Decompiled source of UlalaModelReplacement v1.0.1

BepInEx/plugins/UlalaModelReplacement/UlalaModelReplacement.dll

Decompiled 19 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UlalaModelReplacement.Properties;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("UlalaModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Ulala model replacement for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UlalaModelReplacement")]
[assembly: AssemblyTitle("UlalaModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UlalaModelReplacement
{
	public class Class1
	{
	}
	[BepInPlugin("com.valeria.ulalamodelreplacement", "Ulala Model Replacement", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private void Awake()
		{
			enableModelForAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = ((BaseUnityPlugin)this).Config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace default suit");
			suitNamesToEnableModel = ((BaseUnityPlugin)this).Config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Ulala", typeof(BodyReplacementUlala));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Ulala Model Replacement is loaded!");
		}
	}
	public class BodyReplacementUlala : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ulala_model.fbx";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class Assets
	{
		public static AssetBundle MainAssetBundle;

		public static void PopulateAssets()
		{
			MainAssetBundle = AssetBundle.LoadFromMemory(Resources.ulala_model);
		}
	}
}
namespace UlalaModelReplacement.Properties
{
	internal class Resources
	{
		internal static byte[] ulala_model
		{
			get
			{
				Assembly executingAssembly = Assembly.GetExecutingAssembly();
				string name = "UlalaModelReplacement.ulala_model.fbx";
				using Stream stream = executingAssembly.GetManifestResourceStream(name);
				if (stream == null)
				{
					return null;
				}
				byte[] array = new byte[stream.Length];
				stream.Read(array, 0, array.Length);
				return array;
			}
		}
	}
}