Decompiled source of LCMyMango v1.0.1

jammees.lcmymango.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using LethalNetworkAPI;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("jammees.lcmymango")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+09321faa128aedde9a27478d245de6acaadc2097")]
[assembly: AssemblyProduct("LCMyMango")]
[assembly: AssemblyTitle("jammees.lcmymango")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LCMyMango
{
	[BepInPlugin("jammees.lcmymango", "LCMyMango", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class LCMyMango : BaseUnityPlugin
	{
		public static LCMyMango Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony Harmony { get; set; }

		internal static MangoConfig MangoConfig { get; private set; }

		internal static MangoConfigPrimitive HostConfig { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			MangoConfig = new MangoConfig(((BaseUnityPlugin)this).Config);
			Patch();
			if (RegisterLobbyCompatibility.HasLobbyCompatibility)
			{
				RegisterLobbyCompatibility.RegisterSelf();
			}
			Logger.LogInfo((object)"jammees.lcmymango v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("jammees.lcmymango");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}
	}
	internal static class RegisterLobbyCompatibility
	{
		public static bool HasLobbyCompatibility => Chainloader.PluginInfos.ContainsKey("BMX.LobbyCompatibility");

		public static void RegisterSelf()
		{
			PluginHelper.RegisterPlugin("jammees.lcmymango", new Version("1.0.0"), (CompatibilityLevel)3, (VersionStrictness)2);
			LCMyMango.Logger.LogDebug((object)"Registered mod for LobbyCompatibility");
		}
	}
	public class MangoConfigPrimitive
	{
		public float TimeUntilExplode;

		public float ExplodeCooldown;
	}
	public class MangoConfigPacket
	{
		public enum PacketType
		{
			Request,
			Receive
		}

		public MangoConfigPrimitive? Config;

		public PacketType Type;
	}
	public class MangoConfig
	{
		private readonly ConfigEntry<float> _voiceThreshold;

		private readonly ConfigEntry<float> _timeUntilExplode;

		private readonly ConfigEntry<float> _explodeCooldown;

		public float VoiceThreshold => _voiceThreshold.Value;

		public float TimeUntilExplode => _timeUntilExplode.Value;

		public float ExplodeCooldown => _explodeCooldown.Value;

		public MangoConfig(ConfigFile cfg)
		{
			cfg.SaveOnConfigSet = false;
			_voiceThreshold = cfg.Bind<float>("Voice", "VoiceThreshold", 0.2f, "The minimum voice loudness required to start considering whether to spawn a mine. Is not synced with the host.");
			_timeUntilExplode = cfg.Bind<float>("Host", "TimeUntilExplode", 0.5f, "The minimum time required screaming to spawn a mine. Is synced with the host.");
			_explodeCooldown = cfg.Bind<float>("Host", "ExplodeCooldown", 2f, "Minimum required time to wait until another mine can be spawned again. Is synced with the host.");
			ClearOrphanedEntries(cfg);
			cfg.Save();
			cfg.SaveOnConfigSet = true;
		}

		private static void ClearOrphanedEntries(ConfigFile cfg)
		{
			PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
			dictionary.Clear();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "jammees.lcmymango";

		public const string PLUGIN_NAME = "LCMyMango";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LCMyMango.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatch
	{
		private static bool _explodeCooldown;

		private static float _timeSinceScreaming;

		private static LNetworkMessage<ulong>? _explosionMessage;

		private static LNetworkMessage<MangoConfigPacket>? _syncConfigMessage;

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPostfix]
		private static void OnClientJoined()
		{
			if (_explosionMessage == null)
			{
				_explosionMessage = LNetworkMessage<ulong>.Create("ExplodeRequest", (Action<ulong, ulong>)null, (Action<ulong>)null, (Action<ulong, ulong>)null);
			}
			LCMyMango.Logger.LogInfo((object)"Created client/server connection.");
			if (_syncConfigMessage == null)
			{
				_syncConfigMessage = LNetworkMessage<MangoConfigPacket>.Create("SyncConfig", (Action<MangoConfigPacket, ulong>)null, (Action<MangoConfigPacket>)null, (Action<MangoConfigPacket, ulong>)null);
			}
			LCMyMango.Logger.LogInfo((object)"Created config sync connection.");
		}

		private static void SetupConnections()
		{
			_explosionMessage.OnServerReceived += OnServerExplosionRequest;
			_syncConfigMessage.OnClientReceived += OnClientConfigReceived;
			_syncConfigMessage.OnServerReceived += OnServerConfigRequest;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		private static void OnPlayerReady()
		{
			SetupConnections();
			if (!NetworkManager.Singleton.IsHost)
			{
				_syncConfigMessage?.SendServer(new MangoConfigPacket
				{
					Type = MangoConfigPacket.PacketType.Request
				});
			}
			else
			{
				SetHostConfigToLocal();
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
		[HarmonyPostfix]
		private static void OnClientStartDisconnecting()
		{
			_explosionMessage?.ClearSubscriptions();
			_syncConfigMessage?.ClearSubscriptions();
			LCMyMango.HostConfig = null;
			LCMyMango.Logger.LogInfo((object)"Destroyed client/server connection.");
		}

		private static void OnClientConfigReceived(MangoConfigPacket packet)
		{
			if (!NetworkManager.Singleton.IsHost && packet.Type == MangoConfigPacket.PacketType.Receive)
			{
				_syncConfigMessage?.ClearSubscriptions();
				MangoConfigPrimitive config = packet.Config;
				if (config == null)
				{
					LCMyMango.Logger.LogError((object)"Failed to fetch/deserialize host config! Using client values!");
					SetHostConfigToLocal();
					return;
				}
				LCMyMango.Logger.LogDebug((object)$"CLIENT {config.TimeUntilExplode}, {config.ExplodeCooldown}");
				LCMyMango.HostConfig = config;
				LCMyMango.Logger.LogInfo((object)"Successfuly fetched host config!");
				((MonoBehaviour)StartOfRound.Instance.localPlayerController).StartCoroutine(DisplaySyncNotice());
			}
		}

