using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("IyeQ's Suits")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("IyeQ's Suits")]
[assembly: AssemblyTitle("IyeQ's Suits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRWARIO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "wario";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWALUIGI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "waluigi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWALLACE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "wallace";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSQUIDWARD : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "squidward";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHAGGY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "shaggy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSEEKER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "seeker";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNERD : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "nerd";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSANS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "sans";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPETER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "peter";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMARIO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "mario";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRLUIGI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "luigi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKIRBY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "kirby";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRINSPECTORGADGET : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "inspectorgadget";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MREGGMAN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "eggman";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDOOF : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "doof";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDEDEDE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "dedede";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBRIAN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "brian";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGARFIELD : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "garfield";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.iyeq.iyeqs_suits", "IyeQ's Suits", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("DrEggman", typeof(MREGGMAN));
ModelReplacementAPI.RegisterSuitModelReplacement("Wario", typeof(MRWARIO));
ModelReplacementAPI.RegisterSuitModelReplacement("Waluigi", typeof(MRWALUIGI));
ModelReplacementAPI.RegisterSuitModelReplacement("Wallace", typeof(MRWALLACE));
ModelReplacementAPI.RegisterSuitModelReplacement("InspectorGadget", typeof(MRINSPECTORGADGET));
ModelReplacementAPI.RegisterSuitModelReplacement("KingDedede", typeof(MRDEDEDE));
ModelReplacementAPI.RegisterSuitModelReplacement("Kirby", typeof(MRKIRBY));
ModelReplacementAPI.RegisterSuitModelReplacement("Squidward", typeof(MRSQUIDWARD));
ModelReplacementAPI.RegisterSuitModelReplacement("DrDoofenshmirtz", typeof(MRDOOF));
ModelReplacementAPI.RegisterSuitModelReplacement("Scientist", typeof(MRNERD));
ModelReplacementAPI.RegisterSuitModelReplacement("Mario", typeof(MRMARIO));
ModelReplacementAPI.RegisterSuitModelReplacement("Luigi", typeof(MRLUIGI));
ModelReplacementAPI.RegisterSuitModelReplacement("Sans", typeof(MRSANS));
ModelReplacementAPI.RegisterSuitModelReplacement("Garfield", typeof(MRGARFIELD));
ModelReplacementAPI.RegisterSuitModelReplacement("PeterGriffin", typeof(MRPETER));
ModelReplacementAPI.RegisterSuitModelReplacement("BrianGriffin", typeof(MRBRIAN));
ModelReplacementAPI.RegisterSuitModelReplacement("Seeker", typeof(MRSEEKER));
ModelReplacementAPI.RegisterSuitModelReplacement("ShaggyRogers", typeof(MRSHAGGY));
Harmony val = new Harmony("com.iyeq.iyeqs_suits");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.iyeq.iyeqs_suits is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "iyeqs_suits";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}