component = ((Component)__instance).gameObject.GetComponent<LungPropRevamp>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					((Component)__instance).gameObject.AddComponent<LungPropRevamp>();
					Diversity.mls.LogInfo((object)("Added LungPropRevamp to: " + ((Object)((Component)__instance).gameObject).name));
				}
			}
		}

		[HarmonyPatch(typeof(LungProp), "DisconnectFromMachinery")]
		[HarmonyPostfix]
		private static void DisconnectFromMachinery(LungProp __instance)
		{
			if (Configuration.brakenRevamp.Value && Configuration.apparatusAnger.Value)
			{
				LungPropRevamp component = ((Component)__instance).gameObject.GetComponent<LungPropRevamp>();
				if (Object.op_Implicit((Object)(object)component) && (Object)(object)((GrabbableObject)__instance).playerHeldBy != (Object)null)
				{
					component.AngerBracken(__instance.roundManager, ((GrabbableObject)__instance).playerHeldBy);
				}
			}
		}
	}
	[HarmonyPatch(typeof(ManualCameraRenderer))]
	internal class ManualCameraRendererPatch
	{
		[HarmonyPatch(typeof(ManualCameraRenderer), "MapCameraFocusOnPosition")]
		[HarmonyPostfix]
		private static void MapCameraFocusOnPosition(ManualCameraRenderer __instance)
		{
			if (!Configuration.brakenSpace.Value || !Object.op_Implicit((Object)(object)__instance.targetedPlayer))
			{
				return;
			}
			PlayerRevamp component = ((Component)__instance.targetedPlayer).gameObject.GetComponent<PlayerRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			if (component.kidnapped)
			{
				if (__instance.isScreenOn)
				{
					((Behaviour)StartOfRound.Instance.mapScreenPlayerName).enabled = false;
					__instance.mapCamera.cullingMask = LayerMask.GetMask(new string[1] { "MapRadar" });
					Transform val = ((TMP_Text)StartOfRound.Instance.mapScreenPlayerName).transform.parent.Find("ErrorText");
					if (Object.op_Implicit((Object)(object)val))
					{
						((Component)val).gameObject.SetActive(true);
					}
				}
			}
			else if (__instance.isScreenOn)
			{
				((Behaviour)StartOfRound.Instance.mapScreenPlayerName).enabled = true;
				__instance.mapCamera.cullingMask = 16640;
				Transform val2 = ((TMP_Text)StartOfRound.Instance.mapScreenPlayerName).transform.parent.Find("ErrorText");
				if (Object.op_Implicit((Object)(object)val2))
				{
					((Component)val2).gameObject.SetActive(false);
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatch
	{
		public static Transform InteractorSource;

		private static float InteractRange = Configuration.interactRange.Value;

		public static PlayerControllerB player;

		private static CentipedeRevamp revamp;

		[HarmonyPatch(typeof(PlayerControllerB), "Start")]
		[HarmonyPrefix]
		public static void Start(PlayerControllerB __instance)
		{
			PlayerRevamp component = ((Component)__instance).gameObject.GetComponent<PlayerRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				((Component)__instance).gameObject.AddComponent<PlayerRevamp>();
				Diversity.mls.LogInfo((object)("Added PlayerRevamp to: " + ((Object)((Component)__instance).gameObject).name));
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "CheckConditionsForSinkingInQuicksand")]
		[HarmonyPrefix]
		private static bool CheckConditionsForSinkingInQuicksand(PlayerControllerB __instance, ref bool __result)
		{
			PlayerRevamp component = ((Component)__instance).gameObject.GetComponent<PlayerRevamp>();
			if (component.sinkingFromWalker)
			{
				__result = true;
				return false;
			}
			return true;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		private static void Update(PlayerControllerB __instance)
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0475: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0272: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ac: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)__instance.currentlyHeldObject != (Object)null && Object.op_Implicit((Object)(object)((Component)__instance.currentlyHeldObject).GetComponent<FlashlightItem>()) && Object.op_Implicit((Object)(object)((Component)__instance).gameObject.GetComponent<PlayerRevamp>()))
			{
				((Component)__instance).gameObject.GetComponent<PlayerRevamp>().lastID = ((Component)__instance.currentlyHeldObject).GetComponent<FlashlightItem>().flashlightTypeID;
			}
			if ((Object)(object)__instance == (Object)(object)StartOfRound.Instance.localPlayerController)
			{
				MovementActions movement = __instance.playerActions.Movement;
				if (((MovementActions)(ref movement)).Interact.WasPressedThisFrame())
				{
					InteractorSource = ((Component)__instance.gameplayCamera).transform;
					Ray val = default(Ray);
					((Ray)(ref val))..ctor(InteractorSource.position, InteractorSource.forward);
					RaycastHit val2 = default(RaycastHit);
					if (Physics.Raycast(val, ref val2, InteractRange, LayerMask.GetMask(new string[4] { "Enemies", "Room", "Terrain", "Railing" })))
					{
						Diversity.mls.LogInfo((object)("Interactor interacted with: " + ((Object)((Component)((RaycastHit)(ref val2)).transform).gameObject).name));
						if (((Object)((Component)((RaycastHit)(ref val2)).transform).gameObject).name == "brackendoor")
						{
							BrackenDoor component = ((Component)((RaycastHit)(ref val2)).transform).gameObject.GetComponent<BrackenDoor>();
							if (!Object.op_Implicit((Object)(object)component))
							{
								return;
							}
							component.CheckClicks(__instance);
						}
						else if (Configuration.centipedeRevamp.Value)
						{
							try
							{
								revamp = ((Component)((Component)((RaycastHit)(ref val2)).collider).transform.parent).gameObject.GetComponent<CentipedeRevamp>();
							}
							catch (Exception)
							{
							}
							if (!Object.op_Implicit((Object)(object)revamp))
							{
								return;
							}
							Diversity.mls.LogInfo((object)("Centipede clinging: " + revamp.clinging));
							Diversity.mls.LogInfo((object)("Amount of click done: " + revamp.clicks));
							if (revamp.clinging)
							{
								revamp.clicks++;
								float value = Random.value;
								if (value < (float)(Configuration.hurtChance.Value / 100))
								{
									__instance.DamagePlayer(5, true, true, (CauseOfDeath)6, 0, false, default(Vector3));
								}
							}
						}
					}
				}
			}
			if ((Object)(object)__instance == (Object)(object)StartOfRound.Instance.localPlayerController)
			{
				InteractorSource = ((Component)__instance.gameplayCamera).transform;
				Ray val3 = default(Ray);
				((Ray)(ref val3))..ctor(InteractorSource.position, InteractorSource.forward);
				RaycastHit val4 = default(RaycastHit);
				if (Physics.Raycast(val3, ref val4, InteractRange, LayerMask.GetMask(new string[4] { "Enemies", "Room", "Terrain", "Railing" })))
				{
					if (((Object)((Component)((RaycastHit)(ref val4)).transform).gameObject).name == "brackendoor")
					{
						BrackenDoor component2 = ((Component)((RaycastHit)(ref val4)).transform).gameObject.GetComponent<BrackenDoor>();
						if (!Object.op_Implicit((Object)(object)component2))
						{
							return;
						}
						((Behaviour)HUDPatch.tipText).enabled = true;
						((TMP_Text)HUDPatch.tipText).text = "Break out! : [E]";
						((Behaviour)HUDPatch.holderBar).enabled = true;
						((Behaviour)HUDPatch.clickBar).enabled = true;
						((Graphic)HUDPatch.clickBar).rectTransform.sizeDelta = new Vector2(8f * (float)component2.clicks / 1.5f, 20f);
					}
					else
					{
						try
						{
							revamp = ((Component)((Component)((RaycastHit)(ref val4)).collider).transform.parent).gameObject.GetComponent<CentipedeRevamp>();
						}
						catch (Exception)
						{
						}
						if (!Object.op_Implicit((Object)(object)revamp))
						{
							return;
						}
						if (revamp.clinging)
						{
							((Behaviour)HUDPatch.tipText).enabled = true;
							((TMP_Text)HUDPatch.tipText).text = "Free from head : [E]";
							((Behaviour)HUDPatch.holderBar).enabled = true;
							((Behaviour)HUDPatch.clickBar).enabled = true;
							((Graphic)HUDPatch.clickBar).rectTransform.sizeDelta = new Vector2((float)(200 / Configuration.clickAmount.Value * revamp.clicks) / 1.5f, 20f);
						}
					}
				}
				else
				{
					((Behaviour)HUDPatch.tipText).enabled = false;
					((Behaviour)HUDPatch.holderBar).enabled = false;
					((Behaviour)HUDPatch.clickBar).enabled = false;
				}
			}
			if (Configuration.playerConditions.Value)
			{
				PlayerRevamp component3 = ((Component)__instance).gameObject.GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component3))
				{
					component3.CheckConditions(__instance);
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
		private static void LateUpdate(PlayerControllerB __instance)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			PlayerRevamp component = ((Component)__instance).gameObject.GetComponent<PlayerRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			if (((Component)__instance).gameObject.transform.position.y > -350f && !__instance.isPlayerDead)
			{
				component.kidnapped = false;
			}
			if (component.kidnapped)
			{
				__instance.sprintMeter = 1f;
				((Component)__instance.mapRadarDotAnimator).gameObject.SetActive(false);
				return;
			}
			((Component)__instance.mapRadarDotAnimator).gameObject.SetActive(true);
			bool flag = false;
			bool flag2 = false;
			using (List<Condition>.Enumerator enumerator = component.conditions.GetEnumerator())
			{
				while (enumerator.MoveNext())
				{
					switch (enumerator.Current)
					{
					case Condition.FracturedLeg:
						flag = true;
						break;
					case Condition.BrokenLeg:
						flag2 = true;
						break;
					}
				}
			}
			float num = 1f;
			if (__instance.drunkness > 0.02f)
			{
				num *= Mathf.Abs(StartOfRound.Instance.drunknessSpeedEffect.Evaluate(__instance.drunkness) - 1.25f);
			}
			if (flag2)
			{
				if (__instance.isSprinting)
				{
					__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter - Time.deltaTime / (__instance.sprintTime / 1.5f) * __instance.carryWeight * num, 0f, 1f);
				}
				else if (__instance.isMovementHindered > 0)
				{
					if (__instance.isWalking)
					{
						__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter - Time.deltaTime / (__instance.sprintTime / 1.5f) * num * 0.5f, 0f, 1f);
					}
				}
				else if (!__instance.isWalking)
				{
					__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter + Time.deltaTime / (__instance.sprintTime / 1.5f + 4f) * num, 0f, 1f);
				}
				else
				{
					__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter + Time.deltaTime / (__instance.sprintTime / 1.5f + 9f) * num, 0f, 1f);
				}
			}
			else
			{
				if (!flag)
				{
					return;
				}
				if (__instance.isSprinting)
				{
					__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter - Time.deltaTime / (__instance.sprintTime / 1.2f) * __instance.carryWeight * num, 0f, 1f);
				}
				else if (__instance.isMovementHindered > 0)
				{
					if (__instance.isWalking)
					{
						__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter - Time.deltaTime / (__instance.sprintTime / 1.2f) * num * 0.5f, 0f, 1f);
					}
				}
				else if (!__instance.isWalking)
				{
					__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter + Time.deltaTime / (__instance.sprintTime / 1.2f + 4f) * num, 0f, 1f);
				}
				else
				{
					__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter + Time.deltaTime / (__instance.sprintTime / 1.2f + 9f) * num, 0f, 1f);
				}
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "DamagePlayer")]
		[HarmonyPrefix]
		private static void DamagePlayer(PlayerControllerB __instance, int damageNumber, bool hasDamageSFX = true, bool callRPC = true, CauseOfDeath causeOfDeath = 0, int deathAnimation = 0, bool fallDamage = false, Vector3 force = default(Vector3))
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Invalid comparison between Unknown and I4
			if (!Configuration.playerConditions.Value)
			{
				return;
			}
			PlayerRevamp component = ((Component)__instance).gameObject.GetComponent<PlayerRevamp>();
			if (Object.op_Implicit((Object)(object)component))
			{
				if ((int)causeOfDeath == 2)
				{
					component.ApplyConditions(DamageType.Falling, 1f + (1f - (float)(__instance.health / 100)));
				}
				else if ((int)causeOfDeath == 7)
				{
					component.ApplyConditions(DamageType.GunShotted, 1f + (1f - (float)(__instance.health / 100)));
				}
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")]
		[HarmonyPrefix]
		private static void KillPlayer(PlayerControllerB __instance)
		{
			PlayerRevamp component = ((Component)__instance).gameObject.GetComponent<PlayerRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			if (component.kidnapped)
			{
				StartOfRoundRevamp component2 = ((Component)StartOfRound.Instance).gameObject.GetComponent<StartOfRoundRevamp>();
				if (!Object.op_Implicit((Object)(object)component2))
				{
					return;
				}
				foreach (GameObject currentEffect in component2.currentEffects)
				{
					currentEffect.SetActive(true);
				}
			}
			if (Configuration.playerConditions.Value)
			{
				component.conditions.Clear();
				HUDManagerRevamp component3 = ((Component)HUDManager.Instance).gameObject.GetComponent<HUDManagerRevamp>();
				if (Object.op_Implicit((Object)(object)component3) && ((Object)(object)__instance == (Object)(object)StartOfRound.Instance.localPlayerController || __instance.actualClientId == StartOfRound.Instance.localPlayerController.actualClientId))
				{
					component3.blindnessIntensity = 0f;
					component3.concussedIntensity = 0f;
				}
			}
		}
	}
	[HarmonyPatch(typeof(PufferAI))]
	internal class PufferAIPatch
	{
		[HarmonyPatch(typeof(PufferAI), "OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static void OnCollideWithPlayer(PufferAI __instance, Collider other)
		{
			PlayerControllerB val = ((EnemyAI)__instance).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null && __instance.timeSinceHittingPlayer > 1f)
			{
				PlayerRevamp component = ((Component)val).gameObject.GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ApplyConditions(DamageType.Bitten, 1f + (1f - (float)(val.health / 100)));
				}
			}
		}

		[HarmonyPatch(typeof(PufferAI), "Start")]
		[HarmonyPrefix]
		private static void Start(PufferAI __instance)
		{
			GameObject smokePrefab = __instance.smokePrefab;
			SphereCollider component = smokePrefab.GetComponent<SphereCollider>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				SphereCollider val = smokePrefab.AddComponent<SphereCollider>();
				((Collider)val).isTrigger = true;
				val.radius = 14f;
				Diversity.mls.LogInfo((object)("Added SphereCollider to: " + ((Object)smokePrefab).name));
			}
			Rigidbody component2 = smokePrefab.GetComponent<Rigidbody>();
			if (!Object.op_Implicit((Object)(object)component2))
			{
				Rigidbody val2 = smokePrefab.AddComponent<Rigidbody>();
				val2.isKinematic = true;
				Diversity.mls.LogInfo((object)("Added Rigidbody to: " + ((Object)smokePrefab).name));
			}
			PufferSmokeRevamp component3 = smokePrefab.GetComponent<PufferSmokeRevamp>();
			if (!Object.op_Implicit((Object)(object)component3))
			{
				PufferSmokeRevamp pufferSmokeRevamp = smokePrefab.AddComponent<PufferSmokeRevamp>();
				Diversity.mls.LogInfo((object)("Added PufferSmokeRevamp to: " + ((Object)smokePrefab).name));
			}
		}
	}
	[HarmonyPatch(typeof(RadarBoosterItem), "Start")]
	internal class RadarBoosterItemPatch
	{
		[HarmonyPatch(typeof(RadarBoosterItem), "Start")]
		[HarmonyPostfix]
		public static void Start(RadarBoosterItem __instance)
		{
			RadarBoosterItemRevamp component = ((Component)__instance).gameObject.GetComponent<RadarBoosterItemRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				((Component)__instance).gameObject.AddComponent<RadarBoosterItemRevamp>();
			}
			StartOfRoundRevamp.Instance.radarBoosters.Add(__instance);
		}
	}
	[HarmonyPatch(typeof(RedLocustBees))]
	internal class RedLocustBeesPatch
	{
		[HarmonyPatch(typeof(RedLocustBees), "OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static void OnCollideWithPlayer(RedLocustBees __instance, Collider other)
		{
			if (__instance.timeSinceHittingPlayer < 0.4f)
			{
				return;
			}
			PlayerControllerB val = ((EnemyAI)__instance).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null && (val.health > 10 || !val.criticallyInjured))
			{
				PlayerRevamp component = ((Component)val).gameObject.GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ApplyConditions(DamageType.Electrified, 1f + (1f - (float)(val.health / 100)));
				}
			}
		}
	}
	[HarmonyPatch(typeof(RoundManager))]
	internal class RoundManagerPatch : MonoBehaviour
	{
		[HarmonyPatch(typeof(RoundManager), "FinishGeneratingLevel")]
		[HarmonyPostfix]
		public static void FinishGeneratingLevel(RoundManager __instance)
		{
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0233: Expected O, but got Unknown
			//IL_0288: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Expected O, but got Unknown
			Vector3 startPos = default(Vector3);
			((Vector3)(ref startPos))..ctor(300f, -400f, 0f);
			GameObject test = Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/test.prefab");
			GameObject start = Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/start.prefab");
			GameObject end = Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/end.prefab");
			List<GameObject> list = new List<GameObject>();
			list.Add(Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/hall1.prefab"));
			list.Add(Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/hall2.prefab"));
			list.Add(Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/hall3.prefab"));
			list.Add(Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/hall4.prefab"));
			list.Add(Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/hall5.prefab"));
			list.Add(Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/hall6.prefab"));
			list.Add(Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/hall7.prefab"));
			list.Add(Content.MainAssets.LoadAsset<GameObject>("Assets/custom/diversity/bracken/rooms/prefabs/hall8.prefab"));
			StartOfRoundRevamp component = ((Component)StartOfRound.Instance).gameObject.GetComponent<StartOfRoundRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			component.GenerateRoom(StartOfRound.Instance.randomMapSeed, startPos, test, list, start, end, isTest: false);
			Light[] array = Object.FindObjectsOfType<Light>();
			Light[] array2 = array;
			foreach (Light val in array2)
			{
				if (Object.op_Implicit((Object)(object)((Component)val).transform.parent) && (((Object)((Component)val).transform.parent).name.StartsWith("HangingLight") || ((Object)((Component)val).transform.parent).name.StartsWith("WallFixtureLight") || ((Object)((Component)val).transform.parent).name.StartsWith("MansionWallLamp") || ((Object)((Component)val).transform.parent).name.StartsWith("Chandelier")))
				{
					GameObject gameObject = ((Component)val).gameObject;
					StartOfRoundRevamp.Instance.brackenLights.Add(gameObject);
				}
			}
			GameObject val2 = new GameObject("BrakenScreamAudio");
			AudioSource val3 = val2.AddComponent<AudioSource>();
			val3.loop = false;
			((Behaviour)val3).enabled = false;
			val3.playOnAwake = true;
			val3.volume = 1f;
			val3.spatialBlend = 0f;
			val3.clip = Content.MainAssets.LoadAsset<AudioClip>("Assets/custom/diversity/bracken/brakenScream.mp3");
			AnimationCurve val4 = new AnimationCurve();
			val4.AddKey(0f, 1f);
			val4.AddKey(1f, 1f);
			val3.SetCustomCurve((AudioSourceCurveType)0, val4);
			Object.Instantiate<GameObject>(val2);
			Diversity.mls.LogInfo((object)"Bracken scream audio created.");
		}
	}
	[HarmonyPatch(typeof(SandSpiderAI))]
	internal class SandSpiderAIPatch
	{
		private static SpiderRevamp spider;

		[HarmonyPatch(typeof(SandSpiderAI), "HitEnemy")]
		[HarmonyPrefix]
		public static void Slow(SandSpiderAI __instance)
		{
			spider = ((Component)__instance).GetComponent<SpiderRevamp>();
			if (Object.op_Implicit((Object)(object)spider) && !spider.onCooldown)
			{
				spider.hasBeenhit = true;
				spider.onCooldown = true;
				spider.previousAgentSpeed = ((EnemyAI)__instance).agent.speed;
				spider.previousSpiderSpeed = __instance.spiderSpeed;
				spider.currentAgentSpeed = ((EnemyAI)__instance).agent.speed;
				spider.currentSpiderSpeed = __instance.spiderSpeed;
				Diversity.mls.LogInfo((object)"Spider hit!");
			}
		}

		[HarmonyPatch(typeof(SandSpiderAI), "Start")]
		[HarmonyPrefix]
		public static void Start(SandSpiderAI __instance)
		{
			if (Configuration.spiderRevamp.Value)
			{
				spider = ((Component)__instance).gameObject.GetComponent<SpiderRevamp>();
				if (!Object.op_Implicit((Object)(object)spider))
				{
					((Component)__instance).gameObject.AddComponent<SpiderRevamp>();
					Diversity.mls.LogInfo((object)("Added SpiderRevamp to: " + ((Object)((Component)__instance).gameObject).name));
				}
			}
		}

		[HarmonyPatch(typeof(SandSpiderAI), "OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static void OnCollideWithPlayer(SandSpiderAI __instance, Collider other)
		{
			if (((EnemyAI)__instance).isEnemyDead || __instance.onWall)
			{
				return;
			}
			PlayerControllerB val = ((EnemyAI)__instance).MeetsStandardPlayerCollisionConditions(other, __instance.spoolingPlayerBody, false);
			if ((Object)(object)val != (Object)null && __instance.timeSinceHittingPlayer > 1f)
			{
				PlayerRevamp component = ((Component)val).gameObject.GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ApplyConditions(DamageType.Mauled, 1f + (1f - (float)(val.health / 100)));
				}
			}
		}
	}
	[HarmonyPatch(typeof(ShipTeleporter))]
	internal class ShipTeleporterPatch
	{
		[HarmonyPatch(typeof(ShipTeleporter), "Awake")]
		[HarmonyPrefix]
		private static void Awake(ShipTeleporter __instance)
		{
			ShipTeleporterRevamp component = ((Component)__instance).gameObject.GetComponent<ShipTeleporterRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				((Component)__instance).gameObject.AddComponent<ShipTeleporterRevamp>();
			}
		}
	}
	[HarmonyPatch(typeof(SoundManager))]
	internal class SoundManagerPatch
	{
		[HarmonyPatch(typeof(SoundManager), "SetPlayerVoiceFilters")]
		[HarmonyPostfix]
		private static void SetPlayerVoiceFilters(SoundManager __instance)
		{
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				if (!StartOfRound.Instance.allPlayerScripts[i].isPlayerDead && (Object)(object)StartOfRound.Instance.allPlayerScripts[i] != (Object)(object)StartOfRound.Instance.localPlayerController)
				{
					PlayerRevamp component = ((Component)StartOfRound.Instance.localPlayerController).gameObject.GetComponent<PlayerRevamp>();
					if (!Object.op_Implicit((Object)(object)component))
					{
						break;
					}
					if (component.dressGirlHaunt)
					{
						__instance.diageticMixer.SetFloat($"PlayerVolume{i}", -80f);
					}
				}
			}
		}
	}
	[HarmonyPatch(typeof(SpringManAI))]
	internal class SpringManAIPatch
	{
		[HarmonyPatch(typeof(SpringManAI), "OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static void OnCollideWithPlayer(SpringManAI __instance, Collider other)
		{
			if (__instance.stoppingMovement || ((EnemyAI)__instance).currentBehaviourStateIndex != 1 || __instance.timeSinceHittingPlayer >= 0f)
			{
				return;
			}
			PlayerControllerB val = ((EnemyAI)__instance).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null)
			{
				PlayerRevamp component = ((Component)val).gameObject.GetComponent<PlayerRevamp>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ApplyConditions(DamageType.Concussed, 1f + (1f - (float)(val.health / 100)));
				}
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		[HarmonyPatch(typeof(StartOfRound), "Start")]
		[HarmonyPrefix]
		private static void Start(StartOfRound __instance)
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Expected O, but got Unknown
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			StartOfRoundRevamp component = ((Component)__instance).gameObject.GetComponent<StartOfRoundRevamp>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				((Component)__instance).gameObject.AddComponent<StartOfRoundRevamp>();
				Diversity.mls.LogInfo((object)("Added StartOfRoundRevamp to: " + ((Object)((Component)__instance).gameObject).name));
			}
			if (Configuration.brakenSpace.Value)
			{
				GameObject gameObject = ((Component)((Component)__instance.mapScreenPlayerName).gameObject.transform.parent).gameObject;
				GameObject val = new GameObject("ErrorText");
				val.layer = 14;
				val.AddComponent<RectTransform>();
				val.AddComponent<CanvasRenderer>();
				TextMeshProUGUI val2 = val.AddComponent<TextMeshProUGUI>();
				((TMP_Text)val2).font = ((TMP_Text)HUDManager.Instance.controlTipLines[0]).font;
				((TMP_Text)val2).fontSize = 17f;
				((TMP_Text)val2).alignment = (TextAlignmentOptions)514;
				((TMP_Text)val2).overflowMode = (TextOverflowModes)0;
				((TMP_Text)val2).text = "THEY ARE PAYING\nTHE PRICE";
				((Graphic)val2).color = Color.red;
				((Behaviour)val2).enabled = true;
				val.transform.SetParent(gameObject.transform);
				val.transform.localPosition = Vector3.zero;
				val.transform.localScale = new Vector3(2f, 2f, 2f);
				val.transform.localRotation = Quaternion.identity;
				val.SetActive(false);
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "EndOfGame")]
		[HarmonyPrefix]
		private static void EndOfGame(StartOfRound __instance)
		{
			PlayerControllerB[] allPlayerScripts = __instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if ((Object)(object)val != (Object)null)
				{
					PlayerRevamp component = ((Component)val).gameObject.GetComponent<PlayerRevamp>();
					if (!Object.op_Implicit((Object)(object)component))
					{
						return;
					}
					component.conditions.Clear();
					component.updated = false;
					val.playerBodyAnimator.SetBool("Limp", false);
					val.jumpForce = 13f;
					val.bleedingHeavily = false;
					val.isMovementHindered = 0;
					val.hinderedMultiplier = 1f;
					component.nearbySounds.Clear();
					DiversitySoundManager.Instance.current3Daudios.Clear();
					StartOfRoundRevamp.Instance.brackenLights.Clear();
					StartOfRoundRevamp.Instance.affectedLights.Clear();
					StartOfRoundRevamp.Instance.steamSounds.Clear();
					StartOfRoundRevamp.Instance.lightBuzz.Clear();
					HUDManagerRevamp component2 = ((Component)HUDManager.Instance).gameObject.GetComponent<HUDManagerRevamp>();
					if (!Object.op_Implicit((Object)(object)component2))
					{
						return;
					}
					component2.blindnessIntensity = 0f;
					component2.concussedIntensity = 0f;
					component.kidnapped = false;
				}
			}
			StartOfRoundRevamp component3 = ((Component)__instance).gameObject.GetComponent<StartOfRoundRevamp>();
			if (Object.op_Implicit((Object)(object)component3))
			{
				component3.Reset();
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "DisableShipSpeakerLocalClient")]
		[HarmonyPostfix]
		private static void DisableShipSpeakerLocalClient(StartOfRound __instance)
		{
		}
	}
	[HarmonyPatch(typeof(SteamValveHazard))]
	internal class SteamValveHazardPatch
	{
		[HarmonyPatch(typeof(SteamValveHazard), "Start")]
		[HarmonyPrefix]
		private static void Start(SteamValveHazard __instance)
		{
			SteamLeakRevamp component = ((Component)__instance).gameObject.GetComponent<SteamLeakRevamp>();
			if (!

BepInEx/plugins/jockie-LethalExpansionCore/LethalExpansionCore.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DunGen;
using DunGen.Adapters;
using DunGen.Graph;
using GameNetcodeStuff;
using HarmonyLib;
using LethalExpansionCore.MonoBehaviours;
using LethalExpansionCore.Netcode;
using LethalExpansionCore.Patches;
using LethalExpansionCore.Utils;
using LethalSDK.Component;
using LethalSDK.ScriptableObjects;
using LethalSDK.Utils;
using TMPro;
using Unity.AI.Navigation;
using Unity.Netcode;
using Unity.Netcode.Components;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.SceneManagement;
using UnityEngine.Video;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LethalExpansionCore")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalExpansionCore")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cbb249e6-fea3-431f-bd6a-ff05f9616e3a")]
[assembly: AssemblyFileVersion("1.3.14")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.3.14.0")]
public class AutoScrollText : MonoBehaviour
{
	public TextMeshProUGUI textMeshPro;

	public float scrollSpeed = 15f;

	private Vector2 startPosition;

	private float textHeight;

	private bool startScrolling;

	private bool isWaitingToReset;

	private float displayHeight;

	private float fontSize;

	private void Start()
	{
		textMeshPro = ((Component)this).GetComponent<TextMeshProUGUI>();
		InitializeScrolling();
	}

	private void InitializeScrolling()
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)textMeshPro != (Object)null)
		{
			startPosition = ((TMP_Text)textMeshPro).rectTransform.anchoredPosition;
			textHeight = ((TMP_Text)textMeshPro).preferredHeight;
			displayHeight = ((TMP_Text)textMeshPro).rectTransform.sizeDelta.y;
			fontSize = ((TMP_Text)textMeshPro).fontSize;
		}
		((MonoBehaviour)this).StartCoroutine(WaitBeforeScrolling(5f));
	}

	private IEnumerator WaitBeforeScrolling(float waitTime)
	{
		yield return (object)new WaitForSeconds(waitTime);
		startScrolling = true;
	}

	private IEnumerator WaitBeforeResetting(float waitTime)
	{
		isWaitingToReset = true;
		yield return (object)new WaitForSeconds(waitTime);
		((TMP_Text)textMeshPro).rectTransform.anchoredPosition = startPosition;
		isWaitingToReset = false;
		((MonoBehaviour)this).StartCoroutine(WaitBeforeScrolling(5f));
	}

	private void Update()
	{
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)textMeshPro != (Object)null && startScrolling && !isWaitingToReset)
		{
			RectTransform rectTransform = ((TMP_Text)textMeshPro).rectTransform;
			rectTransform.anchoredPosition += new Vector2(0f, scrollSpeed * Time.deltaTime);
			if (((TMP_Text)textMeshPro).rectTransform.anchoredPosition.y >= startPosition.y + textHeight - displayHeight - fontSize)
			{
				startScrolling = false;
				((MonoBehaviour)this).StartCoroutine(WaitBeforeResetting(5f));
			}
		}
	}

	public void ResetScrolling()
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		((MonoBehaviour)this).StopAllCoroutines();
		if ((Object)(object)textMeshPro != (Object)null)
		{
			((TMP_Text)textMeshPro).rectTransform.anchoredPosition = startPosition;
		}
		isWaitingToReset = false;
		InitializeScrolling();
	}
}
namespace LethalExpansionCore
{
	public static class PluginInformation
	{
		public const string PLUGIN_GUID = "com.github.lethalmods.lethalexpansioncore";

		public const string PLUGIN_NAME = "LethalExpansion(core)";

		public const string PLUGIN_VERSION = "1.3.14";
	}
	[BepInPlugin("com.github.lethalmods.lethalexpansioncore", "LethalExpansion(core)", "1.3.14")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class LethalExpansion : BaseUnityPlugin
	{
		public static class Settings
		{
			public static ConfigEntry<bool> IgnoreRequiredBundles;

			public static ConfigEntry<bool> UseOriginalLethalExpansion;

			public static ConfigEntry<bool> LoadDefaultBundles;

			public static ConfigEntry<bool> DebugLogs;

			public static ConfigEntry<string> ExcludedMoons;

			public static ConfigEntry<string> ExcludedScrap;

			public static void Bind(ConfigFile config)
			{
				IgnoreRequiredBundles = config.Bind<bool>("Core", "IgnoreRequiredBundles", true, "Whether or not to allow a bundle to load without its required bundles");
				UseOriginalLethalExpansion = config.Bind<bool>("Core", "UseOriginalLethalExpansion", false, "Whether or not to use the original LethalExpansion instead of LethalExpansion(core) when they are both loaded");
				LoadDefaultBundles = config.Bind<bool>("Core", "LoadDefaultBundles", false, "Whether or not to load the default bundles from LethalExpansion when both LethalExpansion and LethalExpansion(core) are present");
				ExcludedMoons = config.Bind<string>("Moons & Scrap", "ExcludedMoons", "hidden", "Comma separated list of LethalExpansion based moons to exclude from the game, use `hidden` (without `) to remove all the hidden moons (better LLL compatibility)");
				ExcludedScrap = config.Bind<string>("Moons & Scrap", "ExcludedScrap", "", "Comma separated list of LethalExpansion based scrap to exclude from the game");
				DebugLogs = config.Bind<bool>("Debug", "DebugLogs", false, "Debug logs :D");
			}
		}

		public static readonly Version ModVersion = new Version("1.3.14");

		public static string LethalExpansionPath = null;

		public static bool isInGame = false;

		public static ManualLogSource Log;

		public static ManualLogSource DebugLog;

		public static NetworkManager networkManager;

		public GameObject terrainFixer;

		public static Transform currentWaterSurface;

		private int width = 256;

		private int height = 256;

		private int depth = 20;

		private float scale = 20f;

		private static bool LethalExpansion_Awake()
		{
			Log.LogInfo((object)"Prevented LethalExpansion from initializing");
			return false;
		}

		private static Assembly LoadLethalExpansion()
		{
			try
			{
				Assembly assembly = AppDomain.CurrentDomain.Load("LethalExpansion");
				Log.LogInfo((object)$"Loaded LethalExpansion: {assembly}");
				return assembly;
			}
			catch (FileNotFoundException)
			{
				return null;
			}
		}

		private static void PatchLethalExpansion(Harmony harmony, Assembly assembly)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			if (assembly == null)
			{
				Log.LogInfo((object)"LethalExpansion is not present, all is well!");
				return;
			}
			MethodInfo method = assembly.GetType("LethalExpansion.LethalExpansion").GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method2 = typeof(LethalExpansion).GetMethod("LethalExpansion_Awake", BindingFlags.Static | BindingFlags.NonPublic);
			harmony.Patch((MethodBase)method, new HarmonyMethod(method2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			Log.LogInfo((object)"Patched LethalExpansion#Awake");
		}

		private void Awake()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Plugin: LethalExpansion(core) (version: 1.3.14) is loading...");
			Settings.Bind(((BaseUnityPlugin)this).Config);
			if (Settings.DebugLogs.Value)
			{
				DebugLog = Log;
			}
			else
			{
				DebugLog = new ManualLogSource(Log.SourceName);
			}
			Assembly assembly = LoadLethalExpansion();
			if (assembly != null)
			{
				if (Settings.UseOriginalLethalExpansion.Value)
				{
					Log.LogInfo((object)"Using original LethalExpansion instead");
					return;
				}
				LethalExpansionPath = Path.GetDirectoryName(assembly.Location);
			}
			Harmony val = new Harmony("com.github.lethalmods.lethalexpansioncore");
			PatchLethalExpansion(val, assembly);
			AssetBundlesManager.Instance.LoadAllAssetBundles();
			SceneManager.sceneLoaded += OnSceneLoaded;
			SceneManager.sceneUnloaded += OnSceneUnloaded;
			val.PatchAll(typeof(GameNetworkManager_Patch));
			val.PatchAll(typeof(Terminal_Patch));
			val.PatchAll(typeof(MenuManager_Patch));
			val.PatchAll(typeof(RoundManager_Patch));
			val.PatchAll(typeof(StartOfRound_Patch));
			val.PatchAll(typeof(EntranceTeleport_Patch));
			val.PatchAll(typeof(AudioReverbTrigger_Patch));
			val.PatchAll(typeof(InteractTrigger_Patch));
			val.PatchAll(typeof(DungeonGenerator_Patch));
			val.PatchAll(typeof(RuntimeDungeon));
			RenderPipelineAsset currentRenderPipeline = GraphicsSettings.currentRenderPipeline;
			HDRenderPipelineAsset val2 = (HDRenderPipelineAsset)(object)((currentRenderPipeline is HDRenderPipelineAsset) ? currentRenderPipeline : null);
			if ((Object)(object)val2 != (Object)null)
			{
				RenderPipelineSettings currentPlatformRenderPipelineSettings = val2.currentPlatformRenderPipelineSettings;
				currentPlatformRenderPipelineSettings.supportWater = true;
				val2.currentPlatformRenderPipelineSettings = currentPlatformRenderPipelineSettings;
				Log.LogInfo((object)"Water support applied to the HDRenderPipelineAsset.");
			}
			else
			{
				Log.LogError((object)"HDRenderPipelineAsset not found.");
			}
			Log.LogInfo((object)"Plugin: LethalExpansion(core) (version: 1.3.14) is loaded.");
		}

		private float[,] GenerateHeights()
		{
			float[,] array = new float[width, height];
			for (int i = 0; i < width; i++)
			{
				for (int j = 0; j < height; j++)
				{
					array[i, j] = CalculateHeight(i, j);
				}
			}
			return array;
		}

		private float CalculateHeight(int x, int y)
		{
			float num = (float)x / (float)width * scale;
			float num2 = (float)y / (float)height * scale;
			return Mathf.PerlinNoise(num, num2);
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			Log.LogInfo((object)("Loading scene '" + ((Scene)(ref scene)).name + "'"));
			try
			{
				if (((Scene)(ref scene)).name == "InitScene")
				{
					networkManager = GameObject.Find("NetworkManager").GetComponent<NetworkManager>();
				}
				else if (((Scene)(ref scene)).name == "MainMenu")
				{
					OnMainMenuLoaded(scene);
				}
				else if (((Scene)(ref scene)).name == "CompanyBuilding" || ((Scene)(ref scene)).name.StartsWith("Level"))
				{
					terrainFixer.SetActive(false);
					Log.LogInfo((object)"Disabled TerrainFixer");
				}
				else if (((Scene)(ref scene)).name == "SampleSceneRelay")
				{
					OnSampleSceneRelayLoaded(scene);
				}
				else if (((Scene)(ref scene)).name == "InitSceneLaunchOptions" && isInGame)
				{
					OnInitSceneLaunchOptionsLoaded(scene);
				}
			}
			catch (Exception arg)
			{
				Log.LogError((object)$"Something went wrong when loading scene '{((Scene)(ref scene)).name}'. {arg}");
			}
		}

		private void OnMainMenuLoaded(Scene scene)
		{
			isInGame = false;
			AssetGather.Instance.AddAudioMixer(GameObject.Find("Canvas/MenuManager").GetComponent<AudioSource>().outputAudioMixerGroup.audioMixer);
		}

		private void OnSampleSceneRelayLoaded(Scene scene)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(GameObject.Find("Systems/GameSystems/TimeAndWeather/Flooding"));
			Object.Destroy((Object)(object)val.GetComponent<FloodWeather>());
			((Object)val).name = "WaterSurface";
			val.transform.position = Vector3.zero;
			((Component)val.transform.Find("Water")).GetComponent<MeshFilter>().sharedMesh = null;
			SpawnPrefab.Instance.waterSurface = val;
			((Component)StartOfRound.Instance.screenLevelDescription).gameObject.AddComponent<AutoScrollText>();
			AssetGather.Instance.AddAudioMixer(GameObject.Find("Systems/Audios/DiageticBackground").GetComponent<AudioSource>().outputAudioMixerGroup.audioMixer);
			SetupTerrainFixer();
			Object[] array = Resources.FindObjectsOfTypeAll(typeof(Volume));
			foreach (Object obj in array)
			{
				Volume val2 = (Volume)(object)((obj is Volume) ? obj : null);
				if (!((Object)(object)val2.sharedProfile != (Object)null))
				{
					val2.sharedProfile = AssetBundlesManager.Instance.mainAssetBundle.LoadAsset<VolumeProfile>("Assets/Mods/LethalExpansion/Sky and Fog Global Volume Profile.asset");
				}
			}
			isInGame = true;
		}

		private void SetupTerrainFixer()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			terrainFixer = new GameObject();
			((Object)terrainFixer).name = "terrainfixer";
			terrainFixer.transform.position = new Vector3(0f, -500f, 0f);
			TerrainData val = new TerrainData();
			val.heightmapResolution = width + 1;
			val.size = new Vector3((float)width, (float)depth, (float)height);
			val.SetHeights(0, 0, GenerateHeights());
			terrainFixer.AddComponent<Terrain>().terrainData = val;
		}

		private void OnInitSceneLaunchOptionsLoaded(Scene scene)
		{
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Expected O, but got Unknown
			//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0313: Unknown result type (might be due to invalid IL or missing references)
			//IL_036b: Unknown result type (might be due to invalid IL or missing references)
			terrainFixer.SetActive(false);
			if (!Terminal_Patch.newMoons.ContainsKey(RoundManager.Instance.currentLevel.levelID))
			{
				Log.LogInfo((object)("Skipped custom moon loading in InitSceneLaunchOptions for moon '" + RoundManager.Instance.currentLevel.PlanetName + "', it is not our moon"));
				return;
			}
			Log.LogInfo((object)"OnInitSceneLaunchOptionsLoaded");
			GameObject[] rootGameObjects = ((Scene)(ref scene)).GetRootGameObjects();
			for (int i = 0; i < rootGameObjects.Length; i++)
			{
				rootGameObjects[i].SetActive(false);
			}
			LoadCustomMoon(scene);
			string[] array = new string[5] { "MapPropsContainer", "OutsideAINode", "SpawnDenialPoint", "ItemShipLandingNode", "OutsideLevelNavMesh" };
			foreach (string text in array)
			{
				if ((Object)(object)GameObject.FindGameObjectWithTag(text) == (Object)null || GameObject.FindGameObjectsWithTag(text).Any(delegate(GameObject o)
				{
					//IL_0001: Unknown result type (might be due to invalid IL or missing references)
					//IL_0006: Unknown result type (might be due to invalid IL or missing references)
					Scene scene2 = o.scene;
					return ((Scene)(ref scene2)).name != "InitSceneLaunchOptions";
				}))
				{
					GameObject val = new GameObject
					{
						name = text,
						tag = text
					};
					val.transform.position = new Vector3(0f, -200f, 0f);
					SceneManager.MoveGameObjectToScene(val, scene);
					Log.LogInfo((object)("Added required object with tag '" + text + "'"));
				}
			}
			GameObject val2 = GameObject.Find("ItemShipAnimContainer");
			if ((Object)(object)val2 != (Object)null)
			{
				Transform val3 = val2.transform.Find("ItemShip");
				if ((Object)(object)val3 != (Object)null)
				{
					((Component)val3).GetComponent<AudioSource>().outputAudioMixerGroup = AssetGather.Instance.GetDiageticMasterAudioMixer();
				}
				Transform val4 = val2.transform.Find("ItemShip/Music");
				if ((Object)(object)val4 != (Object)null)
				{
					((Component)val4).GetComponent<AudioSource>().outputAudioMixerGroup = AssetGather.Instance.GetDiageticMasterAudioMixer();
				}
				Transform val5 = val2.transform.Find("ItemShip/Music/Music (1)");
				if ((Object)(object)val5 != (Object)null)
				{
					((Component)val5).GetComponent<AudioSource>().outputAudioMixerGroup = AssetGather.Instance.GetDiageticMasterAudioMixer();
				}
			}
			RuntimeDungeon val6 = Object.FindObjectOfType<RuntimeDungeon>(false);
			if ((Object)(object)val6 == (Object)null)
			{
				Log.LogInfo((object)"Adding 'DungeonGenerator'");
				GameObject obj = CreateDungeonGenerator();
				val6 = obj.GetComponent<RuntimeDungeon>();
				SceneManager.MoveGameObjectToScene(obj, scene);
			}
			else if ((Object)(object)val6.Generator.DungeonFlow == (Object)null)
			{
				val6.Generator.DungeonFlow = RoundManager.Instance.dungeonFlowTypes[0];
				Log.LogInfo((object)"Setting missing DungeonFlow in DungeonGenerator");
			}
			GameObject obj2 = GameObject.CreatePrimitive((PrimitiveType)3);
			((Object)obj2).name = "OutOfBounds";
			obj2.layer = 13;
			obj2.transform.position = new Vector3(0f, -300f, 0f);
			obj2.transform.localScale = new Vector3(1000f, 5f, 1000f);
			((Collider)obj2.GetComponent<BoxCollider>()).isTrigger = true;
			obj2.AddComponent<OutOfBoundsTrigger>();
			Rigidbody obj3 = obj2.AddComponent<Rigidbody>();
			obj3.useGravity = false;
			obj3.isKinematic = true;
			obj3.collisionDetectionMode = (CollisionDetectionMode)1;
			SceneManager.MoveGameObjectToScene(obj2, scene);
			WaitForEntrancesSync(scene).GetAwaiter();
			EntranceTeleport[] array2 = Object.FindObjectsOfType<EntranceTeleport>();
			Log.LogInfo((object)$"Moving {array2.Length} EntranceTeleport(s) to scene");
			EntranceTeleport[] array3 = array2;
			foreach (EntranceTeleport val7 in array3)
			{
				if ((Object)(object)((Component)val7).transform.parent == (Object)null)
				{
					SceneManager.MoveGameObjectToScene(((Component)val7).gameObject, scene);
				}
			}
		}

		private async Task WaitForEntrancesSync(Scene scene)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			int expectedEntranceTeleports = 0;
			GameObject[] rootGameObjects = ((Scene)(ref scene)).GetRootGameObjects();
			for (int i = 0; i < rootGameObjects.Length; i++)
			{
				LECore_InactiveNetworkPrefabInstancier[] componentsInChildren = rootGameObjects[i].GetComponentsInChildren<LECore_InactiveNetworkPrefabInstancier>(true);
				for (int j = 0; j < componentsInChildren.Length; j++)
				{
					GameObject prefab = componentsInChildren[j].prefab;
					if (!((Object)(object)((prefab != null) ? prefab.GetComponent<SI_EntranceTeleport>() : null) == (Object)null))
					{
						expectedEntranceTeleports++;
					}
				}
			}
			Log.LogInfo((object)$"Expecting {expectedEntranceTeleports} EntranceTeleports");
			if (expectedEntranceTeleports == 0)
			{
				return;
			}
			double maxSyncTime = 2.0;
			double timeStarted = Time.timeAsDouble;
			while (true)
			{
				if (Object.FindObjectsOfType<EntranceTeleport>().Length == expectedEntranceTeleports)
				{
					Log.LogInfo((object)$"EntranceTeleports was synced in {(Time.timeAsDouble - timeStarted) * 1000.0}ms");
					return;
				}
				if (Time.timeAsDouble - timeStarted > maxSyncTime)
				{
					break;
				}
				await Task.Delay(25);
			}
			Log.LogWarning((object)"Failed to sync EntranceTeleports in time, this may have unintended consequences");
		}

		private GameObject CreateDungeonGenerator()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject();
			((Object)val).name = "DungeonGenerator";
			val.tag = "DungeonGenerator";
			val.transform.position = new Vector3(0f, -200f, 0f);
			RuntimeDungeon obj = val.AddComponent<RuntimeDungeon>();
			obj.Generator.DungeonFlow = RoundManager.Instance.dungeonFlowTypes[0];
			obj.Generator.LengthMultiplier = 0.8f;
			obj.Generator.PauseBetweenRooms = 0.2f;
			obj.GenerateOnStart = false;
			obj.Root = val;
			UnityNavMeshAdapter obj2 = val.AddComponent<UnityNavMeshAdapter>();
			obj2.BakeMode = (RuntimeNavMeshBakeMode)3;
			obj2.LayerMask = LayerMask.op_Implicit(35072);
			return val;
		}

		private void LoadCustomMoon(Scene scene)
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			GameObject mainPrefab = Terminal_Patch.newMoons[StartOfRound.Instance.currentLevelID].MainPrefab;
			if ((Object)(object)mainPrefab == (Object)null || (Object)(object)mainPrefab.transform == (Object)null)
			{
				return;
			}
			ComponentWhitelist.CheckAndRemoveIllegalComponents(mainPrefab.transform, ComponentWhitelist.MoonPrefabComponentWhitelist);
			GameObject val = Object.Instantiate<GameObject>(mainPrefab);
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			currentWaterSurface = val.transform.Find("Environment/Water");
			SceneManager.MoveGameObjectToScene(val, scene);
			Transform val2 = val.transform.Find("Systems/Audio/DiageticBackground");
			if ((Object)(object)val2 != (Object)null)
			{
				((Component)val2).GetComponent<AudioSource>().outputAudioMixerGroup = AssetGather.Instance.GetDiageticMasterAudioMixer();
			}
			Terrain[] componentsInChildren = val.GetComponentsInChildren<Terrain>();
			if (componentsInChildren != null && componentsInChildren.Length != 0)
			{
				Terrain[] array = componentsInChildren;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].drawInstanced = true;
				}
			}
		}

		private void OnSceneUnloaded(Scene scene)
		{
			if (((Scene)(ref scene)).name.Length > 0)
			{
				Log.LogInfo((object)("Unloading scene: " + ((Scene)(ref scene)).name));
			}
			if (((Scene)(ref scene)).name.StartsWith("Level") || ((Scene)(ref scene)).name == "CompanyBuilding" || (((Scene)(ref scene)).name == "InitSceneLaunchOptions" && isInGame))
			{
				currentWaterSurface = null;
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalExpansionCore";

		public const string PLUGIN_NAME = "";

		public const string PLUGIN_VERSION = "1.0.0.0";
	}
}
namespace LethalExpansionCore.Utils
{
	public class AssetBundlesManager
	{
		private static AssetBundlesManager _instance;

		public AssetBundle mainAssetBundle = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("LethalExpansionCore.dll", "lethalexpansion.lem"));

		public Dictionary<string, (AssetBundle, ModManifest)> assetBundles = new Dictionary<string, (AssetBundle, ModManifest)>();

		public Dictionary<string, (AssetBundle, ModManifest)> contentAssetBundles = new Dictionary<string, (AssetBundle, ModManifest)>();

		public DirectoryInfo modPath = new DirectoryInfo(Assembly.GetExecutingAssembly().Location);

		public DirectoryInfo modDirectory;

		public DirectoryInfo pluginsDirectory;

		public static AssetBundlesManager Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new AssetBundlesManager();
				}
				return _instance;
			}
		}

		public (AssetBundle, ModManifest) Load(string name)
		{
			return assetBundles[name.ToLower()];
		}

		public void LoadAllAssetBundles()
		{
			modDirectory = modPath.Parent;
			pluginsDirectory = modDirectory;
			while (pluginsDirectory != null && pluginsDirectory.Name != "plugins")
			{
				pluginsDirectory = pluginsDirectory.Parent;
			}
			if (pluginsDirectory == null)
			{
				LethalExpansion.Log.LogWarning((object)"Mod is not in a plugins folder.");
				return;
			}
			LethalExpansion.Log.LogInfo((object)("Plugins folder found: " + pluginsDirectory.FullName));
			LethalExpansion.Log.LogInfo((object)("Mod path is: " + modDirectory.FullName));
			if (modDirectory.FullName == pluginsDirectory.FullName)
			{
				LethalExpansion.Log.LogWarning((object)("LethalExpansion is Rooting the Plugins folder, this is not recommended. " + modDirectory.FullName));
			}
			string[] files = Directory.GetFiles(pluginsDirectory.FullName, "*.lem", SearchOption.AllDirectories);
			foreach (string file in files)
			{
				LoadBundle(file);
			}
		}

		public void LoadBundle(string file)
		{
			string fileName = Path.GetFileName(file);
			if (fileName == "lethalexpansion.lem")
			{
				return;
			}
			string text = Path.GetFileNameWithoutExtension(file).ToLower();
			if (assetBundles.ContainsKey(text))
			{
				LethalExpansion.Log.LogWarning((object)("An AssetBundle with the same name '" + fileName + "' has already been loaded"));
				return;
			}
			Stopwatch stopwatch = new Stopwatch();
			AssetBundle val = null;
			try
			{
				stopwatch.Start();
				val = AssetBundle.LoadFromFile(file);
				stopwatch.Stop();
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)ex);
			}
			if ((Object)(object)val == (Object)null)
			{
				LethalExpansion.Log.LogWarning((object)("File '" + fileName + "' is not an AssetBundle"));
				return;
			}
			string text2 = "Assets/Mods/" + text + "/ModManifest.asset";
			ModManifest modManifest = val.LoadAsset<ModManifest>(text2);
			if ((Object)(object)modManifest == (Object)null)
			{
				LethalExpansion.Log.LogWarning((object)("AssetBundle '" + fileName + "' does not have a ModManifest"));
				val.Unload(true);
				LethalExpansion.Log.LogInfo((object)("AssetBundle '" + fileName + "' unloaded"));
				return;
			}
			if (assetBundles.Any((KeyValuePair<string, (AssetBundle, ModManifest)> b) => b.Value.Item2.modName == modManifest.modName))
			{
				LethalExpansion.Log.LogWarning((object)("Another mod with same name '" + modManifest.modName + "' is already loaded"));
				val.Unload(true);
				LethalExpansion.Log.LogInfo((object)("AssetBundle '" + fileName + "' unloaded"));
				return;
			}
			ManualLogSource log = LethalExpansion.Log;
			string modName = modManifest.modName;
			ModManifest obj = modManifest;
			log.LogInfo((object)string.Format("Module '{0}' v{1} was loaded in {2}ms", modName, ((obj == null) ? null : ((object)obj.GetVersion())?.ToString()) ?? "0.0.0.0", stopwatch.ElapsedMilliseconds));
			if (modManifest.GetVersion() == null || ((object)modManifest.GetVersion()).ToString() == "0.0.0.0")
			{
				LethalExpansion.Log.LogWarning((object)("Module '" + modManifest.modName + "' does not have a version number, this is unsafe!"));
			}
			assetBundles.Add(text, (val, modManifest));
			if (!LethalExpansion.Settings.LoadDefaultBundles.Value && LethalExpansion.LethalExpansionPath != null && Path.GetDirectoryName(file).StartsWith(LethalExpansion.LethalExpansionPath))
			{
				LethalExpansion.Log.LogWarning((object)("Ignorning content from default AssetBundle '" + fileName + "'"));
			}
			else
			{
				contentAssetBundles.Add(text, (val, modManifest));
			}
		}

		public bool BundleLoaded(string bundleName)
		{
			return assetBundles.ContainsKey(bundleName.ToLower());
		}

		public IEnumerable<string> GetMissingBundles(string[] bundleNames)
		{
			foreach (string text in bundleNames)
			{
				if (!assetBundles.ContainsKey(text.ToLower()))
				{
					yield return text;
				}
			}
		}

		public IEnumerable<string> GetLoadedBundles(string[] bundleNames)
		{
			foreach (string text in bundleNames)
			{
				if (assetBundles.ContainsKey(text.ToLower()))
				{
					yield return text;
				}
			}
		}

		public bool BundlesLoaded(string[] bundleNames)
		{
			foreach (string text in bundleNames)
			{
				if (!assetBundles.ContainsKey(text.ToLower()))
				{
					return false;
				}
			}
			return true;
		}

		public bool IncompatibleBundlesLoaded(string[] bundleNames)
		{
			foreach (string text in bundleNames)
			{
				if (assetBundles.ContainsKey(text.ToLower()))
				{
					return true;
				}
			}
			return false;
		}

