using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using HarmonyLib;
using LanFix;
using MelonLoader;
using TMPro;
using Unity.Netcode.Transports.UTP;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(LanFixMod), "LethalLanFix", "0.2.0", "jghhh", null)]
[assembly: MelonGame("ZeekerssRBLX", "Lethal Company")]
[assembly: AssemblyTitle("LanFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LanFix")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("32477e43-d5ae-4828-b4d0-50d8ee7b5f92")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LanFix;
public static class Global
{
public static string address = "127.0.0.1";
public static GameObject addressInput;
}
public class LanFixMod : MelonMod
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__1_0;
internal void <OnSceneWasInitialized>b__1_0()
{
Global.addressInput.SetActive(true);
}
}
public override void OnLateInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("LanFix Loaded");
((MelonBase)this).LoggerInstance.Msg("Host Address = " + Global.address);
}
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
{
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Expected O, but got Unknown
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Expected O, but got Unknown
//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ad: Expected O, but got Unknown
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_0216: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_0247: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Expected O, but got Unknown
if (!(sceneName == "MainMenu") || !((Object)(object)GameObject.Find("LaunchedInLanModeText") != (Object)null))
{
return;
}
if ((Object)(object)GameObject.Find("AddressInput") == (Object)null)
{
GameObject val = GameObject.Find("LANWarning");
Global.addressInput = Object.Instantiate<GameObject>(val, val.transform.position, val.transform.rotation, GameObject.Find("MenuContainer").transform);
Global.addressInput.SetActive(false);
((Object)Global.addressInput).name = "AddressInput";
Image val2 = Global.addressInput.GetComponentsInChildren<Image>()[2];
((TMP_Text)Global.addressInput.GetComponentInChildren<TextMeshProUGUI>()).text = "Type Server Address";
Button componentInChildren = Global.addressInput.GetComponentInChildren<Button>();
((Object)componentInChildren).name = "Cancel";
((TMP_Text)((Component)componentInChildren).GetComponentInChildren<TextMeshProUGUI>()).text = "[ Cancel ]";
Button val3 = Object.Instantiate<Button>(componentInChildren, ((Component)componentInChildren).transform.position, ((Component)componentInChildren).transform.rotation, ((Component)val2).transform);
((Object)val3).name = "Connect";
RectTransform component = ((Component)val3).GetComponent<RectTransform>();
((Transform)component).localPosition = Vector2.op_Implicit(new Vector2(0f, -15f));
((TMP_Text)((Component)val3).GetComponentInChildren<TextMeshProUGUI>()).text = "[ Connect ]";
((UnityEvent)((Component)val3).GetComponent<Button>().onClick).AddListener(new UnityAction(ConnectToServer));
TMP_InputField[] array = Resources.FindObjectsOfTypeAll<TMP_InputField>();
GameObject val4 = null;
TMP_InputField[] array2 = array;
foreach (TMP_InputField val5 in array2)
{
if (((Object)((Component)((Component)val5).transform).gameObject).name == "ServerNameField")
{
val4 = ((Component)((Component)val5).transform).gameObject;
break;
}
}
GameObject val6 = Object.Instantiate<GameObject>(val4, val4.transform.position, val.transform.rotation, ((Component)val2).transform);
((Object)val6).name = "AddressField";
RectTransform component2 = val6.GetComponent<RectTransform>();
((Transform)component2).localPosition = Vector2.op_Implicit(new Vector2(0f, 30f));
TMP_InputField component3 = val6.GetComponent<TMP_InputField>();
component3.placeholder = null;
component3.text = Global.address;
component3.onValueChanged = new OnChangeEvent();
((UnityEvent<string>)(object)component3.onValueChanged).AddListener((UnityAction<string>)ChangeAddressValue);
}
Button component4 = GameObject.Find("StartLAN").GetComponent<Button>();
component4.onClick = new ButtonClickedEvent();
ButtonClickedEvent onClick = component4.onClick;
object obj = <>c.<>9__1_0;
if (obj == null)
{
UnityAction val7 = delegate
{
Global.addressInput.SetActive(true);
};
<>c.<>9__1_0 = val7;
obj = (object)val7;
}
((UnityEvent)onClick).AddListener((UnityAction)obj);
}
public void ChangeAddressValue(string value)
{
Global.address = value;
}
public void ConnectToServer()
{
GameObject.Find("MenuManager").GetComponent<MenuManager>().StartAClient();
}
}
[HarmonyPatch(typeof(MenuManager), "LAN_HostSetAllowRemoteConnections")]
public static class Patch
{
private static void Postfix()
{
GameObject.Find("NetworkManager").GetComponent<UnityTransport>().ConnectionData.Address = Global.address;
}
}