Decompiled source of FlickStick v1.0.1

FlickStick/itekso.FlickStick.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using itekso.FlickStick.NetcodePatcher;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("itekso.FlickStick")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+53de56c54e5acce3255135fa77ac48e9bfa519cc")]
[assembly: AssemblyProduct("FlickStick")]
[assembly: AssemblyTitle("itekso.FlickStick")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FlickStick
{
	internal class FlickStickBehavior : PhysicsProp
	{
		private static ManualLogSource logger = Plugin.LoggerInstance;

		public AudioSource ItemAudio;

		public AudioClip BoingSFX;

		public AudioClip SlideSFX;

		public Animator animator;

		public Transform PointerTip;

		public ScanNodeProperties ScanNode;

		public Material HandleMaterial;

		public Material HandMaterial;

		private PlayerControllerB previousPlayerHeldBy;

		private const int mask = 524288;

		private List<RaycastHit> hits = new List<RaycastHit>();

		private const float forceUpMultiplier = 1f;

		private const float forceForwardMultiplier = 2f;

		private const float forceDuration = 2f;

		private float pokeStunTime = 1f;

		private float pokeForce = 15f;

		private float flickForce = 30f;

		private float flipoffRange = 30f;

		private float pokeRange = 5f;

		private float flickRange = 5f;

		private bool flickEnabled = true;

		private bool pokeEnabled = true;

		private bool flipEnabled = true;

		public override void Start()
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).Start();
			if (Random.Range(0, 100) == 1)
			{
				ScanNode.headerText = "Flicky Flicky Willy Donker";
			}
			pokeStunTime = Plugin.configPokeStunTime.Value;
			pokeForce = Plugin.configPokeForce.Value;
			flickForce = Plugin.configFlickForce.Value;
			flipoffRange = Plugin.configFlipOffRange.Value;
			pokeRange = Plugin.configPokeRange.Value;
			flickRange = Plugin.configFlickRange.Value;
			HandMaterial.color = Plugin.configHandColor.Value;
			HandleMaterial.color = Plugin.configHandleColor.Value;
			flickEnabled = Plugin.configEnableFlick.Value;
			pokeEnabled = Plugin.configEnablePoke.Value;
			flipEnabled = Plugin.configEnableFlip.Value;
		}

		public override void Update()
		{
			((GrabbableObject)this).Update();
			if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				previousPlayerHeldBy = ((GrabbableObject)this).playerHeldBy;
			}
		}

		public override void EquipItem()
		{
			((PhysicsProp)this).EquipItem();
			previousPlayerHeldBy = ((GrabbableObject)this).playerHeldBy;
			previousPlayerHeldBy.equippedUsableItemQE = true;
		}

		public override void DiscardItem()
		{
			animator.SetTrigger("reset");
			previousPlayerHeldBy.activatingItem = false;
			previousPlayerHeldBy.equippedUsableItemQE = true;
			((GrabbableObject)this).DiscardItem();
		}

		public override void PocketItem()
		{
			previousPlayerHeldBy.activatingItem = false;
			previousPlayerHeldBy.equippedUsableItemQE = true;
			((GrabbableObject)this).PocketItem();
		}

		public override void DestroyObjectInHand(PlayerControllerB playerHolding)
		{
			playerHolding.activatingItem = false;
			playerHolding.equippedUsableItemQE = true;
			((GrabbableObject)this).DestroyObjectInHand(playerHolding);
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (flickEnabled && !previousPlayerHeldBy.activatingItem && buttonDown)
			{
				previousPlayerHeldBy.activatingItem = true;
				animator.SetTrigger("flick");
			}
		}

		public override void ItemInteractLeftRight(bool right)
		{
			((GrabbableObject)this).ItemInteractLeftRight(right);
			if (previousPlayerHeldBy.activatingItem)
			{
				return;
			}
			if (right)
			{
				if (pokeEnabled)
				{
					previousPlayerHeldBy.activatingItem = true;
					animator.SetTrigger("poke");
				}
			}
			else if (flipEnabled)
			{
				previousPlayerHeldBy.activatingItem = true;
				animator.SetTrigger("flip");
			}
		}