		public bool IsScrapCompatible(Scrap scrap)
		{
			if ((Object)(object)scrap == (Object)null || (Object)(object)scrap.prefab == (Object)null)
			{
				return false;
			}
			if (scrap.RequiredBundles != null)
			{
				List<string> list = Instance.GetMissingBundles(scrap.RequiredBundles).ToList();
				if (list.Count > 0)
				{
					if (!LethalExpansion.Settings.IgnoreRequiredBundles.Value)
					{
						LethalExpansion.Log.LogWarning((object)("Scrap '" + scrap.itemName + "' can't be added, missing required bundles: " + string.Join(", ", list)));
						return false;
					}
					LethalExpansion.Log.LogWarning((object)("Scrap '" + scrap.itemName + "' may not work as intended, missing required bundles: " + string.Join(", ", list)));
				}
			}
			if (scrap.IncompatibleBundles != null)
			{
				List<string> list2 = Instance.GetLoadedBundles(scrap.IncompatibleBundles).ToList();
				if (list2.Count > 0)
				{
					LethalExpansion.Log.LogWarning((object)("Scrap '" + scrap.itemName + "' can't be added, incompatible bundles: " + string.Join(", ", list2)));
					return false;
				}
			}
			return true;
		}

		public bool IsMoonCompatible(Moon moon)
		{
			if ((Object)(object)moon == (Object)null || !moon.IsEnabled)
			{
				return false;
			}
			if (moon.RequiredBundles != null)
			{
				List<string> list = Instance.GetMissingBundles(moon.RequiredBundles).ToList();
				if (list.Count > 0)
				{
					if (!LethalExpansion.Settings.IgnoreRequiredBundles.Value)
					{
						LethalExpansion.Log.LogWarning((object)("Moon '" + moon.MoonName + "' can't be added, missing required bundles: " + string.Join(", ", list)));
						return false;
					}
					LethalExpansion.Log.LogWarning((object)("Moon '" + moon.MoonName + "' may not work as intended, missing required bundles: " + string.Join(", ", list)));
				}
			}
			if (moon.IncompatibleBundles != null)
			{
				List<string> list2 = Instance.GetLoadedBundles(moon.IncompatibleBundles).ToList();
				if (list2.Count > 0)
				{
					LethalExpansion.Log.LogWarning((object)("Moon '" + moon.MoonName + "' can't be added, incompatible bundles: " + string.Join(", ", list2)));
					return false;
				}
			}
			return true;
		}
	}
	public class AssetGather
	{
		private static AssetGather _instance;

		public Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>();

		public Dictionary<string, (AudioMixer, AudioMixerGroup[])> audioMixers = new Dictionary<string, (AudioMixer, AudioMixerGroup[])>();

		public Dictionary<string, GameObject> planetPrefabs = new Dictionary<string, GameObject>();

		public Dictionary<string, GameObject> mapObjects = new Dictionary<string, GameObject>();

		public Dictionary<string, SpawnableOutsideObject> outsideObjects = new Dictionary<string, SpawnableOutsideObject>();

		public Dictionary<string, Item> scraps = new Dictionary<string, Item>();

		public Dictionary<string, LevelAmbienceLibrary> levelAmbiances = new Dictionary<string, LevelAmbienceLibrary>();

		public Dictionary<string, EnemyType> enemies = new Dictionary<string, EnemyType>();

		public Dictionary<string, Sprite> sprites = new Dictionary<string, Sprite>();

		public static AssetGather Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new AssetGather();
				}
				return _instance;
			}
		}

		public void GetList()
		{
			LethalExpansion.Log.LogInfo((object)"Audio Clips");
			foreach (KeyValuePair<string, AudioClip> audioClip in audioClips)
			{
				LethalExpansion.Log.LogInfo((object)audioClip.Key);
			}
			LethalExpansion.Log.LogInfo((object)"Audio Mixers");
			foreach (KeyValuePair<string, (AudioMixer, AudioMixerGroup[])> audioMixer in audioMixers)
			{
				LethalExpansion.Log.LogInfo((object)audioMixer.Key);
			}
			LethalExpansion.Log.LogInfo((object)"Planet Prefabs");
			foreach (KeyValuePair<string, GameObject> planetPrefab in planetPrefabs)
			{
				LethalExpansion.Log.LogInfo((object)planetPrefab.Key);
			}
			LethalExpansion.Log.LogInfo((object)"Map Objects");
			foreach (KeyValuePair<string, GameObject> mapObject in mapObjects)
			{
				LethalExpansion.Log.LogInfo((object)mapObject.Key);
			}
			LethalExpansion.Log.LogInfo((object)"Outside Objects");
			foreach (KeyValuePair<string, SpawnableOutsideObject> outsideObject in outsideObjects)
			{
				LethalExpansion.Log.LogInfo((object)outsideObject.Key);
			}
			LethalExpansion.Log.LogInfo((object)"Scraps");
			foreach (KeyValuePair<string, Item> scrap in scraps)
			{
				LethalExpansion.Log.LogInfo((object)scrap.Key);
			}
			LethalExpansion.Log.LogInfo((object)"Level Ambiances");
			foreach (KeyValuePair<string, LevelAmbienceLibrary> levelAmbiance in levelAmbiances)
			{
				LethalExpansion.Log.LogInfo((object)levelAmbiance.Key);
			}
			LethalExpansion.Log.LogInfo((object)"Enemies");
			foreach (KeyValuePair<string, EnemyType> enemy in enemies)
			{
				LethalExpansion.Log.LogInfo((object)enemy.Key);
			}
			LethalExpansion.Log.LogInfo((object)"Sprites");
			foreach (KeyValuePair<string, Sprite> sprite in sprites)
			{
				LethalExpansion.Log.LogInfo((object)sprite.Key);
			}
		}

		public AudioMixerGroup GetDiageticMasterAudioMixer()
		{
			if (!audioMixers.TryGetValue("Diagetic", out var value))
			{
				return null;
			}
			return value.Item2.First((AudioMixerGroup a) => ((Object)a).name == "Master");
		}

		public void AddAudioClip(AudioClip clip)
		{
			if ((Object)(object)clip != (Object)null && !audioClips.ContainsKey(((Object)clip).name) && !audioClips.ContainsValue(clip))
			{
				audioClips.Add(((Object)clip).name, clip);
			}
		}

		public void AddAudioClip(string name, AudioClip clip)
		{
			if ((Object)(object)clip != (Object)null && !audioClips.ContainsKey(name) && !audioClips.ContainsValue(clip))
			{
				audioClips.Add(name, clip);
			}
		}

		public void AddAudioClip(AudioClip[] clips)
		{
			foreach (AudioClip val in clips)
			{
				if ((Object)(object)val != (Object)null && !audioClips.ContainsKey(((Object)val).name) && !audioClips.ContainsValue(val))
				{
					audioClips.Add(((Object)val).name, val);
				}
			}
		}

		public void AddAudioClip(string[] names, AudioClip[] clips)
		{
			for (int i = 0; i < clips.Length && i < names.Length; i++)
			{
				if ((Object)(object)clips[i] != (Object)null && !audioClips.ContainsKey(names[i]) && !audioClips.ContainsValue(clips[i]))
				{
					audioClips.Add(names[i], clips[i]);
				}
			}
		}

		public void AddAudioMixer(AudioMixer mixer)
		{
			if (!((Object)(object)mixer != (Object)null) || audioMixers.ContainsKey(((Object)mixer).name))
			{
				return;
			}
			List<AudioMixerGroup> list = new List<AudioMixerGroup>();
			AudioMixerGroup[] array = mixer.FindMatchingGroups(string.Empty);
			foreach (AudioMixerGroup val in array)
			{
				if ((Object)(object)val != (Object)null && !list.Contains(val))
				{
					list.Add(val);
				}
			}
			audioMixers.Add(((Object)mixer).name, (mixer, list.ToArray()));
		}

		public void AddPlanetPrefabs(GameObject prefab)
		{
			if ((Object)(object)prefab != (Object)null && !planetPrefabs.ContainsKey(((Object)prefab).name) && !planetPrefabs.ContainsValue(prefab))
			{
				planetPrefabs.Add(((Object)prefab).name, prefab);
			}
		}

		public void AddPlanetPrefabs(string name, GameObject prefab)
		{
			if ((Object)(object)prefab != (Object)null && !planetPrefabs.ContainsKey(name) && !planetPrefabs.ContainsValue(prefab))
			{
				planetPrefabs.Add(name, prefab);
			}
		}

		public void AddMapObjects(GameObject mapObject)
		{
			if ((Object)(object)mapObject != (Object)null && !mapObjects.ContainsKey(((Object)mapObject).name) && !mapObjects.ContainsValue(mapObject))
			{
				mapObjects.Add(((Object)mapObject).name, mapObject);
			}
		}

		public void AddOutsideObject(SpawnableOutsideObject outsideObject)
		{
			if ((Object)(object)outsideObject != (Object)null && !outsideObjects.ContainsKey(((Object)outsideObject).name) && !outsideObjects.ContainsValue(outsideObject))
			{
				outsideObjects.Add(((Object)outsideObject).name, outsideObject);
			}
		}

		public void AddScrap(Item scrap)
		{
			if ((Object)(object)scrap != (Object)null && !scraps.ContainsKey(((Object)scrap).name) && !scraps.ContainsValue(scrap))
			{
				scraps.Add(((Object)scrap).name, scrap);
			}
		}

		public void AddLevelAmbiances(LevelAmbienceLibrary levelAmbiance)
		{
			if ((Object)(object)levelAmbiance != (Object)null && !levelAmbiances.ContainsKey(((Object)levelAmbiance).name) && !levelAmbiances.ContainsValue(levelAmbiance))
			{
				levelAmbiances.Add(((Object)levelAmbiance).name, levelAmbiance);
			}
		}

		public void AddEnemies(EnemyType enemie)
		{
			if ((Object)(object)enemie != (Object)null && !enemies.ContainsKey(((Object)enemie).name) && !enemies.ContainsValue(enemie))
			{
				enemies.Add(((Object)enemie).name, enemie);
			}
		}

		public void AddSprites(Sprite sprite)
		{
			if ((Object)(object)sprite != (Object)null && !sprites.ContainsKey(((Object)sprite).name) && !sprites.ContainsValue(sprite))
			{
				sprites.Add(((Object)sprite).name, sprite);
			}
		}

		public void AddSprites(string name, Sprite sprite)
		{
			if ((Object)(object)sprite != (Object)null && !sprites.ContainsKey(name) && !sprites.ContainsValue(sprite))
			{
				sprites.Add(name, sprite);
			}
		}
	}
	public static class ComponentWhitelist
	{
		public static List<Type> MoonPrefabComponentWhitelist = new List<Type>
		{
			typeof(Transform),
			typeof(MeshFilter),
			typeof(MeshRenderer),
			typeof(SkinnedMeshRenderer),
			typeof(MeshCollider),
			typeof(BoxCollider),
			typeof(SphereCollider),
			typeof(CapsuleCollider),
			typeof(SphereCollider),
			typeof(TerrainCollider),
			typeof(WheelCollider),
			typeof(ArticulationBody),
			typeof(ConstantForce),
			typeof(ConfigurableJoint),
			typeof(FixedJoint),
			typeof(HingeJoint),
			typeof(Cloth),
			typeof(Rigidbody),
			typeof(NetworkObject),
			typeof(NetworkRigidbody),
			typeof(NetworkTransform),
			typeof(NetworkAnimator),
			typeof(Animator),
			typeof(Animation),
			typeof(Terrain),
			typeof(Tree),
			typeof(WindZone),
			typeof(DecalProjector),
			typeof(LODGroup),
			typeof(Light),
			typeof(HDAdditionalLightData),
			typeof(LightProbeGroup),
			typeof(LightProbeProxyVolume),
			typeof(LocalVolumetricFog),
			typeof(OcclusionArea),
			typeof(OcclusionPortal),
			typeof(ReflectionProbe),
			typeof(PlanarReflectionProbe),
			typeof(HDAdditionalReflectionData),
			typeof(Skybox),
			typeof(SortingGroup),
			typeof(SpriteRenderer),
			typeof(Volume),
			typeof(AudioSource),
			typeof(AudioReverbZone),
			typeof(AudioReverbFilter),
			typeof(AudioChorusFilter),
			typeof(AudioDistortionFilter),
			typeof(AudioEchoFilter),
			typeof(AudioHighPassFilter),
			typeof(AudioLowPassFilter),
			typeof(AudioListener),
			typeof(LensFlare),
			typeof(TrailRenderer),
			typeof(LineRenderer),
			typeof(ParticleSystem),
			typeof(ParticleSystemRenderer),
			typeof(ParticleSystemForceField),
			typeof(Projector),
			typeof(VideoPlayer),
			typeof(NavMeshSurface),
			typeof(NavMeshModifier),
			typeof(NavMeshModifierVolume),
			typeof(NavMeshLink),
			typeof(NavMeshObstacle),
			typeof(OffMeshLink),
			typeof(SI_AudioReverbPresets),
			typeof(SI_AudioReverbTrigger),
			typeof(SI_DungeonGenerator),
			typeof(SI_MatchLocalPlayerPosition),
			typeof(SI_AnimatedSun),
			typeof(SI_EntranceTeleport),
			typeof(SI_ScanNode),
			typeof(SI_DoorLock),
			typeof(SI_WaterSurface),
			typeof(SI_Ladder),
			typeof(SI_ItemDropship),
			typeof(SI_NetworkPrefabInstancier),
			typeof(SI_InteractTrigger),
			typeof(SI_DamagePlayer),
			typeof(SI_SoundYDistance),
			typeof(SI_AudioOutputInterface),
			typeof(SI_NetworkDataInterfacing),
			typeof(PlayerShip),
			typeof(LECore_InactiveNetworkPrefabInstancier)
		};

		public static List<Type> ScrapPrefabComponentWhitelist = new List<Type>
		{
			typeof(Transform),
			typeof(MeshFilter),
			typeof(MeshRenderer),
			typeof(SkinnedMeshRenderer),
			typeof(MeshCollider),
			typeof(BoxCollider),
			typeof(SphereCollider),
			typeof(CapsuleCollider),
			typeof(SphereCollider),
			typeof(TerrainCollider),
			typeof(WheelCollider),
			typeof(ArticulationBody),
			typeof(ConstantForce),
			typeof(ConfigurableJoint),
			typeof(FixedJoint),
			typeof(HingeJoint),
			typeof(Cloth),
			typeof(Rigidbody),
			typeof(NetworkObject),
			typeof(NetworkRigidbody),
			typeof(NetworkTransform),
			typeof(NetworkAnimator),
			typeof(Animator),
			typeof(Animation),
			typeof(DecalProjector),
			typeof(LODGroup),
			typeof(Light),
			typeof(HDAdditionalLightData),
			typeof(LightProbeGroup),
			typeof(LightProbeProxyVolume),
			typeof(LocalVolumetricFog),
			typeof(OcclusionArea),
			typeof(OcclusionPortal),
			typeof(ReflectionProbe),
			typeof(PlanarReflectionProbe),
			typeof(HDAdditionalReflectionData),
			typeof(SortingGroup),
			typeof(SpriteRenderer),
			typeof(AudioSource),
			typeof(AudioReverbZone),
			typeof(AudioReverbFilter),
			typeof(AudioChorusFilter),
			typeof(AudioDistortionFilter),
			typeof(AudioEchoFilter),
			typeof(AudioHighPassFilter),
			typeof(AudioLowPassFilter),
			typeof(AudioListener),
			typeof(LensFlare),
			typeof(TrailRenderer),
			typeof(LineRenderer),
			typeof(ParticleSystem),
			typeof(ParticleSystemRenderer),
			typeof(ParticleSystemForceField),
			typeof(VideoPlayer)
		};

		public static void CheckAndRemoveIllegalComponents(Transform prefab, List<Type> whitelist)
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Expected O, but got Unknown
			try
			{
				Component[] components = ((Component)prefab).GetComponents<Component>();
				foreach (Component component in components)
				{
					if (!whitelist.Any((Type whitelistType) => ((object)component).GetType() == whitelistType))
					{
						LethalExpansion.Log.LogWarning((object)$"Removed illegal component '{((object)component).GetType().Name}' from prefab '{prefab}'");
						Object.Destroy((Object)(object)component);
					}
				}
				foreach (Transform item in prefab)
				{
					CheckAndRemoveIllegalComponents(item, whitelist);
				}
			}
			catch (Exception arg)
			{
				LethalExpansion.Log.LogError((object)$"Failed to remove illegal components from prefab '{prefab}'. {arg}");
			}
		}
	}
	public static class VanillaAssetGatherer
	{
		public static void GatherAssets()
		{
			GatherIconAssets();
			foreach (Item items in StartOfRound.Instance.allItemsList.itemsList)
			{
				GatherItemAssets(items);
			}
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			for (int i = 0; i < levels.Length; i++)
			{
				GatherLevelAssets(levels[i]);
			}
		}

		public static void GatherIconAssets()
		{
			AssetGather.Instance.AddSprites(GameObject.Find("Environment/HangarShip/StartGameLever").GetComponent<InteractTrigger>().hoverIcon);
			AssetGather.Instance.AddSprites(GameObject.Find("Environment/HangarShip/Terminal/TerminalTrigger/TerminalScript").GetComponent<InteractTrigger>().hoverIcon);
			AssetGather.Instance.AddSprites(GameObject.Find("Environment/HangarShip/OutsideShipRoom/Ladder/LadderTrigger").GetComponent<InteractTrigger>().hoverIcon);
		}

		public static void GatherItemAssets(Item item)
		{
			AssetGather.Instance.AddAudioClip(item.grabSFX);
			AssetGather.Instance.AddAudioClip(item.dropSFX);
			AssetGather.Instance.AddAudioClip(item.pocketSFX);
			AssetGather.Instance.AddAudioClip(item.throwSFX);
			GameObject spawnPrefab = item.spawnPrefab;
			if ((Object)(object)spawnPrefab != (Object)null)
			{
				GatherItemPrefabAssets(spawnPrefab);
			}
		}

		public static void GatherItemPrefabAssets(GameObject spawnPrefab)
		{
			Component[] components = spawnPrefab.GetComponents<Component>();
			for (int i = 0; i < components.Length; i++)
			{
				GatherItemPrefabComponentAssets(components[i]);
			}
		}

		public static void GatherItemPrefabComponentAssets(Component component)
		{
			Shovel val = (Shovel)(object)((component is Shovel) ? component : null);
			if (val != null)
			{
				AssetGather.Instance.AddAudioClip(val.reelUp);
				AssetGather.Instance.AddAudioClip(val.swing);
				AssetGather.Instance.AddAudioClip(val.hitSFX);
				return;
			}
			FlashlightItem val2 = (FlashlightItem)(object)((component is FlashlightItem) ? component : null);
			if (val2 != null)
			{
				AssetGather.Instance.AddAudioClip(val2.flashlightClips);
				AssetGather.Instance.AddAudioClip(val2.outOfBatteriesClip);
				AssetGather.Instance.AddAudioClip(val2.flashlightFlicker);
				return;
			}
			WalkieTalkie val3 = (WalkieTalkie)(object)((component is WalkieTalkie) ? component : null);
			if (val3 != null)
			{
				AssetGather.Instance.AddAudioClip(val3.stopTransmissionSFX);
				AssetGather.Instance.AddAudioClip(val3.startTransmissionSFX);
				AssetGather.Instance.AddAudioClip(val3.switchWalkieTalkiePowerOff);
				AssetGather.Instance.AddAudioClip(val3.switchWalkieTalkiePowerOn);
				AssetGather.Instance.AddAudioClip(val3.talkingOnWalkieTalkieNotHeldSFX);
				AssetGather.Instance.AddAudioClip(val3.playerDieOnWalkieTalkieSFX);
				return;
			}
			ExtensionLadderItem val4 = (ExtensionLadderItem)(object)((component is ExtensionLadderItem) ? component : null);
			if (val4 != null)
			{
				AssetGather.Instance.AddAudioClip(val4.hitRoof);
				AssetGather.Instance.AddAudioClip(val4.fullExtend);
				AssetGather.Instance.AddAudioClip(val4.hitWall);
				AssetGather.Instance.AddAudioClip(val4.ladderExtendSFX);
				AssetGather.Instance.AddAudioClip(val4.ladderFallSFX);
				AssetGather.Instance.AddAudioClip(val4.ladderShrinkSFX);
				AssetGather.Instance.AddAudioClip(val4.blinkWarningSFX);
				AssetGather.Instance.AddAudioClip(val4.lidOpenSFX);
				return;
			}
			NoisemakerProp val5 = (NoisemakerProp)(object)((component is NoisemakerProp) ? component : null);
			if (val5 != null)
			{
				AssetGather.Instance.AddAudioClip(val5.noiseSFX);
				AssetGather.Instance.AddAudioClip(val5.noiseSFXFar);
				return;
			}
			PatcherTool val6 = (PatcherTool)(object)((component is PatcherTool) ? component : null);
			if (val6 != null)
			{
				AssetGather.Instance.AddAudioClip(val6.activateClips);
				AssetGather.Instance.AddAudioClip(val6.beginShockClips);
				AssetGather.Instance.AddAudioClip(val6.overheatClips);
				AssetGather.Instance.AddAudioClip(val6.finishShockClips);
				AssetGather.Instance.AddAudioClip(val6.outOfBatteriesClip);
				AssetGather.Instance.AddAudioClip(val6.detectAnomaly);
				AssetGather.Instance.AddAudioClip(val6.scanAnomaly);
				return;
			}
			WhoopieCushionItem val7 = (WhoopieCushionItem)(object)((component is WhoopieCushionItem) ? component : null);
			if (val7 != null)
			{
				AssetGather.Instance.AddAudioClip(val7.fartAudios);
				return;
			}
			ShotgunItem val8 = (ShotgunItem)(object)((component is ShotgunItem) ? component : null);
			if (val8 != null)
			{
				AssetGather.Instance.AddAudioClip(val8.gunShootSFX);
				AssetGather.Instance.AddAudioClip(val8.gunReloadSFX);
				AssetGather.Instance.AddAudioClip(val8.gunReloadFinishSFX);
				AssetGather.Instance.AddAudioClip(val8.noAmmoSFX);
				AssetGather.Instance.AddAudioClip(val8.gunSafetySFX);
				AssetGather.Instance.AddAudioClip(val8.switchSafetyOnSFX);
				AssetGather.Instance.AddAudioClip(val8.switchSafetyOffSFX);
			}
			else
			{
				AudioSource val9 = (AudioSource)(object)((component is AudioSource) ? component : null);
				if (val9 != null)
				{
					AssetGather.Instance.AddAudioClip(val9.clip);
				}
			}
		}

		public static void GatherLevelAssets(SelectableLevel level)
		{
			AssetGather.Instance.AddPlanetPrefabs(level.planetPrefab);
			AssetGather.Instance.AddLevelAmbiances(level.levelAmbienceClips);
			level.spawnableMapObjects.ToList().ForEach(delegate(SpawnableMapObject e)
			{
				AssetGather.Instance.AddMapObjects(e.prefabToSpawn);
			});
			level.spawnableOutsideObjects.ToList().ForEach(delegate(SpawnableOutsideObjectWithRarity e)
			{
				AssetGather.Instance.AddOutsideObject(e.spawnableObject);
			});
			level.spawnableScrap.ForEach(delegate(SpawnableItemWithRarity e)
			{
				AssetGather.Instance.AddScrap(e.spawnableItem);
			});
			level.Enemies.ForEach(delegate(SpawnableEnemyWithRarity e)
			{
				AssetGather.Instance.AddEnemies(e.enemyType);
			});
			level.OutsideEnemies.ForEach(delegate(SpawnableEnemyWithRarity e)
			{
				AssetGather.Instance.AddEnemies(e.enemyType);
			});
			level.DaytimeEnemies.ForEach(delegate(SpawnableEnemyWithRarity e)
			{
				AssetGather.Instance.AddEnemies(e.enemyType);
			});
		}
	}
	public static class VanillaItemInstancier
	{
		public static Item GetItem(Scrap scrap)
		{
			if (scrap == null)
			{
				return null;
			}
			GameObject prefab = scrap.prefab;
			if (prefab == null)
			{
				return null;
			}
			return prefab.GetComponent<GrabbableObject>()?.itemProperties;
		}

		public static void UpdateAudio(Scrap scrap)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected I4, but got Unknown
			UpdateItemAudio(scrap);
			ScrapType scrapType = scrap.scrapType;
			switch (scrapType - 1)
			{
			case 0:
				UpdateShovelAudio(scrap);
				break;
			case 1:
				UpdateFlashlightAudio(scrap);
				break;
			case 2:
				UpdateNoisemakerAudio(scrap);
				break;
			case 3:
				UpdateWhoopieCushionAudio(scrap);
				break;
			}
		}

		public static void UpdateItemAudio(Scrap scrap)
		{
			Item item = GetItem(scrap);
			AudioSource component = scrap.prefab.GetComponent<AudioSource>();
			if ((Object)(object)component != (Object)null)
			{
				component.outputAudioMixerGroup = AssetGather.Instance.GetDiageticMasterAudioMixer();
			}
			item.grabSFX = GetAudioClip(scrap.grabSFX, "ShovelPickUp");
			item.dropSFX = GetAudioClip(scrap.dropSFX, "DropCan");
		}

		public static void UpdateShovelAudio(Scrap scrap)
		{
			Shovel component = scrap.prefab.GetComponent<Shovel>();
			if (!((Object)(object)component == (Object)null))
			{
				component.reelUp = GetAudioClip(scrap.reelUp, "ShovelReelUp");
				component.swing = GetAudioClip(scrap.swing, "ShovelSwing");
				component.hitSFX = GetAudioClips(scrap.hitSFX, "ShovelHitDefault", "ShovelHitDefault2");
			}
		}

		public static void UpdateFlashlightAudio(Scrap scrap)
		{
			FlashlightItem component = scrap.prefab.GetComponent<FlashlightItem>();
			if (!((Object)(object)component == (Object)null))
			{
				component.outOfBatteriesClip = GetAudioClip(scrap.outOfBatteriesClip, "FlashlightOutOfBatteries");
				component.flashlightFlicker = GetAudioClip(scrap.flashlightFlicker, "FlashlightFlicker");
				component.flashlightClips = GetAudioClips(scrap.flashlightClips, "FlashlightClick");
			}
		}

		public static void UpdateNoisemakerAudio(Scrap scrap)
		{
			NoisemakerProp component = scrap.prefab.GetComponent<NoisemakerProp>();
			if (!((Object)(object)component == (Object)null))
			{
				component.noiseSFX = GetAudioClips(scrap.noiseSFX, "ClownHorn1");
				component.noiseSFXFar = GetAudioClips(scrap.noiseSFXFar, "ClownHornFar");
			}
		}

		public static void UpdateWhoopieCushionAudio(Scrap scrap)
		{
			WhoopieCushionItem component = scrap.prefab.GetComponent<WhoopieCushionItem>();
			if (!((Object)(object)component == (Object)null))
			{
				component.fartAudios = GetAudioClips(scrap.fartAudios, "Fart1", "Fart2", "Fart3", "Fart5");
			}
		}

		public static AudioClip GetAudioClip(string audioClipName, string defaultAudioClipName)
		{
			AudioClip value = null;
			if (!string.IsNullOrWhiteSpace(audioClipName))
			{
				AssetGather.Instance.audioClips.TryGetValue(audioClipName, out value);
			}
			if ((Object)(object)value != (Object)null)
			{
				return value;
			}
			return AssetGather.Instance.audioClips[defaultAudioClipName];
		}

		public static AudioClip[] GetAudioClips(string[] audioClipNames, params string[] defaultAudioClipNames)
		{
			List<AudioClip> list = new List<AudioClip>();
			if (audioClipNames != null)
			{
				foreach (string key in audioClipNames)
				{
					if (AssetGather.Instance.audioClips.TryGetValue(key, out var value))
					{
						list.Add(value);
					}
				}
			}
			if (list.Count > 0)
			{
				return list.ToArray();
			}
			return defaultAudioClipNames.Select((string audioClipName) => AssetGather.Instance.audioClips[audioClipName]).ToArray();
		}

		public static void AddItemToScrap(Scrap scrap, Sprite scrapSprite)
		{
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			Item val = ScriptableObject.CreateInstance<Item>();
			((Object)val).name = ((Object)scrap).name;
			val.itemName = scrap.itemName;
			val.canBeGrabbedBeforeGameStart = true;
			val.isScrap = true;
			val.minValue = scrap.minValue;
			val.maxValue = scrap.maxValue;
			val.weight = (float)scrap.weight / 100f + 1f;
			ComponentWhitelist.CheckAndRemoveIllegalComponents(scrap.prefab.transform, ComponentWhitelist.ScrapPrefabComponentWhitelist);
			val.spawnPrefab = scrap.prefab;
			val.twoHanded = scrap.twoHanded;
			val.requiresBattery = scrap.requiresBattery;
			val.isConductiveMetal = scrap.isConductiveMetal;
			(bool, string) grabAnimation = GetGrabAnimation(scrap);
			bool item = grabAnimation.Item1;
			string item2 = grabAnimation.Item2;
			val.twoHandedAnimation = item;
			val.grabAnim = item2;
			val.itemIcon = scrapSprite;
			val.syncGrabFunction = false;
			val.syncUseFunction = false;
			val.syncDiscardFunction = false;
			val.syncInteractLRFunction = false;
			val.verticalOffset = scrap.verticalOffset;
			val.restingRotation = scrap.restingRotation;
			val.positionOffset = scrap.positionOffset;
			val.rotationOffset = scrap.rotationOffset;
			val.meshOffset = false;
			val.meshVariants = scrap.meshVariants;
			val.materialVariants = scrap.materialVariants;
			val.canBeInspected = false;
			GrabbableObject obj = AddGrabbableObject(scrap, val);
			obj.grabbable = true;
			obj.itemProperties = val;
			obj.mainObjectRenderer = scrap.prefab.GetComponent<MeshRenderer>();
			AudioSource obj2 = scrap.prefab.AddComponent<AudioSource>();
			obj2.playOnAwake = false;
			obj2.spatialBlend = 1f;
			Transform val2 = scrap.prefab.transform.Find("ScanNode");
			if ((Object)(object)val2 != (Object)null)
			{
				ScanNodeProperties obj3 = ((Component)val2).gameObject.AddComponent<ScanNodeProperties>();
				obj3.maxRange = 13;
				obj3.minRange = 1;
				obj3.headerText = scrap.itemName;
				obj3.subText = "Value: ";
				obj3.nodeType = 2;
			}
		}

		public static GrabbableObject AddGrabbableObject(Scrap scrap, Item item)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected I4, but got Unknown
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Expected O, but got Unknown
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a8: Expected I4, but got Unknown
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Expected O, but got Unknown
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			ScrapType scrapType = scrap.scrapType;
			switch ((int)scrapType)
			{
			case 0:
				return (GrabbableObject)(object)scrap.prefab.AddComponent<PhysicsProp>();
			case 1:
			{
				item.holdButtonUse = true;
				Shovel obj2 = scrap.prefab.AddComponent<Shovel>();
				obj2.shovelHitForce = scrap.shovelHitForce;
				obj2.shovelAudio = scrap.shovelAudio ?? scrap.prefab.GetComponent<AudioSource>() ?? scrap.prefab.AddComponent<AudioSource>();
				if ((Object)(object)scrap.prefab.GetComponent<OccludeAudio>() == (Object)null)
				{
					scrap.prefab.AddComponent<OccludeAudio>();
				}
				return (GrabbableObject)(object)obj2;
			}
			case 2:
			{
				FlashlightItem val = scrap.prefab.AddComponent<FlashlightItem>();
				val.usingPlayerHelmetLight = scrap.usingPlayerHelmetLight;
				val.flashlightInterferenceLevel = scrap.flashlightInterferenceLevel;
				val.flashlightBulb = scrap.flashlightBulb;
				if ((Object)(object)val.flashlightBulb == (Object)null)
				{
					val.flashlightBulb = new Light();
					val.flashlightBulb.intensity = 0f;
				}
				val.flashlightBulbGlow = scrap.flashlightBulbGlow;
				if ((Object)(object)val.flashlightBulbGlow == (Object)null)
				{
					val.flashlightBulbGlow = new Light();
					val.flashlightBulbGlow.intensity = 0f;
				}
				val.flashlightAudio = scrap.flashlightAudio ?? scrap.prefab.GetComponent<AudioSource>() ?? scrap.prefab.AddComponent<AudioSource>();
				if ((Object)(object)scrap.prefab.GetComponent<OccludeAudio>() == (Object)null)
				{
					scrap.prefab.AddComponent<OccludeAudio>();
				}
				val.bulbLight = (Material)(((object)scrap.bulbLight) ?? ((object)new Material(Shader.Find("HDRP/Lit"))));
				val.bulbDark = (Material)(((object)scrap.bulbDark) ?? ((object)new Material(Shader.Find("HDRP/Lit"))));
				val.flashlightMesh = scrap.flashlightMesh ?? ((GrabbableObject)val).mainObjectRenderer;
				val.flashlightTypeID = scrap.flashlightTypeID;
				val.changeMaterial = scrap.changeMaterial;
				return (GrabbableObject)(object)val;
			}
			case 3:
			{
				NoisemakerProp obj3 = scrap.prefab.AddComponent<NoisemakerProp>();
				obj3.noiseAudio = scrap.noiseAudio ?? scrap.prefab.GetComponent<AudioSource>() ?? scrap.prefab.AddComponent<AudioSource>();
				obj3.noiseAudioFar = scrap.noiseAudioFar;
				obj3.noiseRange = scrap.noiseRange;
				obj3.maxLoudness = scrap.maxLoudness;
				obj3.minLoudness = scrap.minLoudness;
				obj3.maxPitch = scrap.maxPitch;
				obj3.triggerAnimator = scrap.triggerAnimator;
				return (GrabbableObject)(object)obj3;
			}
			case 4:
			{
				WhoopieCushionItem obj = scrap.prefab.AddComponent<WhoopieCushionItem>();
				obj.whoopieCushionAudio = scrap.whoopieCushionAudio ?? scrap.prefab.GetComponent<AudioSource>() ?? scrap.prefab.AddComponent<AudioSource>();
				return (GrabbableObject)(object)obj;
			}
			default:
				LethalExpansion.Log.LogWarning((object)$"Unknown scrap type '{(int)scrap.scrapType}' for scrap '{scrap.itemName}'");
				return (GrabbableObject)(object)scrap.prefab.AddComponent<PhysicsProp>();
			}
		}

		public static (bool, string) GetGrabAnimation(Scrap scrap)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected I4, but got Unknown
			GrabAnim handedAnimation = scrap.HandedAnimation;
			return (int)handedAnimation switch
			{
				0 => (false, string.Empty), 
				1 => (true, "HoldLung"), 
				2 => (true, "HoldShotgun"), 
				3 => (true, "HoldJetpack"), 
				4 => (false, "GrabClipboard"), 
				_ => (false, string.Empty), 
			};
		}
	}
}
namespace LethalExpansionCore.Patches
{
	[HarmonyPatch(typeof(AudioReverbTrigger))]
	internal class AudioReverbTrigger_Patch
	{
		[HarmonyPatch("ChangeAudioReverbForPlayer")]
		[HarmonyPostfix]
		public static void SChangeAudioReverbForPlayer_Postfix(AudioReverbTrigger __instance)
		{
			if ((Object)(object)LethalExpansion.currentWaterSurface != (Object)null)
			{
				((Component)LethalExpansion.currentWaterSurface).gameObject.SetActive(!__instance.disableAllWeather);
			}
		}
	}
	[HarmonyPatch(typeof(DungeonGenerator))]
	public class DungeonGenerator_Patch
	{
		[HarmonyPatch("Generate")]
		[HarmonyPrefix]
		public static void Generate_Prefix(DungeonGenerator __instance, out IntRange __state)
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			if (!Terminal_Patch.newMoons.ContainsKey(RoundManager.Instance.currentLevel.levelID))
			{
				__state = null;
				return;
			}
			EntranceTeleport[] array = Object.FindObjectsOfType<EntranceTeleport>();
			EntranceTeleport[] array2 = array.OrderBy((EntranceTeleport entrance) => entrance.entranceId).ToArray();
			for (int i = 0; i < array2.Length; i++)
			{
				EntranceTeleport val = array2[i];
				if (val.entranceId != i)
				{
					LethalExpansion.Log.LogWarning((object)$"Entrance '{((Component)val).gameObject}' has an unexpected id, updating id from '{val.entranceId}' to '{i}'");
				}
				val.entranceId = i;
			}
			IntRange val2 = SetFireExitAmount(__instance.DungeonFlow, new IntRange(array.Length - 1, array.Length - 1));
			__state = val2;
		}

		[HarmonyPatch("Generate")]
		[HarmonyPostfix]
		public static void Generate_Postfix(DungeonGenerator __instance, IntRange __state)
		{
			if (__state != null)
			{
				SetFireExitAmount(__instance.DungeonFlow, __state);
			}
		}

		public static IntRange SetFireExitAmount(DungeonFlow dungeonFlow, IntRange newRange)
		{
			GlobalPropSettings val = dungeonFlow.GlobalProps.Where((GlobalPropSettings props) => props.ID == 1231).First();
			LethalExpansion.Log.LogInfo((object)$"Updating fire exit count from ({val.Count}) to ({newRange})");
			IntRange count = val.Count;
			val.Count = newRange;
			return count;
		}
	}
	[HarmonyPatch(typeof(EntranceTeleport))]
	public class EntranceTeleport_Patch
	{
		[HarmonyPatch("SetAudioPreset")]
		[HarmonyPrefix]
		public static bool SetAudioPreset_Prefix(EntranceTeleport __instance, int playerObj)
		{
			if ((Object)(object)Object.FindObjectOfType<AudioReverbPresets>() == (Object)null)
			{
				__instance.PlayAudioAtTeleportPositions();
				return false;
			}
			if (Object.FindObjectOfType<AudioReverbPresets>().audioPresets.Length <= __instance.audioReverbPreset)
			{
				__instance.PlayAudioAtTeleportPositions();
				return false;
			}
			return true;
		}

		[HarmonyPatch("TeleportPlayer")]
		[HarmonyPostfix]
		public static void TeleportPlayer_Postfix(EntranceTeleport __instance)
		{
			SI_WaterSurface val = Object.FindObjectOfType<SI_WaterSurface>();
			if (!((Object)(object)val == (Object)null))
			{
				if (__instance.isEntranceToBuilding)
				{
					((Behaviour)((Component)val).GetComponentInChildren<AudioSource>()).enabled = false;
				}
				else
				{
					((Behaviour)((Component)val).GetComponentInChildren<AudioSource>()).enabled = true;
				}
			}
		}
	}
	[HarmonyPatch(typeof(GameNetworkManager))]
	internal class GameNetworkManager_Patch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void Start_Prefix(GameNetworkManager __instance)
		{
			AssetBundle mainAssetBundle = AssetBundlesManager.Instance.mainAssetBundle;
			ModManifest manifest = mainAssetBundle.LoadAsset<ModManifest>("Assets/Mods/LethalExpansion/modmanifest.asset");
			LoadNetworkPrefabs(__instance, mainAssetBundle, manifest, allowIllegalComponents: true);
			List<GameObject> usedPrefabs = new List<GameObject>();
			Sprite scrapSprite = mainAssetBundle.LoadAsset<Sprite>("Assets/Mods/LethalExpansion/Sprites/ScrapItemIcon2.png");
			foreach (KeyValuePair<string, (AssetBundle, ModManifest)> assetBundle in AssetBundlesManager.Instance.assetBundles)
			{
				var (val, val2) = AssetBundlesManager.Instance.Load(assetBundle.Key);
				if (!((Object)(object)val == (Object)null) && !((Object)(object)val2 == (Object)null))
				{
					try
					{
						LoadScrapPrefabs(__instance, val, val2, scrapSprite, usedPrefabs);
						LoadNetworkPrefabs(__instance, val, val2);
						LoadMoonPrefabs(__instance, val, val2);
					}
					catch (Exception ex)
					{
						LethalExpansion.Log.LogError((object)("Failed to register AssetBundle prefabs for '" + val2.modName + "', this may cause issues. " + ex.Message));
					}
				}
			}
		}

		private static void LoadScrapPrefabs(GameNetworkManager networkManager, AssetBundle assetBundle, ModManifest manifest, Sprite scrapSprite, List<GameObject> usedPrefabs)
		{
			Scrap[] scraps = manifest.scraps;
			if (scraps == null || scraps.Length == 0)
			{
				return;
			}
			NetworkPrefabHandler prefabHandler = ((Component)networkManager).GetComponent<NetworkManager>().PrefabHandler;
			Scrap[] scraps2 = manifest.scraps;
			foreach (Scrap scrap in scraps2)
			{
				if (!AssetBundlesManager.Instance.IsScrapCompatible(scrap))
				{
					continue;
				}
				if (usedPrefabs.Any((GameObject prefab) => prefab == scrap.prefab))
				{
					LethalExpansion.Log.LogWarning((object)("Prefab used by scrap '" + scrap.itemName + "' from '" + manifest.modName + "' is already in use by another scrap"));
					continue;
				}
				usedPrefabs.Add(scrap.prefab);
				try
				{
					VanillaItemInstancier.AddItemToScrap(scrap, scrapSprite);
					prefabHandler.AddNetworkPrefab(scrap.prefab);
					LethalExpansion.Log.LogInfo((object)("Registered scrap '" + scrap.itemName + "' from '" + manifest.modName + "'"));
				}
				catch (Exception arg)
				{
					LethalExpansion.Log.LogError((object)$"Failed to register scrap '{scrap.itemName}' from '{manifest.modName}'. {arg}");
				}
			}
		}

		private static void LoadNetworkPrefabs(GameNetworkManager networkManager, AssetBundle assetBundle, ModManifest manifest, bool allowIllegalComponents = false)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			AssetBank assetBank = manifest.assetBank;
			PrefabInfoPair[] array = ((assetBank != null) ? assetBank.NetworkPrefabs() : null);
			if (array == null || array.Length == 0)
			{
				return;
			}
			NetworkPrefabHandler prefabHandler = ((Component)networkManager).GetComponent<NetworkManager>().PrefabHandler;
			PrefabInfoPair[] array2 = array;
			foreach (PrefabInfoPair val in array2)
			{
				string prefabPath = val.PrefabPath;
				if (!string.IsNullOrEmpty(prefabPath))
				{
					GameObject val2 = assetBundle.LoadAsset<GameObject>(prefabPath);
					if (!allowIllegalComponents)
					{
						ComponentWhitelist.CheckAndRemoveIllegalComponents(val2.transform, ComponentWhitelist.ScrapPrefabComponentWhitelist);
					}
					prefabHandler.AddNetworkPrefab(val2);
					LethalExpansion.Log.LogInfo((object)("Registered prefab '" + val.PrefabName + "' from '" + manifest.modName + "'"));
				}
			}
		}

		private static void LoadMoonPrefabs(GameNetworkManager networkManager, AssetBundle assetBundle, ModManifest manifest)
		{
			Moon[] moons = manifest.moons;
			if (moons == null || moons.Length == 0)
			{
				return;
			}
			NetworkPrefabHandler prefabHandler = ((Component)networkManager).GetComponent<NetworkManager>().PrefabHandler;
			Moon[] moons2 = manifest.moons;
			foreach (Moon val in moons2)
			{
				if (!AssetBundlesManager.Instance.IsMoonCompatible(val))
				{
					continue;
				}
				if ((Object)(object)val.MainPrefab == (Object)null)
				{
					LethalExpansion.Log.LogWarning((object)("Moon '" + val.PlanetName + "' does not have a MainPrefab"));
					continue;
				}
				try
				{
					InitializeMoon(val, prefabHandler);
					LethalExpansion.Log.LogInfo((object)("Registered moon '" + val.MoonName + "' from '" + manifest.modName + "'"));
				}
				catch (Exception arg)
				{
					LethalExpansion.Log.LogError((object)$"Failed to register moon '{val.MoonName}' from '{manifest.modName}'. {arg}");
				}
			}
		}

		private static NetworkObject AddNetworkObject(GameObject gameObject)
		{
			List<NetworkPrefab> networkPrefabs = Traverse.Create((object)NetworkManager.Singleton.NetworkConfig.Prefabs).Field("m_Prefabs").GetValue<List<NetworkPrefab>>();
			uint id = networkPrefabs.First((NetworkPrefab i) => networkPrefabs.Any((NetworkPrefab x) => x.SourcePrefabGlobalObjectIdHash != i.SourcePrefabGlobalObjectIdHash + 1)).SourcePrefabGlobalObjectIdHash + 1;
			return AddNetworkObject(gameObject, id);
		}

		private static NetworkObject AddNetworkObject(GameObject gameObject, string uniqueIdentifier)
		{
			uint id = BitConverter.ToUInt32(MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(uniqueIdentifier)), 0);
			return AddNetworkObject(gameObject, id);
		}

		private static NetworkObject AddNetworkObject(GameObject gameObject, uint id)
		{
			NetworkObject obj = gameObject.AddComponent<NetworkObject>();
			Traverse.Create((object)obj).Field("GlobalObjectIdHash").SetValue((object)id);
			LethalExpansion.Log.LogInfo((object)$"Added NetworkObject with id '{id}' to '{gameObject}'");
			return obj;
		}

		private static void InitializeMoon(Moon moon, NetworkPrefabHandler prefabHandler)
		{
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			SI_EntranceTeleport[] componentsInChildren = moon.MainPrefab.GetComponentsInChildren<SI_EntranceTeleport>();
			foreach (SI_EntranceTeleport val in componentsInChildren)
			{
				NetworkObject val2 = ((Component)val).GetComponent<NetworkObject>();
				if (!Object.op_Implicit((Object)(object)val2))
				{
					if (Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent<NetworkObject>()))
					{
						continue;
					}
					LethalExpansion.Log.LogInfo((object)$"Adding missing NetworkObject to EntranceTeleport '{((Component)val).gameObject}' to fix desync issue");
					val2 = AddNetworkObject(((Component)val).gameObject, $"{moon.MoonName}_{((Object)((Component)val).gameObject).name}_{val.EntranceID}_{val.EntrancePoint.position}");
				}
				GameObject gameObject = ((Component)val2).gameObject;
				gameObject.AddComponent<NetworkTransform>();
				gameObject.SetActive(false);
				GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
				GameObject val3 = new GameObject("NetworkPrefabInstancier");
				val3.transform.parent = gameObject2.transform;
				val3.transform.position = gameObject.transform.position;
				val3.transform.rotation = gameObject.transform.rotation;
				val3.AddComponent<LECore_InactiveNetworkPrefabInstancier>().prefab = gameObject;
				prefabHandler.AddNetworkPrefab(gameObject);
				prefabHandler.AddHandler(gameObject, (INetworkPrefabInstanceHandler)(object)new InactiveNetworkPrefabInstanceHandler(gameObject));
			}
		}
	}
	[HarmonyPatch(typeof(InteractTrigger))]
	internal class InteractTrigger_Patch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void Start_Postfix(AudioReverbTrigger __instance)
		{
			((Component)__instance).gameObject.AddComponent<InteractTrigger_Extension>();
		}
	}
	public class InteractTrigger_Extension : MonoBehaviour
	{
		private InteractTrigger trigger;

		private void Awake()
		{
			trigger = ((Component)this).GetComponent<InteractTrigger>();
		}

		private void OnTriggerExit(Collider other)
		{
			if (!((Object)(object)trigger == (Object)null) && trigger.touchTrigger)
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if (((Component)other).gameObject.CompareTag("Player") && (Object)(object)component != (Object)null && ((NetworkBehaviour)component).IsOwner)
				{
					((UnityEvent<PlayerControllerB>)(object)trigger.onStopInteract).Invoke(component);
				}
			}
		}
	}
	[HarmonyPatch(typeof(MenuManager))]
	internal class MenuManager_Patch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		public static void Awake_Postfix(MenuManager __instance)
		{
			if ((Object)(object)__instance.versionNumberText != (Object)null)
			{
				((TMP_Text)__instance.versionNumberText).enableWordWrapping = false;
				TextMeshProUGUI versionNumberText = __instance.versionNumberText;
				((TMP_Text)versionNumberText).text = ((TMP_Text)versionNumberText).text + $"     LE(core)v{LethalExpansion.ModVersion}";
			}
		}
	}
	[HarmonyPatch(typeof(RoundManager))]
	internal class RoundManager_Patch
	{
		[HarmonyPatch("SpawnMapObjects")]
		[HarmonyPrefix]
		public static bool SpawnMapObjects_Prefix(RoundManager __instance)
		{
			return __instance.currentLevel.spawnableMapObjects != null;
		}

		[HarmonyPatch("PlotOutEnemiesForNextHour")]
		[HarmonyPrefix]
		public static bool PlotOutEnemiesForNextHour_Prefix(RoundManager __instance)
		{
			return __instance.currentLevel.enemySpawnChanceThroughoutDay != null;
		}

		[HarmonyPatch("SpawnEnemiesOutside")]
		[HarmonyPrefix]
		public static bool SpawnEnemiesOutside_Prefix(RoundManager __instance)
		{
			return __instance.currentLevel.outsideEnemySpawnChanceThroughDay != null;
		}

		[HarmonyPatch("SpawnDaytimeEnemiesOutside")]
		[HarmonyPrefix]
		public static bool SpawnDaytimeEnemiesOutside_Prefix(RoundManager __instance)
		{
			return __instance.currentLevel.daytimeEnemySpawnChanceThroughDay != null;
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRound_Patch
	{
		[HarmonyPatch("StartGame")]
		[HarmonyPostfix]
		public static void StartGame_Postfix(StartOfRound __instance)
		{
			if (((Object)__instance.currentLevel).name.StartsWith("Assets/Mods/"))
			{
				SceneManager.LoadScene(((Object)__instance.currentLevel).name, (LoadSceneMode)1);
			}
			LethalExpansion.Log.LogInfo((object)"Game started.");
		}

		[HarmonyPatch("SetMapScreenInfoToCurrentLevel")]
		[HarmonyPostfix]
		private static void SetMapScreenInfoToCurrentLevel_Postfix(StartOfRound __instance)
		{
			AutoScrollText component = ((Component)__instance.screenLevelDescription).GetComponent<AutoScrollText>();
			if ((Object)(object)component != (Object)null)
			{
				component.ResetScrolling();
			}
		}

		[HarmonyPatch("ChangeLevel")]
		[HarmonyPrefix]
		private static void ChangeLevel_Prefix(StartOfRound __instance, ref int levelID)
		{
			if (levelID >= __instance.levels.Length)
			{
				levelID = 0;
				LethalExpansion.Log.LogError((object)$"Error loading moon ID {levelID}.");
			}
		}
	}
	internal class Terminal_Patch
	{
		private static TerminalKeyword[] defaultTerminalKeywords;

		public static bool scrapsPatched = false;

		public static bool moonsPatched = false;

		public static bool moonsTerminalPatched = false;

		public static bool assetsGotten = false;

		public static TerminalKeyword routeKeyword;

		public static TerminalKeyword infoKeyword;

		public static List<string> newScrapsNames = new List<string>();

		public static List<string> newMoonsNames = new List<string>();

		public static Dictionary<int, Moon> newMoons = new Dictionary<int, Moon>();

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPostfix]
		public static void StartOfRound_Awake()
		{
			AddContent();
		}

