Decompiled source of Food Scraps And Walkie v0.0.5

FoodScrapsAndWalkie.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FoodScrapsAndWalkie")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.3.0")]
[assembly: AssemblyInformationalVersion("0.0.3")]
[assembly: AssemblyProduct("Food Scraps and Walkie")]
[assembly: AssemblyTitle("FoodScrapsAndWalkie")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FoodScrapsAndWalkie
{
	[BepInPlugin("FoodScrapsAndWalkie", "Food Scraps and Walkie", "0.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle MyCustomAssets;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin FoodScrapsAndWalkie is loaded!");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "food_scraps_and_walkie_bundle"));
			if ((Object)(object)MyCustomAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			Logger.LogInfo((object)"Custom assets are loaded!");
			Logger.LogInfo((object)"Registering scrap");
			int num = 55;
			string[] array = new string[6] { "Coffee", "Burger", "Cake", "Cookie", "Bread", "CursedWalkie" };
			Item[] array2 = (Item[])(object)new Item[array.Length];
			for (int i = 0; i < array.Length; i++)
			{
				array2[i] = MyCustomAssets.LoadAsset<Item>("Assets/ScrapMod/Items/" + array[i] + ".asset");
				Utilities.FixMixerGroups(array2[i].spawnPrefab);
				NetworkPrefabs.RegisterNetworkPrefab(array2[i].spawnPrefab);
				Items.RegisterScrap(array2[i], num, (LevelTypes)(-1));
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "FoodScrapsAndWalkie";

		public const string PLUGIN_NAME = "Food Scraps and Walkie";

		public const string PLUGIN_VERSION = "0.0.3";
	}
}