using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RandomDeathMessages")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RandomDeathMessages")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("90054e45-91ad-49c8-ae72-8d699a919566")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RandomDeathMessages;
[BepInPlugin("ironbean.RandomizedDeathMessages", "RandomizedDeathMessages", "1.0.0")]
public class DeathMessageMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class MessageReplacePatch
{
[HarmonyPatch("KillPlayer")]
[HarmonyPrefix]
private static void CreatePatch()
{
GameObject val = GameObject.Find("Systems/UI/Canvas/DeathScreen/GameOverText");
TextMeshProUGUI component = val.GetComponent<TextMeshProUGUI>();
string[] array = configMessages.Value.Split(new char[1] { ';' });
if ((Object)(object)val != (Object)null)
{
((TMP_Text)component).text = array[rand.Next(0, array.Length)];
}
}
}
private const string modGUID = "ironbean.RandomizedDeathMessages";
private const string modName = "RandomizedDeathMessages";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("ironbean.RandomizedDeathMessages");
private static DeathMessageMod Instance;
private static ConfigEntry<string> configMessages;
internal static ManualLogSource mls;
private static Random rand = new Random();
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("ironbean.RandomizedDeathMessages");
configMessages = ((BaseUnityPlugin)this).Config.Bind<string>("General", "DeathMessages", "[LIFE SUPPORT: OFFLINE]", "List of custom death messages. Separate the different messages with the ; character.");
mls.LogInfo((object)("Loaded " + configMessages.Value.Split(new char[1] { ';' }).Length + " death messages!"));
if (configMessages.Value == "")
{
configMessages.Value = "[LIFE SUPPORT: OFFLINE]";
}
harmony.PatchAll(typeof(DeathMessageMod));
harmony.PatchAll(typeof(MessageReplacePatch));
}
}