using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("ScrapCalculator")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Highlights bare minimum scrap required to complete quota")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("ScrapCalculator")]
[assembly: AssemblyTitle("ScrapCalculator")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
namespace ScrapCalculator
{
[BepInPlugin("ScrapCalculator", "ScrapCalculator", "1.1.0")]
public class ScrapCalculator : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ScrapCalculator is loaded!");
Harmony val = new Harmony("ScrapCalculator");
val.PatchAll(Assembly.GetExecutingAssembly());
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ScrapCalculator";
public const string PLUGIN_NAME = "ScrapCalculator";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace ScrapCalculator.Patches
{
[HarmonyPatch]
public class HudManagerPatcher
{
private enum ScanType
{
Default,
Enemy,
Scrap
}
private static int _totalNodes;
[HarmonyPostfix]
[HarmonyPatch(typeof(HUDManager), "UpdateScanNodes")]
private static void OnScan(HUDManager __instance, PlayerControllerB playerScript)
{
if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null || (!StartOfRound.Instance.inShipPhase && !GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom) || _totalNodes == __instance.scanNodes.Count)
{
return;
}
_totalNodes = __instance.scanNodes.Count;
List<KeyValuePair<RectTransform, ScanNodeProperties>> list = (from pair in __instance.scanNodes
where pair.Value.nodeType == 2
orderby pair.Value.scrapValue descending
select pair).ToList();
int num = TimeOfDay.Instance.profitQuota - TimeOfDay.Instance.quotaFulfilled;
int num2 = 0;
while (num2 < list.Count)
{
KeyValuePair<RectTransform, ScanNodeProperties> item = list[num2];
int num3 = num - item.Value.scrapValue;
if (num3 >= 0)
{
((Component)item.Key).GetComponent<Animator>().SetInteger("colorNumber", 1);
list.Remove(item);
num = num3;
num2 = 0;
}
else
{
num2++;
}
}
}
}
}