using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DunGen;
using HarmonyLib;
using LethalPosters;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PosterRandomzier")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PosterRandomzier")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("78b9247e-547a-4517-a999-613fd4bec762")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PosterRandomizer;
[BepInPlugin("ironbean.PosterRandomizer", "Poster Randomizer", "1.0.0")]
public class PosterRandomizerMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(DungeonGenerator))]
internal class DungeonPatch
{
[HarmonyPatch("Generate")]
[HarmonyPostfix]
public static void SetPosterSeed(ref int ___Seed)
{
mls.LogInfo((object)("Setting Poster seed to: " + ___Seed));
Plugin.Rand = new Random(___Seed);
}
}
private const string modGUID = "ironbean.PosterRandomizer";
private const string modName = "Poster Randomizer";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("ironbean.PosterRandomizer");
private static PosterRandomizerMod Instance;
internal static ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("ironbean.PosterRandomizer");
mls.LogInfo((object)"Poster Randomizer loaded.");
harmony.PatchAll(typeof(PosterRandomizerMod));
harmony.PatchAll(typeof(DungeonPatch));
}
}