using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ShotgunAmmoIndicator")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ShotgunAmmoIndicator")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("433a1b6e-c76b-449b-9a28-e8d9fe813b4c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShotgunAmmoIndicator;
[BepInPlugin("ironbean.ShotgunAmmoIndicator", "Shotgun Ammo Indicator", "1.0.1")]
public class AmmoIndicator : BaseUnityPlugin
{
[HarmonyPatch(typeof(ShotgunItem))]
internal class AmmoPatch
{
[HarmonyPatch("ItemActivate")]
[HarmonyPatch("ReloadGunEffectsServerRpc")]
[HarmonyPatch("SetControlTipsForItem")]
[HarmonyPostfix]
private static void CustomPatch(ref int ___shellsLoaded, ref PlayerControllerB ___previousPlayerHeldBy)
{
if (!((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)(object)___previousPlayerHeldBy))
{
char c = ((___shellsLoaded >= 1) ? 'O' : ' ');
char c2 = ((___shellsLoaded >= 2) ? 'O' : ' ');
HUDManager.Instance.ChangeControlTip(1, $"Fire ({c})({c2}): [RMB]", false);
}
}
}
private const string modGUID = "ironbean.ShotgunAmmoIndicator";
private const string modName = "Shotgun Ammo Indicator";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("ironbean.ShotgunAmmoIndicator");
internal static AmmoIndicator Instance;
internal static ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("ironbean.ShotgunAmmoIndicator");
mls.LogInfo((object)"Shotgun Ammo Indicator");
harmony.PatchAll(typeof(AmmoIndicator));
harmony.PatchAll(typeof(AmmoPatch));
}
}