Decompiled source of HonorwoodsPlushies v1.0.0

plugins/honorwoods.dll

Decompiled a week ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("honorwoods")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("honorwoods")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("741b0b54-521c-45b8-aa45-046d946691cb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace honorwoods;

[BepInPlugin("iheartstriders.honorwoodsplushies", "Honorwoods Plushies", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class honorwoodsmain : BaseUnityPlugin
{
	private const string modGUID = "iheartstriders.honorwoodsplushies";

	private const string modName = "Honorwoods Plushies";

	private const string modVersion = "1.0.0";

	public static AssetBundle honorwoodsassets;

	private readonly Harmony harmony = new Harmony("iheartstriders.honorwoodsplushies");

	private static honorwoodsmain Instance;

	internal ManualLogSource mls;

	private void Awake()
	{
		if (Object.op_Implicit((Object)(object)(Instance = null)))
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("iheartstriders.honorwoodsplushies");
		mls.LogInfo((object)"Honorwoods Plushies has loaded.");
		harmony.PatchAll(typeof(honorwoodsmain));
		string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
		honorwoodsassets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "honorwoods"));
		if ((Object)(object)honorwoodsassets == (Object)null)
		{
			mls.LogError((object)"Failed to load custom assets.");
			return;
		}
		Item val = honorwoodsassets.LoadAsset<Item>("adam");
		NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
		Items.RegisterScrap(val, 0, (LevelTypes)256);
		Items.RegisterScrap(val, 30, (LevelTypes)2048);
		Items.RegisterScrap(val, 10, (LevelTypes)(-1));
		Item val2 = honorwoodsassets.LoadAsset<Item>("sunny");
		NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
		Items.RegisterScrap(val2, 0, (LevelTypes)256);
		Items.RegisterScrap(val2, 20, (LevelTypes)2048);
		Items.RegisterScrap(val2, 8, (LevelTypes)(-1));
		Item val3 = honorwoodsassets.LoadAsset<Item>("trent");
		NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
		Items.RegisterScrap(val3, 0, (LevelTypes)256);
		Items.RegisterScrap(val3, 30, (LevelTypes)64);
		Items.RegisterScrap(val3, 9, (LevelTypes)(-1));
		Item val4 = honorwoodsassets.LoadAsset<Item>("prime");
		NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
		Items.RegisterScrap(val4, 0, (LevelTypes)256);
		Items.RegisterScrap(val4, 2, (LevelTypes)64);
		Items.RegisterScrap(val4, 1, (LevelTypes)(-1));
	}
}