using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("IwotasticsCompassMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A simple Lethal Company mod that adds a compass to the top of the screen, so you don't get as lost.")]
[assembly: AssemblyFileVersion("1.3.0.0")]
[assembly: AssemblyInformationalVersion("1.3.0+45081b83b36a93f289e3f8ecc85987b584b60b22")]
[assembly: AssemblyProduct("IwotasticsCompassMod")]
[assembly: AssemblyTitle("IwotasticsCompassMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace IwotasticsCompassMod
{
public class HUDCompassBehaviour : MonoBehaviour
{
private TextMeshProUGUI tmpText;
public TMP_FontAsset compassFontAsset;
private const string COMPASS_STRING = "|--:--N--:--|--:--E--:--|--:--S--:--|--:--W--:--|--:--N--:--|";
private const int COMPASS_WINDOW = 13;
private const float COMPASS_STEP_SIZE = 7.5f;
private void Start()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
tmpText = ((Component)this).gameObject.AddComponent<TextMeshProUGUI>();
((Graphic)tmpText).color = Color.green;
((TMP_Text)tmpText).fontSize = 24f;
((TMP_Text)tmpText).alignment = (TextAlignmentOptions)514;
if ((Object)(object)compassFontAsset != (Object)null)
{
((TMP_Text)tmpText).font = compassFontAsset;
}
Debug.Log((object)"Compass loaded!");
}
private void Update()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 forward = ((Component)GameNetworkManager.Instance.localPlayerController.turnCompassCamera).transform.forward;
float x = forward.x;
float z = forward.z;
float num = 360f - (Mathf.Atan2(z, x) * 57.29578f + 180f);
int startIndex = Mathf.FloorToInt((num + 3.75f) / 7.5f);
((TMP_Text)tmpText).text = "|--:--N--:--|--:--E--:--|--:--S--:--|--:--W--:--|--:--N--:--|".Substring(startIndex, 13);
}
}
public class HUDManagerHooks
{
[HarmonyPostfix]
[HarmonyPatch(typeof(HUDManager), "Start")]
private static void StartHook(ref HUDManager __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject();
val.transform.SetParent(__instance.HUDContainer.transform, false);
Vector3 localPosition = default(Vector3);
((Vector3)(ref localPosition))..ctor(Plugin.CompassPosX.Value, Plugin.CompassPosY.Value, 0f);
val.transform.localPosition = localPosition;
HUDCompassBehaviour hUDCompassBehaviour = val.AddComponent<HUDCompassBehaviour>();
hUDCompassBehaviour.compassFontAsset = (((Object)(object)__instance.weightCounter == (Object)null) ? null : ((TMP_Text)__instance.weightCounter).font);
if (Plugin.ShouldMoveClockDown.Value)
{
Vector3 localPosition2 = default(Vector3);
((Vector3)(ref localPosition2))..ctor(Plugin.CompassPosX.Value, Plugin.CompassPosY.Value + 8f, 0f);
val.transform.localPosition = localPosition2;
Transform transform = ((Component)__instance.Clock.canvasGroup).transform;
Vector3 localPosition3 = transform.localPosition;
Vector3 val2 = default(Vector3);
((Vector3)(ref val2))..ctor(localPosition3.x, localPosition3.y - 27f, localPosition3.z);
Debug.Log((object)$"Set clock position to {val2}");
transform.localPosition = val2;
}
}
}
[BepInPlugin("IwotasticsCompassMod", "IwotasticsCompassMod", "1.3.0")]
public class Plugin : BaseUnityPlugin
{
public static ConfigEntry<float> CompassPosX;
public static ConfigEntry<float> CompassPosY;
public static ConfigEntry<bool> ShouldMoveClockDown;
private void Awake()
{
CompassPosX = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CompassPosX", 0f, "X coordinate of the compass position (0 means it's in the center of the screen)");
CompassPosY = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CompassPosY", 185f, "Y coordinate of the compass position (0 means it's in the center of the screen)");
ShouldMoveClockDown = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShouldMoveClockDown", true, "Push the clock down a little so that the compass doesn't clip over it");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin IwotasticsCompassMod (v1.3.0) was loaded successfully.");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Patching compass into HUDManager...");
Harmony.CreateAndPatchAll(typeof(HUDManagerHooks), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Finished patching HUDManager!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "IwotasticsCompassMod";
public const string PLUGIN_NAME = "IwotasticsCompassMod";
public const string PLUGIN_VERSION = "1.3.0";
}
}