hoffr-SpawnWeightOverrides icon

SpawnWeightOverrides

Adjust scrap weights per-mod with a percentage value, and enemy spawn weights globally per-enemy

Last updated a day ago
Total downloads 42
Total rating 0 
Categories Mods Tools BepInEx Server-side Items Monsters Tweaks & Quality Of Life
Dependency string hoffr-SpawnWeightOverrides-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.16.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.2

README

SpawnWeightOverrides

Overview

Sometimes a mod spawns stuff too aggressively, sometimes it's just a pain to go through every config, sometimes tweaking its config doesn't even work, sometimes the mod doesn't have a config...

This mod brute forces past their configs and allows you to easily set custom spawn rates in one config file

Config options

  • Global enemy spawn weight overrides can be set per-enemy, overriding every moon's and moon type's rarity values for that enemy
  • A per-mod scrap spawn percentage adjustment can be applied to all scrap of that mod (no individual scrap weight options), adjusting every moon's and moon type's rarity values by that percentage for that mod

Instructions

You must join or host a lobby after installing the mod for the initial config to generate, and then you can tweak it and restart the game (just spawn into the ship and exit)

Compatibility

Currently only mods that use LethalLib for registering enemies and scrap will be affected by this mod, but I plan to support everything. Non-LethalLib content will still work just fine alongside this mod

Considerations

This mod currently does not affect dungeon interior spawn rates, but I highly suggest LethalQuantities for that, though its interface can be a bit overwhelming. That mod also allows for tweaking individual scrap/enemy weights globally and per-moon, but it cannot apply a single global percentage adjustment to an entire mod's scrap list, and it cannot override a specific enemy's spawn weight without overriding the spawn pool for EVERY enemy in whatever scope you set it in