		public List<RaycastHit> GetRaycastHits(float distance = 1f, float radius = 1f)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			return Physics.SphereCastAll(PointerTip.position, radius, ((Component)previousPlayerHeldBy.playerEye).transform.forward, distance, 524288, (QueryTriggerInteraction)2).ToList();
		}

		private void AddForce(EnemyAI enemy, float force)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)previousPlayerHeldBy).transform.TransformDirection(Vector3.forward);
			Vector3 val2 = ((Vector3)(ref val)).normalized * 2f;
			val = ((Component)previousPlayerHeldBy).transform.TransformDirection(Vector3.up);
			Vector3 val3 = ((Vector3)(ref val)).normalized * 1f;
			val = val2 + val3;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			bool usingEnemyRb = true;
			Rigidbody val4 = default(Rigidbody);
			if (!((Component)enemy).gameObject.TryGetComponent<Rigidbody>(ref val4))
			{
				usingEnemyRb = false;
				val4 = ((Component)enemy).gameObject.AddComponent<Rigidbody>();
			}
			((Behaviour)enemy.agent).enabled = false;
			val4.isKinematic = false;
			val4.velocity = Vector3.zero;
			val4.AddForce(((Vector3)(ref normalized)).normalized * force, (ForceMode)1);
			((MonoBehaviour)this).StartCoroutine(ResetKinematicsAfterDelay(enemy, usingEnemyRb));
		}

		private void AddForce(PlayerControllerB player, float force, float duration = 0.1f)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)previousPlayerHeldBy).transform.TransformDirection(Vector3.forward);
			Vector3 val2 = ((Vector3)(ref val)).normalized * 2f;
			val = ((Component)previousPlayerHeldBy).transform.TransformDirection(Vector3.up);
			Vector3 val3 = ((Vector3)(ref val)).normalized * 1f;
			val = val2 + val3;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			Rigidbody playerRigidbody = player.playerRigidbody;
			playerRigidbody.isKinematic = false;
			playerRigidbody.velocity = Vector3.zero;
			player.externalForceAutoFade += normalized * force;
			((MonoBehaviour)this).StartCoroutine(ResetKinematicsAfterDelay(player, duration));
		}

		private IEnumerator ResetKinematicsAfterDelay(PlayerControllerB player, float delay)
		{
			yield return (object)new WaitForSeconds(delay);
			player.playerRigidbody.isKinematic = true;
		}

		private IEnumerator ResetKinematicsAfterDelay(EnemyAI enemy, bool usingEnemyRb)
		{
			yield return (object)new WaitForSeconds(2f);
			if (usingEnemyRb)
			{
				((Component)enemy).gameObject.GetComponent<Rigidbody>().isKinematic = true;
			}
			else
			{
				Object.Destroy((Object)(object)((Component)enemy).gameObject.GetComponent<Rigidbody>());
			}
			((Behaviour)enemy.agent).enabled = true;
		}

		public void Poke()
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			logger.LogDebug((object)"In Poke()");
			hits = GetRaycastHits(pokeRange);
			logger.LogDebug((object)"Poked:");
			PlayerControllerB val = default(PlayerControllerB);
			EnemyAICollisionDetect val2 = default(EnemyAICollisionDetect);
			foreach (RaycastHit hit in hits)
			{
				RaycastHit current = hit;
				if (((Component)((RaycastHit)(ref current)).transform).TryGetComponent<PlayerControllerB>(ref val))
				{
					if (!((Object)(object)val == (Object)(object)previousPlayerHeldBy))
					{
						logger.LogDebug((object)val.playerUsername);
						AddForce(val, pokeForce);
						return;
					}
				}
				else if (((Component)((RaycastHit)(ref current)).transform).TryGetComponent<EnemyAICollisionDetect>(ref val2))
				{
					EnemyAI mainScript = val2.mainScript;
					if (!((Object)(object)mainScript == (Object)null))
					{
						logger.LogDebug((object)mainScript.enemyType.enemyName);
						mainScript.SetEnemyStunned(true, 1f, previousPlayerHeldBy);
					}
				}
			}
			previousPlayerHeldBy.activatingItem = false;
		}