		[HarmonyPatch(typeof(Terminal), "Start")]
		[HarmonyPrefix]
		public static void Terminal_Start(Terminal __instance)
		{
			UpdateTerminal(__instance);
		}

		public static void AddContent()
		{
			scrapsPatched = false;
			moonsPatched = false;
			GatherAssets();
			AddScraps();
			AddMoons();
			UpdateAllScrapSpawnRate();
			LethalExpansion.Log.LogInfo((object)"Finished adding moons and scrap");
		}

		public static void UpdateTerminal(Terminal terminal)
		{
			moonsTerminalPatched = false;
			routeKeyword = terminal.terminalNodes.allKeywords.First((TerminalKeyword k) => k.word == "route");
			infoKeyword = terminal.terminalNodes.allKeywords.First((TerminalKeyword k) => k.word == "info");
			Hotfix_DoubleRoutes();
			ResetTerminalKeywords(terminal);
			AddMoonTerminalEntries(terminal);
			UpdateMoonsCatalogue(terminal);
			StartOfRound.Instance.SetPlanetsWeather(0);
			LethalExpansion.Log.LogInfo((object)"Finished updating terminal");
		}

		private static void GatherAssets()
		{
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			if (assetsGotten)
			{
				return;
			}
			VanillaAssetGatherer.GatherAssets();
			foreach (KeyValuePair<string, (AssetBundle, ModManifest)> contentAssetBundle in AssetBundlesManager.Instance.contentAssetBundles)
			{
				var (val, val2) = AssetBundlesManager.Instance.Load(contentAssetBundle.Key);
				if ((Object)(object)val2.assetBank == (Object)null)
				{
					continue;
				}
				try
				{
					AudioClipInfoPair[] array = val2.assetBank.AudioClips();
					foreach (AudioClipInfoPair val3 in array)
					{
						AssetGather.Instance.AddAudioClip(val3.AudioClipName, val.LoadAsset<AudioClip>(val3.AudioClipPath));
					}
					PlanetPrefabInfoPair[] array2 = val2.assetBank.PlanetPrefabs();
					foreach (PlanetPrefabInfoPair val4 in array2)
					{
						GameObject val5 = val.LoadAsset<GameObject>(val4.PlanetPrefabPath);
						if (!((Object)(object)val5 == (Object)null))
						{
							if ((Object)(object)val5.GetComponent<Animator>() == (Object)null)
							{
								val5.AddComponent<Animator>();
							}
							AssetGather.Instance.planetPrefabs.First().Value.GetComponent<Animator>();
							AssetGather.Instance.AddPlanetPrefabs(val5);
						}
					}
				}
				catch (Exception ex)
				{
					LethalExpansion.Log.LogError((object)("Failed to collect prefabs from AssetBundle '" + val2.modName + "'. " + ex.Message));
				}
			}
			AssetGatherDialog.audioClips = AssetGather.Instance.audioClips;
			AssetGatherDialog.audioMixers = AssetGather.Instance.audioMixers;
			AssetGatherDialog.sprites = AssetGather.Instance.sprites;
			assetsGotten = true;
		}

		public static void AddScraps()
		{
			if (scrapsPatched)
			{
				return;
			}
			List<string> list = (from excludedScrap in LethalExpansion.Settings.ExcludedScrap.Value.Split(new char[1] { ',' })
				select excludedScrap.ToLower()).ToList();
			foreach (KeyValuePair<string, (AssetBundle, ModManifest)> contentAssetBundle in AssetBundlesManager.Instance.contentAssetBundles)
			{
				var (val, val2) = AssetBundlesManager.Instance.Load(contentAssetBundle.Key);
				if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null || val2.scraps == null)
				{
					continue;
				}
				Scrap[] scraps = val2.scraps;
				foreach (Scrap val3 in scraps)
				{
					if (!AssetBundlesManager.Instance.IsScrapCompatible(val3))
					{
						continue;
					}
					if (newScrapsNames.Contains(val3.itemName))
					{
						LethalExpansion.Log.LogWarning((object)("Scrap '" + val3.itemName + "' has already been added"));
						continue;
					}
					if (list.Contains(val3.itemName?.ToLower()))
					{
						LethalExpansion.Log.LogWarning((object)("Scrap '" + val3.itemName + "' was excluded in the config"));
						continue;
					}
					try
					{
						VanillaItemInstancier.UpdateAudio(val3);
						AddScrap(val3);
						LethalExpansion.Log.LogInfo((object)("Added scrap '" + val3.itemName + "'"));
					}
					catch (Exception ex)
					{
						LethalExpansion.Log.LogError((object)("Failed to add scrap '" + val3.itemName + "'. " + ex.Message));
					}
				}
			}
			scrapsPatched = true;
		}

		public static void UpdateAllScrapSpawnRate()
		{
			foreach (KeyValuePair<string, (AssetBundle, ModManifest)> contentAssetBundle in AssetBundlesManager.Instance.contentAssetBundles)
			{
				var (val, val2) = AssetBundlesManager.Instance.Load(contentAssetBundle.Key);
				if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null || val2.scraps == null)
				{
					continue;
				}
				Scrap[] scraps = val2.scraps;
				foreach (Scrap val3 in scraps)
				{
					if (AssetBundlesManager.Instance.IsScrapCompatible(val3))
					{
						try
						{
							UpdateScrapSpawnRate(val3);
						}
						catch (Exception arg)
						{
							LethalExpansion.Log.LogError((object)$"Failed to update scrap '{val3.itemName}' spawn rate. {arg}");
						}
					}
				}
			}
		}

		public static void UpdateScrapSpawnRate(Scrap scrap)
		{
			Item item = VanillaItemInstancier.GetItem(scrap);
			if ((Object)(object)item == (Object)null)
			{
				return;
			}
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			foreach (SelectableLevel val in levels)
			{
				try
				{
					int? num = GetSpawnableItemRarity(val);
					if (num.HasValue)
					{
						UpdateOrAddItemSpawnRate(val, item, num.Value);
					}
				}
				catch (Exception ex)
				{
					LethalExpansion.Log.LogError((object)("Failed to add scrap '" + scrap.itemName + "' spawn chance to moon '" + val.PlanetName + "'. " + ex.Message));
				}
			}
			int? GetSpawnableItemRarity(SelectableLevel level)
			{
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				if (scrap.useGlobalSpawnWeight)
				{
					return scrap.globalSpawnWeight;
				}
				ScrapSpawnChancePerScene[] source = scrap.perPlanetSpawnWeight();
				if (!source.Any((ScrapSpawnChancePerScene l) => l.SceneName == level.PlanetName))
				{
					return null;
				}
				return source.First((ScrapSpawnChancePerScene l) => l.SceneName == level.PlanetName).SpawnWeight;
			}
		}

		public static void UpdateOrAddItemSpawnRate(SelectableLevel level, Item item, int rarity)
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Expected O, but got Unknown
			int num = level.spawnableScrap.FindIndex((SpawnableItemWithRarity spawnableScrap) => (Object)(object)spawnableScrap.spawnableItem == (Object)(object)item);
			if (num == -1)
			{
				LethalExpansion.DebugLog.LogInfo((object)$"Added new spawn rate '{rarity}' for scrap '{item.itemName}' on moon '{level.PlanetName}'");
				level.spawnableScrap.Add(new SpawnableItemWithRarity
				{
					spawnableItem = item,
					rarity = rarity
				});
				return;
			}
			SpawnableItemWithRarity val = level.spawnableScrap[num];
			if (val.rarity != rarity)
			{
				LethalExpansion.DebugLog.LogInfo((object)$"Updated spawn rate from '{val.rarity}' to '{rarity}' for scrap '{item.itemName}' on moon '{level.PlanetName}'");
				level.spawnableScrap[num] = new SpawnableItemWithRarity
				{
					spawnableItem = item,
					rarity = rarity
				};
			}
		}

		public static void AddScrap(Scrap scrap)
		{
			Item item = VanillaItemInstancier.GetItem(scrap);
			StartOfRound.Instance.allItemsList.itemsList.Add(item);
			newScrapsNames.Add(item.itemName);
			AssetGather.Instance.AddScrap(item);
		}

		public static void RemoveMoonTerminalEntry(Terminal terminal, string moonName)
		{
			if (moonName == null)
			{
				return;
			}
			try
			{
				int num = countEntries();
				terminal.moonsCatalogueList = terminal.moonsCatalogueList.Where((SelectableLevel moon) => !((Object)moon).name.Contains(moonName)).ToArray();
				routeKeyword.compatibleNouns = routeKeyword.compatibleNouns.Where((CompatibleNoun noun) => !((Object)noun.noun).name.Contains(moonName)).ToArray();
				infoKeyword.compatibleNouns = infoKeyword.compatibleNouns.Where((CompatibleNoun noun) => !((Object)noun.noun).name.Contains(moonName)).ToArray();
				if (num - countEntries() != 0)
				{
					LethalExpansion.Log.LogInfo((object)("Removed terminal entry for moon '" + moonName + "'"));
				}
				else
				{
					LethalExpansion.Log.LogInfo((object)("Terminal entry for moon '" + moonName + "' does not exist"));
				}
			}
			catch (Exception ex)
			{
				LethalExpansion.Log.LogError((object)("Failed to remove terminal entry for moon '" + moonName + "'. " + ex.Message));
			}
			int countEntries()
			{
				return terminal.moonsCatalogueList.Length + routeKeyword.compatibleNouns.Length + infoKeyword.compatibleNouns.Length;
			}
		}

		public static void AddMoons()
		{
			if (moonsPatched)
			{
				return;
			}
			newMoonsNames.Clear();
			newMoons.Clear();
			List<string> list = (from excludedMoon in LethalExpansion.Settings.ExcludedMoons.Value.Split(new char[1] { ',' })
				select excludedMoon.ToLower()).ToList();
			bool flag = list.Contains("hidden");
			foreach (KeyValuePair<string, (AssetBundle, ModManifest)> contentAssetBundle in AssetBundlesManager.Instance.contentAssetBundles)
			{
				var (val, val2) = AssetBundlesManager.Instance.Load(contentAssetBundle.Key);
				if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null || val2.moons == null)
				{
					continue;
				}
				Moon[] moons = val2.moons;
				foreach (Moon val3 in moons)
				{
					if (!AssetBundlesManager.Instance.IsMoonCompatible(val3))
					{
						continue;
					}
					if (newMoonsNames.Contains(val3.MoonName))
					{
						LethalExpansion.Log.LogWarning((object)("Moon '" + val3.MoonName + "' has already been added"));
						continue;
					}
					if (flag && val3.IsHidden)
					{
						LethalExpansion.Log.LogWarning((object)("Hidden moon '" + val3.MoonName + "' was excluded in the config"));
						continue;
					}
					if (list.Contains(val3.MoonName?.ToLower()) || list.Contains(val3.PlanetName?.ToLower()))
					{
						LethalExpansion.Log.LogWarning((object)("Moon '" + val3.MoonName + "' was excluded in the config"));
						continue;
					}
					try
					{
						SelectableLevel val4 = CreateMoon(val3);
						StartOfRound.Instance.levels = CollectionExtensions.AddItem<SelectableLevel>((IEnumerable<SelectableLevel>)StartOfRound.Instance.levels, val4).ToArray();
						newMoons.Add(val4.levelID, val3);
						newMoonsNames.Add(val3.MoonName);
						LethalExpansion.Log.LogInfo((object)("Added moon '" + val3.MoonName + "'"));
					}
					catch (Exception ex)
					{
						LethalExpansion.Log.LogError((object)("Failed to add moon '" + val3.MoonName + "'. " + ex.Message));
					}
				}
			}
			moonsPatched = true;
		}

		public static void AddMoonTerminalEntries(Terminal __instance)
		{
			if (moonsTerminalPatched)
			{
				return;
			}
			foreach (KeyValuePair<int, Moon> moonEntry in newMoons)
			{
				SelectableLevel val = ((IEnumerable<SelectableLevel>)StartOfRound.Instance.levels).FirstOrDefault((Func<SelectableLevel, bool>)((SelectableLevel level) => level.levelID == moonEntry.Key));
				if ((Object)(object)val == (Object)null)
				{
					LethalExpansion.Log.LogWarning((object)("Unable to add terminal entry for moon '" + moonEntry.Value.MoonName + "', it does not exist"));
					continue;
				}
				AddMoonTerminalEntry(__instance, moonEntry.Value, val);
				LethalExpansion.Log.LogInfo((object)("Added terminal entry for moon '" + moonEntry.Value.MoonName + "'"));
			}
			moonsTerminalPatched = true;
		}

		public static SelectableLevel CreateMoon(Moon moon)
		{
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			SelectableLevel val = ScriptableObject.CreateInstance<SelectableLevel>();
			((Object)val).name = moon.PlanetName;
			val.PlanetName = moon.PlanetName;
			val.sceneName = "InitSceneLaunchOptions";
			val.levelID = StartOfRound.Instance.levels.Length;
			if (!string.IsNullOrEmpty(moon.OrbitPrefabName) && AssetGather.Instance.planetPrefabs.ContainsKey(moon.OrbitPrefabName))
			{
				val.planetPrefab = AssetGather.Instance.planetPrefabs[moon.OrbitPrefabName];
			}
			else
			{
				val.planetPrefab = AssetGather.Instance.planetPrefabs.First().Value;
			}
			val.lockedForDemo = true;
			val.spawnEnemiesAndScrap = moon.SpawnEnemiesAndScrap;
			if (!string.IsNullOrWhiteSpace(moon.PlanetDescription))
			{
				val.LevelDescription = moon.PlanetDescription;
			}
			else
			{
				val.LevelDescription = string.Empty;
			}
			val.videoReel = moon.PlanetVideo;
			if (!string.IsNullOrEmpty(moon.RiskLevel))
			{
				val.riskLevel = moon.RiskLevel ?? string.Empty;
			}
			else
			{
				val.riskLevel = string.Empty;
			}
			val.timeToArrive = moon.TimeToArrive;
			val.DaySpeedMultiplier = moon.DaySpeedMultiplier;
			val.planetHasTime = moon.PlanetHasTime;
			val.factorySizeMultiplier = moon.FactorySizeMultiplier;
			val.overrideWeather = moon.OverwriteWeather;
			val.overrideWeatherType = (LevelWeatherType)moon.OverwriteWeatherType;
			val.currentWeather = (LevelWeatherType)(-1);
			val.randomWeathers = ((IEnumerable<RandomWeatherPair>)moon.RandomWeatherTypes()).Select((Func<RandomWeatherPair, RandomWeatherWithVariables>)((RandomWeatherPair weather) => new RandomWeatherWithVariables
			{
				weatherType = (LevelWeatherType)weather.Weather,
				weatherVariable = weather.WeatherVariable1,
				weatherVariable2 = weather.WeatherVariable2
			})).ToArray();
			val.dungeonFlowTypes = ((IEnumerable<DungeonFlowPair>)moon.DungeonFlowTypes()).Select((Func<DungeonFlowPair, IntWithRarity>)((DungeonFlowPair dungeonFlow) => new IntWithRarity
			{
				id = dungeonFlow.ID,
				rarity = dungeonFlow.Rarity
			})).ToArray();
			val.spawnableScrap = new List<SpawnableItemWithRarity>();
			SpawnableScrapPair[] array = moon.SpawnableScrap();
			foreach (SpawnableScrapPair val2 in array)
			{
				if (!AssetGather.Instance.scraps.TryGetValue(val2.ObjectName, out var value))
				{
					LethalExpansion.Log.LogWarning((object)("Scrap '" + val2.ObjectName + "' on moon '" + moon.MoonName + "' could not be found, it has not been registered"));
				}
				else
				{
					UpdateOrAddItemSpawnRate(val, value, val2.SpawnWeight);
				}
			}
			val.minScrap = moon.MinScrap;
			val.maxScrap = moon.MaxScrap;
			if (!string.IsNullOrEmpty(moon.LevelAmbienceClips) && AssetGather.Instance.levelAmbiances.ContainsKey(moon.LevelAmbienceClips))
			{
				val.levelAmbienceClips = AssetGather.Instance.levelAmbiances[moon.LevelAmbienceClips];
			}
			else
			{
				val.levelAmbienceClips = AssetGather.Instance.levelAmbiances.First().Value;
			}
			val.maxEnemyPowerCount = moon.MaxEnemyPowerCount;
			val.Enemies = ((IEnumerable<SpawnableEnemiesPair>)moon.Enemies()).Select((Func<SpawnableEnemiesPair, SpawnableEnemyWithRarity>)((SpawnableEnemiesPair enemy) => new SpawnableEnemyWithRarity
			{
				enemyType = AssetGather.Instance.enemies[enemy.EnemyName],
				rarity = enemy.SpawnWeight
			})).ToList();
			val.enemySpawnChanceThroughoutDay = moon.EnemySpawnChanceThroughoutDay;
			val.spawnProbabilityRange = moon.SpawnProbabilityRange;
			val.spawnableMapObjects = ((IEnumerable<SpawnableMapObjectPair>)moon.SpawnableMapObjects()).Select((Func<SpawnableMapObjectPair, SpawnableMapObject>)((SpawnableMapObjectPair item) => new SpawnableMapObject
			{
				prefabToSpawn = AssetGather.Instance.mapObjects[item.ObjectName],
				spawnFacingAwayFromWall = item.SpawnFacingAwayFromWall,
				numberToSpawn = item.SpawnRate
			})).ToArray();
			val.spawnableOutsideObjects = ((IEnumerable<SpawnableOutsideObjectPair>)moon.SpawnableOutsideObjects()).Select((Func<SpawnableOutsideObjectPair, SpawnableOutsideObjectWithRarity>)((SpawnableOutsideObjectPair item) => new SpawnableOutsideObjectWithRarity
			{
				spawnableObject = AssetGather.Instance.outsideObjects[item.ObjectName],
				randomAmount = item.SpawnRate
			})).ToArray();
			val.maxOutsideEnemyPowerCount = moon.MaxOutsideEnemyPowerCount;
			val.maxDaytimeEnemyPowerCount = moon.MaxDaytimeEnemyPowerCount;
			val.OutsideEnemies = ((IEnumerable<SpawnableEnemiesPair>)moon.OutsideEnemies()).Select((Func<SpawnableEnemiesPair, SpawnableEnemyWithRarity>)((SpawnableEnemiesPair enemy) => new SpawnableEnemyWithRarity
			{
				enemyType = AssetGather.Instance.enemies[enemy.EnemyName],
				rarity = enemy.SpawnWeight
			})).ToList();
			val.DaytimeEnemies = ((IEnumerable<SpawnableEnemiesPair>)moon.DaytimeEnemies()).Select((Func<SpawnableEnemiesPair, SpawnableEnemyWithRarity>)((SpawnableEnemiesPair enemy) => new SpawnableEnemyWithRarity
			{
				enemyType = AssetGather.Instance.enemies[enemy.EnemyName],
				rarity = enemy.SpawnWeight
			})).ToList();
			val.outsideEnemySpawnChanceThroughDay = moon.OutsideEnemySpawnChanceThroughDay;
			val.daytimeEnemySpawnChanceThroughDay = moon.DaytimeEnemySpawnChanceThroughDay;
			val.daytimeEnemiesProbabilityRange = moon.DaytimeEnemiesProbabilityRange;
			val.levelIncludesSnowFootprints = moon.LevelIncludesSnowFootprints;
			return val;
		}

		public static void AddMoonTerminalEntry(Terminal terminal, Moon newMoon, SelectableLevel newLevel)
		{
			//IL_025b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0260: Unknown result type (might be due to invalid IL or missing references)
			//IL_0267: Unknown result type (might be due to invalid IL or missing references)
			//IL_0271: Unknown result type (might be due to invalid IL or missing references)
			//IL_027f: Expected O, but got Unknown
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			//IL_0286: Unknown result type (might be due to invalid IL or missing references)
			//IL_028d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0296: Expected O, but got Unknown
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b1: Expected O, but got Unknown
			//IL_035f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0364: Unknown result type (might be due to invalid IL or missing references)
			//IL_036b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0375: Expected O, but got Unknown
			TerminalKeyword noun = terminal.terminalNodes.allKeywords.First((TerminalKeyword k) => k.word == "confirm");
			TerminalKeyword noun2 = terminal.terminalNodes.allKeywords.First((TerminalKeyword k) => k.word == "deny");
			TerminalNode val = null;
			CompatibleNoun[] terminalOptions = routeKeyword.compatibleNouns[0].result.terminalOptions;
			foreach (CompatibleNoun val2 in terminalOptions)
			{
				if (((Object)val2.result).name == "CancelRoute")
				{
					val = val2.result;
					break;
				}
			}
			terminal.moonsCatalogueList = CollectionExtensions.AddItem<SelectableLevel>((IEnumerable<SelectableLevel>)terminal.moonsCatalogueList, newLevel).ToArray();
			TerminalKeyword val3 = ScriptableObject.CreateInstance<TerminalKeyword>();
			val3.word = ((newMoon.RouteWord != null || newMoon.RouteWord.Length >= 3) ? newMoon.RouteWord.ToLower() : Regex.Replace(newMoon.MoonName, "\\s", "").ToLower());
			((Object)val3).name = newMoon.MoonName;
			val3.defaultVerb = routeKeyword;
			terminal.terminalNodes.allKeywords = CollectionExtensions.AddItem<TerminalKeyword>((IEnumerable<TerminalKeyword>)terminal.terminalNodes.allKeywords, val3).ToArray();
			TerminalNode val4 = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)val4).name = newMoon.MoonName.ToLower() + "RouteConfirm";
			val4.displayText = "Routing autopilot to " + newMoon.PlanetName + ".\r\nYour new balance is [playerCredits].\r\n\r\n" + newMoon.BoughtComment + "\r\n\r\n";
			val4.clearPreviousText = true;
			val4.buyRerouteToMoon = newLevel.levelID;
			val4.lockedInDemo = true;
			val4.itemCost = newMoon.RoutePrice;
			TerminalNode val5 = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)val5).name = newMoon.MoonName.ToLower() + "Route";
			val5.displayText = "The cost to route to " + newMoon.PlanetName + " is [totalCost]. It is \r\ncurrently [currentPlanetTime] on this moon.\r\n\r\nPlease CONFIRM or DENY.\r\n\r\n\r\n";
			val5.clearPreviousText = true;
			val5.buyRerouteToMoon = -2;
			val5.displayPlanetInfo = newLevel.levelID;
			val5.lockedInDemo = true;
			val5.overrideOptions = true;
			val5.itemCost = newMoon.RoutePrice;
			val5.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2]
			{
				new CompatibleNoun
				{
					noun = noun2,
					result = (TerminalNode)(((Object)(object)val != (Object)null) ? ((object)val) : ((object)new TerminalNode()))
				},
				new CompatibleNoun
				{
					noun = noun,
					result = val4
				}
			};
			CompatibleNoun val6 = new CompatibleNoun
			{
				noun = val3,
				result = val5
			};
			routeKeyword.compatibleNouns = CollectionExtensions.AddItem<CompatibleNoun>((IEnumerable<CompatibleNoun>)routeKeyword.compatibleNouns, val6).ToArray();
			TerminalNode val7 = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)val7).name = newMoon.MoonName.ToLower() + "Info";
			val7.displayText = newMoon.PlanetName + "\r\n----------------------\r\n\r\n";
			if (!string.IsNullOrWhiteSpace(newMoon.PlanetDescription))
			{
				val7.displayText = val7.displayText + newMoon.PlanetDescription + "\r\n";
			}
			else
			{
				val7.displayText += "No info about this moon can be found.\r\n";
			}
			val7.clearPreviousText = true;
			val7.maxCharactersToType = 35;
			CompatibleNoun val8 = new CompatibleNoun
			{
				noun = val3,
				result = val7
			};
			infoKeyword.compatibleNouns = CollectionExtensions.AddItem<CompatibleNoun>((IEnumerable<CompatibleNoun>)infoKeyword.compatibleNouns, val8).ToArray();
		}

		private static void Hotfix_DoubleRoutes()
		{
			try
			{
				LethalExpansion.Log.LogDebug((object)"Hotfix: Removing duplicated routes");
				HashSet<string> hashSet = new HashSet<string>();
				

BepInEx/plugins/jockie-LethalExpansionCore/LethalSDK.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using DunGen;
using DunGen.Adapters;
using GameNetcodeStuff;
using LethalSDK.Component;
using LethalSDK.ScriptableObjects;
using LethalSDK.Utils;
using Unity.Netcode;
using UnityEditor;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.Video;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalSDK")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalSDK")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4d234a4d-c807-438a-b717-4c6d77706054")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public class AssetModificationProcessor : AssetPostprocessor
{
	private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
	{
		foreach (string assetPath in importedAssets)
		{
			ProcessAsset(assetPath);
		}
		foreach (string assetPath2 in movedAssets)
		{
			ProcessAsset(assetPath2);
		}
	}

	private static void ProcessAsset(string assetPath)
	{
		if (assetPath.Contains("NavMesh-Environment"))
		{
			AssetDatabase.RenameAsset(assetPath, (SelectionLogger.name != string.Empty) ? (SelectionLogger.name + "NavMesh") : "New NavMesh");
		}
		if (assetPath.Contains("New Terrain"))
		{
			AssetDatabase.RenameAsset(assetPath, (SelectionLogger.name != string.Empty) ? SelectionLogger.name : "New Terrain");
		}
		if (assetPath.ToLower().StartsWith("assets/mods/") && assetPath.Split(new char[1] { '/' }).Length > 3 && !assetPath.ToLower().EndsWith(".unity") && !assetPath.ToLower().Contains("/scenes"))
		{
			AssetImporter atPath = AssetImporter.GetAtPath(assetPath);
			if ((Object)(object)atPath != (Object)null)
			{
				string text2 = (atPath.assetBundleName = ExtractBundleNameFromPath(assetPath));
				atPath.assetBundleVariant = "lem";
				Debug.Log((object)(assetPath + " asset moved to " + text2 + " asset bundle."));
			}
			if (assetPath != "Assets/Mods/" + assetPath.ToLower().Replace("assets/mods/", string.Empty).RemoveNonAlphanumeric(4))
			{
				AssetDatabase.MoveAsset(assetPath, "Assets/Mods/" + assetPath.ToLower().Replace("assets/mods/", string.Empty).RemoveNonAlphanumeric(4));
			}
		}
		else
		{
			AssetImporter atPath2 = AssetImporter.GetAtPath(assetPath);
			if ((Object)(object)atPath2 != (Object)null)
			{
				atPath2.assetBundleName = null;
				Debug.Log((object)(assetPath + " asset removed from asset bundle."));
			}
		}
	}

	public static string ExtractBundleNameFromPath(string path)
	{
		string[] array = path.Split(new char[1] { '/' });
		if (array.Length > 3)
		{
			return array[2].ToLower();
		}
		return "";
	}
}
[InitializeOnLoad]
public class SelectionLogger
{
	public static string name;

	static SelectionLogger()
	{
		Selection.selectionChanged = (Action)Delegate.Combine(Selection.selectionChanged, new Action(OnSelectionChanged));
	}

	private static void OnSelectionChanged()
	{
		if ((Object)(object)Selection.activeGameObject != (Object)null)
		{
			name = ((Object)GetRootParent(Selection.activeGameObject)).name;
		}
		else
		{
			name = string.Empty;
		}
	}

	public static GameObject GetRootParent(GameObject obj)
	{
		if ((Object)(object)obj != (Object)null && (Object)(object)obj.transform.parent != (Object)null)
		{
			return GetRootParent(((Component)obj.transform.parent).gameObject);
		}
		return obj;
	}
}
[InitializeOnLoad]
public class AssetBundleVariantAssigner
{
	static AssetBundleVariantAssigner()
	{
		AssignVariantToAssetBundles();
	}

	[InitializeOnLoadMethod]
	private static void AssignVariantToAssetBundles()
	{
		string[] allAssetBundleNames = AssetDatabase.GetAllAssetBundleNames();
		string[] array = allAssetBundleNames;
		foreach (string text in array)
		{
			if (!text.Contains("."))
			{
				string[] assetPathsFromAssetBundle = AssetDatabase.GetAssetPathsFromAssetBundle(text);
				string[] array2 = assetPathsFromAssetBundle;
				foreach (string text2 in array2)
				{
					AssetImporter.GetAtPath(text2).SetAssetBundleNameAndVariant(text, "lem");
				}
				Debug.Log((object)("File extention added to AssetBundle: " + text));
			}
		}
		AssetDatabase.SaveAssets();
		string text3 = "Assets/AssetBundles";
		if (!Directory.Exists(text3))
		{
			Debug.LogError((object)("Le dossier n'existe pas : " + text3));
			return;
		}
		string[] files = Directory.GetFiles(text3);
		string[] array3 = files;
		foreach (string text4 in array3)
		{
			if (Path.GetExtension(text4) == "" && Path.GetFileName(text4) != "AssetBundles")
			{
				string path = text4 + ".meta";
				string text5 = text4 + ".manifest";
				string path2 = text5 + ".meta";
				File.Delete(text4);
				if (File.Exists(path))
				{
					File.Delete(path);
				}
				if (File.Exists(text5))
				{
					File.Delete(text5);
				}
				if (File.Exists(path2))
				{
					File.Delete(path2);
				}
				Debug.Log((object)("Fichier supprimé : " + text4));
			}
		}
		AssetDatabase.Refresh();
	}
}
public class CubemapTextureBuilder : EditorWindow
{
	private Texture2D[] textures = (Texture2D[])(object)new Texture2D[6];

	private string[] labels = new string[6] { "Right", "Left", "Top", "Bottom", "Front", "Back" };

	private TextureFormat[] HDRFormats;

	private Vector2Int[] placementRects;

	[MenuItem("LethalSDK/Cubemap Builder", false, 100)]
	public static void OpenWindow()
	{
		EditorWindow.GetWindow<CubemapTextureBuilder>();
	}

	private Texture2D UpscaleTexture(Texture2D original, int targetWidth, int targetHeight)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Expected O, but got Unknown
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		RenderTexture val = (RenderTexture.active = RenderTexture.GetTemporary(targetWidth, targetHeight));
		Graphics.Blit((Texture)(object)original, val);
		Texture2D val2 = new Texture2D(targetWidth, targetHeight);
		val2.ReadPixels(new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), 0, 0);
		val2.Apply();
		RenderTexture.ReleaseTemporary(val);
		return val2;
	}

	private void OnGUI()
	{
		//IL_024f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0256: Expected O, but got Unknown
		for (int i = 0; i < 6; i++)
		{
			ref Texture2D reference = ref textures[i];
			Object obj = EditorGUILayout.ObjectField(labels[i], (Object)(object)textures[i], typeof(Texture2D), false, Array.Empty<GUILayoutOption>());
			reference = (Texture2D)(object)((obj is Texture2D) ? obj : null);
		}
		if (!GUILayout.Button("Build Cubemap", Array.Empty<GUILayoutOption>()))
		{
			return;
		}
		if (textures.Any((Texture2D t) => (Object)(object)t == (Object)null))
		{
			EditorUtility.DisplayDialog("Cubemap Builder Error", "One or more texture is missing.", "Ok");
			return;
		}
		int size = ((Texture)textures[0]).width;
		if (textures.Any((Texture2D t) => ((Texture)t).width != size || ((Texture)t).height != size))
		{
			EditorUtility.DisplayDialog("Cubemap Builder Error", "All the textures need to be the same size and square.", "Ok");
			return;
		}
		bool flag = HDRFormats.Any((TextureFormat f) => f == textures[0].format);
		string[] array = textures.Select((Texture2D t) => AssetDatabase.GetAssetPath((Object)(object)t)).ToArray();
		string text = EditorUtility.SaveFilePanel("Save Cubemap", Path.GetDirectoryName(array[0]), "Cubemap", flag ? "exr" : "png");
		if (!string.IsNullOrEmpty(text))
		{
			bool[] array2 = textures.Select((Texture2D t) => ((Texture)t).isReadable).ToArray();
			TextureImporter[] array3 = array.Select(delegate(string p)
			{
				AssetImporter atPath2 = AssetImporter.GetAtPath(p);
				return (TextureImporter)(object)((atPath2 is TextureImporter) ? atPath2 : null);
			}).ToArray();
			TextureImporter[] array4 = array3;
			foreach (TextureImporter val in array4)
			{
				val.isReadable = true;
			}
			AssetDatabase.Refresh();
			string[] array5 = array;
			foreach (string text2 in array5)
			{
				AssetDatabase.ImportAsset(text2);
			}
			Texture2D val2 = new Texture2D(size * 4, size * 3, (TextureFormat)(flag ? 20 : 4), false);
			for (int l = 0; l < 6; l++)
			{
				val2.SetPixels(((Vector2Int)(ref placementRects[l])).x * size, ((Vector2Int)(ref placementRects[l])).y * size, size, size, textures[l].GetPixels(0));
			}
			val2.Apply(false);
			byte[] bytes = (flag ? ImageConversion.EncodeToEXR(val2) : ImageConversion.EncodeToPNG(val2));
			File.WriteAllBytes(text, bytes);
			Object.Destroy((Object)(object)val2);
			for (int m = 0; m < 6; m++)
			{
				array3[m].isReadable = array2[m];
			}
			text = text.Remove(0, Application.dataPath.Length - 6);
			AssetDatabase.ImportAsset(text);
			AssetImporter atPath = AssetImporter.GetAtPath(text);
			TextureImporter val3 = (TextureImporter)(object)((atPath is TextureImporter) ? atPath : null);
			val3.textureShape = (TextureImporterShape)2;
			val3.sRGBTexture = false;
			val3.generateCubemap = (TextureImporterGenerateCubemap)5;
			string[] array6 = array;
			foreach (string text3 in array6)
			{
				AssetDatabase.ImportAsset(text3);
			}
			AssetDatabase.ImportAsset(text);
			AssetDatabase.Refresh();
		}
	}

	public CubemapTextureBuilder()
	{
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		TextureFormat[] array = new TextureFormat[9];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		HDRFormats = (TextureFormat[])(object)array;
		placementRects = (Vector2Int[])(object)new Vector2Int[6]
		{
			new Vector2Int(2, 1),
			new Vector2Int(0, 1),
			new Vector2Int(1, 2),
			new Vector2Int(1, 0),
			new Vector2Int(1, 1),
			new Vector2Int(3, 1)
		};
		((EditorWindow)this)..ctor();
	}
}
public class PlayerShip : MonoBehaviour
{
	public readonly Vector3 shipPosition = new Vector3(-17.5f, 5.75f, -16.55f);

	private void Start()
	{
		Object.Destroy((Object)(object)this);
	}
}
[CustomEditor(typeof(PlayerShip))]
public class PlayerShipEditor : Editor
{
	public override void OnInspectorGUI()
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		((Editor)this).OnInspectorGUI();
		PlayerShip playerShip = (PlayerShip)(object)((Editor)this).target;
		if (((Component)playerShip).transform.position != playerShip.shipPosition)
		{
			((Component)playerShip).transform.position = playerShip.shipPosition;
		}
	}
}
namespace LethalSDK.ScriptableObjects
{
	[CreateAssetMenu(fileName = "AssetBank", menuName = "LethalSDK/Asset Bank")]
	public class AssetBank : ScriptableObject
	{
		[Header("Audio Clips")]
		[SerializeField]
		private AudioClipInfoPair[] _audioClips = new AudioClipInfoPair[0];

		[SerializeField]
		private PlanetPrefabInfoPair[] _planetPrefabs = new PlanetPrefabInfoPair[0];

		[SerializeField]
		private PrefabInfoPair[] _networkPrefabs = new PrefabInfoPair[0];

		[HideInInspector]
		public string serializedAudioClips;

		[HideInInspector]
		public string serializedPlanetPrefabs;

		[HideInInspector]
		public string serializedNetworkPrefabs;

		private void OnValidate()
		{
			for (int i = 0; i < _audioClips.Length; i++)
			{
				_audioClips[i].AudioClipName = _audioClips[i].AudioClipName.RemoveNonAlphanumeric(1);
				_audioClips[i].AudioClipPath = _audioClips[i].AudioClipPath.RemoveNonAlphanumeric(4);
			}
			for (int j = 0; j < _planetPrefabs.Length; j++)
			{
				_planetPrefabs[j].PlanetPrefabName = _planetPrefabs[j].PlanetPrefabName.RemoveNonAlphanumeric(1);
				_planetPrefabs[j].PlanetPrefabPath = _planetPrefabs[j].PlanetPrefabPath.RemoveNonAlphanumeric(4);
			}
			for (int k = 0; k < _networkPrefabs.Length; k++)
			{
				_networkPrefabs[k].PrefabName = _networkPrefabs[k].PrefabName.RemoveNonAlphanumeric(1);
				_networkPrefabs[k].PrefabPath = _networkPrefabs[k].PrefabPath.RemoveNonAlphanumeric(4);
			}
			serializedAudioClips = string.Join(";", _audioClips.Select((AudioClipInfoPair p) => ((p.AudioClipName.Length != 0) ? p.AudioClipName : (((Object)(object)p.AudioClip != (Object)null) ? ((Object)p.AudioClip).name : "")) + "," + AssetDatabase.GetAssetPath((Object)(object)p.AudioClip)));
			serializedPlanetPrefabs = string.Join(";", _planetPrefabs.Select((PlanetPrefabInfoPair p) => ((p.PlanetPrefabName.Length != 0) ? p.PlanetPrefabName : (((Object)(object)p.PlanetPrefab != (Object)null) ? ((Object)p.PlanetPrefab).name : "")) + "," + AssetDatabase.GetAssetPath((Object)(object)p.PlanetPrefab)));
			serializedNetworkPrefabs = string.Join(";", _networkPrefabs.Select((PrefabInfoPair p) => ((p.PrefabName.Length != 0) ? p.PrefabName : (((Object)(object)p.Prefab != (Object)null) ? ((Object)p.Prefab).name : "")) + "," + AssetDatabase.GetAssetPath((Object)(object)p.Prefab)));
		}

		public AudioClipInfoPair[] AudioClips()
		{
			if (serializedAudioClips != null)
			{
				return (from s in serializedAudioClips.Split(new char[1] { ';' })
					select s.Split(new char[1] { ',' }) into split
					where split.Length == 2
					select new AudioClipInfoPair(split[0], split[1])).ToArray();
			}
			return new AudioClipInfoPair[0];
		}

		public bool HaveAudioClip(string audioClipName)
		{
			if (serializedAudioClips != null)
			{
				return AudioClips().Any((AudioClipInfoPair a) => a.AudioClipName == audioClipName);
			}
			return false;
		}

		public string AudioClipPath(string audioClipName)
		{
			if (serializedAudioClips != null)
			{
				return AudioClips().First((AudioClipInfoPair c) => c.AudioClipName == audioClipName).AudioClipPath;
			}
			return string.Empty;
		}

		public Dictionary<string, string> AudioClipsDictionary()
		{
			if (serializedAudioClips != null)
			{
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				AudioClipInfoPair[] audioClips = _audioClips;
				for (int i = 0; i < audioClips.Length; i++)
				{
					AudioClipInfoPair audioClipInfoPair = audioClips[i];
					dictionary.Add(audioClipInfoPair.AudioClipName, audioClipInfoPair.AudioClipPath);
				}
				return dictionary;
			}
			return new Dictionary<string, string>();
		}

		public PlanetPrefabInfoPair[] PlanetPrefabs()
		{
			if (serializedPlanetPrefabs != null)
			{
				return (from s in serializedPlanetPrefabs.Split(new char[1] { ';' })
					select s.Split(new char[1] { ',' }) into split
					where split.Length == 2
					select new PlanetPrefabInfoPair(split[0], split[1])).ToArray();
			}
			return new PlanetPrefabInfoPair[0];
		}

		public bool HavePlanetPrefabs(string planetPrefabName)
		{
			if (serializedPlanetPrefabs != null)
			{
				return PlanetPrefabs().Any((PlanetPrefabInfoPair a) => a.PlanetPrefabName == planetPrefabName);
			}
			return false;
		}

		public string PlanetPrefabsPath(string planetPrefabName)
		{
			if (serializedPlanetPrefabs != null)
			{
				return PlanetPrefabs().First((PlanetPrefabInfoPair c) => c.PlanetPrefabName == planetPrefabName).PlanetPrefabPath;
			}
			return string.Empty;
		}

		public Dictionary<string, string> PlanetPrefabsDictionary()
		{
			if (serializedPlanetPrefabs != null)
			{
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				PlanetPrefabInfoPair[] planetPrefabs = _planetPrefabs;
				for (int i = 0; i < planetPrefabs.Length; i++)
				{
					PlanetPrefabInfoPair planetPrefabInfoPair = planetPrefabs[i];
					dictionary.Add(planetPrefabInfoPair.PlanetPrefabName, planetPrefabInfoPair.PlanetPrefabPath);
				}
				return dictionary;
			}
			return new Dictionary<string, string>();
		}

		public PrefabInfoPair[] NetworkPrefabs()
		{
			if (serializedNetworkPrefabs != null)
			{
				return (from s in serializedNetworkPrefabs.Split(new char[1] { ';' })
					select s.Split(new char[1] { ',' }) into split
					where split.Length == 2
					select new PrefabInfoPair(split[0], split[1])).ToArray();
			}
			return new PrefabInfoPair[0];
		}

		public bool HaveNetworkPrefabs(string networkPrefabName)
		{
			if (serializedNetworkPrefabs != null)
			{
				return NetworkPrefabs().Any((PrefabInfoPair a) => a.PrefabName == networkPrefabName);
			}
			return false;
		}

		public string NetworkPrefabsPath(string networkPrefabName)
		{
			if (serializedNetworkPrefabs != null)
			{
				return NetworkPrefabs().First((PrefabInfoPair c) => c.PrefabName == networkPrefabName).PrefabPath;
			}
			return string.Empty;
		}

		public Dictionary<string, string> NetworkPrefabsDictionary()
		{
			if (serializedNetworkPrefabs != null)
			{
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				PrefabInfoPair[] networkPrefabs = _networkPrefabs;
				for (int i = 0; i < networkPrefabs.Length; i++)
				{
					PrefabInfoPair prefabInfoPair = networkPrefabs[i];
					dictionary.Add(prefabInfoPair.PrefabName, prefabInfoPair.PrefabPath);
				}
				return dictionary;
			}
			return new Dictionary<string, string>();
		}
	}
	[CreateAssetMenu(fileName = "ModManifest", menuName = "LethalSDK/Mod Manifest")]
	public class ModManifest : ScriptableObject
	{
		public string modName = "New Mod";

		[Space]
		[SerializeField]
		private SerializableVersion version = new SerializableVersion(0, 0, 0, 0);

		[HideInInspector]
		public string serializedVersion;

		[Space]
		public string author = "Author";

		[Space]
		[TextArea(5, 15)]
		public string description = "Mod Description";

		[Space]
		[Header("Content")]
		public Scrap[] scraps = new Scrap[0];

		public Moon[] moons = new Moon[0];

		[Space]
		public AssetBank assetBank;

		private void OnValidate()
		{
			serializedVersion = version.ToString();
		}

		public SerializableVersion GetVersion()
		{
			int[] array = ((serializedVersion != null) ? serializedVersion.Split(new char[1] { '.' }).Select(int.Parse).ToArray() : new int[4]);
			return new SerializableVersion(array[0], array[1], array[2], array[3]);
		}
	}
	[CreateAssetMenu(fileName = "New Moon", menuName = "LethalSDK/Moon")]
	public class Moon : ScriptableObject
	{
		public string MoonName = "NewMoon";

		public string[] RequiredBundles;

		public string[] IncompatibleBundles;

		public bool IsEnabled = true;

		public bool IsHidden = false;

		public bool IsLocked = false;

		[Header("Info")]
		public string OrbitPrefabName = "Moon1";

		public bool SpawnEnemiesAndScrap = true;

		public string PlanetName = "New Moon";

		public GameObject MainPrefab;

		[TextArea(5, 15)]
		public string PlanetDescription;

		public VideoClip PlanetVideo;

		public string RiskLevel = "X";

		[Range(0f, 16f)]
		public float TimeToArrive = 1f;

		[Header("Time")]
		[Range(0.1f, 5f)]
		public float DaySpeedMultiplier = 1f;

		public bool PlanetHasTime = true;

		[SerializeField]
		private RandomWeatherPair[] _RandomWeatherTypes = new RandomWeatherPair[6]
		{
			new RandomWeatherPair(LevelWeatherType.None, 0, 0),
			new RandomWeatherPair(LevelWeatherType.Rainy, 0, 0),
			new RandomWeatherPair(LevelWeatherType.Stormy, 1, 0),
			new RandomWeatherPair(LevelWeatherType.Foggy, 1, 0),
			new RandomWeatherPair(LevelWeatherType.Flooded, -4, 5),
			new RandomWeatherPair(LevelWeatherType.Eclipsed, 1, 0)
		};

		public bool OverwriteWeather = false;

		public LevelWeatherType OverwriteWeatherType = LevelWeatherType.None;

		[Header("Route")]
		public string RouteWord = "newmoon";

		public int RoutePrice;

		public string BoughtComment = "Please enjoy your flight.";

		[Header("Dungeon")]
		[Range(1f, 5f)]
		public float FactorySizeMultiplier = 1f;

		public int FireExitsAmountOverwrite = 1;

		[SerializeField]
		private DungeonFlowPair[] _DungeonFlowTypes = new DungeonFlowPair[2]
		{
			new DungeonFlowPair(0, 300),
			new DungeonFlowPair(1, 1)
		};

		[SerializeField]
		private SpawnableScrapPair[] _SpawnableScrap = new SpawnableScrapPair[19]
		{
			new SpawnableScrapPair("Cog1", 80),
			new SpawnableScrapPair("EnginePart1", 90),
			new SpawnableScrapPair("FishTestProp", 12),
			new SpawnableScrapPair("MetalSheet", 88),
			new SpawnableScrapPair("FlashLaserPointer", 4),
			new SpawnableScrapPair("BigBolt", 80),
			new SpawnableScrapPair("BottleBin", 19),
			new SpawnableScrapPair("Ring", 3),
			new SpawnableScrapPair("SteeringWheel", 32),
			new SpawnableScrapPair("MoldPan", 5),
			new SpawnableScrapPair("EggBeater", 10),
			new SpawnableScrapPair("PickleJar", 10),
			new SpawnableScrapPair("DustPan", 32),
			new SpawnableScrapPair("Airhorn", 3),
			new SpawnableScrapPair("ClownHorn", 3),
			new SpawnableScrapPair("CashRegister", 3),
			new SpawnableScrapPair("Candy", 2),
			new SpawnableScrapPair("GoldBar", 1),
			new SpawnableScrapPair("YieldSign", 6)
		};

		[Range(0f, 100f)]
		public int MinScrap = 8;

		[Range(0f, 100f)]
		public int MaxScrap = 12;

		public string LevelAmbienceClips = "Level1TypeAmbience";

		[Range(0f, 30f)]
		public int MaxEnemyPowerCount = 4;

		[SerializeField]
		private SpawnableEnemiesPair[] _Enemies = new SpawnableEnemiesPair[8]
		{
			new SpawnableEnemiesPair("Centipede", 51),
			new SpawnableEnemiesPair("SandSpider", 58),
			new SpawnableEnemiesPair("HoarderBug", 28),
			new SpawnableEnemiesPair("Flowerman", 13),
			new SpawnableEnemiesPair("Crawler", 16),
			new SpawnableEnemiesPair("Blob", 31),
			new SpawnableEnemiesPair("DressGirl", 1),
			new SpawnableEnemiesPair("Puffer", 28)
		};

		public AnimationCurve EnemySpawnChanceThroughoutDay = CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0015411376953125,\"value\":-3.0,\"inSlope\":19.556997299194337,\"outSlope\":19.556997299194337,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.0,\"outWeight\":0.12297855317592621},{\"serializedVersion\":\"3\",\"time\":0.4575331211090088,\"value\":4.796203136444092,\"inSlope\":24.479534149169923,\"outSlope\":24.479534149169923,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.396077424287796,\"outWeight\":0.35472238063812258},{\"serializedVersion\":\"3\",\"time\":0.7593884468078613,\"value\":4.973001480102539,\"inSlope\":2.6163148880004885,\"outSlope\":2.6163148880004885,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.2901076376438141,\"outWeight\":0.5360636115074158},{\"serializedVersion\":\"3\",\"time\":1.0,\"value\":15.0,\"inSlope\":35.604026794433597,\"outSlope\":35.604026794433597,\"tangentMode\":0,\"weightedMode\":1,\"inWeight\":0.04912583902478218,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}");

		[Range(0f, 30f)]
		public float SpawnProbabilityRange = 4f;

		[Header("Outside")]
		[SerializeField]
		private SpawnableMapObjectPair[] _SpawnableMapObjects = new SpawnableMapObjectPair[2]
		{
			new SpawnableMapObjectPair("Landmine", spawnFacingAwayFromWall: false, CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":-0.003082275390625,\"value\":0.0,\"inSlope\":0.23179344832897187,\"outSlope\":0.23179344832897187,\"tangentMode\":0,\"weightedMode\":2,\"inWeight\":0.0,\"outWeight\":0.27936428785324099},{\"serializedVersion\":\"3\",\"time\":0.8171924352645874,\"value\":1.7483322620391846,\"inSlope\":7.064207077026367,\"outSlope\":7.064207077026367,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.2631833553314209,\"outWeight\":0.6898177862167358},{\"serializedVersion\":\"3\",\"time\":1.0002186298370362,\"value\":11.760997772216797,\"inSlope\":968.80810546875,\"outSlope\":968.80810546875,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.029036391526460649,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableMapObjectPair("TurretContainer", spawnFacingAwayFromWall: true, CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":0.354617178440094,\"outSlope\":0.354617178440094,\"tangentMode\":0,\"weightedMode\":2,\"inWeight\":0.0,\"outWeight\":0.0},{\"serializedVersion\":\"3\",\"time\":0.9190289974212647,\"value\":1.0005745887756348,\"inSlope\":Infinity,\"outSlope\":1.7338485717773438,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.0,\"outWeight\":0.6534967422485352},{\"serializedVersion\":\"3\",\"time\":1.0038425922393799,\"value\":7.198680877685547,\"inSlope\":529.4945068359375,\"outSlope\":529.4945068359375,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.14589552581310273,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}"))
		};

		[SerializeField]
		private SpawnableOutsideObjectPair[] _SpawnableOutsideObjects = new SpawnableOutsideObjectPair[7]
		{
			new SpawnableOutsideObjectPair("LargeRock1", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":0.0,\"outSlope\":0.0,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.0,\"outWeight\":0.0},{\"serializedVersion\":\"3\",\"time\":0.7571572661399841,\"value\":0.6448163986206055,\"inSlope\":2.974250078201294,\"outSlope\":2.974250078201294,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.3333333432674408,\"outWeight\":0.3333333432674408},{\"serializedVersion\":\"3\",\"time\":0.9995536804199219,\"value\":5.883961200714111,\"inSlope\":65.30631256103516,\"outSlope\":65.30631256103516,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.12097536772489548,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("LargeRock2", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":0.0,\"outSlope\":0.0,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.0,\"outWeight\":0.0},{\"serializedVersion\":\"3\",\"time\":0.7562879920005798,\"value\":1.2308543920516968,\"inSlope\":5.111926555633545,\"outSlope\":5.111926555633545,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.3333333432674408,\"outWeight\":0.21955738961696626},{\"serializedVersion\":\"3\",\"time\":1.0010795593261719,\"value\":7.59307336807251,\"inSlope\":92.0470199584961,\"outSlope\":92.0470199584961,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.05033162236213684,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("LargeRock3", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":0.0,\"outSlope\":0.0,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.0,\"outWeight\":0.0},{\"serializedVersion\":\"3\",\"time\":0.9964686632156372,\"value\":2.0009398460388185,\"inSlope\":6.82940673828125,\"outSlope\":6.82940673828125,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.06891261041164398,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("LargeRock4", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":0.0,\"outSlope\":0.0,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.0,\"outWeight\":0.0},{\"serializedVersion\":\"3\",\"time\":0.9635604619979858,\"value\":2.153383493423462,\"inSlope\":6.251225471496582,\"outSlope\":6.251225471496582,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.07428120821714401,\"outWeight\":0.3333333432674408},{\"serializedVersion\":\"3\",\"time\":0.9995394349098206,\"value\":5.0,\"inSlope\":15.746581077575684,\"outSlope\":15.746581077575684,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.06317413598299027,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("TreeLeafless1", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":1.6912956237792969,\"outSlope\":1.6912956237792969,\"tangentMode\":0,\"weightedMode\":2,\"inWeight\":0.0,\"outWeight\":0.27726083993911745},{\"serializedVersion\":\"3\",\"time\":0.776531994342804,\"value\":6.162014007568359,\"inSlope\":30.075166702270509,\"outSlope\":30.075166702270509,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.15920747816562653,\"outWeight\":0.5323987007141113},{\"serializedVersion\":\"3\",\"time\":1.0002281665802003,\"value\":38.093849182128909,\"inSlope\":1448.839111328125,\"outSlope\":1448.839111328125,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.0620061457157135,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("SmallGreyRocks1", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":1.6912956237792969,\"outSlope\":1.6912956237792969,\"tangentMode\":0,\"weightedMode\":2,\"inWeight\":0.0,\"outWeight\":0.27726083993911745},{\"serializedVersion\":\"3\",\"time\":0.802714467048645,\"value\":1.5478605031967164,\"inSlope\":9.096116065979004,\"outSlope\":9.096116065979004,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.15920747816562653,\"outWeight\":0.58766108751297},{\"serializedVersion\":\"3\",\"time\":1.0002281665802003,\"value\":14.584033966064454,\"inSlope\":1244.9173583984375,\"outSlope\":1244.9173583984375,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.054620321840047839,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}")),
			new SpawnableOutsideObjectPair("GiantPumpkin", CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":0.0,\"inSlope\":1.6912956237792969,\"outSlope\":1.6912956237792969,\"tangentMode\":0,\"weightedMode\":2,\"inWeight\":0.0,\"outWeight\":0.27726083993911745},{\"serializedVersion\":\"3\",\"time\":0.8832725882530212,\"value\":0.5284063816070557,\"inSlope\":3.2962090969085695,\"outSlope\":29.38977813720703,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.19772815704345704,\"outWeight\":0.8989489078521729},{\"serializedVersion\":\"3\",\"time\":0.972209095954895,\"value\":6.7684478759765629,\"inSlope\":140.27394104003907,\"outSlope\":140.27394104003907,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.39466607570648196,\"outWeight\":0.47049039602279665},{\"serializedVersion\":\"3\",\"time\":1.0002281665802003,\"value\":23.0,\"inSlope\":579.3037109375,\"outSlope\":14.8782377243042,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.648808479309082,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}"))
		};

		[Range(0f, 30f)]
		public int MaxOutsideEnemyPowerCount = 8;

		[Range(0f, 30f)]
		public int MaxDaytimeEnemyPowerCount = 5;

		[SerializeField]
		private SpawnableEnemiesPair[] _OutsideEnemies = new SpawnableEnemiesPair[3]
		{
			new SpawnableEnemiesPair("MouthDog", 75),
			new SpawnableEnemiesPair("ForestGiant", 0),
			new SpawnableEnemiesPair("SandWorm", 56)
		};

		[SerializeField]
		private SpawnableEnemiesPair[] _DaytimeEnemies = new SpawnableEnemiesPair[3]
		{
			new SpawnableEnemiesPair("RedLocustBees", 22),
			new SpawnableEnemiesPair("Doublewing", 74),
			new SpawnableEnemiesPair("DocileLocustBees", 52)
		};

		public AnimationCurve OutsideEnemySpawnChanceThroughDay = CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":-7.736962288618088e-7,\"value\":-2.996999979019165,\"inSlope\":Infinity,\"outSlope\":0.5040292143821716,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.0,\"outWeight\":0.08937685936689377},{\"serializedVersion\":\"3\",\"time\":0.7105481624603272,\"value\":-0.6555822491645813,\"inSlope\":9.172262191772461,\"outSlope\":9.172262191772461,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.3333333432674408,\"outWeight\":0.7196550369262695},{\"serializedVersion\":\"3\",\"time\":1.0052626132965088,\"value\":5.359400749206543,\"inSlope\":216.42247009277345,\"outSlope\":11.374387741088868,\"tangentMode\":0,\"weightedMode\":3,\"inWeight\":0.044637180864810947,\"outWeight\":0.48315444588661196}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}");

		public AnimationCurve DaytimeEnemySpawnChanceThroughDay = CurveContainer.DeserializeCurve("{\"curve\":{\"serializedVersion\":\"2\",\"m_Curve\":[{\"serializedVersion\":\"3\",\"time\":0.0,\"value\":2.2706568241119386,\"inSlope\":-7.500085353851318,\"outSlope\":-7.500085353851318,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.3333333432674408,\"outWeight\":0.20650266110897065},{\"serializedVersion\":\"3\",\"time\":0.38507816195487978,\"value\":-0.0064108967781066898,\"inSlope\":-2.7670974731445314,\"outSlope\":-2.7670974731445314,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.28388944268226626,\"outWeight\":0.30659767985343935},{\"serializedVersion\":\"3\",\"time\":0.6767024993896484,\"value\":-7.021658420562744,\"inSlope\":-27.286888122558595,\"outSlope\":-27.286888122558595,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.10391546785831452,\"outWeight\":0.12503522634506226},{\"serializedVersion\":\"3\",\"time\":0.9998173117637634,\"value\":-14.818100929260254,\"inSlope\":0.0,\"outSlope\":0.0,\"tangentMode\":0,\"weightedMode\":0,\"inWeight\":0.0,\"outWeight\":0.0}],\"m_PreInfinity\":2,\"m_PostInfinity\":2,\"m_RotationOrder\":4}}");

		[Range(0f, 30f)]
		public float DaytimeEnemiesProbabilityRange = 5f;

		public bool LevelIncludesSnowFootprints = false;

		[HideInInspector]
		public string serializedRandomWeatherTypes;

		[HideInInspector]
		public string serializedDungeonFlowTypes;

		[HideInInspector]
		public string serializedSpawnableScrap;

		[HideInInspector]
		public string serializedEnemies;

		[HideInInspector]
		public string serializedOutsideEnemies;

		[HideInInspector]
		public string serializedDaytimeEnemies;

		[HideInInspector]
		public string serializedSpawnableMapObjects;

