using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LC_Jump_to_the_Moon.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LC Jump to the Moon")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LC Jump to the Moon")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c60e6806-a416-4728-81de-0911ec7fa82a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LC_Jump_to_the_Moon
{
[BepInPlugin("joebuscus.JumptotheMoon", "Jump to the Moon", "0.0.0.1")]
public class JumptotheMoonBase : BaseUnityPlugin
{
private const string modGUID = "joebuscus.JumptotheMoon";
private const string modName = "Jump to the Moon";
private const string modVersion = "0.0.0.1";
private readonly Harmony harmony = new Harmony("joebuscus.JumptotheMoon");
private static JumptotheMoonBase Instance;
internal ManualLogSource mls;
public static ConfigEntry<float> ConfigJumpHeight;
public static ConfigEntry<bool> ConfigFallDmg;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
ConfigJumpHeight = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Jump Height", 100f, "Sets Jump Height.");
ConfigFallDmg = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Fall Damage", false, "Toggle Fall Damage.");
mls = Logger.CreateLogSource("joebuscus.JumptotheMoon");
mls.LogInfo((object)"JUMPTOTHEMOON has awaken");
harmony.PatchAll(typeof(JumptotheMoonBase));
harmony.PatchAll(typeof(PlayerControllerBPatches));
}
}
}
namespace LC_Jump_to_the_Moon.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatches
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void JumpHigh(ref float ___jumpForce)
{
___jumpForce = JumptotheMoonBase.ConfigJumpHeight.Value;
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void FallDamge(ref bool ___takingFallDamage)
{
___takingFallDamage = JumptotheMoonBase.ConfigFallDmg.Value;
}
}
}