Scopophobia
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
CHANGELOG
1.1.5
Fixes
- Fix Shy Guy AI. Now he will hunt and Kill, and Ride the Elevator to do it! <3
1.1.4
Updated for v62 & Bug Fixes
- updated Assemblies to v62
- Fixed Invisible Shy Guy spawns
- Fixed Sound Channel Issues (I Hope)
- Added Support for New Mineshaft Interior (Shy guy on Elevator)
- Added a New Config Option for v62 to disable Spawn Patching, you MUST use another mod like LethalQuantities or LethalLevelLoader to add Shy Guy to monsters. This is disabled by default.
1.1.3
Updated for v55
- This version has been updated and Patched for v55 by TheUnknownCod3r. Please report any issues on their GitHub: https://github.com/TheUnknownCod3r/Scopophobia.
- Updated KillPlayerRPC
1.1.2
Patched for v50
- This version has been updated and patched for v50 by TheUnknownCod3r. Please report any issues on their GitHub: https://github.com/TheUnknownCod3r/Scopophobia.
1.1.1
Spawn Config (but fixed now!)
- Fixed issues with spawn config affecting other enemies. (i very much misunderstood what masked enemy overhaul does)
1.1.0
Spawn Config!
- Figured out how to make a changelog!
- Added lots of config options which determine how the Shy Guy spawns (THANK YOU MASKED ENEMY OVERHAUL!!!)
- Added a switch to the bloody variant of the Shy Guy's material when killing a player (optional)
- The Shy Guy can now Spawn outside!
- Fixed issues with rate of spawning.
- Added config for face trigger grace period (default 0.5s)
- Added config for other awesome stuff I'm probably forgetting.
1.0.2
- Added the Bloody Textures config and fixed some behavioral issues.
- Added face trigger range config.
1.0.1
- Fixed multiplayer (forgot to netcode patch LOL).
1.0.0
- Initial official release