		[HideInInspector]
		public string serializedSpawnableOutsideObjects;

		private void OnValidate()
		{
			RequiredBundles = RequiredBundles.RemoveNonAlphanumeric(1);
			IncompatibleBundles = IncompatibleBundles.RemoveNonAlphanumeric(1);
			MoonName = MoonName.RemoveNonAlphanumeric(1);
			OrbitPrefabName = OrbitPrefabName.RemoveNonAlphanumeric(1);
			RiskLevel = RiskLevel.RemoveNonAlphanumeric();
			RouteWord = RouteWord.RemoveNonAlphanumeric(2);
			BoughtComment = BoughtComment.RemoveNonAlphanumeric();
			LevelAmbienceClips = LevelAmbienceClips.RemoveNonAlphanumeric(1);
			TimeToArrive = Mathf.Clamp(TimeToArrive, 0f, 16f);
			DaySpeedMultiplier = Mathf.Clamp(DaySpeedMultiplier, 0.1f, 5f);
			RoutePrice = Mathf.Clamp(RoutePrice, 0, int.MaxValue);
			FactorySizeMultiplier = Mathf.Clamp(FactorySizeMultiplier, 1f, 5f);
			FireExitsAmountOverwrite = Mathf.Clamp(FireExitsAmountOverwrite, 0, 20);
			MinScrap = Mathf.Clamp(MinScrap, 0, MaxScrap);
			MaxScrap = Mathf.Clamp(MaxScrap, MinScrap, 100);
			MaxEnemyPowerCount = Mathf.Clamp(MaxEnemyPowerCount, 0, 30);
			MaxOutsideEnemyPowerCount = Mathf.Clamp(MaxOutsideEnemyPowerCount, 0, 30);
			MaxDaytimeEnemyPowerCount = Mathf.Clamp(MaxDaytimeEnemyPowerCount, 0, 30);
			SpawnProbabilityRange = Mathf.Clamp(SpawnProbabilityRange, 0f, 30f);
			DaytimeEnemiesProbabilityRange = Mathf.Clamp(DaytimeEnemiesProbabilityRange, 0f, 30f);
			for (int i = 0; i < _SpawnableScrap.Length; i++)
			{
				_SpawnableScrap[i].ObjectName = _SpawnableScrap[i].ObjectName.RemoveNonAlphanumeric(1);
			}
			for (int j = 0; j < _Enemies.Length; j++)
			{
				_Enemies[j].EnemyName = _Enemies[j].EnemyName.RemoveNonAlphanumeric(1);
			}
			for (int k = 0; k < _SpawnableMapObjects.Length; k++)
			{
				_SpawnableMapObjects[k].ObjectName = _SpawnableMapObjects[k].ObjectName.RemoveNonAlphanumeric(1);
			}
			for (int l = 0; l < _SpawnableOutsideObjects.Length; l++)
			{
				_SpawnableOutsideObjects[l].ObjectName = _SpawnableOutsideObjects[l].ObjectName.RemoveNonAlphanumeric(1);
			}
			for (int m = 0; m < _OutsideEnemies.Length; m++)
			{
				_OutsideEnemies[m].EnemyName = _OutsideEnemies[m].EnemyName.RemoveNonAlphanumeric(1);
			}
			for (int n = 0; n < _DaytimeEnemies.Length; n++)
			{
				_DaytimeEnemies[n].EnemyName = _DaytimeEnemies[n].EnemyName.RemoveNonAlphanumeric(1);
			}
			serializedRandomWeatherTypes = string.Join(";", _RandomWeatherTypes.Select((RandomWeatherPair p) => $"{(int)p.Weather},{p.WeatherVariable1},{p.WeatherVariable2}"));
			serializedDungeonFlowTypes = string.Join(";", _DungeonFlowTypes.Select((DungeonFlowPair p) => $"{p.ID},{p.Rarity}"));
			serializedSpawnableScrap = string.Join(";", _SpawnableScrap.Select((SpawnableScrapPair p) => $"{p.ObjectName},{p.SpawnWeight}"));
			serializedEnemies = string.Join(";", _Enemies.Select((SpawnableEnemiesPair p) => $"{p.EnemyName},{p.SpawnWeight}"));
			serializedOutsideEnemies = string.Join(";", _OutsideEnemies.Select((SpawnableEnemiesPair p) => $"{p.EnemyName},{p.SpawnWeight}"));
			serializedDaytimeEnemies = string.Join(";", _DaytimeEnemies.Select((SpawnableEnemiesPair p) => $"{p.EnemyName},{p.SpawnWeight}"));
			serializedSpawnableMapObjects = string.Join(";", _SpawnableMapObjects.Select((SpawnableMapObjectPair p) => $"{p.ObjectName}|{p.SpawnFacingAwayFromWall}|{CurveContainer.SerializeCurve(p.SpawnRate)}"));
			serializedSpawnableOutsideObjects = string.Join(";", _SpawnableOutsideObjects.Select((SpawnableOutsideObjectPair p) => p.ObjectName + "|" + CurveContainer.SerializeCurve(p.SpawnRate)));
		}

		public RandomWeatherPair[] RandomWeatherTypes()
		{
			return (from s in serializedRandomWeatherTypes.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 3
				select new RandomWeatherPair((LevelWeatherType)int.Parse(split[0]), int.Parse(split[1]), int.Parse(split[2]))).ToArray();
		}

		public DungeonFlowPair[] DungeonFlowTypes()
		{
			return (from s in serializedDungeonFlowTypes.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new DungeonFlowPair(int.Parse(split[0]), int.Parse(split[1]))).ToArray();
		}

		public SpawnableScrapPair[] SpawnableScrap()
		{
			return (from s in serializedSpawnableScrap.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new SpawnableScrapPair(split[0], int.Parse(split[1]))).ToArray();
		}

		public SpawnableEnemiesPair[] Enemies()
		{
			return (from s in serializedEnemies.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new SpawnableEnemiesPair(split[0], int.Parse(split[1]))).ToArray();
		}

		public SpawnableEnemiesPair[] OutsideEnemies()
		{
			return (from s in serializedOutsideEnemies.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new SpawnableEnemiesPair(split[0], int.Parse(split[1]))).ToArray();
		}

		public SpawnableEnemiesPair[] DaytimeEnemies()
		{
			return (from s in serializedDaytimeEnemies.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new SpawnableEnemiesPair(split[0], int.Parse(split[1]))).ToArray();
		}

		public SpawnableMapObjectPair[] SpawnableMapObjects()
		{
			return (from s in serializedSpawnableMapObjects.Split(new char[1] { ';' })
				select s.Split(new char[1] { '|' }) into split
				where split.Length == 3
				select new SpawnableMapObjectPair(split[0], bool.Parse(split[1]), CurveContainer.DeserializeCurve(split[2]))).ToArray();
		}

		public SpawnableOutsideObjectPair[] SpawnableOutsideObjects()
		{
			return (from s in serializedSpawnableOutsideObjects.Split(new char[1] { ';' })
				select s.Split(new char[1] { '|' }) into split
				where split.Length == 2
				select new SpawnableOutsideObjectPair(split[0], CurveContainer.DeserializeCurve(split[1]))).ToArray();
		}
	}
	[CreateAssetMenu(fileName = "New Scrap", menuName = "LethalSDK/Scrap")]
	public class Scrap : ScriptableObject
	{
		public string[] RequiredBundles;

		public string[] IncompatibleBundles;

		[Header("Base")]
		public ScrapType scrapType = ScrapType.Normal;

		public string itemName = string.Empty;

		public int minValue = 0;

		public int maxValue = 0;

		public bool twoHanded = false;

		public GrabAnim HandedAnimation = GrabAnim.OneHanded;

		public bool requiresBattery = false;

		public bool isConductiveMetal = false;

		public int weight = 0;

		public GameObject prefab;

		[Header("Sounds")]
		public string grabSFX = string.Empty;

		public string dropSFX = string.Empty;

		[Header("Offsets")]
		public float verticalOffset = 0f;

		public Vector3 restingRotation = Vector3.zero;

		public Vector3 positionOffset = Vector3.zero;

		public Vector3 rotationOffset = Vector3.zero;

		[Header("Variants")]
		public Mesh[] meshVariants = (Mesh[])(object)new Mesh[0];

		public Material[] materialVariants = (Material[])(object)new Material[0];

		[Header("Spawn rate")]
		public bool useGlobalSpawnWeight = true;

		[Range(0f, 100f)]
		public int globalSpawnWeight = 10;

		[SerializeField]
		private ScrapSpawnChancePerScene[] _perPlanetSpawnWeight = new ScrapSpawnChancePerScene[9]
		{
			new ScrapSpawnChancePerScene("41 Experimentation", 10),
			new ScrapSpawnChancePerScene("220 Assurance", 10),
			new ScrapSpawnChancePerScene("56 Vow", 10),
			new ScrapSpawnChancePerScene("21 Offense", 10),
			new ScrapSpawnChancePerScene("61 March", 10),
			new ScrapSpawnChancePerScene("85 Rend", 10),
			new ScrapSpawnChancePerScene("7 Dine", 10),
			new ScrapSpawnChancePerScene("8 Titan", 10),
			new ScrapSpawnChancePerScene("Others", 10)
		};

		[Header("Shovel")]
		public int shovelHitForce = 1;

		public AudioSource shovelAudio;

		public string reelUp = "ShovelReelUp";

		public string swing = "ShovelSwing";

		public string[] hitSFX = new string[2] { "ShovelHitDefault", "ShovelHitDefault2" };

		[Header("Flashlight")]
		public bool usingPlayerHelmetLight = false;

		public int flashlightInterferenceLevel = 0;

		public Light flashlightBulb;

		public Light flashlightBulbGlow;

		public AudioSource flashlightAudio;

		public string[] flashlightClips = new string[1] { "FlashlightClick" };

		public string outOfBatteriesClip = "FlashlightOutOfBatteries";

		public string flashlightFlicker = "FlashlightFlicker";

		public Material bulbLight;

		public Material bulbDark;

		public MeshRenderer flashlightMesh;

		public int flashlightTypeID = 0;

		public bool changeMaterial = true;

		[Header("Noisemaker")]
		public AudioSource noiseAudio;

		public AudioSource noiseAudioFar;

		public string[] noiseSFX = new string[1] { "ClownHorn1" };

		public string[] noiseSFXFar = new string[1] { "ClownHornFar" };

		public float noiseRange = 60f;

		public float maxLoudness = 1f;

		public float minLoudness = 0.6f;

		public float minPitch = 0.93f;

		public float maxPitch = 1f;

		public Animator triggerAnimator;

		[Header("WhoopieCushion")]
		public AudioSource whoopieCushionAudio;

		public string[] fartAudios = new string[4] { "Fart1", "Fart2", "Fart3", "Fart5" };

		[HideInInspector]
		public string serializedData;

		private void OnValidate()
		{
			RequiredBundles = RequiredBundles.RemoveNonAlphanumeric(1);
			IncompatibleBundles = IncompatibleBundles.RemoveNonAlphanumeric(1);
			itemName = itemName.RemoveNonAlphanumeric(1);
			grabSFX = grabSFX.RemoveNonAlphanumeric(1);
			dropSFX = dropSFX.RemoveNonAlphanumeric(1);
			for (int i = 0; i < _perPlanetSpawnWeight.Length; i++)
			{
				_perPlanetSpawnWeight[i].SceneName = _perPlanetSpawnWeight[i].SceneName.RemoveNonAlphanumeric(1);
			}
			serializedData = string.Join(";", _perPlanetSpawnWeight.Select((ScrapSpawnChancePerScene p) => $"{p.SceneName},{p.SpawnWeight}"));
		}

		public ScrapSpawnChancePerScene[] perPlanetSpawnWeight()
		{
			return (from s in serializedData.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new ScrapSpawnChancePerScene(split[0], int.Parse(split[1]))).ToArray();
		}
	}
	public enum ScrapType
	{
		Normal,
		Shovel,
		Flashlight,
		Noisemaker,
		WhoopieCushion
	}
	public enum GrabAnim
	{
		OneHanded,
		TwoHanded,
		Shotgun,
		Jetpack,
		Clipboard
	}
}
namespace LethalSDK.Utils
{
	public static class AssetGatherDialog
	{
		public static Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>();

		public static Dictionary<string, (AudioMixer, AudioMixerGroup[])> audioMixers = new Dictionary<string, (AudioMixer, AudioMixerGroup[])>();

		public static Dictionary<string, Sprite> sprites = new Dictionary<string, Sprite>();
	}
	[Serializable]
	public class SerializableVersion
	{
		public int Major = 1;

		public int Minor = 0;

		public int Build = 0;

		public int Revision = 0;

		public SerializableVersion(int major, int minor, int build, int revision)
		{
			Major = major;
			Minor = minor;
			Build = build;
			Revision = revision;
		}

		public Version ToVersion()
		{
			return new Version(Major, Minor, Build, Revision);
		}

		public override string ToString()
		{
			return $"{Major}.{Minor}.{Build}.{Revision}";
		}
	}
	[Serializable]
	public class CurveContainer
	{
		public AnimationCurve curve;

		public static string SerializeCurve(AnimationCurve curve)
		{
			CurveContainer curveContainer = new CurveContainer
			{
				curve = curve
			};
			return JsonUtility.ToJson((object)curveContainer);
		}

		public static AnimationCurve DeserializeCurve(string json)
		{
			CurveContainer curveContainer = JsonUtility.FromJson<CurveContainer>(json);
			return curveContainer.curve;
		}
	}
	[Serializable]
	public struct StringIntPair
	{
		public string _string;

		public int _int;

		public StringIntPair(string _string, int _int)
		{
			this._string = _string.RemoveNonAlphanumeric(1);
			this._int = Mathf.Clamp(_int, 0, 100);
		}
	}
	[Serializable]
	public struct StringStringPair
	{
		public string _string1;

		public string _string2;

		public StringStringPair(string _string1, string _string2)
		{
			this._string1 = _string1.RemoveNonAlphanumeric(1);
			this._string2 = _string2.RemoveNonAlphanumeric(1);
		}
	}
	[Serializable]
	public struct IntIntPair
	{
		public int _int1;

		public int _int2;

		public IntIntPair(int _int1, int _int2)
		{
			this._int1 = _int1;
			this._int2 = _int2;
		}
	}
	[Serializable]
	public struct DungeonFlowPair
	{
		public int ID;

		[Range(0f, 300f)]
		public int Rarity;

		public DungeonFlowPair(int id, int rarity)
		{
			ID = id;
			Rarity = Mathf.Clamp(rarity, 0, 300);
		}
	}
	[Serializable]
	public struct SpawnableScrapPair
	{
		public string ObjectName;

		[Range(0f, 100f)]
		public int SpawnWeight;

		public SpawnableScrapPair(string objectName, int spawnWeight)
		{
			ObjectName = objectName.RemoveNonAlphanumeric(1);
			SpawnWeight = Mathf.Clamp(spawnWeight, 0, 100);
		}
	}
	[Serializable]
	public struct SpawnableMapObjectPair
	{
		public string ObjectName;

		public bool SpawnFacingAwayFromWall;

		public AnimationCurve SpawnRate;

		public SpawnableMapObjectPair(string objectName, bool spawnFacingAwayFromWall, AnimationCurve spawnRate)
		{
			ObjectName = objectName.RemoveNonAlphanumeric(1);
			SpawnFacingAwayFromWall = spawnFacingAwayFromWall;
			SpawnRate = spawnRate;
		}
	}
	[Serializable]
	public struct SpawnableOutsideObjectPair
	{
		public string ObjectName;

		public AnimationCurve SpawnRate;

		public SpawnableOutsideObjectPair(string objectName, AnimationCurve spawnRate)
		{
			ObjectName = objectName.RemoveNonAlphanumeric(1);
			SpawnRate = spawnRate;
		}
	}
	[Serializable]
	public struct SpawnableEnemiesPair
	{
		public string EnemyName;

		[Range(0f, 100f)]
		public int SpawnWeight;

		public SpawnableEnemiesPair(string enemyName, int spawnWeight)
		{
			EnemyName = enemyName.RemoveNonAlphanumeric(1);
			SpawnWeight = Mathf.Clamp(spawnWeight, 0, 100);
		}
	}
	[Serializable]
	public struct ScrapSpawnChancePerScene
	{
		public string SceneName;

		[Range(0f, 100f)]
		public int SpawnWeight;

		public ScrapSpawnChancePerScene(string sceneName, int spawnWeight)
		{
			SceneName = sceneName.RemoveNonAlphanumeric(1);
			SpawnWeight = Mathf.Clamp(spawnWeight, 0, 100);
		}
	}
	[Serializable]
	public struct ScrapInfoPair
	{
		public string ScrapPath;

		public Scrap Scrap;

		public ScrapInfoPair(string scrapPath, Scrap scrap)
		{
			ScrapPath = scrapPath.RemoveNonAlphanumeric(4);
			Scrap = scrap;
		}
	}
	[Serializable]
	public struct AudioClipInfoPair
	{
		public string AudioClipName;

		[HideInInspector]
		public string AudioClipPath;

		[SerializeField]
		public AudioClip AudioClip;

		public AudioClipInfoPair(string audioClipName, string audioClipPath)
		{
			AudioClipName = audioClipName.RemoveNonAlphanumeric(1);
			AudioClipPath = audioClipPath.RemoveNonAlphanumeric(4);
			AudioClip = null;
		}
	}
	[Serializable]
	public struct PlanetPrefabInfoPair
	{
		public string PlanetPrefabName;

		[HideInInspector]
		public string PlanetPrefabPath;

		[SerializeField]
		public GameObject PlanetPrefab;

		public PlanetPrefabInfoPair(string planetPrefabName, string planetPrefabPath)
		{
			PlanetPrefabName = planetPrefabName.RemoveNonAlphanumeric(1);
			PlanetPrefabPath = planetPrefabPath.RemoveNonAlphanumeric(4);
			PlanetPrefab = null;
		}
	}
	[Serializable]
	public struct PrefabInfoPair
	{
		public string PrefabName;

		[HideInInspector]
		public string PrefabPath;

		[SerializeField]
		public GameObject Prefab;

		public PrefabInfoPair(string prefabName, string prefabPath)
		{
			PrefabName = prefabName.RemoveNonAlphanumeric(1);
			PrefabPath = prefabPath.RemoveNonAlphanumeric(4);
			Prefab = null;
		}
	}
	[Serializable]
	public struct RandomWeatherPair
	{
		public LevelWeatherType Weather;

		[Tooltip("Thunder Frequency, Flooding speed or minimum initial enemies in eclipses")]
		public int WeatherVariable1;

		[Tooltip("Flooding offset when Weather is Flooded")]
		public int WeatherVariable2;

		public RandomWeatherPair(LevelWeatherType weather, int weatherVariable1, int weatherVariable2)
		{
			Weather = weather;
			WeatherVariable1 = weatherVariable1;
			WeatherVariable2 = weatherVariable2;
		}
	}
	public enum LevelWeatherType
	{
		None = -1,
		DustClouds,
		Rainy,
		Stormy,
		Foggy,
		Flooded,
		Eclipsed
	}
	public class SpawnPrefab
	{
		private static SpawnPrefab _instance;

		public GameObject waterSurface;

		public static SpawnPrefab Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new SpawnPrefab();
				}
				return _instance;
			}
		}
	}
	public static class TypeExtensions
	{
		public enum removeType
		{
			Normal,
			Serializable,
			Keyword,
			Path,
			SerializablePath
		}

		public static readonly Dictionary<removeType, string> regexes = new Dictionary<removeType, string>
		{
			{
				removeType.Normal,
				"[^a-zA-Z0-9 ,.!?_-]"
			},
			{
				removeType.Serializable,
				"[^a-zA-Z0-9 .!_-]"
			},
			{
				removeType.Keyword,
				"[^a-zA-Z0-9._-]"
			},
			{
				removeType.Path,
				"[^a-zA-Z0-9 ,.!_/-]"
			},
			{
				removeType.SerializablePath,
				"[^a-zA-Z0-9 .!_/-]"
			}
		};

		public static string RemoveNonAlphanumeric(this string input)
		{
			if (input != null)
			{
				return Regex.Replace(input, regexes[removeType.Normal], string.Empty);
			}
			return string.Empty;
		}

		public static string[] RemoveNonAlphanumeric(this string[] input)
		{
			if (input != null)
			{
				for (int i = 0; i < input.Length; i++)
				{
					input[i] = Regex.Replace(input[i], regexes[removeType.Normal], string.Empty);
				}
				return input;
			}
			return new string[0];
		}

		public static string RemoveNonAlphanumeric(this string input, removeType removeType = removeType.Normal)
		{
			if (input != null)
			{
				return Regex.Replace(input, regexes[removeType], string.Empty);
			}
			return string.Empty;
		}

		public static string[] RemoveNonAlphanumeric(this string[] input, removeType removeType = removeType.Normal)
		{
			if (input != null)
			{
				for (int i = 0; i < input.Length; i++)
				{
					input[i] = Regex.Replace(input[i], regexes[removeType], string.Empty);
				}
				return input;
			}
			return new string[0];
		}

		public static string RemoveNonAlphanumeric(this string input, int removeType = 0)
		{
			if (input != null)
			{
				return Regex.Replace(input, regexes[(removeType)removeType], string.Empty);
			}
			return string.Empty;
		}

		public static string[] RemoveNonAlphanumeric(this string[] input, int removeType = 0)
		{
			if (input != null)
			{
				for (int i = 0; i < input.Length; i++)
				{
					input[i] = Regex.Replace(input[i], regexes[(removeType)removeType], string.Empty);
				}
				return input;
			}
			return new string[0];
		}
	}
}
namespace LethalSDK.Editor
{
	internal class CopyrightsWindow : EditorWindow
	{
		private Vector2 scrollPosition;

		private readonly Dictionary<string, string> assetAuthorList = new Dictionary<string, string>
		{
			{ "Drop Ship assets, Sun cycle animations, ScrapItem sprite, ScavengerSuit Textures/Arms Mesh and MonitorWall mesh", "Zeekerss" },
			{ "SDK Scripts, Sun Texture, CrossButton Sprite (Inspired of vanilla), OldSeaPort planet prefab texture", "HolographicWings" },
			{ "Old Sea Port asset package", "VIVID Arts" },
			{ "Survival Game Tools asset package", "cookiepopworks.com" }
		};

		[MenuItem("LethalSDK/Copyrights", false, 999)]
		public static void ShowWindow()
		{
			EditorWindow.GetWindow<CopyrightsWindow>("Copyrights");
		}

		private void OnGUI()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			GUILayout.Label("List of Copyrights", EditorStyles.boldLabel, Array.Empty<GUILayoutOption>());
			scrollPosition = GUILayout.BeginScrollView(scrollPosition, Array.Empty<GUILayoutOption>());
			EditorGUILayout.Space(5f);
			foreach (KeyValuePair<string, string> assetAuthor in assetAuthorList)
			{
				GUILayout.Label("Asset: " + assetAuthor.Key + " - By: " + assetAuthor.Value, EditorStyles.wordWrappedLabel, Array.Empty<GUILayoutOption>());
				EditorGUILayout.Space(2f);
			}
			EditorGUILayout.Space(5f);
			GUILayout.Label("This SDK do not embed any Vanilla script.", Array.Empty<GUILayoutOption>());
			GUILayout.EndScrollView();
		}
	}
	public class EditorChecker : Editor
	{
		public override void OnInspectorGUI()
		{
			((Editor)this).DrawDefaultInspector();
		}
	}
	[CustomEditor(typeof(ModManifest))]
	public class ModManifestEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			ModManifest modManifest = (ModManifest)(object)((Editor)this).target;
			if (modManifest.serializedVersion == "0.0.0.0")
			{
				EditorGUILayout.HelpBox("Please define a version to your mod and don't forget to increment it at each update.", (MessageType)2);
			}
			if (modManifest.modName == null || modManifest.modName.Length == 0)
			{
				EditorGUILayout.HelpBox("Your mod need a name.", (MessageType)3);
			}
			IEnumerable<string> enumerable = from e in modManifest.scraps.Where((Scrap e) => (Object)(object)e != (Object)null).ToList()
				group e by e.itemName into g
				where g.Count() > 1
				select g.Key;
			if (enumerable.Any())
			{
				string text = string.Empty;
				foreach (string item in enumerable)
				{
					text = text + item + ",";
				}
				text = text.Remove(text.Length - 1);
				EditorGUILayout.HelpBox("You are trying to register two times or more the same Scraps. Duplicated Scraps are: " + text, (MessageType)2);
			}
			IEnumerable<string> enumerable2 = from e in modManifest.moons.Where((Moon e) => (Object)(object)e != (Object)null).ToList()
				group e by e.MoonName into g
				where g.Count() > 1
				select g.Key;
			if (enumerable2.Any())
			{
				string text2 = string.Empty;
				foreach (string item2 in enumerable2)
				{
					text2 = text2 + item2 + ",";
				}
				text2 = text2.Remove(text2.Length - 1);
				EditorGUILayout.HelpBox("You are trying to register two times or more the same Moons. Duplicated Moons are: " + text2, (MessageType)2);
			}
			string text3 = string.Empty;
			Scrap[] scraps = modManifest.scraps;
			foreach (Scrap scrap in scraps)
			{
				if ((Object)(object)scrap != (Object)null && AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)scrap)) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)modManifest)))
				{
					text3 = text3 + ((Object)scrap).name + ",";
				}
			}
			Moon[] moons = modManifest.moons;
			foreach (Moon moon in moons)
			{
				if ((Object)(object)moon != (Object)null && AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)moon)) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)modManifest)))
				{
					text3 = text3 + ((Object)moon).name + ",";
				}
			}
			if (text3 != null && text3.Length > 0)
			{
				text3 = text3.Remove(text3.Length - 1);
				EditorGUILayout.HelpBox("You try to register a Scrap or a Moon from another mod folder. " + text3, (MessageType)2);
			}
			if ((Object)(object)modManifest.assetBank != (Object)null && AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)modManifest.assetBank)) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)modManifest)))
			{
				EditorGUILayout.HelpBox("You try to register an AssetBank from another mod folder.", (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(AssetBank))]
	public class AssetBankEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			AssetBank assetBank = (AssetBank)(object)((Editor)this).target;
			IEnumerable<string> enumerable = from e in (from e in assetBank.AudioClips()
					where e.AudioClipName != null && e.AudioClipName.Length > 0
					select e).ToList()
				group e by e.AudioClipName into g
				where g.Count() > 1
				select g.Key;
			if (enumerable.Any())
			{
				string text = string.Empty;
				foreach (string item in enumerable)
				{
					text = text + item + ",";
				}
				text = text.Remove(text.Length - 1);
				EditorGUILayout.HelpBox("You are trying to register two times or more the same Audio Clip. Duplicated Clips are: " + text, (MessageType)2);
			}
			IEnumerable<string> enumerable2 = from e in (from e in assetBank.PlanetPrefabs()
					where e.PlanetPrefabName != null && e.PlanetPrefabName.Length > 0
					select e).ToList()
				group e by e.PlanetPrefabName into g
				where g.Count() > 1
				select g.Key;
			if (enumerable2.Any())
			{
				string text2 = string.Empty;
				foreach (string item2 in enumerable2)
				{
					text2 = text2 + item2 + ",";
				}
				text2 = text2.Remove(text2.Length - 1);
				EditorGUILayout.HelpBox("You are trying to register two times or more the same Planet Prefabs. Duplicated Planet Prefabs are: " + text2, (MessageType)2);
			}
			string text3 = string.Empty;
			AudioClipInfoPair[] array = assetBank.AudioClips();
			for (int i = 0; i < array.Length; i++)
			{
				AudioClipInfoPair audioClipInfoPair = array[i];
				if (audioClipInfoPair.AudioClipName != null && audioClipInfoPair.AudioClipName.Length > 0 && AssetModificationProcessor.ExtractBundleNameFromPath(audioClipInfoPair.AudioClipPath) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)assetBank)))
				{
					text3 = text3 + audioClipInfoPair.AudioClipName + ",";
				}
			}
			PlanetPrefabInfoPair[] array2 = assetBank.PlanetPrefabs();
			for (int j = 0; j < array2.Length; j++)
			{
				PlanetPrefabInfoPair planetPrefabInfoPair = array2[j];
				if (planetPrefabInfoPair.PlanetPrefabName != null && planetPrefabInfoPair.PlanetPrefabName.Length > 0 && AssetModificationProcessor.ExtractBundleNameFromPath(planetPrefabInfoPair.PlanetPrefabPath) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)assetBank)))
				{
					text3 = text3 + planetPrefabInfoPair.PlanetPrefabName + ",";
				}
			}
			if (text3 != null && text3.Length > 0)
			{
				text3 = text3.Remove(text3.Length - 1);
				EditorGUILayout.HelpBox("You try to register an Audio Clip or a Planet Prefab from another mod folder. " + text3, (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_DungeonGenerator))]
	public class SI_DungeonGeneratorEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_DungeonGenerator sI_DungeonGenerator = (SI_DungeonGenerator)(object)((Editor)this).target;
			string assetPath = AssetDatabase.GetAssetPath((Object)(object)sI_DungeonGenerator.DungeonRoot);
			if (assetPath != null && assetPath.Length > 0)
			{
				EditorGUILayout.HelpBox("Dungeon Root must be in the scene.", (MessageType)3);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_ScanNode))]
	public class SI_ScanNodeEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_ScanNode sI_ScanNode = (SI_ScanNode)(object)((Editor)this).target;
			if (sI_ScanNode.MinRange > sI_ScanNode.MaxRange)
			{
				EditorGUILayout.HelpBox("Min Range must be smaller than Max Ranger.", (MessageType)3);
			}
			if (sI_ScanNode.CreatureScanID < -1)
			{
				EditorGUILayout.HelpBox("Creature Scan ID can't be less than -1.", (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_AnimatedSun))]
	public class SI_AnimatedSunEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_AnimatedSun sI_AnimatedSun = (SI_AnimatedSun)(object)((Editor)this).target;
			if ((Object)(object)sI_AnimatedSun.directLight == (Object)null || (Object)(object)sI_AnimatedSun.indirectLight == (Object)null)
			{
				EditorGUILayout.HelpBox("A direct and an indirect light must be defined.", (MessageType)2);
			}
			if ((Object)(object)((Component)sI_AnimatedSun.directLight).transform.parent != (Object)(object)((Component)sI_AnimatedSun).transform || (Object)(object)((Component)sI_AnimatedSun.indirectLight).transform.parent != (Object)(object)((Component)sI_AnimatedSun).transform)
			{
				EditorGUILayout.HelpBox("Direct and an indirect light must be a child of the AnimatedSun in the hierarchy.", (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_EntranceTeleport))]
	public class SI_EntranceTeleportEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_EntranceTeleport sI_EntranceTeleport = (SI_EntranceTeleport)(object)((Editor)this).target;
			IEnumerable<int> enumerable = from e in Object.FindObjectsOfType<SI_EntranceTeleport>().ToList()
				group e by e.EntranceID into g
				where g.Count() > 1
				select g.Key;
			if (enumerable.Any())
			{
				string text = string.Empty;
				foreach (int item in enumerable)
				{
					text += $"{item},";
				}
				text = text.Remove(text.Length - 1);
				EditorGUILayout.HelpBox("Two entrances or more have same Entrance ID. Duplicated entrances are: " + text, (MessageType)2);
			}
			if ((Object)(object)sI_EntranceTeleport.EntrancePoint == (Object)null)
			{
				EditorGUILayout.HelpBox("An entrance point must be defined.", (MessageType)3);
			}
			if (sI_EntranceTeleport.AudioReverbPreset < 0)
			{
				EditorGUILayout.HelpBox("Audio Reverb Preset can't be negative.", (MessageType)3);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(Scrap))]
	public class ScrapEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			Scrap scrap = (Scrap)(object)((Editor)this).target;
			if ((Object)(object)scrap.prefab == (Object)null)
			{
				EditorGUILayout.HelpBox("You must add a Prefab to your Scrap.", (MessageType)1);
			}
			else
			{
				if ((Object)(object)scrap.prefab.GetComponent<NetworkObject>() == (Object)null)
				{
					EditorGUILayout.HelpBox("The Prefab must have a NetworkObject.", (MessageType)3);
				}
				else
				{
					NetworkObject component = scrap.prefab.GetComponent<NetworkObject>();
					string text = string.Empty;
					if (component.AlwaysReplicateAsRoot)
					{
						text += "\n- AlwaysReplicateAsRoot should be false.";
					}
					if (!component.SynchronizeTransform)
					{
						text += "\n- SynchronizeTransform should be true.";
					}
					if (component.ActiveSceneSynchronization)
					{
						text += "\n- ActiveSceneSynchronization should be false.";
					}
					if (!component.SceneMigrationSynchronization)
					{
						text += "\n- SceneMigrationSynchronization should be true.";
					}
					if (!component.SpawnWithObservers)
					{
						text += "\n- SpawnWithObservers should be true.";
					}
					if (!component.DontDestroyWithOwner)
					{
						text += "\n- DontDestroyWithOwner should be true.";
					}
					if (component.AutoObjectParentSync)
					{
						text += "\n- AutoObjectParentSync should be false.";
					}
					if (text.Length > 0)
					{
						EditorGUILayout.HelpBox("The NetworkObject of the Prefab have incorrect settings: " + text, (MessageType)2);
					}
				}
				if ((Object)(object)scrap.prefab.transform.Find("ScanNode") == (Object)null)
				{
					EditorGUILayout.HelpBox("The Prefab don't have a ScanNode.", (MessageType)2);
				}
				if (AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)scrap.prefab)) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)scrap)))
				{
					EditorGUILayout.HelpBox("The Prefab must come from the same mod folder as your Scrap.", (MessageType)2);
				}
			}
			if (scrap.itemName == null || scrap.itemName.Length == 0)
			{
				EditorGUILayout.HelpBox("Your scrap must have a Name.", (MessageType)3);
			}
			if (!scrap.useGlobalSpawnWeight && !scrap.perPlanetSpawnWeight().Any((ScrapSpawnChancePerScene w) => w.SceneName != null && w.SceneName.Length > 0))
			{
				EditorGUILayout.HelpBox("Your scrap use Per Planet Spawn Weight but no planet are defined.", (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(Moon))]
	public class MoonEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			Moon moon = (Moon)(object)((Editor)this).target;
			if (moon.MoonName == null || moon.MoonName.Length == 0)
			{
				EditorGUILayout.HelpBox("Your moon must have a Name.", (MessageType)3);
			}
			if (moon.PlanetName == null || moon.PlanetName.Length == 0)
			{
				EditorGUILayout.HelpBox("Your moon must have a Planet Name.", (MessageType)3);
			}
			if (moon.RouteWord == null || moon.RouteWord.Length < 3)
			{
				EditorGUILayout.HelpBox("Your moon route word must be at least 3 characters long.", (MessageType)3);
			}
			if ((Object)(object)moon.MainPrefab == (Object)null)
			{
				EditorGUILayout.HelpBox("You must add a Main Prefab to your Scrap.", (MessageType)1);
			}
			else if (AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)moon.MainPrefab)) != AssetModificationProcessor.ExtractBundleNameFromPath(AssetDatabase.GetAssetPath((Object)(object)moon)))
			{
				EditorGUILayout.HelpBox("The Main Prefab must come from the same mod folder as your Moon.", (MessageType)2);
			}
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_DoorLock))]
	public class SI_DoorLockEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_DoorLock sI_DoorLock = (SI_DoorLock)(object)((Editor)this).target;
			EditorGUILayout.HelpBox("DoorLock is not implemented yet.", (MessageType)1);
			base.OnInspectorGUI();
		}
	}
	[CustomEditor(typeof(SI_Ladder))]
	public class SI_LadderEditor : EditorChecker
	{
		public override void OnInspectorGUI()
		{
			SI_Ladder sI_Ladder = (SI_Ladder)(object)((Editor)this).target;
			EditorGUILayout.HelpBox("Ladder is experimental.", (MessageType)1);
			base.OnInspectorGUI();
		}
	}
	internal class OldAssetsRemover
	{
		private static readonly List<string> assetPaths = new List<string>
		{
			"Assets/LethalCompanyAssets", "Assets/Mods/LethalExpansion/Audio", "Assets/Mods/LethalExpansion/AudioMixerController", "Assets/Mods/LethalExpansion/Materials/Default.mat", "Assets/Mods/LethalExpansion/Prefabs/Settings", "Assets/Mods/LethalExpansion/Prefabs/EntranceTeleportA.prefab", "Assets/Mods/LethalExpansion/Prefabs/Prefabs.zip", "Assets/Mods/LethalExpansion/Scenes/ItemPlaceTest", "Assets/Mods/LethalExpansion/Sprites/HandIcon.png", "Assets/Mods/LethalExpansion/Sprites/HandIconPoint.png",
			"Assets/Mods/LethalExpansion/Sprites/HandLadderIcon.png", "Assets/Mods/TemplateMod/Moons/NavMesh-Environment.asset", "Assets/Mods/TemplateMod/Moons/OldSeaPort.asset", "Assets/Mods/TemplateMod/Moons/Sky and Fog Global Volume Profile.asset", "Assets/Mods/TemplateMod/Moons/Sky and Fog Global Volume Profile 1.asset", "Assets/Mods/TemplateMod/AssetBank.asset", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunCompanyLevel.anim", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeB.anim", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeBEclipse.anim", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeBStormy.anim",
			"Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeC.anim", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeCEclipse.anim", "Assets/Mods/LethalExpansion/Animations/Sun/TimeOfDaySunTypeCStormy.anim", "Assets/Mods/LethalExpansion/Skybox", "Assets/Mods/LethalExpansion/Sprites/XButton.png", "Assets/Mods/LethalExpansion/Textures/sunTexture1.png", "Assets/Mods/OldSeaPort/Materials/Maple_bark_1.mat", "Assets/Mods/OldSeaPort/Materials/maple_leaves.mat", "Assets/Mods/TemplateMod/AssetBank.asset", "Assets/Mods/OldSeaPort/EffectExamples/Shared/Scripts",
			"Assets/Mods/OldSeaPort/scenes", "Assets/Mods/OldSeaPort/prefabs/Plane (12).prefab", "Assets/Mods/LethalExpansion/Meshes/labyrinth.fbx", "Assets/Mods/ChristmasVillage/christmas-assets-free/fbx/Materials"
		};

		[InitializeOnLoadMethod]
		public static void CheckOldAssets()
		{
			foreach (string assetPath in assetPaths)
			{
				if (AssetDatabase.IsValidFolder(assetPath))
				{
					DeleteFolder(assetPath);
				}
				else if ((Object)(object)AssetDatabase.LoadAssetAtPath<GameObject>(assetPath) != (Object)null)
				{
					DeleteAsset(assetPath);
				}
			}
		}

		private static void DeleteFolder(string path)
		{
			if (AssetDatabase.DeleteAsset(path))
			{
				Debug.Log((object)("Deleted folder at: " + path));
			}
			else
			{
				Debug.LogError((object)("Failed to delete folder at: " + path));
			}
		}

		private static void DeleteAsset(string path)
		{
			if (AssetDatabase.DeleteAsset(path))
			{
				Debug.Log((object)("Deleted asset at: " + path));
			}
			else
			{
				Debug.LogError((object)("Failed to delete asset at: " + path));
			}
		}
	}
	public class VersionChecker : Editor
	{
		[InitializeOnLoadMethod]
		public static void CheckVersion()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			UnityWebRequest www = UnityWebRequest.Get("https://raw.githubusercontent.com/HolographicWings/LethalSDK-Unity-Project/main/last.txt");
			UnityWebRequestAsyncOperation operation = www.SendWebRequest();
			CallbackFunction callback = null;
			callback = (CallbackFunction)delegate
			{
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Expected O, but got Unknown
				if (((AsyncOperation)operation).isDone)
				{
					EditorApplication.update = (CallbackFunction)Delegate.Remove((Delegate?)(object)EditorApplication.update, (Delegate?)(object)callback);
					OnRequestComplete(www);
				}
			};
			EditorApplication.update = (CallbackFunction)Delegate.Combine((Delegate?)(object)EditorApplication.update, (Delegate?)(object)callback);
		}

		private static void OnRequestComplete(UnityWebRequest www)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Invalid comparison between Unknown and I4
			if ((int)www.result == 2 || (int)www.result == 3)
			{
				Debug.LogError((object)("Error when getting last version number: " + www.error));
			}
			else
			{
				CompareVersions(www.downloadHandler.text);
			}
		}

		private static void CompareVersions(string onlineVersion)
		{
			if (Version.Parse(PlayerSettings.bundleVersion) < Version.Parse(onlineVersion) && EditorUtility.DisplayDialogComplex("Warning", "The SDK is not up to date: " + onlineVersion, "Update", "Ignore", "") == 0)
			{
				Application.OpenURL("https://thunderstore.io/c/lethal-company/p/HolographicWings/LethalSDK/");
			}
		}
	}
	internal class LethalSDKCategory : EditorWindow
	{
		[MenuItem("LethalSDK/Lethal SDK v1.3.0", false, 0)]
		public static void ShowWindow()
		{
		}
	}
	public class Lethal_AssetBundleBuilderWindow : EditorWindow
	{
		private enum compressionOption
		{
			NormalCompression,
			FastCompression,
			Uncompressed
		}

		private static string assetBundleDirectoryKey = "LethalSDK_AssetBundleBuilderWindow_assetBundleDirectory";

		private static string compressionModeKey = "LethalSDK_AssetBundleBuilderWindow_compressionMode";

		private static string _64BitsModeKey = "LethalSDK_AssetBundleBuilderWindow_64BitsMode";

		private string assetBundleDirectory = string.Empty;

		private compressionOption compressionMode = compressionOption.NormalCompression;

		private bool _64BitsMode;

		[MenuItem("LethalSDK/AssetBundle Builder", false, 100)]
		public static void ShowWindow()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			Lethal_AssetBundleBuilderWindow window = EditorWindow.GetWindow<Lethal_AssetBundleBuilderWindow>("AssetBundle Builder");
			((EditorWindow)window).minSize = new Vector2(295f, 133f);
			((EditorWindow)window).maxSize = new Vector2(295f, 133f);
			window.LoadPreferences();
		}

		private void OnGUI()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Expected O, but got Unknown
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Expected O, but got Unknown
			GUILayout.Label("Base Settings", EditorStyles.boldLabel, Array.Empty<GUILayoutOption>());
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			EditorGUILayout.LabelField(new GUIContent("Output Path", "The directory where the asset bundles will be saved."), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(84f) });
			assetBundleDirectory = EditorGUILayout.TextField(assetBundleDirectory, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(200f) });
			GUILayout.EndHorizontal();
			EditorGUILayout.Space(5f);
			GUILayout.Label("Options", EditorStyles.boldLabel, Array.Empty<GUILayoutOption>());
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			EditorGUILayout.LabelField(new GUIContent("Compression Mode", "Select the compression option for the asset bundle. Faster the compression is, faster the assets will load and less CPU it will use, but the Bundle will be bigger."), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(145f) });
			compressionMode = (compressionOption)(object)EditorGUILayout.EnumPopup((Enum)compressionMode, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(140f) });
			GUILayout.EndHorizontal();
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			EditorGUILayout.LabelField(new GUIContent("64 Bits Asset Bundle (Not recommended)", "Better performances but incompatible with 32 bits computers."), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(270f) });
			_64BitsMode = EditorGUILayout.Toggle(_64BitsMode, Array.Empty<GUILayoutOption>());
			GUILayout.EndHorizontal();
			EditorGUILayout.Space(5f);
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			if (GUILayout.Button("Build AssetBundles", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(240f) }))
			{
				BuildAssetBundles();
			}
			if (GUILayout.Button("Reset", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(45f) }))
			{
				ClearPreferences();
			}
			GUILayout.EndHorizontal();
		}

		private void ClearPreferences()
		{
			EditorPrefs.DeleteKey(assetBundleDirectoryKey);
			EditorPrefs.DeleteKey(compressionModeKey);
			EditorPrefs.DeleteKey(_64BitsModeKey);
			LoadPreferences();
		}

		private void BuildAssetBundles()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			if (!Directory.Exists(assetBundleDirectory))
			{
				Directory.CreateDirectory(assetBundleDirectory);
			}
			BuildAssetBundleOptions val = (BuildAssetBundleOptions)0;
			val = (BuildAssetBundleOptions)(compressionMode switch
			{
				compressionOption.NormalCompression => 0, 
				compressionOption.FastCompression => 256, 
				compressionOption.Uncompressed => 1, 
				_ => 0, 
			});
			BuildTarget val2 = (BuildTarget)(_64BitsMode ? 19 : 5);
			if (assetBundleDirectory != null || assetBundleDirectory.Length != 0 || assetBundleDirectory != string.Empty)
			{
				AssetBundleManifest val3 = null;
				try
				{
					val3 = BuildPipeline.BuildAssetBundles(assetBundleDirectory, val, val2);
				}
				catch (Exception ex)
				{
					Debug.LogError((object)ex.Message);
				}
				if ((Object)(object)val3 != (Object)null)
				{
					Debug.Log((object)"AssetBundles built successfully.");
				}
				else
				{
					Debug.LogError((object)"Cannot build AssetBundles.");
				}
			}
			else
			{
				Debug.LogError((object)"AssetBundles path cannot be blank.");
			}
		}

		private void OnLostFocus()
		{
			SavePreferences();
		}

		private void OnDisable()
		{
			SavePreferences();
		}

		private void LoadPreferences()
		{
			assetBundleDirectory = EditorPrefs.GetString(assetBundleDirectoryKey, "Assets/AssetBundles");
			compressionMode = (compressionOption)EditorPrefs.GetInt(compressionModeKey, 0);
			_64BitsMode = EditorPrefs.GetBool(_64BitsModeKey, false);
		}

		private void SavePreferences()
		{
			EditorPrefs.SetString(assetBundleDirectoryKey, assetBundleDirectory);
			EditorPrefs.SetInt(compressionModeKey, (int)compressionMode);
			EditorPrefs.SetBool(_64BitsModeKey, _64BitsMode);
		}
	}
}
namespace LethalSDK.Component
{
	[AddComponentMenu("LethalSDK/DamagePlayer")]
	public class SI_DamagePlayer : MonoBehaviour
	{
		public bool kill = false;

		public bool dontSpawnBody = false;

		public SI_CauseOfDeath causeOfDeath = SI_CauseOfDeath.Gravity;

		public int damages = 25;

		public int numberIterations = 1;

		public int iterationCooldown = 1000;

		public int warmupCooldown = 0;

		public UnityEvent postEvent = new UnityEvent();

		public void Trigger(object player)
		{
			if (kill)
			{
				((MonoBehaviour)this).StartCoroutine(Kill(player));
			}
			else
			{
				((MonoBehaviour)this).StartCoroutine(Damage(player));
			}
		}

		public IEnumerator Kill(object player)
		{
			yield return (object)new WaitForSeconds((float)warmupCooldown / 1000f);
			((PlayerControllerB)((player is PlayerControllerB) ? player : null)).KillPlayer(Vector3.zero, !dontSpawnBody, (CauseOfDeath)causeOfDeath, 0);
			postEvent.Invoke();
		}

		public IEnumerator Damage(object player)
		{
			yield return (object)new WaitForSeconds((float)warmupCooldown / 1000f);
			int iteration = 0;
			while (iteration < numberIterations || numberIterations == -1)
			{
				((PlayerControllerB)((player is PlayerControllerB) ? player : null)).DamagePlayer(damages, true, true, (CauseOfDeath)causeOfDeath, 0, false, Vector3.zero);
				postEvent.Invoke();
				iteration++;
				yield return (object)new WaitForSeconds((float)iterationCooldown / 1000f);
			}
		}

		public void StopCounter(object player)
		{
			((MonoBehaviour)this).StopAllCoroutines();
		}
	}
	[AddComponentMenu("LethalSDK/SoundYDistance")]
	public class SI_SoundYDistance : MonoBehaviour
	{
		public AudioSource audioSource;

		public int maxDistance = 50;

		public void Awake()
		{
			if ((Object)(object)audioSource == (Object)null)
			{
				audioSource = ((Component)this).gameObject.GetComponent<AudioSource>();
				if ((Object)(object)audioSource == (Object)null)
				{
					audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
				}
			}
		}

		public void Update()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)RoundManager.Instance != (Object)null && (Object)(object)StartOfRound.Instance != (Object)null)
			{
				audioSource.volume = 1f - Mathf.Abs(((Component)this).transform.position.y - ((Component)RoundManager.Instance.playersManager.allPlayerScripts[StartOfRound.Instance.ClientPlayerList[((NetworkBehaviour)StartOfRound.Instance).NetworkManager.LocalClientId]].gameplayCamera).transform.position.y) / (float)maxDistance;
			}
		}
	}
	[AddComponentMenu("LethalSDK/AudioOutputInterface")]
	public class SI_AudioOutputInterface : MonoBehaviour
	{
		public AudioSource audioSource;

		public string mixerName = "Diagetic";

		public string mixerGroupName = "Master";

		public void Awake()
		{
			if ((Object)(object)audioSource == (Object)null)
			{
				audioSource = ((Component)this).gameObject.GetComponent<AudioSource>();
				if ((Object)(object)audioSource == (Object)null)
				{
					audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
				}
			}
			if (mixerName != null && mixerName.Length > 0 && mixerGroupName != null && mixerGroupName.Length > 0)
			{
				audioSource.outputAudioMixerGroup = AssetGatherDialog.audioMixers[mixerName].Item2.First((AudioMixerGroup g) => ((Object)g).name == mixerGroupName);
			}
			Object.Destroy((Object)(object)this);
		}
	}
	[AddComponentMenu("LethalSDK/NetworkPrefabInstancier")]
	public class SI_NetworkPrefabInstancier : MonoBehaviour
	{
		public GameObject prefab;

		[HideInInspector]
		public GameObject instance;

		public InterfaceType interfaceType = InterfaceType.None;

		public void Awake()
		{
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)prefab != (Object)null)
			{
				NetworkObject component = prefab.GetComponent<NetworkObject>();
				if ((Object)(object)component != (Object)null && (Object)(object)component.NetworkManager != (Object)null && component.NetworkManager.IsHost)
				{
					SI_NetworkDataInterfacing component2 = ((Component)this).GetComponent<SI_NetworkDataInterfacing>();
					if ((Object)(object)component2 != (Object)null)
					{
						StringStringPair[] data = component2.getData();
						InterfaceType interfaceType = this.interfaceType;
						InterfaceType interfaceType2 = interfaceType;
						if (interfaceType2 != InterfaceType.Base && interfaceType2 == InterfaceType.Entrance)
						{
							SI_EntranceTeleport componentInChildren = prefab.GetComponentInChildren<SI_EntranceTeleport>();
							if ((Object)(object)componentInChildren != (Object)null)
							{
								if (data.Any((StringStringPair e) => e._string1.ToLower() == "entranceid"))
								{
									int.TryParse(data.First((StringStringPair e) => e._string1.ToLower() == "entranceid")._string2, out componentInChildren.EntranceID);
								}
								if (data.Any((StringStringPair e) => e._string1.ToLower() == "audioreverbpreset"))
								{
									int.TryParse(data.First((StringStringPair e) => e._string1.ToLower() == "audioreverbpreset")._string2, out componentInChildren.AudioReverbPreset);
								}
							}
						}
					}
					instance = Object.Instantiate<GameObject>(prefab, ((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.parent);
					instance.GetComponent<NetworkObject>().Spawn(false);
				}
			}
			((Component)this).gameObject.SetActive(false);
		}

		public void OnDestroy()
		{
			if ((Object)(object)instance != (Object)null)
			{
				NetworkObject component = prefab.GetComponent<NetworkObject>();
				if ((Object)(object)component != (Object)null && (Object)(object)component.NetworkManager != (Object)null && component.NetworkManager.IsHost)
				{
					instance.GetComponent<NetworkObject>().Despawn(true);
					Object.Destroy((Object)(object)instance);
				}
			}
		}
	}
	public enum InterfaceType
	{
		None,
		Base,
		Entrance
	}
	[AddComponentMenu("LethalSDK/NetworkDataInterfacing")]
	public class SI_NetworkDataInterfacing : MonoBehaviour
	{
		public StringStringPair[] data;

		[HideInInspector]
		public string serializedData;

		private void OnValidate()
		{
			serializedData = string.Join(";", data.Select((StringStringPair p) => p._string1 + "," + p._string2));
		}

		public virtual StringStringPair[] getData()
		{
			return (from s in serializedData.Split(new char[1] { ';' })
				select s.Split(new char[1] { ',' }) into split
				where split.Length == 2
				select new StringStringPair(split[0], split[1])).ToArray();
		}
	}
	public class ScriptImporter : MonoBehaviour
	{
		public virtual void Awake()
		{
			Object.Destroy((Object)(object)this);
		}
	}
	[AddComponentMenu("LethalSDK/MatchLocalPlayerPosition")]
	public class SI_MatchLocalPlayerPosition : ScriptImporter
	{
		public override void Awake()
		{
			((Component)this).gameObject.AddComponent<MatchLocalPlayerPosition>();
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/AnimatedSun")]
	public class SI_AnimatedSun : ScriptImporter
	{
		public Light indirectLight;

		public Light directLight;

		public override void Awake()
		{
			animatedSun val = ((Component)this).gameObject.AddComponent<animatedSun>();
			val.indirectLight = indirectLight;
			val.directLight = directLight;
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/ScanNode")]
	public class SI_ScanNode : ScriptImporter
	{
		public int MaxRange;

		public int MinRange;

		public bool RequiresLineOfSight;

		public string HeaderText;

		public string SubText;

		public int ScrapValue;

		public int CreatureScanID;

		public NodeType NodeType;

		public override void Awake()
		{
			ScanNodeProperties val = ((Component)this).gameObject.AddComponent<ScanNodeProperties>();
			val.minRange = MinRange;
			val.maxRange = MaxRange;
			val.requiresLineOfSight = RequiresLineOfSight;
			val.headerText = HeaderText;
			val.subText = SubText;
			val.scrapValue = ScrapValue;
			val.creatureScanID = CreatureScanID;
			val.nodeType = (int)NodeType;
			base.Awake();
		}
	}
	public enum NodeType
	{
		Information = 0,
		Danger = 0,
		Ressource = 0
	}
	[AddComponentMenu("LethalSDK/AudioReverbPresets")]
	public class SI_AudioReverbPresets : ScriptImporter
	{
		public GameObject[] presets;

		public override void Awake()
		{
		}

		public void Update()
		{
			int num = 0;
			GameObject[] array = presets;
			foreach (GameObject val in array)
			{
				if ((Object)(object)val.GetComponent<SI_AudioReverbTrigger>() != (Object)null)
				{
					num++;
				}
			}
			if (num != 0)
			{
				return;
			}
			List<AudioReverbTrigger> list = new List<AudioReverbTrigger>();
			GameObject[] array2 = presets;
			foreach (GameObject val2 in array2)
			{
				if ((Object)(object)val2.GetComponent<AudioReverbTrigger>() != (Object)null)
				{
					list.Add(val2.GetComponent<AudioReverbTrigger>());
				}
			}
			AudioReverbPresets val3 = ((Component)this).gameObject.AddComponent<AudioReverbPresets>();
			val3.audioPresets = list.ToArray();
			Object.Destroy((Object)(object)this);
		}
	}
	[AddComponentMenu("LethalSDK/AudioReverbTrigger")]
	public class SI_AudioReverbTrigger : ScriptImporter
	{
		[Header("Reverb Preset")]
		public bool ChangeDryLevel = false;

		[Range(-10000f, 0f)]
		public float DryLevel = 0f;

		public bool ChangeHighFreq = false;

		[Range(-10000f, 0f)]
		public float HighFreq = -270f;

		public bool ChangeLowFreq = false;

		[Range(-10000f, 0f)]
		public float LowFreq = -244f;

		public bool ChangeDecayTime = false;

		[Range(0f, 35f)]
		public float DecayTime = 1.4f;

		public bool ChangeRoom = false;

		[Range(-10000f, 0f)]
		public float Room = -600f;

		[Header("MISC")]
		public bool ElevatorTriggerForProps = false;

		public bool SetInElevatorTrigger = false;

		public bool IsShipRoom = false;

		public bool ToggleLocalFog = false;

		public float FogEnabledAmount = 10f;

