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hoffr-AutoMessage-1.1.1 icon

AutoMessage

Display customized HUD messages after pulling the lever to land the ship

Date uploaded 6 days ago
Version 1.1.1
Download link hoffr-AutoMessage-1.1.1.zip
Downloads 433
Dependency string hoffr-AutoMessage-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

AutoMessage

Display customized HUD messages after pulling the lever to land the ship! The message will generally persist on screen while the moon loads in. Give your crew something to look at during long load times, or display useful tips for players new to your modpack, to the game, etc.

Launch the game, quit, and tweak AutoMessage.cfg to your liking. There is currently a max of 100 messages supported. There is a recommended ~260 character limit per message, but you can technically go way over that, it'll just spill out of the message container. The plugin is client-side so messages might not match up for players who join later in a session or if you have message order randomizing enabled.

This mod was specifically made for the massive, high-effort mod profile I play and share with friends. I work on it frequently and try to make it as stable, fun, balanced, novel, spooky and silly without going too extreme. Feel free to try it and have fun!!

CHANGELOG

2.0.0

AutoMessage v2: Messages are now a totally unique text-only asset, and aesthetically fit right in under the game's own loading text (no longer using the old hint panel). See the plugin's icon for an example

  • Feels more like a typical loading screen message now rather than an alert you're getting as you pull the lever
  • Syncs its timing with the display and removal of the darkened overlay and is not obscured by it

else:

  • fixed some bugs
  • code generally looks prettier
  • idk kinda regretting not calling the plugin LoadingMessages or something lol

anyway enjoy!! i still want to implement network syncing for messages for all players if possible but i'm also working on many other things :>

1.1.1

  • the loading UI's darkened overlay is now cropped below the message and no longer obscures it

if i ever make any more changes i'd probably want to try network syncing the messages, couldn't figure that one out yet. if you have any pointers on that feel free to submit a github issue :>

1.1.0

  • message positioning has been adjusted so that UI elements don't overlap anymore
  • message boxes are larger and now support up to around 260 characters without spilling out

i might eventually make the messages appear over the darkened screen during loading, but that's been pretty difficult to figure out

1.0.1

  • fixed clients not seeing message on lever pull

1.0.0

  • Initial release