		private static IEnumerator DisplaySyncNotice()
		{
			yield return (object)new WaitForSeconds(1.5f);
			HUDManager.Instance.DisplayTip("LCMyMango", $"Successfully synced with host's config!\nTimeUntilExplode: {LCMyMango.HostConfig.TimeUntilExplode} seconds\nExplodeCooldown: {LCMyMango.HostConfig.ExplodeCooldown} seconds", false, false, "LC_Tip1");
		}

		private static void OnServerConfigRequest(MangoConfigPacket packet, ulong id)
		{
			LCMyMango.Logger.LogInfo((object)$"playerId: {id} requested a host config sync");
			if (packet.Type == MangoConfigPacket.PacketType.Request)
			{
				LCMyMango.Logger.LogDebug((object)$"SERVER {LCMyMango.MangoConfig.TimeUntilExplode}, {LCMyMango.MangoConfig.ExplodeCooldown}");
				MangoConfigPrimitive config = new MangoConfigPrimitive
				{
					TimeUntilExplode = LCMyMango.MangoConfig.TimeUntilExplode,
					ExplodeCooldown = LCMyMango.MangoConfig.ExplodeCooldown
				};
				_syncConfigMessage?.SendClient(new MangoConfigPacket
				{
					Config = config,
					Type = MangoConfigPacket.PacketType.Receive
				}, id);
			}
		}

		private static void OnServerExplosionRequest(ulong _, ulong clientID)
		{
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB playerController = LethalNetworkExtensions.GetPlayerController(clientID);
			if (playerController == null || playerController.isPlayerDead)
			{
				return;
			}
			if (!((NetworkBehaviour)playerController).IsHost)
			{
				LCMyMango.Logger.LogError((object)((((Object)playerController).name ?? "Unknown") + " tried to call server only method!"));
				return;
			}
			LCMyMango.Logger.LogInfo((object)$"clientID: {clientID}");
			SpawnableMapObject val = StartOfRound.Instance?.levels?.SelectMany((SelectableLevel x) => x.spawnableMapObjects).FirstOrDefault((Func<SpawnableMapObject, bool>)((SpawnableMapObject x) => ((Object)x.prefabToSpawn).name == "Landmine"));
			if (val == null)
			{
				LCMyMango.Logger.LogError((object)"Failed to find landmine spawnable map object!");
				return;
			}
			Vector3 val2 = ((Component)playerController).gameObject.transform.position - new Vector3(0f, 0.25f, 0f);
			GameObject val3 = Object.Instantiate<GameObject>(val.prefabToSpawn, val2, Quaternion.identity);
			Landmine componentInChildren = val3.GetComponentInChildren<Landmine>();
			val3.GetComponent<NetworkObject>().Spawn(true);
			componentInChildren.ExplodeMineServerRpc();
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPostfix]
		private static void OnUpdatePatch(PlayerControllerB __instance)
		{
			if (_explodeCooldown || __instance.isPlayerDead)
			{
				return;
			}
			StartOfRound instance = StartOfRound.Instance;
			VoicePlayerState val = instance.voiceChatModule.FindPlayer(instance.voiceChatModule.LocalPlayerName);
			bool flag = val.IsSpeaking;
			Settings settings = IngamePlayerSettings.Instance.settings;
			if (settings != null && settings.pushToTalk)
			{
				PlayerInput playerInput = IngamePlayerSettings.Instance.playerInput;
				bool? obj;
				if (playerInput == null)
				{
					obj = null;
				}
				else
				{
					InputActionAsset actions = playerInput.actions;
					if (actions == null)
					{
						obj = null;
					}
					else
					{
						InputAction obj2 = actions.FindAction("VoiceButton", false);
						obj = ((obj2 != null) ? new bool?(obj2.IsPressed()) : null);
					}
				}
				bool? flag2 = obj;
				if (flag2.HasValue && !flag2.Value)
				{
					flag = false;
				}
			}
			if (!flag || instance.averageVoiceAmplitude < LCMyMango.MangoConfig.VoiceThreshold)
			{
				_timeSinceScreaming = 0f;
				return;
			}
			_timeSinceScreaming += Time.deltaTime;
			if (_timeSinceScreaming >= LCMyMango.HostConfig.TimeUntilExplode)
			{
				_timeSinceScreaming = 0f;
				_explodeCooldown = true;
				((MonoBehaviour)__instance).StartCoroutine(ExplosionCooldownCoroutine());
				LCMyMango.Logger.LogInfo((object)"Send server rpc");
				_explosionMessage?.SendServer(__instance.actualClientId);
			}
		}

		private static IEnumerator ExplosionCooldownCoroutine()
		{
			yield return (object)new WaitForSeconds(LCMyMango.HostConfig.ExplodeCooldown);
			_explodeCooldown = false;
			LCMyMango.Logger.LogInfo((object)"Waited");
		}

		private static void SetHostConfigToLocal()
		{
			MangoConfigPrimitive hostConfig = new MangoConfigPrimitive
			{
				TimeUntilExplode = LCMyMango.MangoConfig.TimeUntilExplode,
				ExplodeCooldown = LCMyMango.MangoConfig.ExplodeCooldown
			};
			LCMyMango.HostConfig = hostConfig;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}