		[Header("Weather and effects")]
		public bool SetInsideAtmosphere = false;

		public bool InsideLighting = false;

		public int WeatherEffect = -1;

		public bool EffectEnabled = true;

		public bool DisableAllWeather = false;

		public bool EnableCurrentLevelWeather = true;

		public override void Awake()
		{
			AudioReverbTrigger val = ((Component)this).gameObject.AddComponent<AudioReverbTrigger>();
			ReverbPreset val2 = ScriptableObject.CreateInstance<ReverbPreset>();
			val2.changeDryLevel = ChangeDryLevel;
			val2.dryLevel = DryLevel;
			val2.changeHighFreq = ChangeHighFreq;
			val2.highFreq = HighFreq;
			val2.changeLowFreq = ChangeLowFreq;
			val2.lowFreq = LowFreq;
			val2.changeDecayTime = ChangeDecayTime;
			val2.decayTime = DecayTime;
			val2.changeRoom = ChangeRoom;
			val2.room = Room;
			val.reverbPreset = val2;
			val.usePreset = -1;
			val.audioChanges = (switchToAudio[])(object)new switchToAudio[0];
			val.elevatorTriggerForProps = ElevatorTriggerForProps;
			val.setInElevatorTrigger = SetInElevatorTrigger;
			val.isShipRoom = IsShipRoom;
			val.toggleLocalFog = ToggleLocalFog;
			val.fogEnabledAmount = FogEnabledAmount;
			val.setInsideAtmosphere = SetInsideAtmosphere;
			val.insideLighting = InsideLighting;
			val.weatherEffect = WeatherEffect;
			val.effectEnabled = EffectEnabled;
			val.disableAllWeather = DisableAllWeather;
			val.enableCurrentLevelWeather = EnableCurrentLevelWeather;
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/DungeonGenerator")]
	public class SI_DungeonGenerator : ScriptImporter
	{
		public GameObject DungeonRoot;

		public override void Awake()
		{
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			if (((Component)this).tag != "DungeonGenerator")
			{
				((Component)this).tag = "DungeonGenerator";
			}
			RuntimeDungeon val = ((Component)this).gameObject.AddComponent<RuntimeDungeon>();
			val.Generator.DungeonFlow = RoundManager.Instance.dungeonFlowTypes[0];
			val.Generator.LengthMultiplier = 0.8f;
			val.Generator.PauseBetweenRooms = 0.2f;
			val.GenerateOnStart = false;
			if ((Object)(object)DungeonRoot != (Object)null)
			{
				_ = DungeonRoot.scene;
				if (false)
				{
					DungeonRoot = new GameObject();
					((Object)DungeonRoot).name = "DungeonRoot";
					DungeonRoot.transform.position = new Vector3(0f, -200f, 0f);
				}
			}
			val.Root = DungeonRoot;
			val.Generator.DungeonFlow = RoundManager.Instance.dungeonFlowTypes[0];
			UnityNavMeshAdapter val2 = ((Component)this).gameObject.AddComponent<UnityNavMeshAdapter>();
			val2.BakeMode = (RuntimeNavMeshBakeMode)3;
			val2.LayerMask = LayerMask.op_Implicit(35072);
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/EntranceTeleport")]
	public class SI_EntranceTeleport : ScriptImporter
	{
		public int EntranceID = 0;

		public Transform EntrancePoint;

		public int AudioReverbPreset = 2;

		public AudioClip[] DoorAudios = (AudioClip[])(object)new AudioClip[0];

		public override void Awake()
		{
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Expected O, but got Unknown
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Expected O, but got Unknown
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Expected O, but got Unknown
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Expected O, but got Unknown
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Expected O, but got Unknown
			AudioSource val = ((Component)this).gameObject.AddComponent<AudioSource>();
			val.outputAudioMixerGroup = AssetGatherDialog.audioMixers["Diagetic"].Item2.First((AudioMixerGroup g) => ((Object)g).name == "Master");
			val.playOnAwake = false;
			val.spatialBlend = 1f;
			EntranceTeleport entranceTeleport = ((Component)this).gameObject.AddComponent<EntranceTeleport>();
			entranceTeleport.isEntranceToBuilding = true;
			entranceTeleport.entrancePoint = EntrancePoint;
			entranceTeleport.entranceId = EntranceID;
			entranceTeleport.audioReverbPreset = AudioReverbPreset;
			entranceTeleport.entrancePointAudio = val;
			entranceTeleport.doorAudios = DoorAudios;
			InteractTrigger val2 = ((Component)this).gameObject.AddComponent<InteractTrigger>();
			val2.hoverIcon = (AssetGatherDialog.sprites.ContainsKey("HandIcon") ? AssetGatherDialog.sprites["HandIcon"] : AssetGatherDialog.sprites.First().Value);
			val2.hoverTip = "Enter : [LMB]";
			val2.disabledHoverTip = string.Empty;
			val2.holdTip = string.Empty;
			val2.animationString = string.Empty;
			val2.interactable = true;
			val2.oneHandedItemAllowed = true;
			val2.twoHandedItemAllowed = true;
			val2.holdInteraction = true;
			val2.timeToHold = 1.5f;
			val2.timeToHoldSpeedMultiplier = 1f;
			val2.holdingInteractEvent = new InteractEventFloat();
			val2.onInteract = new InteractEvent();
			val2.onInteractEarly = new InteractEvent();
			val2.onStopInteract = new InteractEvent();
			val2.onCancelAnimation = new InteractEvent();
			((UnityEvent<PlayerControllerB>)(object)val2.onInteract).AddListener((UnityAction<PlayerControllerB>)delegate
			{
				entranceTeleport.TeleportPlayer();
			});
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/DoorLock")]
	public class SI_DoorLock : ScriptImporter
	{
		public override void Awake()
		{
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/WaterSurface")]
	public class SI_WaterSurface : ScriptImporter
	{
		private GameObject obj;

		public int soundMaxDistance = 50;

		public override void Awake()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			obj = Object.Instantiate<GameObject>(SpawnPrefab.Instance.waterSurface);
			SceneManager.MoveGameObjectToScene(obj, ((Component)this).gameObject.scene);
			obj.transform.parent = ((Component)this).transform;
			obj.transform.localPosition = Vector3.zero;
			Transform val = obj.transform.Find("Water");
			((Component)val).GetComponent<MeshFilter>().sharedMesh = ((Component)this).GetComponent<MeshFilter>().sharedMesh;
			val.position = ((Component)this).transform.position;
			val.rotation = ((Component)this).transform.rotation;
			val.localScale = ((Component)this).transform.localScale;
			SI_SoundYDistance sI_SoundYDistance = ((Component)val).gameObject.AddComponent<SI_SoundYDistance>();
			sI_SoundYDistance.audioSource = ((Component)obj.transform.Find("WaterAudio")).GetComponent<AudioSource>();
			sI_SoundYDistance.maxDistance = soundMaxDistance;
			obj.SetActive(true);
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/Ladder")]
	public class SI_Ladder : ScriptImporter
	{
		public Transform BottomPosition;

		public Transform TopPosition;

		public Transform HorizontalPosition;

		public Transform PlayerNodePosition;

		public bool UseRaycastToGetTopPosition = false;

		public override void Awake()
		{
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Expected O, but got Unknown
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Expected O, but got Unknown
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Expected O, but got Unknown
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Expected O, but got Unknown
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Expected O, but got Unknown
			InteractTrigger val = ((Component)this).gameObject.AddComponent<InteractTrigger>();
			val.hoverIcon = (AssetGatherDialog.sprites.ContainsKey("HandLadderIcon") ? AssetGatherDialog.sprites["HandLadderIcon"] : AssetGatherDialog.sprites.First().Value);
			val.hoverTip = "Climb : [LMB]";
			val.disabledHoverTip = string.Empty;
			val.holdTip = string.Empty;
			val.animationString = string.Empty;
			val.specialCharacterAnimation = true;
			val.animationWaitTime = 0.5f;
			val.animationString = "SA_PullLever";
			val.isLadder = true;
			val.lockPlayerPosition = true;
			val.playerPositionNode = BottomPosition;
			val.bottomOfLadderPosition = BottomPosition;
			val.bottomOfLadderPosition = BottomPosition;
			val.topOfLadderPosition = TopPosition;
			val.ladderHorizontalPosition = HorizontalPosition;
			val.ladderPlayerPositionNode = PlayerNodePosition;
			val.useRaycastToGetTopPosition = UseRaycastToGetTopPosition;
			val.holdingInteractEvent = new InteractEventFloat();
			val.onCancelAnimation = new InteractEvent();
			val.onInteract = new InteractEvent();
			val.onInteractEarly = new InteractEvent();
			val.onStopInteract = new InteractEvent();
			base.Awake();
		}
	}
	[AddComponentMenu("LethalSDK/ItemDropship")]
	public class SI_ItemDropship : ScriptImporter
	{
		public Animator ShipAnimator;

		public Transform[] ItemSpawnPositions;

		public GameObject OpenTriggerObject;

		public GameObject KillTriggerObject;

		public AudioClip ShipThrusterCloseSound;

		public AudioClip ShipLandSound;

		public AudioClip ShipOpenDoorsSound;

		public override void Awake()
		{
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Expected O, but got Unknown
			//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0209: Expected O, but got Unknown
			ItemDropship ItemDropship = ((Component)this).gameObject.AddComponent<ItemDropship>();
			ItemDropship.shipAnimator = ShipAnimator;
			ItemDropship.itemSpawnPositions = ItemSpawnPositions;
			PlayAudioAnimationEvent val = ((Component)this).gameObject.AddComponent<PlayAudioAnimationEvent>();
			val.audioToPlay = ((Component)this).GetComponent<AudioSource>();
			val.audioClip = ShipLandSound;
			val.audioClip2 = ShipOpenDoorsSound;
			InteractTrigger val2 = OpenTriggerObject.AddComponent<InteractTrigger>();
			val2.hoverIcon = (AssetGatherDialog.sprites.ContainsKey("HandIcon") ? AssetGatherDialog.sprites["HandIcon"] : AssetGatherDialog.sprites.First().Value);
			val2.hoverTip = "Open : [LMB]";
			val2.disabledHoverTip = string.Empt

BepInEx/plugins/monkes_mods-JumpDelayPatch/JumpDelayPatch.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("JumpDelayPatch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JumpDelayPatch")]
[assembly: AssemblyTitle("JumpDelayPatch")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JumpDelayPatch
{
	[BepInPlugin("monke.lc.jumpdelay", "Jump Delay Patch", "0.0.0.1")]
	public class monkeDelayPatch : BaseUnityPlugin
	{
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		internal class PlayerControllerB_PlayerJump
		{
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_0043: Expected O, but got Unknown
				List<CodeInstruction> list = instructions.ToList();
				for (int i = 0; i < list.Count; i++)
				{
					if (list[i].opcode == OpCodes.Ldc_R4)
					{
						list[i] = new CodeInstruction(OpCodes.Ldc_R4, (object)0f);
					}
				}
				return list;
			}
		}

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JumpDelayPatch is loaded!");
			Harmony val = new Harmony("monke.lc.jumpdelay");
			val.PatchAll();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "JumpDelayPatch";

		public const string PLUGIN_NAME = "JumpDelayPatch";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}

BepInEx/plugins/notnotnotswipez-MoreCompany/MoreCompany.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using MoreCompany.Cosmetics;
using MoreCompany.Utils;
using Steamworks;
using Steamworks.Data;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoreCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoreCompany")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("511a1e5e-0611-49f1-b60f-cec69c668fd8")]
[assembly: AssemblyFileVersion("1.7.4")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.7.4.0")]
namespace MoreCompany
{
	[HarmonyPatch(typeof(AudioMixer), "SetFloat")]
	public static class AudioMixerSetFloatPatch
	{
		public static bool Prefix(string name, float value)
		{
			if (name.StartsWith("PlayerVolume") || name.StartsWith("PlayerPitch"))
			{
				string s = name.Replace("PlayerVolume", "").Replace("PlayerPitch", "");
				int num = int.Parse(s);
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[num];
				AudioSource currentVoiceChatAudioSource = val.currentVoiceChatAudioSource;
				if ((Object)(object)val != (Object)null && Object.op_Implicit((Object)(object)currentVoiceChatAudioSource))
				{
					if (name.StartsWith("PlayerVolume"))
					{
						currentVoiceChatAudioSource.volume = value / 16f;
					}
					else if (name.StartsWith("PlayerPitch"))
					{
						currentVoiceChatAudioSource.pitch = value;
					}
				}
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(HUDManager), "AddTextToChatOnServer")]
	public static class SendChatToServerPatch
	{
		public static bool Prefix(HUDManager __instance, string chatMessage, int playerId = -1)
		{
			if (((NetworkBehaviour)StartOfRound.Instance).IsHost && chatMessage.StartsWith("/mc") && DebugCommandRegistry.commandEnabled)
			{
				string text = chatMessage.Replace("/mc ", "");
				DebugCommandRegistry.HandleCommand(text.Split(new char[1] { ' ' }));
				return false;
			}
			if (chatMessage.StartsWith("[morecompanycosmetics]"))
			{
				ReflectionUtils.InvokeMethod(__instance, "AddPlayerChatMessageServerRpc", new object[2] { chatMessage, 99 });
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(HUDManager), "AddPlayerChatMessageServerRpc")]
	public static class ServerReceiveMessagePatch
	{
		public static string previousDataMessage = "";

		public static bool Prefix(HUDManager __instance, ref string chatMessage, int playerId)
		{
			NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager;
			if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening)
			{
				return false;
			}
			if (chatMessage.StartsWith("[morecompanycosmetics]") && networkManager.IsServer)
			{
				previousDataMessage = chatMessage;
				chatMessage = "[replacewithdata]";
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
	public static class ConnectClientToPlayerObjectPatch
	{
		public static void Postfix(PlayerControllerB __instance)
		{
			string text = "[morecompanycosmetics]";
			text = text + ";" + __instance.playerClientId;
			foreach (string locallySelectedCosmetic in CosmeticRegistry.locallySelectedCosmetics)
			{
				text = text + ";" + locallySelectedCosmetic;
			}
			HUDManager.Instance.AddTextToChatOnServer(text, -1);
		}
	}
	[HarmonyPatch(typeof(HUDManager), "AddChatMessage")]
	public static class AddChatMessagePatch
	{
		public static bool Prefix(HUDManager __instance, string chatMessage, string nameOfUserWhoTyped = "")
		{
			if (chatMessage.StartsWith("[replacewithdata]") || chatMessage.StartsWith("[morecompanycosmetics]"))
			{
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(HUDManager), "AddPlayerChatMessageClientRpc")]
	public static class ClientReceiveMessagePatch
	{
		public static bool ignoreSample;

		public static bool Prefix(HUDManager __instance, ref string chatMessage, int playerId)
		{
			NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager;
			if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening)
			{
				return false;
			}
			if (networkManager.IsServer)
			{
				if (chatMessage.StartsWith("[replacewithdata]"))
				{
					chatMessage = ServerReceiveMessagePatch.previousDataMessage;
					HandleDataMessage(chatMessage);
				}
				else if (chatMessage.StartsWith("[morecompanycosmetics]"))
				{
					return false;
				}
			}
			else if (chatMessage.StartsWith("[morecompanycosmetics]"))
			{
				HandleDataMessage(chatMessage);
			}
			return true;
		}

		private static void HandleDataMessage(string chatMessage)
		{
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			if (ignoreSample)
			{
				return;
			}
			chatMessage = chatMessage.Replace("[morecompanycosmetics]", "");
			string[] array = chatMessage.Split(new char[1] { ';' });
			string text = array[1];
			int num = int.Parse(text);
			CosmeticApplication component = ((Component)((Component)StartOfRound.Instance.allPlayerScripts[num]).transform.Find("ScavengerModel").Find("metarig")).gameObject.GetComponent<CosmeticApplication>();
			if (Object.op_Implicit((Object)(object)component))
			{
				component.ClearCosmetics();
				Object.Destroy((Object)(object)component);
			}
			CosmeticApplication cosmeticApplication = ((Component)((Component)StartOfRound.Instance.allPlayerScripts[num]).transform.Find("ScavengerModel").Find("metarig")).gameObject.AddComponent<CosmeticApplication>();
			cosmeticApplication.ClearCosmetics();
			List<string> list = new List<string>();
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				if (!(text2 == text))
				{
					list.Add(text2);
					if (MainClass.showCosmetics)
					{
						cosmeticApplication.ApplyCosmetic(text2, startEnabled: true);
					}
				}
			}
			if (num == StartOfRound.Instance.thisClientPlayerId)
			{
				cosmeticApplication.ClearCosmetics();
			}
			foreach (CosmeticInstance spawnedCosmetic in cosmeticApplication.spawnedCosmetics)
			{
				Transform transform = ((Component)spawnedCosmetic).transform;
				transform.localScale *= 0.38f;
			}
			MainClass.playerIdsAndCosmetics.Remove(num);
			MainClass.playerIdsAndCosmetics.Add(num, list);
			if (!GameNetworkManager.Instance.isHostingGame || num == 0)
			{
				return;
			}
			ignoreSample = true;
			foreach (KeyValuePair<int, List<string>> playerIdsAndCosmetic in MainClass.playerIdsAndCosmetics)
			{
				string text3 = "[morecompanycosmetics]";
				text3 = text3 + ";" + playerIdsAndCosmetic.Key;
				foreach (string item in playerIdsAndCosmetic.Value)
				{
					text3 = text3 + ";" + item;
				}
				HUDManager.Instance.AddTextToChatOnServer(text3, -1);
			}
			ignoreSample = false;
		}
	}
	public class DebugCommandRegistry
	{
		public static bool commandEnabled;

		public static void HandleCommand(string[] args)
		{
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_027a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0284: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			if (!commandEnabled)
			{
				return;
			}
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			switch (args[0])
			{
			case "money":
			{
				int groupCredits = int.Parse(args[1]);
				Terminal val5 = Resources.FindObjectsOfTypeAll<Terminal>().First();
				val5.groupCredits = groupCredits;
				break;
			}
			case "spawnscrap":
			{
				string text = "";
				for (int i = 1; i < args.Length; i++)
				{
					text = text + args[i] + " ";
				}
				text = text.Trim();
				Vector3 val = ((Component)localPlayerController).transform.position + ((Component)localPlayerController).transform.forward * 2f;
				SpawnableItemWithRarity val2 = null;
				foreach (SpawnableItemWithRarity item in StartOfRound.Instance.currentLevel.spawnableScrap)
				{
					if (item.spawnableItem.itemName.ToLower() == text.ToLower())
					{
						val2 = item;
						break;
					}
				}
				GameObject val3 = Object.Instantiate<GameObject>(val2.spawnableItem.spawnPrefab, val, Quaternion.identity, (Transform)null);
				GrabbableObject component = val3.GetComponent<GrabbableObject>();
				((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
				component.fallTime = 0f;
				NetworkObject component2 = val3.GetComponent<NetworkObject>();
				component2.Spawn(false);
				break;
			}
			case "spawnenemy":
			{
				string text2 = "";
				for (int j = 1; j < args.Length; j++)
				{
					text2 = text2 + args[j] + " ";
				}
				text2 = text2.Trim();
				SpawnableEnemyWithRarity val4 = null;
				foreach (SpawnableEnemyWithRarity enemy in StartOfRound.Instance.currentLevel.Enemies)
				{
					if (enemy.enemyType.enemyName.ToLower() == text2.ToLower())
					{
						val4 = enemy;
						break;
					}
				}
				RoundManager.Instance.SpawnEnemyGameObject(((Component)localPlayerController).transform.position + ((Component)localPlayerController).transform.forward * 2f, 0f, -1, val4.enemyType);
				break;
			}
			case "listall":
				MainClass.StaticLogger.LogInfo((object)"Spawnable scrap:");
				foreach (SpawnableItemWithRarity item2 in StartOfRound.Instance.currentLevel.spawnableScrap)
				{
					MainClass.StaticLogger.LogInfo((object)item2.spawnableItem.itemName);
				}
				MainClass.StaticLogger.LogInfo((object)"Spawnable enemies:");
				{
					foreach (SpawnableEnemyWithRarity enemy2 in StartOfRound.Instance.currentLevel.Enemies)
					{
						MainClass.StaticLogger.LogInfo((object)enemy2.enemyType.enemyName);
					}
					break;
				}
			}
		}
	}
	[HarmonyPatch(typeof(ForestGiantAI), "LookForPlayers")]
	public static class LookForPlayersForestGiantPatch
	{
		public static void Prefix(ForestGiantAI __instance)
		{
			if (__instance.playerStealthMeters.Length != MainClass.newPlayerCount)
			{
				__instance.playerStealthMeters = new float[MainClass.newPlayerCount];
				for (int i = 0; i < MainClass.newPlayerCount; i++)
				{
					__instance.playerStealthMeters[i] = 0f;
				}
			}
		}
	}
	[HarmonyPatch(typeof(SpringManAI), "Update")]
	public static class SpringManAIUpdatePatch
	{
		public static bool Prefix(SpringManAI __instance, ref float ___timeSinceHittingPlayer, ref float ___stopAndGoMinimumInterval, ref bool ___wasOwnerLastFrame, ref bool ___stoppingMovement, ref float ___currentChaseSpeed, ref bool ___hasStopped, ref float ___currentAnimSpeed, ref float ___updateDestinationInterval, ref Vector3 ___tempVelocity, ref float ___targetYRotation, ref float ___setDestinationToPlayerInterval, ref float ___previousYRotation)
		{
			//IL_0241: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			UpdateBase((EnemyAI)(object)__instance, ref ___updateDestinationInterval, ref ___tempVelocity, ref ___targetYRotation, ref ___setDestinationToPlayerInterval, ref ___previousYRotation);
			if (((EnemyAI)__instance).isEnemyDead)
			{
				return false;
			}
			int currentBehaviourStateIndex = ((EnemyAI)__instance).currentBehaviourStateIndex;
			if (currentBehaviourStateIndex != 0 && currentBehaviourStateIndex == 1)
			{
				if (___timeSinceHittingPlayer >= 0f)
				{
					___timeSinceHittingPlayer -= Time.deltaTime;
				}
				if (((NetworkBehaviour)__instance).IsOwner)
				{
					if (___stopAndGoMinimumInterval > 0f)
					{
						___stopAndGoMinimumInterval -= Time.deltaTime;
					}
					if (!___wasOwnerLastFrame)
					{
						___wasOwnerLastFrame = true;
						if (!___stoppingMovement && ___timeSinceHittingPlayer < 0.12f)
						{
							((EnemyAI)__instance).agent.speed = ___currentChaseSpeed;
						}
						else
						{
							((EnemyAI)__instance).agent.speed = 0f;
						}
					}
					bool flag = false;
					for (int i = 0; i < MainClass.newPlayerCount; i++)
					{
						if (((EnemyAI)__instance).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false) && StartOfRound.Instance.allPlayerScripts[i].HasLineOfSightToPosition(((Component)__instance).transform.position + Vector3.up * 1.6f, 68f, 60, -1f) && Vector3.Distance(((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position, ((EnemyAI)__instance).eye.position) > 0.3f)
						{
							flag = true;
						}
					}
					if (((EnemyAI)__instance).stunNormalizedTimer > 0f)
					{
						flag = true;
					}
					if (flag != ___stoppingMovement && ___stopAndGoMinimumInterval <= 0f)
					{
						___stopAndGoMinimumInterval = 0.15f;
						if (flag)
						{
							__instance.SetAnimationStopServerRpc();
						}
						else
						{
							__instance.SetAnimationGoServerRpc();
						}
						___stoppingMovement = flag;
					}
				}
				if (___stoppingMovement)
				{
					if (__instance.animStopPoints.canAnimationStop)
					{
						if (!___hasStopped)
						{
							___hasStopped = true;
							__instance.mainCollider.isTrigger = false;
							if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)__instance).transform.position, 70f, 25, -1f))
							{
								float num = Vector3.Distance(((Component)__instance).transform.position, ((Component)GameNetworkManager.Instance.localPlayerController).transform.position);
								if (num < 4f)
								{
									GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.9f, true);
								}
								else if (num < 9f)
								{
									GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.4f, true);
								}
							}
							if (___currentAnimSpeed > 2f)
							{
								RoundManager.PlayRandomClip(((EnemyAI)__instance).creatureVoice, __instance.springNoises, false, 1f, 0);
								if (__instance.animStopPoints.animationPosition == 1)
								{
									((EnemyAI)__instance).creatureAnimator.SetTrigger("springBoing");
								}
								else
								{
									((EnemyAI)__instance).creatureAnimator.SetTrigger("springBoingPosition2");
								}
							}
						}
						((EnemyAI)__instance).creatureAnimator.SetFloat("walkSpeed", 0f);
						___currentAnimSpeed = 0f;
						if (((NetworkBehaviour)__instance).IsOwner)
						{
							((EnemyAI)__instance).agent.speed = 0f;
							return false;
						}
					}
				}
				else
				{
					if (___hasStopped)
					{
						___hasStopped = false;
						__instance.mainCollider.isTrigger = true;
					}
					___currentAnimSpeed = Mathf.Lerp(___currentAnimSpeed, 6f, 5f * Time.deltaTime);
					((EnemyAI)__instance).creatureAnimator.SetFloat("walkSpeed", ___currentAnimSpeed);
					if (((NetworkBehaviour)__instance).IsOwner)
					{
						((EnemyAI)__instance).agent.speed = Mathf.Lerp(((EnemyAI)__instance).agent.speed, ___currentChaseSpeed, 4.5f * Time.deltaTime);
					}
				}
			}
			return false;
		}

		private static void UpdateBase(EnemyAI __instance, ref float updateDestinationInterval, ref Vector3 tempVelocity, ref float targetYRotation, ref float setDestinationToPlayerInterval, ref float previousYRotation)
		{
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_025b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0267: Unknown result type (might be due to invalid IL or missing references)
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0364: Unknown result type (might be due to invalid IL or missing references)
			//IL_036e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0379: Unknown result type (might be due to invalid IL or missing references)
			//IL_037e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0425: Unknown result type (might be due to invalid IL or missing references)
			//IL_0454: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.enemyType.isDaytimeEnemy && !__instance.daytimeEnemyLeaving)
			{
				ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "CheckTimeOfDayToLeave", null);
			}
			if (__instance.stunnedIndefinitely <= 0)
			{
				if ((double)__instance.stunNormalizedTimer >= 0.0)
				{
					__instance.stunNormalizedTimer -= Time.deltaTime / __instance.enemyType.stunTimeMultiplier;
				}
				else
				{
					__instance.stunnedByPlayer = null;
					if ((double)__instance.postStunInvincibilityTimer >= 0.0)
					{
						__instance.postStunInvincibilityTimer -= Time.deltaTime * 5f;
					}
				}
			}
			if (!__instance.ventAnimationFinished && (double)__instance.timeSinceSpawn < (double)__instance.exitVentAnimationTime + 0.004999999888241291 * (double)RoundManager.Instance.numberOfEnemiesInScene)
			{
				__instance.timeSinceSpawn += Time.deltaTime;
				if (!((NetworkBehaviour)__instance).IsOwner)
				{
					Vector3 serverPosition = __instance.serverPosition;
					if (__instance.serverPosition != Vector3.zero)
					{
						((Component)__instance).transform.position = __instance.serverPosition;
						((Component)__instance).transform.eulerAngles = new Vector3(((Component)__instance).transform.eulerAngles.x, targetYRotation, ((Component)__instance).transform.eulerAngles.z);
					}
				}
				else if ((double)updateDestinationInterval >= 0.0)
				{
					updateDestinationInterval -= Time.deltaTime;
				}
				else
				{
					__instance.SyncPositionToClients();
					updateDestinationInterval = 0.1f;
				}
				return;
			}
			if (!__instance.ventAnimationFinished)
			{
				__instance.ventAnimationFinished = true;
				if ((Object)(object)__instance.creatureAnimator != (Object)null)
				{
					__instance.creatureAnimator.SetBool("inSpawningAnimation", false);
				}
			}
			if (!((NetworkBehaviour)__instance).IsOwner)
			{
				if (__instance.currentSearch.inProgress)
				{
					__instance.StopSearch(__instance.currentSearch, true);
				}
				__instance.SetClientCalculatingAI(false);
				if (!__instance.inSpecialAnimation)
				{
					((Component)__instance).transform.position = Vector3.SmoothDamp(((Component)__instance).transform.position, __instance.serverPosition, ref tempVelocity, __instance.syncMovementSpeed);
					((Component)__instance).transform.eulerAngles = new Vector3(((Component)__instance).transform.eulerAngles.x, Mathf.LerpAngle(((Component)__instance).transform.eulerAngles.y, targetYRotation, 15f * Time.deltaTime), ((Component)__instance).transform.eulerAngles.z);
				}
				__instance.timeSinceSpawn += Time.deltaTime;
				return;
			}
			if (__instance.isEnemyDead)
			{
				__instance.SetClientCalculatingAI(false);
				return;
			}
			if (!__instance.inSpecialAnimation)
			{
				__instance.SetClientCalculatingAI(true);
			}
			if (__instance.movingTowardsTargetPlayer && (Object)(object)__instance.targetPlayer != (Object)null)
			{
				if ((double)setDestinationToPlayerInterval <= 0.0)
				{
					setDestinationToPlayerInterval = 0.25f;
					__instance.destination = RoundManager.Instance.GetNavMeshPosition(((Component)__instance.targetPlayer).transform.position, RoundManager.Instance.navHit, 2.7f, -1);
				}
				else
				{
					__instance.destination = new Vector3(((Component)__instance.targetPlayer).transform.position.x, __instance.destination.y, ((Component)__instance.targetPlayer).transform.position.z);
					setDestinationToPlayerInterval -= Time.deltaTime;
				}
			}
			if (__instance.inSpecialAnimation)
			{
				return;
			}
			if ((double)updateDestinationInterval >= 0.0)
			{
				updateDestinationInterval -= Time.deltaTime;
			}
			else
			{
				__instance.DoAIInterval();
				updateDestinationInterval = __instance.AIIntervalTime;
			}
			if (!((double)Mathf.Abs(previousYRotation - ((Component)__instance).transform.eulerAngles.y) <= 6.0))
			{
				previousYRotation = ((Component)__instance).transform.eulerAngles.y;
				targetYRotation = previousYRotation;
				if (((NetworkBehaviour)__instance).IsServer)
				{
					ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "UpdateEnemyRotationClientRpc", new object[1] { (short)previousYRotation });
				}
				else
				{
					ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "UpdateEnemyRotationServerRpc", new object[1] { (short)previousYRotation });
				}
			}
		}
	}
	[HarmonyPatch(typeof(SpringManAI), "DoAIInterval")]
	public static class SpringManAIIntervalPatch
	{
		public static bool Prefix(SpringManAI __instance)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0250: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			if (((EnemyAI)__instance).moveTowardsDestination)
			{
				((EnemyAI)__instance).agent.SetDestination(((EnemyAI)__instance).destination);
			}
			((EnemyAI)__instance).SyncPositionToClients();
			if (StartOfRound.Instance.allPlayersDead)
			{
				return false;
			}
			if (((EnemyAI)__instance).isEnemyDead)
			{
				return false;
			}
			switch (((EnemyAI)__instance).currentBehaviourStateIndex)
			{
			default:
				return false;
			case 1:
				if (__instance.searchForPlayers.inProgress)
				{
					((EnemyAI)__instance).StopSearch(__instance.searchForPlayers, true);
				}
				if (((EnemyAI)__instance).TargetClosestPlayer(1.5f, false, 70f))
				{
					PlayerControllerB fieldValue = ReflectionUtils.GetFieldValue<PlayerControllerB>(__instance, "previousTarget");
					if ((Object)(object)fieldValue != (Object)(object)((EnemyAI)__instance).targetPlayer)
					{
						ReflectionUtils.SetFieldValue(__instance, "previousTarget", ((EnemyAI)__instance).targetPlayer);
						((EnemyAI)__instance).ChangeOwnershipOfEnemy(((EnemyAI)__instance).targetPlayer.actualClientId);
					}
					((EnemyAI)__instance).movingTowardsTargetPlayer = true;
					return false;
				}
				((EnemyAI)__instance).SwitchToBehaviourState(0);
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(StartOfRound.Instance.allPlayerScripts[0].actualClientId);
				break;
			case 0:
			{
				if (!((NetworkBehaviour)__instance).IsServer)
				{
					((EnemyAI)__instance).ChangeOwnershipOfEnemy(StartOfRound.Instance.allPlayerScripts[0].actualClientId);
					return false;
				}
				for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
				{
					if (((EnemyAI)__instance).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false) && !Physics.Linecast(((Component)__instance).transform.position + Vector3.up * 0.5f, ((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < 30f)
					{
						((EnemyAI)__instance).SwitchToBehaviourState(1);
						return false;
					}
				}
				if (!__instance.searchForPlayers.inProgress)
				{
					((EnemyAI)__instance).movingTowardsTargetPlayer = false;
					((EnemyAI)__instance).StartSearch(((Component)__instance).transform.position, __instance.searchForPlayers);
					return false;
				}
				break;
			}
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(EnemyAI), "GetClosestPlayer")]
	public static class GetClosestPlayerPatch
	{
		public static bool Prefix(EnemyAI __instance, ref PlayerControllerB __result, bool requireLineOfSight = false, bool cannotBeInShip = false, bool cannotBeNearShip = false)
		{
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB val = null;
			__instance.mostOptimalDistance = 2000f;
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				if (!__instance.PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], cannotBeInShip, false))
				{
					continue;
				}
				if (cannotBeNearShip)
				{
					if (StartOfRound.Instance.allPlayerScripts[i].isInElevator)
					{
						continue;
					}
					bool flag = false;
					for (int j = 0; j < RoundManager.Instance.spawnDenialPoints.Length; j++)
					{
						if (Vector3.Distance(RoundManager.Instance.spawnDenialPoints[j].transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < 10f)
						{
							flag = true;
							break;
						}
					}
					if (flag)
					{
						continue;
					}
				}
				if (!requireLineOfSight || !Physics.Linecast(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position, 256))
				{
					__instance.tempDist = Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
					if (__instance.tempDist < __instance.mostOptimalDistance)
					{
						__instance.mostOptimalDistance = __instance.tempDist;
						val = StartOfRound.Instance.allPlayerScripts[i];
					}
				}
			}
			__result = val;
			return false;
		}
	}
	[HarmonyPatch(typeof(EnemyAI), "GetAllPlayersInLineOfSight")]
	public static class GetAllPlayersInLineOfSightPatch
	{
		public static bool Prefix(EnemyAI __instance, ref PlayerControllerB[] __result, float width = 45f, int range = 60, Transform eyeObject = null, float proximityCheck = -1f, int layerMask = -1)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Invalid comparison between Unknown and I4
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			if (layerMask == -1)
			{
				layerMask = StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if ((Object)(object)eyeObject == (Object)null)
			{
				eyeObject = __instance.eye;
			}
			if (__instance.enemyType.isOutsideEnemy && !__instance.enemyType.canSeeThroughFog && (int)TimeOfDay.Instance.currentLevelWeather == 3)
			{
				range = Mathf.Clamp(range, 0, 30);
			}
			List<PlayerControllerB> list = new List<PlayerControllerB>(MainClass.newPlayerCount);
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				if (!__instance.PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false))
				{
					continue;
				}
				Vector3 position = ((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position;
				if (Vector3.Distance(__instance.eye.position, position) < (float)range && !Physics.Linecast(eyeObject.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1))
				{
					Vector3 val = position - eyeObject.position;
					if (Vector3.Angle(eyeObject.forward, val) < width || Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < proximityCheck)
					{
						list.Add(StartOfRound.Instance.allPlayerScripts[i]);
					}
				}
			}
			if (list.Count == MainClass.newPlayerCount)
			{
				__result = StartOfRound.Instance.allPlayerScripts;
				return false;
			}
			if (list.Count > 0)
			{
				__result = list.ToArray();
				return false;
			}
			__result = null;
			return false;
		}
	}
	[HarmonyPatch(typeof(DressGirlAI), "ChoosePlayerToHaunt")]
	public static class DressGirlHauntPatch
	{
		public static bool Prefix(DressGirlAI __instance)
		{
			ReflectionUtils.SetFieldValue(__instance, "timesChoosingAPlayer", ReflectionUtils.GetFieldValue<int>(__instance, "timesChoosingAPlayer") + 1);
			if (ReflectionUtils.GetFieldValue<int>(__instance, "timesChoosingAPlayer") > 1)
			{
				__instance.timer = __instance.hauntInterval - 1f;
			}
			__instance.SFXVolumeLerpTo = 0f;
			((EnemyAI)__instance).creatureVoice.Stop();
			__instance.heartbeatMusic.volume = 0f;
			if (!ReflectionUtils.GetFieldValue<bool>(__instance, "initializedRandomSeed"))
			{
				ReflectionUtils.SetFieldValue(__instance, "ghostGirlRandom", new Random(StartOfRound.Instance.randomMapSeed + 158));
			}
			float num = 0f;
			float num2 = 0f;
			int num3 = 0;
			int num4 = 0;
			for (int i = 0; i < MainClass.newPlayerCount; i++)
			{
				if (StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount > num3)
				{
					num3 = StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount;
					num4 = i;
				}
				if (StartOfRound.Instance.allPlayerScripts[i].insanityLevel > num)
				{
					num = StartOfRound.Instance.allPlayerScripts[i].insanityLevel;
					num2 = i;
				}
			}
			int[] array = new int[MainClass.newPlayerCount];
			for (int j = 0; j < MainClass.newPlayerCount; j++)
			{
				if (!StartOfRound.Instance.allPlayerScripts[j].isPlayerControlled)
				{
					array[j] = 0;
					continue;
				}
				array[j] += 80;
				if (num2 == (float)j && num > 1f)
				{
					array[j] += 50;
				}
				if (num4 == j)
				{
					array[j] += 30;
				}
				if (!StartOfRound.Instance.allPlayerScripts[j].hasBeenCriticallyInjured)
				{
					array[j] += 10;
				}
				if ((Object)(object)StartOfRound.Instance.allPlayerScripts[j].currentlyHeldObjectServer != (Object)null && StartOfRound.Instance.allPlayerScripts[j].currentlyHeldObjectServer.scrapValue > 150)
				{
					array[j] += 30;
				}
			}
			__instance.hauntingPlayer = StartOfRound.Instance.allPlayerScripts[RoundManager.Instance.GetRandomWeightedIndex(array, ReflectionUtils.GetFieldValue<Random>(__instance, "ghostGirlRandom"))];
			if (__instance.hauntingPlayer.isPlayerDead)
			{
				for (int k = 0; k < StartOfRound.Instance.allPlayerScripts.Length; k++)
				{
					if (!StartOfRound.Instance.allPlayerScripts[k].isPlayerDead)
					{
						__instance.hauntingPlayer = StartOfRound.Instance.allPlayerScripts[k];
						break;
					}
				}
			}
			Debug.Log((object)$"Little girl: Haunting player with playerClientId: {__instance.hauntingPlayer.playerClientId}; actualClientId: {__instance.hauntingPlayer.actualClientId}");
			((EnemyAI)__instance).ChangeOwnershipOfEnemy(__instance.hauntingPlayer.actualClientId);
			__instance.hauntingLocalPlayer = (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)__instance.hauntingPlayer;
			if (ReflectionUtils.GetFieldValue<Coroutine>(__instance, "switchHauntedPlayerCoroutine") != null)
			{
				((MonoBehaviour)__instance).StopCoroutine(ReflectionUtils.GetFieldValue<Coroutine>(__instance, "switchHauntedPlayerCoroutine"));
			}
			ReflectionUtils.SetFieldValue(__instance, "switchHauntedPlayerCoroutine", ((MonoBehaviour)__instance).StartCoroutine(ReflectionUtils.InvokeMethod<IEnumerator>(__instance, "setSwitchingHauntingPlayer", null)));
			return false;
		}
	}
	[HarmonyPatch(typeof(HUDManager), "AddChatMessage")]
	public static class HudChatPatch
	{
		public static void Prefix(HUDManager __instance, ref string chatMessage, string nameOfUserWhoTyped = "")
		{
			if (!(__instance.lastChatMessage == chatMessage))
			{
				StringBuilder stringBuilder = new StringBuilder(chatMessage);
				for (int i = 0; i < MainClass.newPlayerCount; i++)
				{
					string oldValue = $"[playerNum{i}]";
					string playerUsername = StartOfRound.Instance.allPlayerScripts[i].playerUsername;
					stringBuilder.Replace(oldValue, playerUsername);
				}
				chatMessage = stringBuilder.ToString();
			}
		}
	}
	[HarmonyPatch(typeof(MenuManager), "Awake")]
	public static class MenuManagerLogoOverridePatch
	{
		public static void Postfix(MenuManager __instance)
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				GameObject gameObject = ((Component)((Component)__instance).transform.parent).gameObject;
				GameObject gameObject2 = ((Component)gameObject.transform.Find("MenuContainer").Find("MainButtons").Find("HeaderImage")).gameObject;
				Image component = gameObject2.GetComponent<Image>();
				MainClass.ReadSettingsFromFile();
				component.sprite = Sprite.Create(MainClass.mainLogo, new Rect(0f, 0f, (float)((Texture)MainClass.mainLogo).width, (float)((Texture)MainClass.mainLogo).height), new Vector2(0.5f, 0.5f));
				CosmeticRegistry.SpawnCosmeticGUI();
				Transform val = gameObject.transform.Find("MenuContainer").Find("LobbyHostSettings").Find("HostSettingsContainer")
					.Find("LobbyHostOptions")
					.Find("OptionsNormal");
				GameObject val2 = Object.Instantiate<GameObject>(MainClass.crewCountUI, val);
				RectTransform component2 = val2.GetComponent<RectTransform>();
				((Transform)component2).localPosition = new Vector3(96.9f, -70f, -6.7f);
				TMP_InputField inputField = ((Component)val2.transform.Find("InputField (TMP)")).GetComponent<TMP_InputField>();
				inputField.characterLimit = 3;
				inputField.text = MainClass.newPlayerCount.ToString();
				((UnityEvent<string>)(object)inputField.onValueChanged).AddListener((UnityAction<string>)delegate(string s)
				{
					if (int.TryParse(s, out var result))
					{
						MainClass.newPlayerCount = result;
						MainClass.newPlayerCount = Mathf.Clamp(MainClass.newPlayerCount, 1, MainClass.maxPlayerCount);
						inputField.text = MainClass.newPlayerCount.ToString();
						MainClass.SaveSettingsToFile();
					}
					else if (s.Length != 0)
					{
						inputField.text = MainClass.newPlayerCount.ToString();
						inputField.caretPosition = 1;
					}
				});
			}
			catch (Exception)
			{
			}
		}
	}
	[HarmonyPatch(typeof(QuickMenuManager), "AddUserToPlayerList")]
	public static class AddUserPlayerListPatch
	{
		public static bool Prefix(QuickMenuManager __instance, ulong steamId, string playerName, int playerObjectId)
		{
			QuickmenuVisualInjectPatch.PopulateQuickMenu(__instance);
			MainClass.EnablePlayerObjectsBasedOnConnected();
			return false;
		}
	}
	[HarmonyPatch(typeof(QuickMenuManager), "RemoveUserFromPlayerList")]
	public static class RemoveUserPlayerListPatch
	{
		public static bool Prefix(QuickMenuManager __instance)
		{
			QuickmenuVisualInjectPatch.PopulateQuickMenu(__instance);
			return false;
		}
	}
	[HarmonyPatch(typeof(QuickMenuManager), "Update")]
	public static class QuickMenuUpdatePatch
	{
		public static bool Prefix(QuickMenuManager __instance)
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(QuickMenuManager), "NonHostPlayerSlotsEnabled")]
	public static class QuickMenuDisplayPatch
	{
		public static bool Prefix(QuickMenuManager __instance, ref bool __result)
		{
			__result = true;
			return false;
		}
	}
	[HarmonyPatch(typeof(QuickMenuManager), "Start")]
	public static class QuickmenuVisualInjectPatch
	{
		public static GameObject quickMenuScrollInstance;

		public static void Postfix(QuickMenuManager __instance)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)__instance.playerListPanel.transform.Find("Image")).gameObject;
			GameObject val = Object.Instantiate<GameObject>(MainClass.quickMenuScrollParent);
			val.transform.SetParent(gameObject.transform);
			RectTransform component = val.GetComponent<RectTransform>();
			((Transform)component).localPosition = new Vector3(0f, -31.2f, 0f);
			((Transform)component).localScale = Vector3.one;
			quickMenuScrollInstance = val;
		}

		public static void PopulateQuickMenu(QuickMenuManager __instance)
		{
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_0281: Expected O, but got Unknown
			//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02db: Expected O, but got Unknown
			int childCount = quickMenuScrollInstance.transform.Find("Holder").childCount;
			List<GameObject> list = new List<GameObject>();
			for (int i = 0; i < childCount; i++)
			{
				list.Add(((Component)quickMenuScrollInstance.transform.Find("Holder").GetChild(i)).gameObject);
			}
			foreach (GameObject item in list)
			{
				Object.Destroy((Object)(object)item);
			}
			if (!Object.op_Implicit((Object)(object)StartOfRound.Instance))
			{
				return;
			}
			for (int j = 0; j < StartOfRound.Instance.allPlayerScripts.Length; j++)
			{
				PlayerControllerB playerScript = StartOfRound.Instance.allPlayerScripts[j];
				if (!playerScript.isPlayerControlled && !playerScript.isPlayerDead)
				{
					continue;
				}
				GameObject val = Object.Instantiate<GameObject>(MainClass.playerEntry, quickMenuScrollInstance.transform.Find("Holder"));
				RectTransform component = val.GetComponent<RectTransform>();
				((Transform)component).localScale = Vector3.one;
				((Transform)component).localPosition = new Vector3(0f, 0f - ((Transform)component).localPosition.y, 0f);
				TextMeshProUGUI component2 = ((Component)val.transform.Find("PlayerNameButton").Find("PName")).GetComponent<TextMeshProUGUI>();
				((TMP_Text)component2).text = playerScript.playerUsername;
				Slider playerVolume = ((Component)val.transform.Find("PlayerVolumeSlider")).GetComponent<Slider>();
				int finalIndex = j;
				((UnityEvent<float>)(object)playerVolume.onValueChanged).AddListener((UnityAction<float>)delegate(float f)
				{
					if (playerScript.isPlayerControlled || playerScript.isPlayerDead)
					{
						float num = f / playerVolume.maxValue + 1f;
						if (num <= -1f)
						{
							SoundManager.Instance.playerVoiceVolumes[finalIndex] = -70f;
						}
						else
						{
							SoundManager.Instance.playerVoiceVolumes[finalIndex] = num;
						}
					}
				});
				if (StartOfRound.Instance.localPlayerController.playerClientId == playerScript.playerClientId)
				{
					((Component)playerVolume).gameObject.SetActive(false);
					((Component)val.transform.Find("Text (1)")).gameObject.SetActive(false);
				}
				Button component3 = ((Component)val.transform.Find("KickButton")).GetComponent<Button>();
				((UnityEvent)component3.onClick).AddListener((UnityAction)delegate
				{
					Debug.Log((object)$"[Event]: {finalIndex}");
					__instance.KickUserFromServer(finalIndex);
				});
				if (!GameNetworkManager.Instance.isHostingGame)
				{
					((Component)component3).gameObject.SetActive(false);
				}
				Button component4 = ((Component)val.transform.Find("ProfileIcon")).GetComponent<Button>();
				((UnityEvent)component4.onClick).AddListener((UnityAction)delegate
				{
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					if (!GameNetworkManager.Instance.disableSteam)
					{
						SteamFriends.OpenUserOverlay(SteamId.op_Implicit(playerScript.playerSteamId), "steamid");
					}
				});
			}
		}
	}
	[HarmonyPatch(typeof(QuickMenuManager), "ConfirmKickUserFromServer")]
	public static class TestPatch
	{
		[HarmonyPrefix]
		public static bool Prefix(QuickMenuManager __instance, int ___playerObjToKick)
		{
			Debug.Log((object)__instance.ConfirmKickUserPanel);
			Debug.Log((object)___playerObjToKick);
			if (___playerObjToKick > 0)
			{
				StartOfRound.Instance.KickPlayer(___playerObjToKick);
				__instance.ConfirmKickUserPanel.SetActive(false);
			}
			else
			{
				Debug.Log((object)$"[FATAL]: ID: {___playerObjToKick} is the HOST!");
				__instance.ConfirmKickUserPanel.SetActive(false);
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(HUDManager), "UpdateBoxesSpectateUI")]
	public static class SpectatorBoxUpdatePatch
	{
		public static void Postfix(HUDManager __instance)
		{
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<Animator, PlayerControllerB> fieldValue = ReflectionUtils.GetFieldValue<Dictionary<Animator, PlayerControllerB>>(__instance, "spectatingPlayerBoxes");
			int num = -64;
			int num2 = 0;
			int num3 = 0;
			int num4 = -70;
			int num5 = 230;
			int num6 = 4;
			foreach (KeyValuePair<Animator, PlayerControllerB> item in fieldValue)
			{
				if (((Component)item.Key).gameObject.activeInHierarchy)
				{
					GameObject gameObject = ((Component)item.Key).gameObject;
					RectTransform component = gameObject.GetComponent<RectTransform>();
					int num7 = (int)Math.Floor((double)num3 / (double)num6);
					int num8 = num3 % num6;
					int num9 = num8 * num4;
					int num10 = num7 * num5;
					component.anchoredPosition = Vector2.op_Implicit(new Vector3((float)(num + num10), (float)(num2 + num9), 0f));
					num3++;
				}
			}
		}
	}
	[HarmonyPatch(typeof(HUDManager), "FillEndGameStats")]
	public static class HudFillEndGameFix
	{
		public static bool Prefix(HUDManager __instance, EndOfGameStats stats)
		{
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Invalid comparison between Unknown and I4
			int num = 0;
			int num2 = 0;
			for (int i = 0; i < __instance.statsUIElements.playerNamesText.Length; i++)
			{
				PlayerControllerB val = __instance.playersManager.allPlayerScripts[i];
				((TMP_Text)__instance.statsUIElements.playerNamesText[i]).text = "";
				((Behaviour)__instance.statsUIElements.playerStates[i]).enabled = false;
				((TMP_Text)__instance.statsUIElements.playerNotesText[i]).text = "Notes: \n";
				if (val.disconnectedMidGame || val.isPlayerDead || val.isPlayerControlled)
				{
					if (val.isPlayerDead)
					{
						num++;
					}
					else if (val.isPlayerControlled)
					{
						num2++;
					}
					((TMP_Text)__instance.statsUIElements.playerNamesText[i]).text = __instance.playersManager.allPlayerScripts[i].playerUsername;
					((Behaviour)__instance.statsUIElements.playerStates[i]).enabled = true;
					if (__instance.playersManager.allPlayerScripts[i].isPlayerDead)
					{
						if ((int)__instance.playersManager.allPlayerScripts[i].causeOfDeath == 10)
						{
							__instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.missingIcon;
						}
						else
						{
							__instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.deceasedIcon;
						}
					}
					else
					{
						__instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.aliveIcon;
					}
					for (int j = 0; j < 3 && j < stats.allPlayerStats[i].playerNotes.Count; j++)
					{
						TextMeshProUGUI val2 = __instance.statsUIElements.playerNotesText[i];
						((TMP_Text)val2).text = ((TMP_Text)val2).text + "* " + stats.allPlayerStats[i].playerNotes[j] + "\n";
					}
				}
				else
				{
					((TMP_Text)__instance.statsUIElements.playerNotesText[i]).text = "";
				}
			}
			((TMP_Text)__instance.statsUIElements.quotaNumerator).text = RoundManager.Instance.scrapCollectedInLevel.ToString();
			((TMP_Text)__instance.statsUIElements.quotaDenominator).text = RoundManager.Instance.totalScrapValueInLevel.ToString();
			if (StartOfRound.Instance.allPlayersDead)
			{
				((Behaviour)__instance.statsUIElements.allPlayersDeadOverlay).enabled = true;
				((TMP_Text)__instance.statsUIElements.gradeLetter).text = "F";
				return false;
			}
			((Behaviour)__instance.statsUIElements.allPlayersDeadOverlay).enabled = false;
			int num3 = 0;
			float num4 = (float)RoundManager.Instance.scrapCollectedInLevel / RoundManager.Instance.totalScrapValueInLevel;
			if (num2 == StartOfRound.Instance.connectedPlayersAmount + 1)
			{
				num3++;
			}
			else if (num > 1)
			{
				num3--;
			}
			if (num4 >= 0.99f)
			{
				num3 += 2;
			}
			else if (num4 >= 0.6f)
			{
				num3++;
			}
			else if (num4 <= 0.25f)
			{
				num3--;
			}
			switch (num3)
			{
			case -1:
				((TMP_Text)__instance.statsUIElements.gradeLetter).text = "D";
				return false;
			case 0:
				((TMP_Text)__instance.statsUIElements.gradeLetter).text = "C";
				return false;
			case 1:
				((TMP_Text)__instance.statsUIElements.gradeLetter).text = "B";
				return false;
			case 2:
				((TMP_Text)__instance.statsUIElements.gradeLetter).text = "A";
				return false;
			case 3:
				((TMP_Text)__instance.statsUIElements.gradeLetter).text = "S";
				return false;
			default:
				return false;
			}
		}
	}
	[HarmonyPatch(typeof(HUDManager), "Start")]
	public static class HudStartPatch
	{
		public static void Postfix(HUDManager __instance)
		{
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			EndOfGameStatUIElements statsUIElements = __instance.statsUIElements;
			GameObject gameObject = ((Component)((Component)statsUIElements.playerNamesText[0]).gameObject.transform.parent).gameObject;
			GameObject gameObject2 = ((Component)gameObject.transform.parent.parent).gameObject;
			GameObject gameObject3 = ((Component)gameObject2.transform.Find("BGBoxes")).gameObject;
			gameObject2.transform.parent.Find("DeathScreen").SetSiblingIndex(3);
			gameObject3.transform.localScale = new Vector3(2.5f, 1f, 1f);
			MakePlayerHolder(4, gameObject, statsUIElements, new Vector3(426.9556f, -0.7932f, 0f));
			MakePlayerHolder(5, gameObject, statsUIElements, new Vector3(426.9556f, -115.4483f, 0f));
			MakePlayerHolder(6, gameObject, statsUIElements, new Vector3(-253.6783f, -115.4483f, 0f));
			MakePlayerHolder(7, gameObject, statsUIElements, new Vector3(-253.6783f, -0.7932f, 0f));
			for (int i = 8; i < MainClass.newPlayerCount; i++)
			{
				MakePlayerHolder(i, gameObject, statsUIElements, new Vector3(10000f, 10000f, 0f));
			}
		}

		public static void MakePlayerHolder(int index, GameObject original, EndOfGameStatUIElements uiElements, Vector3 localPosition)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			if (index + 1 <= MainClass.newPlayerCount)
			{
				GameObject val = Object.Instantiate<GameObject>(original);
				RectTransform component = val.GetComponent<RectTransform>();
				RectTransform component2 = original.GetComponent<RectTransform>();
				((Transform)component).SetParent(((Transform)component2).parent);
				((Transform)component).localScale = new Vector3(1f, 1f, 1f);
				((Transform)component).localPosition = localPosition;
				GameObject gameObject = ((Component)val.transform.Find("PlayerName1")).gameObject;
				GameObject gameObject2 = ((Component)val.transform.Find("Notes")).gameObject;
				((Transform)gameObject2.GetComponent<RectTransform>()).localPosition = new Vector3(-95.7222f, 43.3303f, 0f);
				GameObject gameObject3 = ((Component)val.transform.Find("Symbol")).gameObject;
				if (index >= uiElements.playerNamesText.Length)
				{
					Array.Resize(ref uiElements.playerNamesText, index + 1);
					Array.Resize(ref uiElements.playerStates, index + 1);
					Array.Resize(ref uiElements.playerNotesText, index + 1);
				}
				uiElements.playerNamesText[index] = gameObject.GetComponent<TextMeshProUGUI>();
				uiElements.playerNotesText[index] = gameObject2.GetComponent<TextMeshProUGUI>();
				uiElements.playerStates[index] = gameObject3.GetComponent<Image>();
			}
		}
	}
	public static class PluginInformation
	{
		public const string PLUGIN_NAME = "MoreCompany";

		public const string PLUGIN_VERSION = "1.7.4";

		public const string PLUGIN_GUID = "me.swipez.melonloader.morecompany";
	}
	[BepInPlugin("me.swipez.melonloader.morecompany", "MoreCompany", "1.7.4")]
	public class MainClass : BaseUnityPlugin
	{
		public static int newPlayerCount = 32;

		public static int maxPlayerCount = 50;

		public static bool showCosmetics = true;

		public static List<PlayerControllerB> notSupposedToExistPlayers = new List<PlayerControllerB>();

		public static Texture2D mainLogo;

		public static GameObject quickMenuScrollParent;

		public static GameObject playerEntry;

		public static GameObject crewCountUI;

		public static GameObject cosmeticGUIInstance;

		public static GameObject cosmeticButton;

		public static ManualLogSource StaticLogger;

		public static Dictionary<int, List<string>> playerIdsAndCosmetics = new Dictionary<int, List<string>>();

		public static string cosmeticSavePath = Application.persistentDataPath + "/morecompanycosmetics.txt";

		public static string moreCompanySave = Application.persistentDataPath + "/morecompanysave.txt";

		public static string dynamicCosmeticsPath = Paths.PluginPath + "/MoreCompanyCosmetics";