		public void Flip()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			logger.LogDebug((object)"In Flip()");
			hits = GetRaycastHits(flipoffRange, 30f);
			RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 10f, 0.5f, 0, false, 0);
			ItemAudio.PlayOneShot(SlideSFX);
			logger.LogDebug((object)"Flipped off:");
			EnemyAICollisionDetect val = default(EnemyAICollisionDetect);
			foreach (RaycastHit hit in hits)
			{
				RaycastHit current = hit;
				logger.LogDebug((object)((Object)((Component)((RaycastHit)(ref current)).transform).gameObject).name);
				if (((Component)((RaycastHit)(ref current)).transform).gameObject.TryGetComponent<EnemyAICollisionDetect>(ref val))
				{
					EnemyAI mainScript = val.mainScript;
					if (!((Object)(object)mainScript == (Object)null))
					{
						logger.LogDebug((object)mainScript.enemyType.enemyName);
						mainScript.targetPlayer = previousPlayerHeldBy;
						mainScript.HitEnemy(0, previousPlayerHeldBy, false, -1);
					}
				}
			}
			previousPlayerHeldBy.activatingItem = false;
			logger.LogDebug((object)("activating item: " + previousPlayerHeldBy.activatingItem));
		}

		public void Flick()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			logger.LogDebug((object)"In Flick()");
			hits = GetRaycastHits(flickRange);
			RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 10f, 0.5f, 0, false, 0);
			ItemAudio.PlayOneShot(BoingSFX);
			logger.LogDebug((object)"Flicked:");
			PlayerControllerB val = default(PlayerControllerB);
			EnemyAICollisionDetect val2 = default(EnemyAICollisionDetect);
			foreach (RaycastHit hit in hits)
			{
				RaycastHit current = hit;
				if (((Component)((RaycastHit)(ref current)).transform).TryGetComponent<PlayerControllerB>(ref val))
				{
					if (!((Object)(object)val == (Object)(object)previousPlayerHeldBy))
					{
						logger.LogDebug((object)val.playerUsername);
						AddForce(val, flickForce);
						return;
					}
				}
				else if (((Component)((RaycastHit)(ref current)).transform).TryGetComponent<EnemyAICollisionDetect>(ref val2))
				{
					EnemyAI mainScript = val2.mainScript;
					if (!((Object)(object)mainScript == (Object)null))
					{
						logger.LogDebug((object)mainScript.enemyType.enemyName);
						AddForce(mainScript, flickForce);
					}
				}
			}
			previousPlayerHeldBy.activatingItem = false;
		}

		public void SetActivatingItemFalse()
		{
			previousPlayerHeldBy.activatingItem = false;
		}

		private void VisualizeSphereCast(Vector3 origin, Vector3 direction, float radius, float maxDistance, float duration)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("SphereCastLine");
			val.layer = LayerMask.NameToLayer("Ignore Raycast");
			LineRenderer val2 = val.AddComponent<LineRenderer>();
			val2.positionCount = 2;
			val2.SetPosition(0, origin);
			Vector3 val3 = origin + ((Vector3)(ref direction)).normalized * maxDistance;
			val2.SetPosition(1, val3);
			val2.startWidth = radius * 0.1f;
			val2.endWidth = radius * 0.1f;
			((Renderer)val2).material = new Material(Shader.Find("Sprites/Default"));
			val2.startColor = Color.red;
			val2.endColor = Color.red;
			Object.Destroy((Object)(object)val, duration);
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "FlickStickBehavior";
		}
	}
	internal class TESTING
	{
		private static ManualLogSource logger = Plugin.LoggerInstance;

