using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace huluoboV73dcfix;
[BepInPlugin("hlb.V73dcfix", "huluoboV73dcfix", "1.0.5")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(GameNetworkManager))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Singleton_OnClientDisconnectCallback")]
[HarmonyPostfix]
[HarmonyWrapSafe]
private static void OnClientDisconnectCallbackPrefix(GameNetworkManager __instance, ulong clientId)
{
try
{
if (!((Object)(object)NetworkManager.Singleton == (Object)null))
{
bool flag = clientId == 0;
bool flag2 = clientId == NetworkManager.Singleton.LocalClientId;
if ((flag || flag2) && NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsServer)
{
GameNetworkManager.Instance.disconnectReason = 1;
GameNetworkManager.Instance.Disconnect();
}
}
}
catch
{
}
}
}
private const string GUID = "hlb.V73dcfix";
private const string Name = "huluoboV73dcfix";
private const string Version = "1.0.5";
private Harmony harmony;
public static ManualLogSource Log;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
harmony = new Harmony("hlb.V73dcfix");
harmony.PatchAll();
}
}