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			StaticLogger = ((BaseUnityPlugin)this).Logger;
			Harmony val = new Harmony("me.swipez.melonloader.morecompany");
			try
			{
				val.PatchAll();
			}
			catch (Exception ex)
			{
				StaticLogger.LogError((object)("Failed to patch: " + ex));
			}
			ManualHarmonyPatches.ManualPatch(val);
			StaticLogger.LogInfo((object)"Loading MoreCompany...");
			StaticLogger.LogInfo((object)("Checking: " + dynamicCosmeticsPath));
			if (!Directory.Exists(dynamicCosmeticsPath))
			{
				StaticLogger.LogInfo((object)"Creating cosmetics directory");
				Directory.CreateDirectory(dynamicCosmeticsPath);
			}
			ReadSettingsFromFile();
			ReadCosmeticsFromFile();
			StaticLogger.LogInfo((object)"Read settings and cosmetics");
			AssetBundle bundle = BundleUtilities.LoadBundleFromInternalAssembly("morecompany.assets", Assembly.GetExecutingAssembly());
			AssetBundle val2 = BundleUtilities.LoadBundleFromInternalAssembly("morecompany.cosmetics", Assembly.GetExecutingAssembly());
			CosmeticRegistry.LoadCosmeticsFromBundle(val2);
			val2.Unload(false);
			SteamFriends.OnGameLobbyJoinRequested += delegate(Lobby lobby, SteamId steamId)
			{
				newPlayerCount = ((Lobby)(ref lobby)).MaxMembers;
			};
			SteamMatchmaking.OnLobbyEntered += delegate(Lobby lobby)
			{
				newPlayerCount = ((Lobby)(ref lobby)).MaxMembers;
			};
			StaticLogger.LogInfo((object)"Loading USER COSMETICS...");
			RecursiveCosmeticLoad(Paths.PluginPath);
			LoadAssets(bundle);
			StaticLogger.LogInfo((object)"Loaded MoreCompany FULLY");
		}

		private void RecursiveCosmeticLoad(string directory)
		{
			string[] directories = Directory.GetDirectories(directory);
			foreach (string directory2 in directories)
			{
				RecursiveCosmeticLoad(directory2);
			}
			string[] files = Directory.GetFiles(directory);
			foreach (string text in files)
			{
				if (text.EndsWith(".cosmetics"))
				{
					AssetBundle val = AssetBundle.LoadFromFile(text);
					CosmeticRegistry.LoadCosmeticsFromBundle(val);
					val.Unload(false);
				}
			}
		}

		private void ReadCosmeticsFromFile()
		{
			if (File.Exists(cosmeticSavePath))
			{
				string[] array = File.ReadAllLines(cosmeticSavePath);
				string[] array2 = array;
				foreach (string item in array2)
				{
					CosmeticRegistry.locallySelectedCosmetics.Add(item);
				}
			}
		}

		public static void WriteCosmeticsToFile()
		{
			string text = "";
			foreach (string locallySelectedCosmetic in CosmeticRegistry.locallySelectedCosmetics)
			{
				text = text + locallySelectedCosmetic + "\n";
			}
			File.WriteAllText(cosmeticSavePath, text);
		}

		public static void SaveSettingsToFile()
		{
			string text = "";
			text = text + newPlayerCount + "\n";
			text = text + showCosmetics + "\n";
			File.WriteAllText(moreCompanySave, text);
		}

		public static void ReadSettingsFromFile()
		{
			if (File.Exists(moreCompanySave))
			{
				string[] array = File.ReadAllLines(moreCompanySave);
				try
				{
					newPlayerCount = int.Parse(array[0]);
					showCosmetics = bool.Parse(array[1]);
				}
				catch (Exception)
				{
					StaticLogger.LogError((object)"Failed to read settings from file, resetting to default");
					newPlayerCount = 32;
					showCosmetics = true;
				}
			}
		}

		private static void LoadAssets(AssetBundle bundle)
		{
			if (Object.op_Implicit((Object)(object)bundle))
			{
				mainLogo = bundle.LoadPersistentAsset<Texture2D>("assets/morecompanyassets/morecompanytransparentred.png");
				quickMenuScrollParent = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/quickmenuoverride.prefab");
				playerEntry = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/playerlistslot.prefab");
				cosmeticGUIInstance = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/testoverlay.prefab");
				cosmeticButton = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/cosmeticinstance.prefab");
				crewCountUI = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/crewcountfield.prefab");
				bundle.Unload(false);
			}
		}

		public static void ResizePlayerCache(Dictionary<uint, Dictionary<int, NetworkObject>> ScenePlacedObjects)
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_025b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Expected O, but got Unknown
			StartOfRound instance = StartOfRound.Instance;
			if (instance.allPlayerObjects.Length == newPlayerCount)
			{
				return;
			}
			playerIdsAndCosmetics.Clear();
			uint num = 10000u;
			int num2 = newPlayerCount - instance.allPlayerObjects.Length;
			int num3 = instance.allPlayerObjects.Length;
			GameObject val = instance.allPlayerObjects[3];
			for (int i = 0; i < num2; i++)
			{
				uint num4 = num + (uint)i;
				GameObject val2 = Object.Instantiate<GameObject>(val);
				NetworkObject component = val2.GetComponent<NetworkObject>();
				ReflectionUtils.SetFieldValue(component, "GlobalObjectIdHash", num4);
				Scene scene = ((Component)component).gameObject.scene;
				int handle = ((Scene)(ref scene)).handle;
				uint num5 = num4;
				if (!ScenePlacedObjects.ContainsKey(num5))
				{
					ScenePlacedObjects.Add(num5, new Dictionary<int, NetworkObject>());
				}
				if (ScenePlacedObjects[num5].ContainsKey(handle))
				{
					string arg = (((Object)(object)ScenePlacedObjects[num5][handle] != (Object)null) ? ((Object)ScenePlacedObjects[num5][handle]).name : "Null Entry");
					throw new Exception(((Object)component).name + " tried to registered with ScenePlacedObjects which already contains " + string.Format("the same {0} value {1} for {2}!", "GlobalObjectIdHash", num5, arg));
				}
				ScenePlacedObjects[num5].Add(handle, component);
				((Object)val2).name = $"Player ({4 + i})";
				val2.transform.parent = null;
				PlayerControllerB componentInChildren = val2.GetComponentInChildren<PlayerControllerB>();
				notSupposedToExistPlayers.Add(componentInChildren);
				componentInChildren.playerClientId = (ulong)(4 + i);
				componentInChildren.isPlayerControlled = false;
				componentInChildren.isPlayerDead = false;
				componentInChildren.DropAllHeldItems(false, false);
				componentInChildren.TeleportPlayer(instance.notSpawnedPosition.position, false, 0f, false, true);
				UnlockableSuit.SwitchSuitForPlayer(componentInChildren, 0, false);
				Array.Resize(ref instance.allPlayerObjects, instance.allPlayerObjects.Length + 1);
				Array.Resize(ref instance.allPlayerScripts, instance.allPlayerScripts.Length + 1);
				Array.Resize(ref instance.gameStats.allPlayerStats, instance.gameStats.allPlayerStats.Length + 1);
				Array.Resize(ref instance.playerSpawnPositions, instance.playerSpawnPositions.Length + 1);
				instance.allPlayerObjects[num3 + i] = val2;
				instance.gameStats.allPlayerStats[num3 + i] = new PlayerStats();
				instance.allPlayerScripts[num3 + i] = componentInChildren;
				instance.playerSpawnPositions[num3 + i] = instance.playerSpawnPositions[3];
			}
		}

		public static void EnablePlayerObjectsBasedOnConnected()
		{
			int connectedPlayersAmount = StartOfRound.Instance.connectedPlayersAmount;
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				for (int j = 0; j < connectedPlayersAmount + 1; j++)
				{
					if (!val.isPlayerControlled)
					{
						((Component)val).gameObject.SetActive(false);
					}
					else
					{
						((Component)val).gameObject.SetActive(true);
					}
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB), "SendNewPlayerValuesServerRpc")]
	public static class SendNewPlayerValuesServerRpcPatch
	{
		public static ulong lastId;

		public static void Prefix(PlayerControllerB __instance, ulong newPlayerSteamId)
		{
			NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager;
			if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening && networkManager.IsServer)
			{
				lastId = newPlayerSteamId;
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB), "SendNewPlayerValuesClientRpc")]
	public static class SendNewPlayerValuesClientRpcPatch
	{
		public static void Prefix(PlayerControllerB __instance, ref ulong[] playerSteamIds)
		{
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Expected O, but got Unknown
			NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager;
			if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening)
			{
				return;
			}
			if (StartOfRound.Instance.mapScreen.radarTargets.Count != MainClass.newPlayerCount)
			{
				List<PlayerControllerB> useless = new List<PlayerControllerB>();
				foreach (PlayerControllerB notSupposedToExistPlayer in MainClass.notSupposedToExistPlayers)
				{
					if (Object.op_Implicit((Object)(object)notSupposedToExistPlayer))
					{
						StartOfRound.Instance.mapScreen.radarTargets.Add(new TransformAndName(((Component)notSupposedToExistPlayer).transform, notSupposedToExistPlayer.playerUsername, false));
					}
					else
					{
						useless.Add(notSupposedToExistPlayer);
					}
				}
				MainClass.notSupposedToExistPlayers.RemoveAll((PlayerControllerB x) => useless.Contains(x));
			}
			if (!networkManager.IsServer)
			{
				return;
			}
			List<ulong> list = new List<ulong>();
			for (int i = 0; i < MainClass.newPlayerCount; i++)
			{
				if (i == (int)__instance.playerClientId)
				{
					list.Add(SendNewPlayerValuesServerRpcPatch.lastId);
				}
				else
				{
					list.Add(__instance.playersManager.allPlayerScripts[i].playerSteamId);
				}
			}
			playerSteamIds = list.ToArray();
		}
	}
	public static class HUDManagerBullshitPatch
	{
		public static bool ManualPrefix(HUDManager __instance)
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "SyncShipUnlockablesClientRpc")]
	public static class SyncShipUnlockablePatch
	{
		public static void Prefix(StartOfRound __instance, ref int[] playerSuitIDs, bool shipLightsOn, Vector3[] placeableObjectPositions, Vector3[] placeableObjectRotations, int[] placeableObjects, int[] storedItems, int[] scrapValues, int[] itemSaveData)
		{
			NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager;
			if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening && networkManager.IsServer)
			{
				int[] array = new int[MainClass.newPlayerCount];
				for (int i = 0; i < MainClass.newPlayerCount; i++)
				{
					array[i] = __instance.allPlayerScripts[i].currentSuitID;
				}
				playerSuitIDs = array;
			}
		}
	}
	[HarmonyPatch(typeof(NetworkSceneManager), "PopulateScenePlacedObjects")]
	public static class ScenePlacedObjectsInitPatch
	{
		public static void Postfix(ref Dictionary<uint, Dictionary<int, NetworkObject>> ___ScenePlacedObjects)
		{
			MainClass.ResizePlayerCache(___ScenePlacedObjects);
		}
	}
	[HarmonyPatch(typeof(GameNetworkManager), "LobbyDataIsJoinable")]
	public static class LobbyDataJoinablePatch
	{
		public static bool Prefix(ref bool __result)
		{
			__result = true;
			return false;
		}
	}
	[HarmonyPatch(typeof(NetworkConnectionManager), "HandleConnectionApproval")]
	public static class ConnectionApprovalTest
	{
		public static void Prefix(ulong ownerClientId, ConnectionApprovalResponse response)
		{
			if (Object.op_Implicit((Object)(object)StartOfRound.Instance))
			{
				if (StartOfRound.Instance.connectedPlayersAmount >= MainClass.newPlayerCount)
				{
					response.Approved = false;
					response.Reason = "Server is full";
				}
				else
				{
					response.Approved = true;
				}
			}
		}
	}
	[HarmonyPatch(typeof(SteamMatchmaking), "CreateLobbyAsync")]
	public static class LobbyThingPatch
	{
		public static void Prefix(ref int maxMembers)
		{
			MainClass.ReadSettingsFromFile();
			maxMembers = MainClass.newPlayerCount;
		}
	}
	public class ManualHarmonyPatches
	{
		public static void ManualPatch(Harmony HarmonyInstance)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			HarmonyInstance.Patch((MethodBase)AccessTools.Method(typeof(HUDManager), "SyncAllPlayerLevelsServerRpc", new Type[0], (Type[])null), new HarmonyMethod(typeof(HUDManagerBullshitPatch).GetMethod("ManualPrefix")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}
	}
	public class MimicPatches
	{
		[HarmonyPatch(typeof(MaskedPlayerEnemy), "SetEnemyOutside")]
		public class MaskedPlayerEnemyOnEnablePatch
		{
			public static void Postfix(MaskedPlayerEnemy __instance)
			{
				//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
				if (!((Object)(object)__instance.mimickingPlayer != (Object)null))
				{
					return;
				}
				List<string> list = MainClass.playerIdsAndCosmetics[(int)__instance.mimickingPlayer.playerClientId];
				Transform val = ((Component)__instance).transform.Find("ScavengerModel").Find("metarig");
				CosmeticApplication component = ((Component)val).GetComponent<CosmeticApplication>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ClearCosmetics();
					Object.Destroy((Object)(object)component);
				}
				component = ((Component)val).gameObject.AddComponent<CosmeticApplication>();
				foreach (string item in list)
				{
					component.ApplyCosmetic(item, startEnabled: true);
				}
				foreach (CosmeticInstance spawnedCosmetic in component.spawnedCosmetics)
				{
					Transform transform = ((Component)spawnedCosmetic).transform;
					transform.localScale *= 0.38f;
				}
			}
		}
	}
	public class ReflectionUtils
	{
		public static void InvokeMethod(object obj, string methodName, object[] parameters)
		{
			Type type = obj.GetType();
			MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			method.Invoke(obj, parameters);
		}

		public static void InvokeMethod(object obj, Type forceType, string methodName, object[] parameters)
		{
			MethodInfo method = forceType.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			method.Invoke(obj, parameters);
		}

		public static void SetPropertyValue(object obj, string propertyName, object value)
		{
			Type type = obj.GetType();
			PropertyInfo property = type.GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			property.SetValue(obj, value);
		}

		public static T InvokeMethod<T>(object obj, string methodName, object[] parameters)
		{
			Type type = obj.GetType();
			MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			return (T)method.Invoke(obj, parameters);
		}

		public static T GetFieldValue<T>(object obj, string fieldName)
		{
			Type type = obj.GetType();
			FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			return (T)field.GetValue(obj);
		}

		public static void SetFieldValue(object obj, string fieldName, object value)
		{
			Type type = obj.GetType();
			FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			field.SetValue(obj, value);
		}
	}
	[HarmonyPatch(typeof(ShipTeleporter), "Awake")]
	public static class ShipTeleporterAwakePatch
	{
		public static void Postfix(ShipTeleporter __instance)
		{
			int[] array = new int[MainClass.newPlayerCount];
			for (int i = 0; i < MainClass.newPlayerCount; i++)
			{
				array[i] = -1;
			}
			ReflectionUtils.SetFieldValue(__instance, "playersBeingTeleported", array);
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB), "SpectateNextPlayer")]
	public static class SpectatePatches
	{
		public static bool Prefix(PlayerControllerB __instance)
		{
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			int num = 0;
			if ((Object)(object)__instance.spectatedPlayerScript != (Object)null)
			{
				num = (int)__instance.spectatedPlayerScript.playerClientId;
			}
			for (int i = 0; i < MainClass.newPlayerCount; i++)
			{
				num = (num + 1) % MainClass.newPlayerCount;
				if (!__instance.playersManager.allPlayerScripts[num].isPlayerDead && __instance.playersManager.allPlayerScripts[num].isPlayerControlled && (Object)(object)__instance.playersManager.allPlayerScripts[num] != (Object)(object)__instance)
				{
					__instance.spectatedPlayerScript = __instance.playersManager.allPlayerScripts[num];
					__instance.SetSpectatedPlayerEffects(false);
					return false;
				}
			}
			if ((Object)(object)__instance.deadBody != (Object)null && ((Component)__instance.deadBody).gameObject.activeSelf)
			{
				__instance.spectateCameraPivot.position = __instance.deadBody.bodyParts[0].position;
				ReflectionUtils.InvokeMethod(__instance, "RaycastSpectateCameraAroundPivot", null);
			}
			StartOfRound.Instance.SetPlayerSafeInShip();
			return false;
		}
	}
	[HarmonyPatch(typeof(SoundManager), "Start")]
	public static class SoundManagerStartPatch
	{
		public static void Postfix()
		{
			int num = MainClass.newPlayerCount - 4;
			int num2 = 4;
			for (int i = 0; i < num; i++)
			{
				Array.Resize(ref SoundManager.Instance.playerVoicePitches, SoundManager.Instance.playerVoicePitches.Length + 1);
				Array.Resize(ref SoundManager.Instance.playerVoicePitchTargets, SoundManager.Instance.playerVoicePitchTargets.Length + 1);
				Array.Resize(ref SoundManager.Instance.playerVoiceVolumes, SoundManager.Instance.playerVoiceVolumes.Length + 1);
				Array.Resize(ref SoundManager.Instance.playerVoicePitchLerpSpeed, SoundManager.Instance.playerVoicePitchLerpSpeed.Length + 1);
				Array.Resize(ref SoundManager.Instance.playerVoiceMixers, SoundManager.Instance.playerVoiceMixers.Length + 1);
				AudioMixerGroup val = ((IEnumerable<AudioMixerGroup>)Resources.FindObjectsOfTypeAll<AudioMixerGroup>()).FirstOrDefault((Func<AudioMixerGroup, bool>)((AudioMixerGroup x) => ((Object)x).name.Contains("Voice")));
				SoundManager.Instance.playerVoicePitches[num2 + i] = 1f;
				SoundManager.Instance.playerVoicePitchTargets[num2 + i] = 1f;
				SoundManager.Instance.playerVoiceVolumes[num2 + i] = 0.5f;
				SoundManager.Instance.playerVoicePitchLerpSpeed[num2 + i] = 3f;
				SoundManager.Instance.playerVoiceMixers[num2 + i] = val;
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "GetPlayerSpawnPosition")]
	public static class SpawnPositionClampPatch
	{
		public static void Prefix(ref int playerNum, bool simpleTeleport = false)
		{
			if (playerNum > 3)
			{
				playerNum = 3;
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "OnClientConnect")]
	public static class OnClientConnectedPatch
	{
		public static bool Prefix(StartOfRound __instance, ulong clientId)
		{
			if (!((NetworkBehaviour)__instance).IsServer)
			{
				return false;
			}
			Debug.Log((object)"player connected");
			Debug.Log((object)$"connected players #: {__instance.connectedPlayersAmount}");
			try
			{
				List<int> list = __instance.ClientPlayerList.Values.ToList();
				Debug.Log((object)$"Connecting new player on host; clientId: {clientId}");
				int num = 0;
				for (int i = 1; i < MainClass.newPlayerCount; i++)
				{
					if (!list.Contains(i))
					{
						num = i;
						break;
					}
				}
				__instance.allPlayerScripts[num].actualClientId = clientId;
				__instance.allPlayerObjects[num].GetComponent<NetworkObject>().ChangeOwnership(clientId);
				Debug.Log((object)$"New player assigned object id: {__instance.allPlayerObjects[num]}");
				List<ulong> list2 = new List<ulong>();
				for (int j = 0; j < __instance.allPlayerObjects.Length; j++)
				{
					NetworkObject component = __instance.allPlayerObjects[j].GetComponent<NetworkObject>();
					if (!component.IsOwnedByServer)
					{
						list2.Add(component.OwnerClientId);
					}
					else if (j == 0)
					{
						list2.Add(NetworkManager.Singleton.LocalClientId);
					}
					else
					{
						list2.Add(999uL);
					}
				}
				int groupCredits = Object.FindObjectOfType<Terminal>().groupCredits;
				int profitQuota = TimeOfDay.Instance.profitQuota;
				int quotaFulfilled = TimeOfDay.Instance.quotaFulfilled;
				int num2 = (int)TimeOfDay.Instance.timeUntilDeadline;
				ReflectionUtils.InvokeMethod(__instance, "OnPlayerConnectedClientRpc", new object[11]
				{
					clientId,
					__instance.connectedPlayersAmount,
					list2.ToArray(),
					num,
					groupCredits,
					__instance.currentLevelID,
					profitQuota,
					num2,
					quotaFulfilled,
					__instance.randomMapSeed,
					__instance.isChallengeFile
				});
				__instance.ClientPlayerList.Add(clientId, num);
				Debug.Log((object)$"client id connecting: {clientId} ; their corresponding player object id: {num}");
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"Error occured in OnClientConnected! Shutting server down. clientId: {clientId}. Error: {arg}");
				GameNetworkManager.Instance.disconnectionReasonMessage = "Error occured when a player attempted to join the server! Restart the application and please report the glitch!";
				GameNetworkManager.Instance.Disconnect();
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(SteamLobbyManager), "LoadServerList")]
	public static class LoadServerListPatch
	{
		public static bool Prefix(SteamLobbyManager __instance)
		{
			OverrideMethod(__instance);
			return false;
		}

		private static async void OverrideMethod(SteamLobbyManager __instance)
		{
			if (GameNetworkManager.Instance.waitingForLobbyDataRefresh)
			{
				return;
			}
			ReflectionUtils.SetFieldValue(__instance, "refreshServerListTimer", 0f);
			((TMP_Text)__instance.serverListBlankText).text = "Loading server list...";
			ReflectionUtils.GetFieldValue<Lobby[]>(__instance, "currentLobbyList");
			LobbySlot[] array = Object.FindObjectsOfType<LobbySlot>();
			for (int i = 0; i < array.Length; i++)
			{
				Object.Destroy((Object)(object)((Component)array[i]).gameObject);
			}
			LobbyQuery val;
			switch (__instance.sortByDistanceSetting)
			{
			case 0:
				val = SteamMatchmaking.LobbyList;
				((LobbyQuery)(ref val)).FilterDistanceClose();
				break;
			case 1:
				val = SteamMatchmaking.LobbyList;
				((LobbyQuery)(ref val)).FilterDistanceFar();
				break;
			case 2:
				val = SteamMatchmaking.LobbyList;
				((LobbyQuery)(ref val)).FilterDistanceWorldwide();
				break;
			}
			Debug.Log((object)"Requested server list");
			GameNetworkManager.Instance.waitingForLobbyDataRefresh = true;
			Lobby[] currentLobbyList;
			switch (__instance.sortByDistanceSetting)
			{
			case 0:
				val = SteamMatchmaking.LobbyList;
				val = ((LobbyQuery)(ref val)).FilterDistanceClose();
				val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1);
				val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString());
				currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync();
				break;
			case 1:
				val = SteamMatchmaking.LobbyList;
				val = ((LobbyQuery)(ref val)).FilterDistanceFar();
				val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1);
				val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString());
				currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync();
				break;
			default:
				val = SteamMatchmaking.LobbyList;
				val = ((LobbyQuery)(ref val)).FilterDistanceWorldwide();
				val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1);
				val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString());
				currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync();
				break;
			}
			GameNetworkManager.Instance.waitingForLobbyDataRefresh = false;
			if (currentLobbyList != null)
			{
				Debug.Log((object)"Got lobby list!");
				ReflectionUtils.InvokeMethod(__instance, "DebugLogServerList", null);
				if (currentLobbyList.Length == 0)
				{
					((TMP_Text)__instance.serverListBlankText).text = "No available servers to join.";
				}
				else
				{
					((TMP_Text)__instance.serverListBlankText).text = "";
				}
				ReflectionUtils.SetFieldValue(__instance, "lobbySlotPositionOffset", 0f);
				for (int j = 0; j < currentLobbyList.Length; j++)
				{
					Friend[] array2 = SteamFriends.GetBlocked().ToArray();
					if (array2 != null)
					{
						for (int k = 0; k < array2.Length; k++)
						{
							Debug.Log((object)$"blocked user: {((Friend)(ref array2[k])).Name}; id: {array2[k].Id}");
							if (((Lobby)(ref currentLobbyList[j])).IsOwnedBy(array2[k].Id))
							{
								Debug.Log((object)("Hiding lobby by blocked user: " + ((Friend)(ref array2[k])).Name));
							}
						}
					}
					else
					{
						Debug.Log((object)"Blocked users list is null");
					}
					GameObject gameObject = Object.Instantiate<GameObject>(__instance.LobbySlotPrefab, __instance.levelListContainer);
					gameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, 0f + ReflectionUtils.GetFieldValue<float>(__instance, "lobbySlotPositionOffset"));
					ReflectionUtils.SetFieldValue(__instance, "lobbySlotPositionOffset", ReflectionUtils.GetFieldValue<float>(__instance, "lobbySlotPositionOffset") - 42f);
					LobbySlot componentInChildren = gameObject.GetComponentInChildren<LobbySlot>();
					((TMP_Text)componentInChildren.LobbyName).text = ((Lobby)(ref currentLobbyList[j])).GetData("name");
					((TMP_Text)componentInChildren.playerCount).text = $"{((Lobby)(ref currentLobbyList[j])).MemberCount} / {((Lobby)(ref currentLobbyList[j])).MaxMembers}";
					componentInChildren.lobbyId = ((Lobby)(ref currentLobbyList[j])).Id;
					componentInChildren.thisLobby = currentLobbyList[j];
					ReflectionUtils.SetFieldValue(__instance, "currentLobbyList", currentLobbyList);
				}
			}
			else
			{
				Debug.Log((object)"Lobby list is null after request.");
				((TMP_Text)__instance.serverListBlankText).text = "No available servers to join.";
			}
		}
	}
	[HarmonyPatch(typeof(GameNetworkManager), "Awake")]
	public static class GameNetworkAwakePatch
	{
		public static int originalVersion;

		public static void Postfix(GameNetworkManager __instance)
		{
			originalVersion = __instance.gameVersionNum;
			if (!AssemblyChecker.HasAssemblyLoaded("lc_api"))
			{
				__instance.gameVersionNum = 9999;
			}
		}
	}
	[HarmonyPatch(typeof(MenuManager), "Awake")]
	public static class MenuManagerVersionDisplayPatch
	{
		public static void Postfix(MenuManager __instance)
		{
			if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)__instance.versionNumberText != (Object)null)
			{
				((TMP_Text)__instance.versionNumberText).text = $"v{GameNetworkAwakePatch.originalVersion} (MC)";
			}
		}
	}
}
namespace MoreCompany.Utils
{
	public class AssemblyChecker
	{
		public static bool HasAssemblyLoaded(string name)
		{
			Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
			Assembly[] array = assemblies;
			foreach (Assembly assembly in array)
			{
				if (assembly.GetName().Name.ToLower().Equals(name))
				{
					return true;
				}
			}
			return false;
		}
	}
	public class BundleUtilities
	{
		public static byte[] GetResourceBytes(string filename, Assembly assembly)
		{
			string[] manifestResourceNames = assembly.GetManifestResourceNames();
			foreach (string text in manifestResourceNames)
			{
				if (!text.Contains(filename))
				{
					continue;
				}
				using Stream stream = assembly.GetManifestResourceStream(text);
				if (stream == null)
				{
					return null;
				}
				byte[] array = new byte[stream.Length];
				stream.Read(array, 0, array.Length);
				return array;
			}
			return null;
		}

		public static AssetBundle LoadBundleFromInternalAssembly(string filename, Assembly assembly)
		{
			return AssetBundle.LoadFromMemory(GetResourceBytes(filename, assembly));
		}
	}
	public static class AssetBundleExtension
	{
		public static T LoadPersistentAsset<T>(this AssetBundle bundle, string name) where T : Object
		{
			Object val = bundle.LoadAsset(name);
			if (val != (Object)null)
			{
				val.hideFlags = (HideFlags)32;
				return (T)(object)val;
			}
			return default(T);
		}
	}
}
namespace MoreCompany.Cosmetics
{
	public class CosmeticApplication : MonoBehaviour
	{
		public Transform head;

		public Transform hip;

		public Transform lowerArmRight;

		public Transform shinLeft;

		public Transform shinRight;

		public Transform chest;

		public List<CosmeticInstance> spawnedCosmetics = new List<CosmeticInstance>();

		public void Awake()
		{
			head = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002")
				.Find("spine.003")
				.Find("spine.004");
			chest = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002")
				.Find("spine.003");
			lowerArmRight = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002")
				.Find("spine.003")
				.Find("shoulder.R")
				.Find("arm.R_upper")
				.Find("arm.R_lower");
			hip = ((Component)this).transform.Find("spine");
			shinLeft = ((Component)this).transform.Find("spine").Find("thigh.L").Find("shin.L");
			shinRight = ((Component)this).transform.Find("spine").Find("thigh.R").Find("shin.R");
			RefreshAllCosmeticPositions();
		}

		private void OnDisable()
		{
			foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics)
			{
				((Component)spawnedCosmetic).gameObject.SetActive(false);
			}
		}

		private void OnEnable()
		{
			foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics)
			{
				((Component)spawnedCosmetic).gameObject.SetActive(true);
			}
		}

		public void ClearCosmetics()
		{
			foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics)
			{
				Object.Destroy((Object)(object)((Component)spawnedCosmetic).gameObject);
			}
			spawnedCosmetics.Clear();
		}

		public void ApplyCosmetic(string cosmeticId, bool startEnabled)
		{
			if (CosmeticRegistry.cosmeticInstances.ContainsKey(cosmeticId))
			{
				CosmeticInstance cosmeticInstance = CosmeticRegistry.cosmeticInstances[cosmeticId];
				GameObject val = Object.Instantiate<GameObject>(((Component)cosmeticInstance).gameObject);
				val.SetActive(startEnabled);
				CosmeticInstance component = val.GetComponent<CosmeticInstance>();
				spawnedCosmetics.Add(component);
				if (startEnabled)
				{
					ParentCosmetic(component);
				}
			}
		}

		public void RefreshAllCosmeticPositions()
		{
			foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics)
			{
				ParentCosmetic(spawnedCosmetic);
			}
		}

		private void ParentCosmetic(CosmeticInstance cosmeticInstance)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			Transform val = null;
			switch (cosmeticInstance.cosmeticType)
			{
			case CosmeticType.HAT:
				val = head;
				break;
			case CosmeticType.R_LOWER_ARM:
				val = lowerArmRight;
				break;
			case CosmeticType.HIP:
				val = hip;
				break;
			case CosmeticType.L_SHIN:
				val = shinLeft;
				break;
			case CosmeticType.R_SHIN:
				val = shinRight;
				break;
			case CosmeticType.CHEST:
				val = chest;
				break;
			}
			((Component)cosmeticInstance).transform.position = val.position;
			((Component)cosmeticInstance).transform.rotation = val.rotation;
			((Component)cosmeticInstance).transform.parent = val;
		}
	}
	public class CosmeticInstance : MonoBehaviour
	{
		public CosmeticType cosmeticType;

		public string cosmeticId;

		public Texture2D icon;
	}
	public class CosmeticGeneric
	{
		public virtual string gameObjectPath { get; }

		public virtual string cosmeticId { get; }

		public virtual string textureIconPath { get; }

		public CosmeticType cosmeticType { get; }

		public void LoadFromBundle(AssetBundle bundle)
		{
			GameObject val = bundle.LoadPersistentAsset<GameObject>(gameObjectPath);
			Texture2D icon = bundle.LoadPersistentAsset<Texture2D>(textureIconPath);
			CosmeticInstance cosmeticInstance = val.AddComponent<CosmeticInstance>();
			cosmeticInstance.cosmeticId = cosmeticId;
			cosmeticInstance.icon = icon;
			cosmeticInstance.cosmeticType = cosmeticType;
			MainClass.StaticLogger.LogInfo((object)("Loaded cosmetic: " + cosmeticId + " from bundle: " + ((Object)bundle).name));
			CosmeticRegistry.cosmeticInstances.Add(cosmeticId, cosmeticInstance);
		}
	}
	public enum CosmeticType
	{
		HAT,
		WRIST,
		CHEST,
		R_LOWER_ARM,
		HIP,
		L_SHIN,
		R_SHIN
	}
	public class CosmeticRegistry
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static UnityAction <>9__8_0;

			public static UnityAction <>9__8_1;

			internal void <SpawnCosmeticGUI>b__8_0()
			{
				MainClass.showCosmetics = true;
				MainClass.SaveSettingsToFile();
			}

			internal void <SpawnCosmeticGUI>b__8_1()
			{
				MainClass.showCosmetics = false;
				MainClass.SaveSettingsToFile();
			}
		}

		public static Dictionary<string, CosmeticInstance> cosmeticInstances = new Dictionary<string, CosmeticInstance>();

		public static GameObject cosmeticGUI;

		private static GameObject displayGuy;

		private static CosmeticApplication cosmeticApplication;

		public static List<string> locallySelectedCosmetics = new List<string>();

		public const float COSMETIC_PLAYER_SCALE_MULT = 0.38f;

		public static void LoadCosmeticsFromBundle(AssetBundle bundle)
		{
			string[] allAssetNames = bundle.GetAllAssetNames();
			foreach (string text in allAssetNames)
			{
				if (!text.EndsWith(".prefab"))
				{
					continue;
				}
				GameObject val = bundle.LoadPersistentAsset<GameObject>(text);
				CosmeticInstance component = val.GetComponent<CosmeticInstance>();
				if (!((Object)(object)component == (Object)null))
				{
					MainClass.StaticLogger.LogInfo((object)("Loaded cosmetic: " + component.cosmeticId + " from bundle"));
					if (cosmeticInstances.ContainsKey(component.cosmeticId))
					{
						MainClass.StaticLogger.LogError((object)("Duplicate cosmetic id: " + component.cosmeticId));
					}
					else
					{
						cosmeticInstances.Add(component.cosmeticId, component);
					}
				}
			}
		}

		public static void LoadCosmeticsFromAssembly(Assembly assembly, AssetBundle bundle)
		{
			Type[] types = assembly.GetTypes();
			foreach (Type type in types)
			{
				if (type.IsSubclassOf(typeof(CosmeticGeneric)))
				{
					CosmeticGeneric cosmeticGeneric = (CosmeticGeneric)type.GetConstructor(new Type[0]).Invoke(new object[0]);
					cosmeticGeneric.LoadFromBundle(bundle);
				}
			}
		}

		public static void SpawnCosmeticGUI()
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Expected O, but got Unknown
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Expected O, but got Unknown
			cosmeticGUI = Object.Instantiate<GameObject>(MainClass.cosmeticGUIInstance);
			((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale")).transform.localScale = new Vector3(2f, 2f, 2f);
			displayGuy = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen")
				.Find("ObjectHolder")
				.Find("ScavengerModel")
				.Find("metarig")).gameObject;
			cosmeticApplication = displayGuy.AddComponent<CosmeticApplication>();
			GameObject gameObject = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen")
				.Find("EnableButton")).gameObject;
			ButtonClickedEvent onClick = gameObject.GetComponent<Button>().onClick;
			object obj = <>c.<>9__8_0;
			if (obj == null)
			{
				UnityAction val = delegate
				{
					MainClass.showCosmetics = true;
					MainClass.SaveSettingsToFile();
				};
				<>c.<>9__8_0 = val;
				obj = (object)val;
			}
			((UnityEvent)onClick).AddListener((UnityAction)obj);
			GameObject gameObject2 = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen")
				.Find("DisableButton")).gameObject;
			ButtonClickedEvent onClick2 = gameObject2.GetComponent<Button>().onClick;
			object obj2 = <>c.<>9__8_1;
			if (obj2 == null)
			{
				UnityAction val2 = delegate
				{
					MainClass.showCosmetics = false;
					MainClass.SaveSettingsToFile();
				};
				<>c.<>9__8_1 = val2;
				obj2 = (object)val2;
			}
			((UnityEvent)onClick2).AddListener((UnityAction)obj2);
			if (MainClass.showCosmetics)
			{
				gameObject.SetActive(false);
				gameObject2.SetActive(true);
			}
			else
			{
				gameObject.SetActive(true);
				gameObject2.SetActive(false);
			}
			PopulateCosmetics();
			UpdateCosmeticsOnDisplayGuy(startEnabled: false);
		}

		public static void PopulateCosmetics()
		{
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Expected O, but got Unknown
			GameObject gameObject = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen")
				.Find("CosmeticsHolder")
				.Find("Content")).gameObject;
			List<Transform> list = new List<Transform>();
			for (int i = 0; i < gameObject.transform.childCount; i++)
			{
				list.Add(gameObject.transform.GetChild(i));
			}
			foreach (Transform item in list)
			{
				Object.Destroy((Object)(object)((Component)item).gameObject);
			}
			foreach (KeyValuePair<string, CosmeticInstance> cosmeticInstance in cosmeticInstances)
			{
				GameObject val = Object.Instantiate<GameObject>(MainClass.cosmeticButton, gameObject.transform);
				val.transform.localScale = Vector3.one;
				GameObject disabledOverlay = ((Component)val.transform.Find("Deselected")).gameObject;
				disabledOverlay.SetActive(true);
				GameObject enabledOverlay = ((Component)val.transform.Find("Selected")).gameObject;
				enabledOverlay.SetActive(true);
				if (IsEquipped(cosmeticInstance.Value.cosmeticId))
				{
					enabledOverlay.SetActive(true);
					disabledOverlay.SetActive(false);
				}
				else
				{
					enabledOverlay.SetActive(false);
					disabledOverlay.SetActive(true);
				}
				RawImage component = ((Component)val.transform.Find("Icon")).GetComponent<RawImage>();
				component.texture = (Texture)(object)cosmeticInstance.Value.icon;
				Button component2 = val.GetComponent<Button>();
				((UnityEvent)component2.onClick).AddListener((UnityAction)delegate
				{
					ToggleCosmetic(cosmeticInstance.Value.cosmeticId);
					if (IsEquipped(cosmeticInstance.Value.cosmeticId))
					{
						enabledOverlay.SetActive(true);
						disabledOverlay.SetActive(false);
					}
					else
					{
						enabledOverlay.SetActive(false);
						disabledOverlay.SetActive(true);
					}
					MainClass.WriteCosmeticsToFile();
					UpdateCosmeticsOnDisplayGuy(startEnabled: true);
				});
			}
		}

		private static Color HexToColor(string hex)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			Color result = default(Color);
			ColorUtility.TryParseHtmlString(hex, ref result);
			return result;
		}

		public static void UpdateCosmeticsOnDisplayGuy(bool startEnabled)
		{
			cosmeticApplication.ClearCosmetics();
			foreach (string locallySelectedCosmetic in locallySelectedCosmetics)
			{
				cosmeticApplication.ApplyCosmetic(locallySelectedCosmetic, startEnabled);
			}
			foreach (CosmeticInstance spawnedCosmetic in cosmeticApplication.spawnedCosmetics)
			{
				RecursiveLayerChange(((Component)spawnedCosmetic).transform, 5);
			}
		}

		private static void RecursiveLayerChange(Transform transform, int layer)
		{
			((Component)transform).gameObject.layer = layer;
			for (int i = 0; i < transform.childCount; i++)
			{
				RecursiveLayerChange(transform.GetChild(i), layer);
			}
		}

		public static bool IsEquipped(string cosmeticId)
		{
			return locallySelectedCosmetics.Contains(cosmeticId);
		}

		public static void ToggleCosmetic(string cosmeticId)
		{
			if (locallySelectedCosmetics.Contains(cosmeticId))
			{
				locallySelectedCosmetics.Remove(cosmeticId);
			}
			else
			{
				locallySelectedCosmetics.Add(cosmeticId);
			}
		}
	}
}
namespace MoreCompany.Behaviors
{
	public class SpinDragger : MonoBehaviour, IPointerDownHandler, IEventSystemHandler, IPointerUpHandler
	{
		public float speed = 1f;

		private Vector2 lastMousePosition;

		private bool dragging = false;

		private Vector3 rotationalVelocity = Vector3.zero;

		public float dragSpeed = 1f;

		public float airDrag = 0.99f;

		public GameObject target;

		private void Update()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			if (dragging)
			{
				Vector3 val = Vector2.op_Implicit(((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue() - lastMousePosition);
				rotationalVelocity += new Vector3(0f, 0f - val.x, 0f) * dragSpeed;
				lastMousePosition = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue();
			}
			rotationalVelocity *= airDrag;
			target.transform.Rotate(rotationalVelocity * Time.deltaTime * speed, (Space)0);
		}

		public void OnPointerDown(PointerEventData eventData)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			lastMousePosition = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue();
			dragging = true;
		}

		public void OnPointerUp(PointerEventData eventData)
		{
			dragging = false;
		}
	}
}

BepInEx/plugins/RickArg-Helmet_Cameras/HelmetCamera.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HelmetCamera")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HelmetCamera")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b99c4d46-5f13-47b3-a5af-5e3f37772e77")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HelmetCamera
{
	[BepInPlugin("RickArg.lethalcompany.helmetcameras", "Helmet_Cameras", "2.1.5")]
	public class PluginInit : BaseUnityPlugin
	{
		public static Harmony _harmony;

		public static ConfigEntry<int> config_isHighQuality;

		public static ConfigEntry<int> config_renderDistance;

		public static ConfigEntry<int> config_cameraFps;

		private void Awake()
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			config_isHighQuality = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "monitorResolution", 0, "Low FPS affection. High Quality mode. 0 - vanilla (48x48), 1 - vanilla+ (128x128), 2 - mid quality (256x256), 3 - high quality (512x512), 4 - Very High Quality (1024x1024)");
			config_renderDistance = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "renderDistance", 20, "Low FPS affection. Render distance for helmet camera.");
			config_cameraFps = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "cameraFps", 30, "Very high FPS affection. FPS for helmet camera. To increase YOUR fps, you should low cameraFps value.");
			_harmony = new Harmony("HelmetCamera");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Helmet_Cameras is loaded with version 2.1.5!");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"--------Helmet camera patch done.---------");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "RickArg.lethalcompany.helmetcameras";

		public const string PLUGIN_NAME = "Helmet_Cameras";

		public const string PLUGIN_VERSION = "2.1.5";
	}
	public class Plugin : MonoBehaviour
	{
		private RenderTexture renderTexture;

		private bool isMonitorChanged = false;

		private GameObject helmetCameraNew;

		private bool isSceneLoaded = false;

		private bool isCoroutineStarted = false;

		private int currentTransformIndex;

		private int resolution = 0;

		private int renderDistance = 50;

		private float cameraFps = 30f;

		private float elapsed;

		private void Awake()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Expected O, but got Unknown
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Expected O, but got Unknown
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Expected O, but got Unknown
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Expected O, but got Unknown
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Expected O, but got Unknown
			resolution = PluginInit.config_isHighQuality.Value;
			renderDistance = PluginInit.config_renderDistance.Value;
			cameraFps = PluginInit.config_cameraFps.Value;
			switch (resolution)
			{
			case 0:
				renderTexture = new RenderTexture(48, 48, 24);
				break;
			case 1:
				renderTexture = new RenderTexture(128, 128, 24);
				break;
			case 2:
				renderTexture = new RenderTexture(256, 256, 24);
				break;
			case 3:
				renderTexture = new RenderTexture(512, 512, 24);
				break;
			case 4:
				renderTexture = new RenderTexture(1024, 1024, 24);
				break;
			}
		}

		public void Start()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			isCoroutineStarted = false;
			while ((Object)(object)helmetCameraNew == (Object)null)
			{
				helmetCameraNew = new GameObject("HelmetCamera");
			}
			Scene activeScene = SceneManager.GetActiveScene();
			if (((Scene)(ref activeScene)).name != "MainMenu")
			{
				activeScene = SceneManager.GetActiveScene();
				if (((Scene)(ref activeScene)).name != "InitScene")
				{
					activeScene = SceneManager.GetActiveScene();
					if (((Scene)(ref activeScene)).name != "InitSceneLaunchOptions")
					{
						isSceneLoaded = true;
						Debug.Log((object)"[HELMET_CAMERAS] Starting coroutine...");
						((MonoBehaviour)this).StartCoroutine(LoadSceneEnter());
						return;
					}
				}
			}
			isSceneLoaded = false;
			isMonitorChanged = false;
		}

		private IEnumerator LoadSceneEnter()
		{
			Debug.Log((object)"[HELMET_CAMERAS] 5 seconds for init mode... Please wait...");
			yield return (object)new WaitForSeconds(5f);
			isCoroutineStarted = true;
			if ((Object)(object)GameObject.Find("Environment/HangarShip/Cameras/ShipCamera") != (Object)null)
			{
				Debug.Log((object)"[HELMET_CAMERAS] Ship camera founded...");
				if (!isMonitorChanged)
				{
					((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube").GetComponent<MeshRenderer>()).materials[2].mainTexture = ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001").GetComponent<MeshRenderer>()).materials[2].mainTexture;
					((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001").GetComponent<MeshRenderer>()).materials[2].mainTexture = (Texture)(object)renderTexture;
					helmetCameraNew.AddComponent<Camera>();
					((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = false;
					helmetCameraNew.GetComponent<Camera>().targetTexture = renderTexture;
					helmetCameraNew.GetComponent<Camera>().cullingMask = 20649983;
					helmetCameraNew.GetComponent<Camera>().farClipPlane = renderDistance;
					helmetCameraNew.GetComponent<Camera>().nearClipPlane = 0.55f;
					isMonitorChanged = true;
					Debug.Log((object)"[HELMET_CAMERAS] Monitors were changed...");
					Debug.Log((object)"[HELMET_CAMERAS] Turning off vanilla internal ship camera");
					((Behaviour)GameObject.Find("Environment/HangarShip/Cameras/ShipCamera").GetComponent<Camera>()).enabled = false;
				}
			}
		}

		public void Update()
		{
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0263: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			bool flag = isSceneLoaded && isCoroutineStarted;
			if (flag && StartOfRound.Instance.localPlayerController.isInHangarShipRoom)
			{
				helmetCameraNew.SetActive(true);
				elapsed += Time.deltaTime;
				if (elapsed > 1f / cameraFps)
				{
					elapsed = 0f;
					((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = true;
				}
				else
				{
					((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = false;
				}
				GameObject val = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001/CameraMonitorScript");
				currentTransformIndex = val.GetComponent<ManualCameraRenderer>().targetTransformIndex;
				TransformAndName val2 = val.GetComponent<ManualCameraRenderer>().radarTargets[currentTransformIndex];
				if (!val2.isNonPlayer)
				{
					try
					{
						helmetCameraNew.transform.SetPositionAndRotation(val2.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HelmetLights").position + new Vector3(0f, 0f, 0f), val2.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HelmetLights").rotation * Quaternion.Euler(0f, 0f, 0f));
						DeadBodyInfo[] array = Object.FindObjectsOfType<DeadBodyInfo>();
						for (int i = 0; i < array.Length; i++)
						{
							if (array[i].playerScript.playerUsername == val2.name)
							{
								helmetCameraNew.transform.SetPositionAndRotation(((Component)array[i]).gameObject.transform.Find("spine.001/spine.002/spine.003").position, ((Component)array[i]).gameObject.transform.Find("spine.001/spine.002/spine.003").rotation * Quaternion.Euler(0f, 0f, 0f));
							}
						}
						return;
					}
					catch (NullReferenceException)
					{
						Debug.Log((object)"[HELMET_CAMERAS] ERROR NULL REFERENCE");
						return;
					}
				}
				helmetCameraNew.transform.SetPositionAndRotation(val2.transform.position + new Vector3(0f, 1.6f, 0f), val2.transform.rotation * Quaternion.Euler(0f, -90f, 0f));
			}
			else if (flag && !StartOfRound.Instance.localPlayerController.isInHangarShipRoom)
			{
				helmetCameraNew.SetActive(false);
			}
		}
	}
}
namespace HelmetCamera.Patches
{
	[HarmonyPatch]
	internal class HelmetCamera
	{
		public static void InitCameras()
		{
			GameObject val = GameObject.Find("Environment/HangarShip/Cameras/ShipCamera");
			val.AddComponent<Plugin>();
		}

		[HarmonyPatch(typeof(StartOfRound), "Start")]
		[HarmonyPostfix]
		public static void InitCamera(ref ManualCameraRenderer __instance)
		{
			InitCameras();
		}
	}
}

BepInEx/plugins/scoopy-Scoopys_Variety_Mod/ScoopysVarietyMod/ScoopysVarietyMod.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DunGen;
using DunGen.Graph;
using HarmonyLib;
using LethalLevelLoader;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LethalExtension")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalExtension")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("94d2de4e-bed1-40e3-b759-cf53352d4930")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace ScoopysVarietyMod
{
	[BepInPlugin("ScoopysVarietyMod", "Scoopy's Variety Mod", "0.6.4")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Object))]
		private class ItemGroupPatch
		{
			[HarmonyPatch("Equals")]
			[HarmonyPrefix]
			public static bool FixItemGroupEquals(ref bool __result, object __instance, object other)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0012: Expected O, but got Unknown
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Expected O, but got Unknown
				ItemGroup val = (ItemGroup)((__instance is ItemGroup) ? __instance : null);
				if ((Object)(object)val != (Object)null)
				{
					ItemGroup val2 = (ItemGroup)((other is ItemGroup) ? other : null);
					if ((Object)(object)val2 != (Object)null)
					{
						__result = val.itemSpawnTypeName == val2.itemSpawnTypeName;
						return false;
					}
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(RoundManager))]
		internal class RoundManagerPatch
		{
			[HarmonyPatch("GeneratedFloorPostProcessing")]
			[HarmonyPostfix]
			private static void SwitchSewerWater(ref RuntimeDungeon ___dungeonGenerator)
			{
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_0052: Expected O, but got Unknown
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_0062: Expected O, but got Unknown
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
				if (((Object)___dungeonGenerator.Generator.DungeonFlow).name != "SewerFlow")
				{
					return;
				}
				Instance.MLS.LogInfo((object)"Attempting weird water thing");
				GameObject val = Object.Instantiate<GameObject>(GameObject.Find("Systems/GameSystems/TimeAndWeather/Flooding"));
				Object.Destroy((Object)val.GetComponent<FloodWeather>());
				Object.Destroy((Object)val.GetComponent<AudioSource>());
				val.transform.position = Vector3.zero;
				GameObject[] array = Object.FindObjectsOfType<GameObject>();
				foreach (GameObject val2 in array)
				{
					if (((Object)val2).name == "SewerWaterLevel")
					{
						Instance.MLS.LogInfo((object)"Found water lol");
						val.transform.position = val2.transform.position;
					}
				}
				val.SetActive(true);
			}
		}

		private const string modGUID = "ScoopysVarietyMod";

		private const string modName = "Scoopy's Variety Mod";

		private const string modVersion = "0.6.4";

		private static Plugin Instance;

		private readonly Harmony harmony = new Harmony("ScoopysVarietyMod");

		private ConfigEntry<int> configCastleRarity;

		private ConfigEntry<string> configCastleMoons;

		private ConfigEntry<string> configCastleMoonsList;

		private ConfigEntry<bool> configGuaranteeCastle;

		private ConfigEntry<float> configCastleSizeMultiplierMax;

		private ConfigEntry<float> configCastleSizeMultiplierMin;

		private ConfigEntry<int> configGuitarRarity;

		private ConfigEntry<int> configFireaxeRarity;

		private string[] configMoonsValues = new string[5] { "vanilla", "modded", "all", "paid", "list" };

		internal ManualLogSource MLS;

		public static AssetBundle Assets;

		private void Awake()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Expected O, but got Unknown
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Expected O, but got Unknown
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Expected O, but got Unknown
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Expected O, but got Unknown
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Expected O, but got Unknown
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Expected O, but got Unknown
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Expected O, but got Unknown
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Expected O, but got Unknown
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Expected O, but got Unknown
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Expected O, but got Unknown
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Expected O, but got Unknown
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Expected O, but got Unknown
			//IL_03cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d5: Expected O, but got Unknown
			//IL_03e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ed: Expected O, but got Unknown
			//IL_042c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0436: Expected O, but got Unknown
			//IL_0475: Unknown result type (might be due to invalid IL or missing references)
			//IL_047f: Expected O, but got Unknown
			//IL_04c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d2: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			MLS = Logger.CreateLogSource("ScoopysVarietyMod");
			string? directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			configCastleRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Castle Interior", "CastleDungeonSpawnChance", 300, new ConfigDescription("Adjusts likelihood of the dungeon interior spawning. Higher values increases the chance of spawning. At the max value of 300, the spawn chance would be approx 50% on vanilla moons", (AcceptableValueBase)new AcceptableValueRange<int>(0, 300), Array.Empty<object>()));
			configCastleMoons = ((BaseUnityPlugin)this).Config.Bind<string>("Castle Interior", "CastleDungeonMoons", "vanilla", new ConfigDescription("Specifies the moons that the dungeon interior can spawn on. Vanilla moons can be selected using 'vanilla', or all modded moons using 'modded'. \nAll moons (vanilla & modded) can be selected using 'all'. Paid moons can be selected using 'paid'. \nIndividual moons (including modded) can be specified using 'list' and altering the CastleDungeonMoonsList config entry.", (AcceptableValueBase)new AcceptableValueList<string>(configMoonsValues), Array.Empty<object>()));
			configCastleMoonsList = ((BaseUnityPlugin)this).Config.Bind<string>("Castle Interior", "CastleDungeonMoonsList", (string)null, new ConfigDescription("Note: Requires 'CastleDungeonMoons' to be set to 'list'. \nCan be used to specify a list of moons with individual rarities for moons to spawn on. \nRarity values will override the default rarity value provided in CastleDungeonSpawnChance and will override CastleDungeonGuaranteed. To guarantee dungeon spawning on a moon, assign arbitrarily high rarity value (e.g. 99999). \nMoons and rarities should be provided as a comma seperated list in the following format: 'NameRarity' Example: rend300,dine20,experimentation13 \nNote: Moon names are checked by string matching, i.e. the moon name 'dine' would enable spawning on 'dine', 'diner' and 'undine'. Be careful with modded moon names.", (AcceptableValueBase)null, Array.Empty<object>()));
			configGuaranteeCastle = ((BaseUnityPlugin)this).Config.Bind<bool>("Castle Interior", "CastleDungeonGuaranteed", false, new ConfigDescription("If enabled, the dungeon interior will be effectively guaranteed to spawn on moons where it can spawn as per CastleDungeonMoons. Note: Using ", (AcceptableValueBase)null, Array.Empty<object>()));
			configCastleSizeMultiplierMax = ((BaseUnityPlugin)this).Config.Bind<float>("Castle Interior", "MaxCastleSizeMultiplier", 2f, new ConfigDescription("Defines the maximum castle size multiplier, reducing multipliers above this to this value. \nFor reference, the vanilla modifiers are as follows: Experimentation 1x, Assurance 1x, Vow 1.15x, Rend 1.2x, Offense 1.25x, Dine 1.3x, March 2x, Titan 2.35x, ", (AcceptableValueBase)new AcceptableValueRange<float>(0.1f, 300f), Array.Empty<object>()));
			configCastleSizeMultiplierMin = ((BaseUnityPlugin)this).Config.Bind<float>("Castle Interior", "MinCastleSizeMultiplier", 1f, new ConfigDescription("Defines the minimum castle size multiplier, increasing multipliers below this to this value. \nFor reference, the vanilla modifiers are as follows: Experimentation 1x, Assurance 1x, Vow 1.15x, Rend 1.2x, Offense 1.25x, Dine 1.3x, March 2x, Titan 2.35x, ", (AcceptableValueBase)new AcceptableValueRange<float>(0.1f, 300f), Array.Empty<object>()));
			configGuitarRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Scrap", "GuitarRarity", 10, new ConfigDescription("Frequency of Guitar scrap spawning. Higher values are more common. Set to 0 to disable spawns.", (AcceptableValueBase)new AcceptableValueRange<int>(0, 300), Array.Empty<object>()));
			configFireaxeRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Scrap", "FireaxeRarity", 5, new ConfigDescription("Frequency of Fire Axe scrap spawning. Higher values are more common. Set to 0 to disable spawns.", (AcceptableValueBase)new AcceptableValueRange<int>(0, 300), Array.Empty<object>()));
			Assets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "ScoopysVarietyMod"));
			if ((Object)(object)Assets == (Object)null)
			{
				MLS.LogError((object)"Failed to unpack ScoopysVarietyMod assetbundle.");
			}
			Item val = Assets.LoadAsset<Item>("Assets/ScoopysVarietyMod/ScrapAssets/Guitar/WeezerGuitar.asset");
			Item val2 = Assets.LoadAsset<Item>("Assets/ScoopysVarietyMod/ScrapAssets/FireAxe/FireAxe.asset");
			if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null)
			{
				MLS.LogError((object)"Failed to load all items");
			}
			else
			{
				NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
				NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
				Items.RegisterScrap(val, configGuitarRarity.Value, (LevelTypes)(-1));
				Items.RegisterScrap(val2, configFireaxeRarity.Value, (LevelTypes)896);
				MLS.LogInfo((object)"Custom Scrap Loaded Successfully");
			}
			GameObject obj = Assets.LoadAsset<GameObject>("Assets/ScoopysVarietyMod/CastleAssets/Prefabs/RoundWoodDoor.prefab");
			GameObject val3 = Assets.LoadAsset<GameObject>("Assets/ScoopysVarietyMod/CastleAssets/Prefabs/CellDoorFull.prefab");
			if ((Object)(object)obj == (Object)null || (Object)(object)val3 == (Object)null)
			{
				MLS.LogError((object)"Failed to load a door asset.");
				return;
			}
			MLS.LogInfo((object)"Unpacking Castle Dungeon Assets...");
			if ((Object)(object)Assets.LoadAsset<DungeonFlow>("Assets/ScoopysVarietyMod/CastleAssets/CastleFlow.asset") == (Object)null)
			{
				MLS.LogError((object)"Failed to load Castle Dungeon Flow.");
				return;
			}
			MLS.LogInfo((object)"Initialising dungeon preferences...");
			DungeonFlow dungeonFlow = Assets.LoadAsset<DungeonFlow>("Assets/ScoopysVarietyMod/CastleAssets/CastleFlow.asset");
			ExtendedDungeonFlow val4 = ScriptableObject.CreateInstance<ExtendedDungeonFlow>();
			val4.dungeonFlow = dungeonFlow;
			val4.dungeonFirstTimeAudio = null;
			val4.dungeonDefaultRarity = 0;
			int num = (configGuaranteeCastle.Value ? 99999 : configCastleRarity.Value);
			if (configCastleMoons.Value.ToLowerInvariant() == "all")
			{
				val4.manualContentSourceNameReferenceList.Add(new StringWithRarity("Lethal Company", num));
				val4.manualContentSourceNameReferenceList.Add(new StringWithRarity("Custom", num));
				MLS.LogInfo((object)"Registered dungeon interior on all moons, including modded.");
			}
			else if (configCastleMoons.Value.ToLowerInvariant() == "vanilla")
			{
				val4.manualContentSourceNameReferenceList.Add(new StringWithRarity("Lethal Company", num));
				MLS.LogInfo((object)"Registered dungeon interior on all vanilla moons.");
			}
			else if (configCastleMoons.Value.ToLowerInvariant() == "modded")
			{
				val4.manualContentSourceNameReferenceList.Add(new StringWithRarity("Custom", num));
				MLS.LogInfo((object)"Registered dungeon interior on all modded moons.");
			}
			else if (configCastleMoons.Value.ToLowerInvariant() == "paid")
			{
				val4.dynamicRoutePricesList.Add(new Vector2WithRarity(new Vector2(1f, 9999f), num));
				MLS.LogInfo((object)"Registered dungeon interior on all paid moons.");
			}
			else if ((configCastleMoons.Value.ToLowerInvariant() == "list") & (configCastleMoonsList.Value != null))
			{
				string[] array = configCastleMoonsList.Value.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries);
				foreach (string text in array)
				{
					StringWithRarity val5 = ParseMoonString(text);
					if (val5 != null)
					{
						val4.manualPlanetNameReferenceList.Add(val5);
						MLS.LogInfo((object)("Registered Castle Dungeon on moon name " + val5.Name + " with rarity " + val5.Rarity));
					}
					else
					{
						MLS.LogError((object)("Invalid moon list value!: " + text));
					}
				}
			}
			else
			{
				MLS.LogError((object)"Invalid 'CastleDungeonMoons' config value!");
			}
			val4.dungeonSizeMax = configCastleSizeMultiplierMax.Value;
			val4.dungeonSizeMin = configCastleSizeMultiplierMin.Value;
			val4.dungeonSizeLerpPercentage = 0f;
			AssetBundleLoader.RegisterExtendedDungeonFlow(val4);
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(ItemGroupPatch));
			harmony.PatchAll(typeof(RoundManagerPatch));
			MLS.LogInfo((object)"Initialised Successfully");
		}

		public static StringWithRarity ParseMoonString(string moonString)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			if (string.IsNullOrEmpty(moonString))
			{
				return null;
			}
			int num = moonString.Length - 1;
			while (num >= 0 && char.IsDigit(moonString[num]))
			{
				num--;
			}
			if (num < 0 || num == moonString.Length - 1)
			{
				return null;
			}
			try
			{
				string text = moonString.Substring(0, num + 1);
				int num2 = int.Parse(moonString.Substring(num + 1));
				return new StringWithRarity(text, num2);
			}
			catch (FormatException)
			{
				return null;
			}
		}
	}
}