		private static bool toggle;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(HUDManager), "PingScan_performed")]
		public static void PingScan_performedPostFix()
		{
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(HUDManager), "SubmitChat_performed")]
		public static void SubmitChat_performedPrefix(HUDManager __instance)
		{
			string text = __instance.chatTextField.text;
			string[] array = text.Split(" ");
			string text2 = array[0];
			string text3 = text2;
			if (text3 == "/refresh")
			{
				RoundManager.Instance.RefreshEnemiesList();
				HoarderBugAI.RefreshGrabbableObjectsInMapList();
			}
		}
	}
	[BepInPlugin("itekso.FlickStick", "FlickStick", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("itekso.FlickStick");

		public static Plugin PluginInstance;

		public static ManualLogSource LoggerInstance;

		public static AssetBundle ModAssets;

		public static ConfigEntry<string> configLevelRarities;

		public static ConfigEntry<string> configCustomLevelRarities;

		public static ConfigEntry<int> configMinValue;

		public static ConfigEntry<int> configMaxValue;

		public static ConfigEntry<bool> configEnableStore;

		public static ConfigEntry<int> configStorePrice;

		public static ConfigEntry<float> configPokeStunTime;

		public static ConfigEntry<float> configPokeForce;

		public static ConfigEntry<float> configFlickForce;

		public static ConfigEntry<float> configFlipOffRange;

		public static ConfigEntry<float> configPokeRange;

		public static ConfigEntry<float> configFlickRange;

		public static ConfigEntry<bool> configEnablePoke;

		public static ConfigEntry<bool> configEnableFlick;

		public static ConfigEntry<bool> configEnableFlip;

		public static ConfigEntry<Color> configHandColor;

		public static ConfigEntry<Color> configHandleColor;

		public static PlayerControllerB localPlayer => GameNetworkManager.Instance.localPlayerController;

		public static bool IsServerOrHost => NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost;

		public static PlayerControllerB PlayerFromId(ulong id)
		{
			return StartOfRound.Instance.allPlayerScripts[StartOfRound.Instance.ClientPlayerList[id]];
		}

