Decompiled source of MagicFlashlight v1.2.2

MagicFlashlight.dll

Decompiled 2 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using MagicFlashlight.Patches;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MagicFlashlight")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MagicFlashlight")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a9cd05c8-41c3-431a-9e01-970215e27f0f")]
[assembly: AssemblyFileVersion("1.2.2.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.2.2.0")]
namespace MagicFlashlight
{
	[BepInPlugin("MagicFlashlight", "Lethal Company - Magic Flashlight", "1.2.2.0")]
	public class MagicFlashlightBase : BaseUnityPlugin
	{
		private const string modGUID = "MagicFlashlight";

		private const string modName = "Lethal Company - Magic Flashlight";

		private const string modVersion = "1.2.2.0";

		private readonly Harmony harmony = new Harmony("MagicFlashlight");

		private static MagicFlashlightBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("MagicFlashlight");
			mls.LogInfo((object)"Lethal Company - Magic Flashlight 1.2.2.0 has awakened");
			harmony.PatchAll(typeof(MagicFlashlightBase));
			harmony.PatchAll(typeof(FlashlightPatch));
			harmony.PatchAll(typeof(ShipTeleporterPatch));
			harmony.PatchAll(typeof(ItemDropshipPatch));
			harmony.PatchAll(typeof(StartingCreditsPatch));
			mls.LogInfo((object)"Lethal Company - Magic Flashlight 1.2.2.0 patching has completed.");
		}
	}
}
namespace MagicFlashlight.Patches
{
	[HarmonyPatch(typeof(FlashlightItem))]
	public class FlashlightPatch
	{
		[HarmonyPatch("SwitchFlashlight")]
		[HarmonyPrefix]
		private static void SwitchFlashlightPatch(FlashlightItem __instance, ref bool on)
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			if (on && __instance.flashlightTypeID == 1 && ((GrabbableObject)__instance).insertedBattery.charge > 0f)
			{
				PlayerControllerB playerHeldBy = ((GrabbableObject)__instance).playerHeldBy;
				if (!playerHeldBy.isInHangarShipRoom)
				{
					Random random = new Random();
					Vector3 position = RoundManager.Instance.insideAINodes[random.Next(0, RoundManager.Instance.insideAINodes.Length)].transform.position;
					position = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(position, 10f, RoundManager.Instance.navHit, random, -1);
					Vector3 position2 = ((Component)playerHeldBy).gameObject.transform.position;
					__instance.flashlightAudio.PlayOneShot(__instance.flashlightClips[Random.Range(0, __instance.flashlightClips.Length)]);
					Landmine.SpawnExplosion(position2, true, 0f, 0f, 50, 0f, (GameObject)null, false);
					playerHeldBy.TeleportPlayer(position, false, 0f, false, true);
					((GrabbableObject)__instance).insertedBattery.charge = 0f;
					Landmine.SpawnExplosion(position, true, 0f, 0f, 50, 0f, (GameObject)null, false);
				}
				on = false;
			}
		}
	}
	[HarmonyPatch(typeof(ItemDropship))]
	public class ItemDropshipPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void Update(ItemDropship __instance)
		{
			bool flag = false;
			if (((NetworkBehaviour)__instance).IsServer && !__instance.deliveringOrder && !flag)
			{
				__instance.shipTimer = 40f;
				flag = true;
			}
		}
	}
	[HarmonyPatch(typeof(ShipTeleporter))]
	public class ShipTeleporterPatch
	{
		[HarmonyPatch("TeleportPlayerOutWithInverseTeleporter")]
		[HarmonyPrefix]
		private static bool dontDropItemsInverseTeleporter(ShipTeleporter __instance, ref int playerObj, ref Vector3 teleportPos)
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			MethodInfo method = ((object)__instance).GetType().GetMethod("SetPlayerTeleporterId", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method2 = ((object)__instance).GetType().GetMethod("TeleportBodyOut", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method3 = ((object)__instance).GetType().GetMethod("SpikeTrapsReactToInverseTeleport", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method4 = ((object)__instance).GetType().GetMethod("SetCaveReverb", BindingFlags.Instance | BindingFlags.NonPublic);
			if (StartOfRound.Instance.allPlayerScripts[playerObj].isPlayerDead)
			{
				object[] parameters = new object[2] { playerObj, teleportPos };
				((MonoBehaviour)__instance).StartCoroutine((IEnumerator)method2.Invoke(__instance, parameters));
				return false;
			}
			method3.Invoke(__instance, null);
			object[] parameters2 = new object[1] { StartOfRound.Instance.allPlayerScripts[playerObj] };
			method4.Invoke(__instance, parameters2);
			PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerObj];
			object[] parameters3 = new object[2] { val, -1 };
			method.Invoke(__instance, parameters3);
			if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>()))
			{
				Object.FindObjectOfType<AudioReverbPresets>().audioPresets[2].ChangeAudioReverbForPlayer(val);
			}
			val.isInElevator = false;
			val.isInHangarShipRoom = false;
			val.isInsideFactory = true;
			val.averageVelocity = 0f;
			val.velocityLastFrame = Vector3.zero;
			StartOfRound.Instance.allPlayerScripts[playerObj].TeleportPlayer(teleportPos, false, 0f, false, true);
			StartOfRound.Instance.allPlayerScripts[playerObj].beamOutParticle.Play();
			__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
			StartOfRound.Instance.allPlayerScripts[playerObj].movementAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
			if ((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				Debug.Log((object)"Teleporter shaking camera");
				HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(TimeOfDay))]
	public class StartingCreditsPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void Awake(TimeOfDay __instance)
		{
			if (__instance.quotaVariables != null)
			{
				__instance.quotaVariables.startingCredits = 500;
			}
		}
	}
}