using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("DemonSlayerUpperMoonSuits Unity")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DemonSlayerUpperMoonSuits Unity")]
[assembly: AssemblyTitle("DemonSlayerUpperMoonSuits Unity")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace DemonSlayerUpperMoonSuits
{
public class MRMUZAN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Muzan";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMUZAN_V2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Muzan_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHANTENGU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hantengu";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKAIGAKU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kaigaku";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSEKIDO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sekido";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRUROGI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Urogi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNAKIME : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nakime";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGYUTARO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Gyutaro";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDAKI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Daki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDAKI_V2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Daki_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRAKAZA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Akaza";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDOMA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Doma";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKARAKU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Karaku";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKOKUSHIBO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kokushibo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRAIZETSU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Aizetsu";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRZOHAKUTEN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Zohakuten";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGYOKKO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Gyokko";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMUZANS_WIFE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Muzans_Wife";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMUZANS_DAUGHTER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Muzans_Daughter";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("inki.DemonSlayerUpperMoonSuits", "DemonSlayerUpperMoonSuits", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRMUZAN));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRMUZAN));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRMUZAN));
}
ModelReplacementAPI.RegisterSuitModelReplacement("Muzan", typeof(MRMUZAN));
ModelReplacementAPI.RegisterSuitModelReplacement("Muzan_v2", typeof(MRMUZAN_V2));
ModelReplacementAPI.RegisterSuitModelReplacement("Akaza", typeof(MRAKAZA));
ModelReplacementAPI.RegisterSuitModelReplacement("Hantengu", typeof(MRHANTENGU));
ModelReplacementAPI.RegisterSuitModelReplacement("Zohakuten", typeof(MRZOHAKUTEN));
ModelReplacementAPI.RegisterSuitModelReplacement("Sekido", typeof(MRSEKIDO));
ModelReplacementAPI.RegisterSuitModelReplacement("Urogi", typeof(MRUROGI));
ModelReplacementAPI.RegisterSuitModelReplacement("Karaku", typeof(MRKARAKU));
ModelReplacementAPI.RegisterSuitModelReplacement("Aizetsu", typeof(MRAIZETSU));
ModelReplacementAPI.RegisterSuitModelReplacement("Gyokko", typeof(MRGYOKKO));
ModelReplacementAPI.RegisterSuitModelReplacement("Gyutaro", typeof(MRGYUTARO));
ModelReplacementAPI.RegisterSuitModelReplacement("Daki", typeof(MRDAKI));
ModelReplacementAPI.RegisterSuitModelReplacement("Daki_v2", typeof(MRDAKI_V2));
ModelReplacementAPI.RegisterSuitModelReplacement("Kokushibo", typeof(MRKOKUSHIBO));
ModelReplacementAPI.RegisterSuitModelReplacement("Doma", typeof(MRDOMA));
ModelReplacementAPI.RegisterSuitModelReplacement("Kaigaku", typeof(MRKAIGAKU));
ModelReplacementAPI.RegisterSuitModelReplacement("Nakime", typeof(MRNAKIME));
ModelReplacementAPI.RegisterSuitModelReplacement("Muzans_Daughter", typeof(MRMUZANS_DAUGHTER));
ModelReplacementAPI.RegisterSuitModelReplacement("Muzans_Wife", typeof(MRMUZANS_WIFE));
Harmony val = new Harmony("inki.DemonSlayerUpperMoonSuits");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin inki.DemonSlayerUpperMoonSuits is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "DemonSlayerUpperMoonSuits";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}