BepInEx/plugins/Sligili-HDLethalCompany/HDLethalCompany.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HDLethalCompany.Patch;
using HDLethalCompany.Tools;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HDLethalCompanyRemake")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HDLethalCompanyRemake")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7f379bc1-1fd4-4c72-9247-a181862eec6b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HDLethalCompany
{
	[BepInPlugin("HDLethalCompany", "HDLethalCompany-Sligili", "1.5.6")]
	public class HDLethalCompanyInitialization : BaseUnityPlugin
	{
		private static ConfigEntry<float> config_ResMult;

		private static ConfigEntry<bool> config_EnablePostProcessing;

		private static ConfigEntry<bool> config_EnableFog;

		private static ConfigEntry<bool> config_EnableAntialiasing;

		private static ConfigEntry<bool> config_EnableResolution;

		private static ConfigEntry<bool> config_EnableFoliage;

		private static ConfigEntry<int> config_FogQuality;

		private static ConfigEntry<int> config_TextureQuality;

		private static ConfigEntry<int> config_LOD;

		private static ConfigEntry<int> config_ShadowmapQuality;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"HDLethalCompany loaded");
			ConfigFile();
			GraphicsPatch.assetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "HDLethalCompany/hdlethalcompany"));
			_harmony = new Harmony("HDLethalCompany");
			_harmony.PatchAll(typeof(GraphicsPatch));
		}

		private void ConfigFile()
		{
			config_ResMult = ((BaseUnityPlugin)this).Config.Bind<float>("RESOLUTION", "Value", 2.233f, "Resolution Scale Multiplier - <EXAMPLES -> | 1.000 = 860x520p | 2.233 =~ 1920x1080p | 2.977 = 2560x1440p | 4.465 = 3840x2060p > - The UI scanned elements have slightly incorrect offsets after 3.000");
			config_EnableResolution = ((BaseUnityPlugin)this).Config.Bind<bool>("RESOLUTION", "EnableRes", true, "Resolution Fix - In case you wanna use another resolution mod or apply any widescreen mod while keeping the graphics settings");
			config_EnableAntialiasing = ((BaseUnityPlugin)this).Config.Bind<bool>("EFFECTS", "EnableAA", false, "Anti-Aliasing (Unity's SMAA)");
			config_EnablePostProcessing = ((BaseUnityPlugin)this).Config.Bind<bool>("EFFECTS", "EnablePP", true, "Post-Processing (Color grading)");
			config_TextureQuality = ((BaseUnityPlugin)this).Config.Bind<int>("EFFECTS", "TextureQuality", 3, "Texture Resolution Quality - <PRESETS -> | 0 = VERY LOW (1/8) | 1 = LOW (1/4) | 2 = MEDIUM (1/2) | 3 = HIGH (1/1 VANILLA) >");
			config_FogQuality = ((BaseUnityPlugin)this).Config.Bind<int>("EFFECTS", "FogQuality", 1, "Volumetric Fog Quality - <PRESETS -> | 0 = VERY LOW | 1 = VANILLA FOG | 2 = MEDIUM | 3 = HIGH >");
			config_EnableFog = ((BaseUnityPlugin)this).Config.Bind<bool>("EFFECTS", "EnableFOG", true, "Volumetric Fog Toggle - Use this as a last resource in case lowering the fog quality is not enough to get decent performance");
			config_LOD = ((BaseUnityPlugin)this).Config.Bind<int>("EFFECTS", "LOD", 1, "Level Of Detail - <PRESETS -> | 0 = LOW (HALF DISTANCE) | 1 = VANILLA | 2 = HIGH (TWICE THE DISTANCE) >");
			config_ShadowmapQuality = ((BaseUnityPlugin)this).Config.Bind<int>("EFFECTS", "ShadowQuality", 3, "Shadows Resolution - <PRESETS -> 0 = VERY LOW (SHADOWS DISABLED)| 1 = LOW (256) | 2 = MEDIUM (1024) | 3 = VANILLA (2048) > - Shadowmap max resolution");
			config_EnableFoliage = ((BaseUnityPlugin)this).Config.Bind<bool>("EFFECTS", "EnableF", true, "Foliage Toggle - If the game camera should or not render bushes/grass (trees won't be affected)");
			GraphicsPatch.m_enableFoliage = config_EnableFoliage.Value;
			GraphicsPatch.m_enableResolutionFix = config_EnableResolution.Value;
			GraphicsPatch.m_setShadowQuality = config_ShadowmapQuality.Value;
			GraphicsPatch.m_setLOD = config_LOD.Value;
			GraphicsPatch.m_setTextureResolution = config_TextureQuality.Value;
			GraphicsPatch.m_setFogQuality = config_FogQuality.Value;
			GraphicsPatch.multiplier = config_ResMult.Value;
			GraphicsPatch.anchorOffsetZ = 0.123f * config_ResMult.Value + 0.877f;
			GraphicsPatch.m_widthResolution = 860f * config_ResMult.Value;
			GraphicsPatch.m_heightResolution = 520f * config_ResMult.Value;
			GraphicsPatch.m_enableAntiAliasing = config_EnableAntialiasing.Value;
			GraphicsPatch.m_enableFog = config_EnableFog.Value;
			GraphicsPatch.m_enablePostProcessing = config_EnablePostProcessing.Value;
		}
	}
	public static class PluginInfo
	{
		public const string Guid = "HDLethalCompany";

		public const string Name = "HDLethalCompany-Sligili";

		public const string Ver = "1.5.6";
	}
}
namespace HDLethalCompany.Tools
{
	public class Reflection
	{
		public static object GetInstanceField(Type type, object instance, string fieldName)
		{
			BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
			FieldInfo field = type.GetField(fieldName, bindingAttr);
			return field.GetValue(instance);
		}

		public static object CallMethod(object instance, string methodName, params object[] args)
		{
			MethodInfo method = instance.GetType().GetMethod(methodName, BindingFlags.Instance | BindingFlags.NonPublic);
			if (method != null)
			{
				return method.Invoke(instance, args);
			}
			return null;
		}
	}
}
namespace HDLethalCompany.Patch
{
	internal class GraphicsPatch
	{
		public static bool m_enablePostProcessing;

		public static bool m_enableFog;

		public static bool m_enableAntiAliasing;

		public static bool m_enableResolutionFix;

		public static bool m_enableFoliage = true;

		public static int m_setFogQuality;

		public static int m_setTextureResolution;

		public static int m_setLOD;

		public static int m_setShadowQuality;

		private static HDRenderPipelineAsset myAsset;

		public static AssetBundle assetBundle;

		public static float anchorOffsetX = 439.48f;

		public static float anchorOffsetY = 244.8f;

		public static float anchorOffsetZ;

		public static float multiplier;

		public static float m_widthResolution;

		public static float m_heightResolution;

		[HarmonyPatch(typeof(PlayerControllerB), "Start")]
		[HarmonyPrefix]
		private static void StartPrefix(PlayerControllerB __instance)
		{
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Object[] array = Resources.FindObjectsOfTypeAll(typeof(HDAdditionalCameraData));
			foreach (Object obj in array)
			{
				HDAdditionalCameraData val = (HDAdditionalCameraData)(object)((obj is HDAdditionalCameraData) ? obj : null);
				if (!(((Object)((Component)val).gameObject).name == "MapCamera"))
				{
					val.customRenderingSettings = true;
					ToggleCustomPass(val, m_enablePostProcessing);
					SetLevelOfDetail(val);
					ToggleVolumetricFog(val, m_enableFog);
					if (!m_enableFoliage)
					{
						LayerMask val2 = LayerMask.op_Implicit(((Component)val).GetComponent<Camera>().cullingMask);
						val2 = LayerMask.op_Implicit(LayerMask.op_Implicit(val2) & -1025);
						((Component)val).GetComponent<Camera>().cullingMask = LayerMask.op_Implicit(val2);
					}
					SetShadowQuality(assetBundle, val);
					if (!(((Object)((Component)val).gameObject).name == "SecurityCamera") && !(((Object)((Component)val).gameObject).name == "ShipCamera"))
					{
						SetAntiAliasing(val);
					}
				}
			}
			array = null;
			SetTextureQuality();
			SetFogQuality();
			if (m_enableResolutionFix && multiplier != 1f)
			{
				int width = (int)Math.Round(m_widthResolution, 0);
				int height = (int)Math.Round(m_heightResolution, 0);
				((Texture)__instance.gameplayCamera.targetTexture).width = width;
				((Texture)__instance.gameplayCamera.targetTexture).height = height;
			}
		}

		[HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")]
		[HarmonyPrefix]
		private static void RoundPostFix()
		{
			SetFogQuality();
			if (m_setLOD == 0)
			{
				RemoveLodFromGameObject("CatwalkStairs");
			}
		}

		[HarmonyPatch(typeof(HUDManager), "UpdateScanNodes")]
		[HarmonyPostfix]
		private static void UpdateScanNodesPostfix(PlayerControllerB playerScript, HUDManager __instance)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0249: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_0276: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
			if (anchorOffsetZ > 1.238f)
			{
				anchorOffsetZ = 1.238f;
			}
			if (!m_enableResolutionFix || multiplier == 1f)
			{
				return;
			}
			Vector3 zero = Vector3.zero;
			bool flag = false;
			for (int i = 0; i < __instance.scanElements.Length; i++)
			{
				if ((Traverse.Create((object)__instance).Field("scanNodes").GetValue() as Dictionary<RectTransform, ScanNodeProperties>).Count > 0 && (Traverse.Create((object)__instance).Field("scanNodes").GetValue() as Dictionary<RectTransform, ScanNodeProperties>).TryGetValue(__instance.scanElements[i], out var value) && (Object)(object)value != (Object)null)
				{
					try
					{
						if ((bool)Reflection.CallMethod(__instance, "NodeIsNotVisible", value, i))
						{
							continue;
						}
						if (!((Component)__instance.scanElements[i]).gameObject.activeSelf)
						{
							((Component)__instance.scanElements[i]).gameObject.SetActive(true);
							((Component)__instance.scanElements[i]).GetComponent<Animator>().SetInteger("colorNumber", value.nodeType);
							if (value.creatureScanID != -1)
							{
								Traverse.Create((object)__instance).Method("AttemptScanNewCreature", new object[1] { value.creatureScanID });
							}
						}
						goto IL_0186;
					}
					catch (Exception arg)
					{
						Debug.LogError((object)$"Error in updatescanNodes A: {arg}");
						goto IL_0186;
					}
				}
				(Traverse.Create((object)__instance).Field("scanNodes").GetValue() as Dictionary<RectTransform, ScanNodeProperties>).Remove(__instance.scanElements[i]);
				((Component)__instance.scanElements[i]).gameObject.SetActive(false);
				continue;
				IL_0186:
				try
				{
					Traverse.Create((object)__instance).Field("scanElementText").SetValue((object)((Component)__instance.scanElements[i]).gameObject.GetComponentsInChildren<TextMeshProUGUI>());
					if ((Traverse.Create((object)__instance).Field("scanElementText").GetValue() as TextMeshProUGUI[]).Length > 1)
					{
						((TMP_Text)(Traverse.Create((object)__instance).Field("scanElementText").GetValue() as TextMeshProUGUI[])[0]).text = value.headerText;
						((TMP_Text)(Traverse.Create((object)__instance).Field("scanElementText").GetValue() as TextMeshProUGUI[])[1]).text = value.subText;
					}
					if (value.nodeType == 2)
					{
						flag = true;
					}
					zero = playerScript.gameplayCamera.WorldToScreenPoint(((Component)value).transform.position);
					((Transform)__instance.scanElements[i]).position = new Vector3(((Transform)__instance.scanElements[i]).position.x, ((Transform)__instance.scanElements[i]).position.y, 12.17f * anchorOffsetZ);
					__instance.scanElements[i].anchoredPosition = Vector2.op_Implicit(new Vector3(zero.x - anchorOffsetX * multiplier, zero.y - anchorOffsetY * multiplier));
					if (!(multiplier > 3f))
					{
						((Transform)__instance.scanElements[i]).localScale = new Vector3(multiplier, multiplier, multiplier);
					}
					else
					{
						((Transform)__instance.scanElements[i]).localScale = new Vector3(3f, 3f, 3f);
					}
				}
				catch (Exception arg2)
				{
					Debug.LogError((object)$"Error in updatescannodes B: {arg2}");
				}
			}
			try
			{
				if (!flag)
				{
					__instance.totalScrapScanned = 0;
					Traverse.Create((object)__instance).Field("totalScrapScannedDisplayNum").SetValue((object)0);
					Traverse.Create((object)__instance).Field("addToDisplayTotalInterval").SetValue((object)0.35f);
				}
				__instance.scanInfoAnimator.SetBool("display", (int)Reflection.GetInstanceField(typeof(HUDManager), __instance, "scannedScrapNum") >= 2 && flag);
			}
			catch (Exception arg3)
			{
				Debug.LogError((object)$"Error in updatescannodes C: {arg3}");
			}
		}

		public static void SetShadowQuality(AssetBundle assetBundle, HDAdditionalCameraData cameraData)
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)assetBundle == (Object)null)
			{
				Debug.LogError((object)"HDLETHALCOMPANY: Something is wrong with the Asset Bundle - Null");
				return;
			}
			((BitArray128)(ref cameraData.renderingPathCustomFrameSettingsOverrideMask.mask))[20u] = true;
			((FrameSettings)(ref cameraData.renderingPathCustomFrameSettings)).SetEnabled((FrameSettingsField)20, (m_setShadowQuality != 0) ? true : false);
			myAsset = (HDRenderPipelineAsset)((m_setShadowQuality != 1) ? ((m_setShadowQuality != 2) ? ((object)(HDRenderPipelineAsset)QualitySettings.renderPipeline) : ((object)(myAsset = assetBundle.LoadAsset<HDRenderPipelineAsset>("Assets/HDLethalCompany/MediumShadowsAsset.asset")))) : (myAsset = assetBundle.LoadAsset<HDRenderPipelineAsset>("Assets/HDLethalCompany/VeryLowShadowsAsset.asset")));
			QualitySettings.renderPipeline = (RenderPipelineAsset)(object)myAsset;
		}

		public static void SetLevelOfDetail(HDAdditionalCameraData cameraData)
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if (m_setLOD != 1)
			{
				((BitArray128)(ref cameraData.renderingPathCustomFrameSettingsOverrideMask.mask))[60u] = true;
				((BitArray128)(ref cameraData.renderingPathCustomFrameSettingsOverrideMask.mask))[61u] = true;
				((FrameSettings)(ref cameraData.renderingPathCustomFrameSettings)).SetEnabled((FrameSettingsField)60, true);
				((FrameSettings)(ref cameraData.renderingPathCustomFrameSettings)).SetEnabled((FrameSettingsField)61, true);
				cameraData.renderingPathCustomFrameSettings.lodBiasMode = (LODBiasMode)2;
				cameraData.renderingPathCustomFrameSettings.lodBias = ((m_setLOD == 0) ? 0.6f : 2.3f);
				if (m_setLOD == 0 && ((Component)cameraData).GetComponent<Camera>().farClipPlane > 180f)
				{
					((Component)cameraData).GetComponent<Camera>().farClipPlane = 170f;
				}
			}
		}

		public static void SetTextureQuality()
		{
			if (m_setTextureResolution < 3)
			{
				int globalTextureMipmapLimit = 3 - m_setTextureResolution;
				QualitySettings.globalTextureMipmapLimit = globalTextureMipmapLimit;
			}
		}

		public static void SetAntiAliasing(HDAdditionalCameraData cameraData)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			if (m_enableAntiAliasing)
			{
				cameraData.antialiasing = (AntialiasingMode)3;
			}
		}

		public static void ToggleCustomPass(HDAdditionalCameraData cameraData, bool enable)
		{
			((BitArray128)(ref cameraData.renderingPathCustomFrameSettingsOverrideMask.mask))[6u] = true;
			((FrameSettings)(ref cameraData.renderingPathCustomFrameSettings)).SetEnabled((FrameSettingsField)6, enable);
		}

		public static void ToggleVolumetricFog(HDAdditionalCameraData cameraData, bool enable)
		{
			((BitArray128)(ref cameraData.renderingPathCustomFrameSettingsOverrideMask.mask))[28u] = true;
			((FrameSettings)(ref cameraData.renderingPathCustomFrameSettings)).SetEnabled((FrameSettingsField)28, enable);
		}

		public static void SetFogQuality()
		{
			Object[] array = Resources.FindObjectsOfTypeAll(typeof(Volume));
			if (array.Length == 0)
			{
				Debug.LogError((object)"No volumes found");
				return;
			}
			Fog val2 = default(Fog);
			foreach (Object obj in array)
			{
				Volume val = (Volume)(object)((obj is Volume) ? obj : null);
				if (val.sharedProfile.TryGet<Fog>(ref val2))
				{
					((VolumeParameter<int>)(object)((VolumeComponentWithQuality)val2).quality).Override(3);
					switch (m_setFogQuality)
					{
					case -1:
						val2.volumetricFogBudget = 0.05f;
						val2.resolutionDepthRatio = 0.5f;
						break;
					case 0:
						val2.volumetricFogBudget = 0.05f;
						val2.resolutionDepthRatio = 0.5f;
						break;
					case 2:
						val2.volumetricFogBudget = 0.333f;
						val2.resolutionDepthRatio = 0.666f;
						break;
					case 3:
						val2.volumetricFogBudget = 0.666f;
						val2.resolutionDepthRatio = 0.5f;
						break;
					}
				}
			}
		}

		public static void RemoveLodFromGameObject(string name)
		{
			Object[] array = Resources.FindObjectsOfTypeAll(typeof(LODGroup));
			foreach (Object obj in array)
			{
				LODGroup val = (LODGroup)(object)((obj is LODGroup) ? obj : null);
				if (((Object)((Component)val).gameObject).name == name)
				{
					val.enabled = false;
				}
			}
		}
	}
}

BepInEx/plugins/Suskitech-AlwaysHearActiveWalkies/AlwaysHearWalkie.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCAlwaysHearWalkieMod.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AlwaysHearWalkie")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.4.4.0")]
[assembly: AssemblyInformationalVersion("1.4.4+29502bb52bcbc33187ec0645d5c274b3ffd1bc79")]
[assembly: AssemblyProduct("Always Hear Active Walkies")]
[assembly: AssemblyTitle("AlwaysHearWalkie")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx5.PluginTemplate
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "AlwaysHearWalkie";

		public const string PLUGIN_NAME = "Always Hear Active Walkies";

		public const string PLUGIN_VERSION = "1.4.4";
	}
}
namespace LCAlwaysHearWalkieMod
{
	public static class PluginInfo
	{
		public const string modGUID = "suskitech.LCAlwaysHearActiveWalkie";

		public const string modName = "LC Always Hear Active Walkies";

		public const string modVersion = "1.4.4";
	}
	[BepInPlugin("suskitech.LCAlwaysHearActiveWalkie", "LC Always Hear Active Walkies", "1.4.4")]
	public class Plugin : BaseUnityPlugin
	{
		private ConfigEntry<float> configAudibleDistance;

		public static float AudibleDistance;

		private ConfigEntry<float> configWalkieRecordingRange;

		public static float WalkieRecordingRange;

		private ConfigEntry<float> configPlayerToPlayerSpatialHearingRange;

		public static float PlayerToPlayerSpatialHearingRange;

		public static ManualLogSource Log;

		private static Plugin Instance;

		public void Awake()
		{
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			configAudibleDistance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "AudibleDistance", 12f, "");
			AudibleDistance = configAudibleDistance.Value;
			configWalkieRecordingRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "WalkieRecordingRange", 20f, "");
			WalkieRecordingRange = configWalkieRecordingRange.Value;
			configPlayerToPlayerSpatialHearingRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "PlayerToPlayerSpatialHearingRange", 20f, "");
			PlayerToPlayerSpatialHearingRange = configPlayerToPlayerSpatialHearingRange.Value;
			Log = Logger.CreateLogSource("suskitech.LCAlwaysHearActiveWalkie");
			Harmony val = new Harmony("suskitech.LCAlwaysHearActiveWalkie");
			val.PatchAll(typeof(Plugin));
			val.PatchAll(typeof(PlayerControllerBPatch));
			val.PatchAll(typeof(WalkieTalkiePatch));
			Log.LogInfo((object)"\\ /");
			Log.LogInfo((object)"/|\\");
			Log.LogInfo((object)" |----|");
			Log.LogInfo((object)" |[__]| Always Hear Active Walkies");
			Log.LogInfo((object)" |.  .| Version 1.4.4 Loaded");
			Log.LogInfo((object)" |____|");
			Log.LogInfo((object)"");
			Log.LogInfo((object)("AudibleDistance: " + AudibleDistance));
			Log.LogInfo((object)("WalkieRecordingRange: " + WalkieRecordingRange));
			Log.LogInfo((object)("PlayerToPlayerSpatialHearingRange: " + PlayerToPlayerSpatialHearingRange));
		}
	}
}
namespace LCAlwaysHearWalkieMod.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		private static readonly float throttleInterval = 0.35f;

		private static float throttle = 0f;

		private static readonly float AverageDistanceToHeldWalkie = 2f;

		private static readonly float AudibleDistance = Plugin.AudibleDistance;

		private static readonly float WalkieRecordingRange = Plugin.WalkieRecordingRange;

		private static readonly float PlayerToPlayerSpatialHearingRange = Plugin.PlayerToPlayerSpatialHearingRange;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void alwaysHearWalkieTalkiesPatch(ref bool ___holdingWalkieTalkie, ref PlayerControllerB __instance)
		{
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0293: Unknown result type (might be due to invalid IL or missing references)
			//IL_029f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0303: Unknown result type (might be due to invalid IL or missing references)
			//IL_034d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			throttle += Time.deltaTime;
			if (throttle < throttleInterval)
			{
				return;
			}
			throttle = 0f;
			if ((Object)(object)__instance == (Object)null || (Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)__instance != (Object)(object)GameNetworkManager.Instance.localPlayerController || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null)
			{
				return;
			}
			if (!GameNetworkManager.Instance.localPlayerController.isPlayerDead)
			{
				List<WalkieTalkie> list = new List<WalkieTalkie>();
				List<WalkieTalkie> list2 = new List<WalkieTalkie>();
				for (int i = 0; i < WalkieTalkie.allWalkieTalkies.Count; i++)
				{
					float num = Vector3.Distance(((Component)WalkieTalkie.allWalkieTalkies[i]).transform.position, ((Component)__instance).transform.position);
					if (num <= AudibleDistance)
					{
						if (((GrabbableObject)WalkieTalkie.allWalkieTalkies[i]).isBeingUsed)
						{
							list.Add(WalkieTalkie.allWalkieTalkies[i]);
						}
					}
					else
					{
						list2.Add(WalkieTalkie.allWalkieTalkies[i]);
					}
				}
				bool flag = list.Count > 0;
				if (flag != __instance.holdingWalkieTalkie)
				{
					___holdingWalkieTalkie = flag;
					for (int j = 0; j < list2.Count; j++)
					{
						if (j < list.Count)
						{
							list2[j].thisAudio.Stop();
						}
					}
				}
				if (!flag)
				{
					return;
				}
			}
			PlayerControllerB val = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead || !((Object)(object)GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != (Object)null)) ? GameNetworkManager.Instance.localPlayerController : GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript);
			for (int k = 0; k < StartOfRound.Instance.allPlayerScripts.Length; k++)
			{
				PlayerControllerB val2 = StartOfRound.Instance.allPlayerScripts[k];
				if ((!val2.isPlayerControlled && !val2.isPlayerDead) || (Object)(object)val2 == (Object)(object)GameNetworkManager.Instance.localPlayerController || val2.isPlayerDead || !val2.holdingWalkieTalkie)
				{
					continue;
				}
				float num2 = Vector3.Distance(((Component)val).transform.position, ((Component)val2).transform.position);
				float num3 = float.MaxValue;
				float num4 = float.MaxValue;
				for (int l = 0; l < WalkieTalkie.allWalkieTalkies.Count; l++)
				{
					if (!((GrabbableObject)WalkieTalkie.allWalkieTalkies[l]).isBeingUsed)
					{
						continue;
					}
					float num5 = Vector3.Distance(((Component)WalkieTalkie.allWalkieTalkies[l].target).transform.position, ((Component)val).transform.position);
					if (num5 < num4)
					{
						num4 = num5;
					}
					if (!WalkieTalkie.allWalkieTalkies[l].speakingIntoWalkieTalkie)
					{
						float num6 = Vector3.Distance(((Component)WalkieTalkie.allWalkieTalkies[l]).transform.position, ((Component)val2).transform.position);
						if (num6 < num3)
						{
							num3 = num6;
						}
					}
				}
				float num7 = Mathf.Min(1f - Mathf.InverseLerp(AverageDistanceToHeldWalkie, WalkieRecordingRange, num3), 1f - Mathf.InverseLerp(AverageDistanceToHeldWalkie, WalkieRecordingRange, num4));
				float num8 = 1f - Mathf.InverseLerp(0f, PlayerToPlayerSpatialHearingRange, num2);
				val2.voicePlayerState.Volume = Mathf.Max(num7, num8);
				if (val2.speakingToWalkieTalkie && num7 > num8)
				{
					makePlayerSoundWalkieTalkie(val2);
				}
				else
				{
					makePlayerSoundSpatial(val2);
				}
			}
			static void makePlayerSoundSpatial(PlayerControllerB playerController)
			{
				AudioSource currentVoiceChatAudioSource = playerController.currentVoiceChatAudioSource;
				AudioLowPassFilter component = ((Component)currentVoiceChatAudioSource).GetComponent<AudioLowPassFilter>();
				AudioHighPassFilter component2 = ((Component)currentVoiceChatAudioSource).GetComponent<AudioHighPassFilter>();
				OccludeAudio component3 = ((Component)currentVoiceChatAudioSource).GetComponent<OccludeAudio>();
				((Behaviour)component2).enabled = false;
				((Behaviour)component).enabled = true;
				component3.overridingLowPass = playerController.voiceMuffledByEnemy;
				currentVoiceChatAudioSource.spatialBlend = 1f;
				playerController.currentVoiceChatIngameSettings.set2D = false;
				currentVoiceChatAudioSource.bypassListenerEffects = false;
				currentVoiceChatAudioSource.bypassEffects = false;
				currentVoiceChatAudioSource.outputAudioMixerGroup = SoundManager.Instance.playerVoiceMixers[playerController.playerClientId];
				component.lowpassResonanceQ = 1f;
			}
			static void makePlayerSoundWalkieTalkie(PlayerControllerB playerController)
			{
				AudioSource currentVoiceChatAudioSource2 = playerController.currentVoiceChatAudioSource;
				AudioLowPassFilter component4 = ((Component)currentVoiceChatAudioSource2).GetComponent<AudioLowPassFilter>();
				AudioHighPassFilter component5 = ((Component)currentVoiceChatAudioSource2).GetComponent<AudioHighPassFilter>();
				OccludeAudio component6 = ((Component)currentVoiceChatAudioSource2).GetComponent<OccludeAudio>();
				((Behaviour)component5).enabled = true;
				((Behaviour)component4).enabled = true;
				component6.overridingLowPass = true;
				currentVoiceChatAudioSource2.spatialBlend = 0f;
				playerController.currentVoiceChatIngameSettings.set2D = true;
				currentVoiceChatAudioSource2.outputAudioMixerGroup = SoundManager.Instance.playerVoiceMixers[playerController.playerClientId];
				currentVoiceChatAudioSource2.bypassListenerEffects = false;
				currentVoiceChatAudioSource2.bypassEffects = false;
				currentVoiceChatAudioSource2.panStereo = (GameNetworkManager.Instance.localPlayerController.isPlayerDead ? 0f : 0.4f);
				component6.lowPassOverride = 4000f;
				component4.lowpassResonanceQ = 3f;
			}
		}
	}
	[HarmonyPatch(typeof(WalkieTalkie))]
	internal class WalkieTalkiePatch
	{
		[HarmonyPatch("EnableWalkieTalkieListening")]
		[HarmonyPrefix]
		private static bool alwaysHearWalkieTalkiesEnableWalkieTalkieListeningPatch(bool enable)
		{
			if (!enable)
			{
				return false;
			}
			return true;
		}
	}
}

BepInEx/plugins/x753-Mimics/Mimics.dll

Decompiled 8 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using DunGen;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyMimics.Properties;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Mimics")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod that adds mimics to Lethal Company")]
[assembly: AssemblyFileVersion("2.3.2.0")]
[assembly: AssemblyInformationalVersion("2.3.2")]
[assembly: AssemblyProduct("Mimics")]
[assembly: AssemblyTitle("Mimics")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.3.2.0")]
[module: UnverifiableCode]
internal class <Module>
{
	static <Module>()
	{
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<bool>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<bool>();
	}
}
namespace LethalCompanyMimics.Properties
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					ResourceManager resourceManager = new ResourceManager("LethalCompanyMimics.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = resourceManager;
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static byte[] mimicdoor
		{
			get
			{
				object @object = ResourceManager.GetObject("mimicdoor", resourceCulture);
				return (byte[])@object;
			}
		}

		internal Resources()
		{
		}
	}
}
namespace Mimics
{
	[BepInPlugin("x753.Mimics", "Mimics", "2.3.2")]
	public class Mimics : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(GameNetworkManager))]
		internal class GameNetworkManagerPatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPostfix]
			private static void StartPatch()
			{
				((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().AddNetworkPrefab(MimicNetworkerPrefab);
			}
		}

		[HarmonyPatch(typeof(StartOfRound))]
		internal class StartOfRoundPatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPostfix]
			private static void StartPatch(ref StartOfRound __instance)
			{
				if (((NetworkBehaviour)__instance).IsServer && (Object)(object)MimicNetworker.Instance == (Object)null)
				{
					GameObject val = Object.Instantiate<GameObject>(MimicNetworkerPrefab);
					val.GetComponent<NetworkObject>().Spawn(true);
					MimicNetworker.SpawnWeight0.Value = SpawnRates[0];
					MimicNetworker.SpawnWeight1.Value = SpawnRates[1];
					MimicNetworker.SpawnWeight2.Value = SpawnRates[2];
					MimicNetworker.SpawnWeight3.Value = SpawnRates[3];
					MimicNetworker.SpawnWeight4.Value = SpawnRates[4];
					MimicNetworker.SpawnWeightMax.Value = SpawnRates[5];
					MimicNetworker.SpawnRateDynamic.Value = DynamicSpawnRate;
				}
			}
		}

		[HarmonyPatch(typeof(Terminal))]
		internal class TerminalPatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPostfix]
			private static void StartPatch(ref StartOfRound __instance)
			{
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_009e: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b8: Expected O, but got Unknown
				//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e1: Expected O, but got Unknown
				Terminal val = Object.FindObjectOfType<Terminal>();
				if (!Object.op_Implicit((Object)(object)val.enemyFiles.Find((TerminalNode node) => node.creatureName == "Mimics")))
				{
					MimicCreatureID = val.enemyFiles.Count;
					MimicFile.creatureFileID = MimicCreatureID;
					val.enemyFiles.Add(MimicFile);
					TerminalKeyword val2 = val.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info");
					TerminalKeyword val3 = new TerminalKeyword
					{
						word = "mimics",
						isVerb = false,
						defaultVerb = val2
					};
					List<CompatibleNoun> list = val2.compatibleNouns.ToList();
					list.Add(new CompatibleNoun
					{
						noun = val3,
						result = MimicFile
					});
					val2.compatibleNouns = list.ToArray();
					List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList();
					list2.Add(val3);
					val.terminalNodes.allKeywords = list2.ToArray();
				}
			}
		}

		[HarmonyPatch(typeof(RoundManager))]
		internal class RoundManagerPatch
		{
			[HarmonyPatch("SetExitIDs")]
			[HarmonyPostfix]
			private static void SetExitIDsPatch(ref RoundManager __instance, Vector3 mainEntrancePosition)
			{
				//IL_0536: Unknown result type (might be due to invalid IL or missing references)
				//IL_0547: Unknown result type (might be due to invalid IL or missing references)
				//IL_054c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0551: Unknown result type (might be due to invalid IL or missing references)
				//IL_0556: Unknown result type (might be due to invalid IL or missing references)
				//IL_0235: Unknown result type (might be due to invalid IL or missing references)
				//IL_0241: Unknown result type (might be due to invalid IL or missing references)
				//IL_0255: Unknown result type (might be due to invalid IL or missing references)
				//IL_025a: Unknown result type (might be due to invalid IL or missing references)
				//IL_025f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0272: Unknown result type (might be due to invalid IL or missing references)
				//IL_0286: Unknown result type (might be due to invalid IL or missing references)
				//IL_0296: Unknown result type (might be due to invalid IL or missing references)
				//IL_029b: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_0565: Unknown result type (might be due to invalid IL or missing references)
				//IL_056a: Unknown result type (might be due to invalid IL or missing references)
				//IL_056c: Unknown result type (might be due to invalid IL or missing references)
				//IL_056e: Unknown result type (might be due to invalid IL or missing references)
				//IL_05a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_05e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_06c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_06c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_06c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_06d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_06da: Unknown result type (might be due to invalid IL or missing references)
				//IL_06de: Unknown result type (might be due to invalid IL or missing references)
				//IL_06e3: Unknown result type (might be due to invalid IL or missing references)
				//IL_033d: Unknown result type (might be due to invalid IL or missing references)
				//IL_034e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0353: Unknown result type (might be due to invalid IL or missing references)
				//IL_0358: Unknown result type (might be due to invalid IL or missing references)
				//IL_035d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0367: Unknown result type (might be due to invalid IL or missing references)
				//IL_036c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0371: Unknown result type (might be due to invalid IL or missing references)
				//IL_0377: Unknown result type (might be due to invalid IL or missing references)
				//IL_037f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0388: Unknown result type (might be due to invalid IL or missing references)
				//IL_0392: Unknown result type (might be due to invalid IL or missing references)
				//IL_067b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0414: Unknown result type (might be due to invalid IL or missing references)
				//IL_041c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0425: Unknown result type (might be due to invalid IL or missing references)
				//IL_042f: Unknown result type (might be due to invalid IL or missing references)
				//IL_07d3: Unknown result type (might be due to invalid IL or missing references)
				//IL_07dd: Expected O, but got Unknown
				//IL_08ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_08d3: Unknown result type (might be due to invalid IL or missing references)
				//IL_084d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0874: Unknown result type (might be due to invalid IL or missing references)
				//IL_0987: Unknown result type (might be due to invalid IL or missing references)
				//IL_09ae: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)MimicNetworker.Instance == (Object)null)
				{
					return;
				}
				MimicDoor.allMimics = new List<MimicDoor>();
				int num = 0;
				Dungeon currentDungeon = __instance.dungeonGenerator.Generator.CurrentDungeon;
				if (!((Object)currentDungeon.DungeonFlow).name.StartsWith("Level1") && !((Object)currentDungeon.DungeonFlow).name.StartsWith("Level2"))
				{
					return;
				}
				int num2 = 0;
				int[] array = new int[6]
				{
					MimicNetworker.SpawnWeight0.Value,
					MimicNetworker.SpawnWeight1.Value,
					MimicNetworker.SpawnWeight2.Value,
					MimicNetworker.SpawnWeight3.Value,
					MimicNetworker.SpawnWeight4.Value,
					MimicNetworker.SpawnWeightMax.Value
				};
				int num3 = 0;
				int[] array2 = array;
				foreach (int num4 in array2)
				{
					num3 += num4;
				}
				Random random = new Random(StartOfRound.Instance.randomMapSeed + 753);
				int num5 = random.Next(0, num3);
				int num6 = 0;
				for (int j = 0; j < array.Length; j++)
				{
					if (num5 < array[j] + num6)
					{
						num2 = j;
						break;
					}
					num6 += array[j];
				}
				if (num2 == 5)
				{
					num2 = 999;
				}
				EntranceTeleport[] array3 = Object.FindObjectsOfType<EntranceTeleport>(false);
				int num7 = (array3.Length - 2) / 2;
				if (MimicNetworker.SpawnRateDynamic.Value && num2 < num7 && num7 > 1)
				{
					num2 += random.Next(0, 2);
				}
				if (MimicNetworker.SpawnRateDynamic.Value && currentDungeon.AllTiles.Count > 100)
				{
					num2 += random.Next(0, 2);
				}
				List<Doorway> list = new List<Doorway>();
				Bounds val2 = default(Bounds);
				foreach (Tile allTile in currentDungeon.AllTiles)
				{
					foreach (Doorway unusedDoorway in allTile.UnusedDoorways)
					{
						if (unusedDoorway.HasDoorPrefabInstance || (Object)(object)((Component)unusedDoorway).GetComponentInChildren<SpawnSyncedObject>(true) == (Object)null)
						{
							continue;
						}
						GameObject gameObject = ((Component)((Component)((Component)unusedDoorway).GetComponentInChildren<SpawnSyncedObject>(true)).transform.parent).gameObject;
						if (!((Object)gameObject).name.StartsWith("AlleyExitDoorContainer") || gameObject.activeSelf)
						{
							continue;
						}
						bool flag = false;
						Matrix4x4 val = Matrix4x4.TRS(((Component)unusedDoorway).transform.position, ((Component)unusedDoorway).transform.rotation, new Vector3(1f, 1f, 1f));
						((Bounds)(ref val2))..ctor(new Vector3(0f, 1.5f, 5.5f), new Vector3(2f, 6f, 8f));
						((Bounds)(ref val2)).center = ((Matrix4x4)(ref val)).MultiplyPoint3x4(((Bounds)(ref val2)).center);
						Collider[] array4 = Physics.OverlapBox(((Bounds)(ref val2)).center, ((Bounds)(ref val2)).extents, ((Component)unusedDoorway).transform.rotation, LayerMask.GetMask(new string[3] { "Room", "Railing", "MapHazards" }));
						Collider[] array5 = array4;
						int num8 = 0;
						if (num8 < array5.Length)
						{
							Collider val3 = array5[num8];
							flag = true;
						}
						if (flag)
						{
							continue;
						}
						foreach (Tile allTile2 in currentDungeon.AllTiles)
						{
							if (!((Object)(object)allTile == (Object)(object)allTile2))
							{
								Vector3 origin = ((Component)unusedDoorway).transform.position + 5f * ((Component)unusedDoorway).transform.forward;
								Bounds val4 = UnityUtil.CalculateProxyBounds(((Component)allTile2).gameObject, true, Vector3.up);
								Ray val5 = default(Ray);
								((Ray)(ref val5)).origin = origin;
								((Ray)(ref val5)).direction = Vector3.up;
								if (((Bounds)(ref val4)).IntersectRay(val5) && (((Object)allTile2).name.Contains("Catwalk") || ((Object)allTile2).name.Contains("LargeForkTile") || ((Object)allTile2).name.Contains("4x4BigStair") || ((Object)allTile2).name.Contains("ElevatorConnector") || (((Object)allTile2).name.Contains("StartRoom") && !((Object)allTile2).name.Contains("Manor"))))
								{
									flag = true;
								}
								val5 = default(Ray);
								((Ray)(ref val5)).origin = origin;
								((Ray)(ref val5)).direction = Vector3.down;
								if (((Bounds)(ref val4)).IntersectRay(val5) && (((Object)allTile2).name.Contains("MediumRoomHallway1B") || ((Object)allTile2).name.Contains("LargeForkTile") || ((Object)allTile2).name.Contains("4x4BigStair") || ((Object)allTile2).name.Contains("ElevatorConnector") || ((Object)allTile2).name.Contains("StartRoom")))
								{
									flag = true;
								}
							}
						}
						if (!flag)
						{
							list.Add(unusedDoorway);
						}
					}
				}
				Shuffle(list, StartOfRound.Instance.randomMapSeed);
				List<Vector3> list2 = new List<Vector3>();
				foreach (Doorway item in list)
				{
					if (num >= num2)
					{
						break;
					}
					bool flag2 = false;
					Vector3 val6 = ((Component)item).transform.position + 5f * ((Component)item).transform.forward;
					foreach (Vector3 item2 in list2)
					{
						if (Vector3.Distance(val6, item2) < 4f)
						{
							flag2 = true;
							break;
						}
					}
					if (flag2)
					{
						continue;
					}
					list2.Add(val6);
					GameObject gameObject2 = ((Component)((Component)((Component)item).GetComponentInChildren<SpawnSyncedObject>(true)).transform.parent).gameObject;
					GameObject val7 = Object.Instantiate<GameObject>(MimicPrefab, ((Component)item).transform);
					val7.transform.position = gameObject2.transform.position;
					MimicDoor component = val7.GetComponent<MimicDoor>();
					component.scanNode.creatureScanID = MimicCreatureID;
					AudioSource[] componentsInChildren = val7.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val8 in componentsInChildren)
					{
						val8.volume = MimicVolume / 100f;
						val8.outputAudioMixerGroup = StartOfRound.Instance.ship3DAudio.outputAudioMixerGroup;
					}
					if (SpawnRates[5] == 9753 && num == 0)
					{
						val7.transform.position = new Vector3(-7f, 0f, -10f);
					}
					MimicDoor.allMimics.Add(component);
					component.mimicIndex = num;
					num++;
					GameObject gameObject3 = ((Component)((Component)item).transform.GetChild(0)).gameObject;
					gameObject3.SetActive(false);
					Bounds bounds = ((Collider)component.frameBox).bounds;
					Vector3 center = ((Bounds)(ref bounds)).center;
					bounds = ((Collider)component.frameBox).bounds;
					Collider[] array6 = Physics.OverlapBox(center, ((Bounds)(ref bounds)).extents, Quaternion.identity);
					foreach (Collider val9 in array6)
					{
						if (((Object)((Component)val9).gameObject).name.Contains("Shelf"))
						{
							((Component)val9).gameObject.SetActive(false);
						}
					}
					Light componentInChildren = gameObject2.GetComponentInChildren<Light>(true);
					((Component)componentInChildren).transform.parent.SetParent(val7.transform);
					MeshRenderer[] componentsInChildren2 = val7.GetComponentsInChildren<MeshRenderer>();
					MeshRenderer[] array7 = componentsInChildren2;
					foreach (MeshRenderer val10 in array7)
					{
						Material[] materials = ((Renderer)val10).materials;
						foreach (Material val11 in materials)
						{
							val11.shader = ((Renderer)gameObject3.GetComponentInChildren<MeshRenderer>(true)).material.shader;
							val11.renderQueue = ((Renderer)gameObject3.GetComponentInChildren<MeshRenderer>(true)).material.renderQueue;
						}
					}
					component.interactTrigger.onInteract = new InteractEvent();
					((UnityEvent<PlayerControllerB>)(object)component.interactTrigger.onInteract).AddListener((UnityAction<PlayerControllerB>)component.TouchMimic);
					if (MimicPerfection)
					{
						continue;
					}
					component.interactTrigger.timeToHold = 0.9f;
					if (!ColorBlindMode)
					{
						if ((StartOfRound.Instance.randomMapSeed + num) % 2 == 0)
						{
							((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[0]).material.color = new Color(0.490566f, 0.1226415f, 0.1302275f);
							((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[1]).material.color = new Color(0.4339623f, 0.1043965f, 0.1150277f);
							componentInChildren.colorTemperature = 1250f;
						}
						else
						{
							((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[0]).material.color = new Color(0.5f, 0.1580188f, 0.1657038f);
							((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[1]).material.color = new Color(43f / 106f, 0.1358579f, 0.1393619f);
							componentInChildren.colorTemperature = 1300f;
						}
					}
					else if ((StartOfRound.Instance.randomMapSeed + num) % 2 == 0)
					{
						component.interactTrigger.timeToHold = 1.1f;
					}
					else
					{
						component.interactTrigger.timeToHold = 1f;
					}
					if (!EasyMode)
					{
						continue;
					}
					Random random2 = new Random(StartOfRound.Instance.randomMapSeed + num);
					switch (random2.Next(0, 4))
					{
					case 0:
						if (!ColorBlindMode)
						{
							((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[0]).material.color = new Color(0.489f, 0.2415526f, 0.1479868f);
							((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[1]).material.color = new Color(0.489f, 0.2415526f, 0.1479868f);
						}
						else
						{
							component.interactTrigger.timeToHold = 1.5f;
						}
						break;
					case 1:
						component.interactTrigger.hoverTip = "Feed : [LMB]";
						component.interactTrigger.holdTip = "Feed : [LMB]";
						break;
					case 2:
						component.interactTrigger.hoverIcon = component.LostFingersIcon;
						break;
					case 3:
						component.interactTrigger.holdTip = "DIE : [LMB]";
						component.interactTrigger.timeToHold = 0.5f;
						break;
					default:
						component.interactTrigger.hoverTip = "BUG, REPORT TO DEVELOPER";
						break;
					}
				}
			}
		}

		[HarmonyPatch(typeof(SprayPaintItem))]
		internal class SprayPaintItemPatch
		{
			private static FieldInfo SprayHit = typeof(SprayPaintItem).GetField("sprayHit", BindingFlags.Instance | BindingFlags.NonPublic);

			[HarmonyPatch("SprayPaintClientRpc")]
			[HarmonyPostfix]
			private static void SprayPaintClientRpcPatch(SprayPaintItem __instance, Vector3 sprayPos, Vector3 sprayRot)
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)MimicNetworker.Instance == (Object)null)
				{
					return;
				}
				RaycastHit val = (RaycastHit)SprayHit.GetValue(__instance);
				if ((Object)(object)((RaycastHit)(ref val)).collider != (Object)null && ((Object)((RaycastHit)(ref val)).collider).name == "MimicSprayCollider")
				{
					MimicDoor component = ((Component)((Component)((RaycastHit)(ref val)).collider).transform.parent.parent).GetComponent<MimicDoor>();
					component.sprayCount++;
					if (component.sprayCount > 8)
					{
						MimicNetworker.Instance.MimicAddAnger(1, component.mimicIndex);
					}
				}
			}
		}

		[HarmonyPatch(typeof(LockPicker))]
		internal class LockPickerPatch
		{
			private static FieldInfo RayHit = typeof(LockPicker).GetField("hit", BindingFlags.Instance | BindingFlags.NonPublic);

			[HarmonyPatch("ItemActivate")]
			[HarmonyPostfix]
			private static void ItemActivatePatch(LockPicker __instance, bool used, bool buttonDown = true)
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)MimicNetworker.Instance == (Object)null)
				{
					return;
				}
				RaycastHit val = (RaycastHit)RayHit.GetValue(__instance);
				if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null) && !((object)(RaycastHit)(ref val)).Equals((object)default(RaycastHit)) && !((Object)(object)((RaycastHit)(ref val)).transform.parent == (Object)null))
				{
					Transform parent = ((RaycastHit)(ref val)).transform.parent;
					if (((Object)parent).name.StartsWith("MimicDoor"))
					{
						MimicNetworker.Instance.MimicLockPick(__instance, ((Component)parent).GetComponent<MimicDoor>().mimicIndex);
					}
				}
			}
		}

		private const string modGUID = "x753.Mimics";

		private const string modName = "Mimics";

		private const string modVersion = "2.3.2";

		private readonly Harmony harmony = new Harmony("x753.Mimics");

		private static Mimics Instance;

		public static GameObject MimicPrefab;

		public static GameObject MimicNetworkerPrefab;

		public static TerminalNode MimicFile;

		public static int MimicCreatureID;

		public static int[] SpawnRates;

		public static bool MimicPerfection;

		public static bool EasyMode;

		public static bool ColorBlindMode;

		public static float MimicVolume;

		public static bool DynamicSpawnRate;

		private void Awake()
		{
			AssetBundle val = AssetBundle.LoadFromMemory(Resources.mimicdoor);
			MimicPrefab = val.LoadAsset<GameObject>("Assets/MimicDoor.prefab");
			MimicNetworkerPrefab = val.LoadAsset<GameObject>("Assets/MimicNetworker.prefab");
			MimicFile = val.LoadAsset<TerminalNode>("Assets/MimicFile.asset");
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Mimics is loaded!");
			SpawnRates = new int[6]
			{
				((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Zero Mimics", 23, "Weight of zero mimics spawning").Value,
				((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "One Mimic", 69, "Weight of one mimic spawning").Value,
				((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Two Mimics", 7, "Weight of two mimics spawning").Value,
				((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Three Mimics", 1, "Weight of three mimics spawning").Value,
				((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Four Mimics", 0, "Weight of four mimics spawning").Value,
				((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Maximum Mimics", 0, "Weight of maximum mimics spawning").Value
			};
			DynamicSpawnRate = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawn Rate", "Dynamic Spawn Rate", true, "Increases mimic spawn rate based on dungeon size and the number of instances of the real thing.").Value;
			MimicPerfection = ((BaseUnityPlugin)this).Config.Bind<bool>("Difficulty", "Perfect Mimics", false, "Select this if you want mimics to be the exact same color as the real thing. Overrides all difficulty settings.").Value;
			EasyMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Difficulty", "Easy Mode", false, "Each mimic will have one of several possible imperfections to help you tell if it's a mimic.").Value;
			ColorBlindMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Difficulty", "Color Blind Mode", false, "Replaces all color differences with another way to differentiate mimics.").Value;
			MimicVolume = ((BaseUnityPlugin)this).Config.Bind<int>("General", "SFX Volume", 100, "Volume of the mimic's SFX (0-100)").Value;
			if (MimicVolume < 0f)
			{
				MimicVolume = 0f;
			}
			if (MimicVolume > 100f)
			{
				MimicVolume = 100f;
			}
			((BaseUnityPlugin)this).Config.Bind<int>("Difficulty", "Difficulty Level", 0, "This is an old setting, ignore it.");
			((BaseUnityPlugin)this).Config.Remove(((BaseUnityPlugin)this).Config["Difficulty", "Difficulty Level"].Definition);
			((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Five Mimics", 0, "This is an old setting, ignore it.");
			((BaseUnityPlugin)this).Config.Remove(((BaseUnityPlugin)this).Config["Spawn Rate", "Five Mimics"].Definition);
			((BaseUnityPlugin)this).Config.Save();
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}

		public static void Shuffle<T>(IList<T> list, int seed)
		{
			Random random = new Random(seed);
			int num = list.Count;
			while (num > 1)
			{
				num--;
				int index = random.Next(num + 1);
				T value = list[index];
				list[index] = list[num];
				list[num] = value;
			}
		}
	}
	public class MimicNetworker : NetworkBehaviour
	{
		public static MimicNetworker Instance;

		public static NetworkVariable<int> SpawnWeight0 = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public static NetworkVariable<int> SpawnWeight1 = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public static NetworkVariable<int> SpawnWeight2 = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public static NetworkVariable<int> SpawnWeight3 = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public static NetworkVariable<int> SpawnWeight4 = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public static NetworkVariable<int> SpawnWeightMax = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public static NetworkVariable<bool> SpawnRateDynamic = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private void Awake()
		{
			Instance = this;
		}

		public void MimicAttack(int playerId, int mimicIndex, bool ownerOnly = false)
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				Instance.MimicAttackClientRpc(playerId, mimicIndex);
			}
			else if (!ownerOnly)
			{
				Instance.MimicAttackServerRpc(playerId, mimicIndex);
			}
		}