		private void Awake()
		{
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)PluginInstance == (Object)null)
			{
				PluginInstance = this;
			}
			LoggerInstance = ((BaseUnityPlugin)PluginInstance).Logger;
			harmony.PatchAll();
			InitializeNetworkBehaviours();
			configLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("Scrap", "Level Rarities", "ExperimentationLevel:10, AssuranceLevel:10, VowLevel:10, OffenseLevel:30, AdamanceLevel:50, MarchLevel:50, RendLevel:50, DineLevel:50, TitanLevel:80, ArtificeLevel:80, EmbrionLevel:100, Modded:30", "Rarities for each level. See default for formatting. Leave blank to prevent spawning as scrap.");
			configCustomLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("Scrap", "Custom Level Rarities", "", "Rarities for modded levels. Same formatting as level rarities.");
			configMinValue = ((BaseUnityPlugin)this).Config.Bind<int>("Scrap", "Min Value", 50, "Min scrap value of the flickstick.");
			configMaxValue = ((BaseUnityPlugin)this).Config.Bind<int>("Scrap", "Max Value", 100, "Max scrap value of the flickstick.");
			configEnableStore = ((BaseUnityPlugin)this).Config.Bind<bool>("Store", "Enable Store", true, "Whether or not the flickstick should be buyable in the store.");
			configStorePrice = ((BaseUnityPlugin)this).Config.Bind<int>("Store", "Store Price", 300, "Price of the flickstick in the store.");
			configPokeStunTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Poke Stun Time", 1f, "Time the poke function stuns an enemy.");
			configPokeForce = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Poke Force", 15f, "How much force is applied to a player when the poke is used.");
			configFlickForce = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Flick Force", 30f, "How much force is applied to an enemy or player when the flick is used.");
			configFlipOffRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Flipp Off Range", 30f, "How far the flip taunts the enemy.");
			configPokeRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Poke Range", 5f, "The range from the tip of the pointer that an enemy will be poked.");
			configFlickRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Flick Range", 5f, "The range from the tip of the pointer that an enemy will be flicked.");
			configEnablePoke = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Poke", true, "Whether or not you can use the Poke function.");
			configEnableFlick = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Flick", true, "Whether or not you can use the Flick function.");
			configEnableFlip = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Flip", true, "Whether or not you can use the Flip function.");
			configHandColor = ((BaseUnityPlugin)this).Config.Bind<Color>("Colors", "Hand Color", Color.white, "Whether or not you can use the Poke function.");
			configHandleColor = ((BaseUnityPlugin)this).Config.Bind<Color>("Colors", "Handle Color", Color.red, "Whether or not you can use the Poke function.");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "flickstick_assets"));
			if ((Object)(object)ModAssets == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			LoggerInstance.LogDebug((object)("Got AssetBundle at: " + Path.Combine(directoryName, "flickstick_assets")));
			Item val = ModAssets.LoadAsset<Item>("Assets/ModAssets/FlickStickItem.asset");
			if ((Object)(object)val == (Object)null)
			{
				LoggerInstance.LogError((object)"Error: Couldnt get FlickStickItem from assets");
				return;
			}
			LoggerInstance.LogDebug((object)"Got FlickStick prefab");
			val.minValue = configMinValue.Value;
			val.maxValue = configMaxValue.Value;
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			Items.RegisterScrap(val, GetLevelRarities(configLevelRarities.Value), GetCustomLevelRarities(configCustomLevelRarities.Value));
			if (configEnableStore.Value)
			{
				Items.RegisterShopItem(val, configStorePrice.Value);
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"itekso.FlickStick v1.0.1 has loaded!");
		}

		public Dictionary<LevelTypes, int> GetLevelRarities(string levelsString)
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>();
				if (levelsString != null && levelsString != "")
				{
					string[] array = levelsString.Split(',');
					string[] array2 = array;
					foreach (string text in array2)
					{
						string[] array3 = text.Split(':');
						if (array3.Length == 2)
						{
							string text2 = array3[0].Trim();
							string text3 = array3[1].Trim();
							if (Enum.TryParse<LevelTypes>(text2, out LevelTypes result) && int.TryParse(text3, out var result2))
							{
								dictionary.Add(result, result2);
							}
							else
							{
								LoggerInstance.LogError((object)("Error: Invalid level rarity: " + text2 + ":" + text3));
							}
						}
					}
				}
				return dictionary;
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)$"Error: {arg}");
				return null;
			}
		}

		public Dictionary<string, int> GetCustomLevelRarities(string levelsString)
		{
			try
			{
				Dictionary<string, int> dictionary = new Dictionary<string, int>();
				if (levelsString != null)
				{
					string[] array = levelsString.Split(',');
					string[] array2 = array;
					foreach (string text in array2)
					{
						string[] array3 = text.Split(':');
						if (array3.Length == 2)
						{
							string text2 = array3[0].Trim();
							string text3 = array3[1].Trim();
							if (int.TryParse(text3, out var result))
							{
								dictionary.Add(text2, result);
							}
							else
							{
								LoggerInstance.LogError((object)("Error: Invalid level rarity: " + text2 + ":" + text3));
							}
						}
					}
				}
				return dictionary;
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)$"Error: {arg}");
				return null;
			}
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			LoggerInstance.LogDebug((object)"Finished initializing network behaviours");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "itekso.FlickStick";

		public const string PLUGIN_NAME = "FlickStick";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace itekso.FlickStick.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}