You are viewing a potentially older version of this package. View all versions.
jaspercreations-Scopophobia-1.1.0 icon

Scopophobia

Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.

Date uploaded 10 months ago
Version 1.1.0
Download link jaspercreations-Scopophobia-1.1.0.zip
Downloads 21721
Dependency string jaspercreations-Scopophobia-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1

README

Scopophobia

Logo Adds the Shy Guy (SCP-096) into Lethal Company.

Features

  • Fully custom enemy behavior and animation.

close call LOL

  • Configurable sounds and appearance (more to be added soon!)
    • Switch between sounds from SCP: Containment Breach and SCP: Secret Laboratory
  • Configurable values and speeds.
  • Fully configurable spawn rates, allowing the Shy Guy to spawn outside on higher-level moons.
  • Will always track its targets down, and only its targets, no matter what.

no matter what

Backstory

The Shy Guy is based on SCP-096 by Dr Dan, from the SCP wiki.

Description: SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.

SCP-096's jaw can open to four (4) times the norm of an average human. Other facial features remain similar to an average human, with the exception of the eyes, which are also devoid of pigmentation. It is not yet known whether SCP-096 is blind or not. It shows no signs of any higher brain functions, and is not considered to be sapient.

SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1). At this point, no known material or method can impede SCP-096's progress. The actual position of SCP-096-1 does not seem to affect SCP-096's response; it seems to have an innate sense of SCP-096-1's location.

Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and ████████████ SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again.

To-be-added

  • Ability to pry open hangar doors/ship doors.
  • Ability to exit facility via fire exit.
  • Ability to attack other enemies who've spotted its face.
  • Support with DontBlink (unless it works already, not sure :p)
  • Compatability with camera mods to make the ship a little more unsafe.
  • Purchasable containment bag to neutralize the threat of the Shy Guy.
  • Sound pack to fit the sound design of Lethal Company.
  • Shy Guy purchasable picture frame.
  • Better animations for the Triggered stage.
  • whatever else i think of lol

Credits

  • "SCP-096" by Dr Dan, from the SCP Wiki. Source: https://scpwiki.com/scp-096. Licensed under CC-BY-SA.
  • Regalis for creating SCP: Containment Breach.
  • Omniary and FragdaddyXXL for creating some sounds for SCP: Containment Breach.
  • Kevin Macleod for creating some music used in SCP: Containment Breach.
  • Thanks to Evaisa for LethalLib and programming help
  • Thanks to Heyimnoob for programming help
  • Thanks to Number1Riker for testing

CHANGELOG

1.1.5

Fixes

  • Fix Shy Guy AI. Now he will hunt and Kill, and Ride the Elevator to do it! <3

1.1.4

Updated for v62 & Bug Fixes

  • updated Assemblies to v62
  • Fixed Invisible Shy Guy spawns
  • Fixed Sound Channel Issues (I Hope)
  • Added Support for New Mineshaft Interior (Shy guy on Elevator)
  • Added a New Config Option for v62 to disable Spawn Patching, you MUST use another mod like LethalQuantities or LethalLevelLoader to add Shy Guy to monsters. This is disabled by default.

1.1.3

Updated for v55

1.1.2

Patched for v50

1.1.1

Spawn Config (but fixed now!)

  • Fixed issues with spawn config affecting other enemies. (i very much misunderstood what masked enemy overhaul does)

1.1.0

Spawn Config!

  • Figured out how to make a changelog!
  • Added lots of config options which determine how the Shy Guy spawns (THANK YOU MASKED ENEMY OVERHAUL!!!)
  • Added a switch to the bloody variant of the Shy Guy's material when killing a player (optional)
  • The Shy Guy can now Spawn outside!
  • Fixed issues with rate of spawning.
  • Added config for face trigger grace period (default 0.5s)
  • Added config for other awesome stuff I'm probably forgetting.

1.0.2

  • Added the Bloody Textures config and fixed some behavioral issues.
  • Added face trigger range config.

1.0.1

  • Fixed multiplayer (forgot to netcode patch LOL).

1.0.0

  • Initial official release