		[ClientRpc]
		public void MimicAttackClientRpc(int playerId, int mimicIndex)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2885019175u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerId);
					BytePacker.WriteValueBitPacked(val2, mimicIndex);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2885019175u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					((MonoBehaviour)this).StartCoroutine(MimicDoor.allMimics[mimicIndex].Attack(playerId));
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void MimicAttackServerRpc(int playerId, int mimicIndex)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1024971481u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerId);
					BytePacker.WriteValueBitPacked(val2, mimicIndex);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1024971481u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					Instance.MimicAttackClientRpc(playerId, mimicIndex);
				}
			}
		}

		public void MimicAddAnger(int amount, int mimicIndex)
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				Instance.MimicAddAngerClientRpc(amount, mimicIndex);
			}
			else
			{
				Instance.MimicAddAngerServerRpc(amount, mimicIndex);
			}
		}

		[ClientRpc]
		public void MimicAddAngerClientRpc(int amount, int mimicIndex)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1137632670u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, amount);
					BytePacker.WriteValueBitPacked(val2, mimicIndex);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1137632670u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					((MonoBehaviour)this).StartCoroutine(MimicDoor.allMimics[mimicIndex].AddAnger(amount));
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void MimicAddAngerServerRpc(int amount, int mimicIndex)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(669208889u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, amount);
					BytePacker.WriteValueBitPacked(val2, mimicIndex);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 669208889u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					Instance.MimicAddAngerClientRpc(amount, mimicIndex);
				}
			}
		}

		public void MimicLockPick(LockPicker lockPicker, int mimicIndex, bool ownerOnly = false)
		{
			int playerId = (int)((GrabbableObject)lockPicker).playerHeldBy.playerClientId;
			if (((NetworkBehaviour)this).IsOwner)
			{
				Instance.MimicLockPickClientRpc(playerId, mimicIndex);
			}
			else if (!ownerOnly)
			{
				Instance.MimicLockPickServerRpc(playerId, mimicIndex);
			}
		}

		[ClientRpc]
		public void MimicLockPickClientRpc(int playerId, int mimicIndex)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3716888238u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerId);
					BytePacker.WriteValueBitPacked(val2, mimicIndex);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3716888238u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					((MonoBehaviour)this).StartCoroutine(MimicDoor.allMimics[mimicIndex].MimicLockPick(playerId));
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void MimicLockPickServerRpc(int playerId, int mimicIndex)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1897916243u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerId);
					BytePacker.WriteValueBitPacked(val2, mimicIndex);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1897916243u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					Instance.MimicLockPickClientRpc(playerId, mimicIndex);
				}
			}
		}

		protected override void __initializeVariables()
		{
			if (SpawnWeight0 == null)
			{
				throw new Exception("MimicNetworker.SpawnWeight0 cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)SpawnWeight0).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeight0, "SpawnWeight0");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeight0);
			if (SpawnWeight1 == null)
			{
				throw new Exception("MimicNetworker.SpawnWeight1 cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)SpawnWeight1).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeight1, "SpawnWeight1");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeight1);
			if (SpawnWeight2 == null)
			{
				throw new Exception("MimicNetworker.SpawnWeight2 cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)SpawnWeight2).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeight2, "SpawnWeight2");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeight2);
			if (SpawnWeight3 == null)
			{
				throw new Exception("MimicNetworker.SpawnWeight3 cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)SpawnWeight3).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeight3, "SpawnWeight3");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeight3);
			if (SpawnWeight4 == null)
			{
				throw new Exception("MimicNetworker.SpawnWeight4 cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)SpawnWeight4).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeight4, "SpawnWeight4");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeight4);
			if (SpawnWeightMax == null)
			{
				throw new Exception("MimicNetworker.SpawnWeightMax cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)SpawnWeightMax).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeightMax, "SpawnWeightMax");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeightMax);
			if (SpawnRateDynamic == null)
			{
				throw new Exception("MimicNetworker.SpawnRateDynamic cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)SpawnRateDynamic).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnRateDynamic, "SpawnRateDynamic");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnRateDynamic);
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_MimicNetworker()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(2885019175u, new RpcReceiveHandler(__rpc_handler_2885019175));
			NetworkManager.__rpc_func_table.Add(1024971481u, new RpcReceiveHandler(__rpc_handler_1024971481));
			NetworkManager.__rpc_func_table.Add(1137632670u, new RpcReceiveHandler(__rpc_handler_1137632670));
			NetworkManager.__rpc_func_table.Add(669208889u, new RpcReceiveHandler(__rpc_handler_669208889));
			NetworkManager.__rpc_func_table.Add(3716888238u, new RpcReceiveHandler(__rpc_handler_3716888238));
			NetworkManager.__rpc_func_table.Add(1897916243u, new RpcReceiveHandler(__rpc_handler_1897916243));
		}

		private static void __rpc_handler_2885019175(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				int mimicIndex = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((MimicNetworker)(object)target).MimicAttackClientRpc(playerId, mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1024971481(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				int mimicIndex = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((MimicNetworker)(object)target).MimicAttackServerRpc(playerId, mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1137632670(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int amount = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref amount);
				int mimicIndex = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((MimicNetworker)(object)target).MimicAddAngerClientRpc(amount, mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_669208889(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int amount = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref amount);
				int mimicIndex = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((MimicNetworker)(object)target).MimicAddAngerServerRpc(amount, mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3716888238(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				int mimicIndex = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((MimicNetworker)(object)target).MimicLockPickClientRpc(playerId, mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1897916243(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				int mimicIndex = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((MimicNetworker)(object)target).MimicLockPickServerRpc(playerId, mimicIndex);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "MimicNetworker";
		}
	}
	public class MimicDoor : MonoBehaviour
	{
		public GameObject playerTarget;

		public BoxCollider frameBox;

		public Sprite LostFingersIcon;

		public Animator mimicAnimator;

		public GameObject grabPoint;

		public InteractTrigger interactTrigger;

		public ScanNodeProperties scanNode;

		public int anger;

		public bool angering;

		public int sprayCount;

		private bool attacking;

		public static List<MimicDoor> allMimics;

		public int mimicIndex;

		private static MethodInfo RetractClaws = typeof(LockPicker).GetMethod("RetractClaws", BindingFlags.Instance | BindingFlags.NonPublic);

		public void TouchMimic(PlayerControllerB player)
		{
			if (!attacking)
			{
				MimicNetworker.Instance.MimicAttack((int)player.playerClientId, mimicIndex);
			}
		}

		public IEnumerator Attack(int playerId)
		{
			attacking = true;
			interactTrigger.interactable = false;
			PlayerControllerB player = StartOfRound.Instance.allPlayerScripts[playerId];
			mimicAnimator.SetTrigger("Attack");
			playerTarget.transform.position = ((Component)player).transform.position;
			yield return (object)new WaitForSeconds(0.1f);
			playerTarget.transform.position = ((Component)player).transform.position;
			yield return (object)new WaitForSeconds(0.1f);
			playerTarget.transform.position = ((Component)player).transform.position;
			yield return (object)new WaitForSeconds(0.1f);
			playerTarget.transform.position = ((Component)player).transform.position;
			yield return (object)new WaitForSeconds(0.1f);
			float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, ((Component)frameBox).transform.position);
			if (num < 8f)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			}
			else if (num < 14f)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
			}
			yield return (object)new WaitForSeconds(0.2f);
			if (((NetworkBehaviour)player).IsOwner && Vector3.Distance(((Component)player).transform.position, ((Component)this).transform.position) < 8.75f)
			{
				player.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 0);
			}
			float startTime = Time.timeSinceLevelLoad;
			yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)player.deadBody != (Object)null || Time.timeSinceLevelLoad - startTime > 4f));
			if ((Object)(object)player.deadBody != (Object)null)
			{
				player.deadBody.attachedTo = grabPoint.transform;
				player.deadBody.attachedLimb = player.deadBody.bodyParts[5];
				player.deadBody.matchPositionExactly = true;
				for (int i = 0; i < player.deadBody.bodyParts.Length; i++)
				{
					((Component)player.deadBody.bodyParts[i]).GetComponent<Collider>().excludeLayers = LayerMask.op_Implicit(-1);
				}
			}
			yield return (object)new WaitForSeconds(2f);
			if ((Object)(object)player.deadBody != (Object)null)
			{
				player.deadBody.attachedTo = null;
				player.deadBody.attachedLimb = null;
				player.deadBody.matchPositionExactly = false;
				((Component)((Component)player.deadBody).transform.GetChild(0)).gameObject.SetActive(false);
				player.deadBody = null;
			}
			yield return (object)new WaitForSeconds(4.5f);
			attacking = false;
			interactTrigger.interactable = true;
		}

		public IEnumerator MimicLockPick(int playerId)
		{
			if (angering || attacking)
			{
				yield break;
			}
			LockPicker lockPicker = default(LockPicker);
			ref LockPicker reference = ref lockPicker;
			GrabbableObject currentlyHeldObjectServer = StartOfRound.Instance.allPlayerScripts[playerId].currentlyHeldObjectServer;
			reference = (LockPicker)(object)((currentlyHeldObjectServer is LockPicker) ? currentlyHeldObjectServer : null);
			if ((Object)(object)lockPicker == (Object)null)
			{
				yield break;
			}
			attacking = true;
			interactTrigger.interactable = false;
			AudioSource component = ((Component)lockPicker).GetComponent<AudioSource>();
			component.PlayOneShot(lockPicker.placeLockPickerClips[Random.Range(0, lockPicker.placeLockPickerClips.Length)]);
			lockPicker.armsAnimator.SetBool("mounted", true);
			lockPicker.armsAnimator.SetBool("picking", true);
			component.Play();
			component.pitch = Random.Range(0.94f, 1.06f);
			lockPicker.isOnDoor = true;
			lockPicker.isPickingLock = true;
			((GrabbableObject)lockPicker).grabbable = false;
			if (((NetworkBehaviour)lockPicker).IsOwner)
			{
				((GrabbableObject)lockPicker).playerHeldBy.DiscardHeldObject(true, ((NetworkBehaviour)MimicNetworker.Instance).NetworkObject, ((Component)this).transform.position + ((Component)this).transform.up * 1.5f - ((Component)this).transform.forward * 1.15f, true);
			}
			float startTime = Time.timeSinceLevelLoad;
			yield return (object)new WaitUntil((Func<bool>)(() => !((GrabbableObject)lockPicker).isHeld || Time.timeSinceLevelLoad - startTime > 10f));
			((Component)lockPicker).transform.localEulerAngles = new Vector3(((Component)this).transform.eulerAngles.x, ((Component)this).transform.eulerAngles.y + 90f, ((Component)this).transform.eulerAngles.z);
			yield return (object)new WaitForSeconds(5f);
			RetractClaws.Invoke(lockPicker, null);
			((Component)lockPicker).transform.SetParent((Transform)null);
			((GrabbableObject)lockPicker).startFallingPosition = ((Component)lockPicker).transform.position;
			((GrabbableObject)lockPicker).FallToGround(false);
			((GrabbableObject)lockPicker).grabbable = true;
			yield return (object)new WaitForSeconds(1f);
			anger = 3;
			attacking = false;
			interactTrigger.interactable = false;
			PlayerControllerB val = null;
			float num = 9999f;
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val2 in allPlayerScripts)
			{
				float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
				if (num2 < num)
				{
					num = num2;
					val = val2;
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				MimicNetworker.Instance.MimicAttackClientRpc((int)val.playerClientId, mimicIndex);
			}
			else
			{
				interactTrigger.interactable = true;
			}
		}

		public IEnumerator AddAnger(int amount)
		{
			if (angering || attacking)
			{
				yield break;
			}
			angering = true;
			anger += amount;
			if (anger == 1)
			{
				Sprite oldIcon2 = interactTrigger.hoverIcon;
				interactTrigger.hoverIcon = LostFingersIcon;
				mimicAnimator.SetTrigger("Growl");
				yield return (object)new WaitForSeconds(2.75f);
				interactTrigger.hoverIcon = oldIcon2;
				sprayCount = 0;
				angering = false;
				yield break;
			}
			if (anger == 2)
			{
				interactTrigger.holdTip = "DIE : [LMB]";
				interactTrigger.timeToHold = 0.25f;
				Sprite oldIcon2 = interactTrigger.hoverIcon;
				interactTrigger.hoverIcon = LostFingersIcon;
				mimicAnimator.SetTrigger("Growl");
				yield return (object)new WaitForSeconds(2.75f);
				interactTrigger.hoverIcon = oldIcon2;
				sprayCount = 0;
				angering = false;
				yield break;
			}
			if (anger > 2)
			{
				PlayerControllerB val = null;
				float num = 9999f;
				PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
				foreach (PlayerControllerB val2 in allPlayerScripts)
				{
					float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
					if (num2 < num)
					{
						num = num2;
						val = val2;
					}
				}
				if ((Object)(object)val != (Object)null)
				{
					MimicNetworker.Instance.MimicAttackClientRpc((int)val.playerClientId, mimicIndex);
				}
			}
			sprayCount = 0;
			angering = false;
		}
	}
	public class MimicCollider : MonoBehaviour, IHittable
	{
		public MimicDoor mimic;

		bool IHittable.Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
		{
			MimicNetworker.Instance.MimicAddAnger(force, mimic.mimicIndex);
			return true;
		}
	}
	public class MimicListener : MonoBehaviour, INoiseListener
	{
		public MimicDoor mimic;

		private int tolerance = 100;

		void INoiseListener.DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot, int noiseID)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			if ((noiseLoudness >= 0.9f || noiseID == 101158) && Vector3.Distance(noisePosition, ((Component)mimic).transform.position) < 5f)
			{
				switch (noiseID)
				{
				case 75:
					tolerance--;
					break;
				case 5:
					tolerance -= 15;
					break;
				case 101158:
					tolerance -= 35;
					break;
				default:
					tolerance -= 30;
					break;
				}
				if (tolerance <= 0)
				{
					tolerance = 100;
					MimicNetworker.Instance.MimicAddAnger(1, mimic.mimicIndex);
				}
			}
		}
	}
}

BepInEx/plugins/x753-More_Suits/MoreSuits.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MoreSuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")]
[assembly: AssemblyFileVersion("1.4.1.0")]
[assembly: AssemblyInformationalVersion("1.4.1")]
[assembly: AssemblyProduct("MoreSuits")]
[assembly: AssemblyTitle("MoreSuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.1.0")]
[module: UnverifiableCode]
namespace MoreSuits;

[BepInPlugin("x753.More_Suits", "More Suits", "1.4.1")]
public class MoreSuitsMod : BaseUnityPlugin
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void StartPatch(ref StartOfRound __instance)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			//IL_067c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0681: Unknown result type (might be due to invalid IL or missing references)
			//IL_0687: Unknown result type (might be due to invalid IL or missing references)
			//IL_068c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0400: Expected O, but got Unknown
			//IL_0310: Unknown result type (might be due to invalid IL or missing references)
			//IL_0317: Expected O, but got Unknown
			//IL_0598: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Expected O, but got Unknown
			try
			{
				if (SuitsAdded)
				{
					return;
				}
				int count = __instance.unlockablesList.unlockables.Count;
				UnlockableItem val = new UnlockableItem();
				int num = 0;
				for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
				{
					UnlockableItem val2 = __instance.unlockablesList.unlockables[i];
					if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked)
					{
						continue;
					}
					val = val2;
					List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList();
					List<string> list2 = new List<string>();
					List<string> list3 = new List<string>();
					List<string> list4 = DisabledSuits.ToLower().Replace(".png", "").Split(',')
						.ToList();
					List<string> list5 = new List<string>();
					if (!LoadAllSuits)
					{
						foreach (string item2 in list)
						{
							if (File.Exists(Path.Combine(item2, "!less-suits.txt")))
							{
								string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" };
								list5.AddRange(collection);
								break;
							}
						}
					}
					foreach (string item3 in list)
					{
						if (item3 != "")
						{
							string[] files = Directory.GetFiles(item3, "*.png");
							string[] files2 = Directory.GetFiles(item3, "*.matbundle");
							list2.AddRange(files);
							list3.AddRange(files2);
						}
					}
					list3.Sort();
					list2.Sort();
					try
					{
						foreach (string item4 in list3)
						{
							Object[] array = AssetBundle.LoadFromFile(item4).LoadAllAssets();
							foreach (Object val3 in array)
							{
								if (val3 is Material)
								{
									Material item = (Material)val3;
									customMaterials.Add(item);
								}
							}
						}
					}
					catch (Exception ex)
					{
						Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex));
					}
					foreach (string item5 in list2)
					{
						if (list4.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()))
						{
							continue;
						}
						string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
						if (list5.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()) && item5.Contains(directoryName))
						{
							continue;
						}
						UnlockableItem val4;
						Material val5;
						if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default")
						{
							val4 = val;
							val5 = val4.suitMaterial;
						}
						else
						{
							val4 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
							val5 = Object.Instantiate<Material>(val4.suitMaterial);
						}
						byte[] array2 = File.ReadAllBytes(item5);
						Texture2D val6 = new Texture2D(2, 2);
						ImageConversion.LoadImage(val6, array2);
						val5.mainTexture = (Texture)(object)val6;
						val4.unlockableName = Path.GetFileNameWithoutExtension(item5);
						try
						{
							string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val4.unlockableName + ".json");
							if (File.Exists(path))
							{
								string[] array3 = File.ReadAllLines(path);
								for (int j = 0; j < array3.Length; j++)
								{
									string[] array4 = array3[j].Trim().Split(':');
									if (array4.Length != 2)
									{
										continue;
									}
									string text = array4[0].Trim('"', ' ', ',');
									string text2 = array4[1].Trim('"', ' ', ',');
									if (text2.Contains(".png"))
									{
										byte[] array5 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text2));
										Texture2D val7 = new Texture2D(2, 2);
										ImageConversion.LoadImage(val7, array5);
										val5.SetTexture(text, (Texture)(object)val7);
										continue;
									}
									if (text == "PRICE" && int.TryParse(text2, out var result))
									{
										try
										{
											val4 = AddToRotatingShop(val4, result, __instance.unlockablesList.unlockables.Count);
										}
										catch (Exception ex2)
										{
											Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2));
										}
										continue;
									}
									switch (text2)
									{
									case "KEYWORD":
										val5.EnableKeyword(text);
										continue;
									case "DISABLEKEYWORD":
										val5.DisableKeyword(text);
										continue;
									case "SHADERPASS":
										val5.SetShaderPassEnabled(text, true);
										continue;
									case "DISABLESHADERPASS":
										val5.SetShaderPassEnabled(text, false);
										continue;
									}
									float result2;
									Vector4 vector;
									if (text == "SHADER")
									{
										Shader shader = Shader.Find(text2);
										val5.shader = shader;
									}
									else if (text == "MATERIAL")
									{
										foreach (Material customMaterial in customMaterials)
										{
											if (((Object)customMaterial).name == text2)
											{
												val5 = Object.Instantiate<Material>(customMaterial);
												val5.mainTexture = (Texture)(object)val6;
												break;
											}
										}
									}
									else if (float.TryParse(text2, out result2))
									{
										val5.SetFloat(text, result2);
									}
									else if (TryParseVector4(text2, out vector))
									{
										val5.SetVector(text, vector);
									}
								}
							}
						}
						catch (Exception ex3)
						{
							Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3));
						}
						val4.suitMaterial = val5;
						if (val4.unlockableName.ToLower() != "default")
						{
							if (num == MaxSuits)
							{
								Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more.");
								continue;
							}
							__instance.unlockablesList.unlockables.Add(val4);
							num++;
						}
					}
					SuitsAdded = true;
					break;
				}
				UnlockableItem val8 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
				val8.alreadyUnlocked = false;
				val8.hasBeenMoved = false;
				val8.placedPosition = Vector3.zero;
				val8.placedRotation = Vector3.zero;
				val8.unlockableType = 753;
				while (__instance.unlockablesList.unlockables.Count < count + MaxSuits)
				{
					__instance.unlockablesList.unlockables.Add(val8);
				}
			}
			catch (Exception ex4)
			{
				Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4));
			}
		}

		[HarmonyPatch("PositionSuitsOnRack")]
		[HarmonyPrefix]
		private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
		{
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
			source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
			int num = 0;
			foreach (UnlockableSuit item in source)
			{
				AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
				component.overrideOffset = true;
				float num2 = 0.18f;
				if (MakeSuitsFitOnRack && source.Count > 13)
				{
					num2 /= (float)Math.Min(source.Count, 20) / 12f;
				}
				component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num;
				component.rotationOffset = new Vector3(0f, 90f, 0f);
				num++;
			}
			return false;
		}
	}

	private const string modGUID = "x753.More_Suits";

	private const string modName = "More Suits";

	private const string modVersion = "1.4.1";

	private readonly Harmony harmony = new Harmony("x753.More_Suits");

	private static MoreSuitsMod Instance;

	public static bool SuitsAdded = false;

	public static string DisabledSuits;

	public static bool LoadAllSuits;

	public static bool MakeSuitsFitOnRack;

	public static int MaxSuits;

	public static List<Material> customMaterials = new List<Material>();

	private static TerminalNode cancelPurchase;

	private static TerminalKeyword buyKeyword;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value;
		LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value;
		MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value;
		MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value;
		harmony.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!");
	}

	private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID)
	{
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Expected O, but got Unknown
		//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Expected O, but got Unknown
		//IL_0298: Unknown result type (might be due to invalid IL or missing references)
		//IL_029f: Expected O, but got Unknown
		Terminal val = Object.FindObjectOfType<Terminal>();
		for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++)
		{
			if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy")
			{
				buyKeyword = val.terminalNodes.allKeywords[i];
				break;
			}
		}
		newSuit.alreadyUnlocked = false;
		newSuit.hasBeenMoved = false;
		newSuit.placedPosition = Vector3.zero;
		newSuit.placedRotation = Vector3.zero;
		newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>();
		((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1";
		newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit";
		newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n";
		newSuit.shopSelectionNode.clearPreviousText = true;
		newSuit.shopSelectionNode.shipUnlockableID = unlockableID;
		newSuit.shopSelectionNode.itemCost = price;
		newSuit.shopSelectionNode.overrideOptions = true;
		CompatibleNoun val2 = new CompatibleNoun();
		val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
		val2.noun.word = "confirm";
		val2.noun.isVerb = true;
		val2.result = ScriptableObject.CreateInstance<TerminalNode>();
		((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm";
		val2.result.creatureName = "";
		val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n";
		val2.result.clearPreviousText = true;
		val2.result.shipUnlockableID = unlockableID;
		val2.result.buyUnlockable = true;
		val2.result.itemCost = price;
		val2.result.terminalEvent = "";
		CompatibleNoun val3 = new CompatibleNoun();
		val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
		val3.noun.word = "deny";
		val3.noun.isVerb = true;
		if ((Object)(object)cancelPurchase == (Object)null)
		{
			cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>();
		}
		val3.result = cancelPurchase;
		((Object)val3.result).name = "MoreSuitsCancelPurchase";
		val3.result.displayText = "Cancelled order.\n";
		newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 };
		TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>();
		((Object)val4).name = newSuit.unlockableName + "Suit";
		val4.word = newSuit.unlockableName.ToLower() + " suit";
		val4.defaultVerb = buyKeyword;
		CompatibleNoun val5 = new CompatibleNoun();
		val5.noun = val4;
		val5.result = newSuit.shopSelectionNode;
		List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList();
		list.Add(val5);
		buyKeyword.compatibleNouns = list.ToArray();
		List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList();
		list2.Add(val4);
		list2.Add(val2.noun);
		list2.Add(val3.noun);
		val.terminalNodes.allKeywords = list2.ToArray();
		return newSuit;
	}

	public static bool TryParseVector4(string input, out Vector4 vector)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		vector = Vector4.zero;
		string[] array = input.Split(',');
		if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4))
		{
			vector = new Vector4(result, result2, result3, result4);
			return true;
		}
		return false;
	}
}

BepInEx/plugins/xCeezy-LethalEscape/LethalEscape/LethalEscape.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalEscape")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalEscape")]
[assembly: AssemblyTitle("LethalEscape")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalEscape
{
	internal class LETimerFunctions : MonoBehaviour
	{
		public static float MinuteEscapeTimerPuffer;

		public static float MinuteEscapeTimerBracken;

		public static float MinuteEscapeTimerHoardingBug;

		public static LETimerFunctions instance;

		private void Awake()
		{
			instance = this;
		}

		private void Update()
		{
			MinuteEscapeTimerBracken += Time.deltaTime;
			MinuteEscapeTimerHoardingBug += Time.deltaTime;
			MinuteEscapeTimerPuffer += Time.deltaTime;
		}
	}
	[BepInPlugin("xCeezy.LethalEscape", "Lethal Escape", "0.8.2")]
	public class Plugin : BaseUnityPlugin
	{
		public static GameObject ExtraValues;

		private const string modGUID = "xCeezy.LethalEscape";

		private const string modName = "Lethal Escape";

		private const string modVersion = "0.8.2";

		private Harmony _harmony = new Harmony("LethalEscape");

		public static ManualLogSource mls;

		public static float TimeStartTeleport;

		public static ConfigEntry<bool> CanThumperEscape;

		public static ConfigEntry<bool> CanBrackenEscape;

		public static ConfigEntry<bool> CanJesterEscape;

		public static ConfigEntry<bool> CanHoardingBugEscape;

		public static ConfigEntry<bool> CanCoilHeadEscape;

		public static ConfigEntry<bool> CanSpiderEscape;

		public static ConfigEntry<bool> CanNutCrackerEscape;

		public static ConfigEntry<bool> CanHygrodereEscape;

		public static ConfigEntry<bool> CanPufferEscape;

		public static float JesterSpeedWindup;

		public static ConfigEntry<float> BrackenChanceToEscapeEveryMinute;

		public static ConfigEntry<float> PufferChanceToEscapeEveryMinute;

		public static ConfigEntry<float> HoardingBugChanceToEscapeEveryMinute;

		public static ConfigEntry<float> HoardingBugChanceToNestNearShip;

		public static ConfigEntry<float> HoardingBugChanceToSpawnOutside;

		public static ConfigEntry<float> BrackenChanceToSpawnOutside;

		public static ConfigEntry<float> PufferChanceToSpawnOutside;

		public static ConfigEntry<float> JesterChanceToSpawnOutside;

		public static ConfigEntry<float> HygrodereChanceToSpawnOutside;

		public static ConfigEntry<float> NutCrackerChanceToSpawnOutside;

		public static ConfigEntry<float> ThumperChanceToSpawnOutside;

		public static ConfigEntry<float> SpiderChanceToSpawnOutside;

		public static ConfigEntry<float> JesterSpeedIncreasePerSecond;

		public static ConfigEntry<float> MaxJesterOutsideSpeed;

		public static ConfigEntry<float> BrackenEscapeDelay;

		public static ConfigEntry<float> ThumperEscapeDelay;

		public static ConfigEntry<int> SpiderMinWebsOutside;

		public static ConfigEntry<int> SpiderMaxWebsOutside;

		private void Awake()
		{
			//IL_03b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bd: Expected O, but got Unknown
			CanThumperEscape = ((BaseUnityPlugin)this).Config.Bind<bool>("Can Monster Escape", "ThumperEscape", true, "Whether or not the Thumper can escape");
			CanBrackenEscape = ((BaseUnityPlugin)this).Config.Bind<bool>("Can Monster Escape", "BrackenEscape", true, "Whether or not the Bracken can escape");
			CanJesterEscape = ((BaseUnityPlugin)this).Config.Bind<bool>("Can Monster Escape", "JesterEscape", true, "Whether or not the Jester can escape");
			CanHoardingBugEscape = ((BaseUnityPlugin)this).Config.Bind<bool>("Can Monster Escape", "HoardingBugEscape", true, "Whether or not the Hoarding Bugs can escape");
			CanCoilHeadEscape = ((BaseUnityPlugin)this).Config.Bind<bool>("Can Monster Escape", "CoilHeadEscape", true, "Whether or not Coil Head can escape");
			CanSpiderEscape = ((BaseUnityPlugin)this).Config.Bind<bool>("Can Monster Escape", "SpiderEscape", true, "Whether or not the Spider can escape");
			CanNutCrackerEscape = ((BaseUnityPlugin)this).Config.Bind<bool>("Can Monster Escape", "NutCrackerEscape", true, "Whether or not the Nut Cracker can escape");
			CanHygrodereEscape = ((BaseUnityPlugin)this).Config.Bind<bool>("Can Monster Escape", "HygrodereEscape", false, "Whether or not the Hygrodere/Slime can escape");
			CanPufferEscape = ((BaseUnityPlugin)this).Config.Bind<bool>("Can Monster Escape", "CanPufferEscape", true, "Whether or not the Puffer/Spore Lizard can escape");
			ThumperChanceToSpawnOutside = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Escape Settings", "ThumperSpawnOutsideChance", 5f, "The chance that the Thumper will spawn outside");
			BrackenChanceToSpawnOutside = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Escape Settings", "BrackenSpawnOutsideChance", 10f, "The chance that the Bracken will spawn outside");
			JesterChanceToSpawnOutside = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Escape Settings", "JesterSpawnOutsideChance", 0f, "The chance that the Jester will spawn outside");
			HoardingBugChanceToSpawnOutside = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Escape Settings", "HoardingBugSpawnOutsideChance", 30f, "The chance that the Hoarding Bug will spawn outside");
			SpiderChanceToSpawnOutside = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Escape Settings", "SpiderSpawnOutsideChance", 5f, "The chance that the Spider will spawn outside");
			NutCrackerChanceToSpawnOutside = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Escape Settings", "NutCrackerSpawnOutsideChance", 5f, "The chance that the NutCracker will spawn outside");
			HygrodereChanceToSpawnOutside = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Escape Settings", "HygrodereSpawnOutsideChance", 0f, "The chance that the Hygrodere will spawn outside");
			PufferChanceToSpawnOutside = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Escape Settings", "PufferSpawnOutsideChance", 5f, "The chance that the Puffer will spawn outside");
			PufferChanceToEscapeEveryMinute = ((BaseUnityPlugin)this).Config.Bind<float>("Escape Settings", "Puffer Escape Chance", 10f, "The chance that the Puffer/Spore Lizard will escape randomly every minute");
			BrackenChanceToEscapeEveryMinute = ((BaseUnityPlugin)this).Config.Bind<float>("Escape Settings", "Bracken Escape Chance", 10f, "The chance that the Bracken will escape randomly every minute");
			HoardingBugChanceToEscapeEveryMinute = ((BaseUnityPlugin)this).Config.Bind<float>("Escape Settings", "HoardingBug Escape Chance", 15f, "The chance that the Hoarding Bug will escape randomly every minute");
			HoardingBugChanceToNestNearShip = ((BaseUnityPlugin)this).Config.Bind<float>("Escape Settings", "HoardingBugShipNestChance", 50f, "The chance that the Hoarding Bug will make their nest at/near the ship");
			BrackenEscapeDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Escape Settings", "Bracken Escape Delay", 5f, "Time it takes for the Bracken to follow a player outside");
			ThumperEscapeDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Escape Settings", "Thumper Escape Delay", -5f, "Time it takes for the Thumper to follow a player outside which is based on how long the player was seen minus this value (Might break when under -15 and will force thumper outside when it sees someone when above 0)");
			SpiderMaxWebsOutside = ((BaseUnityPlugin)this).Config.Bind<int>("Escape Settings", "Max Spider Webs Outside", 28, "The maximum amount of spider webs the game will allow the spider to create webs outside (Vanilla game is 7 or 9 if update 47)");
			SpiderMinWebsOutside = ((BaseUnityPlugin)this).Config.Bind<int>("Escape Settings", "Min Spider Webs Outside", 20, "The minimum amount of spider webs the game will allow the spider to create webs outside (Vanilla game is 4 or 6 if update 47)");
			JesterSpeedIncreasePerSecond = ((BaseUnityPlugin)this).Config.Bind<float>("Escape Settings", "Jester Speed Increase", 1.35f, "How much speed the jester gets per second");
			MaxJesterOutsideSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Escape Settings", "Jester Outside Speed", 10f, "The max speed the Jester moves while outside (5 is the speed its at while in the box and 18 is jesters max speed inside the facility)");
			if ((Object)(object)ExtraValues == (Object)null)
			{
				ExtraValues = new GameObject();
				Object.DontDestroyOnLoad((Object)(object)ExtraValues);
				((Object)ExtraValues).hideFlags = (HideFlags)61;
				ExtraValues.AddComponent<LETimerFunctions>();
			}
			mls = Logger.CreateLogSource("GameMaster");
			mls.LogInfo((object)"Loaded xCeezy.LethalEscape. Patching.");
			_harmony.PatchAll(typeof(Plugin));
		}

		[HarmonyPatch(typeof(CrawlerAI), "Update")]
		[HarmonyPrefix]
		private static void CrawlerLEPrefixAI(CrawlerAI __instance)
		{
			if (((EnemyAI)__instance).isEnemyDead || !CanThumperEscape.Value || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				return;
			}
			if (!((EnemyAI)__instance).isOutside)
			{
				if (((EnemyAI)__instance).currentBehaviourStateIndex != 0 && __instance.noticePlayerTimer < ThumperEscapeDelay.Value && (Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && !((EnemyAI)__instance).targetPlayer.isInsideFactory)
				{
					SendEnemyOutside((EnemyAI)(object)__instance);
				}
			}
			else if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(CrawlerAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void ThumperAILEOutsideAttack(CrawlerAI __instance, ref Collider other)
		{
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			if (!((EnemyAI)__instance).isEnemyDead && ((EnemyAI)__instance).isOutside && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && (Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController && !((double)__instance.timeSinceHittingPlayer <= 0.65) && !(((EnemyAI)__instance).stunNormalizedTimer > 0f))
				{
					__instance.timeSinceHittingPlayer = 0f;
					((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
					component.DamagePlayer(40, true, true, (CauseOfDeath)6, 0, false, default(Vector3));
					component.DamagePlayerFromOtherClientServerRpc(40, Vector3.zero, -1);
					((EnemyAI)__instance).agent.speed = 0f;
					__instance.HitPlayerServerRpc((int)component.playerClientId);
					component.JumpToFearLevel(1f, true);
				}
			}
		}

		[HarmonyPatch(typeof(CrawlerAI), "Start")]
		[HarmonyPostfix]
		private static void CrawlerAILEPostfixStart(CrawlerAI __instance)
		{
			if (((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && ThumperChanceToSpawnOutside.Value != 0f && (float)Random.Range(1, 100) <= ThumperChanceToSpawnOutside.Value)
			{
				SendEnemyOutside((EnemyAI)(object)__instance);
			}
		}

		[HarmonyPatch(typeof(JesterAI), "Update")]
		[HarmonyPrefix]
		private static void JesterLEPrefixAI(JesterAI __instance)
		{
			if (((EnemyAI)__instance).isEnemyDead || !CanJesterEscape.Value || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				return;
			}
			if (!((EnemyAI)__instance).isOutside)
			{
				if (((EnemyAI)__instance).currentBehaviourStateIndex == 2 && (Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && !((EnemyAI)__instance).targetPlayer.isInsideFactory)
				{
					JesterSpeedWindup = 0f;
					SendEnemyOutside((EnemyAI)(object)__instance, SpawnOnDoor: false);
				}
			}
			else if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(JesterAI), "Update")]
		[HarmonyPostfix]
		private static void JesterLEPostfixAI(JesterAI __instance)
		{
			if (!CanJesterEscape.Value || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost || !((EnemyAI)__instance).isOutside)
			{
				return;
			}
			if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
			bool flag = false;
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				if (StartOfRound.Instance.allPlayerScripts[i].isPlayerControlled && !StartOfRound.Instance.allPlayerScripts[i].isInsideFactory)
				{
					flag = true;
				}
			}
			if (flag)
			{
				((EnemyAI)__instance).SwitchToBehaviourState(2);
				((EnemyAI)__instance).agent.stoppingDistance = 0f;
			}
			JesterSpeedWindup = Mathf.Clamp(JesterSpeedWindup + Time.deltaTime * JesterSpeedIncreasePerSecond.Value, 0f, MaxJesterOutsideSpeed.Value);
			((EnemyAI)__instance).agent.speed = JesterSpeedWindup;
		}

		[HarmonyPatch(typeof(JesterAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void JesterAILEOutsideAttack(JesterAI __instance, ref Collider other)
		{
			if (!((EnemyAI)__instance).isEnemyDead && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && ((EnemyAI)__instance).isOutside)
			{
				if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
				{
					((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
				}
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && (Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController && Object.op_Implicit((Object)(object)((Component)other).gameObject.GetComponent<PlayerControllerB>()) && ((EnemyAI)__instance).currentBehaviourStateIndex == 2)
				{
					__instance.KillPlayerServerRpc((int)component.playerClientId);
				}
			}
		}

		[HarmonyPatch(typeof(JesterAI), "Start")]
		[HarmonyPostfix]
		private static void JesterAILEPostfixStart(JesterAI __instance)
		{
			if (((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && JesterChanceToSpawnOutside.Value != 0f && (float)Random.Range(1, 100) <= JesterChanceToSpawnOutside.Value)
			{
				SendEnemyOutside((EnemyAI)(object)__instance);
			}
		}

		[HarmonyPatch(typeof(FlowermanAI), "Update")]
		[HarmonyPrefix]
		private static void FlowermanAILEPrefixAI(FlowermanAI __instance)
		{
			if (((EnemyAI)__instance).isEnemyDead || !CanBrackenEscape.Value || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				return;
			}
			if (!((EnemyAI)__instance).isOutside)
			{
				if ((Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && !((EnemyAI)__instance).targetPlayer.isInsideFactory && (((EnemyAI)__instance).currentBehaviourStateIndex == 1 || __instance.evadeStealthTimer > 0f) && Time.time - TimeStartTeleport >= BrackenEscapeDelay.Value + 5f)
				{
					TimeStartTeleport = Time.time;
				}
				if (Time.time - TimeStartTeleport > BrackenEscapeDelay.Value && Time.time - TimeStartTeleport < BrackenEscapeDelay.Value + 5f)
				{
					SendEnemyOutside((EnemyAI)(object)__instance);
				}
				else if (LETimerFunctions.MinuteEscapeTimerBracken >= 60f && (Object)(object)((EnemyAI)__instance).targetPlayer == (Object)null)
				{
					LETimerFunctions.MinuteEscapeTimerBracken = 0f;
					if (BrackenChanceToEscapeEveryMinute.Value != 0f && (float)Random.Range(1, 100) <= BrackenChanceToEscapeEveryMinute.Value)
					{
						SendEnemyOutside((EnemyAI)(object)__instance, SpawnOnDoor: false);
					}
				}
			}
			else if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(FlowermanAI), "Update")]
		[HarmonyPostfix]
		private static void FlowermanAILEPostfixAI(FlowermanAI __instance)
		{
			if (!((EnemyAI)__instance).isEnemyDead && CanBrackenEscape.Value && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && ((EnemyAI)__instance).isOutside && ((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(FlowermanAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void FlowerManAILEOutsideAttack(FlowermanAI __instance, ref Collider other, bool ___startingKillAnimationLocalClient)
		{
			if (!((EnemyAI)__instance).isEnemyDead && ((EnemyAI)__instance).isOutside && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && (Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController && !__instance.inKillAnimation && !___startingKillAnimationLocalClient)
				{
					__instance.KillPlayerAnimationServerRpc((int)component.playerClientId);
					___startingKillAnimationLocalClient = true;
				}
			}
		}

		[HarmonyPatch(typeof(FlowermanAI), "Start")]
		[HarmonyPostfix]
		private static void FlowermanAILEPostfixStart(FlowermanAI __instance)
		{
			TimeStartTeleport = 0f;
			if (((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && BrackenChanceToSpawnOutside.Value != 0f && (float)Random.Range(1, 100) <= BrackenChanceToSpawnOutside.Value)
			{
				SendEnemyOutside((EnemyAI)(object)__instance);
			}
		}

		[HarmonyPatch(typeof(HoarderBugAI), "Update")]
		[HarmonyPrefix]
		private static void HoardingBugAILEPrefixAI(HoarderBugAI __instance)
		{
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Expected O, but got Unknown
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			if (((EnemyAI)__instance).isEnemyDead || !CanHoardingBugEscape.Value || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				return;
			}
			if (!((EnemyAI)__instance).isOutside)
			{
				if ((Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && !((EnemyAI)__instance).targetPlayer.isInsideFactory && __instance.searchForPlayer.inProgress)
				{
					SendEnemyOutside((EnemyAI)(object)__instance);
				}
				else
				{
					if (!(LETimerFunctions.MinuteEscapeTimerHoardingBug >= 60f) || !((Object)(object)((EnemyAI)__instance).targetPlayer == (Object)null))
					{
						return;
					}
					LETimerFunctions.MinuteEscapeTimerHoardingBug = 0f;
					if ((float)Random.Range(1, 100) <= HoardingBugChanceToEscapeEveryMinute.Value / (float)Object.FindObjectsOfType(typeof(HoarderBugAI)).Length)
					{
						SendEnemyOutside((EnemyAI)(object)__instance, SpawnOnDoor: false);
						if (HoardingBugChanceToNestNearShip.Value != 0f && (float)Random.Range(1, 100) <= HoardingBugChanceToNestNearShip.Value)
						{
							StartOfRound val = (StartOfRound)Object.FindObjectOfType(typeof(StartOfRound));
							Transform val2 = ((EnemyAI)__instance).ChooseClosestNodeToPosition(val.elevatorTransform.position, false, 0);
							__instance.nestPosition = val2.position;
						}
					}
				}
			}
			else if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(HoarderBugAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void HoardingBugAILEOutsideAttack(HoarderBugAI __instance, ref Collider other)
		{
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			if (!((EnemyAI)__instance).isEnemyDead && ((EnemyAI)__instance).isOutside && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && (Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController && !((double)__instance.timeSinceHittingPlayer <= 0.5) && !(((EnemyAI)__instance).stunNormalizedTimer > 0f) && __instance.inChase)
				{
					__instance.timeSinceHittingPlayer = 0f;
					component.DamagePlayer(30, true, true, (CauseOfDeath)6, 0, false, default(Vector3));
					component.DamagePlayerFromOtherClientServerRpc(30, Vector3.zero, -1);
					__instance.HitPlayerServerRpc();
				}
			}
		}

		[HarmonyPatch(typeof(HoarderBugAI), "Start")]
		[HarmonyPostfix]
		private static void HoardingBugAILEPostfixStart(HoarderBugAI __instance)
		{
			if (((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && HoardingBugChanceToSpawnOutside.Value != 0f && (float)Random.Range(1, 100) <= HoardingBugChanceToSpawnOutside.Value)
			{
				SendEnemyOutside((EnemyAI)(object)__instance);
			}
		}

		[HarmonyPatch(typeof(SpringManAI), "Update")]
		[HarmonyPrefix]
		private static void CoilHeadAILEPrefixAI(SpringManAI __instance)
		{
			if (((EnemyAI)__instance).isEnemyDead || !CanCoilHeadEscape.Value || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				return;
			}
			if (!((EnemyAI)__instance).isOutside)
			{
				if ((Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && !((EnemyAI)__instance).targetPlayer.isInsideFactory)
				{
					SendEnemyOutside((EnemyAI)(object)__instance, SpawnOnDoor: false);
				}
			}
			else if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(SpringManAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void CoilHeadAILEOutsideAttack(SpringManAI __instance, ref Collider other)
		{
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			if (!((EnemyAI)__instance).isEnemyDead && ((EnemyAI)__instance).isOutside && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && (Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController && !__instance.stoppingMovement && ((EnemyAI)__instance).currentBehaviourStateIndex == 1 && !(__instance.timeSinceHittingPlayer >= 0f) && !(((EnemyAI)__instance).stunNormalizedTimer > 0f))
				{
					__instance.timeSinceHittingPlayer = 0.2f;
					component.DamagePlayer(90, true, true, (CauseOfDeath)6, 2, false, default(Vector3));
					component.DamagePlayerFromOtherClientServerRpc(90, Vector3.zero, -1);
					component.JumpToFearLevel(1f, true);
				}
			}
		}

		[HarmonyPatch(typeof(SandSpiderAI), "Update")]
		[HarmonyPrefix]
		private static void SpiderAILEPrefixAI(SandSpiderAI __instance)
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			if (((EnemyAI)__instance).isEnemyDead || !CanSpiderEscape.Value || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				return;
			}
			if (!((EnemyAI)__instance).isOutside)
			{
				if ((Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && !((EnemyAI)__instance).targetPlayer.isInsideFactory)
				{
					SendEnemyOutside((EnemyAI)(object)__instance, SpawnOnDoor: false);
					__instance.meshContainerPosition = ((EnemyAI)__instance).serverPosition;
					__instance.meshContainerTarget = ((EnemyAI)__instance).serverPosition;
					__instance.maxWebTrapsToPlace += Random.Range(SpiderMinWebsOutside.Value, SpiderMaxWebsOutside.Value);
				}
			}
			else if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(SandSpiderAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void SpiderAILEOutsideAttack(SandSpiderAI __instance, ref Collider other)
		{
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			if (!((EnemyAI)__instance).isEnemyDead && ((EnemyAI)__instance).isOutside && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && (Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController && !__instance.onWall && !(__instance.timeSinceHittingPlayer <= 1f) && !(((EnemyAI)__instance).stunNormalizedTimer > 0f))
				{
					__instance.timeSinceHittingPlayer = 0f;
					component.DamagePlayer(90, true, true, (CauseOfDeath)6, 0, false, default(Vector3));
					component.DamagePlayerFromOtherClientServerRpc(90, Vector3.zero, -1);
					__instance.HitPlayerServerRpc((int)component.playerClientId);
				}
			}
		}

		[HarmonyPatch(typeof(SandSpiderAI), "Start")]
		[HarmonyPostfix]
		private static void SpiderAILEPostfixStart(SandSpiderAI __instance)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && SpiderChanceToSpawnOutside.Value != 0f && (float)Random.Range(1, 100) <= SpiderChanceToSpawnOutside.Value)
			{
				SendEnemyOutside((EnemyAI)(object)__instance);
				__instance.meshContainerPosition = ((EnemyAI)__instance).serverPosition;
				__instance.meshContainerTarget = ((EnemyAI)__instance).serverPosition;
				__instance.maxWebTrapsToPlace = Random.Range(SpiderMinWebsOutside.Value, SpiderMaxWebsOutside.Value);
			}
		}

		[HarmonyPatch(typeof(NutcrackerEnemyAI), "Update")]
		[HarmonyPrefix]
		private static void NutCrackerAILEPrefixAI(NutcrackerEnemyAI __instance)
		{
			if (((EnemyAI)__instance).isEnemyDead || !CanNutCrackerEscape.Value || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				return;
			}
			if (!((EnemyAI)__instance).isOutside)
			{
				if ((Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && !((EnemyAI)__instance).targetPlayer.isInsideFactory)
				{
					SendEnemyOutside((EnemyAI)(object)__instance);
				}
			}
			else if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(NutcrackerEnemyAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void NutCrackerAILEOutsideAttack(NutcrackerEnemyAI __instance, ref Collider other)
		{
			if (!((EnemyAI)__instance).isEnemyDead && ((EnemyAI)__instance).isOutside && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && (Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController && !(((EnemyAI)__instance).stunNormalizedTimer >= 0f) && !(__instance.timeSinceHittingPlayer < 1f))
				{
					__instance.timeSinceHittingPlayer = 0f;
					__instance.LegKickPlayerServerRpc((int)component.playerClientId);
				}
			}
		}

		[HarmonyPatch(typeof(NutcrackerEnemyAI), "Start")]
		[HarmonyPostfix]
		private static void NutCrackerAILEPostfixStart(NutcrackerEnemyAI __instance)
		{
			if (((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && NutCrackerChanceToSpawnOutside.Value != 0f && (float)Random.Range(1, 100) <= NutCrackerChanceToSpawnOutside.Value)
			{
				SendEnemyOutside((EnemyAI)(object)__instance);
			}
		}

		[HarmonyPatch(typeof(BlobAI), "Update")]
		[HarmonyPrefix]
		private static void BlobAILEPrefixAI(BlobAI __instance)
		{
			if (((EnemyAI)__instance).isEnemyDead || !CanHygrodereEscape.Value || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				return;
			}
			if (!((EnemyAI)__instance).isOutside)
			{
				if ((Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && !((EnemyAI)__instance).targetPlayer.isInsideFactory)
				{
					SendEnemyOutside((EnemyAI)(object)__instance, SpawnOnDoor: false);
					__instance.centerPoint = ((Component)__instance).transform;
				}
			}
			else if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(BlobAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void BlobAILEOutsideAttack(BlobAI __instance, ref Collider other)
		{
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			if (((EnemyAI)__instance).isEnemyDead || !((EnemyAI)__instance).isOutside || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				return;
			}
			PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
			if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && (Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController && !(__instance.timeSinceHittingLocalPlayer < 0.25f) && (!(__instance.tamedTimer > 0f) || !(__instance.angeredTimer < 0f)))
			{
				__instance.timeSinceHittingLocalPlayer = 0f;
				component.DamagePlayerFromOtherClientServerRpc(35, Vector3.zero, -1);
				component.DamagePlayer(35, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				if (component.isPlayerDead)
				{
					__instance.SlimeKillPlayerEffectServerRpc((int)component.playerClientId);
				}
			}
		}

		[HarmonyPatch(typeof(BlobAI), "Start")]
		[HarmonyPostfix]
		private static void HygrodereAILEPostfixStart(BlobAI __instance)
		{
			if (((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && HygrodereChanceToSpawnOutside.Value != 0f && (float)Random.Range(1, 100) <= HygrodereChanceToSpawnOutside.Value)
			{
				SendEnemyOutside((EnemyAI)(object)__instance);
				__instance.centerPoint = ((Component)__instance).transform;
			}
		}

		[HarmonyPatch(typeof(PufferAI), "Update")]
		[HarmonyPrefix]
		private static void PufferAILEPrefixAI(PufferAI __instance)
		{
			if (((EnemyAI)__instance).isEnemyDead || !CanPufferEscape.Value || !((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				return;
			}
			if (!((EnemyAI)__instance).isOutside)
			{
				if ((Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && !((EnemyAI)__instance).targetPlayer.isInsideFactory)
				{
					SendEnemyOutside((EnemyAI)(object)__instance, SpawnOnDoor: false);
				}
				else if (LETimerFunctions.MinuteEscapeTimerPuffer >= 60f && (Object)(object)((EnemyAI)__instance).targetPlayer == (Object)null)
				{
					LETimerFunctions.MinuteEscapeTimerPuffer = 0f;
					if (PufferChanceToEscapeEveryMinute.Value != 0f && (float)Random.Range(1, 100) <= PufferChanceToEscapeEveryMinute.Value)
					{
						SendEnemyOutside((EnemyAI)(object)__instance, SpawnOnDoor: false);
					}
				}
			}
			else if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(PufferAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void PufferAILEOutsideAttack(PufferAI __instance, ref Collider other)
		{
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			if (!((EnemyAI)__instance).isEnemyDead && ((EnemyAI)__instance).isOutside && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost)
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && (Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController && !(__instance.timeSinceHittingPlayer <= 1f))
				{
					__instance.timeSinceHittingPlayer = 0f;
					component.DamagePlayer(20, true, true, (CauseOfDeath)6, 0, false, default(Vector3));
					component.DamagePlayerFromOtherClientServerRpc(20, Vector3.zero, -1);
					__instance.BitePlayerServerRpc((int)component.playerClientId);
				}
			}
		}

		[HarmonyPatch(typeof(PufferAI), "Start")]
		[HarmonyPostfix]
		private static void PufferAILEPostfixStart(PufferAI __instance)
		{
			if (((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && PufferChanceToSpawnOutside.Value != 0f && (float)Random.Range(1, 100) <= PufferChanceToSpawnOutside.Value)
			{
				SendEnemyOutside((EnemyAI)(object)__instance);
			}
		}

		public static void SendEnemyInside(EnemyAI __instance)
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			__instance.isOutside = false;
			__instance.allAINodes = GameObject.FindGameObjectsWithTag("AINode");
			EntranceTeleport[] array = Object.FindObjectsOfType<EntranceTeleport>(false);
			for (int i = 0; i < array.Length; i++)
			{
				if (array[i].entranceId == 0 && !array[i].isEntranceToBuilding)
				{
					__instance.serverPosition = array[i].entrancePoint.position;
					break;
				}
			}
			Transform val = __instance.ChooseClosestNodeToPosition(__instance.serverPosition, false, 0);
			if (Vector3.Magnitude(val.position - __instance.serverPosition) > 10f)
			{
				__instance.serverPosition = val.position;
				((Component)__instance).transform.position = __instance.serverPosition;
			}
			((Component)__instance).transform.position = __instance.serverPosition;
			__instance.agent.Warp(__instance.serverPosition);
			__instance.SyncPositionToClients();
		}

		public static void SendEnemyOutside(EnemyAI __instance, bool SpawnOnDoor = true)
		{
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			__instance.isOutside = true;
			__instance.allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode");
			EntranceTeleport[] array = Object.FindObjectsOfType<EntranceTeleport>(false);
			float num = 999f;
			for (int i = 0; i < array.Length; i++)
			{
				if (!array[i].isEntranceToBuilding)
				{
					continue;
				}
				for (int j = 0; j < StartOfRound.Instance.connectedPlayersAmount + 1; j++)
				{
					if (!StartOfRound.Instance.allPlayerScripts[j].isInsideFactory & (Vector3.Magnitude(((Component)StartOfRound.Instance.allPlayerScripts[j]).transform.position - array[i].entrancePoint.position) < num))
					{
						num = Vector3.Magnitude(((Component)StartOfRound.Instance.allPlayerScripts[j]).transform.position - array[i].entrancePoint.position);
						__instance.serverPosition = array[i].entrancePoint.position;
					}
				}
			}
			if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				__instance.ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
			Transform val = __instance.ChooseClosestNodeToPosition(__instance.serverPosition, false, 0);
			if (Vector3.Magnitude(val.position - __instance.serverPosition) > 10f || !SpawnOnDoor)
			{
				__instance.serverPosition = val.position;
			}
			((Component)__instance).transform.position = __instance.serverPosition;
			__instance.agent.Warp(__instance.serverPosition);
			__instance.SyncPositionToClients();
			if ((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null)
			{
				__instance.EnableEnemyMesh(!StartOfRound.Instance.hangarDoorsClosed || !GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom, false);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}